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- Item ID list
- Created by
- Shplink
- https://www.nexusmods.com/theouterworlds/users/2498254
- https://www.nexusmods.com/theouterworlds/mods/35
- AddCurrency <amount> 1 - adds amount of currency to your inventory
- AddItemDebug
- CONSUMABLES
- MagPicks = ElectromagneticLockpick
- Bypass Shunt = Bypass_Kit
- Armor Parts = ArmorPart
- Weapon Parts = WeaponPart
- Light Ammo = Light_Standard_Ammo
- Heavy Ammo = Heavy_Standard_Ammo
- Energy Cell = ECell_Standard_Ammo
- Adreno = Drug_SC_Adreno
- Adreno-time = Drug_SC_Adrenastim
- Immunosol = Drug_Cleo_Immunosol
- Dervish Mist = Drug_SC_DervishMist
- Lubrinesine Spray = Drug_Cleo_LubrinesineSpray
- Level Head = Drug_Cleo_LevelHead
- Spacer’s Chaw = Smoke_SpacersChoice_Chaw
- Ambidextrine = Drug_SC_Ambidextrine
- Peg Pills = Drug_SC_PepPills
- Nico-Pad = Smoke_SC_NicoPad
- Spacer’s Corona = Smoke_SC_SpacersCorona
- Skin Tough Salve = Drug_SC_SkinTufSalve
- Metallisys Gel = Drug_Cleo_MetallisysGel
- Auntie Biotics Inhalant = Drug_Cleo_AuntieBioticsInhalant
- Olli Ollie Toxifree = Drug_SC_OllieOllieToxifree
- Energizing Ointment = Drug_Cleo_EnergizingOintment
- Facial Masque Skin Crème = Drug_Cleo_MasqueSkinCreme
- Focusitol Capsule = Drug_SC_FocusitolCapsule
- Hardineram Elixer = Drug_SC_HardineramElixir
- Stimu-lotion = Drug_SC_StimuLotion
- Verity’s Breath Inhalant = Drug_Cleo_VeritysBreathInhalant
- MODS
- Mod
- RangedMod_Sight_Range - Extend-O-Sight
- RangedMod_Sight_Scope - Super Scoper 2000
- RangedMod_Sight_PostResistance - Exact-O-Sight
- RangedMod_Sight_Aim - Gyro Sight
- RangedMod_Magazine_ShockDamage - Mag-2-Zap (Shock)
- RangedMod_Magazine_NRayDamage- Mag-2-Ray (N-Ray)
- RangedMod_Magazine_MagSize- Mag-Num
- RangedMod_Magazine_EnergyDamage - Mag-2-Power(Plasma)
- RangedMod_Barrel_Stagger - FunTimes Barrel
- RangedMod_Barrel_CritDamage - FunTimes Barrel
- RangedMod_Barrel_Silencer - Whisper Quiet Muzzler
- RangedMod_Barrel_RateOfFire - SpeedyMate Barrel
- RangedMod_Barrel_Accuracy - Sure N' Straight Barrel
- MeleeMod_Grip_Toughness - SureGrip
- MeleeMod_Grip_OnHitSpellChance - Soft Speaker
- MeleeMod_Grip_CritChance - PowerGrip
- MeleeMod_Grip_Atk_Speed - SpeedGrip
- MeleeMod_Atk_ShockDamage - Mr. Zap
- MeleeMod_Atk_PwrAtkDmg - Mr. Ouch
- MeleeMod_Atk_PlasmaDamage - Mr. Power
- MeleeMod_Atk_NRayDamage - Mr. N
- MeleeMod_ATK_CorrodeDamage - Mr. Acid
- ArmorMod_Utility_VisualNoStat - Factory Stock Utility Mod
- ArmorMod_Utility_SprintSTACost - Backpack
- ArmorMod_Utility_NoiseReduction - Nightingale Step
- ArmorMod_Utility_Movement - Geographic Scanner
- ArmorMod_Utility_KnockedDownDuration - Leaper Injectors
- ArmorMod_Skill_ThugKit_T2 - Thug Kit
- ArmorMod_Skill_TechKit - Tech Kit
- ArmorMod_Skill_SilverTongue_T2 - Silver Tongue Kit
- ArmorMod_Skill_HunterKit_T2 - Hunter Kit
- ArmorMod_Gadget_SkelAdrenoStim - Skeletal-Muscular Adreno Stimulator
- ArmorMod_Gadget_ReactShield - Reactive Kinematic Shield Projector
- ArmorMod_Gadget_ElectroCharge - Electro-Charged Surface
- ArmorMod_Gadget_ChronoField - Chrono-Field Aggregator
- ArmorMod_Armor_Shock_T2 - Grounded
