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cr8brooo

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Oct 13th, 2018
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  1. --[Cyber Katana by SezHu]--
  2. wait(1 / 60)
  3.  
  4. warn("Black Magic reject incoming. --SezHu")
  5.  
  6. local oofowmybones = {
  7. 209527166,
  8. 209527158,
  9. 209527149,
  10. 209527127,
  11. 209527095,
  12. }
  13.  
  14.  
  15. Effects = { }
  16. local Player = game.Players.Saiyan_Savages
  17. local Character = Player.Character
  18. local Humanoid = Character.Humanoid
  19. local Head = Character.Head
  20. local RootPart = Character.HumanoidRootPart
  21. local Torso = Character.Torso
  22. local LeftArm = Character["Left Arm"]
  23. local RightArm = Character["Right Arm"]
  24. local LeftLeg = Character["Left Leg"]
  25. local RightLeg = Character["Right Leg"]
  26. local Camera = game.Workspace.CurrentCamera
  27. local RootJoint = RootPart.RootJoint
  28. local equipped = false
  29. local Attack = false
  30. local Anim = 'Idle'
  31. local Idle = 0
  32. local Combo = 1
  33. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local Velocity = RootPart.Velocity.y
  35. local Sine = 0
  36. local Change = 1
  37. local maincol = "Crimson"
  38. local genjirip = false
  39.  
  40.  
  41. local coZ = 8
  42. local coX = 10
  43. local coC = 15
  44. local coV = 25
  45.  
  46.  
  47. local cooldownZ = 0
  48. local cooldownX = 0
  49. local cooldownC = 0
  50. local cooldownV = 0
  51.  
  52.  
  53.  
  54.  
  55. local RbxUtility = LoadLibrary("RbxUtility")
  56. local Create = RbxUtility.Create
  57.  
  58. Humanoid.MaxHealth = 90
  59. Humanoid.WalkSpeed = 16
  60. Humanoid.JumpPower = 50
  61. Humanoid.Animator.Parent = nil
  62. Character.Animate.Parent = nil
  63.  
  64. local newMotor = function(part0, part1, c0, c1)
  65. local w = Create('Motor'){
  66. Parent = part0,
  67. Part0 = part0,
  68. Part1 = part1,
  69. C0 = c0,
  70. C1 = c1,
  71. }
  72. return w
  73. end
  74.  
  75.  
  76.  
  77. function clerp(a, b, t)
  78. return a:lerp(b, t)
  79. end
  80.  
  81. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  82. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  83.  
  84. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  85. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  86. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  87. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  88. RootJoint.C1 = CFrame.new(0, 0, 0)
  89. RootJoint.C0 = CFrame.new(0, 0, 0)
  90. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  91. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  92.  
  93. local rarmc1 = RW.C1
  94. local larmc1 = LW.C1
  95. local rlegc1 = RH.C1
  96. local llegc1 = LH.C1
  97.  
  98. local resetc1 = false
  99.  
  100. function PlayAnimationFromTable(table, speed, bool)
  101. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  102. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  103. RW.C0 = clerp(RW.C0, table[3], speed)
  104. LW.C0 = clerp(LW.C0, table[4], speed)
  105. RH.C0 = clerp(RH.C0, table[5], speed)
  106. LH.C0 = clerp(LH.C0, table[6], speed)
  107. if bool == true then
  108. if resetc1 == false then
  109. resetc1 = true
  110. RootJoint.C1 = RootJoint.C1
  111. Torso.Neck.C1 = Torso.Neck.C1
  112. RW.C1 = rarmc1
  113. LW.C1 = larmc1
  114. RH.C1 = rlegc1
  115. LH.C1 = llegc1
  116. end
  117. end
  118. end
  119.  
  120. ArtificialHB = Create("BindableEvent"){
  121. Parent = script,
  122. Name = "Heartbeat",
  123. }
  124. print(Player.Name)
  125. script:WaitForChild("Heartbeat")
  126. frame = 1 / 35
  127. tf = 0
  128. allowframeloss = false
  129. tossremainder = false
  130. lastframe = tick()
  131. script.Heartbeat:Fire()
  132.  
  133. game:GetService("RunService").Heartbeat:connect(function(s, p)
  134. tf = tf + s
  135. if tf >= frame then
  136. if allowframeloss then
  137. script.Heartbeat:Fire()
  138. lastframe = tick()
  139. else
  140. for i = 1, math.floor(tf / frame) do
  141. script.Heartbeat:Fire()
  142. end
  143. lastframe = tick()
  144. end
  145. if tossremainder then
  146. tf = 0
  147. else
  148. tf = tf - frame * math.floor(tf / frame)
  149. end
  150. end
  151. end)
  152.  
  153. function swait(num)
  154. if num == 0 or num == nil then
  155. ArtificialHB.Event:wait()
  156. else
  157. for i = 0, num do
  158. ArtificialHB.Event:wait()
  159. end
  160. end
  161. end
  162.  
  163. local m = Create("Model"){
  164. Parent = Character,
  165. Name = "WeaponModel"
  166. }
  167.  
  168. function RemoveOutlines(part)
  169. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  170. end
  171.  
  172. CFuncs = {
  173. Part = {
  174. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  175. local Part = Create("Part"){
  176. Parent = Parent,
  177. Reflectance = Reflectance,
  178. Transparency = Transparency,
  179. CanCollide = false,
  180. Locked = true,
  181. BrickColor = BrickColor.new(tostring(BColor)),
  182. Name = Name,
  183. Size = Size,
  184. Material = Material,
  185. }
  186. RemoveOutlines(Part)
  187. if Size == Vector3.new() then
  188. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  189. else
  190. Part.Size = Size
  191. end
  192. return Part
  193. end;
  194. };
  195.  
