Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Empress Phase 8 Update
- PvP log & log out more strict in certain case
- - Logging out in the abyss will always pvp tag you. Npc will stay until you log back in.
- - PvP logger NPC in abyss spawn room are no longer invulnerable.
- - Logging out during wartime will always pvp tag you. Npc stay forever until you log back in.
- Victory
- - /civ victory only shows the civ closest to a cultural victory once they are within 1 week of acquiring enough culture.
- - /civ victory no longer shows the civ that is leading in beakers. It only shows the civ with the most progress on the enlightenment. If a civ has the enligtenment it will show the top3 civ with most beaker accumuated toward the science rate.
- - Enlightenment will now globally announce every 10% in global chat.
- - The culture required for a Cultural Victory is increased to 22 500 000 culture from 20 000 000 culture.
- - If two civilizations have victory conditions running at the same time, then both timer will remain paused until a victory is cancelled.
- - Diplomatic victory: the techonology required to build a Council of Eight is increased to 3 000 000 beakers. Previously this was 2 000 000 beakers.
- - Council of Eight no longer cost more hammer for other wonder build in the town.
- Gear
- - Reworked gear.
- - Only the chestplate gives defence points, but you require the full set to gain the benefit. For example: If you have a T4 helmet, chestplate and leggings, but tier 3 boots you will gain 0 armor. This seems a bit silly it was done to be able to reduce tier advantage. Shield still give armor points.
- - Tier advantage reduced to 2 defense / 2 dmg from 5 defense / 5 damage. A t3 axe +2 and a t3 chestplate +2 is the same as a regular t4 axe and t4 chestplate.
- - Tier 5 item keeps their enchant when forged. Punchout and Unbreaking 25 are not kept if forged.
- - Tier 5 pickaxe can now be enchanted with any tool enchantments except Punchout
- - Reduced pickaxe repair cost of t5 pick to 125k from 150k
- - Bow must be charged more than 95% to fire. This is to avoid knockback spam.
- Catalyst
- - Redid the catalyst formula cost for hammer. Its now baseHammer * ( 1.5^(CurrentCatalyst+1))
- Base hammer for each tier
- - Tier 1 1000
- - Tier 2 2500
- - Tier 3 10000
- - Tier 4 20000
- - Increased the penalty for success chance to +10 from 5.
- - Low beaker town compared to top town should have more chance. The best beaker are multiplied by 0.75
- - Everytime an item fail forging, it gains lore that give it a flat +10 dice size advantage. Stacking to infinite and is reset when success
- Mob
- - Mobs stats has been tweaked to follow the same nerf the higher tier got. So basically if a brutal mob killed you in 5 hits it will still kill in 5 hits
- Abyss
- - The abyss energy fluctuation prevent anyone from entering unless they have proper protection (Full t4 armor+)
- - Abyssal mob drop rate was rebalanced. Generally less stuff. Most notable are: Scythelord only drop one light fragment, gunpowder is dramatically reduced, scythelord doesnt drop full catayst anymore.
- - A new mini boss called "Thanatos" is added in the Abyss. He will spawn every 28 hours.
- - He drops 3 light fragment, 1 dragon breath, 1 defense and attack catalyst. He also gives some pocket change (+- 50 000 coins)
- - Hades now spawns every 54h instead of every 168h.
- - Added Abyssal Anomaly every 90h.
- ○ Hades & Thanatos tag team , Basically Hades & Thanatos will spawn and you will have to defeat both to get their regular loot.
- ○ Abyssal Hunt, killing abyssal mob give score and the top3 civs get rewards after it.
- § Duration is 1 hour.
- § Vanguard gives 1 point.
- § Deadeye gives 3 points.
- § Scythelord give 10 points.
- § Riftkeeper give 50 points.
- - First place: t4 gold pickaxe, 1x vitality token (allow to enchant armor piece with +2hp), 1x light crystal
- - Second place: 1x legendary defense catalyst, 1x vitality token, 1x light crystal
- - Third place: 1x legendary attack catalyst, 3x light fragment
- ○ Abyssal King of the Spire: Each player on top of the spire give his civ +1 point per second. Top 3 civ get reward.
