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- [Launch]
- [/Script/EngineSettings.GameMapsSettings]
- GameInstanceClass=/Script/Engine.GameInstance
- EditorStartupMap=/Engine/Maps/Templates/Template_Default
- GameDefaultMap=/Engine/Maps/Entry
- ServerDefaultMap=/Engine/Maps/Entry
- GlobalDefaultGameMode="/Script/Engine.GameModeBase"
- ; Example for map prefix and game mode name setting
- ; +GameModeMapPrefixes=(Name="DM-",GameMode="/Script/GamePackage.DMGameMode")
- ; +GameModeClassAliases=(Name="DM",GameMode="/Script/GamePackage.DMGameMode")
- LocalMapOptions=
- [URL]
- Protocol=unreal
- Name=Player
- SaveExt=usa
- Port=7777
- [HTTP]
- HttpTimeout=180
- HttpConnectionTimeout=60
- HttpReceiveTimeout=30
- HttpSendTimeout=30
- [WebSockets.LibWebSockets]
- ThreadTargetFrameTimeInSeconds=0.0333
- ThreadMinimumSleepTimeInSeconds=0.0
- [Ping]
- StackSize=1048576
- [Voice]
- bEnabled=false
- bDuckingOptOut=true
- [/Script/Engine.Engine]
- ConsoleClassName=/Script/Engine.Console
- GameViewportClientClassName=/Script/Engine.GameViewportClient
- LocalPlayerClassName=/Script/Engine.LocalPlayer
- WorldSettingsClassName=/Script/Engine.WorldSettings
- NavigationSystemClassName=/Script/Engine.NavigationSystem
- AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
- PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
- LevelScriptActorClassName=/Script/Engine.LevelScriptActor
- DefaultBlueprintBaseClassName=/Script/Engine.Actor
- GameUserSettingsClassName=/Script/Engine.GameUserSettings
- AIControllerClassName=/Script/AIModule.AIController
- AssetManagerClassName=/Script/Engine.AssetManager
- bAllowMatureLanguage=false
- GameEngine=/Script/Engine.GameEngine
- EditorEngine=/Script/UnrealEd.EditorEngine
- UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
- TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
- SmallFontName=/Engine/EngineFonts/Roboto.Roboto
- MediumFontName=/Engine/EngineFonts/Roboto.Roboto
- LargeFontName=/Engine/EngineFonts/Roboto.Roboto
- SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
- WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
- DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
- DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
- DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
- DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
- DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
- HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
- DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
- DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
- GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
- DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
- PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
- MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
- WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
- LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
- LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
- LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
- ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
- ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
- RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
- VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
- BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
- ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
- ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
- DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
- InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
- PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
- EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
- DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
- DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
- DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
- TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
- ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
- bAllowHostMigration=false
- HostMigrationTimeout=15
- ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
- LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
- +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
- +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
- +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
- +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
- +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
- +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
- +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
- +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
- +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
- +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
- +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
- +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
- +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
- +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
- +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
- +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
- +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
- +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
- +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
- +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
- +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
- +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
- +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
- +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
- +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
- +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
- MaxPixelShaderAdditiveComplexityCount=2000
- MaxES2PixelShaderAdditiveComplexityCount=600
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=false
- DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
- MaximumLoopIterationCount = 1000000
- ; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false.
- bCanBlueprintsTickByDefault=true
- ; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM.
- bOptimizeAnimBlueprintMemberVariableAccess=true
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime = 8.0
- MaxOcclusionPixelsFraction = 0.1
- MinLightMapDensity=0.0
- IdealLightMapDensity=0.2
- MaxLightMapDensity=0.8
- RenderLightMapDensityGrayscaleScale=1.0
- RenderLightMapDensityColorScale=1.0
- bRenderLightMapDensityGrayscale=false
- LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
- LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
- bDisablePhysXHardwareSupport=True
- bPauseOnLossOfFocus=false
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- NetClientTicksPerSecond=200
- +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- DisplayGamma=2.2
- MinDesiredFrameRate=35.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
- SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
- SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
- bSmoothFrameRate=true
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
- bCheckForMultiplePawnsSpawnedInAFrame=false
- NumPawnsAllowedToBeSpawnedInAFrame=2
- ; This is the default (additive) color of selected objects in the editor
- DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
- ; This is the startup state of the OnScreenDebugMessage system
- bEnableOnScreenDebugMessages=true
- ; This shows errors and warnings on screen
- DurationOfErrorsAndWarningsOnHUD=0
- NearClipPlane=10.0
- bUseStreamingPause=false
- ; Matinee redirects (starts-with match and replace)
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
- [CoreRedirects]
- ; All redirects prior to UE 4.10 are now in FCoreRedirects::RegisterNativeRedirects, new ones should be added to the bottom of this section
- ; Redirects can now go in any ini file, including Plugin inis
- ; This new redirect format has replaced the old ActiveClassRedirects/K2FieldRedirects format, and the syntax is the same for every type
