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- OLD PRE-GAMEJOLT UPDATE LOGS (Pre-Alpha 0.1.5-0.1.7):
- 0.1.7
- -Fixed MAJOR weapon desync (i was not aware that clients would not raycast correctly on any other remote or the server because the camera does not replicate for some reason)
- -Added the Chat system (Enter key) (with or without profanity filter; some things will still be censored, if you find a bypass PLEASE report it)
- -Finally fixed crosshairs
- -Added swimming mechanics
- -Added a lake to "City" (CURRENTLY HAS A BUG WHERE NEAR THE LAKE THE SCREEN MAY FLASH WHITE OR BLACK)
- -Changed fonts in some places
- -Most of the Make Server properties work now (removing AI traffic, removing player vehicles, removing friendly fire etc.)
- -Finished the settings menu; Video Resolution replaced with percent scale, scalability settings (anti-aliasing, shadows, texture quality etc) added, FPS cap slider added (0 (Uncapped)-240 FPS; 60FPS recommended) as well as a VSync switch
- -Added viewmodel sway when walking and falling
- -Added experimental third person mode (for the player character) (TESTING PURPOSES ONLY, PROBABLY WILL GET REMOVED)
- -Changelog moved here to this page for simplicity's sake
- -Fixed a bug where entering vehicles while holding weapons would cause the driver's arms to go invisible
- -Fixed breakable glass (it actually breaks now) and added glass windows to the gas station
- -Added rev limiters to vehicles
- -Finally fixed vehicle ignition replication (this means clients can now start vehicles too!)
- -Added loading screens
- -Made the playermodel's head and torso look up and down based on camera rotation (this system existed since 0.1.1 but has been disabled because i couldn't get it to replicate. Now it works fine)
- -Updated death system; players now ragdoll upon death and then respawn (NOTE: as of right now, when you die you're supposed to be able to look around your ragdoll in TP, but apparently UE4 says hell naw to my excellent blueprint code, so it may or may not work)
- -Reworked a bunch of stuff on this website
- -Added a start-up screen
- -Added animated wheels to vehicles (this needed model updating so that, too) with rims and hubcaps
- -Changed the city's ambience (+ added ambience inside buildings)
- -Made the Leave button in the pause menu work (NOTE: currently causes extremely weird side effects; as of now Alt+F4 is recommended, or a game restart; however, this might not be an issue at all because i was testing this in the editor, where both my server and client ran basically in the same process)
- -Added the ability to zoom with RMB to vehicles
- -Removed the drivable bus as it wasn't necessary and was really dumb to control
- -Removed the minimap, as it was buggy and clearly needs improvement. If i see enough people asking to put it back i'll do so.
- -Changed the van's body color to grey as it resembled a vehicle from another game a little too much
- -Changed the wagon's starting and idle sounds
- -Changed the B-Body's transmission to manual as the default PhysX automatic transmission kinda sucks
- -Added some simple blockout buildings (blockout: 3D "draft" for future reference, like you would first sketch your art and then fill it in)
- -Added a nuclear power plant to City
- -AI traffic removed as a rewrite is in progress
- -Lowered starting times on all vehicles
- -Added a small airport (LLIA; Lumiland International Airport) with runways that i totally didn't spend two hours researching on how to properly draw (help i might be into aviation now)
- -Made a certain someone appear only if specific conditions on map start are met (easter eggs???? :surprised_face:)
- -Added handbrakes to vehicles (by pressing Space). This means you can now "drift" in most vehicles, this excluding the Tractor and Moped (for obvious reasons). The default logic did not include drifting so i had to manually add thrusters and perform some calculations, so now you can skrrrt around every turn!
- -Changed speed limits in some places
- -Moved the (currently unstable and dumb) police chaser car to the highway as a speed limit there was added
- -Updated the museum a bit
- -Added a small park to the City
- END OF LOG
- 0.1.6
- -Updated City map
- -Added fancy camera effects in vehicles
- -All player vehicles now have decors (this includes the interior + gauges)
- -Fixed pole hit sound being audible everywhere
- -Added Tractor
- -Kinda fixed vehicle ignition replication
- -Train no longer uses placeholder model
- -AI Traffic now has decors (randomised)
- -"Added" the Grocery Store
- -Added the "PETROL" gas station
- -Added barn + gravel road leading to it
- -Changed many vehicle sounds
- -Things getting stuck in the construction pit will be teleported out (hopefully) (City map)
- -Map and gamemode selector added to host menu (maps other than City are currently placeholders, game modes do nothing for now)
- -Avatar config should now save
- -Complete overhaul of join/host system
- -Added Bus (drivable and AI; the AI counterpart is currently unfinished and drives into a pole on map start!)
- -Vehicles now copy your avatar when you enter them
- -Updated Playermodel
- -Moped overhaul (no longer uses starter; now has to get kicked over, to do so look lower left where the kick-starter is and click and hold just like with the ignition on other vehicles)
- -Added Mini-Map (currently does not work well in multiplayer; exclusive to City, but as other maps get finished the layout for them will be added; probably will be hidden in gamemodes like hide and seek for obvious reasons)
- -Added Fuel System to all vehicles (vehicles can not be refueled at the moment)
- -Added B-Body (late 50's car)
- -Added trees to City (With LOD to hopefully not fry your PC)
- -Removed precomputed lighting from "City" as it didn't fit the style of the game and was quite buggy
- END OF LOG
- 0.1.5
- -Somewhat fixed vehicle replication
- -Added roof to player's apartments
- -Crouching is now fixed
- -Footsteps are FINALLY back (and fixed)
- -Pause menu redesign
- -Character customisation menu added
- -Added the Changelog to the pause menu (moved to the website, here, as of 0.1.7)
- -Added death mechanics
- -Removed "Yield" from city signposts
- -Built precomputed lighting on main level
- -Added museum and evil tower
- END OF LOG
- --- PRE-0.1.5 LOGS (AS MUCH AS I REMEMBER THEM) ---
- 0.1.4
- -Added a lot of other things that i don't remember
- -Changed the 968's engine sound
- EOL
- 0.1.3
- -Added the Semi
- EOL
- 0.1.2
- -Changed the placeholder buildings' textures
- -Added the blue 968
- EOL
- 0.1.0-0.1.1
- -Added a very simple MP host/join screen as the game wasn't public yet
- -Added a drivable vehicle test
- -Updated the playermodel (no longes uses the green glow material by default) (not sure)
- -Added the Arcade building and the "Run!" functional arcade
- -Added the Pause and Settings menus
- EOL
- Prototype 0.0.6
- -Removed the "CAR" NPC because i don't own the character and don't want trouble
- -Added a simple car physics asset to MAINLEVEL
- -Player now starts in the lobby, not the FP template level
- EOL
- Prototype 0.0.5? (could be 0.0.57) (LOST VERSION)
- -Added a cat NPC "CAR" with test voicelines
- -Simple follow NPC (if i correctly remember it was for testing the UE4 pathfinding and it was the playermodel but chrome, walking mirror lol)
- -Added a building (soon to be the players' apartment building)
- EOL
- Prototype 0.0.52
- -Barebones multiplayer modified from the FP template
- -Maze generator as main map for testing
- -Lobby level with hosting/joining
- EOL
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