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  1. [Launch]
  2.  
  3. [/Script/EngineSettings.GameMapsSettings]
  4. GameInstanceClass=/Script/Engine.GameInstance
  5. EditorStartupMap=/Engine/Maps/Templates/Template_Default
  6. GameDefaultMap=/Engine/Maps/Entry
  7. ServerDefaultMap=/Engine/Maps/Entry
  8. GlobalDefaultGameMode="/Script/Engine.GameModeBase"
  9. ; Example for map prefix and game mode name setting
  10. ; +GameModeMapPrefixes=(Name="DM-",GameMode="/Script/GamePackage.DMGameMode")
  11. ; +GameModeClassAliases=(Name="DM",GameMode="/Script/GamePackage.DMGameMode")
  12. LocalMapOptions=
  13.  
  14. [URL]
  15. Protocol=unreal
  16. Name=Player
  17. SaveExt=usa
  18. Port=7777
  19.  
  20. [HTTP]
  21. HttpTimeout=180
  22. HttpConnectionTimeout=60
  23. HttpReceiveTimeout=30
  24. HttpSendTimeout=30
  25.  
  26. [WebSockets.LibWebSockets]
  27. ThreadTargetFrameTimeInSeconds=0.0333
  28. ThreadMinimumSleepTimeInSeconds=0.0
  29.  
  30. [Ping]
  31. StackSize=1048576
  32.  
  33. [Voice]
  34. bEnabled=false
  35. bDuckingOptOut=true
  36.  
  37. [/Script/Engine.Engine]
  38. ConsoleClassName=/Script/Engine.Console
  39. GameViewportClientClassName=/Script/Engine.GameViewportClient
  40. LocalPlayerClassName=/Script/Engine.LocalPlayer
  41. WorldSettingsClassName=/Script/Engine.WorldSettings
  42. NavigationSystemClassName=/Script/Engine.NavigationSystem
  43. AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
  44. PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
  45. LevelScriptActorClassName=/Script/Engine.LevelScriptActor
  46. DefaultBlueprintBaseClassName=/Script/Engine.Actor
  47. GameUserSettingsClassName=/Script/Engine.GameUserSettings
  48. AIControllerClassName=/Script/AIModule.AIController
  49. AssetManagerClassName=/Script/Engine.AssetManager
  50. bAllowMatureLanguage=false
  51. GameEngine=/Script/Engine.GameEngine
  52. EditorEngine=/Script/UnrealEd.EditorEngine
  53. UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
  54. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  55. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  56. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  57. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  58. SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
  59. WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
  60. DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
  61. DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
  62. DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
  63. DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
  64. DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
  65. HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
  66. DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
  67. DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
  68. GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
  69. DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
  70. PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
  71. MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
  72. WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
  73. LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
  74. LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
  75. LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
  76. LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
  77. ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
  78. ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
  79. RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
  80. VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
  81. VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
  82. VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
  83. VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
  84. VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
  85. VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
  86. BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
  87. ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
  88. ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
  89. DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
  90. InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
  91. PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
  92. EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
  93. DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
  94. DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
  95. DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
  96. TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
  97. ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
  98. bAllowHostMigration=false
  99. HostMigrationTimeout=15
  100. ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
  101. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  102. +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  103. +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  104. +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  105. +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  106. +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  107. +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  108. +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  109. +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  110. +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  111. +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
  112. +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
  113. +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
  114. +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
  115. +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  116. +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
  117. +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
  118. +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  119. +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
  120. +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
  121. +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  122. +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
  123. +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
  124. +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
  125. +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
  126. +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  127. +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
  128. +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
  129. +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  130. +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
  131. +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
  132. +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  133. +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  134. +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  135. +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  136. +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  137. +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  138. +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  139. +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  140. +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  141. +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  142. +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
  143. +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
  144. +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
  145. +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
  146. +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
  147. +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
  148. +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
  149. +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
  150. +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  151. +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
  152. +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
  153. +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
  154. +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  155. +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
  156. +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
  157. +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
  158. +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
  159. +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
  160. +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
  161. +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
  162. MaxPixelShaderAdditiveComplexityCount=2000
  163. MaxES2PixelShaderAdditiveComplexityCount=600
  164. bSubtitlesEnabled=True
  165. bSubtitlesForcedOff=false
  166. DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
  167. MaximumLoopIterationCount = 1000000
  168. ; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false.
  169. bCanBlueprintsTickByDefault=true
  170. ; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM.
  171. bOptimizeAnimBlueprintMemberVariableAccess=true
  172. CameraRotationThreshold=45.0
  173. CameraTranslationThreshold=10000
  174. PrimitiveProbablyVisibleTime = 8.0
  175. MaxOcclusionPixelsFraction = 0.1
  176. MinLightMapDensity=0.0
  177. IdealLightMapDensity=0.2
  178. MaxLightMapDensity=0.8
  179. RenderLightMapDensityGrayscaleScale=1.0
  180. RenderLightMapDensityColorScale=1.0
  181. bRenderLightMapDensityGrayscale=false
  182. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  183. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  184. bDisablePhysXHardwareSupport=True
  185. bPauseOnLossOfFocus=false
  186. MaxParticleResize=0
  187. MaxParticleResizeWarn=0
  188. NetClientTicksPerSecond=200
  189. +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  190. +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  191. +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  192. DisplayGamma=2.2
  193. MinDesiredFrameRate=35.000000
  194. InitialButtonRepeatDelay=0.2
  195. ButtonRepeatDelay=0.1
  196. NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  197. +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  198. SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
  199. SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
  200. bSmoothFrameRate=true
  201. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
  202. bCheckForMultiplePawnsSpawnedInAFrame=false
  203. NumPawnsAllowedToBeSpawnedInAFrame=2
  204. ; This is the default (additive) color of selected objects in the editor
  205. DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
  206. ; This is the startup state of the OnScreenDebugMessage system
  207. bEnableOnScreenDebugMessages=true
  208. ; This shows errors and warnings on screen
  209. DurationOfErrorsAndWarningsOnHUD=0
  210. NearClipPlane=10.0
  211. bUseStreamingPause=false
  212.  
  213.  
  214. ; Matinee redirects (starts-with match and replace)
  215. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
  216. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
  217. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
  218. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
  219. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
  220. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
  221. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
  222.  
  223. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
  224. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
  225. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
  226. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
  227. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
  228. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
  229. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
  230.  
  231. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
  232. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
  233. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
  234. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
  235.  
  236. [CoreRedirects]
  237.  
  238. ; All redirects prior to UE 4.10 are now in FCoreRedirects::RegisterNativeRedirects, new ones should be added to the bottom of this section
  239. ; Redirects can now go in any ini file, including Plugin inis
  240. ; This new redirect format has replaced the old ActiveClassRedirects/K2FieldRedirects format, and the syntax is the same for every type
  241. ;
  242. ; +ClassRedirects=(OldName="OldClass", NewName="/Script/Module.NewClass")
  243. ; +ClassRedirects=(OldName="/Script/Module.OldClass", NewName="/Script/Module.NewClass")
  244. ;
  245. ; Those two will do the same thing, assuming OldClass was in Module. It uses as much of the name as you give it. You can also add options or add a value change map:
  246. ;
  247. ; +ClassRedirects=(OldName="OldClass", NewName="/Script/GameName.GameSpecificClass", bInstanceOnly=true)
  248. ; +PackageRedirects=(OldName="/OldPlugin/", NewName="/NewPlugin/", MatchSubstring=true)
  249. ; +PackageRedirects=(OldName="/Game/DeletedContentPackage", Removed=true)
  250. ; +EnumRedirects=(OldName="/Script/Core.EEnumType", NewName="/Script/NewModule.ENewEnumType", ValueChanges=(("OldValue", "NewValue"), ("OldValue2", "NewValue2")) )
  251.  
  252. ; 4.10/4.11
  253.  
  254. +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
  255. +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
  256. +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class")
  257. +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
  258.  
  259. +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True)
  260. +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True)
  261.  
  262. +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
  263. +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
  264. +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
  265. +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
  266. +StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
  267. +StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
  268. +StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
  269. +StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
  270. +StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
  271. +StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
  272. +StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose")
  273. +StructRedirects=(OldName="AnimNode_Root",NewName="/Script/AnimGraphRuntime.AnimNode_Root")
  274. +StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
  275. +StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
  276. +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
  277. +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot")
  278. +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData")
  279.  
