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- INF [EAC] Kick player [CHG]Trout, status ClientAuthenticationFailed
- 2016-12-20T02:26:54 133038.370 INF Kicking player: Kicked by EAC. Please check if you started the game with AntiCheat protection software enabled
- 2016-12-20T02:26:54 133038.452 INF NET: UNET: Client disconnect from: 1 (Ok)
- 2016-12-20T02:26:54 133038.452 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
- 2016-12-20T02:26:54 133038.452 INF Error in AllocsLogFunctions.PlayerDisconnected: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at AllocsFixes.PersistentData.PersistentContainer.Save () [0x00000] in <filename unknown>:0
- at AllocsFixes.AllocsLogFunctions.PlayerDisconnected (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
- 2016-12-20T02:26:54 133038.452 INF Player disconnected: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
- 2016-12-20T02:26:54 133038.452 INF [EAC] FreeUser: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
- 2016-12-20T02:26:54 133038.453 INF [EAC] Log: [UnregisterClient] ClientID: 236 PlayerGUID: 76561198010785913
- 2016-12-20T02:26:54 133038.453 INF NET: UNET: Dropping client: 1
- 2016-12-20T02:26:54 133038.453 INF NET: UNET: Bytes/packages sent successfully: 895 B / 4, bytes/packages failed: 0 B / 0
- 2016-12-20T02:26:54 133038.884 ERR DisconnectClient: Player 76561198010785913 not found
- 2016-12-20T02:26:55 133039.786 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:26:55 133039.788 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:26:55 133039.789 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:26:55 133039.791 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:26:55 133039.793 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:26:59 133043.10
- INF [EAC] Kick player [CHG]Trout, status ClientViolation
- 2016-12-20T02:29:07 133171.905 INF Kicking player: Kicked by EAC. Please check if you started the game with AntiCheat protection software enabled
- 2016-12-20T02:29:08 133171.971 INF NET: UNET: Client disconnect from: 1 (Ok)
- 2016-12-20T02:29:08 133171.972 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
- 2016-12-20T02:29:08 133171.972 INF Error in AllocsLogFunctions.PlayerDisconnected: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at AllocsFixes.PersistentData.PersistentContainer.Save () [0x00000] in <filename unknown>:0
- at AllocsFixes.AllocsLogFunctions.PlayerDisconnected (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:08 133171.972 INF Player disconnected: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
- 2016-12-20T02:29:08 133171.972 INF [EAC] FreeUser: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
- 2016-12-20T02:29:08 133171.972 INF [EAC] Log: [UnregisterClient] ClientID: 240 PlayerGUID: 76561198010785913
- 2016-12-20T02:29:08 133171.973 INF NET: UNET: Dropping client: 1
- 2016-12-20T02:29:08 133171.973 INF NET: UNET: Bytes/packages sent successfully: 897 B / 4, bytes/packages failed: 0 B / 0
- 2016-12-20T02:29:08 133172.413 ERR DisconnectClient: Player 76561198010785913 not found
- 2016-12-20T02:29:09 133173.379 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:09 133173.379 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198014918204.map': Too many open files
- 2016-12-20T02:29:09 133173.379 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
- (Filename: Line: -1)
- 2016-12-20T02:29:12 133176.290 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:12 133176.292 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:12 133176.293 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:12 133176.295 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:12 133176.297 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:13 133177.599 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:13 133177.600 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198042779617.map': Too many open files
- 2016-12-20T02:29:13 133177.600 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
- (Filename: Line: -1)
- 2016-12-20T02:29:14 133178.054 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:14 133178.055 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198063887127.map': Too many open files
- 2016-12-20T02:29:14 133178.055 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
- (Filename: Line: -1)
- 2016-12-20T02:29:21 133184.965 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:21 133184.966 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198134889376.map': Too many open files
- 2016-12-20T02:29:21 133184.966 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
- (Filename: Line: -1)
- 2016-12-20T02:29:25 133188.960 INF Executing command 'listplayers' by Telnet from 192.168.1.153:57491
- 2016-12-20T02:29:25 133189.021 INF Executing command 'SystemInfo' by Telnet from 67.205.111.132:51480
- 2016-12-20T02:29:25 133189.198 INF Executing command 'mem' by Telnet from 67.205.111.132:51480
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 2213 unused Assets to reduce memory usage. Loaded Objects now: 241118.
- Total: 358.097992 ms (FindLiveObjects: 17.774000 ms CreateObjectMapping: 6.042000 ms MarkObjects: 308.786011 ms DeleteObjects: 25.490002 ms)
- 2016-12-20T02:29:34 133198.469 INF Time: 2170.73m FPS: 34.07 Heap: 2141.5MB Max: 4031.8MB Chunks: 935 CGO: 45 Ply: 4 Zom: 35 Ent: 99 (210) Items: 0 CO: 6 RSS: 0.0MB
- 2016-12-20T02:29:34 133198.478 ERR Opening buffer to save game: Too many open files
- 2016-12-20T02:29:34 133198.515 INF Executing command 'pm CBSM "Sync 1754 at 0.09 / 0.93"' by Telnet from 67.205.111.132:51478
- 2016-12-20T02:29:34 133198.557 INF Executing command 'pm CBSM "Sync B 1753 at 0.05 / 0.99"' by Telnet from 67.205.111.132:51480
- 2016-12-20T02:29:34 133198.581 INF Executing command 'listplayers' by Telnet from 67.205.111.132:51480
- 2016-12-20T02:29:36 133200.474 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:36 133200.475 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:36 133200.477 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:36 133200.479 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:36 133200.481 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:39 133203.429 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:39 133203.429 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198014918204.map': Too many open files
- 2016-12-20T02:29:39 133203.429 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
- (Filename: Line: -1)
- 2016-12-20T02:29:43 133207.772 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:43 133207.772 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198042779617.map': Too many open files
- 2016-12-20T02:29:43 133207.772 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
- (Filename: Line: -1)
- 2016-12-20T02:29:43 133207.818 INF Executing command 'le' by Telnet from 67.205.111.132:51480
- 2016-12-20T02:29:44 133208.070 ERR Save PlayerData file: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
- 2016-12-20T02:29:44 133208.070 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198063887127.map': Too many open files
- 2016-12-20T02:29:44 133208.070 EXC Too many open files
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
- at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- DatabaseWithFixedDS`2:Save(String, String)
- MapChunkDatabase:SaveAsync(TaskInfo)
- ThreadManager:EY(Object)
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