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- <?xml version="1.0" encoding="utf-8" standalone="no"?>
- <vehicle type="combineDrivable">
- <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
- <storeData>
- <name>Bizon Super Z056</name>
- <specs>
- <combination>Z056H, Quasar F4</combination>
- <power>100</power>
- <maxSpeed>20</maxSpeed>
- </specs>
- <functions>
- <function>$l10n_function_combine</function>
- <function>$l10n_function_combineNeedsCutter</function>
- </functions>
- <image>store_Z056.png</image>
- <price>30000</price>
- <lifetime>600</lifetime>
- <rotation>0</rotation>
- <brand>FMZ</brand>
- <category>harvesters</category>
- <shopFoldingState>1</shopFoldingState>
- <shopTranslationOffset>0 -0.31 0</shopTranslationOffset>
- <shopRotationOffset>-0.9 0 0</shopRotationOffset>
- <vertexBufferMemoryUsage>2874720</vertexBufferMemoryUsage>
- <indexBufferMemoryUsage>517218</indexBufferMemoryUsage>
- <textureMemoryUsage>28486856</textureMemoryUsage>
- <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
- <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
- </storeData>
- <base>
- <typeDesc>$l10n_typeDesc_combine</typeDesc>
- <filename>Bizon_Z056_Bartek90256.i3d</filename>
- <size width="4.5" length="7" lengthOffset="-0.3"/>
- <components>
- <component centerOfMass="0 0.92 -0.5" solverIterationCount="20" mass="5000"/>
- <component centerOfMass="0 0 0" solverIterationCount="20" mass="2000"/>
- <joint component1="1" component2="2" node="jointBackAxis" rotLimit="0 0 10" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 75" maxRotDriveForce="0 0 10" rotDriveRotation="0 0 0" rotDriveSpring="0 0 20" rotDriveDamping="0 0 10" breakable="false"/>
- </components>
- <schemaOverlay attacherJointPosition="0 0">
- <default name="DEFAULT_VEHICLE"/>
- <turnedOn name="DEFAULT_VEHICLE_ON"/>
- <selected name="DEFAULT_VEHICLE_SELECTED"/>
- <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED"/>
- </schemaOverlay>
- </base>
- <wheels>
- <wheelConfigurations>
- <wheelConfiguration name="Felgi RAL 9003" price="0">
- <wheels autoRotateBackSpeed="2.2">
- <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
- </wheel>
- <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
- </wheel>
- <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
- </wheel>
- <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
- </wheel>
- </wheels>
- <objectChange node="RAL_9003" visibilityActive="true" />
- <objectChange node="RAL_9003_2" visibilityActive="true" />
- <objectChange node="RAL_9003_3" visibilityActive="true" />
- <objectChange node="RAL_9003_4" visibilityActive="true" />
- <objectChange node="RAL_1015" visibilityActive="false" />
- <objectChange node="RAL_1015_2" visibilityActive="false" />
- <objectChange node="RAL_1015_3" visibilityActive="false" />
- <objectChange node="RAL_1015_4" visibilityActive="false" />
- </wheelConfiguration>
- <wheelConfiguration name="Felgi RAL 1015" price="0">
- <wheels autoRotateBackSpeed="2.2">
- <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
- </wheel>
- <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
- </wheel>
- <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
- </wheel>
- <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
- <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
- </wheel>
- </wheels>
- <objectChange node="RAL_9003" visibilityActive="false" />
- <objectChange node="RAL_9003_2" visibilityActive="false" />
- <objectChange node="RAL_9003_3" visibilityActive="false" />
- <objectChange node="RAL_9003_4" visibilityActive="false" />
- <objectChange node="RAL_1015" visibilityActive="true" />
- <objectChange node="RAL_1015_2" visibilityActive="true" />
- <objectChange node="RAL_1015_3" visibilityActive="true" />
- <objectChange node="RAL_1015_4" visibilityActive="true" />
- </wheelConfiguration>
- </wheelConfigurations>
- <ackermannSteeringConfigurations>
- <ackermannSteering rotSpeed="40" rotMax="55" rotCenterWheel1="1" rotCenterWheel2="2"/>
- </ackermannSteeringConfigurations>
