Guest User

Untitled

a guest
Jun 11th, 2020
575
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.32 KB | None | 0 0
  1. Empress Phase 8 Update
  2.  
  3. PvP log & log out more strict in certain case
  4. - Logging out in the abyss will always pvp tag you. Npc will stay until you log back in.
  5. - PvP logger NPC in abyss spawn room are no longer invulnerable.
  6. - Logging out during wartime will always pvp tag you. Npc stay forever until you log back in.
  7.  
  8. Victory
  9. - /civ victory only shows the civ closest to a cultural victory once they are within 1 week of acquiring enough culture.
  10. - /civ victory no longer shows the civ that is leading in beakers. It only shows the civ with the most progress on the enlightenment. If a civ has the enligtenment it will show the top3 civ with most beaker accumuated toward the science rate.
  11. - Enlightenment will now globally announce every 10% in global chat.
  12. - The culture required for a Cultural Victory is increased to 22 500 000 culture from 20 000 000 culture.
  13. - If two civilizations have victory conditions running at the same time, then both timer will remain paused until a victory is cancelled.
  14. - Diplomatic victory: the techonology required to build a Council of Eight is increased to 3 000 000 beakers. Previously this was 2 000 000 beakers.
  15. - Council of Eight no longer cost more hammer for other wonder build in the town.
  16.  
  17. Gear
  18. - Reworked gear.
  19. - Only the chestplate gives defence points, but you require the full set to gain the benefit. For example: If you have a T4 helmet, chestplate and leggings, but tier 3 boots you will gain 0 armor. This seems a bit silly it was done to be able to reduce tier advantage. Shield still give armor points.
  20. - Tier advantage reduced to 2 defense / 2 dmg from 5 defense / 5 damage. A t3 axe +2 and a t3 chestplate +2 is the same as a regular t4 axe and t4 chestplate.
  21. - Tier 5 item keeps their enchant when forged. Punchout and Unbreaking 25 are not kept if forged.
  22. - Tier 5 pickaxe can now be enchanted with any tool enchantments except Punchout
  23. - Reduced pickaxe repair cost of t5 pick to 125k from 150k
  24. - Bow must be charged more than 95% to fire. This is to avoid knockback spam.
  25.  
  26. Catalyst
  27. - Redid the catalyst formula cost for hammer. Its now baseHammer * ( 1.5^(CurrentCatalyst+1))
  28. Base hammer for each tier
  29. - Tier 1 1000
  30. - Tier 2 2500
  31. - Tier 3 10000
  32. - Tier 4 20000
  33. - Increased the penalty for success chance to +10 from 5.
  34. - Low beaker town compared to top town should have more chance. The best beaker are multiplied by 0.75
  35. - Everytime an item fail forging, it gains lore that give it a flat +10 dice size advantage. Stacking to infinite and is reset when success
  36.  
  37. Mob
  38. - Mobs stats has been tweaked to follow the same nerf the higher tier got. So basically if a brutal mob killed you in 5 hits it will still kill in 5 hits
  39.  
  40. Abyss
  41. - The abyss energy fluctuation prevent anyone from entering unless they have proper protection (Full t4 armor+)
  42. - Abyssal mob drop rate was rebalanced. Generally less stuff. Most notable are: Scythelord only drop one light fragment, gunpowder is dramatically reduced, scythelord doesnt drop full catayst anymore.
  43. - A new mini boss called "Thanatos" is added in the Abyss. He will spawn every 28 hours.
  44. - He drops 3 light fragment, 1 dragon breath, 1 defense and attack catalyst. He also gives some pocket change (+- 50 000 coins)
  45. - Hades now spawns every 54h instead of every 168h.
  46. - Added Abyssal Anomaly every 90h.
  47. ○ Hades & Thanatos tag team , Basically Hades & Thanatos will spawn and you will have to defeat both to get their regular loot.
  48. ○ Abyssal Hunt, killing abyssal mob give score and the top3 civs get rewards after it.
  49. § Duration is 1 hour.
  50. § Vanguard gives 1 point.
  51. § Deadeye gives 3 points.
  52. § Scythelord give 10 points.
  53. § Riftkeeper give 50 points.
  54. - First place: t4 gold pickaxe, 1x vitality token (allow to enchant armor piece with +2hp), 1x light crystal
  55. - Second place: 1x legendary defense catalyst, 1x vitality token, 1x light crystal
  56. - Third place: 1x legendary attack catalyst, 3x light fragment
  57. ○ Abyssal King of the Spire: Each player on top of the spire give his civ +1 point per second. Top 3 civ get reward.
