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- local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
- local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
- local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
- local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
- local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
- local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
- local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
- local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
- local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
- ModTac["Debounce"] = 0.08099;
- ModHawk["Debounce"] = 0.08099;
- ModSMG["Debounce"] = 0.08099;
- ModSniper["Debounce"] = 0.08099;
- ModAR["Debounce"] = 0.08099;
- ModSupAR["Debounce"] = 0.08099;
- ModPistol["Debounce"] = 0.08099;
- ModDrum["Debounce"] = 0.08099;
- ModRPG["Debounce"] = 0.08099;
- end)
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