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Aug 20th, 2014
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  1. #ifndef OPTIONSMENUSTATE_HPP
  2. #define OPTIONSMENUSTATE_HPP
  3.  
  4. #include "GameState.hpp"
  5.  
  6. #include <SFML/Graphics.hpp>
  7. #include <SFML/Graphics/Color.hpp>
  8. #include <SFML/Graphics/RectangleShape.hpp>
  9. #include <SFML/Graphics/Sprite.hpp>
  10. #include <SFML/Graphics/Texture.hpp>
  11. #include <SFML/Window.hpp>
  12. #include <SFML/System.hpp>
  13. #include <SFML/Graphics/Font.hpp>
  14. #include <SFML/Graphics/Text.hpp>
  15.  
  16. class StateMachine;
  17.  
  18. namespace sf
  19. {
  20.     class RenderWindow;
  21. }
  22.  
  23. class OptionsMenuState : public GameState
  24. {
  25. public:
  26.     OptionsMenuState(StateMachine& machine, sf::RenderWindow& window, bool replace = true);
  27.  
  28.     void pause();
  29.     void resume();
  30.  
  31.     void update();
  32.     void draw();
  33.  
  34. private:
  35.     bool click;
  36. };
  37.  
  38. #endif // PLAYSTATE_HPP
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