- ArmorMod_Armor_Physical_T2 - Toughened
- ArmorMod_Armor_NRay_T2 - Laminated
- ArmorMod_Armor_Energy_T2 - Insulated
- ArmorMod_Armor_Corrosion_T2 - Anodized
- ARMOR
- AdjutantOutfit – Board Uniform, Adjunt
- ChairmanOutfit – Chief Executive Suit
- EllieOutfit – Streetwear, Fancy
- FelixOutfit – Streetwear, Basic
- HermitOutfit – Hermit Outfit
- LucasTennysonOutfit – Colony Ship Uniform
- NyokaOutfit – Hiking Guir, Quilted
- ParvatiDateOutfit – Fancy Evening Wear
- ParvatiOutfit – Mechanics Overalls
- PhineasOutfit – Laboratory Outfit, Extra Fancy
- TA_0202_Uni_CelesteSuit_Chimaera – Chimaera
- VicarDreamOutfit – Vestments, Blue with piping
- Prison_01 – Inmate Uniform Style T
- Prison_02 – Plated Prisoner’s Jumpsuit
- Prison_03 – Reinformced Prisoner’s Jumpsuit
- SmugglerOutfit – Leather Gear, Causal
- Spacer_01_Var1 (Through Var 6) – Leather Gear, Business
- Spacer_02_Var1 (Through Var 6)– Water resistant wear, casual
- Spacer_03_Var1 (Through Var 6) – Mixed Use Outfit
- Spacer_04_Var1 (Through Var 6) – Work Gear, Farm Friendly
- Spacer_05_Var1 (Through Var 6) – Day Wear, Option 1
- Spacer_05_Var5_Uni_Scy_SafecrackersJacket – Safecrackers Jacket
- Spacer_06_Var1 (Through Var 6) – Day Wear, Option 2
- Spacer_07_Var1 (Through Var 6) – Work Vest, Style 7
- Townie_01_Var1 (Through Var 6)– Light Work Gear, Grade 1
- Townie_02_Var1 (Through Var 6)– Light Work Gear, Grade 2
- Townie_03_Var1 (Through Var 6) – Medium Work Gear, Grade 1
- Townie_04_Var1 (Through Var 6)– Light Work Gear, Grade 3
- Townie_05_Var1 (Through Var 6) – Medium Work Gear, Grade 2
- Townie_Butcher – Butcher’s Outfit
- TownLeader – Business Formal Tweed
- Worker_01_Var1 (Through Var 5) – Worker’s Outfit
- Armor_CorpTacOrdTech_Uni_RaptidonHander – Raptidon’s Handler’s
- Armor_CorpTrooper_Cleo_T1 – Standard Troop Armor
- Armor_CorpCommander_Cleo_Phy_T1 – Advanced Defensive
- Armor_CorpRecruit_Cleo_Phy_T1 – Riot Control Armor
- Armor_CorpRecruit_Cleo_Phy_T2 – Riot Control Armor Gold
- Armor_CorpTacOrdTech_Cleo_Phy_T1 – Ordnance Control Armor
- Armor_CorpTacOrdTech_Cleo_Phy_T2 – Ordnance Control Armor Gold
- Armor_CorpTrooper_Cleo_Phy_T1 – Standard Troop Armor
- Armor_CorpTrooper_Cleo_Phy_T2 – Standard Troop Armor Gold
- Armor_CorpUnitCommander_Cleo_Phy_T1 – Elite Troop Armor
- Armor_CorpUnitCommander_Cleo_Phy_T2 – Elite Troop Armor Gold
- Armor_CryoSuit – Hybernation Suit
- Armor_DissAgitator_Phy_T1 – Dur-A-Bull Guards
- Armor_DissInsurgent_Phy_T1 – Leaded Armor
- Armor_DissRevolutionary_Phy_T1 (&T2 – Heavy Construction Gear
- Armor_DissRevolutionary_Uni_Mon1 – Iconclast Apostle Armor
- Armor_DissRioter_Phy_T1 – Anti Riot Gear
- Armor_DregLookout_Phy_T1 (&T2) – Cobbled Exo Suit
- Armor_DregLookout_Uni_Mon1 – Marauder Survivalist
- Armor_DregRingLeader_Phy_T1 – Retrofitted Heavy Power armor
- Armor_DregThug_Phy_T1 – Makeshift low pressure
- Armor_DregVandal_Phy_T1 – Rebuilt Mining Gear
- Armor_SublightSmuggler_T1 (&T2) – Protective Clothing w/ safety Harness
- Armor_SublightSmuggler_VicePresident – Sublight VP Armor
- Doctor – Lab Outfit
- LabWorkerOutfit – Lab Outfit
- LabWorkerOutfit_Uni_Ros_ResearchersScrubs – Researcher’s Scrubs
- HELMETS
- HeadGear_Prison_Hat – Prison Hat
- HeadGear_Prison_Mask – Prisoner’s Facial
- Spacer_Eyewear_Uni_WeldersGoggles – Welding Goggles
- Spacer_Helmet_01 – Mark 7 Cranial Protector
- Spacer_Helmet_02 – Low Pressure Helm
- Spacer_Helmet_03 – Vac Helm
- Spacer_Helmet_03_Uni_Mon1 – Sublight Contractor Helmet
- Spacer_Helmet_04 – Enclosed Padded Helm
- Spacer_Helmet_05 – Padded Helm
- Spacer_Mardet_Helmet – Mardet Helmet
- TownLeader_Hat_UNI_BloodyHat – Reed’s Hat
- TownLeader_Hat – Bowler, Business Formal
- Helmet_CorpCommander_Base – Advanced Defensive Helmet (*Cheat Helmet)
- Helmet_CorpCommander_Cleo_Phy_T1 – Elite Troop Armor
- Helmet_CorpRecruit_Cleo_Phy_T1 (&T2) – Riot Control Helmet
- Helmet_CorpTacOrdTech_Cleo_Phy_T1 (&T2) – Ordinance Control
- Helmet_CorpTrooper_Cleo_Phy_T1 (&T2) – Standard Troop Helmet
- Helmet_CorpUnitCommander_Cleo_Phy_T1 (&T2)– Advanced Defensive Helmet
- Helmet_CorpRecruit_CP_Phy_T1 (&T2) – Riot Control Helmet
- Helmet_CorpTacOrdTech_CP_Phy_T1 (&T2) – Ordnance Control
- Helmet_CorpTrooper_CP_Phy_T1 (&T2)– Standard Troop Helmet
- Helmet_CorpUnitCommander_CP_Phy_T1 (&T2) – Advanced Defensive Helmet
- Helmet_CorpRecruit_MSI_Phy_T1 (&T2) – Riot Control Helmet
- Helmet_CorpTacOrdTech_MSI_Phy_T1 – Ordinance Control
- Helmet_CorpTrooper_MSI_Phy_T1 – Standard Troop Helmet
- Helmet_CorpUnitCommander_MSI_Phy_T1 – Advanced Defensive Helmet Helmet_CorpUnitCommander_MSI_Uni_Mon1 – MSI Elite Helmet
- Helmet_CorpRecruit_Rizzo_Phy_T1 (&T2) – Riot Control Helmet
- Helmet_CorpRecruit_Rizzo_Uni_Mon1 – Purpleberry Police Helmet
- Helmet_CorpTacOrdTech_Rizzo_Phy_T1 – Ordinance Control Helmet
- Helmet_CorpTrooper_Rizzo_Phy_T1 (&T2) – Standard Troop Helmet
- Helmet_CorpUnitCommander_Rizzo_Phy_T1 (&T2)– Advanced Defensive Helmet
- Helmet_CorpUnitCommander_Rizzo_Uni_Mon1 – SugarOps Helmet
- Helmet_CorpRecruit_SC_Phy_T1 – Riot Control Helmet
- Helmet_CorpTacOrdTech_SC_Phy_T1 – Ordinance Control Helmet
- Helmet_CorpTrooper_SC_Phy_T1 – Standard Troop Helmet
- Helmet_CorpUnitCommander_SC_Phy_T1 – Advanced Defensive Helmet
- Helmet_CorpUnitCommander_UDL_T2 – Advanced Defensive Helmet
- Helmet_CorpUnitCommander_UDL_Uni_Byz_NightfallHelm – Nightfall Squad Helmet
- Helmet_CorpRecruit_UDL_Phy_T1 (&T2) – Riot Control Helmet
- Helmet_CorpTacOrdTech_UDL_Phy_T1 (&T2) – Ordinance Control
- Helmet_CorpTrooper_UDL_Phy_T1 (&T2) – Standard Troop Helmet
- Helmet_CorpUnitCommander_UDL_Phy_T1 (&T2) – Advanced Defensive Helmet
- Helmet_CryoSuit – Hibernation Helmet
- Helmet_DissAgitator_Phy_T1 – Heavy Grade Face Mask
- Helmet_DissInsurgent_Phy_T1 – Leather Helm w/ goggles
- Helmet_DissRevolutionary_Phy_T1 – Full Cranial Helmet
- Helmet_DissRevolutionary_Uni_Mon1 – Iconclast Apostle Helmet
- Helmet_DissRioter_Phy_T1 – Vented Mark 3 Helmet
- Helmet_DregLookout_Base – Reconditioned Exo Helmet
- Helmet_DregLookout_Phy_T1 (&T2) – Reconditioned Exo Helmet
- Helmet_DregLookout_Uni_Mon1 – Marauder Survivalist Helmet
- Helmet_DregRingLeader_Phy_T1 – Overhauled Power Helmet
- Helmet_DregThug_Phy_T1 – Patched Low Pressure Helmet
- Helmet_DregVandal_Phy_T1 – Piecemeal Mining Helmet