  196. Mesh = {
  197. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  198. local Msh = Create(Mesh){
  199. Parent = Part,
  200. Offset = OffSet,
  201. Scale = Scale,
  202. }
  203. if Mesh == "SpecialMesh" then
  204. Msh.MeshType = MeshType
  205. Msh.MeshId = MeshId
  206. end
  207. return Msh
  208. end;
  209. };
  210.  
  211. Weld = {
  212. Create = function(Parent, Part0, Part1, C0, C1)
  213. local Weld = Create("Weld"){
  214. Parent = Parent,
  215. Part0 = Part0,
  216. Part1 = Part1,
  217. C0 = C0,
  218. C1 = C1,
  219. }
  220. return Weld
  221. end;
  222. };
  223.  
  224. Sound = {
  225. Create = function(id, par, vol, pit)
  226. coroutine.resume(coroutine.create(function()
  227. local S = Create("Sound"){
  228. Volume = vol,
  229. Pitch = pit or 1,
  230. SoundId = "rbxassetid://" .. id,
  231. Parent = par or workspace,
  232. }
  233. wait()
  234. S:play()
  235. game:GetService("Debris"):AddItem(S, 10)
  236. end))
  237. end;
  238. };
  239.  
  240. ParticleEmitter = {
  241. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  242. local Particle = Create("ParticleEmitter"){
  243. Parent = Parent,
  244. Color = ColorSequence.new(Color1, Color2),
  245. LightEmission = LightEmission,
  246. Size = Size,
  247. Texture = Texture,
  248. Transparency = Transparency,
  249. ZOffset = ZOffset,
  250. Acceleration = Accel,
  251. Drag = Drag,
  252. LockedToPart = LockedToPart,
  253. VelocityInheritance = VelocityInheritance,
  254. EmissionDirection = EmissionDirection,
  255. Enabled = Enabled,
  256. Lifetime = LifeTime,
  257. Rate = Rate,
  258. Rotation = Rotation,
  259. RotSpeed = RotSpeed,
  260. Speed = Speed,
  261. VelocitySpread = VelocitySpread,
  262. }
  263. return Particle
  264. end;
  265. };
  266.  
  267. CreateTemplate = {
  268.  
  269. };
  270. }
  271.  
  272.  
  273.  
  274. GleamPart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","GleamPart",Vector3.new(0.0899999291, 0.190000042, 0.220000297))
  275. GleamPartWeld=CFuncs.Weld.Create(m,Character["Head"],GleamPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545001984, -0.194999933, -0.220005035, -2.98023224e-08, 0, -1, 0, 1, 0, 1, 0, -2.98023224e-08))
  276. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(0.380000323, 0.449999988, 0.9399997))
  277. RHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.241340041, 0.756091118, 0.047064364, 0.972961843, -0.223824054, -0.056994807, 0.215028957, 0.967887759, -0.130215153, 0.0843098462, 0.114438847, 0.989846289))
  278. Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.380000323, 0.449999988, 0.9399997))
  279. HandleWeld=CFuncs.Weld.Create(m,RHandle,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.241340041, 0.756091118, 0.047064364, 0.972961843, -0.223824054, -0.056994807, 0.215028957, 0.967887759, -0.130215153, 0.0843098462, 0.114438847, 0.989846289))
  280. FakeNeonPart=CFuncs.Part.Create(m,Enum.Material.Glass,0,0,"Really red","FakeNeonPart",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  281. FakeNeonPartWeld=CFuncs.Weld.Create(m,Handle,FakeNeonPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.130118728, 0.0759687424, -2.15013003, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  282. CFuncs.Mesh.Create("SpecialMesh",FakeNeonPart,Enum.MeshType.FileMesh,"rbxassetid://1625992167",Vector3.new(0, 0, 0),Vector3.new(0.0799999982, 0.0799999982, 0.100000001))
  283. Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Hitbox",Vector3.new(1.00000262, 0.939999461, 4.98999929))
  284. HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0693097115, 0.288284421, -3.16799116, -0.971259058, -0.171010017, -0.165564254, -0.195555598, 0.969846189, 0.145452395, 0.13569805, 0.173648939, -0.975413918))
  285. Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  286. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175208926, 0.075571537, -8.69035721e-05, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  287. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625991090",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927))
  288. Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  289. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175208569, 0.0755660534, -0.643471003, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  290. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625992464",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927))
  291. Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Lily white","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  292. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.136491299, 0.0755722523, -0.20572865, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  293. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625991466",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927))
  294. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0.20000000298023,"Really red","Part",Vector3.new(0.188248605, 0.061420165, 0.0534434617))
  295. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0745561123, -0.137215376, -0.639466047, 0.917687833, 0.327673912, 0.224675417, 0.343665034, -0.938437819, -0.0350531079, 0.199357927, 0.109380879, -0.973803103))