- </wheels>
- <dynamicallyLoadedParts>
- <dynamicallyLoadedPart node="0" linkNode="extinguisherRef" filename="$data/shared/assets/extinguisher.i3d"/>
- <dynamicallyLoadedPart node="0" linkNode="extinguisher1Ref" filename="$data/shared/assets/extinguisher.i3d"/>
- </dynamicallyLoadedParts>
- <attacherJoints>
- <attacherJoint node="attacherJointFront" jointType="cutter" jointPositionOffset="0 0.389 -1.36" lowerRotLimit="0 0 10" lowerTransLimit="0 0 0" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
- <distanceToGround lower="1.14" upper="1.63"/>
- <rotationNode node="attacherJointFrontRot" upperRotation="-5 0 0" lowerRotation="15 0 0"/>
- <bottomArm rotationNode="attacherJointFrontArmBottom" startRotation="-5 0 0"/>
- <schema position="1 0" rotation="0" invertX="true"/>
- <objectChange node="connectionHosesConnected1" visibilityActive="true"/>
- <objectChange node="connectionHoses" visibilityActive="false"/>
- </attacherJoint>
- <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false">
- <schema position="1 0" rotation="0" invertX="false"/>
- </attacherJoint>
- <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false">
- <schema position="1 0" rotation="0" invertX="false"/>
- </attacherJoint>
- <sounds>
- <attach template="ATTACH_01"/>
- <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
- </sounds>
- </attacherJoints>
- <lights>
- <states>
- <state lightTypes="0"/>
- <state lightTypes="0 2"/>
- </states>
- <realLights>
- <low>
- <light node="frontLightLow" lightTypes="0" excludedLightTypes="3"/>
- <light node="highBeamLow" lightTypes="3" />
- </low>
- <high>
- <light node="frontLightHigh" lightTypes="0" excludedLightTypes="3"/>
- <light node="backLightsHigh" lightTypes="0"/>
- <light node="workLightFrontHigh" lightTypes="2"/>
- <light node="highBeamHigh" lightTypes="3"/>
- <turnLightLeft node="turnLightLeftHigh"/>
- <turnLightRight node="turnLightRightHigh"/>
- <brakeLight node="backLightsHigh"/>
- </high>
- </realLights>
- <defaultLights>
- <defaultLight shaderNode="frontlightStatic" lightTypes="0 3" />
- <defaultLight shaderNode="frontlightGlassStatic" lightTypes="0 3" />
- <defaultLight shaderNode="brakelightStatic" lightTypes="0" />
- <defaultLight shaderNode="brakelightGlassStatic" lightTypes="0" />
- <defaultLight shaderNode="worklightFrontStatic" lightTypes="2" />
- </defaultLights>
- <turnLights>
- <turnLightLeft shaderNode="turnlightLeftStatic" />
- <turnLightLeft shaderNode="turnlightLeftGlassStatic" />
- <turnLightRight shaderNode="turnlightRightStatic" />
- <turnLightRight shaderNode="turnlightRightGlassStatic" />
- </turnLights>
- <brakeLights>
- <brakeLight shaderNode="backlightStatic" />
- <brakeLight shaderNode="backlightGlassStatic" />
- </brakeLights>
- <beaconLights>
- <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
- </beaconLights>
- <sounds>
- <switchLight template="SWITCH_01" />
- <turnLight template="SWITCH_TURNLIGHT_OPENCABIN" />
- </sounds>
- </lights>
- <workAreas>
- <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
- <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
- </workArea>
- <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
- <area startNode="workAreaChopperStart" widthNode="workAreaChopperWidth" heightNode="workAreaChopperHeight" />
- </workArea>
- </workAreas>
- <enterable>
- <exitPoint node="exitPoint"/>
- <enterReferenceNode node="z056_main_component1"/>
- <cameras>
- <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="40" translation="0 0 6.5" rotation="-20 180 0">
- <raycastNode node="cameraRaycastNode1"/>
- <raycastNode node="cameraRaycastNode2"/>
- <raycastNode node="cameraRaycastNode3"/>
- </camera>
- <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
- <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
- </cameras>
- <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
- <target ikChain="rightFoot" targetNode="playerRightFootTargetBrake" />
- <target ikChain="leftFoot" targetNode="playerLeftFootTarget" />
