Mihacappy

ServerClient old changelogs (UPDATED)

May 29th, 2025 (edited)
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  1. OLD PRE-GAMEJOLT UPDATE LOGS (Pre-Alpha 0.1.5-0.1.7):
  2.  
  3. 0.1.7
  4. -Fixed MAJOR weapon desync (i was not aware that clients would not raycast correctly on any other remote or the server because the camera does not replicate for some reason)
  5. -Added the Chat system (Enter key) (with or without profanity filter; some things will still be censored, if you find a bypass PLEASE report it)
  6. -Finally fixed crosshairs
  7. -Added swimming mechanics
  8. -Added a lake to "City" (CURRENTLY HAS A BUG WHERE NEAR THE LAKE THE SCREEN MAY FLASH WHITE OR BLACK)
  9. -Changed fonts in some places
  10. -Most of the Make Server properties work now (removing AI traffic, removing player vehicles, removing friendly fire etc.)
  11. -Finished the settings menu; Video Resolution replaced with percent scale, scalability settings (anti-aliasing, shadows, texture quality etc) added, FPS cap slider added (0 (Uncapped)-240 FPS; 60FPS recommended) as well as a VSync switch
  12. -Added viewmodel sway when walking and falling
  13. -Added experimental third person mode (for the player character) (TESTING PURPOSES ONLY, PROBABLY WILL GET REMOVED)
  14. -Changelog moved here to this page for simplicity's sake
  15. -Fixed a bug where entering vehicles while holding weapons would cause the driver's arms to go invisible
  16. -Fixed breakable glass (it actually breaks now) and added glass windows to the gas station
  17. -Added rev limiters to vehicles
  18. -Finally fixed vehicle ignition replication (this means clients can now start vehicles too!)
  19. -Added loading screens
  20. -Made the playermodel's head and torso look up and down based on camera rotation (this system existed since 0.1.1 but has been disabled because i couldn't get it to replicate. Now it works fine)
  21. -Updated death system; players now ragdoll upon death and then respawn (NOTE: as of right now, when you die you're supposed to be able to look around your ragdoll in TP, but apparently UE4 says hell naw to my excellent blueprint code, so it may or may not work)
  22. -Reworked a bunch of stuff on this website
  23. -Added a start-up screen
  24. -Added animated wheels to vehicles (this needed model updating so that, too) with rims and hubcaps
  25. -Changed the city's ambience (+ added ambience inside buildings)
  26. -Made the Leave button in the pause menu work (NOTE: currently causes extremely weird side effects; as of now Alt+F4 is recommended, or a game restart; however, this might not be an issue at all because i was testing this in the editor, where both my server and client ran basically in the same process)
  27. -Added the ability to zoom with RMB to vehicles
  28. -Removed the drivable bus as it wasn't necessary and was really dumb to control
  29. -Removed the minimap, as it was buggy and clearly needs improvement. If i see enough people asking to put it back i'll do so.
  30. -Changed the van's body color to grey as it resembled a vehicle from another game a little too much
  31. -Changed the wagon's starting and idle sounds
  32. -Changed the B-Body's transmission to manual as the default PhysX automatic transmission kinda sucks
  33. -Added some simple blockout buildings (blockout: 3D "draft" for future reference, like you would first sketch your art and then fill it in)
  34. -Added a nuclear power plant to City
  35. -AI traffic removed as a rewrite is in progress
  36. -Lowered starting times on all vehicles
  37. -Added a small airport (LLIA; Lumiland International Airport) with runways that i totally didn't spend two hours researching on how to properly draw (help i might be into aviation now)
  38. -Made a certain someone appear only if specific conditions on map start are met (easter eggs???? :surprised_face:)
  39. -Added handbrakes to vehicles (by pressing Space). This means you can now "drift" in most vehicles, this excluding the Tractor and Moped (for obvious reasons). The default logic did not include drifting so i had to manually add thrusters and perform some calculations, so now you can skrrrt around every turn!