  58. - First place: 1x t4 gold pickaxe, 1x vitality token (allow to enchant armor piece with +2hp), 1x light crystal
  59. - Second place: 1x legendary defense catalyst, 1x vitality token, 1x light crystal
  60. - Third place: 1x legendary attack catalyst, 3x light fragment
  61. ○ Abyssal Goblin Invasion: four goblins will spawn and they basically run on damage hit. They drop item everytime when they are hit and drop extra stuff on death.
  62. - Loot include: crafting materials, crafting materials for catalyst, redstone, diamond, tnt, obsidian, dragon breath, mutton, light fragment
  63. - If an event in the abyss is going on the server won't happen until the event is done.
  64. - For now abyssal anomaly, thanatos and hades can spawn at the same time.
  65.  
  66.  
  67. War
  68. - Control blocks that are set to 1 hp from a warcannon or tnt cannot regenerate anymore.
  69. - Control blocks now have holograms above them with the current HP.
  70. - Increased tnt damage to 25 from 20.
  71. - Conquering a civilization with at least 50% of your score will give +5% beaker/culture/hammer permanently. You can stack this infinite and dont have to keep the civ conquered
  72. - Conquering a town of a civ with at least 50% of your score will give +0.5% beaker/culture/hammer permanently. You can stack this infinite and dont have to keep the civ conquered
  73. - Warcannon Cost to fire reduced to 7 tnt (5 with grandship)
  74. - Top lethal will now automatically get a reward tag. Each time you get top lethal your tag will upgrade up to a total of 6.
  75. - Top 3 stone mined during wartime is replaced by Most Lethal, Most Damage Dealt and Most Structre Destroyed
  76.  
  77. Warcamp rework
  78. Basic goal of the rework is to remove the boring task given to some player. Defending a warcamp is not fun you can spend 20m before someone come. Finding warcamp wasnt much fun either
  79. - Warcamp are no longer possible to get damaged via regular mining.
  80. - Warcamp now have 20 life
  81. - Each regular player that respawn cost 1 life
  82. - Each captain player that respanw cost 5 life
  83. - If warcamp reach 0 life its destroyed
  84. - Max 2 warcamp per civ
  85. - Losing a warcamp adds a 20m delay.
  86. - Placing a warcamp no longer adds a cooldown.
  87. - Colossus now makes warcamps not lose lifes anymore. This is to replace the previous buff.
  88. - Warcamp cannot be build inside any culture anymore to prevent silly stuff
  89. - You must now be online for more than 5minutes to place a warcamp
  90.  
  91. Captain
  92. - Each time a player spawn on a captain it will pvp tag the captain for 5 seconds to delay further spawning.
  93. - You cannot add non resident of the civilization as captain
  94. - You cannot spawn on captain from another civilization
  95. - You cannot add administrator as captain anymore
  96. - Increased pvp tag duration on captain to 45s from 30s
  97. - Spawning a captain on another captain will pvp tag them both for 2m30
  98. - New captain are now unlocked at material refining, polished material and millitary science
  99. - Spawning on a defending captain now use the town respawn time modifier. So if you lose control block you wont be able to use captain to respawn much faster.
  100. - Captain must be online for more than 5 minutes to be a valid spawn point.
  101.  
  102. Forced War
  103. - Top5 war is gone for now.
  104. - If two civ are buidling the same wonder they will be at forced war.
  105. - If two civ have a border friction they will be at a PERMANENT forced war. Meaning that war wont go away even if the border friction end. It has to be permanent due to some technical limit.
  106. - If you have a Victory Condition you will be at forced war with everyone.
  107.  
  108. Government
  109. - Theocracy trommel/quarry/blacksmith rate increased to 75% from 50%
  110. - Theocracy hammer rate increased to 90% from 85%
  111. - Theocracy no longer get slower quarry and trommel.
  112. - Fixed some bugs with despotism. Here's a list.
  113. ○ Quarry tick 4 times per second in despotism it was 2. Now its 4
  114. ○ Despotism had 1.75 drop rate which was further multiplied by another 1.75 drop rate. Now its only once.
  115. ○ Trommel is no longer faster.
  116.  
  117. Policy
  118. - Tier 1 capitol culture/growth: increased to 8.5% from 7.5%
  119. - Tier 5 extra cb hp: removed bonus regen, increase hp to 25 from 20
  120. - Tier 6 scrambler: tower has a 25% chance to not fire upon your resident from Reduce enemy tower range by 15% against your residents
  121. - Tier 9 cultural masterwork: Reduced culture gained to 35 from 75
  122. - Tier 9 cultural beacon: increased culture bonus to capitol to 40% from 30%
  123.  