  280. +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform")
  281. +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform",NewName="Transform")
  282. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source")
  283. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA")
  284. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB")
  285. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA")
  286. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB")
  287.  
  288. +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed")
  289. +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue")
  290. +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust")
  291. +PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid")
  292. +PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText")
  293. +PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText")
  294. +PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop")
  295.  
  296. +EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand")
  297. +EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType")
  298. +EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType")
  299. +EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType")
  300.  
  301. ; 4.12
  302.  
  303. +ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor")
  304. +ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent")
  305. +ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
  306. +ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
  307.  
  308. +FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation")
  309. +FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
  310. +FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
  311. +FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
  312.  
  313. +PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2")
  314. +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2")
  315. +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0")
  316. +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0")
  317. +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1")
  318. +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1")
  319. +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1")
  320. +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride")
  321. +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue")
  322. +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue")
  323. +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack")
  324. +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber")
  325.  
  326. +EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin")
  327.  
  328. ; 4.13
  329.  
  330. +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
  331. +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
  332. +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
  333.  
  334. +StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve")
  335. +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose")
  336.  
  337. +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene")
  338. +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene")
  339.  
  340. +PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches")
  341. +PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid")
  342. +PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins")
  343. +PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles")
  344. +PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights")
  345. +PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug")
  346.  
  347. +EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) )
  348. +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) )
  349. +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) )
  350.  
  351. ; 4.14
  352.  
  353. +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver")
  354. +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo")
  355. +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver")
  356.  
  357. +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector")
  358.  
  359. +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName")
  360.  
  361. +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) )
  362.  
  363. ; 4.15
  364.  
  365. +ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur")
  366. +ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieSceneTracks.MovieSceneBoolSection")
  367. +ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph")
  368. +ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode")
  369. +ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema")
  370. +ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph")
  371. +ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode")
  372. +ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base")
  373. +ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root")
  374. +ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema")
  375.  
  376. +StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend")
  377. +StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings")
  378. +StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings")
  379.  
  380. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag")
  381. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag")
  382. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags")
  383. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags")
  384. +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag")
  385. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag")
  386. +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer")
  387. +FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType")
  388. +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors")
  389. +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents")
  390. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors")
  391. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents")
  392. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti")
  393. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle")
  394. +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors")
  395. +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents")
  396. +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti")
  397. +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle")
  398. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors")
  399. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents")
  400. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti")
  401. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle")
  402.  
  403. +PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time")
  404. +PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping")
  405.  
  406. +EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) )
  407. +EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) )
  408.  
  409. ; 4.16
  410.  
  411. ; Clothing System Redirects
  412. +StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy")
  413. +StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy")
  414.  
  415. ; Move immediate mode anim nodes into immediate mode module
  416. +ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody")
  417. +StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody")
  418.  
  419. ; Renamed MovieSceneObjectBindingPtr to MovieSceneObjectBindingID
  420. +StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID")
  421.  
  422. +PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid")
  423.  
  424. ; 4.17
  425.  
  426. +PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling")
  427. +PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED")
  428. +PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED")
  429.  
  430. ; 4.18
  431.  
  432. +PropertyRedirects=(OldName="GoogleVRControllerEventManager.OnControllerRecenteredDelegate", NewName="GoogleVRControllerEventManager.OnControllerRecenteredDelegate_DEPRECATED")
  433.  
  434. +ClassRedirects=(OldName="ARBlueprintFunctionLibrary", NewName="/Script/AugmentedReality.ARBlueprintFunctionLibrary")
  435. +StructRedirects=(OldName="ARHitTestResult",NewName="/Script/AugmentedReality.ARHitTestResult")
  436.  
  437. ;SpectatorScreen Refactoring Redirects
  438. +ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary")
  439. +EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) )
  440. +EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector")
  441. +EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin")
  442. +EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState")
  443. +EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) )
  444. +FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode")
  445. +FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture")
  446. +PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping")
  447.  
  448.  
  449. ; 4.18
  450. +StructRedirects=(OldName="TargetReference",NewName="/Script/AnimGraphRuntime.BoneSocketTarget")
  451.  
  452. ; StringAssetReference->SoftObjectPath/AssetPtr->SoftObjectPtr rename
  453. +StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath")
  454. +StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath")
  455. +ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty")
  456. +ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty")
  457. +FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath")
  458. +PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString")
  459. +FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName")
  460. +FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName")
  461.  
  462. +FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians")
  463. +FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees")
  464. +PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians")
  465.  
  466. +PropertyRedirects=(OldName="Widget.Visiblity",NewName="Widget.Visibility")
  467.  
  468. [CoreUObject.Metadata]
  469. ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
  470. +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
  471. +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
  472. +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
  473. +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
  474. +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
  475. +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
  476. +MetadataRedirects=(OldKey="K2Category", NewKey="Category")
  477. +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
  478. +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
  479. +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
  480. +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
  481. +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")
  482.  
  483. [PlatformInterface]
  484. CloudStorageInterfaceClassName=
  485. InGameAdManagerClassName=
  486.  
  487. [Engine.StreamingMovies]
  488. RenderPriorityPS3=1001
  489. SuspendGameIO=True
  490.  
  491. [/Script/Engine.UserInterfaceSettings]
  492. UIScaleRule=ShortestSide
  493. UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
  494. bLoadWidgetsOnDedicatedServer=True
  495.  
  496. [/Script/Engine.GameEngine]
  497. MaxDeltaTime=0
  498. ServerFlushLogInterval=30
  499.  
  500. [Engine.StartupPackages]
  501. bSerializeStartupPackagesFromMemory=true
  502. bFullyCompressStartupPackages=false
  503. +Package=/Engine/EngineMaterials/BlinkingCaret
  504. +Package=/Engine/EngineMaterials/DefaultBokeh
  505. +Package=/Engine/EngineMaterials/DefaultBloomKernel
  506. +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
  507. ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
  508. +Package=/Engine/EngineMaterials/DefaultDiffuse
  509. +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
  510. +Package=/Engine/EngineMaterials/WorldGridMaterial
  511. +Package=/Engine/EngineMaterials/DefaultMaterial
  512. +Package=/Engine/EngineMaterials/DefaultNormal
  513. +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
  514. +Package=/Engine/EngineMaterials/DefaultWhiteGrid
  515. +Package=/Engine/EngineMaterials/EditorBrushMaterial
  516. +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
  517. +Package=/Engine/EngineMaterials/Grid
  518. +Package=/Engine/EngineMaterials/Grid_N
  519. +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
  520. +Package=/Engine/EngineMaterials/MiniFont
  521. +Package=/Engine/EngineMaterials/PaperDiffuse
  522. +Package=/Engine/EngineMaterials/PaperNormal
  523. +Package=/Engine/EngineMaterials/PhysMat_Rubber
  524. +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
  525. +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
  526. +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
  527.  
  528. ; Console platforms will remove EngineDebugMaterials from their StartupPackages
  529. +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
  530. +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
  531. +Package=/Engine/EngineDebugMaterials/GeomMaterial
  532. +Package=/Engine/EngineDebugMaterials/HeatmapGradient
  533. +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
  534. +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
  535. +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
  536. +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
  537. +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
  538. +Package=/Engine/EngineDebugMaterials/TangentColorMap
  539. +Package=/Engine/EngineDebugMaterials/VertexColorMaterial
  540. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
  541. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
  542. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
  543. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
  544. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
  545. +Package=/Engine/EngineDebugMaterials/WireframeMaterial
  546.  
  547. +Package=/Engine/EngineSounds/WhiteNoise
  548.  
  549. +Package=/Engine/EngineFonts/SmallFont
  550. +Package=/Engine/EngineFonts/TinyFont
  551. +Package=/Engine/EngineFonts/Roboto
  552. +Package=/Engine/EngineFonts/RobotoTiny
  553.  