  296. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  297. Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Smoky grey","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  298. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23342824, 0.0755720139, 0.490041733, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  299. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625990842",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927))
  300. ParticleBrick=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","ParticleBrick",Vector3.new(0.0500000007, 0.0500000007, 3.58999777))
  301. ParticleBrickWeld=CFuncs.Weld.Create(m,Handle,ParticleBrick,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0228426456, 0.338142753, -2.49886847, -0.965712547, -0.164612994, -0.200753704, -0.185468316, 0.978537798, 0.0898066387, 0.181661785, 0.12396083, -0.975516796))
  302. SwordEdge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0.30000001192093,0,"Black","SwordEdge",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  303. SwordEdgeWeld=CFuncs.Weld.Create(m,Handle,SwordEdge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0682126284, 0.0755708218, -3.0655992, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  304. CFuncs.Mesh.Create("SpecialMesh",SwordEdge,Enum.MeshType.FileMesh,"rbxassetid://1625992814",Vector3.new(0, 0, 0),Vector3.new(0.0780000016, 0.0799999982, 0.100000001))
  305. Swordbit=CFuncs.Part.Create(m,Enum.Material.Metal,0,0,"Black","Swordbit",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  306. SwordbitWeld=CFuncs.Weld.Create(m,Handle,Swordbit,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0701296329, 0.0755696297, -2.96353936, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103))
  307. CFuncs.Mesh.Create("SpecialMesh",Swordbit,Enum.MeshType.FileMesh,"rbxassetid://1625990432",Vector3.new(0, 0, 0),Vector3.new(0.0799999982, 0.0799999982, 0.100000001))
  308. TrailAtch1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TrailAtch1",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  309. TrailAtch1Weld=CFuncs.Weld.Create(m,Handle,TrailAtch1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.022841692, 0.272662282, -4.47857618, -0.965712547, -0.164612994, -0.200753704, -0.185468316, 0.978537798, 0.0898066387, 0.181661785, 0.12396083, -0.975516796))
  310. TrailAtch2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TrailAtch2",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  311. TrailAtch2Weld=CFuncs.Weld.Create(m,Handle,TrailAtch2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0228409767, 0.344876766, -0.71957016, -0.965712547, -0.164612994, -0.200753689, -0.185468301, 0.978537738, 0.0898066461, 0.181661814, 0.12396083, -0.975516915))
  312. Grabby=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Grabby",Vector3.new(0.590000212, 0.439999968, 0.379999876))
  313. GrabbyWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Grabby,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0250015259, 1.34013653, -0.0200023651, -8.94069672e-08, 5.96046448e-08, -1.00000012, 1.04308128e-07, 0.999999881, 1.1920929e-07, 1, -2.98023224e-08, -1.49011612e-07))
  314.  
  315. Trail = Instance.new("Trail", Character)
  316. A2 = Instance.new('Attachment',TrailAtch1)
  317. A3 = Instance.new('Attachment',TrailAtch2)
  318. Trail = Instance.new('Trail',Character)
  319. Trail.Attachment0 = A2
  320. Trail.Attachment1 = A3
  321.  
  322. Trail.Lifetime = .1
  323. Trail.Enabled = false
  324. Trail.Attachment0 = A2
  325. Trail.Attachment1 = A3
  326. Trail.MinLength = 0
  327. Trail.Texture = "rbxassetid://1165010419"
  328. local startColor = Color3.new(200, 0, 0)
  329. local endColor = Color3.new(50,0, 0)
  330. local startT = 0
  331. local endT = 1
  332. local sequence = ColorSequence.new(startColor, endColor)
  333. local sequence2 = NumberSequence.new(startT, endT)
  334. Trail.Color = sequence
  335. Trail.Transparency = sequence2
  336.  
  337.  
  338.  
  339. Trail2 = Instance.new("Trail", Character)
  340. A2 = Instance.new('Attachment',TrailAtch1)
  341. A3 = Instance.new('Attachment',TrailAtch2)
  342. Trail2 = Instance.new('Trail',Character)
  343. Trail2.Attachment0 = A2
  344. Trail2.Attachment1 = A3
  345. Trail2.MinLength = 0
  346. Trail2.Lifetime = .5
  347. Trail2.Texture = "rbxassetid://1165010419"
  348. Trail2.Enabled = false
  349. Trail2.Attachment0 = A2
  350. Trail2.Attachment1 = A3
  351. local startColor2 = Color3.new(200, 0, 0)
  352. local endColor2 = Color3.new(50,0, 0)
  353. local startT2 = .5
  354. local endT2 = .8
  355.  
  356. local sequence2 = ColorSequence.new(startColor2, endColor2)
  357. local sequence3 = NumberSequence.new(startT2, endT2)
  358.  
  359. Trail2.Color = sequence2
  360. Trail2.Transparency = sequence3
  361.  
  362.  
  363.  
  364. function RayCast(Position, Direction, Range, Ignore)
  365. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  366. end
  367.  
  368. function FindNearestTorso(Position, Distance, SinglePlayer)
  369. if SinglePlayer then
  370. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  371. end
  372. local List = {}
  373. for i, v in pairs(workspace:GetChildren()) do
  374. if v:IsA("Model") then
  375. if v:findFirstChild("Torso") then
  376. if v ~= Character then
  377. if (v.Torso.Position - Position).magnitude <= Distance then
  378. table.insert(List, v)
  379. end
  380. end
  381. end
  382. end
  383. end
  384. return List
  385. end
  386.  