- HeadGear_BeanieThin_Var1 (Through Var 5) – Beanie, Lightweight
- HeadGear_BeanieWide_Var1 (Through Var 5) – Beanie, Thick
- HeadGear_BillCapA_Var01 (Through Var 5) – Cap, billed, Style A
- HeadGear_BillCapB_Var01 (Through Var 5) – Cap, billed, Style B
- HeadGear_Chef_Var01 – Chef Hat, Tall
- HeadGear_Chef_Var02 – Chef Hat, Tall
- HeadGear_Cowboy_Hunter – Hat, wide brimmed (Cowboy Hat)
- HeadGear_Cowboy_Hunter_Uni_CertifiedExplorer – Certified Explorer’s Hat
- HeadGear_Cowboy_Rope_Var01 (Through Var 5) – Hat, wide brimmed (Cowboy Hat)
- HeadGear_Cowboy_Strap_Var01 (Through Var 5) – Hat, wide brimmed (Cowboy Hat)
- HeadGear_Cowboy_Var01 (Through Var 5) – Hat, wide brimmed (Cowboy Hat)
- HeadGear_EyePatch_Var01 (Through Var 5) – Eye Covering
- HeadGear_EyePatch_Var02_Uni_Mon1 – Hemlock’s Eyepatch
- HeadGear_Fascinator – The Dutchess
- HeadGear_HalfMoonGlasses – The Profressor (Half Lenses)
- HeadGear_Iconoclast – Folded Cap w/ ear flaps
- HeadGear_MiningHat_Var01 (Through Var 5)– Mining Helmet Grade 1
- HeadGear_MiningLightHat_Var01 - (Through Var 5)– Mining Helmet Grade 1 w/ light
- HeadGear_MoonMan – Moonman Helmet
- HeadGear_MoonMan_Uni_DefectiveMoon – Defective Moonman helmet
- HeadGear_NoVisuals – Moonman helmet w/ 0 Armor
- HeadGear_OvalGlasses – The Manager
- HeadGear_OvalSunGlasses – The Manager
- HeadGear_RoundGlasses – The Musician
- HeadGear_RoundSunGlasses – The Musician
- HeadGear_TopHat_Var01 – The Oxinanion
- HeadGear_TopHat_Var02 – The Oxinanion
- HeadGear_TopHat_Var01_Uni_Mon1 – A Nice Hat
- HeadGear_VeiledTopHat_Var01 (&V2) - The Oxinanion
- HeadGear_WrapGlasses – The Aviator
- HeadGear_WrapSunGlasses – The Aviator
- Helmet_Doctor – Reinforced Headwear
- LabWorkerEyewear – Precision Spectrum
- LabWorkerHeadgear – Lab Protective Monocle
- LabWorkerHeadgear_Uni_Scy_ResearchersMask – Researcher’s Mask
- WEAPONS
- Joch_BolterPistol_Weapon_T1 – Bolter Pistol
- Joch_BolterPistol_Weapon_T2 – Bolter Pistol 2.0
- Joch_BolterPistol_Weapon_UNI_Byz_TheNegotiator – The Negotiator
- SC_LightPistol_Uni_Mon1 – MSI Light Pistol
- SC_LightPistol_Weapon_T1 – Light Pistol
- SC_LightPistol_Weapon_T2 – Light Pistol Mark 2
- TL_AutoMagPistol_Uni_Scy_IrionsFlintlock – Irion’s Flintlock
- TL_AutoMagPistol_Weapon_EllieCalledShot – Automag Pistol
- TL_AutoMagPistol_Weapon_T1 – Automag Pistol
- TL_AutoMagPistol_Weapon_T2 – Automag Pistol Ultra
- Ham_TheVermin_Uni_Byz_Exterminator – The Exterminator
- Ham_TheVermin_Weapon_T1 – The Vermin
- Ham_TheVermin_Weapon_T2 – The Vermin 2
- SC_Revolver_Uni_EV1_Fiver – Fiver
- SC_Revolver_Uni_Mon1 – Iconclast Revolver
- SC_Revolver_Weapon_T1 – Revolver
- SC_Revolver_Weapon_T2 – Revolver Mk 2
- SC_LightPistol_Uni_GB_SalvagersHelper_C – Salvager’s Helper
- Cleo_Phlogisynchotron_Weapon_T – Ulti-Nature
- FORCE_Phlogisynchotron_Weapon_T1 – Ultimatum
- Joch_Phlogisynchotron_Weapon_T1 – Ultimate Bolter
- Joch_Phlogisynchotron_Weapon_T2 – Ultimate Bolter 2.0
- S_ShrinkGun_Weapon_Base – Shrink Ray
- Robot_Companion_Corrosive – Corrosive Washer
- Joch_Flamethrower_Uni_Mon1 – MSI Saltuna Searer
- Joch_Flamethrower_Weapon_T1 – Flamethrower
