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  1. <?xml version="1.0" encoding="utf-8" standalone="no"?>
  2. <vehicle type="combineDrivable">
  3. <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
  4.  
  5. <storeData>
  6. <name>Bizon Super Z056</name>
  7. <specs>
  8. <combination>Z056H, Quasar F4</combination>
  9. <power>100</power>
  10. <maxSpeed>20</maxSpeed>
  11. </specs>
  12. <functions>
  13. <function>$l10n_function_combine</function>
  14. <function>$l10n_function_combineNeedsCutter</function>
  15. </functions>
  16. <image>store_Z056.png</image>
  17. <price>30000</price>
  18. <lifetime>600</lifetime>
  19. <rotation>0</rotation>
  20. <brand>FMZ</brand>
  21. <category>harvesters</category>
  22. <shopFoldingState>1</shopFoldingState>
  23. <shopTranslationOffset>0 -0.31 0</shopTranslationOffset>
  24. <shopRotationOffset>-0.9 0 0</shopRotationOffset>
  25. <vertexBufferMemoryUsage>2874720</vertexBufferMemoryUsage>
  26. <indexBufferMemoryUsage>517218</indexBufferMemoryUsage>
  27. <textureMemoryUsage>28486856</textureMemoryUsage>
  28. <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
  29. <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
  30. </storeData>
  31.  
  32. <base>
  33. <typeDesc>$l10n_typeDesc_combine</typeDesc>
  34. <filename>Bizon_Z056_Bartek90256.i3d</filename>
  35. <size width="4.5" length="7" lengthOffset="-0.3"/>
  36. <components>
  37. <component centerOfMass="0 0.92 -0.5" solverIterationCount="20" mass="5000"/>
  38. <component centerOfMass="0 0 0" solverIterationCount="20" mass="2000"/>
  39. <joint component1="1" component2="2" node="jointBackAxis" rotLimit="0 0 10" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 75" maxRotDriveForce="0 0 10" rotDriveRotation="0 0 0" rotDriveSpring="0 0 20" rotDriveDamping="0 0 10" breakable="false"/>
  40. </components>
  41. <schemaOverlay attacherJointPosition="0 0">
  42. <default name="DEFAULT_VEHICLE"/>
  43. <turnedOn name="DEFAULT_VEHICLE_ON"/>
  44. <selected name="DEFAULT_VEHICLE_SELECTED"/>
  45. <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED"/>
  46. </schemaOverlay>
  47. </base>
  48.  
  49. <wheels>
  50. <wheelConfigurations>
  51. <wheelConfiguration name="Felgi RAL 9003" price="0">
  52. <wheels autoRotateBackSpeed="2.2">
  53. <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
  54. <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
  55. </wheel>
  56. <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
  57. <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
  58. </wheel>
  59. <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
  60. <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
  61. </wheel>
  62. <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
  63. <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
  64. </wheel>
  65. </wheels>
  66. <objectChange node="RAL_9003" visibilityActive="true" />
  67. <objectChange node="RAL_9003_2" visibilityActive="true" />
  68. <objectChange node="RAL_9003_3" visibilityActive="true" />
  69. <objectChange node="RAL_9003_4" visibilityActive="true" />
  70. <objectChange node="RAL_1015" visibilityActive="false" />
  71. <objectChange node="RAL_1015_2" visibilityActive="false" />
  72. <objectChange node="RAL_1015_3" visibilityActive="false" />
  73. <objectChange node="RAL_1015_4" visibilityActive="false" />
  74. </wheelConfiguration>
  75. <wheelConfiguration name="Felgi RAL 1015" price="0">
  76. <wheels autoRotateBackSpeed="2.2">
  77. <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
  78. <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
  79. </wheel>
  80. <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
  81. <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
  82. </wheel>
  83. <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
  84. <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
  85. </wheel>
  86. <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
  87. <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
  88. </wheel>
  89. </wheels>
  90. <objectChange node="RAL_9003" visibilityActive="false" />
  91. <objectChange node="RAL_9003_2" visibilityActive="false" />
  92. <objectChange node="RAL_9003_3" visibilityActive="false" />
  93. <objectChange node="RAL_9003_4" visibilityActive="false" />
  94. <objectChange node="RAL_1015" visibilityActive="true" />
  95. <objectChange node="RAL_1015_2" visibilityActive="true" />
  96. <objectChange node="RAL_1015_3" visibilityActive="true" />
  97. <objectChange node="RAL_1015_4" visibilityActive="true" />
  98. </wheelConfiguration>
  99. </wheelConfigurations>
  100.  
  101. <ackermannSteeringConfigurations>
  102. <ackermannSteering rotSpeed="40" rotMax="55" rotCenterWheel1="1" rotCenterWheel2="2"/>
  103. </ackermannSteeringConfigurations>
  104.  
  105. </wheels>
  106.  
  107. <dynamicallyLoadedParts>
  108. <dynamicallyLoadedPart node="0" linkNode="extinguisherRef" filename="$data/shared/assets/extinguisher.i3d"/>
  109. <dynamicallyLoadedPart node="0" linkNode="extinguisher1Ref" filename="$data/shared/assets/extinguisher.i3d"/>
  110. </dynamicallyLoadedParts>
  111.  
