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2CH_STUDIO

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May 7th, 2020
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  1. CARD_TYPE.PEASANT: {
  2. "image":"res://card/image/peasant.png",
  3. "spell":[
  4. CARD_SPELL.WORKER,
  5. CARD_SPELL.HUMAN,
  6. ],
  7. "timelife":0,
  8. "name":"Peasant",
  9. "chance":10,
  10. "many_kill_spell":0,
  11. "legendary":false,
  12. "stack":true,
  13. "description": 'The main resource of the game. It extracts a tree in the forest. It extracts iron in a mine and stone in a quarry. It is trained in the militia. Each turn appears from the hut if there is food on the table.'
  14. },
  15. CARD_TYPE.WAGON: {
  16. "image":"res://card/image/wagon.png",
  17. "spell":[
  18. CARD_SPELL.WAGON
  19. ],
  20. "timelife":1,
  21. "name":"Wagon",
  22. "chance":10,
  23. "many_kill_spell":0,
  24. "legendary":false,
  25. "stack":true,
  26. "description": 'Carries 6 food and 2 peasants.'
  27. },
  28. CARD_TYPE.LAND: {
  29. "image":"res://card/image/land.png",
  30. "spell":[
  31. CARD_SPELL.LAND
  32. ],
  33. "timelife":5,
  34. "name":"Land",
  35. "chance":10,
  36. "many_kill_spell":0,
  37. "legendary":false,
  38. "stack":true,
  39. "description": 'Free space where you can build a hut with the help of a tree or plow a field by planting wheat.'
  40. },
  41. CARD_TYPE.FIELD: {
  42. "image":"res://card/image/field.png",
  43. "spell":[
  44. CARD_SPELL.FIELD
  45. ],
  46. "timelife":0,
  47. "name":"Field",
  48. "chance":0,
  49. "many_kill_spell":2,
  50. "legendary":false,
  51. "stack":true,
  52. "description": 'By sending a peasant here you can get wheat, which you can feed other peasants.'
  53. },
  54. CARD_TYPE.FOREST: {
  55. "image":"res://card/image/forest.png",
  56. "spell":[
  57. CARD_SPELL.FOREST
  58. ],
  59. "timelife":0,
  60. "name":"Forest",
  61. "chance":10,
  62. "many_kill_spell":5,
  63. "legendary":false,
  64. "stack":true,
  65. "description": 'Wood and meat are mined in the forest. And you can also build a hunting cabin.'
  66. },
  67. CARD_TYPE.WOOD: {
  68. "image":"res://card/image/wood.png",
  69. "spell":[
  70. CARD_SPELL.WOOD,
  71. CARD_SPELL.CAN_STEAL
  72. ],
  73. "timelife":0,
  74. "name":"Wood",
  75. "chance":0,
  76. "many_kill_spell":0,
  77. "legendary":false,
  78. "stack":true,
  79. "description": 'Resource required for most buildings. With it, you can build mines, huts and much more. Essential for making bow.'
  80. },
  81. CARD_TYPE.HUT: {
  82. "image":"res://card/image/hut.png",
  83. "spell":[
  84. CARD_SPELL.HUT,
  85. CARD_SPELL.CARPENTRY_PLACE,
  86. CARD_SPELL.WORKER_SPAWNER,
  87. CARD_SPELL.HUT_TRUE_MEAT_SPAWN,
  88. CARD_SPELL.BUILDING
  89. ],
  90. "timelife":0,
  91. "name":"Hut",
  92. "chance":0,
  93. "many_kill_spell":2,
  94. "legendary":false,
  95. "stack":true,
  96. "description": 'Each move produces the peasants, if there is food on the table. In the hut, you can start carpentry.'
  97. },
  98. CARD_TYPE.CARPENTRY: {
  99. "image":"res://card/image/carpentry.png",
  100. "spell":[
  101. CARD_SPELL.CARPENTRY,
  102. CARD_SPELL.BUILDING
  103. ],
  104. "timelife":0,
  105. "name":"Carpentry",
  106. "chance":0,
  107. "many_kill_spell":2,
  108. "legendary":false,
  109. "stack":true,
  110. "description": 'Produces beams needed for larger structures.'