- Joch_Flamethrower_Weapon_T2 – Flamethrower Mk 2.0
- TL_TeslaCannon_Uni_GB_Montag – Montag
- TL_TeslaCannon_Weapon_T1 – Shock Cannon
- TL_TeslaCannon_Weapon_T2 – Shock Cannon Ultra
- Ham_GrenadeLauncher_Uni_RW_AnarchistsCookbook – Anarchist’s Cookbook
- Ham_GrenadeLauncher_Weapon_T1 – Grenade Launcher
- Ham_GrenadeLauncher_Weapon_T2 – Grenade Launcher 2
- Joch_PlasmaLauncher_Uni_Mon1 – Purpleberry Launch
- Joch_PlasmaLauncher_Weapon_T1 – Plasma Launcher
- Joch_PlasmaLauncher_Weapon_T2 – Plasma Launcher 2.0
- Ham_HMG_Uni_Mon1 – Rapti-don’t
- Ham_HMG_Weapon_T1 – Heavy Machine Gun
- Ham_HMG_Weapon_T2 – Heavy Machine Gun 2
- SC_LightMachineGun_Uni_Mon_GoodWord – The Good Word
- SC_LightMachineGun_Weapon_NyokaCS – Light Machine Gun
- SC_LightMachineGun_Weapon_T1 – Light Machine Gun
- SC_LightMachineGun_Weapon_T2 – Light Machine Gun Mk2
- SC_LightMachineGun_Weapon_Uni_EV_OlReliable – Ol’ Reliable
- Ham_DeadEyeAR_Uni_Byz_WidowerMaker – Pink Slip
- Ham_DeadEyeAR_Uni_Mon1 – Sublight Sniper Rifle
- Ham_DeadEyeAR_Weapon_T1 – Deadeye Assault Rifle
- Ham_DeadEyeAR_Weapon_T2 – Deadeye Assault Rifle Mk2
- SC_LightAssaultRifle_Uni_EV1_Bursty – Bursty
- SC_LightAssaultRifle_Uni_PhinsPhorce – Phin’s Phorce
- SC_LightAssaultRifle_Weapon_T1 – Light Assault Rifle
- SC_LightAssaultRifle_Weapon_T2 – Light Assault Rifle Mk2
- TL_AssaultRifle_Uni_Mon1 – Iconclast Assault Rifle
- TL_AssaultRifle_UNI_Thunder – Thunder
- TL_AssaultRifle_Weapon_T1 – Assault Rifle
- TL_AssaultRifle_Weapon_T2 – Assault Rifle Ultra
- TL_HuntingRifle_Weapon_EV1 – Long Ranger
- TL_Weapon_HuntingRifle_T1 – Hunting Rifle
- TL_Weapon_HuntingRifle_T2 – Hunting Rifle Ultra
- Ham_FlechetteGun_Uni_EuthenasiaKit – Euthenasia Kit
- Ham_FlechetteGun_Uni_Mon1 – MSI Shotgun
- Ham_FlechetteGun_Weapon_T1 – Tactical Shotgun
- Ham_FlechetteGun_Weapon_T2 – Tactical Shotgun II
- SC_SawedOffFlechette_Uni_EV1_Peacekeeper – Peacekeeper
- SC_SawedOffFlechette_Weapon_T1 – Sawed off shotgun
- SC_SawedOffFlechette_Weapon_T2 – Sawed off Shotgun Mk2
- SC_SawedOff_Weapon_MaxCalledShot – Sawed off shotgun
- Joch_PlasmaRifle_Uni_Byz_PauperPopper – Pauper Popper
- Joch_PlasmaRifle_Uni_Mon1 – MSI Plasma Rifle
- Joch_PlasmaRifle_Weapon_T1 – Plasma Rifle
- Joch_PlasmaRifle_Weapon_T2 – Plasma Rifle 2.0
- TL_PlasmaCarbine_Uni_Mon1 – Anti-manti ray
- TL_PlasmaCarbine_Weapon_T1 -Plasma Carbine
- TL_PlasmaCarbine_Weapon_T2 – Plasma Carbine Ultra
- Unk_DERPGun_Weapon_Base – Mind Control Ray
- AB_InfernoScythe_Uni_Mon1 – The Candy Cane
- AB_InfernoScythe_Weapon_T1 – Inferno Scythe
- AB_InfernoScythe_Weapon_T2 – Inferno Scythe Gold
- AB_PulseHammer_Uni_Mon1 – The hammer of Olympus
- AB_PulseHammer_Weapon_T1 – Pulse Hammer
- AB_PulseHammer_Weapon_T2 – Pulse Hammer Gold
- H_PrismaticHammer_Weapon_Base – Prismatic Hammer
- Imp_Axe_Weapon – Axe
- Imp_Pickaxe_Weapon – Pickaxe
- Imp_Shovel_Weapon – Shovel
- SC_TelescopingStaff_Uni_Mon1 – Soft Speaker
- SC_TelescopingStaff_Weapon_T1 – Telescoping Staff
- SC_TelescopingStaff_Weapon_T2 – Telescoping Staff Mk2
- SC_TripBlade_Weapon_EV1 – Blad of stick
- SC_TripBlade_Weapon_T1 – Trip blade
- SC_TripBlade_Weapon_T2 – Trip blade Mk2
