Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Shaders] Uninit
- [Shaders] usedColorBuffers: 4
- [Shaders] usedDepthBuffers: 1
- [Shaders] usedShadowColorBuffers: 0
- [Shaders] usedShadowDepthBuffers: 0
- [Shaders] usedColorAttachs: 4
- [Shaders] usedDrawBuffers: 1
- [Shaders] Framebuffer created.
- [Shaders] Reset world renderers
- [Shaders] Reset model renderers
- [Shaders] Save ShadersMod configuration.
- [Shaders] Loaded shaderpack: SEUS-v10.1-Ultra.zip
- [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
- [OptiFine] [WARN] - in gbuffers_textured_lit.fsh: 0.95
- [OptiFine] [WARN] - in gbuffers_terrain.fsh: 1.0
- [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
- [OptiFine] [WARN] - in gbuffers_textured_lit.fsh, gbuffers_terrain.fsh: 0.95
- [OptiFine] [WARN] - in gbuffers_entities.fsh: 1.0
- [Shaders] Uninit
- [Shaders] Program loaded: gbuffers_basic
- [Shaders] Program loaded: gbuffers_textured
- [Shaders] Program loaded: gbuffers_textured_lit
- [Shaders] Program loaded: gbuffers_skybasic
- [Shaders] Program loaded: gbuffers_skytextured
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Vertex info
- -----------
- 0(32) : warning C7050: "tangent" might be used before being initialized
- 0(33) : warning C7050: "binormal" might be used before being initialized
- [Shaders] Program loaded: gbuffers_terrain
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Vertex info
- -----------
- 0(20) : warning C7050: "tangent" might be used before being initialized
- 0(21) : warning C7050: "binormal" might be used before being initialized
- [Shaders] Program loaded: gbuffers_water
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Vertex info
- -----------
- 0(27) : warning C7050: "tangent" might be used before being initialized
- 0(28) : warning C7050: "binormal" might be used before being initialized
- [Shaders] Program loaded: gbuffers_entities
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Vertex info
- -----------
- 0(14) : warning C7050: "tangent" might be used before being initialized
- 0(15) : warning C7050: "binormal" might be used before being initialized
- [Shaders] Program loaded: gbuffers_hand
- [Shaders] Program loaded: gbuffers_weather
- [Shaders] Shadow map resolution: 4096
- [Shaders] Shadow map distance: 180.0f
- [Shaders] Shadow map interval size: 4.0f
- [Shaders] Hardware shadow filtering enabled.
- [Shaders] gcolor format: RGB16
- [Shaders] gdepth format: RGB8
- [Shaders] gnormal format: RGB16
- [Shaders] composite format: RGB8
- [Shaders] Eye brightness halflife: 10.0f
- [Shaders] Center depth halflife: 2.0f
- [Shaders] Wetness halflife: 100.0f
- [Shaders] Dryness halflife: 40.0f
- [Shaders] Sun path rotation: -40.0f
- [Shaders] AO Level: 0.5f
- [Shaders] Noise texture enabled
- [Shaders] Noise texture resolution: 64
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Fragment info
- -------------
- 0(623) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
- 0(623) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
- 0(623) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.specularity" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.glossiness" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.metallic" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.gain" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.base" might be used before being initialized
- 0(623) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
- 0(623) : warning C7050: "surface.sky.sunglow" might be used before being initialized
- 0(623) : warning C7050: "surface.water.albedo" might be used before being initialized
- 0(623) : warning C7050: "surface.clouds.albedo" might be used before being initialized
- 0(623) : warning C7050: "surface.ao.skylight" might be used before being initialized
- 0(623) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
- 0(623) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
- 0(623) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
- 0(623) : warning C7050: "surface.ao.constant" might be used before being initialized
- 0(623) : warning C7050: "surface.viewRay.dir" might be used before being initialized
- 0(623) : warning C7050: "surface.viewRay.origin" might be used before being initialized
- 0(623) : warning C7050: "surface.NdotL" might be used before being initialized
- 0(623) : warning C7050: "surface.debug" might be used before being initialized
- 0(623) : warning C7050: "surface.shadow" might be used before being initialized
- 0(623) : warning C7050: "surface.cloudShadow" might be used before being initialized
- 0(623) : warning C7050: "surface.cloudAlpha" might be used before being initialized
- [Shaders] Program loaded: composite
- [Shaders] gcolor mipmap enabled for /shaders/composite1.fsh
- [Shaders] composite mipmap enabled for /shaders/composite1.fsh
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite1.fsh
- [Shaders] Shader info log: /shaders/composite1.fsh
- 0(959) : error C7565: assignment to varying 'surface'
- [Shaders][SEVERE] Error linking program: 21
- [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
- Fragment info
- -------------
- 0(959) : error C7565: assignment to varying 'surface'
- (0) : error C2003: incompatable options for link
- GL error 0x0502: Invalid operation at useProgram composite1
- GL error 0x0501: Invalid value at useProgram composite1
- [Shaders][SEVERE] [Shaders] Error: Invalid program "composite1"
- [21:55:53] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
- [Shaders] gnormal mipmap enabled for /shaders/composite2.fsh
- [Shaders] Program loaded: composite2
- [Shaders] Program loaded: final
- [Shaders] Program loaded: shadow
- [Shaders] usedColorBuffers: 4
- [Shaders] usedDepthBuffers: 1
- [Shaders] usedShadowColorBuffers: 0
- [Shaders] usedShadowDepthBuffers: 1
- [Shaders] usedColorAttachs: 4
- [Shaders] usedDrawBuffers: 4
- [Shaders] Framebuffer created.
- [Shaders] Shadow framebuffer created.
- [Shaders] Reset world renderers
- [Shaders] Reset model renderers
- [Shaders] Save ShadersMod configuration.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement