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- #ifndef GUI_GUARD
- #define GUI_GUARD
- #include "Point.h"
- #include "fltk.h"
- #include "Window.h"
- #include "Graph.h"
- //#include<vector>
- //#include<string>
- namespace Graph_lib {
- typedef void* Address;
- typedef void(*Callback)(Address, Address); // FLTK's required function type for all callbacks
- template<class W> W& reference_to(Address pw)
- // treat an address as a reference to a W
- {
- return *static_cast<W*>(pw);
- }
- class Widget {
- // Widget is a handle to a Fl_widget - it is *not* a Fl_widget
- // We try to keep our interface classes at arm's length from FLTK
- public:
- Widget(Point xy, int w, int h, const string& s, Callback cb)
- :loc(xy), width(w), height(h), label(s), do_it(cb)
- { }
- virtual void move(int dx, int dy) { hide(); pw->position(loc.x += dx, loc.y += dy); show(); }
- virtual void hide() { pw->hide(); }
- virtual void show() { pw->show(); }
- virtual void attach(Window&) = 0; // each Widgit define at least one action for a window
- Point loc;
- int width;
- int height;
- string label;
- Callback do_it;
- virtual ~Widget() { }
- /*
- Widget(const Widget& a) :loc(a.loc) { error("attempt to copy Widget by constructor"); }
- Widget& operator=(const Widget& a)
- {
- error("attempt to copy Widget by cassignment");
- return *this;
- }
- */
- protected:
- Window * own; // every Widget belongs to a Window
- Fl_Widget* pw;
- private:
- Widget & operator=(const Widget&); // don't copy Widgets
- Widget(const Widget&);
- };
- class Button : public Widget {
- public:
- Button(Point xy, int ww, int hh, const string& s, Callback cb)
- :Widget(xy, ww, hh, s, cb)
- {
- }
- void attach(Window& win);
- };
- struct In_box : Widget {
- In_box(Point xy, int w, int h, const string& s)
- :Widget(xy, w, h, s, 0)
- {
- }
- int get_int();
- string get_string();
- void attach(Window& win);
- };
- struct Out_box : Widget {
- Out_box(Point xy, int w, int h, const string& s/*, Window& win*/)
- :Widget(xy, w, h, s, 0)
- {
- }
- void put(int);
- void put(const string&);
- void attach(Window& win);
- };
- struct Menu : Widget {
- enum Kind { horizontal, vertical };
- Menu(Point xy, int w, int h, Kind kk, const string& s);
- Vector_ref<Button> selection;
- Kind k;
- int offset;
- int attach(Button& b); // attach button; Menu does not delete &b
- int attach(Button* p); // attach new button; Menu deletes p
- void show() { for (int i = 0; i<selection.size(); ++i) selection[i].show(); }
- void hide() { for (int i = 0; i<selection.size(); ++i) selection[i].hide(); }
- void move(int dx, int dy)
- {
- for (int i = 0; i<selection.size(); ++i) selection[i].move(dx, dy);
- }
- // int insert(int i, const Button& b); // not implemented
- void attach(Window& win)
- {
- for (int i = 0; i<selection.size(); ++i) win.attach(selection[i]);
- }
- };
- }
- #endif
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