  554. ; only needed for TextRender feature (3d Text in world)
  555. +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
  556. +Package=/Engine/EngineFonts/RobotoDistanceField
  557.  
  558. [Core.System]
  559. +Paths=../../../Engine/Content
  560. +Paths=%GAMEDIR%Content
  561. CutdownPaths=%GAMEDIR%CutdownPackages
  562. ZeroEngineVersionWarning=True
  563. UseStrictEngineVersioning=True
  564. CanStripEditorOnlyExportsAndImports=True
  565. CanSkipEditorReferencedPackagesWhenCooking=False
  566. DetailedCallstacksInNonMonolithicBuilds=True
  567. UseSeperateBulkDataFiles=False
  568. HangDuration=0.0
  569. AssetLogShowsDiskPath=True
  570.  
  571.  
  572. [/Script/Engine.StreamingSettings]
  573. s.MinBulkDataSizeForAsyncLoading=131072
  574. s.AsyncLoadingThreadEnabled=False
  575. s.EventDrivenLoaderEnabled=True
  576. s.WarnIfTimeLimitExceeded=False
  577. s.TimeLimitExceededMultiplier=1.5
  578. s.TimeLimitExceededMinTime=0.005
  579. s.UseBackgroundLevelStreaming=True
  580. s.PriorityAsyncLoadingExtraTime=20.0
  581. s.LevelStreamingActorsUpdateTimeLimit = 5.0
  582. s.LevelStreamingComponentsRegistrationGranularity = 10
  583. s.UnregisterComponentsTimeLimit = 1.0
  584. s.LevelStreamingComponentsUnregistrationGranularity = 5
  585. s.MaxPackageSummarySize=16384
  586. +FixedBootOrder=/Script/Engine/Default__SoundBase
  587. +FixedBootOrder=/Script/Engine/Default__MaterialInterface
  588. +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager
  589.  
  590. [/Script/Engine.GarbageCollectionSettings]
  591. gc.MaxObjectsNotConsideredByGC=0
  592. gc.SizeOfPermanentObjectPool=0
  593. gc.FlushStreamingOnGC=0
  594. gc.NumRetriesBeforeForcingGC=0
  595. gc.AllowParallelGC=True
  596. gc.TimeBetweenPurgingPendingKillObjects=60
  597. gc.MaxObjectsInEditor=8388607
  598. gc.CreateGCClusters=True
  599. gc.MergeGCClusters=False
  600. gc.ActorClusteringEnabled=False
  601. gc.BlueprintClusteringEnabled=False
  602. gc.UseDisregardForGCOnDedicatedServers=False
  603.  
  604. [Internationalization]
  605. +LocalizationPaths=../../../Engine/Content/Localization/Engine
  606.  
  607. [Audio]
  608. MaxChannels=32
  609. CommonAudioPoolSize=0
  610. UnfocusedVolumeMultiplier=0.0
  611. UseAudioThread=true
  612. EnableAudioMixer=false
  613.  
  614. [AudioChannelAzimuthMap]
  615. FrontLeft=330
  616. FrontRight=30
  617. FrontCenter=0
  618. BackLeft=210
  619. BackRight=150
  620. FrontLeftOfCenter=15
  621. FrontRightOfCenter=345
  622. BackCenter=180
  623. SideLeft=270
  624. SideRight=90
  625.  
  626. ; These are the default channel orderings to use when using pro-audio interfaces that don't report channel order
  627. [AudioDefaultChannelOrder]
  628. FrontLeft=0
  629. FrontRight=1
  630. FrontCenter=2
  631. LowFrequency=3
  632. SideLeft=4
  633. SideRight=5
  634. BackLeft=6
  635. BackRight=7
  636.  
  637. [/Script/Engine.AudioSettings]
  638. DefaultSoundClassName=/Engine/EngineSounds/Master.Master
  639. DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
  640. LowPassFilterResonance=0.9
  641. MaximumConcurrentStreams=2
  642. DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
  643.  
  644. [/Script/Engine.SoundGroups]
  645. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
  646. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
  647. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
  648. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
  649. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
  650.  
  651. [/Script/Engine.Player]
  652. ConfiguredInternetSpeed=10000
  653. ConfiguredLanSpeed=20000
  654.  
  655. [/Script/OnlineSubsystemUtils.IpNetDriver]
  656. AllowPeerConnections=False
  657. AllowPeerVoice=False
  658. ConnectionTimeout=60.0
  659. InitialConnectTimeout=60.0
  660. TimeoutMultiplierForUnoptimizedBuilds=1
  661. KeepAliveTime=0.2
  662. MaxClientRate=15000
  663. MaxInternetClientRate=10000
  664. RelevantTimeout=5.0
  665. SpawnPrioritySeconds=1.0
  666. ServerTravelPause=4.0
  667. NetServerMaxTickRate=30
  668. NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
  669. MaxPortCountToTry=512
  670.  
  671. [/Script/Engine.DemoNetDriver]
  672. NetConnectionClassName="/Script/Engine.DemoNetConnection"
  673. DemoSpectatorClass=Engine.PlayerController
  674. SpawnPrioritySeconds=60.0
  675.  
  676. [TextureStreaming]
  677. NeverStreamOutTextures=False
  678. MinTextureResidentMipCount=7
  679. PoolSize=160
  680. MemoryMargin=20
  681. MinEvictSize=10
  682. MinFudgeFactor=1
  683. LoadMapTimeLimit=20.0
  684. LightmapStreamingFactor=0.2
  685. ShadowmapStreamingFactor=0.2
  686. MaxLightmapRadius=10000.0
  687. AllowStreamingLightmaps=True
  688. UseDynamicStreaming=True
  689. BoostPlayerTextures=3.0
  690.  
  691. [/Script/UnrealEd.EditorEngine]
  692. LocalPlayerClassName=/Script/Engine.LocalPlayer
  693. GameCommandLine=-log
  694. FOVAngle=90.000000
  695. GodMode=True
  696. UseAxisIndicator=True
  697. MatineeCurveDetail=0.1
  698. HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
  699. bGroupingActive=true
  700. bCustomCameraAlignEmitter=true
  701. CustomCameraAlignEmitterDistance=100.0
  702. bDrawSocketsInGMode=false
  703. bSmoothFrameRate=false
  704. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
  705. UseOldStyleMICEditorGroups=true
  706. InEditorGameURLOptions=
  707.  
  708. [/Script/UnrealEd.UnrealEdEngine]
  709. AutoSaveIndex=0
  710. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
  711. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
  712.  
  713. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
  714. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
  715. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
  716. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
  717. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial
  718. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
  719. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
  720. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
  721. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
  722. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
  723. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
  724. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
  725. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
  726. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
  727. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
  728. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
  729. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
  730. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
  731. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
  732. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
  733. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
  734. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
  735. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
  736. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
  737. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
  738. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
  739.  
  740. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
  741. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
  742. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
  743. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
  744. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
  745.  
  746. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
  747. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
  748. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
  749. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
  750. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
  751. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
  752. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
  753. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
  754. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
  755. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
  756. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
  757. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
  758. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
  759. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
  760. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
  761. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence
  762. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
  763. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
  764. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
  765. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
  766. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
  767. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
  768. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
  769. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
  770. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
  771. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
  772. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
  773. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
  774. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
  775. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
  776. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
  777. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
  778. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
  779. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
  780.  
  781. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
  782. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
  783. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel
  784. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
  785. ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
  786. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
  787. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
  788. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
  789. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
  790. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
  791. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
  792. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
  793. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
  794. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
  795. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
  796. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
  797. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
  798. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
  799. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
  800. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
  801. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
  802. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
  803. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
  804. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
  805. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
  806. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
  807. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
  808.  
  809. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
  810. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
  811. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
  812. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
  813.  
  814. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
  815. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
  816. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
  817. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
  818. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
  819. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
  820.  
  821. [DevOptions.Shaders]
  822. ; See FShaderCompilingManager for documentation on what these do
  823. bAllowCompilingThroughWorkers=True
  824. bAllowAsynchronousShaderCompiling=True
  825. ; Make sure we don't starve loading threads
  826. NumUnusedShaderCompilingThreads=3
  827. ; Make sure the game has enough cores available to maintain reasonable performance
  828. NumUnusedShaderCompilingThreadsDuringGame=4
  829. ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
  830. MaxShaderJobBatchSize=10
  831. bPromptToRetryFailedShaderCompiles=True
  832. bLogJobCompletionTimes=False
  833. ; Only using 10ms of game thread time per frame to process async shader maps
  834. ProcessGameThreadTargetTime=.01
  835.  