  111. },
  112. CARD_TYPE.VILLAGE: {
  113. "image":"res://card/image/village.png",
  114. "spell":[
  115. CARD_SPELL.VILLAGE,
  116. CARD_SPELL.REFUGEES_SAFES,
  117. CARD_SPELL.CARPENTRY_PLACE,
  118. CARD_SPELL.TAVERN_PLACE,
  119. CARD_SPELL.FORGE_PLACE,
  120. CARD_SPELL.WORKER_SPAWNER,
  121. CARD_SPELL.VILAGIE_TRUE_MEAT_SPAWN,
  122. CARD_SPELL.BUILDING
  123. ],
  124. "timelife":0,
  125. "name":"Village",
  126. "chance":0,
  127. "many_kill_spell":0,
  128. "legendary":false,
  129. "stack":true,
  130. "description": 'An improved version of the hut. Produces more peasants, occupying less area. It also opens up the possibility of creating a forge.'
  131. },
  132. CARD_TYPE.WHEAT: {
  133. "image":"res://card/image/wheat.png",
  134. "spell":[
  135. CARD_SPELL.WHEAT,
  136. CARD_SPELL.FOOD,
  137. ],
  138. "timelife":0,
  139. "name":"Wheat",
  140. "chance":0,
  141. "many_kill_spell":0,
  142. "legendary":false,
  143. "stack":true,
  144. "description": 'Wheat is the basic food for peasants.'
  145. },
  146. CARD_TYPE.CABIN: {
  147. "image":"res://card/image/cabin.png",
  148. "spell":[
  149. CARD_SPELL.CABIN,
  150. CARD_SPELL.BUILDING
  151. ],
  152. "timelife":0,
  153. "name":"Cabin",
  154. "chance":0,
  155. "many_kill_spell":0,
  156. "legendary":false,
  157. "stack":true,
  158. "description": 'The hunting cabin is the place to prepare for the hunt.'
  159. },
  160. CARD_TYPE.BOW: {
  161. "image":"res://card/image/bow.png",
  162. "spell":[
  163. CARD_SPELL.BOW,
  164. CARD_SPELL.CAN_STEAL,
  165. CARD_SPELL.PRICE_ONE_GOLD
  166. ],
  167. "timelife":0,
  168. "name":"Bow",
  169. "chance":0,
  170. "many_kill_spell":0,
  171. "legendary":false,
  172. "stack":true,
  173. "description": 'Weapons required for training basic infantry troops.'
  174. },
  175. CARD_TYPE.HUNTER: {
  176. "image":"res://card/image/hunter.png",
  177. "spell":[
  178. CARD_SPELL.HUNTER,
  179. CARD_SPELL.HUMAN
  180. ],
  181. "timelife":0,
  182. "name":"Hunter",
  183. "chance":0,
  184. "many_kill_spell":2,
  185. "legendary":false,
  186. "stack":true,
  187. "description": 'Able to get meat in the forest and fight against weak enemies.'
  188. },
  189. CARD_TYPE.MEAT: {
  190. "image":"res://card/image/meat.png",
  191. "spell":[
  192. CARD_SPELL.MEAT,
  193. CARD_SPELL.FOOD,
  194. ],
  195. "timelife":0,
  196. "name":"Meat",
  197. "chance":0,
  198. "many_kill_spell":0,
  199. "legendary":false,
  200. "stack":true,
  201. "description": 'Meat is the basic food for peasants.'
  202. },
  203. CARD_TYPE.MOUNTAIN: {
  204. "image":"res://card/image/mountain.png",
  205. "spell":[
  206. CARD_SPELL.MOUNTAIN
  207. ],
  208. "timelife":0,
  209. "name":"Mountain",
  210. "chance":0,
  211. "many_kill_spell":0,
  212. "legendary":false,
  213. "stack":true,
  214. "description": 'In the mountains, you can deploy metallurgy and stone production.'
  215. },
  216. CARD_TYPE.MINE: {
  217. "image":"res://card/image/mine.png",
  218. "spell":[
  219. CARD_SPELL.MINE,
  220. CARD_SPELL.BUILDING
  221. ],
  222. "timelife":0,
  223. "name":"Mine",
  224. "chance":0,
  225. "many_kill_spell":2,
  226. "legendary":false,
  227. "stack":true,
  228. "description": 'Here you can get metal.'
  229. },
  230. CARD_TYPE.STONE_PIT: {
  231. "image":"res://card/image/stone-pit.png",
  232. "spell":[
  233. CARD_SPELL.STONE_PIT,
  234. CARD_SPELL.BUILDING
  235. ],
  236. "timelife":0,
  237. "name":"Stone-pit",
  238. "chance":0,
  239. "many_kill_spell":5,
  240. "legendary":false,
  241. "stack":true,
  242. "description": 'Here you can trim a stone.'
  243. },
  244. CARD_TYPE.RATS: {
  245. "image":"res://card/image/rats.png",
  246. "spell":[
  247. CARD_SPELL.RATS,
  248. CARD_SPELL.SOURCE_TRUE_MEAT,
  249. ],
  250. "timelife":0,
  251. "name":"Rats",
  252. "chance":0,
  253. "many_kill_spell":0,
  254. "legendary":false,
  255. "stack":true,
  256. "description": 'Each turn eats your food, increasing its colony by 2 times. If there is not enough food on the table, the rat leaves.'
  257. },
  258. CARD_TYPE.FREEZING: {
  259. "image":"res://card/image/freezing.png",
  260. "spell":[
  261. CARD_SPELL.FREEZING
  262. ],
  263. "timelife":0,
  264. "name":"Freezing",
  265. "chance":0,
  266. "many_kill_spell":0,
  267. "legendary":false,
  268. "stack":true,
  269. "description": 'Turns your fields and land into snowdrifts.'
  270. },
  271. CARD_TYPE.SNOW_LAND: {
  272. "image":"res://card/image/snow_land.png",
  273. "spell":[
  274. CARD_SPELL.SNOW_LAND
  275. ],
  276. "timelife":2,
  277. "name":"Snow Land",
  278. "chance":0,
  279. "many_kill_spell":0,
  280. "legendary":false,
  281. "stack":true,
  282. "description": 'You just have to wait until it melts.'
  283. },
  284. CARD_TYPE.PLAGUE_RATS: {
  285. "image":"res://card/image/plague_rat.png",
  286. "spell":[
  287. CARD_SPELL.PLAGUE_RATS,
  288. CARD_SPELL.RATS,
  289. CARD_SPELL.SOURCE_TRUE_MEAT,
  290. ],
  291. "timelife":0,
  292. "name":"Plague Rats",
  293. "chance":0,
  294. "many_kill_spell":1,
  295. "legendary":false,
  296. "stack":true,
  297. "description": 'An ordinary rat that ignored plague vaccines.'
  298. },
  299. CARD_TYPE.IRON: {
  300. "image":"res://card/image/iron.png",
  301. "spell":[
  302. CARD_SPELL.IRON,
  303. CARD_SPELL.CAN_STEAL,
  304. CARD_SPELL.PRICE_ONE_GOLD
  305. ],
  306. "timelife":0,
  307. "name":"Iron",
  308. "chance":0,
  309. "many_kill_spell":0,
  310. "legendary":false,
  311. "stack":true,
  312. "description": 'Metal is used to manufacture weapons and mechanical parts.'
  313. },
  314. CARD_TYPE.STONE: {
  315. "image":"res://card/image/stone.png",
  316. "spell":[
  317. CARD_SPELL.STONE,
  318. CARD_SPELL.CAN_STEAL,
  319. CARD_SPELL.PRICE_THREE_GOLD
  320. ],
  321. "timelife":0,
  322. "name":"Stone",
  323. "chance":0,
  324. "many_kill_spell":0,
  325. "legendary":false,
  326. "stack":true,
  327. "description": 'Stone is necessary for durable buildings.'
  328. },
  329. CARD_TYPE.FORGE: {
  330. "image":"res://card/image/forge.png",
  331. "spell":[
  332. CARD_SPELL.FORGE
  333. ],
  334. "timelife":0,
  335. "name":"Forge",
  336. "chance":0,
  337. "many_kill_spell":0,
  338. "legendary":false,
  339. "stack":true,
  340. "description": 'Weapons are made in the forge.'
  341. },
  342. CARD_TYPE.SWORD: {
  343. "image":"res://card/image/sword.png",
  344. "spell":[
  345. CARD_SPELL.SWORD,
  346. CARD_SPELL.CAN_STEAL,
  347. CARD_SPELL.PRICE_ONE_GOLD
  348. ],
  349. "timelife":0,
  350. "name":"Sword",
  351. "chance":0,
  352. "many_kill_spell":0,
  353. "legendary":false,
  354. "stack":true,
  355. "description": 'Basic weapon for training the militia.'
