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- General Rules
- 1. No voice on Global Chat.
- 2. No Random Death Matching.
- 3. No vehicle death matching.
- 4. Role play properly at all times.
- 5. No bickering on game chat. Come on teamspeak to resolve problems while remaining calm and mature.
- 6. All players must be respectful and polite to fellow players!
- 7. All players must be respectful and polite to staff. Our staff are volunteers and don't get paid to deal with attitudes.(Unless the staff is directly insulting you with vulgar, inappropriate language).
- 8. BLUFOR, OPFOR, and Independent are required to be on Teamspeak.
- 9. No duping money.
- 10. No glitching/exploiting/cheating.
- 11. If you find over $1,000,000, before you pick it up report it to admins.
- 11-1 If you're caught later, you'll be considered a duper and banned.
- 12. Tell the truth to admins - anyone caught lying will be permanently banned.
- 13. No combat logging to escape punishment, capture, or kidnapping - this is considered cheating and you can be banned.
- 14. No meta-gaming (spying on teamspeak)
- 14-1 you cannot enter the team speak of your opponents to gain information
- 14-2 or acquiring outside information from unrealistic sources.
- 15. All instructions to players, such as 'hands up' must be typed - not everyone can hear voice communications. (unless the subject of the commands confirms he/she can hear VON).
- 16. It is against the rules to get into a teammate's vehicle without permission.
- 17. You must report any script kiddies or hacking.(Unless they have already been reported).
- 17-1 Anyone caught cooperating with a hacker can be permanently banned.
- 17-2 This includes accepting spawned in weapons or vehicles from a hacker.
- 18. Deliberately blocking vehicle spawns will result in punishment from staff.
- 19. You are not allowed to transfer money from your account on one faction to another.
- 20. If you do not have the keys to a vehicle, you may not ever take anything from the gear or the trunk.
- 21. As Opfor, Blufor, and Insurgent; You may not use other factions service points
- 21-1 especially if you are staying right beside it
- 21-2 or are continually using it.
- 22. You may NOT use the invisible player skin (The one that shows just your head and hands) or the invisible car skin.
- 23. "Scouting" in a safe zone is not allowed. You can be killed (if able to) and administrative action can be taken.
- Safezone Rules
- 1. No one is permitted to kill, rob, or steal from others in designated Safe Zones. These zones are clearly marked on the map.
- 2. If you are being engaged and you enter a safezone
- 2-1 you are still a kill-able/arrest-able/punishable target(as if there is no safezone at all).
- 3. If an aircraft is above 20 meters from the ground in a safezone
- 3-1 they are considered out of the safezone.
- 4. You are not allowed to engage someone in a safezone
- 4-1 nor are you allowed to engage someone from a safezone.
- 5. "Do not kill" zones function the same as safezones.
- 6. Disabling vehicles is not allowed in safezones.
- 7. Camping of any safezone is not allowed.
- Disengagement Clarification
- An engagement is considered to be over:
- if both parties disengage
- If one party disengages/retreats,
- while the other party continues to attack them and chase them,
- it is not considered a disengagement but a retreat.
- If at any point:
- the attacking/chasing party retreats themselves, (whether to resupply or for any other reason)
- it is a mutual disengagement of both parties.
- It is also considered a disengagement if:
- the attacking/chasing party,
- loses direct line-of-sight of the people they're attacking for 30 seconds or more.
- If you disengaged and the defending party is at a safezone, they are not fair game.
- To give an example:
- You are an Opfor in a Su-34 jet in wartime.
- You spot a Blufor tank near Blufor capzone and attack it.
- This is considered a engagement.
- If the tank tries returning to base
- while you are actively engaging it,
- and it tries to go to blufor spawn,
- and you kill it there
- the tank is not eligible for getting comp,
- as it was fair game,
- since you engaged it whole way through.
- Example 2:
- You are an Opfor in a Su-34 jet in wartime.
