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mnchngrngs

Melee balance change

Aug 11th, 2019 (edited)
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  1. Base NTSC 1.0.2
  2.  
  3. Angel platform now works like slap city
  4. (lose invincibility when you start an attack)
  5.  
  6. no changes to top 5
  7.  
  8. Peach
  9. more ledge invincibility
  10. better shield (covers feet better)
  11. Special Turnips removed (bomb/sword/saturn), replaced with stitch
  12. possible change: all non-stitch turnips become the same with mean damage and knockback
  13.  
  14. Falcon
  15. Side B grabs the ledge
  16. 64 up smash instead of melee upsmash
  17.  
  18. ICs
  19. Popo goes 20% faster when nana is not with him (ground and air speed not attack speed)
  20. increased air speed
  21.  
  22. Pikachu
  23. Actionable out of down throw 2 frames sooner
  24. grab range increased (can grab a jabbing shiek)
  25. up air and nuetral air deal 1% more damage
  26.  
  27. Yoshi
  28. Shoe hit box on nair
  29. grab hit box fixed and less end lag
  30. back air is bigger
  31. Retains NTSC DAIR damage
  32. 64 back throw (16 damage 70 knockback 70 scaling instead of 6 damage 40 knockback 66 scaling)
  33. 64 forward throw (12 damage 80 knockback 70 scaling instead of 6 damage 40 knockback 66 scaling)
  34. Stars after Yoshi Bomb (down B) dela 4% damage like in 64.
  35. Egg explosion Lasts for 10 frames like in 64 instead of the current 3.
  36. Back to 64 weight of 115 instead of current 108
  37. Double Jump armor back to 64s 140 armor (current 120)
  38. No more Tail hitbox.
  39.  
  40.  
  41. Samus
  42.  
  43. Weight increased from 110 to 120
  44. Down Tilt has 4 frames less end lag
  45. Forward samash deals 64 damages (20%/18%/16%)
  46. Can bomb out of up B (doesn't get Up B back)
  47.  
  48. Ganon
  49. warlock punch has more super armor
  50. has bonus jump
  51. can air dodge out of up B
  52.  
  53. Luigi
  54.  
  55. Doc
  56.  
  57. Mario
  58.  
  59. Young Link
  60. increased Up B damage
  61.  
  62. Donkey Kong
  63.  
  64. No Tie hurtbox
  65. hit boxes make sense
  66. better dair (more like stomp)
  67. more hit stun on nair/lasts longer
  68. dash attack fixed
  69. better vertical distance on up B
  70. nuetral B charges to max power in 9 swings instead of 10.
  71.  
  72. mewtwo
  73. no tail hurt box
  74. heavier
  75. up smash as strong as foxes
  76.  
  77. Game and watch
  78. now has a reasonable shield
  79. can properly L cancel moves
  80. roll and spot dodge work
  81. Weight increase?
  82. Judgement now stores 3 values instead of 2
  83. Taunt resets stored values (stored values become 1 2 and 3)
  84.  
  85. Link
  86.  
  87. can chrage aerials
  88. dash attack fix?
  89. less end lag on aerials.
  90.  
  91. Ness
  92.  
  93. Up B travels twice as fast
  94. grounded PK fire moves horizontal
  95. can jump cancel PK psy
  96. Grab Range increased
  97.  
  98. Bowser
  99. 6 frame jump squat
  100. nair combos better
  101. all smash attacks have less end lag
  102. has marths grab
  103. up b has more vertical and horizontal distance
  104. back air doesn't suck.
  105. down tilt closer to falcons.
  106. bowser shell blocks projectiles and damages the opponent when hit (functions the same as links shield, but with thorns damage)
  107.  
  108.  
  109. kirby
  110. bigger hit boxes
  111. faster air speed
  112. faster ground speed
  113. Puff F smash
  114. Can choose which power to start with?
  115.  
  116. zelda
  117. 5 frame jump squat
  118. bigger Hit Boxes
  119. less end lag on transformation
  120. fast falls faster
  121. longer wave dash
  122. more air speed (so she can travel the same distance in a fast fall)
  123.  
  124. roy
  125. Sword acts more like a revserse marth sword
  126. recovery distance increased and lag decreased
  127. roy upsmash drags down into the spike easier
  128. dair lag matches marths
  129.  
  130. pichu
  131. Attacks heal instead of hurt (pichu got volt absorb ability now)
  132. Grab Range increased
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