  356. },
  357. CARD_TYPE.MILITA: {
  358. "image":"res://card/image/milita.png",
  359. "spell":[
  360. CARD_SPELL.MILITA,
  361. CARD_SPELL.HUMAN,
  362. ],
  363. "timelife":0,
  364. "name":"Milita",
  365. "chance":0,
  366. "many_kill_spell":0,
  367. "legendary":false,
  368. "stack":true,
  369. "description": 'The militia can protect your territory from uninvited guests.'
  370. },
  371. CARD_TYPE.ARCHER: {
  372. "image":"res://card/image/archer.png",
  373. "spell":[
  374. CARD_SPELL.ARCHER,
  375. CARD_SPELL.HUMAN,
  376. ],
  377. "timelife": 0,
  378. "name":"Archer",
  379. "chance":0,
  380. "many_kill_spell":2,
  381. "legendary":false,
  382. "stack":true,
  383. "description": 'Amplified version of the militia. Fighting at a distance, able to inflict more damage.'
  384. },
  385. CARD_TYPE.ROBBER: {
  386. "image":"res://card/image/robber.png",
  387. "spell":[
  388. CARD_SPELL.ROBBER,
  389. CARD_SPELL.SOURCE_TRUE_MEAT,
  390. ],
  391. "timelife":0,
  392. "name":"Robber",
  393. "chance":0,
  394. "many_kill_spell":0,
  395. "legendary":false,
  396. "stack":true,
  397. "description": 'Destroys your buildings and kills peasants every turn.'
  398. },
  399. CARD_TYPE.LOOTER: {
  400. "image":"res://card/image/looter.png",
  401. "spell":[
  402. CARD_SPELL.LOOTER,
  403. CARD_SPELL.SOURCE_TRUE_MEAT,
  404. ],
  405. "timelife":0,
  406. "name":"Looter",
  407. "chance":0,
  408. "many_kill_spell":0,
  409. "legendary":false,
  410. "stack":true,
  411. "description": 'A stronger version of the robber. Destroys your buildings and kills peasants every turn.'
  412. },
  413. CARD_TYPE.REFUGEES: {
  414. "image":"res://card/image/refugees.png",
  415. "spell":[
  416. CARD_SPELL.REFUGEES,
  417. ],
  418. "timelife":0,
  419. "name":"Refugess",
  420. "chance":0,
  421. "many_kill_spell":0,
  422. "legendary":false,
  423. "stack":true,
  424. "description": 'Refugees will leave you next turn. You can give them food on the road, or ignore them, or take them into the settlement.'
  425. },
  426. CARD_TYPE.TABERN: {
  427. "image":"res://card/image/tavern.png",
  428. "spell":[
  429. CARD_SPELL.TABERN,
  430. CARD_SPELL.BUILDING
  431. ],
  432. "timelife":0,
  433. "name":"Tavern",
  434. "chance":0,
  435. "many_kill_spell":0,
  436. "legendary":false,
  437. "stack":true,
  438. "description": 'The habitat of crime and mercenaries.'
  439. },
  440. CARD_TYPE.INSURRECTION: {
  441. "image":"res://card/image/insurrection.png",
  442. "spell":[
  443. CARD_SPELL.INSURRECTION,
  444. ],
  445. "timelife":0,
  446. "name":"Rebelion",
  447. "chance":0,
  448. "many_kill_spell":0,
  449. "legendary":false,
  450. "stack":true,
  451. "description": 'Adds fun to the life of the ruler, turning your people into your enemies.'
  452. },
  453. CARD_TYPE.CITY: {
  454. "image":"res://card/image/city.png",
  455. "spell":[
  456. CARD_SPELL.CITY,
  457. CARD_SPELL.CARPENTRY_PLACE,
  458. CARD_SPELL.REFUGEES_SAFES,
  459. CARD_SPELL.TAVERN_PLACE,
  460. CARD_SPELL.FORGE_PLACE,
  461. CARD_SPELL.LEATHERWORKER_PLACE,
  462. CARD_SPELL.WORKER_SPAWNER,
  463. CARD_SPELL.CITY_TRUE_MEAT_SPAWN,
  464. CARD_SPELL.BUILDING
  465. ],
  466. "timelife":0,
  467. "name":"City",
  468. "chance":0,
  469. "many_kill_spell":0,
  470. "legendary":false,
  471. "stack":true,
  472. "description": 'An improved version of the village. Additionally allows you to build taverns and leatherworker workshop.'
  473. },
  474. CARD_TYPE.CRIMINAL: {
  475. "image":"res://card/image/criminal.png",
  476. "spell":[
  477. CARD_SPELL.CRIMINAL,
  478. ],
  479. "timelife":0,
  480. "name":"Criminal",
  481. "chance":0,
  482. "many_kill_spell":2,
  483. "legendary":false,
  484. "stack":true,
  485. "description": 'Each move steals some kind of resource from you. On the other hand, they can pay for their work in order to protect their lands.'
  486. },
  487. CARD_TYPE.GOLD: {
  488. "image":"res://card/image/gold.png",
  489. "spell":[
  490. CARD_SPELL.GOLD
  491. ],
  492. "timelife":0,
  493. "name":"Gold",
  494. "chance":0,
  495. "many_kill_spell":0,
  496. "legendary":false,
  497. "stack":true,
  498. "description": 'For gold you can buy anything and anyone.'
  499. },
  500. CARD_TYPE.MERCENARY: {
  501. "image":"res://card/image/mercenary.png",
  502. "spell":[
  503. CARD_SPELL.MERCENARY,
  504. CARD_SPELL.MILITA,
  505. CARD_SPELL.HUMAN
  506. ],
  507. "timelife":2,
  508. "name":"Mercenary",
  509. "chance":0,
  510. "many_kill_spell":0,
  511. "legendary":false,
  512. "stack":true,
  513. "description": 'Will serve you faithfully until you run out of gold.'
  514. },
  515. CARD_TYPE.LEATHER: {
  516. "image":"res://card/image/leather.png",
  517. "spell":[
  518. CARD_SPELL.LEATHER,
  519. CARD_SPELL.CAN_STEAL,
  520. CARD_SPELL.PRICE_ONE_GOLD
  521. ],
  522. "timelife":0,
  523. "name":"Leather",
  524. "chance":0,
  525. "many_kill_spell":0,
  526. "legendary":false,
  527. "stack":true,
  528. "description": 'Leather is needed to create basic armor.'
  529. },
  530. CARD_TYPE.LEATHER_SHOP: {
  531. "image":"res://card/image/leather_shop.png",
  532. "spell":[
  533. CARD_SPELL.LEATHER_SHOP,
  534. ],
  535. "timelife":0,
  536. "name":"Workshop",
  537. "chance":0,
  538. "many_kill_spell":0,
  539. "legendary":false,
  540. "stack":true,
  541. "description": 'Here you can make leather armor to order.'
  542. },
  543. CARD_TYPE.LEATHER_ARMOR: {
  544. "image":"res://card/image/leather_armor.png",
  545. "spell":[
  546. CARD_SPELL.LEATHER_ARMOR,
  547. CARD_SPELL.CAN_STEAL,
  548. CARD_SPELL.PRICE_ONE_GOLD
  549. ],
  550. "timelife":0,
  551. "name":"Cuirie",
  552. "chance":0,
  553. "many_kill_spell":0,
  554. "legendary":false,
  555. "stack":true,
  556. "description": 'Breastplate is a cheap means of defense for fighting in the city and on ships.'
  557. },
  558. CARD_TYPE.GUARD: {
  559. "image":"res://card/image/guard.png",
  560. "spell":[
  561. CARD_SPELL.GUARD,
  562. CARD_SPELL.HUMAN
  563. ],
  564. "timelife":0,
  565. "name":"Guard",
  566. "chance":0,
  567. "many_kill_spell":0,
  568. "legendary":false,
  569. "stack":true,
  570. "description": 'The guard catches petty criminals and bandits.'
  571. },
  572. CARD_TYPE.PRISONER: {
  573. "image":"res://card/image/prisoner.png",
  574. "spell":[
  575. CARD_SPELL.PRISONER,
  576. CARD_SPELL.SLAVE_WORKER,
  577. CARD_SPELL.HUMAN
  578. ],
  579. "timelife":0,
  580. "name":"Prisoner",
  581. "chance":0,
  582. "many_kill_spell":0,
  583. "legendary":false,
  584. "stack":true,
  585. "description": 'Free labor.'
  586. },
  587. CARD_TYPE.BEAM: {
  588. "image":"res://card/image/beam.png",
  589. "spell":[
  590. CARD_SPELL.BEAM,
  591. CARD_SPELL.CAN_STEAL,
  592. CARD_SPELL.PRICE_TWO_GOLD
  593. ],
  594. "timelife":0,
  595. "name":"Beam",
  596. "chance":0,
  597. "many_kill_spell":0,
  598. "legendary":false,
  599. "stack":true,
  600. "description": 'Beams are needed for the construction of larger structures.'
  601. },
  602. CARD_TYPE.TOWER_YARD: {
  603. "image":"res://card/image/scaffolding.png",
  604. "spell":[
  605. CARD_SPELL.TOWER_YARD,
  606. CARD_SPELL.BUILDING
  607. ],
  608. "timelife":0,
  609. "name":"Tower place",
  610. "chance":0,
  611. "many_kill_spell":5,
  612. "legendary":false,
  613. "stack":true,
  614. "description": 'Frame of the future tower.'
  615. },
  616. CARD_TYPE.TOWER: {
  617. "image":"res://card/image/tower.png",
  618. "spell":[
  619. CARD_SPELL.TOWER,
  620. CARD_SPELL.BUILDING
  621. ],
  622. "timelife":0,
  623. "name":"Tower",
  624. "chance":0,
  625. "many_kill_spell":5,
  626. "legendary":false,
  627. "stack":true,
  628. "description": 'Five towers can be combined into a wall.'
  629. },
  630. CARD_TYPE.WALL: {
  631. "image":"res://card/image/wall.png",
  632. "spell":[
  633. CARD_SPELL.WALL,
  634. ],
  635. "timelife":0,
  636. "name":"Wall",
  637. "chance":0,
  638. "many_kill_spell":0,
  639. "legendary":false,
  640. "stack":true,
  641. "description": 'Now useless.'
  642. },
  643. CARD_TYPE.TRADER: {
  644. "image":"res://card/image/trader.png",
  645. "spell":[
  646. CARD_SPELL.TRADER,
  647. ],
  648. "timelife":1,
  649. "name":"Trader",
  650. "chance":0,
  651. "many_kill_spell":2,
  652. "legendary":false,
  653. "stack":true,
  654. "description": 'Buys resources at low prices. Sells at high.'
  655. },
  656. CARD_TYPE.FIRE: {
  657. "image":"res://card/image/fire.png",
  658. "spell":[
  659. CARD_SPELL.FIRE,
  660. ],
  661. "timelife":0,
  662. "name":"Fire",
  663. "chance":0,
  664. "many_kill_spell":0,
  665. "legendary":false,
  666. "stack":true,
  667. "description": 'Destroys a random building.'
  668. },
  669. CARD_TYPE.INFECTED: {
  670. "image":"res://card/image/infected.png",
  671. "spell":[
  672. CARD_SPELL.INFECTED,
  673. ],
  674. "timelife":0,
  675. "name":"Infected",
  676. "chance":0,
  677. "many_kill_spell":0,
  678. "legendary":false,
  679. "stack":true,
  680. "description": 'There are more and more infected every day if they are not isolated.'
  681. },
  682. CARD_TYPE.CHURCH_YARD: {
  683. "image":"res://card/image/foundation.png",
  684. "spell":[
  685. CARD_SPELL.CHURCH_YARD,
  686. CARD_SPELL.BUILDING,
  687. CARD_SPELL.LAND_SAVE
  688. ],
  689. "timelife":0,
  690. "name":"Church place",
  691. "chance":0,
  692. "many_kill_spell":5,
  693. "legendary":false,
  694. "stack":true,
  695. "description": 'Place for the future church.'
  696. },
  697. CARD_TYPE.CHURCH: {
  698. "image":"res://card/image/church.png",
  699. "spell":[
  700. CARD_SPELL.CHURCH,
  701. CARD_SPELL.BUILDING,
  702. CARD_SPELL.LAND_SAVE
  703. ],
  704. "timelife":0,
  705. "name":"Church",
  706. "chance":0,
  707. "many_kill_spell":0,
  708. "legendary":false,
  709. "stack":true,
  710. "description": 'Holy cloister. Here you can teach children and treat patients.'
  711. },
  712. CARD_TYPE.HALL_YARD: {
  713. "image":"res://card/image/foundation.png",
  714. "spell":[
  715. CARD_SPELL.HALL_YARD,
  716. CARD_SPELL.BUILDING,
  717. ],
  718. "timelife":0,
  719. "name":"Hall place",
  720. "chance":0,
  721. "many_kill_spell":5,
  722. "legendary":false,
  723. "stack":true,
  724. "description": 'The construction site of the city hall.'