- ;
- ; +ClassRedirects=(OldName="OldClass", NewName="/Script/Module.NewClass")
- ; +ClassRedirects=(OldName="/Script/Module.OldClass", NewName="/Script/Module.NewClass")
- ;
- ; Those two will do the same thing, assuming OldClass was in Module. It uses as much of the name as you give it. You can also add options or add a value change map:
- ;
- ; +ClassRedirects=(OldName="OldClass", NewName="/Script/GameName.GameSpecificClass", bInstanceOnly=true)
- ; +PackageRedirects=(OldName="/OldPlugin/", NewName="/NewPlugin/", MatchSubstring=true)
- ; +PackageRedirects=(OldName="/Game/DeletedContentPackage", Removed=true)
- ; +EnumRedirects=(OldName="/Script/Core.EEnumType", NewName="/Script/NewModule.ENewEnumType", ValueChanges=(("OldValue", "NewValue"), ("OldValue2", "NewValue2")) )
- ; 4.10/4.11
- +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
- +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
- +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class")
- +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
- +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True)
- +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True)
- +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
- +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
- +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
- +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
- +StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
- +StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
- +StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
- +StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
- +StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
- +StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
- +StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose")
- +StructRedirects=(OldName="AnimNode_Root",NewName="/Script/AnimGraphRuntime.AnimNode_Root")
- +StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
- +StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
- +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
- +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot")
- +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData")
- +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform")
- +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform",NewName="Transform")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB")
- +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed")
- +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue")
- +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust")
- +PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid")
- +PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText")
- +PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText")
- +PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop")
- +EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand")
- +EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType")
- +EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType")
- +EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType")
- ; 4.12
- +ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor")
- +ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent")
- +ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
- +ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
- +FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
- +FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
- +FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
- +PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2")
- +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2")
- +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0")
- +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0")
- +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1")
- +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1")
- +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1")
- +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride")
- +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue")
- +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue")
- +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack")
- +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber")
- +EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin")
- ; 4.13
- +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
- +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
- +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
- +StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve")
- +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose")
- +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene")
- +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene")
- +PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches")
- +PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid")
- +PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins")
- +PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles")
- +PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights")
- +PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug")
- +EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) )
- +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) )
- +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) )
- ; 4.14
- +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver")
- +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo")
- +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver")
- +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector")
- +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName")
- +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) )
- ; 4.15
- +ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur")
- +ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieSceneTracks.MovieSceneBoolSection")
- +ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph")
- +ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode")
- +ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema")
- +ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph")
- +ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode")
- +ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base")
- +ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root")
- +ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema")
- +StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend")
- +StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings")
- +StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags")
- +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag")
- +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer")
- +FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType")
- +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle")
- +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti")
- +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle")
- +PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time")
- +PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping")
- +EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) )
- +EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) )
- ; 4.16
- ; Clothing System Redirects
- +StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy")
- +StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy")
- ; Move immediate mode anim nodes into immediate mode module
- +ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody")
- +StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody")
- ; Renamed MovieSceneObjectBindingPtr to MovieSceneObjectBindingID
- +StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID")
- +PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid")
- ; 4.17
- +PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling")
- +PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED")