  112. <attacherJoints>
  113. <attacherJoint node="attacherJointFront" jointType="cutter" jointPositionOffset="0 0.389 -1.36" lowerRotLimit="0 0 10" lowerTransLimit="0 0 0" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
  114. <distanceToGround lower="1.14" upper="1.63"/>
  115. <rotationNode node="attacherJointFrontRot" upperRotation="-5 0 0" lowerRotation="15 0 0"/>
  116. <bottomArm rotationNode="attacherJointFrontArmBottom" startRotation="-5 0 0"/>
  117. <schema position="1 0" rotation="0" invertX="true"/>
  118. <objectChange node="connectionHosesConnected1" visibilityActive="true"/>
  119. <objectChange node="connectionHoses" visibilityActive="false"/>
  120. </attacherJoint>
  121.  
  122. <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false">
  123. <schema position="1 0" rotation="0" invertX="false"/>
  124. </attacherJoint>
  125.  
  126. <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false">
  127. <schema position="1 0" rotation="0" invertX="false"/>
  128. </attacherJoint>
  129.  
  130. <sounds>
  131. <attach template="ATTACH_01"/>
  132. <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
  133. </sounds>
  134. </attacherJoints>
  135.  
  136. <lights>
  137. <states>
  138. <state lightTypes="0"/>
  139. <state lightTypes="0 2"/>
  140. </states>
  141.  
  142. <realLights>
  143. <low>
  144. <light node="frontLightLow" lightTypes="0" excludedLightTypes="3"/>
  145. <light node="highBeamLow" lightTypes="3" />
  146. </low>
  147. <high>
  148. <light node="frontLightHigh" lightTypes="0" excludedLightTypes="3"/>
  149. <light node="backLightsHigh" lightTypes="0"/>
  150. <light node="workLightFrontHigh" lightTypes="2"/>
  151. <light node="highBeamHigh" lightTypes="3"/>
  152. <turnLightLeft node="turnLightLeftHigh"/>
  153. <turnLightRight node="turnLightRightHigh"/>
  154. <brakeLight node="backLightsHigh"/>
  155. </high>
  156. </realLights>
  157.  
  158. <defaultLights>
  159. <defaultLight shaderNode="frontlightStatic" lightTypes="0 3" />
  160. <defaultLight shaderNode="frontlightGlassStatic" lightTypes="0 3" />
  161. <defaultLight shaderNode="brakelightStatic" lightTypes="0" />
  162. <defaultLight shaderNode="brakelightGlassStatic" lightTypes="0" />
  163. <defaultLight shaderNode="worklightFrontStatic" lightTypes="2" />
  164. </defaultLights>
  165.  
  166. <turnLights>
  167. <turnLightLeft shaderNode="turnlightLeftStatic" />
  168. <turnLightLeft shaderNode="turnlightLeftGlassStatic" />
  169. <turnLightRight shaderNode="turnlightRightStatic" />
  170. <turnLightRight shaderNode="turnlightRightGlassStatic" />
  171. </turnLights>
  172.  
  173. <brakeLights>
  174. <brakeLight shaderNode="backlightStatic" />
  175. <brakeLight shaderNode="backlightGlassStatic" />
  176. </brakeLights>
  177.  
  178. <beaconLights>
  179. <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
  180. </beaconLights>
  181. <sounds>
  182. <switchLight template="SWITCH_01" />
  183. <turnLight template="SWITCH_TURNLIGHT_OPENCABIN" />
  184. </sounds>
  185. </lights>
  186.  
  187. <workAreas>
  188. <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
  189. <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
  190. </workArea>
  191. <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
  192. <area startNode="workAreaChopperStart" widthNode="workAreaChopperWidth" heightNode="workAreaChopperHeight" />
  193. </workArea>
  194. </workAreas>
  195.  
  196. <enterable>
  197. <exitPoint node="exitPoint"/>
  198. <enterReferenceNode node="z056_main_component1"/>
  199.  
  200. <cameras>
  201. <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="40" translation="0 0 6.5" rotation="-20 180 0">
  202. <raycastNode node="cameraRaycastNode1"/>
  203. <raycastNode node="cameraRaycastNode2"/>
  204. <raycastNode node="cameraRaycastNode3"/>
  205. </camera>
  206. <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
  207. <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
  208. </cameras>
  209.  
  210. <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
  211. <target ikChain="rightFoot" targetNode="playerRightFootTargetBrake" />
  212. <target ikChain="leftFoot" targetNode="playerLeftFootTarget" />
  213. <target ikChain="rightArm" targetNode="playerRightHandTarget" />
  214. <target ikChain="leftArm" targetNode="playerLeftHandTarget" />
  215. </characterNode>
  216.  
  217. <mirrors>
  218. <mirror node="mirrorRight" prio="1"/>
  219. <mirror node="mirrorLeft" prio="1"/>
  220. </mirrors>
  221. </enterable>
  222.  