  124. Wonder
  125. - Reworked taj buff that gave ''faster offensive respawn''. Now reduce respawn time from spawning on a warcamp and a offensive captain by half. Offensive captain now gain absorption I on kill.
  126. - Great library buff is now given to the capitol of the civilization owning it instead of the host town. That way conquering a gl give you enchants
  127. - Great Library punch enchant cost increased to 50k from 20k
  128. - Great Lightzhouse range bonus increased to 33% from 25% (It to make up for the fact it was heavily nerfed by bug fixes)
  129. - Destroying a wonder will now unlock the technology to build it for you civilization for free instantly.
  130.  
  131. Biomes :
  132. - Deep ocean happiness increased to 0.01 from 0.0
  133. - Frozen ocena beaker reduced from 3.0 to to 2.0
  134. - Frozen ocean hammer reduced from 0.25 to 0
  135. - Ice Plains beaker reduced from 1.35 to 1.3
  136. - Frozen River beaker reduced from 4 to 3
  137. - Frozen River growth reduced from 1.5 to 0
  138. - River happiness increased to 0.03 from 0
  139.  
  140. Tech
  141. - Increased coin cost of all tech by 25% to make up for the fact you have x2 time to research due to last phase x2 beaker cost.
  142. - Each era from Medieval will grant you an additional enderchest row of slot. Leaving your civ wont remove those slot due to technical limit.
  143. - Enlightenment era tier changed to tier 5 from tier 7. This mean that you wont gain +6 goodie from researching it. It will only add 2 now.
  144.  
  145. Structure
  146. - Quarry no longer gain bonus processing speed from despotism.
  147. - Trommel no longer gian bonus processing speed from despotism.
  148. - Museum culture reduced to 300 from 400.
  149. - Broadcast tower culture reduced to 250 from 300.
  150. - Broadcoast Tower now reduce unhappiness by 1.
  151.  
  152. Alts
  153. - Make alts behave as if it was a single account. Aka if you are sharing an account with someone and he get punished. You will also get punished even if we are aware you are two different people.
  154. ○ If an alt get muted/banned they all share it
  155. ○ If an alt get outlawed they all share it
  156.  
  157. Spawnempire
  158. - RemoveD the protection from building too close to spawnempire. The regular protection against building too close to a civ should be enough.
  159.  
  160. Upkeep & Debt
  161. // This part is currently not finished so please try to not go in debt too fast
  162. - Civ that are conquered no longer have a debt msg if they were before to avoid confusion since they wont go on sales.
  163. - Buying civ/town is now a auction house bid for a day.
  164. - Upkeep is now a couple of mins after wartime.
  165. - Reduce the time needed for a town to go in debt and a civ.
  166. ○ After one week the town goes on sale
  167. ○ After two week the town is disbanded
  168. ○ After one week the civ and all towns goes on sale
  169. ○ After two week the civ is disbanded
  170. - Buying town/civ that are conquered by your civilization is now 50% cheaper. For the bid every coin you put is worth 2.
  171.  
  172. Bug fixes:
  173. - Tnt and warcannon usage is disabled if you are conquered during wartime
  174. - Tnt vanish when dropped
  175. - Fixed town gaining culture at lvl 10 as if there was another level. Instead culture is split between non conquered town.
  176. - You can't use boats anymore to enter ally border during wartime.
  177. - Fixed policy control block bonus hp from giving more hp than intended.
  178. - Player from the civilization owning the wall couldn't remove the wall during wartime due to it becoming cobble and coming back.
  179. - Fix Warcannon block actually counting as vaidation for building resulting in a potential chance of invulnerable warcannon
  180. - Fixed that after destroying a wonder or structure
  181. - Losing a structure should trigger a check to update all structure max hp incase it was a building that buff hp (limestone , chichen etc)
  182. - It should also lower the hp if its above max hp
  183. - Fix mage tower shooting his target twice. It will only damage each player in his range once.
  184. - Fix great lightzhouse giving 125% range instead of 25% range.
  185. - Fix being able to add administrators as captain
  186. - Fix discount from a civ having a victory only affecting said civ instead of everyone else.
  187. - Fix a bunch of wonder buffs not being removed when your town got conquered
  188. - Fix tooltip of globe threatre happiness buff.
  189. - Fix being able to start a wonder while conquered
  190. - Fix missing error message when adding a captain while at the limit. It would say you added it civwide without actually adding it.
  191. - Water shouldnt count as structure block ever.
Add Comment
Please, Sign In to add comment