- <target ikChain="rightArm" targetNode="playerRightHandTarget" />
- <target ikChain="leftArm" targetNode="playerLeftHandTarget" />
- </characterNode>
- <mirrors>
- <mirror node="mirrorRight" prio="1"/>
- <mirror node="mirrorLeft" prio="1"/>
- </mirrors>
- </enterable>
- <suspensions>
- <suspension node="chair" weight="150" minTranslation="0 -0.15 0.0" maxTranslation="0 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
- <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
- </suspensions>
- <motorized>
- <consumerConfigurations>
- <consumerConfiguration>
- <consumer fillUnitIndex="2" usage="40" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
- </consumerConfiguration>
- </consumerConfigurations>
- <motorConfigurations>
- <motorConfiguration name="BIZON SUPER Z056" price="0">
- <motor torqueScale="0.423" minRpm="850" maxRpm="2200" maxForwardSpeed="22" maxBackwardSpeed="15" brakeForce="2" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.002" >
- <torque normRpm="0.45" torque="0.9"/>
- <torque normRpm="0.5" torque="0.97"/>
- <torque normRpm="0.59" torque="1"/>
- <torque normRpm="0.72" torque="1"/>
- <torque normRpm="0.86" torque="0.88"/>
- <torque normRpm="1" torque="0.72"/>
- </motor>
- <transmission minForwardGearRatio="38" maxForwardGearRatio="150" minBackwardGearRatio="55" maxBackwardGearRatio="150" />
- </motorConfiguration>
- </motorConfigurations>
- <differentialConfigurations>
- <differentialConfiguration>
- <differentials>
- <differential torqueRatio="0.5" maxSpeedRatio="3.0" wheelIndex1="1" wheelIndex2="2"/>
- </differentials>
- </differentialConfiguration>
- </differentialConfigurations>
- <exhaustEffects>
- <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.7 0.7 0.7 0.3" maxRpmColor="0.3 0.3 0.3 3.0" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="90 0" xzRotationsForward="-90 0" xzRotationsBackward="90 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100"/>
- </exhaustEffects>
- <motorStartDuration>1980</motorStartDuration>
- <dashboards>
- <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="1500" groups="MOTOR_ACTIVE"/>
- <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="30" groups="MOTOR_ACTIVE"/>
- <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="temperatureDisplay" minValueAnim="40" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
- </dashboards>
- <sounds externalSoundFile="fmz_bizon.xml" />
- </motorized>
- <drivable>
- <sounds>
- <waterSplash template="WATER_SPLASH_01" />
- </sounds>
- <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="30"/>
- <dashboards>
- <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
- </dashboards>
- </drivable>
- <animations>
- <animation name="rpmDisplay">
- <part node="needleRpm" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-240 0 0"/>
- </animation>
- <animation name="speedDisplay">
- <part node="needleSpeed" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-240 0 0"/>
- </animation>
- <animation name="fuelDisplay">
- <part node="needleTank" startTime="0.0" endTime="1.0" startRot="-15 0 0" endRot="-95 0 0"/>
- </animation>
- <animation name="temperatureDisplay">
- <part node="needleTemperature" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-85 0 0"/>
- </animation>
- <animation name="pipeAnimation">
- <part node="pipe" startTime="0.0" endTime="5.0" startRot="0 0 0" endRot="-91 0 0"/>
- <part node="pipeLock2" startTime="5.00" endTime="5.5" startRot="0 0 0" endRot="89.444 0 0"/>
- <part node="pipeLock" startTime="5.20" endTime="5.5" startRot="0 0 0" endRot="93 0 0"/>
- </animation>
- <animation name="toggleChopper">
- <part node="Noze" startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
- <part node="Grzebien" startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
- <part node="drazek" startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
- <part node="Noze1" startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
- <part node="Grzebien1" startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