- You spot a Blufor tank near Blufor capzone and attack it.
- You run out off ammunition,
- and return to Opfor airstrip to resupply.
- You have now disengaged the target.
- You return back, and find the tank in Blufor spawn, and destroy it.
- This is a break of safezone rules,
- as you weren't in an active engagement with the tank,
- and you owe the tank comp, and may possibly get a ban.
- Artillery and Bombing rules
- 1. Bombs and artillery comply to the same rules as regular firearms, and mortars.
- 2. Bombs and artillery may be used on all places, except safezones, by all factions.
- 2-1 However only civilians who declare terror can do this on their faction.
- Covert Operations
- Covert Definition: not openly acknowledged or displayed
- 1. Both Blufor and Opfor are able to partake in covert operations
- 2. You are not allowed to directly engage while partaking in covert operations
- 2-1 BUT you may defend yourself if you come under contact (See Covert Operations Reasons: section 5)
- 3. No armored and armed vehicles allowed during covert operations (Non armed Helicopters and Planes and vehicles allowed)
- 4. There may only be 4 people per faction doing covert operations in one point of time.
- 5. Covert Operations Reasons
- - Active Threat
- - High Value Target Assassination (Blufor Chief, TLA Leader or Evaded Criminal)
- - Reconnaissance in preparation for war (Blufor may also do this)
- - Kidnapping a High Value Target (Blufor Chief or TLA Leader((War may NOT be declared after kidnapping))
- - Sabotage (VEHICLES ONLY)
- If a specific situation is not covered ask an admin or moderator
- 6. Rocket Propelled Weapons may only be used towards vehicles
- We suggest that right before and after you assassinate someone, that you take a screenshot for your protection.
- Blufor Rules
- Policing Rules
- Blufor is a professional force. Act like it.
- 1. Police may only ever kill civilians in self defense, or in defense of another person unless they are at a gang area or drug field.
- 1-1. Police are required to arrest civs, unless they are terrorist, or if they are engaing cops beforehand. It is the Police' job to arrest, not kill, criminals.
- 2. All Police are required to carry a stun pistol.
- 3. All instructions to civs must be typed, not everyone can hear voice communications.
- 3-1. If a civilian confirms that he/she can hear VON, cops may use it instead of typing.
- 4. Police outside the checkpoints and government property may only search civs if they have probable cause. (i.e at the scene of a crime, or coming out of a gang area).
- 4-1. Police may search all civs at checkpoints and government property without probable cause.
- 5. When a traffic stop (See 5-1, for traffic violations) is needed you can only give a ticket unless the person is wanted.
- 5-1 Traffic violations, include;
- Driving on wrong side of the road.
- Driving without Headlights at night.
- Speeding
- Driving off roadway
- Reckless driving and/or Careless Driving
- 6. Civs can be stunned if they do not comply with instructions.
- 7. Civs can be restrained for their own protection and the protection of officers.
- 8. You can not restrain civs then leave them there. You must un-restrain them (within 5 minutes) if you do not arrest them.
- 9. Blufor are not eligible for any sort of comp, that is the risk you take as Blufor, except in the case of a breach of server rules.
- 10. You are NOT allowed to tase through a vehicle, it is considered Non-RP.
- 11. Rocket Propelled Weapons may only be used towards vehicles
- 12. Police are NOT required to clear a PMCs warrants!.
- Blufor Crime Sheet :
- 1. Robbery / Armed Robbery --- 2 Minut Jail Time
- 1-1 Armed Robbery / Robbery --- Bounty Payout AND 1 minute Jail Time
- 2. Murder --- 5 Minute Jail Time
- 2-1 Murder --- Bounty Payout AND 3 Minute Jail Time
- 3. Armed Aggressive Assault --- 3 Minutes Jail Time
- 3-1 Armed Aggressive Assault / Kidnapping --- 3 Minutes Jail Time, No Bounty Payout
- 3-2 Armed Aggressive Assault / Phyical Harm / Knock-Out --- 3 Minutes Jail Time, No Bounty Payout
- 4. Armed Gang member --- 3 minutes in Jail
- 4-1 Armed Gang Member --- $100,000 AND 1 minute Jail Time
- 5. Vehicle Theft --- 3 Minutes Jail Time
- 5-1 Vehicle Theft --- Bounty Payout AND 1 minute Jail Time
- Checkpoint and Impounding Rules :
- 1. The purpose of the checkpoint is to protect the people of Takistan and filter out criminals.