- +PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED")
- ; 4.18
- +PropertyRedirects=(OldName="GoogleVRControllerEventManager.OnControllerRecenteredDelegate", NewName="GoogleVRControllerEventManager.OnControllerRecenteredDelegate_DEPRECATED")
- +ClassRedirects=(OldName="ARBlueprintFunctionLibrary", NewName="/Script/AugmentedReality.ARBlueprintFunctionLibrary")
- +StructRedirects=(OldName="ARHitTestResult",NewName="/Script/AugmentedReality.ARHitTestResult")
- ;SpectatorScreen Refactoring Redirects
- +ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary")
- +EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) )
- +EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector")
- +EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin")
- +EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState")
- +EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) )
- +FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode")
- +FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture")
- +PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping")
- ; 4.18
- +StructRedirects=(OldName="TargetReference",NewName="/Script/AnimGraphRuntime.BoneSocketTarget")
- ; StringAssetReference->SoftObjectPath/AssetPtr->SoftObjectPtr rename
- +StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath")
- +StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath")
- +ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty")
- +ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty")
- +FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath")
- +PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString")
- +FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName")
- +FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName")
- +FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians")
- +FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees")
- +PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians")
- +PropertyRedirects=(OldName="Widget.Visiblity",NewName="Widget.Visibility")
- [CoreUObject.Metadata]
- ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
- +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
- +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
- +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
- +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
- +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
- +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
- +MetadataRedirects=(OldKey="K2Category", NewKey="Category")
- +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
- +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
- +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
- +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
- +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")
- [PlatformInterface]
- CloudStorageInterfaceClassName=
- InGameAdManagerClassName=
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [/Script/Engine.UserInterfaceSettings]
- UIScaleRule=ShortestSide
- UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
- bLoadWidgetsOnDedicatedServer=True
- [/Script/Engine.GameEngine]
- MaxDeltaTime=0
- ServerFlushLogInterval=30
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=true
- bFullyCompressStartupPackages=false
- +Package=/Engine/EngineMaterials/BlinkingCaret
- +Package=/Engine/EngineMaterials/DefaultBokeh
- +Package=/Engine/EngineMaterials/DefaultBloomKernel
- +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
- ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
- +Package=/Engine/EngineMaterials/DefaultDiffuse
- +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
- +Package=/Engine/EngineMaterials/WorldGridMaterial
- +Package=/Engine/EngineMaterials/DefaultMaterial
- +Package=/Engine/EngineMaterials/DefaultNormal
- +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
- +Package=/Engine/EngineMaterials/DefaultWhiteGrid
- +Package=/Engine/EngineMaterials/EditorBrushMaterial
- +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
- +Package=/Engine/EngineMaterials/Grid
- +Package=/Engine/EngineMaterials/Grid_N
- +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
- +Package=/Engine/EngineMaterials/MiniFont
- +Package=/Engine/EngineMaterials/PaperDiffuse
- +Package=/Engine/EngineMaterials/PaperNormal
- +Package=/Engine/EngineMaterials/PhysMat_Rubber
- +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
- +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
- +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
- ; Console platforms will remove EngineDebugMaterials from their StartupPackages
- +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
- +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
- +Package=/Engine/EngineDebugMaterials/GeomMaterial
- +Package=/Engine/EngineDebugMaterials/HeatmapGradient
- +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
- +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
- +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
- +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
- +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
- +Package=/Engine/EngineDebugMaterials/TangentColorMap
- +Package=/Engine/EngineDebugMaterials/VertexColorMaterial
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
- +Package=/Engine/EngineDebugMaterials/WireframeMaterial
- +Package=/Engine/EngineSounds/WhiteNoise
- +Package=/Engine/EngineFonts/SmallFont
- +Package=/Engine/EngineFonts/TinyFont
- +Package=/Engine/EngineFonts/Roboto
- +Package=/Engine/EngineFonts/RobotoTiny
- ; only needed for TextRender feature (3d Text in world)
- +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
- +Package=/Engine/EngineFonts/RobotoDistanceField
- [Core.System]
- +Paths=../../../Engine/Content
- +Paths=%GAMEDIR%Content
- CutdownPaths=%GAMEDIR%CutdownPackages
- ZeroEngineVersionWarning=True
- UseStrictEngineVersioning=True
- CanStripEditorOnlyExportsAndImports=True
- CanSkipEditorReferencedPackagesWhenCooking=False
- DetailedCallstacksInNonMonolithicBuilds=True
- UseSeperateBulkDataFiles=False
- HangDuration=0.0
- AssetLogShowsDiskPath=True
- [/Script/Engine.StreamingSettings]
- s.MinBulkDataSizeForAsyncLoading=131072
- s.AsyncLoadingThreadEnabled=False
- s.EventDrivenLoaderEnabled=True
- s.WarnIfTimeLimitExceeded=False
- s.TimeLimitExceededMultiplier=1.5
- s.TimeLimitExceededMinTime=0.005
- s.UseBackgroundLevelStreaming=True
- s.PriorityAsyncLoadingExtraTime=20.0
- s.LevelStreamingActorsUpdateTimeLimit = 5.0
- s.LevelStreamingComponentsRegistrationGranularity = 10
- s.UnregisterComponentsTimeLimit = 1.0
- s.LevelStreamingComponentsUnregistrationGranularity = 5
- s.MaxPackageSummarySize=16384
- +FixedBootOrder=/Script/Engine/Default__SoundBase
- +FixedBootOrder=/Script/Engine/Default__MaterialInterface
- +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager
- [/Script/Engine.GarbageCollectionSettings]
- gc.MaxObjectsNotConsideredByGC=0
- gc.SizeOfPermanentObjectPool=0
- gc.FlushStreamingOnGC=0
- gc.NumRetriesBeforeForcingGC=0
- gc.AllowParallelGC=True
- gc.TimeBetweenPurgingPendingKillObjects=60
- gc.MaxObjectsInEditor=8388607
- gc.CreateGCClusters=True
- gc.MergeGCClusters=False
- gc.ActorClusteringEnabled=False
- gc.BlueprintClusteringEnabled=False
- gc.UseDisregardForGCOnDedicatedServers=False
- [Internationalization]
- +LocalizationPaths=../../../Engine/Content/Localization/Engine
- [Audio]
- MaxChannels=32
- CommonAudioPoolSize=0
- UnfocusedVolumeMultiplier=0.0
- UseAudioThread=true
- EnableAudioMixer=false
- [AudioChannelAzimuthMap]
- FrontLeft=330
- FrontRight=30
- FrontCenter=0
- BackLeft=210
- BackRight=150
- FrontLeftOfCenter=15
- FrontRightOfCenter=345
- BackCenter=180
- SideLeft=270
- SideRight=90
- ; These are the default channel orderings to use when using pro-audio interfaces that don't report channel order
- [AudioDefaultChannelOrder]
- FrontLeft=0
- FrontRight=1
- FrontCenter=2
- LowFrequency=3
- SideLeft=4
- SideRight=5
- BackLeft=6
- BackRight=7
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Engine/EngineSounds/Master.Master
- DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
- LowPassFilterResonance=0.9
- MaximumConcurrentStreams=2
- DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
- [/Script/Engine.SoundGroups]
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
- [/Script/Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
- [/Script/OnlineSubsystemUtils.IpNetDriver]
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=60.0
- InitialConnectTimeout=60.0
- TimeoutMultiplierForUnoptimizedBuilds=1
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
- MaxPortCountToTry=512
- [/Script/Engine.DemoNetDriver]
- NetConnectionClassName="/Script/Engine.DemoNetConnection"
- DemoSpectatorClass=Engine.PlayerController
- SpawnPrioritySeconds=60.0
- [TextureStreaming]
- NeverStreamOutTextures=False
- MinTextureResidentMipCount=7
- PoolSize=160
- MemoryMargin=20
- MinEvictSize=10
- MinFudgeFactor=1
- LoadMapTimeLimit=20.0
- LightmapStreamingFactor=0.2
- ShadowmapStreamingFactor=0.2
- MaxLightmapRadius=10000.0
- AllowStreamingLightmaps=True
- UseDynamicStreaming=True
- BoostPlayerTextures=3.0
- [/Script/UnrealEd.EditorEngine]
- LocalPlayerClassName=/Script/Engine.LocalPlayer
- GameCommandLine=-log
- FOVAngle=90.000000
- GodMode=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
- bGroupingActive=true
- bCustomCameraAlignEmitter=true
- CustomCameraAlignEmitterDistance=100.0
- bDrawSocketsInGMode=false
- bSmoothFrameRate=false
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
- UseOldStyleMICEditorGroups=true
- InEditorGameURLOptions=
- [/Script/UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
- +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
- ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
- [DevOptions.Shaders]
- ; See FShaderCompilingManager for documentation on what these do
- bAllowCompilingThroughWorkers=True
- bAllowAsynchronousShaderCompiling=True
- ; Make sure we don't starve loading threads
- NumUnusedShaderCompilingThreads=3
- ; Make sure the game has enough cores available to maintain reasonable performance
- NumUnusedShaderCompilingThreadsDuringGame=4
- ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
- MaxShaderJobBatchSize=10
- bPromptToRetryFailedShaderCompiles=True
- bLogJobCompletionTimes=False
- ; Only using 10ms of game thread time per frame to process async shader maps
- ProcessGameThreadTargetTime=.01
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [LogFiles]
- PurgeLogsDays=5
- MaxLogFilesOnDisk=10
- LogTimes=True
- [Kismet]
- AllowDerivedBlueprints=true
- CompileDisplaysTextBackend=false
- CompileDisplaysBinaryBackend=false
- CompileDisplaysAnimBlueprintBackend=false
- bTurnOffEditorConstructionScript=false
- bLogPrintStringSource=true
- PrintStringDuration=2.0
- bUseLocalGraphVariables=false
- bPersistentUberGraphFrame=true
- bReinstanceOnlyWhenNecessary=true
- bChangeDefaultValueWithoutReinstancing=true
- bDisplaysLayout=false
- bNativeCodeGenerationTool=false
- bSkeletonInheritSkeletonClasses=false
- bOptimizeExecutionFlowStack=true
- bOptimizeAdjacentStates=true
- bEnableInheritableComponents=true
- bDeferDependencyLoads=true
- bForceDisableCookedDependencyDeferring=false
- bExecutionAfterReturn=false
- bCanSuppressAccessViolation=false
- bUseSelectRef=true
- bLoadNativeConvertedBPClassInEditor=false
- bIgnoreCompileOnLoadErrorsOnBuildMachine=false
- [/Script/Engine.Blueprint]
- bRecompileOnLoad=true
- [/Script/Engine.LevelScriptBlueprint]
- bRecompileOnLoad=true
- [/Script/Engine.AnimBlueprint]
- bRecompileOnLoad=true
- [Engine.DeviceConfiguration]
- ; no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
- ConfigClass=
- [CustomStats]
- +LD=Streaming fudge factor
- +LD=FrameTime
- +LD=Terrain Smooth Time
- +LD=Terrain Render Time
- +LD=Terrain Triangles
- +LD=Static Mesh Tris
- +LD=Skel Mesh Tris
- +LD=Skel Verts CPU Skin
- +LD=Skel Verts GPU Skin
- +LD=30+ FPS
- +LD=Total CPU rendering time
- +LD=Total GPU rendering time
- +LD=Occluded primitives
- +LD=Projected shadows
- +LD=Visible static mesh elements
- +LD=Visible dynamic primitives
- +LD=Texture Pool Size
- +LD=Physical Memory Used
- +LD=Virtual Memory Used
- +LD=Audio Memory Used
- +LD=Texture Memory Used
- +LD=360 Texture Memory Used
- +LD=Animation Memory
- +LD=Navigation Memory
- +LD=Vertex Lighting Memory
- +LD=StaticMesh Vertex Memory
- +LD=StaticMesh Index Memory
- +LD=SkeletalMesh Vertex Memory
- +LD=SkeletalMesh Index Memory
- +MEMLEAN=Virtual Memory Used
- +MEMLEAN=Audio Memory Used
- +MEMLEAN=Animation Memory
- +MEMLEAN=Vertex Lighting Memory
- +MEMLEAN=StaticMesh Vertex Memory
- +MEMLEAN=StaticMesh Index Memory
- +MEMLEAN=SkeletalMesh Vertex Memory
- +MEMLEAN=SkeletalMesh Index Memory
- +MEMLEAN=VertexShader Memory
- +MEMLEAN=PixelShader Memory
- +MEMLEAN=Navigation Memory
- +GameThread=Async Loading Time
- +GameThread=Audio Update Time
- +GameThread=FrameTime
- +GameThread=HUD Time
- +GameThread=Input Time
- +GameThread=Kismet Time
- +GameThread=Move Actor Time
- +GameThread=RHI Game Tick
- +GameThread=RedrawViewports
- +GameThread=Script time
- +GameThread=Tick Time
- +GameThread=Update Components Time
- +GameThread=World Tick Time
- +GameThread=Async Work Wait
- +GameThread=PerFrameCapture
- +GameThread=DynamicLightEnvComp Tick
- +Mobile=ES2 Draw Calls
- +Mobile=ES2 Draw Calls (UP)
- +Mobile=ES2 Triangles Drawn
- +Mobile=ES2 Triangles Drawn (UP)
- +Mobile=ES2 Program Count
- +Mobile=ES2 Program Count (PP)
- +Mobile=ES2 Program Changes
- +Mobile=ES2 Uniform Updates (Bytes)
- +Mobile=ES2 Base Texture Binds
- +Mobile=ES2 Detail Texture Binds
- +Mobile=ES2 Lightmap Texture Binds
- +Mobile=ES2 Environment Texture Binds
- +Mobile=ES2 Bump Offset Texture Binds
- +Mobile=Frustum Culled primitives
- +Mobile=Statically occluded primitives
- +SplitScreen=Processed primitives
- +SplitScreen=Mesh draw calls
- +SplitScreen=Mesh Particles
- +SplitScreen=Particle Draw Calls
- [MemReportCommands]
- ; These commands are run when memreport is executed, and output to a profile file
- +Cmd="Mem FromReport"
- +Cmd="LogCountedInstances"
- +Cmd="obj list -alphasort"
- +Cmd="rhi.DumpMemory"
- +Cmd="LogOutStatLevels"
- +Cmd="ListSpawnedActors"
- [MemReportFullCommands]
- ; Additional commands to run with memreport -full
- +Cmd="DumpParticleMem"
- +Cmd="ConfigMem"
- +Cmd="r.DumpRenderTargetPoolMemory"
- +Cmd="ListTextures"
- +Cmd="ListSounds -alphasort"
- +Cmd="ListParticleSystems -alphasort"
- +Cmd="obj list class=SoundWave -alphasort"
- +Cmd="obj list class=SkeletalMesh -alphasort"
- +Cmd="obj list class=StaticMesh -alphasort"
- +Cmd="obj list class=Level -alphasort"
- +Cmd="obj list class=StaticMeshComponent -alphasort"
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- ; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag
- con.DebugEarlyDefault = True
- con.DebugEarlyCheat = True
- con.DebugLateDefault = True
- con.DebugLateCheat = True
- ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
- ; disabled for now to prevent issues http://crashreport/Crashes/Show/2948912, http://crashreport/Crashes/Show/2948842
- r.DetectAndWarnOfBadDrivers = 0
- [SystemSettingsEditor]
- ; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
- ; Do not vsync in the editor. Throws off gpu profiling.
- r.VSync=0
- ; Parallel rendering has not been tested in the editor so just disable it.
- r.RHICmdBypass=1
- [SystemSettingsSplitScreen2]
- ; System settings overrides for split screen
- ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
- ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
- ; work anyway, so this won't cause any issues.