  725. },
  726. CARD_TYPE.CITY_HALL: {
  727. "image":"res://card/image/city_hall.png",
  728. "spell":[
  729. CARD_SPELL.CITY_HALL,
  730. CARD_SPELL.BUILDING,
  731. ],
  732. "timelife":0,
  733. "name":"City Hall",
  734. "chance":0,
  735. "many_kill_spell":0,
  736. "legendary":false,
  737. "stack":true,
  738. "description": 'Taxes and laws are discussed here.'
  739. },
  740. CARD_TYPE.INFIRMARY_YARD: {
  741. "image":"res://card/image/scaffolding.png",
  742. "spell":[
  743. CARD_SPELL.INFIRMARY_YARD,
  744. CARD_SPELL.BUILDING,
  745. ],
  746. "timelife":0,
  747. "name":"Infirmary place",
  748. "chance":0,
  749. "many_kill_spell":3,
  750. "legendary":false,
  751. "stack":true,
  752. "description": 'An infirmary will be built here.'
  753. },
  754. CARD_TYPE.INFIRMARY: {
  755. "image":"res://card/image/infirmary.png",
  756. "spell":[
  757. CARD_SPELL.INFIRMARY,
  758. CARD_SPELL.BUILDING,
  759. ],
  760. "timelife":0,
  761. "name":"Infirmary",
  762. "chance":0,
  763. "many_kill_spell":3,
  764. "legendary":false,
  765. "stack":true,
  766. "description": 'The infirmary is trying to cure all patients.'
  767. },
  768. CARD_TYPE.POOR_LAND: {
  769. "image":"res://card/image/poor_land.png",
  770. "spell":[
  771. CARD_SPELL.POOR_LAND,
  772. ],
  773. "timelife":2,
  774. "name":"Poor Land",
  775. "chance":0,
  776. "many_kill_spell":0,
  777. "legendary":false,
  778. "stack":true,
  779. "description": 'Nothing grows on this earth.'
  780. },
  781. CARD_TYPE.RAND_LEADER: {
  782. "image":"res://card/image/peasant.png",
  783. "spell":[
  784. CARD_SPELL.RAND_LEADER,
  785. ],
  786. "timelife":0,
  787. "name":"Leader",
  788. "chance":0,
  789. "many_kill_spell":0,
  790. "legendary":false,
  791. "stack":true,
  792. "description": 'A hidden leader lives in each of us. What will he be like?'
  793. },
  794. CARD_TYPE.BARBARIAN: {
  795. "image":"res://card/image/barbarian.png",
  796. "spell":[
  797. CARD_SPELL.BARBARIAN,
  798. CARD_SPELL.LEADER,
  799. ],
  800. "timelife":0,
  801. "name":"Barbarian",
  802. "chance":0,
  803. "many_kill_spell":0,
  804. "legendary":true,
  805. "stack":true,
  806. "description": 'This is a leader. His death leads to defeat. No fields. More weapons and meat.'
  807. },
  808. CARD_TYPE.SAINT: {
  809. "image":"res://card/image/saint.png",
  810. "spell":[
  811. CARD_SPELL.SAINT,
  812. CARD_SPELL.LEADER,
  813. ],
  814. "timelife":0,
  815. "name":"Saint",
  816. "chance":0,
  817. "many_kill_spell":0,
  818. "legendary":true,
  819. "stack":true,
  820. "description": 'This is a leader. His death leads to defeat. Do not grab a weapon. Lets solve everything in peace. Fields must thrive.'
  821. },
  822. CARD_TYPE.SORCERER: {
  823. "image":"res://card/image/sorcerer.png",
  824. "spell":[
  825. CARD_SPELL.SORCERER,
  826. CARD_SPELL.LEADER,
  827. ],
  828. "timelife":0,
  829. "name":"Sorcerer",
  830. "chance":0,
  831. "many_kill_spell":0,
  832. "legendary":true,
  833. "stack":true,
  834. "description": 'This is a leader. His death leads to defeat. To achieve perfection you need to eat your own kind. The church is the source of heresy.'
  835. },
  836. CARD_TYPE.TRUE_MEAT: {
  837. "image":"res://card/image/meat.png",
  838. "spell":[
  839. CARD_SPELL.TRUE_MEAT,
  840. ],
  841. "timelife":0,
  842. "name":"True Meat",
  843. "chance":0,
  844. "many_kill_spell":0,
  845. "legendary":false,
  846. "stack":true,
  847. "description": 'This food will give you strength.'
  848. }
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