- 2. If a civilian turns around at a checkpoint you may pursue them and/or shoot out the tires
- 2-1 However if you kill them (shooting out the tires) you do owe them compensation.
- 3. Do not stun civs if they put their hands up.
- 4. Any civ who loiters at the checkpoint can be arrested.
- 5. Do not disarm civs at the CP without first checking their licenses. They are permitted to carry holstered pistols,
- 5-1 Or anything else (other than drugs) if they have a license.
- 5-2 However if they are in a Gang, They are not promitted to have a Weapon.
- 6. All checkpoints made by police must be marked on the map and have the proper equipment to create a checkpoint.
- 7. If you mistakenly impound a vehicle you must give the owner transportation to the impound lot.
- 7-1 ANY unclaimed vehicle that is left blocking a vehicle spawn point is subject to being impounded without warning. Even police vehicles.
- Independent Territory Rules :
- Blufor may conduct counter-terrorist operations in Mujahideen territory:
- if the following condition is met:
- 1. If there is an active threat coming from Mujahideen territory.
- 1-1 An active threat would be considered a mortar, Grad, or other long-range artillery, (is) being fired from within Mujahideen or Opfor territory into North Takistan somewhere.
- 1-2 In this case, Blufor MAY conduct the operation (with or without permission from Opfor)
- 1-3 Opfor may fire at Blufor (if Blufor has not been granted permission) entering Mujahideen territory
- 1-4 OpFor may declare war (if 1-3 rule has been breached)
- 1-5 Blufor is not breaking the rules, to take out an active threat against them.
- 2. In the case of manning Checkpoint Bravo,
- 2-1 Blufor are NOT allowed to fire at independents from their side of the border; even if there are no opfor in independent territory.
- 2-2 If an Independent engages you from Independent territory (Or aims at you with a Rocket Launcher Cannon and/or rifle) Blufor are able to engage.
- War and Martial Law Rules
- 1. Blufor must respect territorial integrity of Opfor, and cooperate on border CPs with them.
- 2. Do NOT kill any Opfor, unless they are tresspassing into North Takistan for covert operations, or are engaing you first.
- 3. Independent territory is considered to be within Opfor's sphere of control.
- 4. You may not use war vehicles against civilians; unless they are engaging you.
- 5. If you are on your way to a border CP with a war vehicle,(Not martial law and/or Not War) and you are being engaged, you may kill the combatant.
- 5-1 This ONLY applies if you are directly on your way to the border CP.
- 6. War vehicles may not be used within north takistan, (unless martial law or war is active) Otherwise, war vehicles may only be deployed on or near border checkpoints (within 750m of the CP's).
- 7. Martial law applies to all of north takistan. (NOT SOUTH TAKISTAN)
- 8. Martial law may only be declared by the Chief of Police for high amount of terrorism.
- 8-1 Such as :
- heavy armored vehicle traveling into North Takistan
- and/or a vehicle with 3+ Terrorists are in North Takistan.
- (If the threats are eliminated, martial law must be lifted)
- 9. Blufor has restrictions on which vehicles they may use when it is peace time, and if martial law is not declared.