- <part node="drazek1" startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
- </animation>
- </animations>
- <cylindered>
- <movingTools>
- <movingTool node="pipe" playSound="true">
- <dependentPart node="pipeBar"/>
- <dependentPart node="pipeHydraulic"/>
- </movingTool>
- <movingTool node="attacherJointFrontArmBottom">
- <dependentPart node="feederHydraulic"/>
- <dependentPart node="feederHydraulic2"/>
- </movingTool>
- </movingTools>
- <movingParts>
- <movingPart node="pipeBar" referencePoint="pipeBarRef" referenceFrame="pipeBarRef"/>
- <movingPart node="pipeHydraulic" referencePoint="pipeHydraulicRef" referenceFrame="pipeHydraulicRef">
- <translatingPart node="pipeHydraulicPunch"/>
- </movingPart>
- <movingPart node="feederHydraulic" referencePoint="feederHydraulicRef" referenceFrame="feederHydraulicRef">
- <translatingPart node="feederHydraulicPunch"/>
- </movingPart>
- <movingPart node="feederHydraulic2" referencePoint="feederHydraulic2Ref" referenceFrame="feederHydraulic2Ref">
- <translatingPart node="feederHydraulic2Punch"/>
- </movingPart>
- <movingPart node="chairDamper" referencePoint="chairDamperRef" referenceFrame="chairDamperRef" isActiveDirty="true"/>
- <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" scaleZ="true" isActiveDirty="true"/>
- <movingPart node="steeringHydraulic" referencePoint="steeringHydraulicRef" referenceFrame="steeringHydraulicRef" isActiveDirty="true">
- <translatingPart node="steeringHydraulicPunch"/>
- </movingPart>
- </movingParts>
- <sounds>
- <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
- </sounds>
- </cylindered>
- <fillUnit>
- <fillUnitConfigurations>
- <fillUnitConfiguration>
- <fillUnits>
- <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="combine" capacity="3540" >
- <exactFillRootNode node="exactFillRootNode"/>
- <alarmTriggers>
- <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
- </alarmTriggers>
- </fillUnit>
- <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="200">
- <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
- </fillUnit>
- </fillUnits>
- </fillUnitConfiguration>
- </fillUnitConfigurations>
- </fillUnit>
- <fillVolume>
- <fillVolumeConfigurations>
- <fillVolumeConfiguration>
- <volumes>
- <volume node="fillVolume" maxDelta="0.28" maxAllowedHeapAngle="20" fillUnitIndex="1" />
- </volumes>
- </fillVolumeConfiguration>
- </fillVolumeConfigurations>
- <unloadInfos>
- <unloadInfo>
- <node node="unloadInfoNode" width="0.5" length="0.3"/>
- </unloadInfo>
- </unloadInfos>
- <loadInfos>
- <loadInfo>
- <node node="loadInfoNode" width="0.2" length="0.2"/>
- </loadInfo>
- </loadInfos>
- </fillVolume>
- <dischargeable>
- <dischargeNode node="dischargeNode" emptySpeed="105" fillUnitIndex="1" maxDistance="6">
- <info width="0.3" length="0.3"/>
- <raycast extraDistance="-1" maxDistance="6"/>
- <effects>
- <effectNode effectClass="PipeEffect" effectNode="effectPipe" materialType="pipe" materialTypeId="1" maxBending="0.8" positionUpdateNodes="effectPipeSmoke" delay="0"/>
- <effectNode effectNode="effectPipeSmoke" materialType="smoke" materialTypeId="1" alignToWorldY="true" delay="0.1"/>
- </effects>
- </dischargeNode>
- </dischargeable>
- <pipe unloadInfoIndex="1" >
- <dischargeNode index="1" />
- <states num="2" unloading="2" />
- <animation name="pipeAnimation" speedScale="1" />
- <unloadingTriggers>
- <unloadingTrigger node="trailerTrigger" />
- </unloadingTriggers>
- <animationNodes>
- <animationNode node="pipeAuger" rotSpeed="300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
- </animationNodes>
- </pipe>
- <combine fillUnitIndex="1" allowThreshingDuringRain="false">
- <swath available="true" workAreaIndex="1" />
- <chopper available="true" workAreaIndex="2" animName="toggleChopper" animSpeedScale="1"/>
- <processing toggleTime="4.0" />
- <fillEffect>
- <effectNode effectNode="effectFill" materialType="unloading" materialTypeId="3" delay="0"/>
- <effectNode effectNode="effectFillSmoke" materialType="smoke" materialTypeId="1" delay="0.1"/>
- </fillEffect>
- <chopperEffect>
- <effectNode effectNode="effectChopper" materialType="chopper" materialTypeId="1" delay="0"/>
- <effectNode effectNode="effectChopperNowa" materialType="chopper" materialTypeId="1" delay="0"/>
- </chopperEffect>
- <strawEffect>
- <effectNode effectNode="effectStraw" materialType="straw" materialTypeId="1" delay="0"/>
- <effectNode effectNode="effectStrawNowa" materialType="straw" materialTypeId="1" delay="0"/>
- <effectNode effectNode="effectParticlesStraw" effectClass="ParticleEffect" particleType="smoke"/>
- <effectNode effectNode="effectParticleChopper" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
- <effectNode effectNode="effectParticleChopperSmoke" effectClass="ParticleEffect" particleType="smoke" emitCountScale="1"/>
- </strawEffect>
- <animationNodes>
- <animationNode node="feederBelt" class="ScrollingAnimation" scrollSpeed="6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="feederChain1" class="ScrollingAnimation" scrollSpeed="-6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="feederChain2" class="ScrollingAnimation" scrollSpeed="-6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="grainTankRotor" rotSpeed="-700" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum1" rotSpeed="400" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum2" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum3" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum4" rotSpeed="350" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum5" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum6" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum7" rotSpeed="-800" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum8" rotSpeed="250" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum9" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum10" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum11" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum12" rotSpeed="450" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="drum13" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|0|0" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|0|4" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|0|3" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|0|1" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|0|2" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|2|0|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|11|2|0|1|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|12|0|2|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|12|0|3|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|12|0|4|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|12|0|4|1" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|12|2|0|0|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="0>0|16|12|2|0|1|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="chain1" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="chain2" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="chain3" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="chain4" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
- <animationNode node="feederRotor" rotSpeed="-300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
- </animationNodes>
- <!-- WORK SOUNDS -->
- <sounds>
- <start template="HARVESTER_TOOL_START" />
- <work template="HARVESTER_TOOL_WORK" />
- <stop template="HARVESTER_TOOL_STOP" />
- </sounds>
- </combine>
- <honk>
- <sound template="HONK_IDEAL9T" />
- </honk>
- <dashboard>
- <groups>
- <group name="MOTOR_STARTING" isMotorStarting="true"/>
- <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
- </groups>
- </dashboard>
- <ai>
- <collisionTrigger node="aiCollisionTrigger"/>
- </ai>
- <foliageBending>
- <bendingNode minX="-1.8" maxX="1.8" minZ="0.9" maxZ="2.4" yOffset="0.6" />
- <bendingNode minX="-0.9" maxX="0.9" minZ="-2.5" maxZ="3.0" yOffset="0.6" />
- </foliageBending>
- <baseMaterial>
- <material name="z056_mat" baseNode="z056_vis">
- <shaderParameter name="colorMat0" value="BIZON_RED1"/>