  387. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  388. if hit.Parent == nil then
  389. return
  390. end
  391. local h = hit.Parent:FindFirstChild("Humanoid")
  392. for _, v in pairs(hit.Parent:children()) do
  393. if v:IsA("Humanoid") then
  394. h = v
  395. end
  396. end
  397. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  398. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  399. if hit.Parent.DebounceHit.Value == true then
  400. return
  401. end
  402. end
  403. local c = Create("ObjectValue"){
  404. Name = "creator",
  405. Value = game:service("Players").LocalPlayer,
  406. Parent = h,
  407. }
  408. game:GetService("Debris"):AddItem(c, .5)
  409. if HitSound ~= nil and HitPitch ~= nil then
  410. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  411. end
  412. local Damage = math.random(minim, maxim)
  413. local blocked = false
  414. local block = hit.Parent:findFirstChild("Block")
  415. if block ~= nil then
  416. if block.className == "IntValue" then
  417. if block.Value > 0 then
  418. blocked = true
  419. block.Value = block.Value - 1
  420. print(block.Value)
  421. end
  422. end
  423. end
  424. if blocked == false then
  425. for i = 0, .4, 0.1 do
  426. Effects.Break.Create(BrickColor.new("Crimson"), hit.Parent.Torso.CFrame, .5, 2, .5)
  427. end
  428. h.Health = h.Health - Damage
  429. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really red").Color,BrickColor.new("Really black").Color)
  430. else
  431. h.Health = h.Health - (Damage / 2)
  432. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really red").Color,BrickColor.new("Really black").Color)
  433. end
  434. if Type == "Knockdown" then
  435. local hum = hit.Parent.Humanoid
  436. hum.PlatformStand = true
  437. coroutine.resume(coroutine.create(function(HHumanoid)
  438. swait(1)
  439. HHumanoid.PlatformStand = false
  440. end), hum)
  441. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  442. local bodvol = Create("BodyVelocity"){
  443. velocity = angle * knockback,
  444. P = 5000,
  445. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  446. Parent = hit,
  447. }
  448. local rl = Create("BodyAngularVelocity"){
  449. P = 3000,
  450. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  451. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  452. Parent = hit,
  453. }
  454. game:GetService("Debris"):AddItem(bodvol, .5)
  455. game:GetService("Debris"):AddItem(rl, .5)
  456. elseif Type == "Normal" then
  457. local vp = Create("BodyVelocity"){
  458. P = 500,
  459. maxForce = Vector3.new(math.huge, 0, math.huge),
  460. velocity = RootPart.CFrame.lookVector * knockback * 2,
  461. }
  462. if knockback > 0 then
  463. vp.Parent = hit.Parent.Torso
  464. end
  465. game:GetService("Debris"):AddItem(vp, .5)
  466.  
  467. elseif Type == "Bleed" then
  468. coroutine.resume(coroutine.create(function()
  469. local vp = Create("BodyVelocity"){
  470. P = 500,
  471. maxForce = Vector3.new(math.huge, 0, math.huge),
  472. velocity = RootPart.CFrame.lookVector * knockback * 2,
  473. }
  474. if knockback > 0 then
  475. vp.Parent = hit.Parent.Torso
  476. end
  477. game:GetService("Debris"):AddItem(vp, .5)
  478. ShowDamage((hit.Parent.Head.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bleeding!", .5, BrickColor.new(maincol).Color,BrickColor.new("Really black").Color)
  479. wait(.3)
  480. for i = 0, 9, 1 do
  481. wait(1)
  482. --CFuncs.Sound.Create(oofowmybones[math.random(#oofowmybones)], hit.Parent.Head, .3, 1)
  483. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 1
  484. ShowDamage((hit.Parent.Head.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "-1", 1.5, BrickColor.new(maincol).Color,BrickColor.new("Really black").Color)
  485. end
  486. end))
  487.  
  488. elseif Type == "Up" then
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  496. elseif Type == "DarkUp" then
  497. coroutine.resume(coroutine.create(function()
  498. for i = 0, 1, 0.1 do
  499. swait()
  500. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  501. end
  502. end))
  503. local bodyVelocity = Create("BodyVelocity"){
  504. velocity = Vector3.new(0, 20, 0),
  505. P = 5000,
  506. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  507. Parent = hit,
  508. }
  509. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  510. elseif Type == "Snare" then
  511. local bp = Create("BodyPosition"){
  512. P = 2000,
  513. D = 100,
  514. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  515. position = hit.Parent.Torso.Position,
  516. Parent = hit.Parent.Torso,
  517. }
  518. game:GetService("Debris"):AddItem(bp, 1)
  519. elseif Type == "Stagger" then
  520. local BodPos = Create("BodyPosition"){
  521. P = 50000,
  522. D = 1000,
  523. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  524. position = hit.Parent.Torso.Position,
  525. Parent = hit.Parent.Torso,
  526. }
  527. local BodGy = Create("BodyGyro") {
  528. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  529. P = 20e+003,
  530. Parent = hit.Parent.Torso,
  531. CFrame = hit.Parent.Torso.CFrame,
  532. }
  533. ShowDamage((hit.Parent.Head.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Staggered!", 1, BrickColor.new("New Yeller").Color,BrickColor.new("Really black").Color)
  534. hit.Parent.Torso.Anchored = true
  535. coroutine.resume(coroutine.create(function(Part)
  536. wait(.5)
  537. Part.Anchored = false
  538. end), hit.Parent.Torso)
  539. game:GetService("Debris"):AddItem(BodPos, .8)
  540. game:GetService("Debris"):AddItem(BodGy, .8)
  541. end
  542. local debounce = Create("BoolValue"){
  543. Name = "DebounceHit",
  544. Parent = hit.Parent,
  545. Value = true,
  546. }
  547. if Delay > 0 then
  548. game:GetService("Debris"):AddItem(debounce, Delay)
  549. c = Create("ObjectValue"){
  550. Name = "creator",
  551. Value = Player,
  552. Parent = h,
  553. }
  554. end
  555. game:GetService("Debris"):AddItem(c, .5)
  556. end
  557. end
  558.  