  223. <suspensions>
  224. <suspension node="chair" weight="150" minTranslation="0 -0.15 0.0" maxTranslation="0 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
  225. <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
  226. </suspensions>
  227.  
  228. <motorized>
  229. <consumerConfigurations>
  230. <consumerConfiguration>
  231. <consumer fillUnitIndex="2" usage="40" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
  232. </consumerConfiguration>
  233. </consumerConfigurations>
  234.  
  235. <motorConfigurations>
  236. <motorConfiguration name="BIZON SUPER Z056" price="0">
  237. <motor torqueScale="0.423" minRpm="850" maxRpm="2200" maxForwardSpeed="22" maxBackwardSpeed="15" brakeForce="2" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.002" >
  238. <torque normRpm="0.45" torque="0.9"/>
  239. <torque normRpm="0.5" torque="0.97"/>
  240. <torque normRpm="0.59" torque="1"/>
  241. <torque normRpm="0.72" torque="1"/>
  242. <torque normRpm="0.86" torque="0.88"/>
  243. <torque normRpm="1" torque="0.72"/>
  244. </motor>
  245. <transmission minForwardGearRatio="38" maxForwardGearRatio="150" minBackwardGearRatio="55" maxBackwardGearRatio="150" />
  246. </motorConfiguration>
  247. </motorConfigurations>
  248.  
  249. <differentialConfigurations>
  250. <differentialConfiguration>
  251. <differentials>
  252. <differential torqueRatio="0.5" maxSpeedRatio="3.0" wheelIndex1="1" wheelIndex2="2"/>
  253. </differentials>
  254. </differentialConfiguration>
  255. </differentialConfigurations>
  256.  
  257. <exhaustEffects>
  258. <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.7 0.7 0.7 0.3" maxRpmColor="0.3 0.3 0.3 3.0" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="90 0" xzRotationsForward="-90 0" xzRotationsBackward="90 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100"/>
  259. </exhaustEffects>
  260.  
  261. <motorStartDuration>1980</motorStartDuration>
  262.  
  263. <dashboards>
  264. <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="1500" groups="MOTOR_ACTIVE"/>
  265. <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="30" groups="MOTOR_ACTIVE"/>
  266. <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="temperatureDisplay" minValueAnim="40" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
  267. </dashboards>
  268.  
  269. <sounds externalSoundFile="fmz_bizon.xml" />
  270. </motorized>
  271.  
  272. <drivable>
  273. <sounds>
  274. <waterSplash template="WATER_SPLASH_01" />
  275. </sounds>
  276.  
  277. <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="30"/>
  278.  
  279. <dashboards>
  280. <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
  281. </dashboards>
  282. </drivable>
  283.  
  284. <animations>
  285. <animation name="rpmDisplay">
  286. <part node="needleRpm" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-240 0 0"/>
  287. </animation>
  288. <animation name="speedDisplay">
  289. <part node="needleSpeed" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-240 0 0"/>
  290. </animation>
  291. <animation name="fuelDisplay">
  292. <part node="needleTank" startTime="0.0" endTime="1.0" startRot="-15 0 0" endRot="-95 0 0"/>
  293. </animation>
  294. <animation name="temperatureDisplay">
  295. <part node="needleTemperature" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-85 0 0"/>
  296. </animation>
  297. <animation name="pipeAnimation">
  298. <part node="pipe" startTime="0.0" endTime="5.0" startRot="0 0 0" endRot="-91 0 0"/>
  299. <part node="pipeLock2" startTime="5.00" endTime="5.5" startRot="0 0 0" endRot="89.444 0 0"/>
  300. <part node="pipeLock" startTime="5.20" endTime="5.5" startRot="0 0 0" endRot="93 0 0"/>
  301. </animation>
  302. <animation name="toggleChopper">
  303. <part node="Noze" startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
  304. <part node="Grzebien" startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
  305. <part node="drazek" startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
  306. <part node="Noze1" startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
  307. <part node="Grzebien1" startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
  308. <part node="drazek1" startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
  309. </animation>
  310. </animations>
  311.  
  312. <cylindered>
  313. <movingTools>
  314. <movingTool node="pipe" playSound="true">
  315. <dependentPart node="pipeBar"/>
  316. <dependentPart node="pipeHydraulic"/>
  317. </movingTool>
  318. <movingTool node="attacherJointFrontArmBottom">
  319. <dependentPart node="feederHydraulic"/>
  320. <dependentPart node="feederHydraulic2"/>
  321. </movingTool>
  322. </movingTools>
  323.  
  324. <movingParts>
  325. <movingPart node="pipeBar" referencePoint="pipeBarRef" referenceFrame="pipeBarRef"/>
  326. <movingPart node="pipeHydraulic" referencePoint="pipeHydraulicRef" referenceFrame="pipeHydraulicRef">
  327. <translatingPart node="pipeHydraulicPunch"/>
  328. </movingPart>
  329. <movingPart node="feederHydraulic" referencePoint="feederHydraulicRef" referenceFrame="feederHydraulicRef">
  330. <translatingPart node="feederHydraulicPunch"/>
  331. </movingPart>
  332. <movingPart node="feederHydraulic2" referencePoint="feederHydraulic2Ref" referenceFrame="feederHydraulic2Ref">
  333. <translatingPart node="feederHydraulic2Punch"/>
  334. </movingPart>
  335.  