- <shaderParameter name="colorMat2" value="0.168 0.209 0.175"/>
- </material>
- <material name="assetLibraryDecals_mat" baseNode="Decal_screws">
- <shaderParameter name="colorMat0" value="BIZON_RED1"/>
- </material>
- <material name="z056ChainBelt_mat" baseNode="feederBelt">
- <shaderParameter name="colorMat1" value="BIZON_RED1"/>
- </material>
- </baseMaterial>
- <baseMaterialConfigurations>
- <baseMaterialConfiguration name="1" color="0.7 0 0 0" price="0"/>
- <baseMaterialConfiguration name="2" color="0.5 0.2 0 0" price="0"/>
- <baseMaterialConfiguration name="3" color="0.8 0.5 0 0" price="0"/>
- <baseMaterialConfiguration name="4" color="0.15 0 0 0" price="0"/>
- <material name="z056_mat" shaderParameter="colorMat0" />
- <material name="assetLibraryDecals_mat" shaderParameter="colorMat0" />
- <material name="z056ChainBelt_mat" shaderParameter="colorMat1" />
- </baseMaterialConfigurations>
- <designConfigurations>
- <designConfiguration name="Bez Odblasku" price="0">
- <objectChange node="Odblask" visibilityActive="false" />
- <objectChange node="Odblask1" visibilityActive="false" />
- </designConfiguration>
- <designConfiguration name="Z Odblaskiem" price="0">
- <objectChange node="Odblask" visibilityActive="true" />
- <objectChange node="Odblask1" visibilityActive="true" />
- </designConfiguration>
- </designConfigurations>
- <vehicleTypeConfigurations>
- <vehicleTypeConfiguration name="Bez Sieczkarni" price="0" vehicleType="combineDrivable">
- <objectChange node="0>0|16|14" visibilityActive="true" />
- <objectChange node="Siecz_RAL_2002" visibilityActive="false" />
- <objectChange node="Siecz_RAL_5012" visibilityActive="false" />
- <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
- <objectChange node="chopperEffect1" visibilityActive="true" />
- <objectChange node="chopperEffect2" visibilityActive="false" />
- </vehicleTypeConfiguration>
- <vehicleTypeConfiguration name="Sieczkarnia czerwona" price="0" vehicleType="combineDrivable">
- <objectChange node="0>0|16|14" visibilityActive="false" />
- <objectChange node="Siecz_RAL_2002" visibilityActive="true" />
- <objectChange node="Siecz_RAL_5012" visibilityActive="false" />
- <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
- <objectChange node="chopperEffect1" visibilityActive="true" />
- <objectChange node="chopperEffect2" visibilityActive="false" />
- </vehicleTypeConfiguration>
- <vehicleTypeConfiguration name="Sieczkarnia niebieska" price="0" vehicleType="combineDrivable">
- <objectChange node="0>0|16|14" visibilityActive="false" />
- <objectChange node="Siecz_RAL_2002" visibilityActive="false" />
- <objectChange node="Siecz_RAL_5012" visibilityActive="true" />
- <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
- <objectChange node="chopperEffect1" visibilityActive="true" />
- <objectChange node="chopperEffect2" visibilityActive="false" />
- </vehicleTypeConfiguration>
- <vehicleTypeConfiguration name="Sieczkarnia nowa" price="0" vehicleType="combineDrivable">
- <objectChange node="0>0|16|14" visibilityActive="false" />
- <objectChange node="Siecz_RAL_2002" visibilityActive="false" />
- <objectChange node="Siecz_RAL_5012" visibilityActive="false" />
- <objectChange node="Siecz_Nowy_Typ" visibilityActive="true" />
- <objectChange node="chopperEffect1" visibilityActive="false" />
- <objectChange node="chopperEffect2" visibilityActive="true" />
- </vehicleTypeConfiguration>
- </vehicleTypeConfigurations>
- <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
- <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
- <i3dMappings>
- <i3dMapping id="z056_main_component1" node="0>" />
- <i3dMapping id="z056_vis" node="0>0" />
- <i3dMapping id="Odblask" node="0>0|16|10" />
- <i3dMapping id="Odblask1" node="0>0|16|13|2" />
- <i3dMapping id="RAL_9003" node="0>0|0|0|1" />
- <i3dMapping id="RAL_9003_2" node="0>0|0|1|1" />
- <i3dMapping id="RAL_9003_3" node="1>0|0|0|0|1" />
- <i3dMapping id="RAL_9003_4" node="1>1|0|0|0|1" />
- <i3dMapping id="RAL_1015" node="0>0|0|0|2" />
