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steerofdoom

t:a 2015 *hype*

Nov 19th, 2013
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INI file 10.06 KB | None | 0 0
  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. bUseTextureStreaming=False
  4. StaticDecals=False
  5. DynamicDecals=True
  6. UnbatchedDecals=True
  7. DecalCullDistanceScale=0.75000000
  8. DynamicLights=True
  9. DynamicLightEnvUpdateScale=1
  10. NVParticleDownsampling=True
  11. NVParticleDownsamplingThreshold=100.0
  12. NVParticleBlur=True
  13. NVParticleBlurMaxRadiusScale=8.0
  14. NVOpacityShadows=True
  15. NVOpaqueOpacityShadows=True
  16. NVOpacityShadowResolution=128
  17. NvMeshComplexityThreshold=0
  18. AmbientOcclusionQuality=0
  19. FogDensity=0.15
  20. Bloomdensity=0.15
  21. DynamicShadows=True
  22. LightEnvironmentShadows=True
  23. CompositeDynamicLights=False
  24. SHSecondaryLighting=True
  25. DirectionalLightmaps=False
  26. MotionBlur=False
  27. MotionBlurPause=False
  28. MotionBlurSkinning=-1
  29. DepthOfField=True
  30. DiffusionDepthOfField=False
  31. SM5DiffusionNearBlurScale=0.600000
  32. SM5DiffusionFarBlurScale=0.350000
  33. BokehDepthOfField=False
  34. AmbientOcclusion=False
  35. Bloom=False
  36. UseHighQualityBloom=False
  37. bAllowLightShafts=True
  38. LightShafts=True
  39. Distortion=True
  40. FilteredDistortion=False
  41. DropParticleDistortion=True
  42. bAllowDownsampledTranslucency=False
  43. SpeedTreeLeaves=True
  44. SpeedTreeFronds=True
  45. LensFlares=False
  46. FogVolumes=True
  47. UseVsync=False
  48. Fullscreen=True
  49. AllowD3D10=False
  50. AllowD3D11=False
  51. AllowRadialBlur=False
  52. AllowSubsurfaceScattering=False
  53. ParticleScoreCutoff=800
  54. ParticleObscureScoreCutoff=15
  55. SkeletalMeshLODBias=0
  56. ParticleLODBias=5
  57. DetailMode=1
  58. bForceCPUAccessToGPUSkinVerts=true
  59. MaxAnisotropy=8
  60. MaxMultisamples=0
  61. bAllowD3D9MSAA=False
  62. EnableSoftwareOcclusion=False
  63. EnableGPUOcclusionQueries=False
  64. EnableDepthPrePass=False
  65. UseHighQualityLightShaftRendering=False
  66. EnableHDAO=False
  67. HDAOHighQuality=False
  68. bAllowTemporalAA=False
  69. TemporalAA_MinDepth=600.000000
  70. TemporalAA_StartDepthVelocityScale=200.000000
  71. MinShadowResolution=32
  72. MinPreShadowResolution=8
  73. MaxShadowResolution=512
  74. MaxWholeSceneDominantShadowResolution=1344
  75. ShadowFadeResolution=8
  76. PreShadowFadeResolution=8
  77. ShadowFadeExponent=0.100000
  78. PlayerShadowFadeResolution=18
  79. ResX=1920
  80. ResY=1080
  81. EnableFXAA=False
  82. SceneCaptureStreamingMultiplier=1.000000
  83. ShadowTexelsPerPixel=3.000000
  84. PreShadowResolutionFactor=1.000000
  85. bAllowBetterModulatedShadows=False
  86. bAllowWholeSceneDominantShadows=True
  87. Borderless=False
  88. MassiveLODDistanceBias=0.250000
  89. StaticMeshLODDistanceBias=0.250000
  90. SkeletalMeshLODDistanceBias=0.250000
  91. ParticleSystemLODDistanceBias=0.250000
  92. CullDistanceBias=0.250000
  93. PostProcessingLevel=0
  94. bForceCPUAccessToGPUSkinVerts=true
  95. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  96. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  97. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  98. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  99. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  100. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  101. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  102. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  103. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_Sharpen4)
  104. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  105. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  106. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  107. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  108. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  109. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  110. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  111. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  112. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  113. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  114. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  115. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  116. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  117. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  118. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  119. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  120. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  121. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  122. m_TrShadowLODGroup=2
  123. m_TrTextureLODGroup=2
  124. ShadowFilterQualityBias=0
  125. OnlyStreamInTextures=True
  126. FloatingPointRenderTargets=False
  127. bEnableForegroundShadowsOnWorld=False
  128. bEnableForegroundSelfShadowing=False
  129. Trianiso=False
  130. EnableHighPolyChars=False
  131. OneFrameThreadLag=True
  132. bAllowHighDetailPhysics=false
  133. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  134. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  135. MaxProcBuildingLODColorTextureSize=1024
  136. MaxProcBuildingLODLightingTextureSize=256
  137. UseProcBuildingLODTextureCropping=True
  138. ForcePowerOfTwoProcBuildingLODTextures=True
  139. bCombineSimilarMappings=True
  140. MaxRMSDForCombiningMappings=2.0
  141. ImageReflectionTextureSize=512
  142. PrimitiveProbablyVisibleTime=8.0
  143. PercentUnoccludedRequeries=0.125
  144. MaxOcclusionPixelsFraction=0.1
  145. PhysXGpuHeapSize=16
  146. PhysXMeshCacheSize=8
  147. bShouldGenerateSimpleLightmaps=TRUE
  148. bUseNormalMapsForSimpleLightMaps=TRUE
  149. EnableMatineePostProcessMaterialParam=False
  150. MaxParticleResize=0
  151. MaxParticleResizeWarn=0
  152.  