- 9-1 List of blufor war vehicles:
- Ground Vehicles
- AAVP7A1
- Stryker MGS
- M2A2 Bradley IFV
- M2A3 ERA Bradley IFV
- M6 Lineback AA
- FV510 Warrior Desert
- FV510 Warrior Woodland
- M1A1 Abrams Desert
- M1A2 TUSK Abrams Desert
- M270 MLRS Desert
- M119HE Towable Artillery
- M119WP Towable Artillery
- M119SARM Towable Artillery
- UN-BMP-2
- LAV-25
- Helicopters
- Wildcat AH11
- Donor AH-6J
- UH-1Y
- Jets/Planes/Helicopters (ONLY TO BE USED DURING WARTIME):
- AV-8B LGB
- AV-8B CAS
- AV-8B Fighter
- US A10
- F-35
- F-35 AA
- AC-130
- US AH-64D
- AH-1Z
- Opfor Rules
- Opfor Roleplaying
- 1. The Opfor is a military force that controls and defends South Takistan and all southern civilians.
- 2. The Opfor owns everything in its borders.
- 3. The Opfor can use force to make civs in its land pay taxes, submit to searches, and follow orders.
- 4. Opfor can take bribes from Southern Citizens.
- 5. Opfor outside the checkpoints and TLA property may only search civs if they have probable cause.
- 6. Any civ who kills a Opfor officer in Opfor land can be permanently barred from entering,
- 6-1 if (Banned Civ) found in Opfor land may be subject to a jail sentence or being killed on sight.
- 7. Opfor are not eligible for any sort of comp, that is the risk you take as Opfor, except in the case of a breach of server rules.
- 8. Opfor should behave professionally. They are professional disciplined soldiers.
- Policing Rules
- 1. Opfor may only ever kill civilians in self defense, or in defense of their comrades unless they are at a gang area or drug field.
- 2. Opfor are required to try to arrest civs (unless they are terrorist, or if they are engaing cops beforehand).
- 2-1 It is the Opfor's job to arrest, not kill, criminals.
- 3. All Opfor are required to carry a stun pistol.
- 4. All instructions to civs must be typed, not everyone can hear voice communications.
- 4-1 However, if a civilian confirms that he/she can hear VON, cops may use it instead of typing.
- 5. Any civ who approaches the checkpoint can be searched
- 6. The purpose of the checkpoint is to control access to the OPFOR lands.
- 6-1 Civilians do not need a passport to leave OPFOR lands, it is BLUFOR's job to check that.
- 6-2 You also do not need to search civs leaving OPFOR land, if they are running drugs
- 6-3 Opfor can force them to bribe, if they have drugs and are leaving to sell them.
- 7. If a civilian turns around at a checkpoint you may pursue them and shoot the tires,
- 7-1 but if you kill them shooting the tires you do owe them compensation.
- 8. Do not stun civs if they put their hands up.
- 9. Do not disarm civs at the CP without first checking their licenses.
- 9-1 They are permitted to carry holstered pistols, or any other firearm if they have a license for it.
- War and Territory Rules
- 1. At server start, OPFOR and BLUFOR at peace.
- 2. War can only be declared by Opfor Leader WITH permission from a Staff Member.
- 3. If war is declared, Opfor can enter Blufor land to fight Blufor and vice versa.
- 4. OPFOR is in dispute with Independents over land rights and may fight, at any time, in Independent territory.
- 4-1 Opfor And Independent are at constant fight between each other
- 4-2 if Independent are online they should be top priority.
- 5. Opfor is allowed to kick blufor out of independent territory at any point in time.
- 6. Joint ops may NEVER be declared with blufor.
- 7. War cannot last over 1 hour, after that an admin may force ceasefire.
- 8. Opfor has restrictions on which air vehicles they may use when it is peace time:
- Jets/Planes/Helis (ONLY TO BE USED DURING WARTIME):
- INS SU-25
- RU SU-27 FLANKER
- RU SU-34 FIGHER BOMBER
- RU Mi24-P
- RU KA-52
- ALL AIRCRAFT WITH LOCK ON CAPABILITY ARE ONLY TO BE USED DURING WAR-TIME.