- <i3dMapping id="RAL_1015_2" node="0>0|0|1|2" />
- <i3dMapping id="RAL_1015_3" node="1>0|0|0|0|2" />
- <i3dMapping id="RAL_1015_4" node="1>1|0|0|0|2" />
- <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
- <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
- <i3dMapping id="jointBackAxis" node="0>0|0|2" />
- <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
- <i3dMapping id="outdoorCamera" node="0>0|1|0|0" />
- <i3dMapping id="indoorCamera" node="0>0|1|1" />
- <i3dMapping id="indoorCamera1" node="0>0|1|6" />
- <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
- <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
- <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
- <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
- <i3dMapping id="frontlightStatic" node="0>0|2|0|0" />
- <i3dMapping id="backlightStatic" node="0>0|2|0|1" />
- <i3dMapping id="turnlightRightStatic" node="0>0|2|0|2" />
- <i3dMapping id="turnlightLeftStatic" node="0>0|2|0|3" />
- <i3dMapping id="brakelightStatic" node="0>0|2|0|4" />
- <i3dMapping id="worklightFrontStatic" node="0>0|2|0|5" />
- <i3dMapping id="frontlightGlassStatic" node="0>0|2|0|6" />
- <i3dMapping id="backlightGlassStatic" node="0>0|2|0|7" />
- <i3dMapping id="brakelightGlassStatic" node="0>0|2|0|8" />
- <i3dMapping id="turnlightRightGlassStatic" node="0>0|2|0|9" />
- <i3dMapping id="turnlightLeftGlassStatic" node="0>0|2|0|10" />
- <i3dMapping id="frontLightLow" node="0>0|2|1|0" />
- <i3dMapping id="highBeamLow" node="0>0|2|1|1" />
- <i3dMapping id="frontLightHigh" node="0>0|2|1|2" />
- <i3dMapping id="highBeamHigh" node="0>0|2|1|3" />
- <i3dMapping id="workLightFrontHigh" node="0>0|2|2|0" />
- <i3dMapping id="turnLightLeftHigh" node="0>0|2|3|0" />
- <i3dMapping id="turnLightRightHigh" node="0>0|2|3|1" />
- <i3dMapping id="backLightsHigh" node="0>0|2|4|0" />
- <i3dMapping id="beaconLight" node="0>0|2|5" />
- <i3dMapping id="extinguisherRef" node="0>0|2|6" />
- <i3dMapping id="extinguisher1Ref" node="0>0|2|7" />
- <i3dMapping id="exitPoint" node="0>0|3" />
- <i3dMapping id="steeringWheel" node="0>0|4|0" />
- <i3dMapping id="playerLeftHandTarget" node="0>0|4|0|0" />
- <i3dMapping id="attacherJointFrontRot" node="0>0|5|0|0" />
- <i3dMapping id="attacherJointFront" node="0>0|5|0|0|0|0" />
- <i3dMapping id="attacherJointFrontArmBottom" node="0>0|5|0|1" />
- <i3dMapping id="feederHydraulic" node="0>0|5|0|1|0|1" />
- <i3dMapping id="feederHydraulicPunch" node="0>0|5|0|1|0|1|0" />
- <i3dMapping id="feederHydraulic2Ref" node="0>0|5|0|1|0|2" />
- <i3dMapping id="feederRotor" node="0>0|5|0|1|0|3|0" />
- <i3dMapping id="feederBelt" node="0>0|5|0|1|0|3|1" />
- <i3dMapping id="feederChain1" node="0>0|5|0|1|0|3|2" />
- <i3dMapping id="feederChain2" node="0>0|5|0|1|0|3|3" />
- <i3dMapping id="trailerAttacherJointBack" node="0>0|5|1|0" />
- <i3dMapping id="chair" node="0>0|6|0|0" />
- <i3dMapping id="chairDamperRef" node="0>0|6|0|0|0" />
- <i3dMapping id="playerSkin" node="0>0|6|0|0|1|0" />
- <i3dMapping id="chairDamper" node="0>0|6|0|1" />
- <i3dMapping id="playerLeftFootTarget" node="0>0|6|1" />
- <i3dMapping id="playerRightFootTarget" node="0>0|6|2" />
- <i3dMapping id="playerRightHandTarget" node="0>0|6|3" />
- <i3dMapping id="brakePedal" node="0>0|6|4" />
- <i3dMapping id="playerRightFootTargetBrake" node="0>0|6|4|0" />
- <i3dMapping id="aiCollisionTrigger" node="0>0|7|0" />
- <i3dMapping id="trailerTrigger" node="0>0|7|1" />
- <i3dMapping id="exhaustParticle" node="0>0|8|0" />
- <i3dMapping id="effectChopper" node="0>0|8|1|0|0" />
- <i3dMapping id="effectChopperNowa" node="0>0|8|1|3|0" />
- <i3dMapping id="effectParticleChopper" node="0>0|8|1|1" />
- <i3dMapping id="effectParticleChopperSmoke" node="0>0|8|1|2" />
- <i3dMapping id="effectStraw" node="0>0|8|1|0|1" />
- <i3dMapping id="effectStrawNowa" node="0>0|8|1|3|1" />
- <i3dMapping id="effectParticlesStraw" node="0>0|8|2|1" />
- <i3dMapping id="effectFill" node="0>0|8|3" />
- <i3dMapping id="effectFillSmoke" node="0>0|8|4" />
- <i3dMapping id="feederHydraulic2" node="0>0|9|0|0" />