  559. function ShowDamage(Pos, Text, Time, Color, Color2)
  560. local Rate = (1 / 35)
  561. local Pos = (Pos or Vector3.new(0, 0, 0))
  562. local Text = (Text or "")
  563. local Time = (Time or 2)
  564. local Color = (Color or Color3.new(1, 0, 1))
  565. local Color2 = (Color2 or Color3.new(1, 0, 1))
  566. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  567. EffectPart.Anchored = false
  568. EffectPart.CFrame = CFrame.new(Pos)
  569. EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70)
  570. local sizebit = 5
  571. local BillboardGui = Create("BillboardGui"){
  572. Size = UDim2.new(sizebit, 0, sizebit, 0),
  573. Adornee = EffectPart,
  574. Parent = EffectPart,
  575. }
  576. local TextLabel = Create("TextLabel"){
  577. BackgroundTransparency = 1,
  578. Size = UDim2.new(1, 0, 1, 0),
  579. Text = Text,
  580. Font = "SourceSansLight",
  581. TextColor3 = Color,
  582. TextStrokeColor3 = Color2,
  583. TextStrokeTransparency = 0,
  584. TextScaled = true,
  585. Parent = BillboardGui,
  586. }
  587. game.Debris:AddItem(EffectPart, (Time))
  588. EffectPart.Parent = game:GetService("Workspace")
  589. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
  590. delay(0, function()
  591. local Frames = (Time / Rate)
  592. wait(.15)
  593. EffectPart.Anchored = true
  594. for Frame = 1, Frames do
  595. wait(Rate)
  596. BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0)
  597. local Percent = (Frame / Frames)
  598. TextLabel.TextTransparency = Percent
  599. sizebit = sizebit - .4
  600. end
  601. if EffectPart and EffectPart.Parent then
  602. EffectPart:Destroy()
  603. end
  604. end)
  605. end
  606.  
  607. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  608. for _, c in pairs(workspace:children()) do
  609. local hum = c:findFirstChild("Humanoid")
  610. if hum ~= nil then
  611. local head = c:findFirstChild("Torso")
  612. if head ~= nil then
  613. local targ = head.Position - Part.Position
  614. local mag = targ.magnitude
  615. if mag <= Magnitude and c.Name ~= Player.Name then
  616. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch)
  617. end
  618. end
  619. end
  620. end
  621. end
  622.  
  623. EffectModel = Create("Model"){
  624. Parent = Character,
  625. Name = "EffectModel",
  626. }
  627.  
  628. Effects = {
  629. Block = {
  630. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  631. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  632. prt.Anchored = true
  633. prt.CFrame = cframe
  634. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  635. game:GetService("Debris"):AddItem(prt, 10)
  636. if Type == 1 or Type == nil then
  637. table.insert(Effects, {
  638. prt,
  639. "Block1",
  640. delay,
  641. x3,
  642. y3,
  643. z3,
  644. msh
  645. })
  646. elseif Type == 2 then
  647. table.insert(Effects, {
  648. prt,
  649. "Block2",
  650. delay,
  651. x3,
  652. y3,
  653. z3,
  654. msh
  655. })
  656. elseif Type == 3 then
  657. table.insert(Effects, {
  658. prt,
  659. "Block3",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh,
  665. Part
  666. })
  667. elseif Type == 4 then
  668. table.insert(Effects, {
  669. prt,
  670. "Block2Fire",
  671. delay,
  672. x3,
  673. y3,
  674. z3,
  675. msh
  676. })
  677. end
  678. end
  679. };
  680.  
  681. Sphere = {
  682. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  683. prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  684. prt.Anchored = true
  685. prt.CFrame = cframe
  686. if parent == nil then
  687. prt.Parent = workspace
  688. else
  689. prt.Parent = parent
  690. end
  691. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  692. game:GetService("Debris"):AddItem(prt, 10)
  693. table.insert(Effects, {
  694. prt,
  695. "Cylinder",
  696. delay,
  697. x3,
  698. y3,
  699. z3,
  700. msh
  701. })
  702. end
  703. };
  704.  
  705. Blood = {
  706. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  707. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  708. prt.Anchored = true
  709. prt.CFrame = cframe
  710. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  711. game:GetService("Debris"):AddItem(prt, 10)
  712. table.insert(Effects, {
  713. prt,
  714. "Blood",
  715. delay,
  716. x3,
  717. y3,
  718. z3,
  719. msh
  720. })
  721. end
  722. };
  723.  
  724. Blast = {
  725. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  726. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  727. prt.Anchored = true
  728. prt.CFrame = cframe
  729. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  730. game:GetService("Debris"):AddItem(prt, 10)
  731. table.insert(Effects, {
  732. prt,
  733. "Block4",
  734. delay,
  735. x3,
  736. y3,
  737. z3,
  738. msh,
  739. Part
  740. })
  741. end
  742. };
  743.  
  744. Ring = {
  745. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  746. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  747. prt.Anchored = true
  748. prt.CFrame = cframe
  749. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. table.insert(Effects, {
  752. prt,
  753. "Cylinder",
  754. delay,
  755. x3,
  756. y3,
  757. z3,
  758. msh
  759. })
  760. end
  761. };
  762.  
  763. Cylinder = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  765. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. table.insert(Effects, {
  771. prt,
  772. "Cylinder",
  773. delay,
  774. x3,
  775. y3,
  776. z3,
  777. msh
  778. })
  779. end
  780. };
  781.  
  782. Head = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {
  790. prt,
  791. "Cylinder",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. end
  799. };
  800.  
  801. Wave = {
  802. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  803. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  804. prt.Anchored = true
  805. prt.CFrame = cframe
  806. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  807. game:GetService("Debris"):AddItem(prt, 10)
  808. table.insert(Effects, {
  809. prt,
  810. "Cylinder",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. end
  818. };
  819.  
