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May 19th, 2017
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  1. Update v1.0.52 Changelog:
  2. ________________________________
  3.  
  4. [COMPATIBILITY]
  5. • All AMDfix changes have been ported to the main branch
  6.  
  7. [FIX]
  8. • Removed an AI optimization causing games to get stuck in a Turn pending state
  9. • Fixed an issue with the Bailiff end of turn check that caused a pending turn issue
  10. • Fixed various issues with AI handling of quests that could result in pending turns
  11. • Fixed an issue with AI diplomatic state machine sometimes getting stuck and resulting in a pending turn
  12. • Added a failsafe for AI to continue making decisions even if encounters an issue
  13.  
  14.  
  15. Update v1.0.5 Changelog:
  16. ________________________________
  17.  
  18. [WIP]
  19. • Destroying a gas planet is not going to trigger the cinematic – The FX will however be visible in the galaxy view
  20.  
  21. [IMPROVEMENT]
  22. • Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch
  23. • Added several bits of missing localisation that remained in English until now
  24. • Added a cinematic for the discovery of the Academy
  25. • Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible
  26. • Improved the planet destruction tooltip error message
  27. • Fleets Labels for cargo Ships are now hidden
  28.  
  29. [UI]
  30. • Changed the custom faction button from "Add" to "Custom Factions"
  31. • Improved the Game Creation screen to show that the faction portrait is clickable
  32.  
  33. [FIXES]
  34. • Fixed an issue with saves with broken deposits
  35. • Fixed an issue with several faction traits that weren't functional with custom factions
  36. • Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity
  37. • Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host
  38. • Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host
  39. • Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy"
  40. • Fixed an issue with the end of turn timer not resolving encounters
  41. • Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits
  42. • Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer
  43. • Fixed some diplomacy localization lines for custom factions
  44. • Fixed an issue with minor factions spending all their Dust on colonization that they couldn't achieve
  45. • Players won’t be able to save during the end turn anymore
  46. • Fixed vined systems bonus/malus only applied to Unfallen
  47. • Fixed an issue with troops count
  48. • Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets
  49. • Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction
  50. • Fixed an issue on the Asian font which corrupted them overtime
  51. • Fixed double click on ship allowing to see ship design even if ship is not editable or hidden
  52. • Fixed an issue with the feedback of Third Vodyani population collection bonus
  53. • Fixed the Amateur and Kingpin Executive traits
  54. • Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times
  55. • Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen
  56. • Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10
  57. • Fixed Apathetic/Fervent colonists traits
  58. • Fixed Blockade Breakers trait
  59. • Added the Naturalists population trait
  60. • Fixed the Singularity creation and destruction sound effects
  61. • Fixed the Luxuries Lottery system improvement
  62. • Fixed the Righteous Fury law
  63. • Fixed an issue where the failure condition didn't work properly in a competitive quest when players were the first to colonize a system
  64. • Fixed an issue with a parasitic sound heard during the beginning of turn
  65. • Fixed an issue with the final reward of the Riftborn main quest
  66. • Fixed an issue where the Unfallen couldn't use the spaceport
  67.  
  68. [BALANCING]
  69. • Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence
  70. • Changed the Papers Please hero skill: increased manpower refill rate gain on skills
  71. • Changed the Conscription Genius hero skill: doubled manpower gain
  72. • Changed the Bespoke Arms hero skill: increased damage given to the hero ship
  73. • Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat
  74. • Fixed the Infallible Authority hero skill: it is now not as strong
  75. • Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost
  76. • Decreased Cravers depletion points per turn from +2 to +1
  77. • Added a temporary bonus to population collection level 3 for the Lumeris
  78. • Fixed Permanent Monsoon tooltip: it now displays -10 Happiness
  79. • Wonders & Unique buildings are now impacted by the game speed
  80. • Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance
  81. • Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times
  82.  
  83. [AI]
  84. • Fixed the AI abusive migration
  85. • Fixed an issue with the AI stuck in an infinite battle
  86. • Added transitions so the AI is not stuck in war when Peace or an Alliance is signed
  87. • Fixed an error that occurred when the game was saved at the beginning of the turn
  88.  
  89. [TUTORIAL]
  90. • Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view
  91. • Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early
  92. • Fixed an issue where the laws tutorial window was displayed even in galaxy view
  93. • Fixed an issue with the battle tutorial that remained stuck
  94.  
  95. [OPENGL/ DX10]
  96. • Fixed an issue for Mac players: ground units now appear properly
  97.  
  98. [QUESTS]
  99. • Fixed an issue where the Academy quest chapter 1 part 1 didn't resolve like a normal competitive quest
  100. • Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed
  101. • Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn't work with custom factions
  102. • Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete
  103. • Fixed an issue with the United Empire "The Cult of the Strongman" quest where the player didn't receive any reward upon completion
  104. • Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy
  105. • Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place
  106. • Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed)
  107. • Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter
  108. • Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore
  109. • ENFER ship can be dragged into the hangar in the Sophons main quest
  110.  