  153. [TribesGame.TrAudioSettings]
  154. m_nVolumeMaster=80
  155. m_nVolumeEffects=50
  156. m_nVolumeMusic=0
  157. m_nVolumeVoice=70
  158.  
  159. [WinDrv.WindowsClient]
  160. DisplayGamma=2.2
  161.  
  162. [TribesGame.TrGameEngine]
  163. bSmoothFrameRate=True
  164. MinDesiredFrameRate=120.000000
  165. MaxDesiredFrameRate=127.0
  166. MaxSmoothedFrameRate=127.000000
  167. AllowScreenDoorFade=False
  168. AllowNvidiaStereo3d=False
  169. bForceStaticTerrain=False
  170.  
  171. [Engine.GameViewportClient]
  172. bUseHardwareCursorWhenWindowed=False
  173.  
  174. [TribesGame.TrDevice]
  175. m_bTinyWeaponsEnabled=True
  176.  
  177. [Engine.Engine]
  178. bForceStaticTerrain=True
  179.  
  180. [Engine.ISVHacks]
  181. bInitializeShadersOnDemand=False
  182. DisableATITextureFilterOptimizationChecks=True
  183. UseMinimalNVIDIADriverShaderOptimization=True
  184. PumpWindowMessagesWhenRenderThreadStalled=False
  185.  
  186. [Engine.SeqAct_Interp]
  187. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  188.  
  189. [TextureStreaming]
  190. PoolSize=999999999
  191. MemoryMargin=20
  192. MemoryLoss=0
  193. HysteresisLimit=20
  194. DropMipLevelsLimit=4
  195. StopIncreasingLimit=12
  196. StopStreamingLimit=8
  197. MinEvictSize=10
  198. MinFudgeFactor=1
  199. FudgeFactorIncreaseRateOfChange=0.5
  200. FudgeFactorDecreaseRateOfChange=-0.1
  201. MinRequestedMipsToConsider=10
  202. MinTimeToGuaranteeMinMipCount=2
  203. MaxTimeToGuaranteeMinMipCount=12
  204. UseTextureFileCache=True
  205. LoadMapTimeLimit=12
  206. LightmapStreamingFactor=0.10
  207. ShadowmapStreamingFactor=0.10
  208. MaxLightmapRadius=1900.0
  209. AllowStreamingLightmaps=True
  210. TextureFileCacheBulkDataAlignment=1
  211. UsePriorityStreaming=False
  212. bAllowSwitchingStreamingSystem=False
  213. UseDynamicStreaming=True
  214. bEnableAsyncDefrag=False
  215. bEnableAsyncReallocation=False
  216. MaxDefragRelocations=256
  217. MaxDefragDownShift=128
  218. BoostPlayerTextures=0.0
  219. TemporalAAMemoryReserve=0.0
  220.  
  221. [XAudio2.XAudio2Device]
  222. AudioPoolsize=0
  223. MaxChannels=32
  224. m_bEnableBassBoost=false
  225.  
  226. [TribesGame.TrPlayerController]
  227. m_bEnableChatFilter=False
  228. m_bShowHUDObjectives=false
  229. m_bShowHUDNotifications=true
  230. m_bShowHUDFriendStateNotifications=False
  231. m_bEnableOverheadDamageIndicators=False
  232. m_bShowHUDObjectives=False
  233. m_bShowHUDReticule=True
  234. m_bShowHUDCredits=True
  235. m_bShowHUDAccolades=False
  236. m_bShowHUDBadges=False
  237. m_bShowHUDScores=True
  238. m_bShowHUDHealthBar=true
  239. m_bShowHUDVisor=False
  240. m_bShowHUDChat=true
  241. m_bShowHUDCombatLog=true
  242. m_bShowHUDKillbox=True
  243. m_bShowHUDDeathcam=true
  244. m_bShowHUDHeroText=True
  245. m_bShowHUDPromptPanel=true
  246. m_bShowHUDRespawnTimer=true
  247. m_bShowHUDSkiBars=true
  248. m_bShowHUDFriendColoring=true
  249. m_WhisperFilter=0
  250. m_bShowHUDCracks=False
  251. EnableAlienFX=false
  252. m_bAnimMenu=false
  253. m_bAllowSimulatedProjectiles=True
  254.  
  255. [TribesGame.TrEntryPlayerController]
  256. m_bEnableChatFilter=false
  257. m_bShowHUDObjectives=true
  258. m_bShowHUDNotifications=true
  259. m_bShowHUDFriendStateNotifications=true
  260.  
  261. [extra]
  262. OneFrameThreadLag=False
  263. EnableHighPolyChars=False
  264. OnlyStreamInTextures=True
  265. DecalLifeSpan=20.0
  266. TimeBetweenPurgingPendingKillObjects=20
  267. ForcePowerOfTwoProcBuildingLODTextures=False
  268. bCombineSimilarMappings=False
  269. bFirstPersonWeaponsSelfShadow=false
  270. bEnableForegroundShadowsOnWorld=False
  271. bEnableForegroundSelfShadowing=False
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