  820. Break = {
  821. Create = function(brickcolor, cframe, x1, y1, z1)
  822. prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  823. prt.Anchored = true
  824. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  825. game:GetService("Debris"):AddItem(prt, 10)
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. local num = math.random(10, 50) / 1000
  828. table.insert(Effects, {
  829. prt,
  830. "Shatter",
  831. num,
  832. prt.CFrame,
  833. math.random() - math.random(),
  834. 0,
  835. math.random(50, 100) / 100
  836. })
  837. end
  838. };
  839.  
  840. Elec = {
  841. Create = function(brickcolor, cff, x, y, z)
  842. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  843. prt.Anchored = true
  844. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  845. prt.CFrame = CFrame.new(prt.Position)
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. xval = math.random() / 9
  848. yval = math.random() / 9
  849. zval = math.random() / 9
  850. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  851. eul1 = math.random(-50, 50)
  852. eul2 = math.random(-50, 50)
  853. eul3 = math.random(-50, 50)
  854. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  855. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  856. table.insert(Effects, {
  857. prt,
  858. "Elec",
  859. .05,
  860. x,
  861. y,
  862. z,
  863. xval,
  864. yval,
  865. zval,
  866. msh,
  867. euld,
  868. euld2
  869. })
  870. end
  871. };
  872.  
  873. Elec2 = {
  874. Create = function(brickcolor, cff, x, y, z)
  875. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  876. prt.Anchored = true
  877. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  878. prt.CFrame = CFrame.new(prt.Position)
  879. game:GetService("Debris"):AddItem(prt, 10)
  880. xval = math.random() / 7
  881. yval = math.random() / 7
  882. zval = math.random() / 7
  883. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  884. eul1 = math.random(-50, 50)
  885. eul2 = math.random(-50, 50)
  886. eul3 = math.random(-50, 50)
  887. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  888. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  889. table.insert(Effects, {
  890. prt,
  891. "Elec",
  892. .1,
  893. x,
  894. y,
  895. z,
  896. xval,
  897. yval,
  898. zval,
  899. msh,
  900. euld,
  901. euld2
  902. })
  903. end
  904. };
  905.  
  906. Clone = {
  907. Create = function()
  908. for _, v in pairs(Torso.Parent:children()) do
  909. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  910. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  911. c.Anchored = true
  912. c.CFrame = v.CFrame
  913. game:GetService("Debris"):AddItem(c, 5)
  914. local cmsh = nil
  915. if v.Name == "Head" then
  916. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  917. else
  918. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  919. end
  920. table.insert(Effects, {
  921. c,
  922. "Cylinder",
  923. 0.05,
  924. 0.1,
  925. 0.1,
  926. 0.1,
  927. cmsh
  928. })
  929. end
  930. end
  931. end
  932. };
  933.  
  934. EffectTemplate = {
  935.  
  936. };
  937. }
  938.  
  939. function Attackone()
  940. Attack = true
  941. for i = 0, 1, 0.1 do
  942. swait()
  943. PlayAnimationFromTable({
  944. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  945. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  946. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  947. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  948. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  949. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  950. }, .3, false)
  951. end
  952. Attack = false
  953. end
  954.  
  955.  
  956. function basicatk1()
  957. Attack = true
  958. for i = 0, 1, 0.1 do
  959. swait()
  960. PlayAnimationFromTable({
  961. CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  962. CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963. CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964. CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965. CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. }, .5, false)
  968. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, .3) * CFrame.Angles(math.rad(50), math.rad(190), math.rad(0)), 1)
  969. end
  970. local con = Hitbox.Touched:connect(function(hit)
  971. Damage(Hitbox, hit, 9, 13, 6, "Normal", Torso, 0.5, "851453784", 1)end)
  972. CFuncs.Sound.Create("356430037", Hitbox, 1, 1)
  973. Trail.Enabled = true
  974. for i = 0, 1, 0.1 do
  975. swait()
  976. PlayAnimationFromTable({
  977. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  978. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  979. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. }, .4, false)
  984. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(-90)), .8)
  985. end
  986. Trail.Enabled = false
  987. con:Disconnect()
  988. Attack = false
  989. end
  990.  
  991.  