  111.  
  112. Update v1.0.1 Changelog:
  113. ________________________________
  114.  
  115. [GENERAL]
  116. • Added Unfallen Games2Gether Faction
  117. • Modding implemented
  118. • New Scanview system management implemented
  119. • Added planet scanview
  120. • Auto ship design / upgrade implemented
  121. • Cloud saves are now available
  122. • Game can now have 12 competitors!
  123. • Academy/metaplot quests have been added
  124. • Beginner Tutorial implemented
  125. • Custom Factions implemented
  126. • Added colonization videos
  127. • Auto-ship design implemented
  128. • Added technology Helper to suggest technologies to the player
  129.  
  130. [CONTENT]
  131. • Added faction-specific technologies
  132. • Added 2 new minor factions, Remnant and Pulsos
  133. • Added Events quest Political
  134. • Added new random events
  135. • Added new market events
  136. • Added 23 new space battle tactics
  137. • Added “exotic” effects on strategic weapons and defenses
  138. • Added planet destruction module
  139. • Added a specific star type for the academy
  140. • Added founder heroes and the 5th Sophon hero
  141. • Added new content to curiosities (Modules / Space battle tactics / Star system improvements...)
  142. • Added final rewards of all Main Quests (Chapter 4)
  143. • Added population swap in United Empire Main Quest
  144.  
  145. [TECHNICAL]
  146. • Saves are now in a binary format
  147. • Several optimizations have been made for different parts of the game (GUI, Computation...)
  148. • Refined some behaviors in the galaxy generator
  149.  
  150. [AI]
  151. • Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)
  152. • Added: Planet destruction mission
  153. • Added: AI is now able to activate laws (knowing that it costs Influence points)
  154. • Added: AI is now able to cancel laws to retrieve the empire points
  155. • Added: AI is now able to trade technologies by diplomacy
  156. • Added: AI now research military modules technologies
  157. • Added: AI now play elections
  158. • Added: AI is now able to attack enemies it finds on its mission path
  159. • Added: AI is now able to propose alliances, map and vision sharing (if it has the tech)
  160. • Added: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.)
  161. • Changed: Globally improved the military attack, defense and invasion
  162. • Changed: Improved the way AI uses support modules
  163. • Changed: Increased AI desire for trade (in particularly for mercantile AIs)
  164. • Changed: Improved map and vision sharing evaluation and open borders
  165. • Changed: Improved main enemy selection
  166. • Improved invasion behaviour
  167. • Improved behaviour and technology choice for colonization
  168. • Improved node strategic score heuristic
  169. • Fixed: Issue where AI fleets were staying in hangar forever in some specific cases
  170. • Fixed: AI colonization behavior
  171. • Fixed: AI now doesn't cancel missions without any reasons.
  172. • Fixed: Ark generation and leecher use are now working correctly
  173. • Fixed: Issues for hull and affinities
  174. • Fixed: AI now researches new military modules
  175.  
  176. [IMPROVEMENTS]
  177. • Put back the Surveyed support at the end of the Election process
  178. • Stat buttons on the Advanced Battle Setup Screen are "togglable"
  179. • Added a timer for the auto battle start
  180. • Screen/button tooltips display information about their keyboard shortcuts
  181. • Automated ships are no longer sent to besieged outposts
  182. • Refund value is now displayed in "Deed failed" notification when relevant
  183. • Neutral propaganda is no longer queued when colonizing a system
  184. • Motherships now start the game with 1 action point
  185. • Fleets that cannot fight cannot be used as reinforcements in space battle
  186. • The game should automatically choose the compatibility mode
  187. • Key binding has been improved (detect if the key is used, …)
  188. • Added localized subtitles for all the introductions
  189. • Updated the look of outgame screens
  190. • Probes are now allowed on Hero ships
  191. • Improved module icons: larger on the ships, improved progression details, redone support module, removed kinetic trail, changed category module orientation
  192. • Ship modules category icons are now colored based on their strategic resource in the tech tree
  193. • Added module computation formulas in the ship design stat tooltips
  194. • Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3
  195. • AI behavior has been improved, notably with regards to its aggressiveness
  196. • Polished end turn timers & added "out of time" animations
  197. • Improved notification flow: click on a button which open a menu no longer displays the next notification
  198. • Improved Ground Battle: there is now a maximum manpower that can be deployed per turn. The limit can be increased with technologies and temporary modified by ground battle tactics.
  199.  