- TL_SecurityBlade_Uni_Byz_Latinus – Latinus
- TL_SecurityBlade_Weapon_T1 – Security Blade
- TL_SecurityBlade_Weapon_T2 – Security Blade Ultra
- TL_TremorCleaver_Uni_EV_LandingPadCutter – Landing Pad Cutter
- TL_TremorCleaver_Uni_Mon1 – Iconclast Cleaver
- TL_TremorCleaver_Weapon_T1 – Tremor Cleaver
- TL_TremorCleaver_Weapon_T2 – Tremor Cleaver Ultra
- Imp_TossballStick_Uni_Rose_RaptiProd – Rapti-prod
- Imp_TossballStick_Weapon_T1 – Tossball stick
- Imp_TossballStick_Weapon_T2 – Pro Tossball stick
- AB_OfficersSpine_Uni_Mon1 – Supper time
- AB_OfficersSpine_Weapon_T1 – Officer’s Spine
- AB_OfficersSpine_Weapon_T2 – Officer’s Spine gold
- AB_PlasmaCutter_Uni_Byz_IonizedPaperKnife – Ionized Paper Knife
- AB_PlasmaCutter_Uni_Mon1 – Sublight Plasma knife
- AB_PlasmaCutter_Weapon_T1 – Plasma Cutter
- AB_PlasmaCutter_Weapon_T2 – Plasma Cutter Gold
- Imp_ClawRake_Weapon – Claw Rake
- Imp_Hatchet_Weapon – Hatchet
- Imp_Shears_Weapon – Shears
- Imp_Shears_Weapon_UNI_BloodyShears – Adelaide’s Gardening Shears
- Imp_Spade_Weapon – Spade
- SC_ImpactHammer_Uni_Maxwell – Maxwell
- SC_ImpactHammer_Weapon_ParvatiCS – Impact Hammer
- SC_ImpactHammer_Weapon_T1 – Impact Hammer
- SC_ImpactHammer_Weapon_T2 – Impact Hammer Mk2
- SC_SentrySabre_Dreg_Only – Sentry Sabre
- SC_SentrySabre_Uni_Mon1 – Clive’s Cleaver
- SC_SentrySabre_Weapon_T1 – Sentry Sabre
- SC_SentrySabre_Weapon_T2 – Sentry Sabre Mk2
- TL_StunBaton_Weapon_EV1 – Shock-stick
- TL_StunBaton_Weapon_T1 – Stun Baton
- TL_StunBaton_Weapon_T2 – Stun Baton Ultra
- TL_VortexMace_Uni_Scy_Silencer – Silencer
- TL_VortexMace_Weapon_T1 – Vortex Mace
- TL_VortexMace_Weapon_T2 – Vortex Mace Ultra
- Imp_TossballBlocker_Uni_PrimalTamerBaton – Primal Tamer’s Baton
- Imp_TossballBlocker_Weapon_T1 – Tossball blocker
- Imp_TossballBlocker_Weapon_T2 – Pro Tossball blocker
- TossballBlocker_Uni_GrimmsBlocker_Weapon – Grimm’s Tossball Blocker
- Unarmed_CryoCrazyBP – Invalid Item Name (*Cheat Item)
- Unarmed_WeaponBP - Invalid Item Name (*Cheat Item)
- Unarmed_Weapon_FelixCalledShot - Invalid Item Name (*Cheat Item)
- Unk_UglyStick_Weapon_Base – Mandibular Rearranger
- Pteroray_Melee_Weapon – Stun Baton (*Cheat Item)
- CanidAlpha_Melee_Weapon - Stun Baton (*Cheat Item)
- CanidFeral_Melee_Weapon - Stun Baton (*Cheat Item)
- CanidHowler_Melee_Weapon - Stun Baton (*Cheat Item)
- CanidMongrel_Melee_Weapon - Stun Baton (*Cheat Item)
- Canid_Melee_Weapon - Stun Baton (*Cheat Item)
- Chicken_Melee_Weapon – Invalid Item Name (*Cheat Item)
- Unk_GloopGun_Weapon_Base – Gloop Gun
- QUEST ITEMS
- 0002_ReedKey – Reed’s Key
- 0401_Berthold_Key – Berthold Fox’s C3 Keycard
- 0402_Braxton_WorkID – Braxton Hecht’s Work ID
- 0402_Caffenoid – Caffenoid
- 0402_CannibalFamily_KeyTortureRoom – Mather House Key
- 0402_PrescriptionRoomKey – Dispensary Supply Key
- 0402_TossballWinnings_Bennet – Broken Tossball Stick
- 0402_VelmaCannery_Key – Velma’s Container Key
- 0406_SecurityKeycard – Devil’s Peak Environmental Control Keycard
- 0407_FallbrookHouseKey – Fallbrook domicile Key
- CQ_0002_VicarBook – Journal of M Bokanu
- CQ_Nyoka_Animal_Gland – Pheromone Gland