- - First place: 1x t4 gold pickaxe, 1x vitality token (allow to enchant armor piece with +2hp), 1x light crystal
- - Second place: 1x legendary defense catalyst, 1x vitality token, 1x light crystal
- - Third place: 1x legendary attack catalyst, 3x light fragment
- ○ Abyssal Goblin Invasion: four goblins will spawn and they basically run on damage hit. They drop item everytime when they are hit and drop extra stuff on death.
- - Loot include: crafting materials, crafting materials for catalyst, redstone, diamond, tnt, obsidian, dragon breath, mutton, light fragment
- - If an event in the abyss is going on the server won't happen until the event is done.
- - For now abyssal anomaly, thanatos and hades can spawn at the same time.
- War
- - Control blocks that are set to 1 hp from a warcannon or tnt cannot regenerate anymore.
- - Control blocks now have holograms above them with the current HP.
- - Increased tnt damage to 25 from 20.
- - Conquering a civilization with at least 50% of your score will give +5% beaker/culture/hammer permanently. You can stack this infinite and dont have to keep the civ conquered
- - Conquering a town of a civ with at least 50% of your score will give +0.5% beaker/culture/hammer permanently. You can stack this infinite and dont have to keep the civ conquered
- - Warcannon Cost to fire reduced to 7 tnt (5 with grandship)
- - Top lethal will now automatically get a reward tag. Each time you get top lethal your tag will upgrade up to a total of 6.
- - Top 3 stone mined during wartime is replaced by Most Lethal, Most Damage Dealt and Most Structre Destroyed
- Warcamp rework
- Basic goal of the rework is to remove the boring task given to some player. Defending a warcamp is not fun you can spend 20m before someone come. Finding warcamp wasnt much fun either
- - Warcamp are no longer possible to get damaged via regular mining.
- - Warcamp now have 20 life
- - Each regular player that respawn cost 1 life
- - Each captain player that respanw cost 5 life
- - If warcamp reach 0 life its destroyed
- - Max 2 warcamp per civ
- - Losing a warcamp adds a 20m delay.
- - Placing a warcamp no longer adds a cooldown.
- - Colossus now makes warcamps not lose lifes anymore. This is to replace the previous buff.
- - Warcamp cannot be build inside any culture anymore to prevent silly stuff
- - You must now be online for more than 5minutes to place a warcamp
- Captain
- - Each time a player spawn on a captain it will pvp tag the captain for 5 seconds to delay further spawning.
- - You cannot add non resident of the civilization as captain
- - You cannot spawn on captain from another civilization
- - You cannot add administrator as captain anymore
- - Increased pvp tag duration on captain to 45s from 30s
- - Spawning a captain on another captain will pvp tag them both for 2m30
- - New captain are now unlocked at material refining, polished material and millitary science
- - Spawning on a defending captain now use the town respawn time modifier. So if you lose control block you wont be able to use captain to respawn much faster.
- - Captain must be online for more than 5 minutes to be a valid spawn point.
- Forced War
- - Top5 war is gone for now.
- - If two civ are buidling the same wonder they will be at forced war.
- - If two civ have a border friction they will be at a PERMANENT forced war. Meaning that war wont go away even if the border friction end. It has to be permanent due to some technical limit.
- - If you have a Victory Condition you will be at forced war with everyone.
- Government
- - Theocracy trommel/quarry/blacksmith rate increased to 75% from 50%
- - Theocracy hammer rate increased to 90% from 85%
- - Theocracy no longer get slower quarry and trommel.
- - Fixed some bugs with despotism. Here's a list.
- ○ Quarry tick 4 times per second in despotism it was 2. Now its 4
- ○ Despotism had 1.75 drop rate which was further multiplied by another 1.75 drop rate. Now its only once.
- ○ Trommel is no longer faster.
- Policy
- - Tier 1 capitol culture/growth: increased to 8.5% from 7.5%
- - Tier 5 extra cb hp: removed bonus regen, increase hp to 25 from 20
- - Tier 6 scrambler: tower has a 25% chance to not fire upon your resident from Reduce enemy tower range by 15% against your residents
- - Tier 9 cultural masterwork: Reduced culture gained to 35 from 75
- - Tier 9 cultural beacon: increased culture bonus to capitol to 40% from 30%
- Wonder
- - Reworked taj buff that gave ''faster offensive respawn''. Now reduce respawn time from spawning on a warcamp and a offensive captain by half. Offensive captain now gain absorption I on kill.