  200. [BALANCE]
  201. • Population collection bonuses for Riftborns: movement points are only halved when going through wormholes (temporary - will change for release)
  202. • Brainwashed factions can no longer start a new assimilation quest
  203. • Use of Crew Modules on hero ships is now forbidden
  204. • Added a turn action on Time Bubbles, so they need to be in the first position to be completed
  205. • Reduced AI Prestige bonus in higher difficulties
  206. • Minor Factions with Cordial relation or better now don't block trade routes
  207. • Reduced hero experience from improvement built, increased from battle and nodes / curiosities discovered
  208. • Reduced crew given by crew modules
  209. • Added different Demand management on Marketplace prices
  210. • Balancing of Market events
  211. • Fixed issues of Singularity: FIDSI and depletion effects
  212. • Added political impact to Leech (Religious) and Planet Destruction (Military) entity actions
  213. • Removed description panels from Faction Trait tooltip
  214. • Infinite improvements are now compatible with Food to Industry
  215. • Fixed issue on exclusive technologies which were not exclusives
  216. • Increased free movement speed
  217. • Increased food consumption
  218. • Increased influence zone progression rate
  219. • Removed duplicate of exploration stage 1
  220. • Added negotiable truce (not managed by AI, missing negotiable terms)
  221. • Increased hull health and upkeeps (slightly increased medium ship cost and greatly the large ship cost)
  222. • Balanced support module effects
  223. • Balanced weapon module: reduced missile power, increased flack effect, increased beam power)
  224. • Balanced space battle tactics and changed unlock distribution
  225. • Improved ground battle tactics: balanced effect, removed round number modifiers (replaced with manpower deployment limit modifiers), added ownership malus for the surrender tactic
  226. • Balanced random events appearance rhythm
  227. • Balanced Trading Companies: improvement costs are now linked, and can either increase luxury or dust production. They take longer to level up, and Trading Companies unlocks are slower.
  228.  
  229. [FIXES]
  230. • Fix for non-repeating minor factions
  231. • Fix for abundance of strats and luxes
  232. • Fixed an issue where ships in flotilla without direct opponent could not shoot
  233. • Fixed space battle trajectories orientations
  234. • Fix error sometimes occurring when opening the advanced play screen directly after the start of the battle, causing the enemy play cards and ships to be broken. We now simulate the enemy play if needed so we can show the information correctly.
  235. • Fix for number of nodes was still affected by density
  236. • Fix for isolated nodes spawning too far away
  237. • Fixed slider settings flicking between 2 (or more) values if they are quickly changed by the host in multiplayer.
  238. • Fixed error in economy screen system tab related to Riftborn population construction
  239. • Fixed the issue where the cost of the "Praise" action (Minor faction interaction) was not influenced by the "We are equals" law
  240. • Fix Venetians T2/3 Turrets Orientation
  241. • Fixed an issue on United Empire Ground Battle assets
  242. • Fixed an issue on Tikanans Ground Battle assets
  243. • fixed an issue on Riftborn home planet where the strategic luxury were spawned on all the planets of the home system or no strategic deposit were spawned instead of having them only on the home planet
  244. • Fix vote redistribution feedback in Election last panel
  245. • Fix duplicate special nodes names
  246. • Fixed full screen portrait rendering with custom resolution.
  247. • Removed Bailiff Quest which provokes unpredictable eliminations
  248. • Fixed the bug forbidding the Ecologist Forced Law to apply properly
  249. • Fixed Riftborn outpost progress not being fed back in orbital view
  250. • Fixed outpost FIDSI not being displayed in orbital view
  251. • Fixed a bug on the Horatio gene population display in the population screen
  252. • Fix incorrect unlocking of play tactics slots when passing a turn
  253. • Fix several Multiplayer desyncs
  254. • Fix Wonder cancellation process and Refund in notification
  255. • Lots of issues fixed, along with an improvement to the overall stability of the game
  256. • Balancing / global tweak of the game
  257. • Fixed: custom faction voice over now matches faction visuals
  258. • Fixed the Narrator Empire Introduction voice when launching the Beginner Tutorial
  259. • Fixed various causes of potential sync loss
  260. • Fixed notifications not being displayed in some game loading situations
  261. • Fixed missing icons in the tech tree
  262. • Fixed an issue with "Preserve the Academy" breaking saves
  263. • Fixed an issue with ground battle scan views
  264. • Fixed some sounds missing with ground battle
  265. • Fixed an issue with Horatio splicing
  266. • Fixed an issue with ground battle manpower that could be negative in some cases
  267. • Fixed the planet scan view, now complete
  268. • Fixed Game session remaining stuck during the End Turn sequence while in a Pending state
  269.  
  270. [MAC]
  271. • Fixed: minor and major factions influence area can no longer be seen through the fog of war
  272.  
  273. [SOUND DESIGN]
  274. • Reworked United Empire Warp
  275. • Fixed Horatio faction missing audio elements
  276.  
  277. [KNOWN ISSUES]
  278. • Unfallen users cannot use the spaceport
  279. • Several factions traits on custom factions are not functional yet
  280. • ENFER ship cannot be dragged into the hangar (it can be done through the disband action)
  281. • Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom factions
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