- Food_CP_CliveBoarst_A – Clive’s “Special” Boarst A
- Food_CP_CliveBoarst_B – Clive’s “Special” Boarst B
- Food_CP_CliveBoarst_C – Clive’s “Special” Boarst C
- FQ0406_SuckerBait_Evidence – Old Data Cartridge
- FQ_0401_PressParts – Printing Press Parts
- FQ_0402_AmmoRoom_Key – ARMS Building Key
- FQ_0402_BOLT – Bolt 52 cartridge
- FQ_0403_TraumaKit – Iconclast Trauma Kit
- FQ_0404_ArthurWill – Aurthur’s Will
- FQ_0404_GloopGunCodes – UDL Lab Weapons Terminal Keycard
- FQ_0404_ResearchData – UDL Research Data
- FQ_0404_UDLBaseCodes – Chasity’s Hideaway key
- FQ_0405_ShipCodes – Cantankeros Canid Targeting Module
- FQ_0405_ZoraReview – Zora’s executive review
- FQ_0406_Outpost_AccessCodes – Relay Station Access codes
- FQ_0411_Lockbox – Weathered Lockbox
- FQ_0411_SafehouseKeycard – Hunter Outpost Keycard
- FQ_1002_OverrideCartridge – Override Cartridge
- MSQ_0801_AntonLabKey – Anton’s Lab Keycard
- MSQ_0801_AntonPassCode – Anton’s Passcode
- MSQ_0801_PorterOfficeKey – Poter’s Office keycard
- MSQ_0801_Raptigas_Canister – Sedative Gas Cannister
- MSQ_0801_Rapt_Musk – Raptidon Musk
- MSQ_0801_ResearchData – Auntie Cleo’s Research Data
- MSQ_0801_SecurityPasskey – Covert lab security keycard
- PQ_0001_PowerRegulator – Power Regulator
- PQ_0002_GeothermalPasscode – Geothermal Passcode
- PQ_0101_JunleiRoomKey – Junlei’s Keycard
- PQ_0102_RadiatorParts – Radiator Parts
- PQ_0106_CommsPasscode – Communications Terminal Passcode
- PQ_0401_Nyoka_Journal – Nyoka’s Journal
- PQ_0401_ThomasGIll_Note – Everitt Gill’s Note
- PQ_0903_BridgeKey – Hope Bridge keycard
- SmugglerID – Captain’s Identification
- SQ_0234_HortenseKey – Docking Bay Terminal Codes
- SQ_0407_Hester_Key – Invalid 765 game/item
- SQ_0802_JamesonID – Jameson’s ID Cartridge
- SQ_0802_JamesonRoomKey – Cleo Lab Office keycard
- SQ_0804_ArmoryKey – Storage facility passcode
- SQ_0804_ArmoryNote – Armory Note
- TA_0202_CelesteKey – Celeste’s Key
- TA_0202_GorillianMaterials – Primal Leather
- TA_0202_MantiMaterials – Mantiqueen Chitin
- TA_0202_ParcelNotice – HPS Delivery Unsuccessful
- TA_0202_WritOfConsent – Writ of Consent
- TA_0407_SubLightTunnelKey – Sublight storage Key
- 0004_GeoEngineerPasscode – Chester’s Passcode
- CQ_Felix_Records – Stashed Receipts
- SQ_0001_AbernathyMeds – Experimental Anthrocillin
- SQ_0002_GeoSecurityCard – Geothermal Security Chief’s Passcode
- SQ_0002_LudwigBundle – Sealed Bundle
- SQ_0002_RealLogicModule – Corrupted Logic Module
- SQ_0003_DeputyBadge – Junior Deputy Constable Badge
- SQ_0004_SerialEpisode – The Masked Marketeer: Episode 38
- SQ_0004_ZoeItem – Zoe’s Ring
- SQ_0005_ThomasBook01 – Guide to Mechanical Engineering: Vol 1
- SQ_0005_ThomasBook02 – Guide to Mechanical Engineering: Vol 2
- SQ_0005_ThomasBook03 – Guide to Mechanical Engineering: Vol 3
- TA_0001_AbernathyPaperwork – Abernathy’s Gravesite Fee
- TA_0001_ConradPaperwork – Conrad’s Gravesite Fee
- TA_0001_EugenesGoldTeeth – Gold Teeth
- TA_0001_LudwigPaperwork – Ludwig’s Gravesite Fee
- TA_0001_PhyllisPaperwork – Phyllis’s Gravesite Fee
- 0008_PhineasTerminalPasscode – Phineas’ Terminal Passcode
- 0102_Bar_Keycard – Lost Hope Bar Keycard