  992. function basicatk2()
  993. Attack = true
  994. for i = 0, 1, 0.1 do
  995. swait()
  996. PlayAnimationFromTable({
  997. CFrame.new(0.269944966, -0.136297852, 0.0317531712, -0.342023432, -0.321392804, 0.883021414, 0, 0.939692855, 0.342019528, -0.939691484, 0.116978675, -0.321397007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998. CFrame.new(0.122265525, 1.54922485, 0.11197, 0.922779918, 0.100400083, -0.372017741, -0.103109837, 0.994589448, 0.0126584945, 0.371275842, 0.0266776793, 0.928139448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  999. CFrame.new(0.758847594, 0.841563702, -1.25006151, 0.250777006, 0.706322193, 0.661981881, 0.918670297, -0.389249355, 0.067304045, 0.305214375, 0.591264844, -0.746492028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1000. CFrame.new(-1.62002361, 0.0563841164, 0.0205107611, 0.981400728, 0.191971093, -1.78813934e-06, -0.18039459, 0.922215581, -0.342017859, -0.0656558871, 0.335656881, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1001. CFrame.new(0.637906969, -1.80080652, -0.655436993, 0.989692926, -0.134568274, -0.0489828289, 0.134568334, 0.990898788, -0.00331147201, 0.0489826202, -0.00331418216, 0.998794198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1002. CFrame.new(-0.867939234, -1.78434336, -0.55360961, 0.984807909, 0.173648, 2.98023224e-07, -0.163175792, 0.925417423, -0.34201777, -0.0593909919, 0.336821735, 0.93969363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1003. }, .5, false)
  1004. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1005. end
  1006. local con = Hitbox.Touched:connect(function(hit)
  1007. Damage(Hitbox, hit, 9, 13, 6, "Normal", Torso, 0.5, "851453784", 1)end)
  1008. CFuncs.Sound.Create("356430004", Hitbox, 1, 1)
  1009. Trail.Enabled = true
  1010. for i = 0, 1, 0.1 do
  1011. swait()
  1012. PlayAnimationFromTable({
  1013. CFrame.new(0.303778768, 0.0392352566, 0.0897992924, 0.866023779, -0.0868238509, 0.492406875, 0, 0.984808087, 0.173646703, -0.500002861, -0.150382176, 0.852867246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1014. CFrame.new(-0.175833046, 1.5185591, 0.0131349564, 0.483953655, 0.105494767, -0.86871171, -0.0980787277, 0.992991269, 0.0659480393, 0.86958015, 0.0532863289, 0.490908504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1015. CFrame.new(1.92705095, 0.711528957, -0.432023853, -0.129649267, -0.899685979, 0.416841, 0.969798267, -0.202645451, -0.135743886, 0.206597805, 0.386652559, 0.898786664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1016. CFrame.new(-1.58646297, 0.120606795, -0.361709118, 0.981400669, 0.16624926, -0.0959900618, -0.189055681, 0.750184417, -0.633625567, -0.0333295465, 0.639987946, 0.767661989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1017. CFrame.new(0.732877254, -1.9314785, -0.344442487, 0.989692986, -0.14320603, -4.14252281e-06, 0.141029716, 0.974657536, -0.173647359, 0.0248713493, 0.17185697, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1018. CFrame.new(-0.555576324, -2.03161073, -0.235348016, 1, 0, 0, 7.4505806e-09, 0.984808087, -0.173646718, -2.98023224e-08, 0.173646703, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1019. }, .4, false)
  1020. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8)
  1021. end
  1022. Trail.Enabled = false
  1023. con:Disconnect()
  1024. Attack = false
  1025. end
  1026.  
  1027. function basicatk3()
  1028. Attack = true
  1029. for i = 0, 1, 0.1 do
  1030. swait()
  1031. PlayAnimationFromTable({
  1032. CFrame.new(0.269944966, -0.136297852, 0.0317531712, -0.342023432, -0.321392804, 0.883021414, 0, 0.939692855, 0.342019528, -0.939691484, 0.116978675, -0.321397007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1033. CFrame.new(0.122265525, 1.54922485, 0.11197, 0.922779918, 0.100400083, -0.372017741, -0.103109837, 0.994589448, 0.0126584945, 0.371275842, 0.0266776793, 0.928139448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1034. CFrame.new(0.758847594, 0.841563702, -1.25006151, 0.250777006, 0.706322193, 0.661981881, 0.918670297, -0.389249355, 0.067304045, 0.305214375, 0.591264844, -0.746492028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1035. CFrame.new(-1.62002361, 0.0563841164, 0.0205107611, 0.981400728, 0.191971093, -1.78813934e-06, -0.18039459, 0.922215581, -0.342017859, -0.0656558871, 0.335656881, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036. CFrame.new(0.637906969, -1.80080652, -0.655436993, 0.989692926, -0.134568274, -0.0489828289, 0.134568334, 0.990898788, -0.00331147201, 0.0489826202, -0.00331418216, 0.998794198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037. CFrame.new(-0.867939234, -1.78434336, -0.55360961, 0.984807909, 0.173648, 2.98023224e-07, -0.163175792, 0.925417423, -0.34201777, -0.0593909919, 0.336821735, 0.93969363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038. }, .5, false)
  1039. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1040. end
  1041. local con = Hitbox.Touched:connect(function(hit)
  1042. Damage(Hitbox, hit, 4, 7, 5, "Normal", Torso, 0.1, "851453784", 1)
  1043. end)
  1044. Trail.Enabled = true
  1045. Humanoid.AutoRotate = false
  1046. for i = 0, .2, 0.1 do
  1047. CFuncs.Sound.Create("356430037", Hitbox, 1, 1.1)
  1048. for i = 0, .2, 0.1 do
  1049. swait()
  1050. PlayAnimationFromTable({