- ;r.DetailMode=1
- [OnlineSubsystem]
- bHasVoiceEnabled=true
- ; Internal
- VoiceNotificationDelta=0.33
- ; Steam
- ;VoiceNotificationDelta=0.2
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bUseBuildIdOverride=false
- BuildIdOverride=0
- PartyPendingCreateResponseTimeout=0.0
- PartyPendingJoinResponseTimeout=5.0
- PartyPendingLeaveResponseTimeout=5.0
- PartyPendingKickResponseTimeout=5.0
- PartyPendingJoinRequestTimeout=5.0
- [OnlineSubsystemSteam]
- bEnabled=false
- SteamDevAppId=0
- GameServerQueryPort=27015
- bRelaunchInSteam=false
- GameVersion=1.0.0.0
- bVACEnabled=1
- bAllowP2PPacketRelay=true
- P2PConnectionTimeout=90
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
- [OnlineSubsystemMcp]
- bEnabled=false
- bForceEnabledInEditor=false
- [OnlineSubsystemAmazon]
- bEnabled=false
- [OnlineSubsystemGoogle]
- bEnabled=false
- [OnlineSubsystemGoogle.OnlineIdentityGoogle]
- LoginRedirectUrl="http://127.0.0.1"
- RedirectPort=9001
- [OnlineSubsystemFacebook]
- bEnabled=false
- [OnlineSubsystemFacebook.OnlineIdentityFacebook]
- LoginUrl="https://www.facebook.com/v2.8/dialog/oauth"
- LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
- MeURL="https://graph.facebook.com/v2.8/me?access_token=`token"
- bUsePopup=false
- ProfileFields=locale
- +ProfileFields=link
- +ProfileFields=gender
- [OnlineSubsystemFacebook.OnlineSharingFacebook]
- PermissionsURL="https://graph.facebook.com/v2.8/me/permissions?access_token=`token"
- [OnlineSubsystemFacebook.OnlineFriendsFacebook]
- FriendsUrl="https://graph.facebook.com/v2.8/me/friends?fields=`fields&access_token=`token"
- FriendsFields=locale
- +FriendsFields=link
- +FriendsFields=gender
- [OnlineSubsystemTwitch]
- bEnabled=false
- ClientId=""
- [OnlineSubsystemTwitch.OnlineIdentityTwitch]
- LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize"
- bForceVerify=true
- LoginRedirectUrl=""
- +LoginDomains=".twitch.tv"
- TokenValidateUrl="https://api.twitch.tv/kraken"
- +ScopeFields=user_read
- TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke"
- bRevokeTokenOnLogout=true
- [OnlineSubsystemNull]
- bEnabled=true
- Achievement_0_Id=null-ach-0
- Achievement_0_bIsHidden=false
- Achievement_0_Title="Achievement 0"
- Achievement_0_LockedDesc="Achieve achievement 0"
- Achievement_0_UnlockedDesc="Achievement 0 achieved"
- Achievement_1_Id=null-ach-1
- Achievement_1_bIsHidden=false
- Achievement_1_Title="Achievement 1"
- Achievement_1_LockedDesc="Achieve achievement 1"
- Achievement_1_UnlockedDesc="Achievement 1 achieved"
- Achievement_2_Id=null-ach-2
- Achievement_2_bIsHidden=false
- Achievement_2_Title="Achievement 2"
- Achievement_2_LockedDesc="Achieve achievement 2"
- Achievement_2_UnlockedDesc="Achievement 2 achieved"
- Achievement_3_Id=null-ach-3
- Achievement_3_bIsHidden=false
- Achievement_3_Title="Achievement 3"
- Achievement_3_LockedDesc="Achieve achievement 3"
- Achievement_3_UnlockedDesc="Achievement 3 achieved"
- Achievement_4_Id=null-ach-4
- Achievement_4_bIsHidden=false
- Achievement_4_Title="Achievement 4"
- Achievement_4_LockedDesc="Achieve achievement 4"
- Achievement_4_UnlockedDesc="Achievement 4 achieved"
- Achievement_5_Id=null-ach-5
- Achievement_5_bIsHidden=false
- Achievement_5_Title="Achievement 5"
- Achievement_5_LockedDesc="Achieve achievement 5"
- Achievement_5_UnlockedDesc="Achievement 5 achieved"
- Achievement_6_Id=null-ach-6
- Achievement_6_bIsHidden=false
- Achievement_6_Title="Achievement 6"
- Achievement_6_LockedDesc="Achieve achievement 6"
- Achievement_6_UnlockedDesc="Achievement 6 achieved"
- Achievement_7_Id=null-ach-7
- Achievement_7_bIsHidden=false
- Achievement_7_Title="Achievement 7"
- Achievement_7_LockedDesc="Achieve achievement 7"
- Achievement_7_UnlockedDesc="Achievement 7 achieved"
- Achievement_8_Id=null-ach-8
- Achievement_8_bIsHidden=false
- Achievement_8_Title="Achievement 8"
- Achievement_8_LockedDesc="Achieve achievement 8"
- Achievement_8_UnlockedDesc="Achievement 8 achieved"
- Achievement_9_Id=null-ach-9
- Achievement_9_bIsHidden=false
- Achievement_9_Title="Achievement 9"
- Achievement_9_LockedDesc="Achieve achievement 9"
- Achievement_9_UnlockedDesc="Achievement 9 achieved"
- [/Script/OnlineSubsystemUtils.OnlineBeacon]
- BeaconConnectionInitialTimeout=5.0
- BeaconConnectionTimeout=45.0
- [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
- ListenPort=15000
- [/Script/OnlineSubsystemUtils.PartyBeaconHost]
- bLogoutOnSessionTimeout=true
- SessionTimeoutSecs=10
- TravelSessionTimeoutSecs=45
- [/Script/Lobby.LobbyBeaconClient]
- BeaconConnectionInitialTimeout=90.0
- BeaconConnectionTimeout=45.0
- [StaticMeshLODSettings]
- LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
- SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
- LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
- Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
- Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
- Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
- HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
- [TextureTracking]
- ;TextureName=T_GD_Traffic_Crosswalk_01
- ; Config for RuntimeAssetCache asset groups.