- 0102_Board_Elevator_Keycard – Elevator Keycard
- 0102_Foodstand_Keycard – Auntie’s Kitchen Keycard
- 0102_Guest_Terminal_Databank – Groundbreaker Customs Databank
- 0102_RestNGo_Storage_Keycard – Rest-n-go Keycard
- 0102_SciHammer_Keycard – Repair Hanger Keycard
- 0102_Udom_Terminal_Passcode – Udom Bedford’s Keycard
- 0103_MedBay_Keycard – Medical Bay Keycard
- CQ_Parvati_Cleanser_Apple – “Mock apple and synthamon” Beauty Basket
- CQ_Parvati_Cleanser_Plastic – “New Ship” Beauty Basket
- CQ_Parvati_Cleanser_Rose – “Classic Rose-ish” Beauty Basket
- CQ_Parvati_Fancy_Outfit – Fancy Evening Wear “collarless”
- MSQ_0101_Engineering_Handbook – Relay Diagnostics Manual
- SQ_0101_Distress_AntonRecording – Distress Call
- TA_0101_Balance_BoardPapers – Byzantium Travel Authorization Papers
- TA_0101_Balance_BoardSeal – Official Seal of Halcyon Holdings Board
- 0201_MacRedd_Finger – MacReed’s Lighter
- TA_0202_CelesteShipment – Gold Lapel
- 0202_ContactNote – Carmen’s Reminders
- 0202_MinisterBackDoorKeycard – Minister’s Estate Key
- 0203_AdjutantElevatorID – HHC Elevator ID
- 0203_ChairmanBureauKey – Ministry of Accuracy and Moral Key
- 0203_MinisterOfficeKeycard – Minister’s HHC Access Card
- PQ_0201_Chemicals - Full Dimethyl Sulfoxide Canister
- PQ_0201_HibernationLabKey – Hibernation Lab Keycard
- PQ_0201_MinisterPackage – Parcel of Minister Clarke
- PQ_0201_PartiallyFullChemicals - Dimethyl Sulfoxide Canister
- PQ_0202_BartenderNote – Note to Mr. Billingsly
- PQ_0202_CartographerDocuments – Lockwood’s Paper
- PQ_0202_OfficeKey – Lockwood’s Office Key
- TA_0203_MinisterCartridge – Minister Clarke’s Data Cartridge
- TA_0204_SpratCrate – Sprate Collection Crate
- TA_0205_TourItem – Tour Registration Device
- TA_0207_Package_02 – Alice’s Parcel (*CHEAT ITEM)
- MSQ_0205_Harlow_Emblem – Harlow’s Emblem
- MSQ_0205_Trask_Ring – Trask’s Ring
- 0301_HolographicShroud – Holographic Shroud
- MSQ_0301_SciWeapon_Clue_GB – Battered Mardet Datapad
- MSQ_0301_SciWeapon_Clue_Lab – Sublight Datapad Rizzo
- MSQ_0301_SciWeapon_Clue_Scylla – Hephaestus Mining – Archive Cartridge
- MSQ_0301_SciWeapon_Clue_UDLFac – Damaged UDL Datapad
- FQ_0404_Isaac_Passcode – Bloody Note
- SQ_0402_Berta_ToDoList – Berta’s To do list
- TA_0402_GrimmTomorrow_Poster – Signed Tossball poster
- 0403_Bronson_StorageKey – Bronson’s Key
- CQ_InsuranceOfficeKey – Insurance Office Key
- FQ_CatherineTerminalKey – Catherine’s Terminal Key
- TA_0407_Drink_Voucher – Drink Voucher
- TA_0407_SublightDrug – Nelson Mayson’s Drugs
- SQ_0803_Lillian_Cigs – Commemorative Cigarette Case
- SQ_0804_ForcePistolSchematic – FORCE Pistol Schematic
- 0902_Restricted_Stock_Keycard – Invalid 1925 game/item
- FQ_1002_Electrical_Control_Key – Electrical Control Room Keycard
- FQ_1002_Electrical_Control_Key_Blank – Blank UDL Keycard
- MSQ_1004_Relay_Terminal_Key – Relay Control Terminal Passcode
- SQ_0101_SilentVoices_TransmitterData – Relay Transmitter Data
- GLB_NavKey_Byzantium – Byzantium Navkey
- GLB_NavKey_Stellar_Bay – Stellar Bay Navkey
- GLB_NavKey_Tartarus – Tarturus Navkey
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