  40. -Changed speed limits in some places
  41. -Moved the (currently unstable and dumb) police chaser car to the highway as a speed limit there was added
  42. -Updated the museum a bit
  43. -Added a small park to the City
  44. END OF LOG
  45. 0.1.6
  46. -Updated City map
  47. -Added fancy camera effects in vehicles
  48. -All player vehicles now have decors (this includes the interior + gauges)
  49. -Fixed pole hit sound being audible everywhere
  50. -Added Tractor
  51. -Kinda fixed vehicle ignition replication
  52. -Train no longer uses placeholder model
  53. -AI Traffic now has decors (randomised)
  54. -"Added" the Grocery Store
  55. -Added the "PETROL" gas station
  56. -Added barn + gravel road leading to it
  57. -Changed many vehicle sounds
  58. -Things getting stuck in the construction pit will be teleported out (hopefully) (City map)
  59. -Map and gamemode selector added to host menu (maps other than City are currently placeholders, game modes do nothing for now)
  60. -Avatar config should now save
  61. -Complete overhaul of join/host system
  62. -Added Bus (drivable and AI; the AI counterpart is currently unfinished and drives into a pole on map start!)
  63. -Vehicles now copy your avatar when you enter them
  64. -Updated Playermodel
  65. -Moped overhaul (no longer uses starter; now has to get kicked over, to do so look lower left where the kick-starter is and click and hold just like with the ignition on other vehicles)
  66. -Added Mini-Map (currently does not work well in multiplayer; exclusive to City, but as other maps get finished the layout for them will be added; probably will be hidden in gamemodes like hide and seek for obvious reasons)
  67. -Added Fuel System to all vehicles (vehicles can not be refueled at the moment)
  68. -Added B-Body (late 50's car)
  69. -Added trees to City (With LOD to hopefully not fry your PC)
  70. -Removed precomputed lighting from "City" as it didn't fit the style of the game and was quite buggy
  71. END OF LOG
  72. 0.1.5
  73. -Somewhat fixed vehicle replication
  74. -Added roof to player's apartments
  75. -Crouching is now fixed
  76. -Footsteps are FINALLY back (and fixed)
  77. -Pause menu redesign
  78. -Character customisation menu added
  79. -Added the Changelog to the pause menu (moved to the website, here, as of 0.1.7)
  80. -Added death mechanics
  81. -Removed "Yield" from city signposts
  82. -Built precomputed lighting on main level
  83. -Added museum and evil tower
  84. END OF LOG
  85.  
  86. --- PRE-0.1.5 LOGS (AS MUCH AS I REMEMBER THEM) ---
  87. 0.1.4
  88. -Added a lot of other things that i don't remember
  89. -Changed the 968's engine sound
  90. EOL
  91.  
  92. 0.1.3
  93. -Added the Semi
  94. EOL
  95.  
  96. 0.1.2
  97. -Changed the placeholder buildings' textures
  98. -Added the blue 968
  99. EOL
  100.  
  101. 0.1.0-0.1.1
  102. -Added a very simple MP host/join screen as the game wasn't public yet
  103. -Added a drivable vehicle test
  104. -Updated the playermodel (no longes uses the green glow material by default) (not sure)
  105. -Added the Arcade building and the "Run!" functional arcade
  106. -Added the Pause and Settings menus
  107. EOL
  108.  
  109. Prototype 0.0.6
  110. -Removed the "CAR" NPC because i don't own the character and don't want trouble
  111. -Added a simple car physics asset to MAINLEVEL
  112. -Player now starts in the lobby, not the FP template level
  113. EOL
  114.  
  115. Prototype 0.0.5? (could be 0.0.57) (LOST VERSION)
  116. -Added a cat NPC "CAR" with test voicelines
  117. -Simple follow NPC (if i correctly remember it was for testing the UE4 pathfinding and it was the playermodel but chrome, walking mirror lol)
  118. -Added a building (soon to be the players' apartment building)
  119. EOL
  120.  
  121. Prototype 0.0.52
  122. -Barebones multiplayer modified from the FP template
  123. -Maze generator as main map for testing
  124. -Lobby level with hosting/joining
  125. EOL
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