- Excluding Captured vehicles.
- Independent Rules
- Independent Rules
- 1. Independents are meant to be the Mujahideen Jihadists - Muslim religious extremists. Role-play that way.
- 2. Independents are terrorists
- 2-1 however, they wish a favourable opinion of the Takistani populace (Civlians),
- 2-2 and can only to kill a civlian if they pose a threat.
- 2-3 A threat is if they are firing a weapon or pointing a weapon at an independent personal,
- 2-4 or are otherwise actively trying to harm or kill you.
- 2-5 Indeps cannot be banned for killing civilians though, and civis are free to comp them for RDM.
- 3. Independents are permitted to beat and rob civilians unless they claim to be muslim.
- 4. Independents should not harass civilians who claim to be muslim.
- 4-1 If section 2 sub-section 2-2 is breached
- 5. Independents can use suicide bombs and car bombs on the checkpoint.
- 6. Independents can use IED's as roadside bombs, or to make a trap in the checkpoint.
- 7. Independents should help anyone who role plays as a devout Muslim.
- 8. If Independents control an area, they should outlaw dancing, and drinking.
- 9. Independents are free to reign terror anywhere on the map, except for safezones.
- 10. Independents are permitted to kamikaze into anything, other than safezones, or any mosque.
- 11. Independents are KILL ON SIGHT to BLUFOR, OPFOR, and PMC. They can kill any BLUFOR, OPFOR, or PMC on sight.
- 12. Independents are allowed to have coordinated attacks on checkpoints but then they must move on or take control of it.
- 13. Sniping into a checkpoint is allowed,
- 13-1 but if the CP is cleared, you must take control over the CP or move on.
- 14. Do not shoot news vehicles or amberlampses (Helicopter, News SUV, Ambulance),
- 14-1 unless they are a threat to your life, or are christian.
- 15. Independents are also REQUIRED to be on teamspeak.
- 16. OPFOR is in dispute with Independents over land rights and may fight, at any time, in Independent territory.
- 16-1 Opfor And Independent are at constant fight between each other
- 16-2 if Opfor are online they should be top priority.
- Civilian Rules
- Comp Rules
- If you are doing any of the following, you may not ask or punish for compensation.
- 1. Provoking people to kill you, so that you can steal money from their bank
- 2. Punishing people who kill you as a result of your own actions
- 3. Standing in the road, lying in the road, running into the road to be hit by a car.
- 4. Punching armed people
- 5. Standing in front of vehicles
- 6. Jumping out of moving vehicles
- 7. Dropping weapons then claiming to be unarmed
- 8. If you have to comp someone, you must comp them within 5 minutes. No exceptions unless the victim specifies otherwise.
- Civilian Role Play
- 1. Follow instructions from anyone who is armed.
- 2. Cooperate with people who kidnap you.
- 3. Follow police instructions
- 4. Civilians must holster their pistol, and keep rifles in car trunks.
- 5. New Life Rule - As a civilian,
- 5-1 you get a new life everytime you die. This means that you have no knowledge of your past life
- 5-2 cannot use any information that you gained prior to your death.
- 5-3 You also cannot return to the location of your death with the intent of gathering your former belongings or seeking revenge.
- 6. Civilians are not allowed to work with Independents in anyway.
- 7. Civilians may not act in any capacity as a hitman or police officer.
- 8. If you are in or near a gang area or drug field and anyone kills you, you may not claim comp, even if you are unarmed.
- Gang Rules
- 1. Gang life is meant to be dangerous. Drug prices are high because it is high risk.
- 2. Gangs are always permitted to kill one another to steal drugs or territory.
- 3. In order to fight other gangs
- 3-1 gangs must declare a gang war by typing "[insert your gang here] has declared a gang war on [insert enemy gang here]"
- 4. It is a crime to be an armed gang member,
- 4-1 you can be arrested, not killed by cops on sight.