- ; Each group can be managed separately (e.g. advertisement cache, character image cache etc.)
- ; For each group a name must be specified. Size is optional and defaults to 5MB. Size in
- ; ini file is stored as number of bytes. E.g.:
- ; [RuntimeAssetCache]
- ; +BucketConfigs=(Name="CharacterImage", Size=3000000)
- ; +BucketConfigs=(Name="Advertisement", Size=4000000)
- [RuntimeAssetCache]
- +BucketConfigs=(Name="DefaultBucket", Size=10000000)
- PathToRAC=RuntimeAssetCache
- ; Derived Data backend graphs
- ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
- ; DerivedDataBackendGraph is the default graph for source builds, and InstalledDerivedDataBackendGraph is the default for installed builds.
- ; Others can be specified othe command line using:
- ; -DDC=GraphSectionName (for example: -DDC=VerifyDerivedDataBackendGraph)
- ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
- ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
- ; The order nodes are define in is not relevant
- [DerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [DerivedDataBackendGraph_Fill_Seattle]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [InstalledDerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local)
- Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- [NoShared]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- [CreatePak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- [CreateInstalledProjectPak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- [CreateInstalledEnginePak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- [CreateProjectCache]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- [/Script/Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [ContentComparisonReferenceTypes]
- +Class=AnimSet
- +Class=SkeletalMesh
- +Class=SoundCue
- +Class=StaticMesh
- +Class=ParticleSystem
- +Class=Texture2D
- [AssetRegistry]
- ; Fill out this list with asset registry tags that are not needed in cooked builds and will be stripped during cook.
- ; You can use a * wildcard to refer to either all classes or all tags for the class.
- ; If your game does not need any asset registry tags, simply add (Class=*,Tag=*). Be warned that this this may make some engine systems fail to work since they might need ParentClass or GeneratedClass on Blueprints.
- +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB)
- +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData)
- +CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
- ; Alternatively, you can use a whitelist which will exclude all tags except those mentioned in this list. Set bUseAssetRegistryTagsWhitelistInsteadOfBlacklist to true to use this list.
- bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
- +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass)
- +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass)
- +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName)
- +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData)
- +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType)
- +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName)
- +CookedTagsWhitelist=(Class=World,Tag=Tests)
- +CookedTagsWhitelist=(Class=World,Tag=TestNames)
- ; These are the options for what parts of the asset registry are cooked and read at runtime. These can be overridden per platform in the appropriate PlatformEngine.ini file
- bSerializeAssetRegistry=true
- bSerializeDependencies=false
- bSerializeSearchableNameDependencies=false
- bSerializeManageDependencies=false
- bSerializePackageData=false
- [AutomationTesting]
- ImportTestPath=../../Content/EditorAutomation/
- ImportTestPackagePath=/Engine/Content/EditorAutomation
- bForceSmokeTests=false
- [AutomationTesting.FbxImport]
- FbxImportTestPath=../../Content/FbxEditorAutomation/
- FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut
- [AutomationTesting.Blueprint]
- TestAllBlueprints=false
- +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
- +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
- +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
- [/Script/Engine.AutomationTestSettings]
- +EditorTestModules=StaticMeshEditor
- +EditorTestModules=LandscapeEditor
- +EditorTestModules=GameProjectGeneration
- +EditorTestModules=Cascade
- +TestLevelFolders=TestMaps
- MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
- ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
- [AutomationTesting.StaticMeshEditorTest]
- +EditorViewButtons=Wireframe
- +EditorViewButtons=Verts
- +EditorViewButtons=Grid
- +EditorViewButtons=Bounds
- +EditorViewButtons=Collision
- +EditorViewButtons=Show Pivot
- +EditorViewButtons=Normals
- +EditorViewButtons=Tangents
- +EditorViewButtons=Binormals
- +EditorViewButtons=UV
- EditorViewButtonsObject=EditorCylinder
- [/Script/Engine.NavigationSystem]
- bAutoCreateNavigationData=true
- bAddPlayersToGenerationSeeds=true
- [/Script/Engine.NavigationData]
- RuntimeGeneration=Static
- [/Script/Engine.RecastNavMesh]
- ; runtime params
- TileSetUpdateInterval=1.0
- MaxTileGridWidth=256
- MaxTileGridHeight=256
- DefaultDrawDistance=5000.0
- ; navmesh generation parameters
- TileSizeUU=1000.f
- CellSize=19.f
- CellHeight=10.f
- AgentRadius=34.f
- AgentHeight=144.f
- AgentMaxHeight=160.f
- AgentMaxStepHeight=35.f
- AgentMaxSlope=44.f
- MinRegionArea=0.f
- ; default should be aproximately 20*CellSize
- MergeRegionSize=400.f
- bUseBetterOffsetsFromCorners=true
- [/Script/Engine.NavArea_Null]
- DrawColor=(R=38,G=38,B=38,A=64)
- [/Script/Engine.NavArea_Default]
- DrawColor=(R=140,G=255,B=0,A=164)
- [RemoteConfiguration]
- Enabled=false
- ConfigPathPrefix=\\epicgames.net\root\Home
- ConfigPathSuffix=UE4Cloud
- Timeout=1.0f
- +IniToLoad=EditorPerProjectUserSettings
- +IniToLoad=EditorKeyBindings
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=false
- bPromptForRemoteDebugOnEnsure=false
- [Niagara]
- EnableNiagara=false
- [/Script/Engine.CollisionProfile]
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
- +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
- +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
- +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
- +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- [Engine.BufferVisualizationMaterials]
- BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
- CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
- CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
- FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
- ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
- MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
- Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
- Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
- Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
- SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
- SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
- SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
- SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
- Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
- SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
- WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
- AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
- CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
- SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
- PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
- PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
- [DeviceProfileManager]
- DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
- [SlateRenderer]
- TextureAtlasSize=1024
- FontAtlasSize=1024
- ; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory
- ; Use stat slatememory to see the cost of these buffers
- NumPreallocatedVertices=50000
- [MobileSlateUI]
- bTouchFallbackToMouse=true
- [Nadzorca]
- StagingDir=~/LinuxServer/
- RunningDir=../../../
- ExecutableLocation=shootergame/binaries/linux/
- ExecutableName=shootergameserver
- Arguments=-pak
- NumberOfInstances=3
- StartingEnginePort=5000
- StartingBeaconPort=15000
- [/Script/GameplayDebugger.GameplayDebuggingReplicator]
- MaxEQSQueries=5
- DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent"
- DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
- DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent"
- [/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
- MenuStartX=10.0
- MenuStartY=10.0
- DebugInfoStartX=20.0
- DebugInfoStartY=60.0
- ; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
- ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- bEnableGameCenterSupport=False
- bSupportsPortraitOrientation=False
- bSupportsUpsideDownOrientation=False
- bSupportsLandscapeLeftOrientation=True
- bSupportsLandscapeRightOrientation=True
- bSupportsMetal=True
- bSupportsOpenGLES2=False
- bCookPVRTCTextures=True
- bCookASTCTextures=False
- bSupportsMetalMRT=False
- bDevForArmV7=False
- bDevForArm64=True
- bDevForArmV7S=False
- bShipForArmV7=False
- bShipForArm64=True
- bShipForArmV7S=False
- bTreatRemoteAsSeparateController=False
- bAllowRemoteRotation=True
- bUseRemoteAsVirtualJoystick=True
- bUseAbsoluteDpadValues=False
- bGeneratedSYMFile=False
- bDisableHTTPS=false
- bUseRSync=True
- BundleDisplayName=[PROJECT_NAME]
- BundleName=[PROJECT_NAME]
- BundleIdentifier=com.YourCompany.[PROJECT_NAME]
- VersionInfo=1.0
- FrameRateLock=PUFRL_30
- MinimumiOSVersion=IOS_9
- bSupportsIPad=True
- bSupportsIPhone=True
- AdditionalPlistData=
- RemoteServerName=
- RSyncUsername=
- SSHPrivateKeyOverridePath=
- bEnableRemoteNotificationsSupport=False
- bEnableCloudKitSupport=False
- bGenerateCrashReportSymbols=false
- bAutomaticSigning=false
- UseFastIntrinsics=False
- EnableMathOptimisations=True
- ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
- [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- bEnableGooglePlaySupport=false
- bSupportAdMob=true
- bBuildForArmV7=true
- bBuildForArm64=false
- bBuildForX86=false
- bBuildForX8664=false
- bBuildForES2=true
- bSupportsVulkan=false
- bSplitIntoSeparateApks=false
- bPackageDataInsideApk=false
- bUseExternalFilesDir=false
- bCreateAllPlatformsInstall=false
- Orientation=Landscape
- InstallLocation=InternalOnly
- DepthBufferPreference=Default
- PackageName=com.YourCompany.[PROJECT]
- StoreVersion=1
- VersionDisplayName=1.0
- MinSDKVersion=9
- TargetSDKVersion=9
- bEnableGradle=true
- bShowLaunchImage=true
- bMultiTargetFormat_ETC1=true
- bMultiTargetFormat_ETC2=true
- bMultiTargetFormat_DXT=true
- bMultiTargetFormat_PVRTC=true
- bMultiTargetFormat_ATC=true
- bMultiTargetFormat_ASTC=true
- TextureFormatPriority_ETC1=0.1
- TextureFormatPriority_ETC2=0.2
- TextureFormatPriority_DXT=0.6
- TextureFormatPriority_PVRTC=0.8
- TextureFormatPriority_ATC=0.5
- TextureFormatPriority_ASTC=0.9
- bEnableNewKeyboard=False
- bAndroidVoiceEnabled=false
- bBuildWithHiddenSymbolVisibility=false
- [/Script/AndroidPlatformEditor.AndroidSDKSettings]
- SDKAPILevel=latest
- NDKAPILevel=android-19
- [/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
- ; Due to secrecy, the defaults are in Engine/Switch/BaseSwitchEngine.ini _AND_ USwitchRuntimeSettings::USwitchRuntimeSettings()
- [/Script/UnrealEd.CookerSettings]
- DefaultPVRTCQuality=1
- DefaultASTCQualityBySpeed=1
- DefaultASTCQualityBySize=3
- +ClassesExcludedOnDedicatedServer=WidgetBlueprint
- +ClassesExcludedOnDedicatedServer=GroupActor
- +ClassesExcludedOnDedicatedServer=MetaData
- +ClassesExcludedOnDedicatedServer=ObjectRedirector
- +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
- +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
- +ClassesExcludedOnDedicatedServer=TextRenderComponent
- +ClassesExcludedOnDedicatedServer=Font
- +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
- +ClassesExcludedOnDedicatedServer=MaterialExpression
- +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
- +ClassesExcludedOnDedicatedServer=ParticleEmitter
- +ClassesExcludedOnDedicatedServer=ParticleLODLevel
- +ClassesExcludedOnDedicatedServer=ParticleModule
- +ClassesExcludedOnDedicatedServer=SubUVAnimation
- +ClassesExcludedOnDedicatedServer=SoundNode
- +ClassesExcludedOnDedicatedServer=GameplayEffectUIData
- +ClassesExcludedOnDedicatedClient=WidgetBlueprint
- +ClassesExcludedOnDedicatedClient=GroupActor
- +ClassesExcludedOnDedicatedClient=MetaData
- +ClassesExcludedOnDedicatedClient=ObjectRedirector
- +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
- +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.0
- bEnable2DPhysics=false
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- +TargetedRHIs=PCD3D_SM5
- +TargetedRHIs=PCD3D_SM4
- MinimumOSVersion=MSOS_Vista
- [/Script/LinuxTargetPlatform.LinuxTargetSettings]
- ; Possible values for architecture: X86_64UnknownLinuxGnu, ArmUnknownLinuxGnueabihf, AArch64UnknownLinuxGnueabi, I686UnknownLinuxGnu
- TargetArchitecture=X86_64UnknownLinuxGnu
- ; When neither -opengl3 nor -opengl4 is passed on the commandline, the engine will default to the first targeted RHI.
