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- Base NTSC 1.0.2
- Angel platform now works like slap city
- (lose invincibility when you start an attack)
- no changes to top 5
- Peach
- more ledge invincibility
- better shield (covers feet better)
- Special Turnips removed (bomb/sword/saturn), replaced with stitch
- possible change: all non-stitch turnips become the same with mean damage and knockback
- Falcon
- Side B grabs the ledge
- 64 up smash instead of melee upsmash
- ICs
- Popo goes 20% faster when nana is not with him (ground and air speed not attack speed)
- increased air speed
- Pikachu
- Actionable out of down throw 2 frames sooner
- grab range increased (can grab a jabbing shiek)
- up air and nuetral air deal 1% more damage
- Yoshi
- Shoe hit box on nair
- grab hit box fixed and less end lag
- back air is bigger
- Retains NTSC DAIR damage
- 64 back throw (16 damage 70 knockback 70 scaling instead of 6 damage 40 knockback 66 scaling)
- 64 forward throw (12 damage 80 knockback 70 scaling instead of 6 damage 40 knockback 66 scaling)
- Stars after Yoshi Bomb (down B) dela 4% damage like in 64.
- Egg explosion Lasts for 10 frames like in 64 instead of the current 3.
- Back to 64 weight of 115 instead of current 108
- Double Jump armor back to 64s 140 armor (current 120)
- No more Tail hitbox.
- Samus
- Weight increased from 110 to 120
- Down Tilt has 4 frames less end lag
- Forward samash deals 64 damages (20%/18%/16%)
- Can bomb out of up B (doesn't get Up B back)
- Ganon
- warlock punch has more super armor
- has bonus jump
- can air dodge out of up B
- Luigi
- Doc
- Mario
- Young Link
- increased Up B damage
- Donkey Kong
- No Tie hurtbox
- hit boxes make sense
- better dair (more like stomp)
- more hit stun on nair/lasts longer
- dash attack fixed
- better vertical distance on up B
- nuetral B charges to max power in 9 swings instead of 10.
- mewtwo
- no tail hurt box
- heavier
- up smash as strong as foxes
- Game and watch
- now has a reasonable shield
- can properly L cancel moves
- roll and spot dodge work
- Weight increase?
- Judgement now stores 3 values instead of 2
- Taunt resets stored values (stored values become 1 2 and 3)
- Link
- can chrage aerials
- dash attack fix?
- less end lag on aerials.
- Ness
- Up B travels twice as fast
- grounded PK fire moves horizontal
- can jump cancel PK psy
- Grab Range increased
- Bowser
- 6 frame jump squat
- nair combos better
- all smash attacks have less end lag
- has marths grab
- up b has more vertical and horizontal distance
- back air doesn't suck.
- down tilt closer to falcons.
- bowser shell blocks projectiles and damages the opponent when hit (functions the same as links shield, but with thorns damage)
- kirby
- bigger hit boxes
- faster air speed
- faster ground speed
- Puff F smash
- Can choose which power to start with?
- zelda
- 5 frame jump squat
- bigger Hit Boxes
- less end lag on transformation
- fast falls faster
- longer wave dash
- more air speed (so she can travel the same distance in a fast fall)
- roy
- Sword acts more like a revserse marth sword
- recovery distance increased and lag decreased
- roy upsmash drags down into the spike easier
- dair lag matches marths
- pichu
- Attacks heal instead of hurt (pichu got volt absorb ability now)
- Grab Range increased
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