- <i3dMapping id="feederHydraulic2Punch" node="0>0|9|0|0|0" />
- <i3dMapping id="feederHydraulicRef" node="0>0|9|0|1" />
- <i3dMapping id="drum1" node="0>0|9|1|0|0" />
- <i3dMapping id="drum2" node="0>0|9|1|0|1" />
- <i3dMapping id="drum3" node="0>0|9|1|0|2" />
- <i3dMapping id="drum4" node="0>0|9|1|0|3" />
- <i3dMapping id="drum5" node="0>0|9|1|0|4" />
- <i3dMapping id="drum6" node="0>0|9|1|0|5" />
- <i3dMapping id="drum7" node="0>0|9|1|0|6" />
- <i3dMapping id="drum8" node="0>0|9|1|0|7" />
- <i3dMapping id="chain1" node="0>0|9|1|0|8" />
- <i3dMapping id="chain2" node="0>0|9|1|0|9" />
- <i3dMapping id="chain3" node="0>0|9|1|0|10" />
- <i3dMapping id="chain4" node="0>0|9|1|0|11" />
- <i3dMapping id="drum9" node="0>0|9|1|1|0" />
- <i3dMapping id="drum10" node="0>0|9|1|1|1" />
- <i3dMapping id="drum11" node="0>0|9|1|1|2" />
- <i3dMapping id="drum12" node="0>0|9|1|1|3" />
- <i3dMapping id="drum13" node="0>0|9|1|1|4" />
- <i3dMapping id="grainTankRotor" node="0>0|9|1|2" />
- <i3dMapping id="pipe" node="0>0|9|2|0|0" />
- <i3dMapping id="effectPipe" node="0>0|9|2|0|0|0|0" />
- <i3dMapping id="effectPipeSmoke" node="0>0|9|2|0|0|0|1" />
- <i3dMapping id="dischargeNode" node="0>0|9|2|0|0|1" />
- <i3dMapping id="pipeBarRef" node="0>0|9|2|0|0|2" />
- <i3dMapping id="pipeLock" node="0>0|9|2|0|0|3|0" />
- <i3dMapping id="pipeHydraulicRef" node="0>0|9|2|0|0|4" />
- <i3dMapping id="raycastNode" node="0>0|9|2|0|0|5" />
- <i3dMapping id="pipeAuger" node="0>0|9|2|0|0|6|0" />
- <i3dMapping id="pipeBar" node="0>0|9|2|1" />
- <i3dMapping id="pipeLock2" node="0>0|9|2|2|0" />
- <i3dMapping id="pipeHydraulic" node="0>0|9|2|3" />
- <i3dMapping id="pipeHydraulicPunch" node="0>0|9|2|3|0" />
- <i3dMapping id="cover" node="0>0|9|3|0" />
- <i3dMapping id="coverBar" node="0>0|9|3|0|0" />
- <i3dMapping id="needleTank" node="0>0|11|0" />
- <i3dMapping id="needleRpm" node="0>0|11|1" />
- <i3dMapping id="needleSpeed" node="0>0|11|2" />
- <i3dMapping id="needleTemperature" node="0>0|11|3" />
- <i3dMapping id="mirrorRight" node="0>0|12|0" />
- <i3dMapping id="mirrorLeft" node="0>0|12|1" />
- <i3dMapping id="fillVolume" node="0>0|14|0" />
- <i3dMapping id="unloadInfoNode" node="0>0|14|1" />
- <i3dMapping id="loadInfoNode" node="0>0|14|2" />
- <i3dMapping id="exactFillRootNode" node="0>0|14|3" />
- <i3dMapping id="workAreaStrawStart" node="0>0|15|0|0" />
- <i3dMapping id="workAreaStrawWidth" node="0>0|15|0|1" />
- <i3dMapping id="workAreaStrawHeight" node="0>0|15|0|2" />
- <i3dMapping id="workAreaChopperStart" node="0>0|15|1|0" />
- <i3dMapping id="workAreaChopperWidth" node="0>0|15|1|1" />
- <i3dMapping id="workAreaChopperHeight" node="0>0|15|1|2" />
- <i3dMapping id="connectionHoses" node="0>0|16|4" />
- <i3dMapping id="hoses" node="0>2|0" />
- <i3dMapping id="connectionHosesConnected1" node="0>2|1" />
- <i3dMapping id="axisBackLeft" node="1>0|0" />
- <i3dMapping id="wheelBackLeft" node="1>0|0|0|0" />
- <i3dMapping id="steeringBarRef" node="1>0|0|1" />
- <i3dMapping id="axisBackRight" node="1>1|0" />
- <i3dMapping id="wheelBackRight" node="1>1|0|0|0" />
- <i3dMapping id="steeringBar" node="1>1|0|1" />
- <i3dMapping id="steeringHydraulicRef" node="1>1|0|2" />
- <i3dMapping id="steeringHydraulic" node="1>2" />
- <i3dMapping id="steeringHydraulicPunch" node="1>2|0" />
- <i3dMapping id="Decal_screws" node="0>0|16|7" />
- <i3dMapping id="Noze" node="0>0|16|11|2" />
- <i3dMapping id="Grzebien" node="0>0|16|11|1" />
- <i3dMapping id="drazek" node="0>0|16|11|6" />
- <i3dMapping id="Noze1" node="0>0|16|12|2" />
- <i3dMapping id="Grzebien1" node="0>0|16|12|1" />
- <i3dMapping id="drazek1" node="0>0|16|12|6" />
- <i3dMapping id="Siecz_RAL_2002" node="0>0|16|11" />
- <i3dMapping id="Siecz_RAL_5012" node="0>0|16|12" />
- <i3dMapping id="Siecz_Nowy_Typ" node="0>0|16|13" />
- <i3dMapping id="chopperEffect1" node="0>0|8|1|0" />
- <i3dMapping id="chopperEffect2" node="0>0|8|1|3" />
- </i3dMappings>
- </vehicle>
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