- - Great library buff is now given to the capitol of the civilization owning it instead of the host town. That way conquering a gl give you enchants
- - Great Library punch enchant cost increased to 50k from 20k
- - Great Lightzhouse range bonus increased to 33% from 25% (It to make up for the fact it was heavily nerfed by bug fixes)
- - Destroying a wonder will now unlock the technology to build it for you civilization for free instantly.
- Biomes :
- - Deep ocean happiness increased to 0.01 from 0.0
- - Frozen ocena beaker reduced from 3.0 to to 2.0
- - Frozen ocean hammer reduced from 0.25 to 0
- - Ice Plains beaker reduced from 1.35 to 1.3
- - Frozen River beaker reduced from 4 to 3
- - Frozen River growth reduced from 1.5 to 0
- - River happiness increased to 0.03 from 0
- Tech
- - Increased coin cost of all tech by 25% to make up for the fact you have x2 time to research due to last phase x2 beaker cost.
- - Each era from Medieval will grant you an additional enderchest row of slot. Leaving your civ wont remove those slot due to technical limit.
- - Enlightenment era tier changed to tier 5 from tier 7. This mean that you wont gain +6 goodie from researching it. It will only add 2 now.
- Structure
- - Quarry no longer gain bonus processing speed from despotism.
- - Trommel no longer gian bonus processing speed from despotism.
- - Museum culture reduced to 300 from 400.
- - Broadcast tower culture reduced to 250 from 300.
- - Broadcoast Tower now reduce unhappiness by 1.
- Alts
- - Make alts behave as if it was a single account. Aka if you are sharing an account with someone and he get punished. You will also get punished even if we are aware you are two different people.
- ○ If an alt get muted/banned they all share it
- ○ If an alt get outlawed they all share it
- Spawnempire
- - RemoveD the protection from building too close to spawnempire. The regular protection against building too close to a civ should be enough.
- Upkeep & Debt
- // This part is currently not finished so please try to not go in debt too fast
- - Civ that are conquered no longer have a debt msg if they were before to avoid confusion since they wont go on sales.
- - Buying civ/town is now a auction house bid for a day.
- - Upkeep is now a couple of mins after wartime.
- - Reduce the time needed for a town to go in debt and a civ.
- ○ After one week the town goes on sale
- ○ After two week the town is disbanded
- ○ After one week the civ and all towns goes on sale
- ○ After two week the civ is disbanded
- - Buying town/civ that are conquered by your civilization is now 50% cheaper. For the bid every coin you put is worth 2.
- Bug fixes:
- - Tnt and warcannon usage is disabled if you are conquered during wartime
- - Tnt vanish when dropped
- - Fixed town gaining culture at lvl 10 as if there was another level. Instead culture is split between non conquered town.
- - You can't use boats anymore to enter ally border during wartime.
- - Fixed policy control block bonus hp from giving more hp than intended.
- - Player from the civilization owning the wall couldn't remove the wall during wartime due to it becoming cobble and coming back.
- - Fix Warcannon block actually counting as vaidation for building resulting in a potential chance of invulnerable warcannon
- - Fixed that after destroying a wonder or structure
- - Losing a structure should trigger a check to update all structure max hp incase it was a building that buff hp (limestone , chichen etc)
- - It should also lower the hp if its above max hp
- - Fix mage tower shooting his target twice. It will only damage each player in his range once.
- - Fix great lightzhouse giving 125% range instead of 25% range.
- - Fix being able to add administrators as captain
- - Fix discount from a civ having a victory only affecting said civ instead of everyone else.
- - Fix a bunch of wonder buffs not being removed when your town got conquered
- - Fix tooltip of globe threatre happiness buff.
- - Fix being able to start a wonder while conquered
- - Fix missing error message when adding a captain while at the limit. It would say you added it civwide without actually adding it.
- - Water shouldnt count as structure block ever.
Add Comment
Please, Sign In to add comment