  336. <movingPart node="chairDamper" referencePoint="chairDamperRef" referenceFrame="chairDamperRef" isActiveDirty="true"/>
  337. <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" scaleZ="true" isActiveDirty="true"/>
  338. <movingPart node="steeringHydraulic" referencePoint="steeringHydraulicRef" referenceFrame="steeringHydraulicRef" isActiveDirty="true">
  339. <translatingPart node="steeringHydraulicPunch"/>
  340. </movingPart>
  341. </movingParts>
  342.  
  343. <sounds>
  344. <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
  345. </sounds>
  346. </cylindered>
  347.  
  348. <fillUnit>
  349. <fillUnitConfigurations>
  350. <fillUnitConfiguration>
  351. <fillUnits>
  352. <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="combine" capacity="3540" >
  353. <exactFillRootNode node="exactFillRootNode"/>
  354. <alarmTriggers>
  355. <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
  356. </alarmTriggers>
  357. </fillUnit>
  358. <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="200">
  359. <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
  360. </fillUnit>
  361. </fillUnits>
  362. </fillUnitConfiguration>
  363. </fillUnitConfigurations>
  364. </fillUnit>
  365.  
  366. <fillVolume>
  367. <fillVolumeConfigurations>
  368. <fillVolumeConfiguration>
  369. <volumes>
  370. <volume node="fillVolume" maxDelta="0.28" maxAllowedHeapAngle="20" fillUnitIndex="1" />
  371. </volumes>
  372. </fillVolumeConfiguration>
  373. </fillVolumeConfigurations>
  374. <unloadInfos>
  375. <unloadInfo>
  376. <node node="unloadInfoNode" width="0.5" length="0.3"/>
  377. </unloadInfo>
  378. </unloadInfos>
  379. <loadInfos>
  380. <loadInfo>
  381. <node node="loadInfoNode" width="0.2" length="0.2"/>
  382. </loadInfo>
  383. </loadInfos>
  384. </fillVolume>
  385.  
  386. <dischargeable>
  387. <dischargeNode node="dischargeNode" emptySpeed="105" fillUnitIndex="1" maxDistance="6">
  388. <info width="0.3" length="0.3"/>
  389. <raycast extraDistance="-1" maxDistance="6"/>
  390.  
  391. <effects>
  392. <effectNode effectClass="PipeEffect" effectNode="effectPipe" materialType="pipe" materialTypeId="1" maxBending="0.8" positionUpdateNodes="effectPipeSmoke" delay="0"/>
  393. <effectNode effectNode="effectPipeSmoke" materialType="smoke" materialTypeId="1" alignToWorldY="true" delay="0.1"/>
  394. </effects>
  395. </dischargeNode>
  396. </dischargeable>
  397.  
  398. <pipe unloadInfoIndex="1" >
  399. <dischargeNode index="1" />
  400. <states num="2" unloading="2" />
  401. <animation name="pipeAnimation" speedScale="1" />
  402. <unloadingTriggers>
  403. <unloadingTrigger node="trailerTrigger" />
  404. </unloadingTriggers>
  405.  
  406. <animationNodes>
  407. <animationNode node="pipeAuger" rotSpeed="300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
  408. </animationNodes>
  409. </pipe>
  410.  
  411. <combine fillUnitIndex="1" allowThreshingDuringRain="false">
  412. <swath available="true" workAreaIndex="1" />
  413. <chopper available="true" workAreaIndex="2" animName="toggleChopper" animSpeedScale="1"/>
  414. <processing toggleTime="4.0" />
  415.  
  416. <fillEffect>
  417. <effectNode effectNode="effectFill" materialType="unloading" materialTypeId="3" delay="0"/>
  418. <effectNode effectNode="effectFillSmoke" materialType="smoke" materialTypeId="1" delay="0.1"/>
  419. </fillEffect>
  420.  
  421. <chopperEffect>
  422. <effectNode effectNode="effectChopper" materialType="chopper" materialTypeId="1" delay="0"/>
  423. <effectNode effectNode="effectChopperNowa" materialType="chopper" materialTypeId="1" delay="0"/>
  424. </chopperEffect>
  425.  
  426. <strawEffect>
  427. <effectNode effectNode="effectStraw" materialType="straw" materialTypeId="1" delay="0"/>
  428. <effectNode effectNode="effectStrawNowa" materialType="straw" materialTypeId="1" delay="0"/>
  429. <effectNode effectNode="effectParticlesStraw" effectClass="ParticleEffect" particleType="smoke"/>
  430. <effectNode effectNode="effectParticleChopper" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
  431. <effectNode effectNode="effectParticleChopperSmoke" effectClass="ParticleEffect" particleType="smoke" emitCountScale="1"/>
  432. </strawEffect>
  433.  
  434. <animationNodes>
  435. <animationNode node="feederBelt" class="ScrollingAnimation" scrollSpeed="6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
  436. <animationNode node="feederChain1" class="ScrollingAnimation" scrollSpeed="-6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
  437. <animationNode node="feederChain2" class="ScrollingAnimation" scrollSpeed="-6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
  438. <animationNode node="grainTankRotor" rotSpeed="-700" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  439. <animationNode node="drum1" rotSpeed="400" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  440. <animationNode node="drum2" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  441. <animationNode node="drum3" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  442. <animationNode node="drum4" rotSpeed="350" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  443. <animationNode node="drum5" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  444. <animationNode node="drum6" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  445. <animationNode node="drum7" rotSpeed="-800" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  446. <animationNode node="drum8" rotSpeed="250" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  447. <animationNode node="drum9" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  448. <animationNode node="drum10" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  449. <animationNode node="drum11" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  450. <animationNode node="drum12" rotSpeed="450" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  451. <animationNode node="drum13" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  452. <animationNode node="0>0|16|11|0|0" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  453. <animationNode node="0>0|16|11|0|4" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  454. <animationNode node="0>0|16|11|0|3" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  455. <animationNode node="0>0|16|11|0|1" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  456. <animationNode node="0>0|16|11|0|2" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  457. <animationNode node="0>0|16|11|2|0|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  458. <animationNode node="0>0|16|11|2|0|1|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  459. <animationNode node="0>0|16|12|0|2|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  460. <animationNode node="0>0|16|12|0|3|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  461. <animationNode node="0>0|16|12|0|4|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  462. <animationNode node="0>0|16|12|0|4|1" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  463. <animationNode node="0>0|16|12|2|0|0|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  464. <animationNode node="0>0|16|12|2|0|1|0" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  465.  
  466. <animationNode node="chain1" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
  467. <animationNode node="chain2" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
  468. <animationNode node="chain3" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
  469. <animationNode node="chain4" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
  470.  
  471. <animationNode node="feederRotor" rotSpeed="-300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
  472. </animationNodes>
  473.  
  474. <!-- WORK SOUNDS -->
  475. <sounds>
  476. <start template="HARVESTER_TOOL_START" />
  477. <work template="HARVESTER_TOOL_WORK" />
  478. <stop template="HARVESTER_TOOL_STOP" />
  479. </sounds>
  480. </combine>
  481.  
  482. <honk>
  483. <sound template="HONK_IDEAL9T" />
  484. </honk>
  485.  
  486. <dashboard>
  487. <groups>
  488. <group name="MOTOR_STARTING" isMotorStarting="true"/>
  489. <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
  490. </groups>
  491. </dashboard>
  492.  
  493. <ai>
  494. <collisionTrigger node="aiCollisionTrigger"/>
  495. </ai>
  496.  
  497. <foliageBending>
  498. <bendingNode minX="-1.8" maxX="1.8" minZ="0.9" maxZ="2.4" yOffset="0.6" />
  499. <bendingNode minX="-0.9" maxX="0.9" minZ="-2.5" maxZ="3.0" yOffset="0.6" />
  500. </foliageBending>
  501.  
  502. <baseMaterial>
  503. <material name="z056_mat" baseNode="z056_vis">
  504. <shaderParameter name="colorMat0" value="BIZON_RED1"/>
  505. <shaderParameter name="colorMat2" value="0.168 0.209 0.175"/>
  506. </material>
  507. <material name="assetLibraryDecals_mat" baseNode="Decal_screws">
  508. <shaderParameter name="colorMat0" value="BIZON_RED1"/>
  509. </material>
  510. <material name="z056ChainBelt_mat" baseNode="feederBelt">
  511. <shaderParameter name="colorMat1" value="BIZON_RED1"/>
  512. </material>
  513. </baseMaterial>
  514.  
  515. <baseMaterialConfigurations>
  516. <baseMaterialConfiguration name="1" color="0.7 0 0 0" price="0"/>
  517. <baseMaterialConfiguration name="2" color="0.5 0.2 0 0" price="0"/>
  518. <baseMaterialConfiguration name="3" color="0.8 0.5 0 0" price="0"/>
  519. <baseMaterialConfiguration name="4" color="0.15 0 0 0" price="0"/>
  520. <material name="z056_mat" shaderParameter="colorMat0" />
  521. <material name="assetLibraryDecals_mat" shaderParameter="colorMat0" />
  522. <material name="z056ChainBelt_mat" shaderParameter="colorMat1" />
  523. </baseMaterialConfigurations>
  524.  
  525. <designConfigurations>
  526. <designConfiguration name="Bez Odblasku" price="0">
  527. <objectChange node="Odblask" visibilityActive="false" />
  528. <objectChange node="Odblask1" visibilityActive="false" />
  529. </designConfiguration>
  530. <designConfiguration name="Z Odblaskiem" price="0">
  531. <objectChange node="Odblask" visibilityActive="true" />
  532. <objectChange node="Odblask1" visibilityActive="true" />
  533. </designConfiguration>
  534. </designConfigurations>
  535.  
