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KINGOFCOOL

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Jan 9th, 2015
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  1. --CHAOSxFIGHTER 2008
  2. while true do
  3. local Number = 0
  4. local Max_Number = 250
  5. local Targets = {}
  6. local Bricks = game.Workspace:GetChildren()
  7. for X = 1, # Bricks do
  8. if Bricks[X].className == "Part" then
  9. if Bricks[X].Locked == false and Bricks[X].Anchored == false then
  10. table.insert(Targets, Bricks[X])
  11. local Origin = Instance.new("CFrameValue")
  12. Origin.Parent = Bricks[X]
  13. Origin.Name = "Origin CFrame"
  14. Origin.Value = Bricks[X].CFrame
  15. end
  16. end
  17. end
  18. while Number < Max_Number do
  19. for X = 1, # Targets do
  20. local History = Instance.new("CFrameValue")
  21. History.Parent = Targets[X]
  22. History.Name = Number
  23. History.Value = Targets[X].CFrame
  24. end
  25. Number = Number + 1
  26. wait()
  27. end
  28. while Number > 0 do
  29. Number = Number - 1
  30. wait()
  31. for X = 1, # Targets do
  32. local History = Targets[X]:findFirstChild(Number)
  33. if History ~= nil then
  34. Targets[X].CFrame = History.Value
  35. History:remove()
  36. end
  37. end
  38. end
  39. for X = 1, # Targets do
  40. local Origin = Targets[X]:findFirstChild("Origin CFrame")
  41. if Origin ~= nil then
  42. Targets[X].CFrame = Origin.Value
  43. Targets[X]:makeJoints()
  44. Origin:remove()
  45. end
  46. end
  47. Targets = {}
  48. end
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