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- UnitBlueprint {
- Merge = true,
- BlueprintId = 'hrook',
- Weapon[2] = {
- Damage = 20, --from 5
- RateOfFire = 0.5, --from 2
- },
- Weapon[3] = {
- Damage = 20, --from 5
- RateOfFire = 0.5, --from 2
- },
- Weapon[4] = {
- Damage = 20, --from 5
- RateOfFire = 0.5, --from 2
- },
- Weapon[5] = {
- Damage = 20, --from 5
- RateOfFire = 0.5, --from 2
- },
- Weapon[6] = {
- Damage = 20, --from 5
- RateOfFire = 0.5, --from 2
- },
- Weapon[7] = {
- Damage = 20, --from 5
- RateOfFire = 0.5, --from 2
- },
- Weapon[8] = {
- Damage = 28, --from 7
- RateOfFire = 0.5, --from 2
- },
- Weapon[9] = {
- Damage = 28, --from 7
- RateOfFire = 0.5, --from 2
- },
- Weapon[10] = {
- Damage = 28, --from 7
- RateOfFire = 0.5, --from 2
- },
- Weapon[11] = {
- Damage = 28, --from 7
- RateOfFire = 0.5, --from 2
- },
- Weapon[12] = {
- Damage = 28, --from 7
- RateOfFire = 0.5, --from 2
- },
- Weapon[13] = {
- Damage = 28, --from 7
- RateOfFire = 0.5, --from 2
- },
- }
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