  536. <vehicleTypeConfigurations>
  537. <vehicleTypeConfiguration name="Bez Sieczkarni" price="0" vehicleType="combineDrivable">
  538. <objectChange node="0>0|16|14" visibilityActive="true" />
  539. <objectChange node="Siecz_RAL_2002" visibilityActive="false" />
  540. <objectChange node="Siecz_RAL_5012" visibilityActive="false" />
  541. <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
  542. <objectChange node="chopperEffect1" visibilityActive="true" />
  543. <objectChange node="chopperEffect2" visibilityActive="false" />
  544. </vehicleTypeConfiguration>
  545. <vehicleTypeConfiguration name="Sieczkarnia czerwona" price="0" vehicleType="combineDrivable">
  546. <objectChange node="0>0|16|14" visibilityActive="false" />
  547. <objectChange node="Siecz_RAL_2002" visibilityActive="true" />
  548. <objectChange node="Siecz_RAL_5012" visibilityActive="false" />
  549. <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
  550. <objectChange node="chopperEffect1" visibilityActive="true" />
  551. <objectChange node="chopperEffect2" visibilityActive="false" />
  552. </vehicleTypeConfiguration>
  553. <vehicleTypeConfiguration name="Sieczkarnia niebieska" price="0" vehicleType="combineDrivable">
  554. <objectChange node="0>0|16|14" visibilityActive="false" />
  555. <objectChange node="Siecz_RAL_2002" visibilityActive="false" />
  556. <objectChange node="Siecz_RAL_5012" visibilityActive="true" />
  557. <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
  558. <objectChange node="chopperEffect1" visibilityActive="true" />
  559. <objectChange node="chopperEffect2" visibilityActive="false" />
  560. </vehicleTypeConfiguration>
  561. <vehicleTypeConfiguration name="Sieczkarnia nowa" price="0" vehicleType="combineDrivable">
  562. <objectChange node="0>0|16|14" visibilityActive="false" />
  563. <objectChange node="Siecz_RAL_2002" visibilityActive="false" />
  564. <objectChange node="Siecz_RAL_5012" visibilityActive="false" />
  565. <objectChange node="Siecz_Nowy_Typ" visibilityActive="true" />
  566. <objectChange node="chopperEffect1" visibilityActive="false" />
  567. <objectChange node="chopperEffect2" visibilityActive="true" />
  568. </vehicleTypeConfiguration>
  569. </vehicleTypeConfigurations>
  570.  
  571. <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
  572. <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
  573.  
  574. <i3dMappings>
  575. <i3dMapping id="z056_main_component1" node="0>" />
  576. <i3dMapping id="z056_vis" node="0>0" />
  577. <i3dMapping id="Odblask" node="0>0|16|10" />
  578. <i3dMapping id="Odblask1" node="0>0|16|13|2" />
  579. <i3dMapping id="RAL_9003" node="0>0|0|0|1" />
  580. <i3dMapping id="RAL_9003_2" node="0>0|0|1|1" />
  581. <i3dMapping id="RAL_9003_3" node="1>0|0|0|0|1" />
  582. <i3dMapping id="RAL_9003_4" node="1>1|0|0|0|1" />
  583. <i3dMapping id="RAL_1015" node="0>0|0|0|2" />
  584. <i3dMapping id="RAL_1015_2" node="0>0|0|1|2" />
  585. <i3dMapping id="RAL_1015_3" node="1>0|0|0|0|2" />
  586. <i3dMapping id="RAL_1015_4" node="1>1|0|0|0|2" />
  587. <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
  588. <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
  589. <i3dMapping id="jointBackAxis" node="0>0|0|2" />
  590. <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
  591. <i3dMapping id="outdoorCamera" node="0>0|1|0|0" />
  592. <i3dMapping id="indoorCamera" node="0>0|1|1" />
  593. <i3dMapping id="indoorCamera1" node="0>0|1|6" />
  594. <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
  595. <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
  596. <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
  597. <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
  598. <i3dMapping id="frontlightStatic" node="0>0|2|0|0" />
  599. <i3dMapping id="backlightStatic" node="0>0|2|0|1" />
  600. <i3dMapping id="turnlightRightStatic" node="0>0|2|0|2" />