  836. [DevOptions.Debug]
  837. ShowSelectedLightmap=False
  838.  
  839. [LogFiles]
  840. PurgeLogsDays=5
  841. MaxLogFilesOnDisk=10
  842. LogTimes=True
  843.  
  844. [Kismet]
  845. AllowDerivedBlueprints=true
  846. CompileDisplaysTextBackend=false
  847. CompileDisplaysBinaryBackend=false
  848. CompileDisplaysAnimBlueprintBackend=false
  849. bTurnOffEditorConstructionScript=false
  850. bLogPrintStringSource=true
  851. PrintStringDuration=2.0
  852. bUseLocalGraphVariables=false
  853. bPersistentUberGraphFrame=true
  854. bReinstanceOnlyWhenNecessary=true
  855. bChangeDefaultValueWithoutReinstancing=true
  856. bDisplaysLayout=false
  857. bNativeCodeGenerationTool=false
  858. bSkeletonInheritSkeletonClasses=false
  859. bOptimizeExecutionFlowStack=true
  860. bOptimizeAdjacentStates=true
  861. bEnableInheritableComponents=true
  862. bDeferDependencyLoads=true
  863. bForceDisableCookedDependencyDeferring=false
  864. bExecutionAfterReturn=false
  865. bCanSuppressAccessViolation=false
  866. bUseSelectRef=true
  867. bLoadNativeConvertedBPClassInEditor=false
  868. bIgnoreCompileOnLoadErrorsOnBuildMachine=false
  869.  
  870. [/Script/Engine.Blueprint]
  871. bRecompileOnLoad=true
  872.  
  873. [/Script/Engine.LevelScriptBlueprint]
  874. bRecompileOnLoad=true
  875.  
  876. [/Script/Engine.AnimBlueprint]
  877. bRecompileOnLoad=true
  878.  
  879. [Engine.DeviceConfiguration]
  880. ; no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
  881. ConfigClass=
  882.  
  883. [CustomStats]
  884. +LD=Streaming fudge factor
  885. +LD=FrameTime
  886. +LD=Terrain Smooth Time
  887. +LD=Terrain Render Time
  888. +LD=Terrain Triangles
  889. +LD=Static Mesh Tris
  890. +LD=Skel Mesh Tris
  891. +LD=Skel Verts CPU Skin
  892. +LD=Skel Verts GPU Skin
  893. +LD=30+ FPS
  894. +LD=Total CPU rendering time
  895. +LD=Total GPU rendering time
  896. +LD=Occluded primitives
  897. +LD=Projected shadows
  898. +LD=Visible static mesh elements
  899. +LD=Visible dynamic primitives
  900. +LD=Texture Pool Size
  901. +LD=Physical Memory Used
  902. +LD=Virtual Memory Used
  903. +LD=Audio Memory Used
  904. +LD=Texture Memory Used
  905. +LD=360 Texture Memory Used
  906. +LD=Animation Memory
  907. +LD=Navigation Memory
  908. +LD=Vertex Lighting Memory
  909. +LD=StaticMesh Vertex Memory
  910. +LD=StaticMesh Index Memory
  911. +LD=SkeletalMesh Vertex Memory
  912. +LD=SkeletalMesh Index Memory
  913. +MEMLEAN=Virtual Memory Used
  914. +MEMLEAN=Audio Memory Used
  915. +MEMLEAN=Animation Memory
  916. +MEMLEAN=Vertex Lighting Memory
  917. +MEMLEAN=StaticMesh Vertex Memory
  918. +MEMLEAN=StaticMesh Index Memory
  919. +MEMLEAN=SkeletalMesh Vertex Memory
  920. +MEMLEAN=SkeletalMesh Index Memory
  921. +MEMLEAN=VertexShader Memory
  922. +MEMLEAN=PixelShader Memory
  923. +MEMLEAN=Navigation Memory
  924. +GameThread=Async Loading Time
  925. +GameThread=Audio Update Time
  926. +GameThread=FrameTime
  927. +GameThread=HUD Time
  928. +GameThread=Input Time
  929. +GameThread=Kismet Time
  930. +GameThread=Move Actor Time
  931. +GameThread=RHI Game Tick
  932. +GameThread=RedrawViewports
  933. +GameThread=Script time
  934. +GameThread=Tick Time
  935. +GameThread=Update Components Time
  936. +GameThread=World Tick Time
  937. +GameThread=Async Work Wait
  938. +GameThread=PerFrameCapture
  939. +GameThread=DynamicLightEnvComp Tick
  940. +Mobile=ES2 Draw Calls
  941. +Mobile=ES2 Draw Calls (UP)
  942. +Mobile=ES2 Triangles Drawn
  943. +Mobile=ES2 Triangles Drawn (UP)
  944. +Mobile=ES2 Program Count
  945. +Mobile=ES2 Program Count (PP)
  946. +Mobile=ES2 Program Changes
  947. +Mobile=ES2 Uniform Updates (Bytes)
  948. +Mobile=ES2 Base Texture Binds
  949. +Mobile=ES2 Detail Texture Binds
  950. +Mobile=ES2 Lightmap Texture Binds
  951. +Mobile=ES2 Environment Texture Binds
  952. +Mobile=ES2 Bump Offset Texture Binds
  953. +Mobile=Frustum Culled primitives
  954. +Mobile=Statically occluded primitives
  955. +SplitScreen=Processed primitives
  956. +SplitScreen=Mesh draw calls
  957. +SplitScreen=Mesh Particles
  958. +SplitScreen=Particle Draw Calls
  959.  
  960. [MemReportCommands]
  961. ; These commands are run when memreport is executed, and output to a profile file
  962. +Cmd="Mem FromReport"
  963. +Cmd="LogCountedInstances"
  964. +Cmd="obj list -alphasort"
  965. +Cmd="rhi.DumpMemory"
  966. +Cmd="LogOutStatLevels"
  967. +Cmd="ListSpawnedActors"
  968.  
  969. [MemReportFullCommands]
  970. ; Additional commands to run with memreport -full
  971. +Cmd="DumpParticleMem"
  972. +Cmd="ConfigMem"
  973. +Cmd="r.DumpRenderTargetPoolMemory"
  974. +Cmd="ListTextures"
  975. +Cmd="ListSounds -alphasort"
  976. +Cmd="ListParticleSystems -alphasort"
  977. +Cmd="obj list class=SoundWave -alphasort"
  978. +Cmd="obj list class=SkeletalMesh -alphasort"
  979. +Cmd="obj list class=StaticMesh -alphasort"
  980. +Cmd="obj list class=Level -alphasort"
  981. +Cmd="obj list class=StaticMeshComponent -alphasort"
  982.  
  983. [MemoryPools]
  984. FLightPrimitiveInteractionInitialBlockSize=512
  985.  
  986. [SystemSettings]
  987. ; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag
  988. con.DebugEarlyDefault = True
  989. con.DebugEarlyCheat = True
  990. con.DebugLateDefault = True
  991. con.DebugLateCheat = True
  992.  
  993. ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
  994.  
  995. ; disabled for now to prevent issues http://crashreport/Crashes/Show/2948912, http://crashreport/Crashes/Show/2948842
  996. r.DetectAndWarnOfBadDrivers = 0
  997.  
  998. [SystemSettingsEditor]
  999. ; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
  1000.  
  1001. ; Do not vsync in the editor. Throws off gpu profiling.
  1002. r.VSync=0
  1003.  
  1004. ; Parallel rendering has not been tested in the editor so just disable it.
  1005. r.RHICmdBypass=1
  1006.  
  1007. [SystemSettingsSplitScreen2]
  1008. ; System settings overrides for split screen
  1009. ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
  1010. ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
  1011. ; work anyway, so this won't cause any issues.
  1012. ;r.DetailMode=1
  1013.  
