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- #
- # Plugin by fergydanny (dnyferguson), check out my other resources at https://www.spigotmc.org/resources/authors/fergydanny.25236/
- # You can find the mob types at https://pastebin.com/fmtVpCeq (1.13) or
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html (1.14+)
- #
- #
- # GLOBAL
- #
- # Change the mob name color in the item name
- mob-name-color: '&e'
- # You can set the lore to anything you want as the plugin does not use it for its functioning.
- lore:
- - '&aPlace this down for'
- - '&aa %mob% Spawner.'
- # Enable or disable having a lore.
- enable-lore: false
- # Prevent players from renaming spawners in anvils? This prevents them from changing their types!
- prevent-anvil: true
- prevent-anvil-message: '&cSorry, you can''t rename spawners!'
- # Enable or disable compatibility mode. This checks for version 1 of this plugin's lore
- # when placing a spawner to ensure existing spawners work as intended.
- enable-compatibility: true
- # Blacklist worlds you want this plugin to ignore when it comes to mining and changing spawners.
- blacklisted-worlds:
- - 'shop'
- blacklisted-message: '&cThat is not allowed in this world!'
- # Whether or not to log (to console) spawner placement
- log: false
- #
- # SPAWNERGIVE COMMAND (/spawnergive <player> <type> <amount>)
- #
- spawnergive:
- # Require the permission "mineablespawners.give" to give players spawners.
- require-permission: true
- # The message if a user doesn't have the permission for the above
- no-permission: '&cYou don''t have permission to give spawners!'
- # What should be shown when the command is failed?
- wrong-command: '&cWrong syntax, use /spawnergive <player> <type> <amount>'
- # The message for when the specified player does not exist.
- no-exists: '&cThe player you specified does not exist.'
- # The message if the amount specified is wrong
- wrong-amount: '&cThe amount you specified is invalid.'
- # Message if inventory is full and drop is cancelled
- inventory-full: '&cYour inventory is full! Please make space before mining this spawner.'
- # Invalid mob type message, placeholders available: %mobs% (list of available mobs)
- invalid-type: '&cInvalid type specified. Available types: &7%mobs%'
- # Set the success messages. placeholders available: %mob%, %amount%, %target%
- success-sender: '&aYou have successfully sent %amount%x %mob% Spawners to %target%!'
- success-target: '&aYou have received %amount%x %mob% Spawners!'
- #
- # SPAWNER COMMAND (/spawner <type>)
- #
- spawner:
- # Require the permission "mineablespawners.spawner" to set a spawner by looking at it.
- require-permission: true
- # The message if a user doesn't have the permission for the above
- no-permission: '&cYou don''t have permission to change spawner types!'
- # What should be shown when the command is failed?
- wrong-command: '&cWrong syntax, use /spawner <type>'
- # Require individual mob perm? format: "mineablespawners.spawner.<type>", for example "mineablespawners.spawner.cow"
- require-individual-permission: true
- # No perm message for the above
- no-individual-permission: '&cYou don''t have permission to change to that mob type!'
- # Message when the player is not looking at a spawner
- not-looking-at-spawner: '&cYou need to be looking at a spawner to use this command.'
- # Set the success message, placeholders available: %from% (initial mob type), %to% (new mob type)
- success: '&aYou have successfully changed the spawner from %from% to %to%!'
- # Invalid mob type message, placeholders available: %mobs% (list of available mobs)
- invalid-type: '&cInvalid type specified. Available types: &7%mobs%'
- # Set the message for when a player attempts to set a spawner to a type it already is
- already-this-type: '&cThe spawner is already of that type!'
- #
- # SPAWNER MINING
- #
- mining:
- # Require the permission "mineablespawners.break" to mine a spawner
- require-permission: true
- # The message if a user doesn't have the permission for the above
- no-permission: '&cYou don''t have permission to mine this spawner!'
- # Does the player need silk touch? If true, you can give the permission "mineablespawners.nosilk" to bypass this check.
- require-silktouch: true
- # Message if a user doesn't have silk
- no-silktouch: '&cYou need silk touch to mine this spawner!'
- # Cancel exp drop? Spawners usually drop exp when broken, it is recommended to keep this false.
- drop-exp: true
- # Should the spawner instantly appear in their inventory instead of being dropped on the ground?
- drop-in-inventory: true
- # Message if inventory is full and drop is cancelled
- inventory-full: '&cYour inventory is full! Please make space before mining this spawner.'
- # Should the spawner simply break (like vanilla) if a player doesn't meet one of the requirements?
- still-break: true
- # Message when it breaks because they dont meet a requirement
- still-break-message: ''
- # Set a percent change to drop, from 0.00 (0%) to 1.00 (100%)
- drop-chance: 1.0
- #
- # SPAWN EGGS
- #
- eggs:
- # Require the permission "mineablespawners.eggchange" to change a spawner's type using eggs.
- require-permission: true
- # If the above is true and the player does not have permission, send them this message:
- no-permission: '&cChanging spawner types with spawn eggs is disabled on this server.'
- # Require individual mob perm? format: "mineablespawners.eggchange.<type>", for example "mineablespawners.eggchange.cow"
- require-individual-permission: true
- # No perm message for the above
- no-individual-permission: '&cYou don''t have permission to change to that mob type!'
- # Set the success message, placeholders available: %from% (initial mob type), %to% (new mob type)
- success: '&aYou have successfully changed the spawner from %from% to %to%!'
- # Set the message for when a player attempts to set a spawner to a type it already is
- already-this-type: '&cThe spawner is already of that type!'
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