- 4-2 However, if you are shooting at cops, or are percived as a threat, they may kill you.
- 5. The President and his/her Posse is not allowed to be in a gang. Neither are PMC.
- Terrorist Civilians
- 1. As a terrorist you are allowed to target only Blufor and Opfor.
- 1-1 However you may suicide bomb (and/or car bomb) police checkpoints SPARINGLY.
- 1-2 You should never engage other Civilians on sight unless they are poiting a weapon at you.
- 2. You are to roleplay as a terrorist
- 2-1 meaning once you are a terrorist, you are a terrorist until death, where NLR(New Life Rule) applies.
- 3. Being a terrorist is KOS (Kill on Sight) to Opfor and Blufor.
- 4. You should never attack other Civilians
- 4-1 You are revolting against the government and are fighting for the ideals and beliefs of the civilian population
- 5. You are NOT allowed to commit crimes outside of killing Blufor/Opfor
- 5-1 but do your best not to harm civilians when doing so.
- Presidential Rules
- 1. The President is not allowed to commit crime.
- 2. The President is not allowed to carry a weapon.
- 3. The president is required to be in teamspeak in the president channel.
- 4. The president is allowed to have a maximum of 8 body guards.
- 4-1 He/she can choose his/her personal friends
- 4-2 or contract PMC to fulfill this role.
- 5. As the president
- 5-1 you have become a role-play target.
- 5-2 If you are murdered you are not allowed to ask for compensation
- 5-3 Upon your death you vacate the office. You will no longer be president, and your body guard will not work for you anymore.
- 6. If the President raises taxes to the max
- 6-1 Blufor and Opfor are allowed to arrest and force the president out of office
- 6-2 Public or Private Execution allowed under certain circumstances
- 7. As a President, you Must stay within the boundaries of North/South Takistan (No going outside the map)
- News Team/Paramedic Rules
- 1. The News Team and medics have diplomatic immunity.
- 1-1 They are not permitted to commit crime.
- 1-2 However, if you in any way break your diplomatic immunity (commit a Crime), you may be arrested/killed
- 2. Do not shoot news vehicles (Helicopter, News SUV), if they are not a threat.
- 3. As the News Team you are not allowed to
- 3-1 give away positions of criminals/opposing factions to the police.
- 3-2 You cannot report news that isn't already known to the police. if you do, you break diplomatic immunity,
- 3-3 and may be killed by any other faction.
- 4. As the News Team you are not allowed to carry weapons. If you do you may be arrested /or killed.
- 5. Only civilians are allowed to play as the News Team.
- 6. You must have "MEDIC", or "NEWS" in your name to play these parts, and wear the appropriate skin, a press skin for news team, and a doctor skin for medics.
- PMC Rules
- PMC (Private Military Contractor)
- - Generally work for the government performing operations that the government does not have the time, want, or need to fulfill.
- They can be hired out to the highest bidder to perform what are known as contracts.
- PMCs can choose whether or not they accept a contract.
- 1. Implied Contracts:
- Implied contracts refer to contracts that a PMC does not necessarily have to meet with a client in order to perform.
- They are usually low key jobs based around bounty hunting and civil protection.
- PMC are allowed to work as bounty hunters around the clock.
- They may detain wanted criminals and turn them into the police at any time.
- They are also allowed to escort government convoys to the respective bases and operate as general protection authorities (Peacekeepers).
- 2. Military Contracting:
- PMC are allowed to work with, for, or against the Opfor or Blufor
- but before doing so they must announce the contract over global!
- 3. Contracts and Contracting:
- PMC do not act as hitman, they are not allowed to target one person unless with a really good reason
- for instance the Blufor Chief placing a Capture or Kill bounty on the Opfor Commanders head during war time.
- They may not accept contracts such as 'Kill all Cops' or 'Kill all Insurgents.'
- They may however take contracts such as clearing a checkpoint in order for an Illegal Weapon / Drug Shipment to get through.