  1014. [OnlineSubsystem]
  1015. bHasVoiceEnabled=true
  1016. ; Internal
  1017. VoiceNotificationDelta=0.33
  1018. ; Steam
  1019. ;VoiceNotificationDelta=0.2
  1020. MaxLocalTalkers=1
  1021. MaxRemoteTalkers=16
  1022. bUseBuildIdOverride=false
  1023. BuildIdOverride=0
  1024. PartyPendingCreateResponseTimeout=0.0
  1025. PartyPendingJoinResponseTimeout=5.0
  1026. PartyPendingLeaveResponseTimeout=5.0
  1027. PartyPendingKickResponseTimeout=5.0
  1028. PartyPendingJoinRequestTimeout=5.0
  1029.  
  1030. [OnlineSubsystemSteam]
  1031. bEnabled=false
  1032. SteamDevAppId=0
  1033. GameServerQueryPort=27015
  1034. bRelaunchInSteam=false
  1035. GameVersion=1.0.0.0
  1036. bVACEnabled=1
  1037. bAllowP2PPacketRelay=true
  1038. P2PConnectionTimeout=90
  1039.  
  1040. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  1041. NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
  1042.  
  1043. [OnlineSubsystemMcp]
  1044. bEnabled=false
  1045. bForceEnabledInEditor=false
  1046.  
  1047. [OnlineSubsystemAmazon]
  1048. bEnabled=false
  1049.  
  1050. [OnlineSubsystemGoogle]
  1051. bEnabled=false
  1052.  
  1053. [OnlineSubsystemGoogle.OnlineIdentityGoogle]
  1054. LoginRedirectUrl="http://127.0.0.1"
  1055. RedirectPort=9001
  1056.  
  1057. [OnlineSubsystemFacebook]
  1058. bEnabled=false
  1059.  
  1060. [OnlineSubsystemFacebook.OnlineIdentityFacebook]
  1061. LoginUrl="https://www.facebook.com/v2.8/dialog/oauth"
  1062. LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
  1063. MeURL="https://graph.facebook.com/v2.8/me?access_token=`token"
  1064. bUsePopup=false
  1065. ProfileFields=locale
  1066. +ProfileFields=link
  1067. +ProfileFields=gender
  1068.  
  1069. [OnlineSubsystemFacebook.OnlineSharingFacebook]
  1070. PermissionsURL="https://graph.facebook.com/v2.8/me/permissions?access_token=`token"
  1071.  
  1072. [OnlineSubsystemFacebook.OnlineFriendsFacebook]
  1073. FriendsUrl="https://graph.facebook.com/v2.8/me/friends?fields=`fields&access_token=`token"
  1074. FriendsFields=locale
  1075. +FriendsFields=link
  1076. +FriendsFields=gender
  1077.  
  1078. [OnlineSubsystemTwitch]
  1079. bEnabled=false
  1080. ClientId=""
  1081.  
  1082. [OnlineSubsystemTwitch.OnlineIdentityTwitch]
  1083. LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize"
  1084. bForceVerify=true
  1085. LoginRedirectUrl=""
  1086. +LoginDomains=".twitch.tv"
  1087. TokenValidateUrl="https://api.twitch.tv/kraken"
  1088. +ScopeFields=user_read
  1089. TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke"
  1090. bRevokeTokenOnLogout=true
  1091.  
  1092. [OnlineSubsystemNull]
  1093. bEnabled=true
  1094. Achievement_0_Id=null-ach-0
  1095. Achievement_0_bIsHidden=false
  1096. Achievement_0_Title="Achievement 0"
  1097. Achievement_0_LockedDesc="Achieve achievement 0"
  1098. Achievement_0_UnlockedDesc="Achievement 0 achieved"
  1099.  
  1100. Achievement_1_Id=null-ach-1
  1101. Achievement_1_bIsHidden=false
  1102. Achievement_1_Title="Achievement 1"
  1103. Achievement_1_LockedDesc="Achieve achievement 1"
  1104. Achievement_1_UnlockedDesc="Achievement 1 achieved"
  1105.  
  1106. Achievement_2_Id=null-ach-2
  1107. Achievement_2_bIsHidden=false
  1108. Achievement_2_Title="Achievement 2"
  1109. Achievement_2_LockedDesc="Achieve achievement 2"
  1110. Achievement_2_UnlockedDesc="Achievement 2 achieved"
  1111.  
  1112. Achievement_3_Id=null-ach-3
  1113. Achievement_3_bIsHidden=false
  1114. Achievement_3_Title="Achievement 3"
  1115. Achievement_3_LockedDesc="Achieve achievement 3"
  1116. Achievement_3_UnlockedDesc="Achievement 3 achieved"
  1117.  
  1118. Achievement_4_Id=null-ach-4
  1119. Achievement_4_bIsHidden=false
  1120. Achievement_4_Title="Achievement 4"
  1121. Achievement_4_LockedDesc="Achieve achievement 4"
  1122. Achievement_4_UnlockedDesc="Achievement 4 achieved"
  1123.  
  1124. Achievement_5_Id=null-ach-5
  1125. Achievement_5_bIsHidden=false
  1126. Achievement_5_Title="Achievement 5"
  1127. Achievement_5_LockedDesc="Achieve achievement 5"
  1128. Achievement_5_UnlockedDesc="Achievement 5 achieved"
  1129.  
  1130. Achievement_6_Id=null-ach-6
  1131. Achievement_6_bIsHidden=false
  1132. Achievement_6_Title="Achievement 6"
  1133. Achievement_6_LockedDesc="Achieve achievement 6"
  1134. Achievement_6_UnlockedDesc="Achievement 6 achieved"
  1135.  
  1136. Achievement_7_Id=null-ach-7
  1137. Achievement_7_bIsHidden=false
  1138. Achievement_7_Title="Achievement 7"
  1139. Achievement_7_LockedDesc="Achieve achievement 7"
  1140. Achievement_7_UnlockedDesc="Achievement 7 achieved"
  1141.  
  1142. Achievement_8_Id=null-ach-8
  1143. Achievement_8_bIsHidden=false
  1144. Achievement_8_Title="Achievement 8"
  1145. Achievement_8_LockedDesc="Achieve achievement 8"
  1146. Achievement_8_UnlockedDesc="Achievement 8 achieved"
  1147.  
  1148. Achievement_9_Id=null-ach-9
  1149. Achievement_9_bIsHidden=false
  1150. Achievement_9_Title="Achievement 9"
  1151. Achievement_9_LockedDesc="Achieve achievement 9"
  1152. Achievement_9_UnlockedDesc="Achievement 9 achieved"
  1153.  
  1154. [/Script/OnlineSubsystemUtils.OnlineBeacon]
  1155. BeaconConnectionInitialTimeout=5.0
  1156. BeaconConnectionTimeout=45.0
  1157.  
  1158. [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
  1159. ListenPort=15000
  1160.  
  1161. [/Script/OnlineSubsystemUtils.PartyBeaconHost]
  1162. bLogoutOnSessionTimeout=true
  1163. SessionTimeoutSecs=10
  1164. TravelSessionTimeoutSecs=45
  1165.  
  1166. [/Script/Lobby.LobbyBeaconClient]
  1167. BeaconConnectionInitialTimeout=90.0
  1168. BeaconConnectionTimeout=45.0
  1169.  
  1170. [StaticMeshLODSettings]
  1171. LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
  1172. SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
  1173. LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
  1174. Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
  1175. Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
  1176. Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
  1177. HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
  1178.  
  1179. [TextureTracking]
  1180. ;TextureName=T_GD_Traffic_Crosswalk_01
  1181.  
  1182. ; Config for RuntimeAssetCache asset groups.
  1183. ; Each group can be managed separately (e.g. advertisement cache, character image cache etc.)
  1184. ; For each group a name must be specified. Size is optional and defaults to 5MB. Size in
  1185. ; ini file is stored as number of bytes. E.g.:
  1186. ; [RuntimeAssetCache]
  1187. ; +BucketConfigs=(Name="CharacterImage", Size=3000000)
  1188. ; +BucketConfigs=(Name="Advertisement", Size=4000000)
  1189. [RuntimeAssetCache]
  1190. +BucketConfigs=(Name="DefaultBucket", Size=10000000)
  1191. PathToRAC=RuntimeAssetCache
  1192.  
