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- Event_Client_Add(*Client)
- Event_Client_Delete(*Client)
- Event_Client_Login(*Client)
- Event_Client_Logout(*Client)
- Event_Entity_Add(*Entity)
- Event_Entity_Delete(*Entity)
- Event_Entity_Position_Set(*Entity, X.f, Y.f, Z.f, Rotation.f, Look.f, Priority.a, Send_Own_Client.a)
- Event_Entity_Die(*Entity)
- Event_Map_Add(*Map_Data)
- Event_Map_Action_Delete(Action_ID, *Map_Data)
- Event_Map_Action_Resize(Action_ID, *Map_Data)
- Event_Map_Action_Fill(Action_ID, *Map_Data)
- Event_Map_Action_Save(Action_ID, *Map_Data)
- Event_Map_Action_Load(Action_ID, *Map_Data)
- Event_Map_Block_Change(Player_Number, *Map_Data, X, Y, Z, Type.a, Undo.a, Physic.a, Send.a, Send_Priority.a)
- Event_Map_Block_Change_Client(*Client, *Map_Data, X, Y, Z, Mode.a, Type.a)
- Event_Map_Block_Change_Player(*Player, *Map_Data, X, Y, Z, Type.a, Undo.a, Physic.a, Send.a, Send_Priority.a)
- Event_Chat_Map(*Entity, Message)
- Event_Chat_All(*Entity, Message)
- Event_Chat_Private(*Entity, Player_Name.s, Message.s)
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