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- local function injectTool(tool)
- local so; so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", workspace)
- sou.Volume=vol + 7
- sou.Pitch=pit or 1
- sou.SoundId=id
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- local on = false
- tool.Activated:Connect(function()
- if on then return end
- on = true
- local dad = tool.Parent
- dad.Humanoid:LoadAnimation(tool.oof):Play()
- game:GetService'Chat':Chat(dad.Head, ("PRAISE ALLAH "..tostring(math.random(2000)).." TIMES A DAY!!!! ALLAH AKBAR"), "Red")
- wait'5'
- for i = 1,6 do
- local sad = Instance.new'Explosion'
- sad.Position = dad.Head.Position + Vector3.new(math.random(15), math.random(15), math.random(15))
- sad.BlastRadius = 350
- sad.DestroyJointRadiusPercent = 0
- sad.Parent = workspace
- end
- dad:BreakJoints()
- so("rbxassetid://134854740",dad.Head,1,1.3)
- --so("rbxassetid://2772100516",dad.Head,2.5,1)
- so("rbxassetid://247893371",dad.Head,2.5,1) -- Beautiful nasheed
- so("rbxassetid://137994058",dad.Head,1,1)
- so("rbxassetid://165969964",dad.Head,1,1)
- end)
- end
- local function getWorship(player)
- local tool = Instance.new("Tool")
- tool.Name = "Worship"
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.Enabled = true
- local oof = Instance.new("Animation", tool)
- oof.Name = "oof"
- oof.AnimationId = "rbxassetid://182749109"
- injectTool(tool)
- tool.Parent = player.Backpack
- end
- local function get(plr)
- getWorship(plr)
- plr.CharacterAdded:Connect(function()
- getWorship(plr)
- end)
- end
- --get(owner)
- game:GetService("Players").PlayerAdded:Connect(get)
- for i, plr in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function()
- get(plr)
- end)
- end
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