  1193. ; Derived Data backend graphs
  1194. ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
  1195. ; DerivedDataBackendGraph is the default graph for source builds, and InstalledDerivedDataBackendGraph is the default for installed builds.
  1196. ; Others can be specified othe command line using:
  1197. ; -DDC=GraphSectionName (for example: -DDC=VerifyDerivedDataBackendGraph)
  1198. ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
  1199. ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
  1200. ; The order nodes are define in is not relevant
  1201.  
  1202. [DerivedDataBackendGraph]
  1203. MinimumDaysToKeepFile=7
  1204. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1205. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1206. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
  1207. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1208. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
  1209. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  1210. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  1211. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  1212. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
  1213.  
  1214. [DerivedDataBackendGraph_Fill_Seattle]
  1215. MinimumDaysToKeepFile=7
  1216. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1217. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1218. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
  1219. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1220. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
  1221. Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
  1222. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  1223. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
  1224.  
  1225. [InstalledDerivedDataBackendGraph]
  1226. MinimumDaysToKeepFile=7
  1227. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1228. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1229. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local)
  1230. Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1231. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
  1232. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  1233. CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  1234. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  1235.  
  1236. [NoShared]
  1237. MinimumDaysToKeepFile=7
  1238. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1239. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1240. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
  1241. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1242. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  1243. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  1244.  
  1245. [CreatePak]
  1246. MinimumDaysToKeepFile=7
  1247. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1248. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1249. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
  1250. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1251. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
  1252. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  1253. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  1254. PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  1255. PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  1256.  
  1257. [CreateInstalledProjectPak]
  1258. MinimumDaysToKeepFile=7
  1259. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1260. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1261. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
  1262. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1263. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  1264. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  1265. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  1266. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  1267. PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  1268. PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  1269.  
  1270. [CreateInstalledEnginePak]
  1271. MinimumDaysToKeepFile=7
  1272. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1273. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1274. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
  1275. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  1276. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  1277. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  1278. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  1279. PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  1280.  
  1281. [CreateProjectCache]
  1282. MinimumDaysToKeepFile=7
  1283. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  1284. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  1285. Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
  1286. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  1287. Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
  1288. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  1289. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  1290.  
  1291. [/Script/Engine.LocalPlayer]
  1292. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1293.  
  1294. [ContentComparisonReferenceTypes]
  1295. +Class=AnimSet
  1296. +Class=SkeletalMesh
  1297. +Class=SoundCue
  1298. +Class=StaticMesh
  1299. +Class=ParticleSystem
  1300. +Class=Texture2D
  1301.  
  1302. [AssetRegistry]
  1303. ; Fill out this list with asset registry tags that are not needed in cooked builds and will be stripped during cook.
  1304. ; You can use a * wildcard to refer to either all classes or all tags for the class.
  1305. ; If your game does not need any asset registry tags, simply add (Class=*,Tag=*). Be warned that this this may make some engine systems fail to work since they might need ParentClass or GeneratedClass on Blueprints.
  1306. +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB)
  1307. +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData)
  1308. +CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
  1309.  
  1310. ; Alternatively, you can use a whitelist which will exclude all tags except those mentioned in this list. Set bUseAssetRegistryTagsWhitelistInsteadOfBlacklist to true to use this list.
  1311. bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
  1312. +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass)
  1313. +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass)
  1314. +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName)
  1315. +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData)
  1316. +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType)
  1317. +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName)
  1318. +CookedTagsWhitelist=(Class=World,Tag=Tests)
  1319. +CookedTagsWhitelist=(Class=World,Tag=TestNames)
  1320.  
  1321. ; These are the options for what parts of the asset registry are cooked and read at runtime. These can be overridden per platform in the appropriate PlatformEngine.ini file
  1322. bSerializeAssetRegistry=true
  1323. bSerializeDependencies=false
  1324. bSerializeSearchableNameDependencies=false
  1325. bSerializeManageDependencies=false
  1326. bSerializePackageData=false
  1327.  
  1328. [AutomationTesting]
  1329. ImportTestPath=../../Content/EditorAutomation/
  1330. ImportTestPackagePath=/Engine/Content/EditorAutomation
  1331. bForceSmokeTests=false
  1332.  
  1333. [AutomationTesting.FbxImport]
  1334. FbxImportTestPath=../../Content/FbxEditorAutomation/
  1335. FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut
  1336.  
  1337. [AutomationTesting.Blueprint]
  1338. TestAllBlueprints=false
  1339. +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
  1340. +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
  1341. +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
  1342.  
  1343. [/Script/Engine.AutomationTestSettings]
  1344. +EditorTestModules=StaticMeshEditor
  1345. +EditorTestModules=LandscapeEditor
  1346. +EditorTestModules=GameProjectGeneration
  1347. +EditorTestModules=Cascade
  1348. +TestLevelFolders=TestMaps
  1349. MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
  1350. ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
  1351.  
  1352. [AutomationTesting.StaticMeshEditorTest]
  1353. +EditorViewButtons=Wireframe
  1354. +EditorViewButtons=Verts
  1355. +EditorViewButtons=Grid
  1356. +EditorViewButtons=Bounds
  1357. +EditorViewButtons=Collision
  1358. +EditorViewButtons=Show Pivot
  1359. +EditorViewButtons=Normals
  1360. +EditorViewButtons=Tangents
  1361. +EditorViewButtons=Binormals
  1362. +EditorViewButtons=UV
  1363. EditorViewButtonsObject=EditorCylinder
  1364.  
  1365. [/Script/Engine.NavigationSystem]
  1366. bAutoCreateNavigationData=true
  1367. bAddPlayersToGenerationSeeds=true
  1368.  
  1369. [/Script/Engine.NavigationData]
  1370. RuntimeGeneration=Static
  1371.  
  1372. [/Script/Engine.RecastNavMesh]
  1373. ; runtime params
  1374. TileSetUpdateInterval=1.0
  1375. MaxTileGridWidth=256
  1376. MaxTileGridHeight=256
  1377. DefaultDrawDistance=5000.0
  1378. ; navmesh generation parameters
  1379. TileSizeUU=1000.f
  1380. CellSize=19.f
  1381. CellHeight=10.f
  1382. AgentRadius=34.f
  1383. AgentHeight=144.f
  1384. AgentMaxHeight=160.f
  1385. AgentMaxStepHeight=35.f
  1386. AgentMaxSlope=44.f
  1387. MinRegionArea=0.f
  1388. ; default should be aproximately 20*CellSize
  1389. MergeRegionSize=400.f
  1390. bUseBetterOffsetsFromCorners=true
  1391.  
  1392.  
  1393. [/Script/Engine.NavArea_Null]
  1394. DrawColor=(R=38,G=38,B=38,A=64)
  1395.  
  1396. [/Script/Engine.NavArea_Default]
  1397. DrawColor=(R=140,G=255,B=0,A=164)
  1398.  
  1399. [RemoteConfiguration]
  1400. Enabled=false
  1401. ConfigPathPrefix=\\epicgames.net\root\Home
  1402. ConfigPathSuffix=UE4Cloud
  1403. Timeout=1.0f
  1404. +IniToLoad=EditorPerProjectUserSettings
  1405. +IniToLoad=EditorKeyBindings
  1406.  
  1407. [Engine.ErrorHandling]
  1408. bPromptForRemoteDebugging=false
  1409. bPromptForRemoteDebugOnEnsure=false
  1410.  
  1411. [Niagara]
  1412. EnableNiagara=false
  1413.  
  1414. [/Script/Engine.CollisionProfile]
  1415. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  1416. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1417. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1418. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1419. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1420. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  1421. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  1422. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  1423. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  1424. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  1425. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  1426. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  1427. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  1428. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  1429. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  1430. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  1431. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  1432. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1433.  
  1434. +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
  1435. ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
  1436. +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
  1437. +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
  1438. +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
  1439. +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
  1440.  
  1441. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  1442. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  1443. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  1444. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  1445. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  1446.  
  1447. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  1448. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  1449. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  1450. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  1451.  
