spectralforce

Trout EAC Kick

Dec 20th, 2016
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  1. INF [EAC] Kick player [CHG]Trout, status ClientAuthenticationFailed
  2. 2016-12-20T02:26:54 133038.370 INF Kicking player: Kicked by EAC. Please check if you started the game with AntiCheat protection software enabled
  3. 2016-12-20T02:26:54 133038.452 INF NET: UNET: Client disconnect from: 1 (Ok)
  4. 2016-12-20T02:26:54 133038.452 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
  5. 2016-12-20T02:26:54 133038.452 INF Error in AllocsLogFunctions.PlayerDisconnected: System.IO.IOException: Too many open files
  6. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  7. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  8. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  9. at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  10. at AllocsFixes.PersistentData.PersistentContainer.Save () [0x00000] in <filename unknown>:0
  11. at AllocsFixes.AllocsLogFunctions.PlayerDisconnected (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
  12. 2016-12-20T02:26:54 133038.452 INF Player disconnected: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
  13. 2016-12-20T02:26:54 133038.452 INF [EAC] FreeUser: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
  14. 2016-12-20T02:26:54 133038.453 INF [EAC] Log: [UnregisterClient] ClientID: 236 PlayerGUID: 76561198010785913
  15. 2016-12-20T02:26:54 133038.453 INF NET: UNET: Dropping client: 1
  16. 2016-12-20T02:26:54 133038.453 INF NET: UNET: Bytes/packages sent successfully: 895 B / 4, bytes/packages failed: 0 B / 0
  17. 2016-12-20T02:26:54 133038.884 ERR DisconnectClient: Player 76561198010785913 not found
  18. 2016-12-20T02:26:55 133039.786 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  19. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  20. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  21. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  22. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  23. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  24. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  25. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  26. 2016-12-20T02:26:55 133039.788 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  27. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  28. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  29. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  30. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  31. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  32. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  33. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  34. 2016-12-20T02:26:55 133039.789 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  35. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  36. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  37. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  38. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  39. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  40. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  41. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  42. 2016-12-20T02:26:55 133039.791 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  43. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  44. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  45. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  46. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  47. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  48. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  49. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  50. 2016-12-20T02:26:55 133039.793 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  51. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  52. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  53. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  54. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  55. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  56. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  57. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  58. 2016-12-20T02:26:59 133043.10
  59.  
  60.  
  61.  
  62.  
  63. INF [EAC] Kick player [CHG]Trout, status ClientViolation
  64. 2016-12-20T02:29:07 133171.905 INF Kicking player: Kicked by EAC. Please check if you started the game with AntiCheat protection software enabled
  65. 2016-12-20T02:29:08 133171.971 INF NET: UNET: Client disconnect from: 1 (Ok)
  66. 2016-12-20T02:29:08 133171.972 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
  67. 2016-12-20T02:29:08 133171.972 INF Error in AllocsLogFunctions.PlayerDisconnected: System.IO.IOException: Too many open files
  68. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  69. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  70. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  71. at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  72. at AllocsFixes.PersistentData.PersistentContainer.Save () [0x00000] in <filename unknown>:0
  73. at AllocsFixes.AllocsLogFunctions.PlayerDisconnected (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
  74. 2016-12-20T02:29:08 133171.972 INF Player disconnected: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
  75. 2016-12-20T02:29:08 133171.972 INF [EAC] FreeUser: EntityID=-1, PlayerID='76561198010785913', OwnerID='76561198010785913', PlayerName='[CHG]Trout'
  76. 2016-12-20T02:29:08 133171.972 INF [EAC] Log: [UnregisterClient] ClientID: 240 PlayerGUID: 76561198010785913
  77. 2016-12-20T02:29:08 133171.973 INF NET: UNET: Dropping client: 1
  78. 2016-12-20T02:29:08 133171.973 INF NET: UNET: Bytes/packages sent successfully: 897 B / 4, bytes/packages failed: 0 B / 0
  79. 2016-12-20T02:29:08 133172.413 ERR DisconnectClient: Player 76561198010785913 not found
  80. 2016-12-20T02:29:09 133173.379 ERR Save PlayerData file: Too many open files
  81. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  82. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  83. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  84. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  85. 2016-12-20T02:29:09 133173.379 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198014918204.map': Too many open files
  86. 2016-12-20T02:29:09 133173.379 EXC Too many open files
  87. IOException: Too many open files
  88. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  89. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  90. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  91. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  92. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  93. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  94. UnityEngine.Logger:LogException(Exception, Object)
  95. UnityEngine.Debug:LogException(Exception)
  96. Logger:masterLogException(Exception)
  97. Logger:Exception(Exception)
  98. Log:Exception(Exception)
  99. DatabaseWithFixedDS`2:Save(String, String)
  100. MapChunkDatabase:SaveAsync(TaskInfo)
  101. ThreadManager:EY(Object)
  102.  