- A list of acceptable contracts are as follows,
- use it as a general guideline.
- Escort - Protecting Convoys etc.
- Capture - Capturing and delivering a target to a client.
- Kill - (High Value Targets Only) PMCs may be hired by blufor or opfor to kill the opposing commander or capture an opposing team member.
- Sector Control - PMC may occupy areas and prevent one faction or group from entering it. They may setup a checkpoint, or use force.
- Checkpoint Assistance - PMCs may help man a checkpoint with blufor. In that case they are be treated as a police officer.
- Intelligence - PMC may be hired to gather intelligence on opposing forces or factions.
- Bounty Hunters - They may act as a bounty hunter and may turn in criminals for rewards.
- Police are NOT required to clear a PMCs warrants!.
- PMCs may not sell gear or vehicles.
- PMC is not your personal armory, do NOT use it as such.
- 1. PMCs by default are working with Blufor as bounty hunters , and they help them keep the peace.
- 2. Admin Consent is not needed to play PMC, but is advisable.
- 3. YOU MUST HAVE [PMC] IN YOUR NAME WHEN PLAYING AS PMC, OR IN A PMC SLOT!
- 4. PMC killed on contracts may not ask for comp
- 4-1 unless something outside the contract that is breaking rules results in their death or loss of capital.
- 5. If a mod or admin tells you that you may not do something or tells you to switch you must do so otherwise your PMC will be removed! NO QUESTIONS ASKED!
- 6. PMCs are not a charity
- 6-1 do not do anything for free, they must be hired, and cannot accept contracts below 100k.
- 7. PMC is meant to be a dynamic job in which you may roleplay situations out as you see fit as long as they are within reason.
- 7-1 If you have any questions contact a mod or admin.
- 8. PMCs must obey the New Life Rule. Once they die they are return to normal PMC status.
- 9. If PMC are asked who placed the contract or ask what a contract is about
- 9-1 they are not required to tell that person info regarding it until they complete the contract
- 9-2 however if staff ask, they must.
- 9-3 After completing a contract resulting in a death of a person and that persons inquires about the reason they are killed, the PMC are required to tell them
- 9-4 but must remind that person they fall under the New Life Rule.
- 10. Receiving Contracts:
- PMCs may discuss contracts with clients in the PMC contracting channel only!
- They may also meet in game and use in game chats / cell phones in order to communicate.
- Meeting in game is preferable over using teamspeak, but is not required.
- 11. PMCs may not commit petty crimes such as being part of a gang or robbing the bank,
- 11-1 however, they may assist in terms of firepower, escort, or transport, with a paid contract.
- Payments can be verified via logs, so be sure to follow the rules,
- 11-2 otherwise you may be blacklisted from being a PMC and have your PMC license removed.
- 12. If you are not PMC, you are not allowed to use any PMC Assets
- 13. PMC (Private Military Contractors) may be shot on sight only by Independents
- 13-1 or if they are in direct opposition to you or are posing an immediate threat to your life. ex: They have a contract to kill you or capture you.
- 14. PMC are not allowed to be searched at checkpoint Rasman; but may be searched at any border CP.
- Community Rules
- Use common sense
- Racism and Discriminatory Remarks are not tolerated
- Flaming is not tolerated
- Any form of spam is not tolerated
- No NSFW images/videos without putting a tag saying [NSFW] on the title or on the image/video
- Try to use some form of grammar to prevent others claiming you uneducated
- English only
- No bumping of old threads - Old means atleast 2 weeks or older
- Show respect
- Post threads in their appropriate locations
- No links to screamer's or ear blasts without warning saying they are screamers or "ear blasters"
- Read a thread entirely before posting something similar
- Advertising communities is not allowed, but talking about a member from another community is fine
- Moderators/Administrators are not permitted to trade support for applications
- Provoking or Inspiring others to commit illegal activities is not tolerated
- Do not post any personal information for your own protection
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