  1452. [Engine.BufferVisualizationMaterials]
  1453. BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
  1454. CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
  1455. CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
  1456. FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
  1457. ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
  1458. MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
  1459. Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
  1460. Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
  1461. Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
  1462. SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
  1463. SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
  1464. SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
  1465. SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
  1466. Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
  1467. SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
  1468. WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
  1469. AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
  1470. CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
  1471. SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
  1472. PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
  1473. PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
  1474.  
  1475. [DeviceProfileManager]
  1476. DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
  1477.  
  1478. [SlateRenderer]
  1479. TextureAtlasSize=1024
  1480. FontAtlasSize=1024
  1481. ; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory
  1482. ; Use stat slatememory to see the cost of these buffers
  1483. NumPreallocatedVertices=50000
  1484.  
  1485. [MobileSlateUI]
  1486. bTouchFallbackToMouse=true
  1487.  
  1488. [Nadzorca]
  1489. StagingDir=~/LinuxServer/
  1490. RunningDir=../../../
  1491. ExecutableLocation=shootergame/binaries/linux/
  1492. ExecutableName=shootergameserver
  1493. Arguments=-pak
  1494. NumberOfInstances=3
  1495. StartingEnginePort=5000
  1496. StartingBeaconPort=15000
  1497.  
  1498. [/Script/GameplayDebugger.GameplayDebuggingReplicator]
  1499. MaxEQSQueries=5
  1500. DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent"
  1501. DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
  1502. DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent"
  1503.  
  1504. [/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
  1505. MenuStartX=10.0
  1506. MenuStartY=10.0
  1507. DebugInfoStartX=20.0
  1508. DebugInfoStartY=60.0
  1509.  
  1510. ; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
  1511. ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
  1512. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  1513. bEnableGameCenterSupport=False
  1514. bSupportsPortraitOrientation=False
  1515. bSupportsUpsideDownOrientation=False
  1516. bSupportsLandscapeLeftOrientation=True
  1517. bSupportsLandscapeRightOrientation=True
  1518. bSupportsMetal=True
  1519. bSupportsOpenGLES2=False
  1520. bCookPVRTCTextures=True
  1521. bCookASTCTextures=False
  1522. bSupportsMetalMRT=False
  1523. bDevForArmV7=False
  1524. bDevForArm64=True
  1525. bDevForArmV7S=False
  1526. bShipForArmV7=False
  1527. bShipForArm64=True
  1528. bShipForArmV7S=False
  1529. bTreatRemoteAsSeparateController=False
  1530. bAllowRemoteRotation=True
  1531. bUseRemoteAsVirtualJoystick=True
  1532. bUseAbsoluteDpadValues=False
  1533. bGeneratedSYMFile=False
  1534. bDisableHTTPS=false
  1535. bUseRSync=True
  1536. BundleDisplayName=[PROJECT_NAME]
  1537. BundleName=[PROJECT_NAME]
  1538. BundleIdentifier=com.YourCompany.[PROJECT_NAME]
  1539. VersionInfo=1.0
  1540. FrameRateLock=PUFRL_30
  1541. MinimumiOSVersion=IOS_9
  1542. bSupportsIPad=True
  1543. bSupportsIPhone=True
  1544. AdditionalPlistData=
  1545. RemoteServerName=
  1546. RSyncUsername=
  1547. SSHPrivateKeyOverridePath=
  1548. bEnableRemoteNotificationsSupport=False
  1549. bEnableCloudKitSupport=False
  1550. bGenerateCrashReportSymbols=false
  1551. bAutomaticSigning=false
  1552. UseFastIntrinsics=False
  1553. EnableMathOptimisations=True
  1554.  
  1555. ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
  1556. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  1557. bEnableGooglePlaySupport=false
  1558. bSupportAdMob=true
  1559. bBuildForArmV7=true
  1560. bBuildForArm64=false
  1561. bBuildForX86=false
  1562. bBuildForX8664=false
  1563. bBuildForES2=true
  1564. bSupportsVulkan=false
  1565. bSplitIntoSeparateApks=false
  1566. bPackageDataInsideApk=false
  1567. bUseExternalFilesDir=false
  1568. bCreateAllPlatformsInstall=false
  1569. Orientation=Landscape
  1570. InstallLocation=InternalOnly
  1571. DepthBufferPreference=Default
  1572. PackageName=com.YourCompany.[PROJECT]
  1573. StoreVersion=1
  1574. VersionDisplayName=1.0
  1575. MinSDKVersion=9
  1576. TargetSDKVersion=9
  1577. bEnableGradle=true
  1578. bShowLaunchImage=true
  1579. bMultiTargetFormat_ETC1=true
  1580. bMultiTargetFormat_ETC2=true
  1581. bMultiTargetFormat_DXT=true
  1582. bMultiTargetFormat_PVRTC=true
  1583. bMultiTargetFormat_ATC=true
  1584. bMultiTargetFormat_ASTC=true
  1585. TextureFormatPriority_ETC1=0.1
  1586. TextureFormatPriority_ETC2=0.2
  1587. TextureFormatPriority_DXT=0.6
  1588. TextureFormatPriority_PVRTC=0.8
  1589. TextureFormatPriority_ATC=0.5
  1590. TextureFormatPriority_ASTC=0.9
  1591. bEnableNewKeyboard=False
  1592. bAndroidVoiceEnabled=false
  1593. bBuildWithHiddenSymbolVisibility=false
  1594.  
  1595. [/Script/AndroidPlatformEditor.AndroidSDKSettings]
  1596. SDKAPILevel=latest
  1597. NDKAPILevel=android-19
  1598.  
  1599. [/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
  1600. ; Due to secrecy, the defaults are in Engine/Switch/BaseSwitchEngine.ini _AND_ USwitchRuntimeSettings::USwitchRuntimeSettings()
  1601.  
  1602.  
  1603. [/Script/UnrealEd.CookerSettings]
  1604. DefaultPVRTCQuality=1
  1605. DefaultASTCQualityBySpeed=1
  1606. DefaultASTCQualityBySize=3
  1607. +ClassesExcludedOnDedicatedServer=WidgetBlueprint
  1608. +ClassesExcludedOnDedicatedServer=GroupActor
  1609. +ClassesExcludedOnDedicatedServer=MetaData
  1610. +ClassesExcludedOnDedicatedServer=ObjectRedirector
  1611. +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
  1612. +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
  1613. +ClassesExcludedOnDedicatedServer=TextRenderComponent
  1614. +ClassesExcludedOnDedicatedServer=Font
  1615. +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
  1616. +ClassesExcludedOnDedicatedServer=MaterialExpression
  1617. +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
  1618. +ClassesExcludedOnDedicatedServer=ParticleEmitter
  1619. +ClassesExcludedOnDedicatedServer=ParticleLODLevel
  1620. +ClassesExcludedOnDedicatedServer=ParticleModule
  1621. +ClassesExcludedOnDedicatedServer=SubUVAnimation
  1622. +ClassesExcludedOnDedicatedServer=SoundNode
  1623. +ClassesExcludedOnDedicatedServer=GameplayEffectUIData
  1624. +ClassesExcludedOnDedicatedClient=WidgetBlueprint
  1625. +ClassesExcludedOnDedicatedClient=GroupActor
  1626. +ClassesExcludedOnDedicatedClient=MetaData
  1627. +ClassesExcludedOnDedicatedClient=ObjectRedirector
  1628. +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
  1629. +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
  1630. [/Script/Engine.PhysicsSettings]
  1631. DefaultGravityZ=-980.0
  1632. bEnable2DPhysics=false
  1633.  
  1634. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  1635. +TargetedRHIs=PCD3D_SM5
  1636. +TargetedRHIs=PCD3D_SM4
  1637. MinimumOSVersion=MSOS_Vista
  1638.  
  1639. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  1640. ; Possible values for architecture: X86_64UnknownLinuxGnu, ArmUnknownLinuxGnueabihf, AArch64UnknownLinuxGnueabi, I686UnknownLinuxGnu
  1641. TargetArchitecture=X86_64UnknownLinuxGnu
  1642.  
  1643. ; When neither -opengl3 nor -opengl4 is passed on the commandline, the engine will default to the first targeted RHI.
  1644. ; It is thus safer to put the older one first as it is likely to have better driver support.