  103. (Filename: Line: -1)
  104.  
  105. 2016-12-20T02:29:12 133176.290 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  106. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  107. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  108. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  109. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  110. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  111. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  112. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  113. 2016-12-20T02:29:12 133176.292 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  114. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  115. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  116. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  117. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  118. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  119. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  120. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  121. 2016-12-20T02:29:12 133176.293 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  122. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  123. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  124. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  125. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  126. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  127. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  128. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  129. 2016-12-20T02:29:12 133176.295 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  130. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  131. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  132. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  133. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  134. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  135. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  136. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  137. 2016-12-20T02:29:12 133176.297 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  138. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  139. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  140. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  141. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  142. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  143. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  144. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  145. 2016-12-20T02:29:13 133177.599 ERR Save PlayerData file: Too many open files
  146. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  147. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  148. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  149. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  150. 2016-12-20T02:29:13 133177.600 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198042779617.map': Too many open files
  151. 2016-12-20T02:29:13 133177.600 EXC Too many open files
  152. IOException: Too many open files
  153. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  154. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  155. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  156. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  157. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  158. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  159. UnityEngine.Logger:LogException(Exception, Object)
  160. UnityEngine.Debug:LogException(Exception)
  161. Logger:masterLogException(Exception)
  162. Logger:Exception(Exception)
  163. Log:Exception(Exception)
  164. DatabaseWithFixedDS`2:Save(String, String)
  165. MapChunkDatabase:SaveAsync(TaskInfo)
  166. ThreadManager:EY(Object)
  167.  
  168. (Filename: Line: -1)
  169.  
  170. 2016-12-20T02:29:14 133178.054 ERR Save PlayerData file: Too many open files
  171. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  172. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  173. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  174. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  175. 2016-12-20T02:29:14 133178.055 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198063887127.map': Too many open files
  176. 2016-12-20T02:29:14 133178.055 EXC Too many open files
  177. IOException: Too many open files
  178. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  179. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  180. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  181. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  182. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  183. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  184. UnityEngine.Logger:LogException(Exception, Object)
  185. UnityEngine.Debug:LogException(Exception)
  186. Logger:masterLogException(Exception)
  187. Logger:Exception(Exception)
  188. Log:Exception(Exception)
  189. DatabaseWithFixedDS`2:Save(String, String)
  190. MapChunkDatabase:SaveAsync(TaskInfo)
  191. ThreadManager:EY(Object)
  192.  
  193. (Filename: Line: -1)
  194.  
  195. 2016-12-20T02:29:21 133184.965 ERR Save PlayerData file: Too many open files
  196. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  197. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  198. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  199. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  200. 2016-12-20T02:29:21 133184.966 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198134889376.map': Too many open files
  201. 2016-12-20T02:29:21 133184.966 EXC Too many open files
  202. IOException: Too many open files
  203. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  204. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  205. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  206. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  207. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  208. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  209. UnityEngine.Logger:LogException(Exception, Object)
  210. UnityEngine.Debug:LogException(Exception)
  211. Logger:masterLogException(Exception)
  212. Logger:Exception(Exception)
  213. Log:Exception(Exception)
  214. DatabaseWithFixedDS`2:Save(String, String)
  215. MapChunkDatabase:SaveAsync(TaskInfo)
  216. ThreadManager:EY(Object)
  217.  
  218. (Filename: Line: -1)
  219.  
  220. 2016-12-20T02:29:25 133188.960 INF Executing command 'listplayers' by Telnet from 192.168.1.153:57491
  221. 2016-12-20T02:29:25 133189.021 INF Executing command 'SystemInfo' by Telnet from 67.205.111.132:51480
  222. 2016-12-20T02:29:25 133189.198 INF Executing command 'mem' by Telnet from 67.205.111.132:51480
  223. Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
  224.  
  225. Unloading 2213 unused Assets to reduce memory usage. Loaded Objects now: 241118.
  226. Total: 358.097992 ms (FindLiveObjects: 17.774000 ms CreateObjectMapping: 6.042000 ms MarkObjects: 308.786011 ms DeleteObjects: 25.490002 ms)
  227.  