  601. <i3dMapping id="turnlightLeftStatic" node="0>0|2|0|3" />
  602. <i3dMapping id="brakelightStatic" node="0>0|2|0|4" />
  603. <i3dMapping id="worklightFrontStatic" node="0>0|2|0|5" />
  604. <i3dMapping id="frontlightGlassStatic" node="0>0|2|0|6" />
  605. <i3dMapping id="backlightGlassStatic" node="0>0|2|0|7" />
  606. <i3dMapping id="brakelightGlassStatic" node="0>0|2|0|8" />
  607. <i3dMapping id="turnlightRightGlassStatic" node="0>0|2|0|9" />
  608. <i3dMapping id="turnlightLeftGlassStatic" node="0>0|2|0|10" />
  609. <i3dMapping id="frontLightLow" node="0>0|2|1|0" />
  610. <i3dMapping id="highBeamLow" node="0>0|2|1|1" />
  611. <i3dMapping id="frontLightHigh" node="0>0|2|1|2" />
  612. <i3dMapping id="highBeamHigh" node="0>0|2|1|3" />
  613. <i3dMapping id="workLightFrontHigh" node="0>0|2|2|0" />
  614. <i3dMapping id="turnLightLeftHigh" node="0>0|2|3|0" />
  615. <i3dMapping id="turnLightRightHigh" node="0>0|2|3|1" />
  616. <i3dMapping id="backLightsHigh" node="0>0|2|4|0" />
  617. <i3dMapping id="beaconLight" node="0>0|2|5" />
  618. <i3dMapping id="extinguisherRef" node="0>0|2|6" />
  619. <i3dMapping id="extinguisher1Ref" node="0>0|2|7" />
  620. <i3dMapping id="exitPoint" node="0>0|3" />
  621. <i3dMapping id="steeringWheel" node="0>0|4|0" />
  622. <i3dMapping id="playerLeftHandTarget" node="0>0|4|0|0" />
  623. <i3dMapping id="attacherJointFrontRot" node="0>0|5|0|0" />
  624. <i3dMapping id="attacherJointFront" node="0>0|5|0|0|0|0" />
  625. <i3dMapping id="attacherJointFrontArmBottom" node="0>0|5|0|1" />
  626. <i3dMapping id="feederHydraulic" node="0>0|5|0|1|0|1" />
  627. <i3dMapping id="feederHydraulicPunch" node="0>0|5|0|1|0|1|0" />
  628. <i3dMapping id="feederHydraulic2Ref" node="0>0|5|0|1|0|2" />
  629. <i3dMapping id="feederRotor" node="0>0|5|0|1|0|3|0" />
  630. <i3dMapping id="feederBelt" node="0>0|5|0|1|0|3|1" />
  631. <i3dMapping id="feederChain1" node="0>0|5|0|1|0|3|2" />
  632. <i3dMapping id="feederChain2" node="0>0|5|0|1|0|3|3" />
  633. <i3dMapping id="trailerAttacherJointBack" node="0>0|5|1|0" />
  634. <i3dMapping id="chair" node="0>0|6|0|0" />
  635. <i3dMapping id="chairDamperRef" node="0>0|6|0|0|0" />
  636. <i3dMapping id="playerSkin" node="0>0|6|0|0|1|0" />
  637. <i3dMapping id="chairDamper" node="0>0|6|0|1" />
  638. <i3dMapping id="playerLeftFootTarget" node="0>0|6|1" />
  639. <i3dMapping id="playerRightFootTarget" node="0>0|6|2" />
  640. <i3dMapping id="playerRightHandTarget" node="0>0|6|3" />
  641. <i3dMapping id="brakePedal" node="0>0|6|4" />
  642. <i3dMapping id="playerRightFootTargetBrake" node="0>0|6|4|0" />
  643. <i3dMapping id="aiCollisionTrigger" node="0>0|7|0" />
  644. <i3dMapping id="trailerTrigger" node="0>0|7|1" />
  645. <i3dMapping id="exhaustParticle" node="0>0|8|0" />
  646. <i3dMapping id="effectChopper" node="0>0|8|1|0|0" />
  647. <i3dMapping id="effectChopperNowa" node="0>0|8|1|3|0" />
  648. <i3dMapping id="effectParticleChopper" node="0>0|8|1|1" />
  649. <i3dMapping id="effectParticleChopperSmoke" node="0>0|8|1|2" />
  650. <i3dMapping id="effectStraw" node="0>0|8|1|0|1" />
  651. <i3dMapping id="effectStrawNowa" node="0>0|8|1|3|1" />
  652. <i3dMapping id="effectParticlesStraw" node="0>0|8|2|1" />
  653. <i3dMapping id="effectFill" node="0>0|8|3" />
  654. <i3dMapping id="effectFillSmoke" node="0>0|8|4" />
  655. <i3dMapping id="feederHydraulic2" node="0>0|9|0|0" />
  656. <i3dMapping id="feederHydraulic2Punch" node="0>0|9|0|0|0" />
  657. <i3dMapping id="feederHydraulicRef" node="0>0|9|0|1" />
  658. <i3dMapping id="drum1" node="0>0|9|1|0|0" />
  659. <i3dMapping id="drum2" node="0>0|9|1|0|1" />
  660. <i3dMapping id="drum3" node="0>0|9|1|0|2" />
  661. <i3dMapping id="drum4" node="0>0|9|1|0|3" />
  662. <i3dMapping id="drum5" node="0>0|9|1|0|4" />
  663. <i3dMapping id="drum6" node="0>0|9|1|0|5" />
  664. <i3dMapping id="drum7" node="0>0|9|1|0|6" />
  665. <i3dMapping id="drum8" node="0>0|9|1|0|7" />
  666. <i3dMapping id="chain1" node="0>0|9|1|0|8" />
  667. <i3dMapping id="chain2" node="0>0|9|1|0|9" />
  668. <i3dMapping id="chain3" node="0>0|9|1|0|10" />
  669. <i3dMapping id="chain4" node="0>0|9|1|0|11" />
  670. <i3dMapping id="drum9" node="0>0|9|1|1|0" />
  671. <i3dMapping id="drum10" node="0>0|9|1|1|1" />
  672. <i3dMapping id="drum11" node="0>0|9|1|1|2" />
  673. <i3dMapping id="drum12" node="0>0|9|1|1|3" />
  674. <i3dMapping id="drum13" node="0>0|9|1|1|4" />
  675. <i3dMapping id="grainTankRotor" node="0>0|9|1|2" />
  676. <i3dMapping id="pipe" node="0>0|9|2|0|0" />
  677. <i3dMapping id="effectPipe" node="0>0|9|2|0|0|0|0" />
  678. <i3dMapping id="effectPipeSmoke" node="0>0|9|2|0|0|0|1" />
  679. <i3dMapping id="dischargeNode" node="0>0|9|2|0|0|1" />
  680. <i3dMapping id="pipeBarRef" node="0>0|9|2|0|0|2" />
  681. <i3dMapping id="pipeLock" node="0>0|9|2|0|0|3|0" />
  682. <i3dMapping id="pipeHydraulicRef" node="0>0|9|2|0|0|4" />
  683. <i3dMapping id="raycastNode" node="0>0|9|2|0|0|5" />
  684. <i3dMapping id="pipeAuger" node="0>0|9|2|0|0|6|0" />
  685. <i3dMapping id="pipeBar" node="0>0|9|2|1" />
  686. <i3dMapping id="pipeLock2" node="0>0|9|2|2|0" />
  687. <i3dMapping id="pipeHydraulic" node="0>0|9|2|3" />
  688. <i3dMapping id="pipeHydraulicPunch" node="0>0|9|2|3|0" />
  689. <i3dMapping id="cover" node="0>0|9|3|0" />
  690. <i3dMapping id="coverBar" node="0>0|9|3|0|0" />
  691. <i3dMapping id="needleTank" node="0>0|11|0" />
  692. <i3dMapping id="needleRpm" node="0>0|11|1" />
  693. <i3dMapping id="needleSpeed" node="0>0|11|2" />
  694. <i3dMapping id="needleTemperature" node="0>0|11|3" />
  695. <i3dMapping id="mirrorRight" node="0>0|12|0" />
  696. <i3dMapping id="mirrorLeft" node="0>0|12|1" />
  697. <i3dMapping id="fillVolume" node="0>0|14|0" />
  698. <i3dMapping id="unloadInfoNode" node="0>0|14|1" />
  699. <i3dMapping id="loadInfoNode" node="0>0|14|2" />
  700. <i3dMapping id="exactFillRootNode" node="0>0|14|3" />
  701. <i3dMapping id="workAreaStrawStart" node="0>0|15|0|0" />
  702. <i3dMapping id="workAreaStrawWidth" node="0>0|15|0|1" />
  703. <i3dMapping id="workAreaStrawHeight" node="0>0|15|0|2" />
  704. <i3dMapping id="workAreaChopperStart" node="0>0|15|1|0" />
  705. <i3dMapping id="workAreaChopperWidth" node="0>0|15|1|1" />
  706. <i3dMapping id="workAreaChopperHeight" node="0>0|15|1|2" />
  707. <i3dMapping id="connectionHoses" node="0>0|16|4" />
  708. <i3dMapping id="hoses" node="0>2|0" />
  709. <i3dMapping id="connectionHosesConnected1" node="0>2|1" />
  710. <i3dMapping id="axisBackLeft" node="1>0|0" />
  711. <i3dMapping id="wheelBackLeft" node="1>0|0|0|0" />
  712. <i3dMapping id="steeringBarRef" node="1>0|0|1" />
  713. <i3dMapping id="axisBackRight" node="1>1|0" />
  714. <i3dMapping id="wheelBackRight" node="1>1|0|0|0" />
  715. <i3dMapping id="steeringBar" node="1>1|0|1" />
  716. <i3dMapping id="steeringHydraulicRef" node="1>1|0|2" />
  717. <i3dMapping id="steeringHydraulic" node="1>2" />
  718. <i3dMapping id="steeringHydraulicPunch" node="1>2|0" />
  719. <i3dMapping id="Decal_screws" node="0>0|16|7" />
  720. <i3dMapping id="Noze" node="0>0|16|11|2" />
  721. <i3dMapping id="Grzebien" node="0>0|16|11|1" />
  722. <i3dMapping id="drazek" node="0>0|16|11|6" />
  723. <i3dMapping id="Noze1" node="0>0|16|12|2" />
  724. <i3dMapping id="Grzebien1" node="0>0|16|12|1" />
  725. <i3dMapping id="drazek1" node="0>0|16|12|6" />
  726. <i3dMapping id="Siecz_RAL_2002" node="0>0|16|11" />
  727. <i3dMapping id="Siecz_RAL_5012" node="0>0|16|12" />
  728. <i3dMapping id="Siecz_Nowy_Typ" node="0>0|16|13" />
  729.  
  730. <i3dMapping id="chopperEffect1" node="0>0|8|1|0" />
  731. <i3dMapping id="chopperEffect2" node="0>0|8|1|3" />
  732. </i3dMappings>
  733. </vehicle>
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