  1645. +TargetedRHIs=GLSL_430
  1646. +TargetedRHIs=GLSL_150
  1647. +TargetedRHIs=SF_VULKAN_ES31
  1648. +TargetedRHIs=SF_VULKAN_SM4
  1649. +TargetedRHIs=SF_VULKAN_SM5
  1650.  
  1651.  
  1652. [/Script/MacTargetPlatform.MacTargetSettings]
  1653. MaxShaderLanguageVersion=2
  1654. +TargetedRHIs=SF_METAL_SM5
  1655. UseFastIntrinsics=False
  1656. EnableMathOptimisations=True
  1657.  
  1658. [HMDPluginPriority]
  1659. ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR
  1660. ; Since OSVR also works with either Oculus Rift or SteamVR, give priority to either before OSVR
  1661. OculusHMD=20
  1662. SteamVR=10
  1663. OSVR=5
  1664.  
  1665. [/Script/Engine.AISystemBase]
  1666. AISystemModuleName=AIModule
  1667. AISystemClassName=/Script/AIModule.AISystem
  1668.  
  1669. [/Script/AIModule.AISystem]
  1670. PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
  1671.  
  1672. [AutomationController.History]
  1673. bTrackHistory=false
  1674. NumberOfHistoryItemsTracked=5
  1675.  
  1676. [VisualLogger]
  1677. FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
  1678. UseCompression=false ;works only with binary files
  1679.  
  1680. [GameplayDebuggerSettings]
  1681. OverHead=True
  1682. Basic=True
  1683. BehaviorTree=False
  1684. EQS=False
  1685. EnableEQSOnHUD=true
  1686. Perception=False
  1687. GameView1=False
  1688. GameView2=False
  1689. GameView3=False
  1690. GameView4=False
  1691. GameView5=False
  1692. NameForGameView1="GameView1"
  1693. NameForGameView2="GameView2"
  1694. NameForGameView3="GameView3"
  1695. NameForGameView4="GameView4"
  1696. NameForGameView5="GameView5"
  1697.  
  1698. [/Script/HTML5PlatformEditor.HTML5TargetSettings]
  1699. Compressed=False
  1700. HeapSizeDevelopment=1024
  1701. HeapSizeShipping=1024
  1702. TargetAsmjs=True
  1703. TargetWebGL1=False
  1704. EnableIndexedDB=False
  1705. EnableSIMD=False
  1706. EnableMultithreading=False
  1707. DeployServerPort=53501
  1708. EnableTracing=False
  1709.  
  1710. ; common browser locations - add your custom locations here
  1711. [/Script/HTML5PlatformEditor.HTML5Browsers]
  1712. ; windows
  1713. +BrowserLauncher=(BrowserName="Nightly(64bit)", BrowserPath=(FilePath="C:/Program Files/Nightly/firefox.exe"))
  1714. +BrowserLauncher=(BrowserName="Nightly", BrowserPath=(FilePath="C:/Program Files (x86)/Nightly/firefox.exe"))
  1715. +BrowserLauncher=(BrowserName="Firefox(64bit)", BrowserPath=(FilePath="C:/Program Files/Mozilla Firefox/firefox.exe"))
  1716. +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"))
  1717. +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"))
  1718.  
  1719. ; Chrome Canary -- edit path to canary installation location
  1720. ;+BrowserLauncher=(BrowserName="Canary", BrowserPath=(FilePath="C:/Users/your_username/AppData/Local/Google/Chrome SxS/Application/chrome.exe"))
  1721.  
  1722. ; Edge -- uncomment following if you have Windows10
  1723. ;+BrowserLauncher=(BrowserName="Edge", BrowserPath=(FilePath="start microsoft-edge:"))
  1724.  
  1725. ; osx
  1726. +BrowserLauncher=(BrowserName="Safari", BrowserPath=(FilePath="/Applications/Safari.app"))
  1727. +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/Applications/Firefox.app"))
  1728. +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/Applications/Google Chrome.app"))
  1729.  
  1730. ; linux
  1731. +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/usr/bin/firefox"))
  1732. +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/usr/bin/google-chrome"))
  1733. +BrowserLauncher=(BrowserName="Chromium", BrowserPath=(FilePath="/usr/bin/chromium-browser"))
  1734.  
  1735. [/Script/HTML5Networking.WebSocketNetDriver]
  1736. AllowPeerConnections=False
  1737. AllowPeerVoice=False
  1738. ConnectionTimeout=60.0
  1739. InitialConnectTimeout=120.0
  1740. AckTimeout=10.0
  1741. KeepAliveTime=20.2
  1742. MaxClientRate=15000
  1743. MaxInternetClientRate=10000
  1744. RelevantTimeout=5.0
  1745. SpawnPrioritySeconds=1.0
  1746. ServerTravelPause=4.0
  1747. NetServerMaxTickRate=30
  1748. LanServerMaxTickRate=35
  1749. WebSocketPort=8889
  1750. NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection"
  1751. MaxPortCountToTry=512
  1752.  
  1753. [/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
  1754. CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1755. CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1756. CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1757. CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1758. CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1759. CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1760. CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1761. CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1762. CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1763. CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1764. CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1765. DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  1766. OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
  1767. GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
  1768.  
  1769. [/Script/Engine.SkeletalMeshReductionSettings]
  1770. +Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5))
  1771. +Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25))
  1772. +Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125))
  1773. +Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06))
  1774.  
  1775. [/Script/CinematicCamera.CineCameraComponent]
  1776. +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002))
  1777. +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3))
  1778. +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
  1779. +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
  1780. +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
  1781. +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
  1782. +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
  1783. +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
  1784. +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719))
  1785. +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
  1786. +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
  1787. +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
  1788. +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
  1789. DefaultFilmbackPresetName="16:9 DSLR"
  1790. +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22))
  1791. +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22))
  1792. +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22))
  1793. +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22))
  1794. +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22))
  1795. +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22))
  1796. +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22))
  1797. +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22))
  1798. +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22))
  1799. DefaultLensPresetName="Universal Zoom"
  1800. DefaultLensFocalLength=35
  1801. DefaultLensFStop=2.8
  1802.  
  1803. [OnlineSubsystemMcp.OnlineChatMcp]
  1804. +RestrictedPlatforms=PSN
  1805. +RestrictedPlatforms=XBL
  1806.  
  1807. [/Script/TcpMessaging.TcpMessagingSettings]
  1808. EnableTransport=True
  1809. ListenEndpoint=
  1810. !ConnectToEndpoints=CLEAR_ARRAY
  1811. ConnectionRetryDelay=2
  1812.  
  1813. [CrashReportClient]
  1814. bHideLogFilesOption=false
  1815. bIsAllowedToCloseWithoutSending=true
  1816. CrashConfigPurgeDays=2
  1817.  
  1818. [SteamVR.Settings]
  1819. HMDWornMovementThreshold = 50.0
  1820.  
  1821. [/Script/Engine.AnimationSettings]
  1822. bStripAnimationDataOnDedicatedServer=False
  1823. [/Script/Engine.MeshSimplificationSettings]
  1824. r.MeshReductionModule="QuadricMeshReduction"
  1825.  
  1826. [/Script/ClassViewer.ClassViewerProjectSettings]
  1827. +InternalOnlyPaths=(Path="/Engine/VREditor")
  1828. +InternalOnlyPaths=(Path="/Engine/Sequencer")
  1829. +InternalOnlyPaths=(Path="/Engine/NotForLicensees")
  1830. +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
  1831. +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn
  1832.  
  1833. [EngineSessionManager]
  1834. UseWatchdogMTBF=false
  1835. AllowWatchdogDialogs=false
  1836. AllowWatchdogDetectHangs=false
  1837. WatchdogMinimumHangSeconds=120
  1838.  
  1839. [/Script/Niagara.NiagaraSettings]
  1840.  
  1841. [InstalledPlatforms]
  1842. HasInstalledPlatformInfo=true
  1843. +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False)
  1844. +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1845. +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1846. +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game-Win32-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1847. +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1848. +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1849. +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1850. +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1851. +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1852. +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1853. +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1854. +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1855. +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1856. +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1857. +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1858. +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1859. +InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1860. +InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1861. +InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game-HTML5-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1862. +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1863. +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1864. +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1865. +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1866. +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
  1867. +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
  1868.  
  1869. [Analytics]
  1870. UE4TypeOverride="Rocket"
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