- ; It is thus safer to put the older one first as it is likely to have better driver support.
- +TargetedRHIs=GLSL_430
- +TargetedRHIs=GLSL_150
- +TargetedRHIs=SF_VULKAN_ES31
- +TargetedRHIs=SF_VULKAN_SM4
- +TargetedRHIs=SF_VULKAN_SM5
- [/Script/MacTargetPlatform.MacTargetSettings]
- MaxShaderLanguageVersion=2
- +TargetedRHIs=SF_METAL_SM5
- UseFastIntrinsics=False
- EnableMathOptimisations=True
- [HMDPluginPriority]
- ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR
- ; Since OSVR also works with either Oculus Rift or SteamVR, give priority to either before OSVR
- OculusHMD=20
- SteamVR=10
- OSVR=5
- [/Script/Engine.AISystemBase]
- AISystemModuleName=AIModule
- AISystemClassName=/Script/AIModule.AISystem
- [/Script/AIModule.AISystem]
- PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
- [AutomationController.History]
- bTrackHistory=false
- NumberOfHistoryItemsTracked=5
- [VisualLogger]
- FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
- UseCompression=false ;works only with binary files
- [GameplayDebuggerSettings]
- OverHead=True
- Basic=True
- BehaviorTree=False
- EQS=False
- EnableEQSOnHUD=true
- Perception=False
- GameView1=False
- GameView2=False
- GameView3=False
- GameView4=False
- GameView5=False
- NameForGameView1="GameView1"
- NameForGameView2="GameView2"
- NameForGameView3="GameView3"
- NameForGameView4="GameView4"
- NameForGameView5="GameView5"
- [/Script/HTML5PlatformEditor.HTML5TargetSettings]
- Compressed=False
- HeapSizeDevelopment=1024
- HeapSizeShipping=1024
- TargetAsmjs=True
- TargetWebGL1=False
- EnableIndexedDB=False
- EnableSIMD=False
- EnableMultithreading=False
- DeployServerPort=53501
- EnableTracing=False
- ; common browser locations - add your custom locations here
- [/Script/HTML5PlatformEditor.HTML5Browsers]
- ; windows
- +BrowserLauncher=(BrowserName="Nightly(64bit)", BrowserPath=(FilePath="C:/Program Files/Nightly/firefox.exe"))
- +BrowserLauncher=(BrowserName="Nightly", BrowserPath=(FilePath="C:/Program Files (x86)/Nightly/firefox.exe"))
- +BrowserLauncher=(BrowserName="Firefox(64bit)", BrowserPath=(FilePath="C:/Program Files/Mozilla Firefox/firefox.exe"))
- +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"))
- +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"))
- ; Chrome Canary -- edit path to canary installation location
- ;+BrowserLauncher=(BrowserName="Canary", BrowserPath=(FilePath="C:/Users/your_username/AppData/Local/Google/Chrome SxS/Application/chrome.exe"))
- ; Edge -- uncomment following if you have Windows10
- ;+BrowserLauncher=(BrowserName="Edge", BrowserPath=(FilePath="start microsoft-edge:"))
- ; osx
- +BrowserLauncher=(BrowserName="Safari", BrowserPath=(FilePath="/Applications/Safari.app"))
- +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/Applications/Firefox.app"))
- +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/Applications/Google Chrome.app"))
- ; linux
- +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/usr/bin/firefox"))
- +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/usr/bin/google-chrome"))
- +BrowserLauncher=(BrowserName="Chromium", BrowserPath=(FilePath="/usr/bin/chromium-browser"))
- [/Script/HTML5Networking.WebSocketNetDriver]
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=60.0
- InitialConnectTimeout=120.0
- AckTimeout=10.0
- KeepAliveTime=20.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- WebSocketPort=8889
- NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection"
- MaxPortCountToTry=512
- [/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
- CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
- GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
- [/Script/Engine.SkeletalMeshReductionSettings]
- +Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5))
- +Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25))
- +Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125))
- +Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06))
- [/Script/CinematicCamera.CineCameraComponent]
- +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002))
- +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3))
- +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
- +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
- +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
- +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
- +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
- +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
- +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719))
- +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
- +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
- +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
- +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
- DefaultFilmbackPresetName="16:9 DSLR"
- +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22))
- +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22))
- +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22))
- +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22))
- +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22))
- +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22))
- +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22))
- +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22))
- +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22))
- DefaultLensPresetName="Universal Zoom"
- DefaultLensFocalLength=35
- DefaultLensFStop=2.8
- [OnlineSubsystemMcp.OnlineChatMcp]
- +RestrictedPlatforms=PSN
- +RestrictedPlatforms=XBL
- [/Script/TcpMessaging.TcpMessagingSettings]
- EnableTransport=True
- ListenEndpoint=
- !ConnectToEndpoints=CLEAR_ARRAY
- ConnectionRetryDelay=2
- [CrashReportClient]
- bHideLogFilesOption=false
- bIsAllowedToCloseWithoutSending=true
- CrashConfigPurgeDays=2
- [SteamVR.Settings]
- HMDWornMovementThreshold = 50.0
- [/Script/Engine.AnimationSettings]
- bStripAnimationDataOnDedicatedServer=False
- [/Script/Engine.MeshSimplificationSettings]
- r.MeshReductionModule="QuadricMeshReduction"
- [/Script/ClassViewer.ClassViewerProjectSettings]
- +InternalOnlyPaths=(Path="/Engine/VREditor")
- +InternalOnlyPaths=(Path="/Engine/Sequencer")
- +InternalOnlyPaths=(Path="/Engine/NotForLicensees")
- +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
- +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn
- [EngineSessionManager]
- UseWatchdogMTBF=false
- AllowWatchdogDialogs=false
- AllowWatchdogDetectHangs=false
- WatchdogMinimumHangSeconds=120
- [/Script/Niagara.NiagaraSettings]
- [InstalledPlatforms]
- HasInstalledPlatformInfo=true
- +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game-Win32-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game-HTML5-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
- +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
- [Analytics]
- UE4TypeOverride="Rocket"
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