  228. 2016-12-20T02:29:34 133198.469 INF Time: 2170.73m FPS: 34.07 Heap: 2141.5MB Max: 4031.8MB Chunks: 935 CGO: 45 Ply: 4 Zom: 35 Ent: 99 (210) Items: 0 CO: 6 RSS: 0.0MB
  229. 2016-12-20T02:29:34 133198.478 ERR Opening buffer to save game: Too many open files
  230. 2016-12-20T02:29:34 133198.515 INF Executing command 'pm CBSM "Sync 1754 at 0.09 / 0.93"' by Telnet from 67.205.111.132:51478
  231. 2016-12-20T02:29:34 133198.557 INF Executing command 'pm CBSM "Sync B 1753 at 0.05 / 0.99"' by Telnet from 67.205.111.132:51480
  232. 2016-12-20T02:29:34 133198.581 INF Executing command 'listplayers' by Telnet from 67.205.111.132:51480
  233. 2016-12-20T02:29:36 133200.474 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  234. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  235. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  236. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  237. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  238. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  239. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  240. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  241. 2016-12-20T02:29:36 133200.475 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  242. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  243. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  244. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  245. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  246. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  247. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  248. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  249. 2016-12-20T02:29:36 133200.477 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  250. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  251. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  252. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  253. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  254. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  255. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  256. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  257. 2016-12-20T02:29:36 133200.479 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  258. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  259. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  260. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  261. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  262. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  263. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  264. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  265. 2016-12-20T02:29:36 133200.481 INF Error in MapTileCache.SaveTile: System.IO.IOException: Too many open files
  266. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  267. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  268. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  269. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  270. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  271. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  272. at AllocsFixes.FileCache.MapTileCache.SaveTile (Int32 zoomlevel, System.Byte[] content) [0x00000] in <filename unknown>:0
  273. 2016-12-20T02:29:39 133203.429 ERR Save PlayerData file: Too many open files
  274. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  275. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  276. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  277. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  278. 2016-12-20T02:29:39 133203.429 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198014918204.map': Too many open files
  279. 2016-12-20T02:29:39 133203.429 EXC Too many open files
  280. IOException: Too many open files
  281. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  282. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  283. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  284. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  285. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  286. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  287. UnityEngine.Logger:LogException(Exception, Object)
  288. UnityEngine.Debug:LogException(Exception)
  289. Logger:masterLogException(Exception)
  290. Logger:Exception(Exception)
  291. Log:Exception(Exception)
  292. DatabaseWithFixedDS`2:Save(String, String)
  293. MapChunkDatabase:SaveAsync(TaskInfo)
  294. ThreadManager:EY(Object)
  295.  
  296. (Filename: Line: -1)
  297.  
  298. 2016-12-20T02:29:43 133207.772 ERR Save PlayerData file: Too many open files
  299. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  300. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  301. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  302. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  303. 2016-12-20T02:29:43 133207.772 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198042779617.map': Too many open files
  304. 2016-12-20T02:29:43 133207.772 EXC Too many open files
  305. IOException: Too many open files
  306. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  307. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  308. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  309. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  310. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  311. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  312. UnityEngine.Logger:LogException(Exception, Object)
  313. UnityEngine.Debug:LogException(Exception)
  314. Logger:masterLogException(Exception)
  315. Logger:Exception(Exception)
  316. Log:Exception(Exception)
  317. DatabaseWithFixedDS`2:Save(String, String)
  318. MapChunkDatabase:SaveAsync(TaskInfo)
  319. ThreadManager:EY(Object)
  320.  
  321. (Filename: Line: -1)
  322.  
  323. 2016-12-20T02:29:43 133207.818 INF Executing command 'le' by Telnet from 67.205.111.132:51480
  324. 2016-12-20T02:29:44 133208.070 ERR Save PlayerData file: Too many open files
  325. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  326. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  327. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  328. at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00000] in <filename unknown>:0
  329. 2016-12-20T02:29:44 133208.070 ERR Could not save file '/home/sdtd/instances/pvp/Random Gen/WorldWarZ/Player/76561198063887127.map': Too many open files
  330. 2016-12-20T02:29:44 133208.070 EXC Too many open files
  331. IOException: Too many open files
  332. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  333. at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
  334. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
  335. at DatabaseWithFixedDS`2[System.Int32,System.UInt16[]].Save (System.String _dir, System.String _filename) [0x00000] in <filename unknown>:0
  336. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  337. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  338. UnityEngine.Logger:LogException(Exception, Object)
  339. UnityEngine.Debug:LogException(Exception)
  340. Logger:masterLogException(Exception)
  341. Logger:Exception(Exception)
  342. Log:Exception(Exception)
  343. DatabaseWithFixedDS`2:Save(String, String)
  344. MapChunkDatabase:SaveAsync(TaskInfo)
  345. ThreadManager:EY(Object)
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