  1051. CFrame.new(0.303778768, 0.0392352566, 0.0897992924, 0.866023779, -0.0868238509, 0.492406875, 0, 0.984808087, 0.173646703, -0.500002861, -0.150382176, 0.852867246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1052. CFrame.new(-0.175833046, 1.5185591, 0.0131349564, 0.483953655, 0.105494767, -0.86871171, -0.0980787277, 0.992991269, 0.0659480393, 0.86958015, 0.0532863289, 0.490908504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1053. CFrame.new(1.92705095, 0.711528957, -0.432023853, -0.129649267, -0.899685979, 0.416841, 0.969798267, -0.202645451, -0.135743886, 0.206597805, 0.386652559, 0.898786664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1054. CFrame.new(-1.58646297, 0.120606795, -0.361709118, 0.981400669, 0.16624926, -0.0959900618, -0.189055681, 0.750184417, -0.633625567, -0.0333295465, 0.639987946, 0.767661989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1055. CFrame.new(0.732877254, -1.9314785, -0.344442487, 0.989692986, -0.14320603, -4.14252281e-06, 0.141029716, 0.974657536, -0.173647359, 0.0248713493, 0.17185697, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1056. CFrame.new(-0.555576324, -2.03161073, -0.235348016, 1, 0, 0, 7.4505806e-09, 0.984808087, -0.173646718, -2.98023224e-08, 0.173646703, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1057. }, .5, false)
  1058. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8)
  1059. end
  1060. for i = 0, .2, 0.1 do
  1061. swait()
  1062. PlayAnimationFromTable({
  1063. CFrame.new(-0.131680578, 0.0392344035, 0.177475512, 3.9935112e-06, 0.173646688, -0.984808147, 0, 0.984808087, 0.173646674, 1.00000012, -6.92903996e-07, 3.92645597e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1064. CFrame.new(-0.175829023, 1.51855814, 0.0131424218, 0.483953327, 0.105493553, -0.868712008, -0.0980787277, 0.992991388, 0.0659466907, 0.869580388, 0.0532870442, 0.490908116) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(1.92705524, 0.711528778, -0.432021856, -0.129648954, -0.899686754, 0.416839421, 0.969797909, -0.202645466, -0.13574563, 0.206599116, 0.386650681, 0.898787022) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(-1.58646131, 0.120606169, -0.361707538, 0.981400669, 0.166249424, -0.0959896222, -0.189055473, 0.750183463, -0.633626878, -0.0333302654, 0.639989078, 0.767660975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(0.732890725, -1.93148088, -0.344431549, 0.989692926, -0.143206015, -5.00679016e-06, 0.141029507, 0.974657357, -0.17364879, 0.0248724222, 0.171858251, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. CFrame.new(-0.555568755, -2.03161144, -0.235344261, 1.00000012, 0, 0, 9.31322575e-10, 0.984808087, -0.173646688, -7.4505806e-09, 0.173646674, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. }, .5, false)
  1070. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8)
  1071. end
  1072. for i = 0, .2, 0.1 do
  1073. swait()
  1074. PlayAnimationFromTable({
  1075. CFrame.new(0.291614532, 0.0392349176, 0.182818621, -0.342023432, -0.163174704, 0.925415635, 0, 0.984807968, 0.173647121, -0.939691484, 0.0593913794, -0.336827427) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(-0.175860137, 1.51855576, 0.0131514519, 0.483953863, 0.105493337, -0.86871171, -0.0980790704, 0.992991269, 0.0659461915, 0.869579971, 0.0532875322, 0.490908623) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(1.92705405, 0.711531043, -0.4320319, -0.12964952, -0.899687052, 0.416838408, 0.969797969, -0.20264554, -0.135744974, 0.206598461, 0.386649787, 0.898787618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. CFrame.new(-1.58647645, 0.120604157, -0.361687124, 0.981400669, 0.166249454, -0.0959895998, -0.189055532, 0.750184417, -0.633625567, -0.0333300084, 0.639987946, 0.76766175) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(0.732882917, -1.93148088, -0.344430625, 0.989692926, -0.143205985, -3.69548798e-06, 0.141029581, 0.974656463, -0.173653543, 0.0248718262, 0.171863168, 0.984806895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(-0.555574477, -2.03161144, -0.235345215, 1.00000012, 0, 0, 3.7252903e-09, 0.984807968, -0.173647106, 0, 0.173647121, 0.984808028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. }, .5, false)
  1082. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8)
  1083. end
  1084. end
  1085. Trail.Enabled = false
  1086. Humanoid.WalkSpeed = 0
  1087. con:Disconnect()
  1088. Humanoid.AutoRotate = true
  1089. for i = 0, .3, 0.1 do
  1090. swait()
  1091. PlayAnimationFromTable({
  1092. CFrame.new(-0.085297212, -0.117206737, -0.273834854, 0.984807193, -0.0593922809, 0.163179219, 0, 0.939692855, 0.342019618, -0.17365168, -0.336823404, 0.925416231) * CFrame.new(0, 0 + .05 * math.cos(Sine/5), 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-0.106502928, 1.473984, 0.110595882, 0.980033696, -0.0321001932, -0.196223736, 0.026790319, 0.999201179, -0.0296556354, 0.197018921, 0.023806572, 0.980110705) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(1.75001621, 0.234652162, -0.164528459, 0.179263011, -0.344981521, -0.921332002, -0.0941825956, 0.926182985, -0.365123004, 0.979282677, 0.152226463, 0.133539096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. CFrame.new(-1.08586502, 1.11276603, -0.367580116, 0.937622309, -0.334145695, -0.0959743783, -0.346033961, -0.923615456, -0.164909869, -0.0335395001, 0.187833548, -0.98162812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. CFrame.new(0.73288101, -1.94343245, -0.484567285, 0.989693046, -0.143206, -3.7625432e-06, 0.134568051, 0.930005312, -0.342025936, 0.048983641, 0.338500112, 0.93969053) * CFrame.new(0, 0 - .05 * math.cos(Sine/5), 0) * CFrame.Angles(0, 0, 0),
  1097. CFrame.new(-0.555587769, -2.06098604, -0.394522667, 1, 0, 0, 1.86264515e-09, 0.939692855, -0.342019647, -7.4505806e-09, 0.342019618, 0.939692855) * CFrame.new(0, 0 - .05 * math.cos(Sine/5), 0) * CFrame.Angles(0, 0, 0),
  1098. }, .2, false)
  1099. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8)
  1100. end
  1101. Humanoid.WalkSpeed = 16
  1102. Attack = false
  1103. end
  1104.  
  1105.  
  1106.  
  1107. function slashland()
  1108. Attack = true
  1109. Humanoid.WalkSpeed = 0
  1110. CFuncs.Sound.Create("1135967858", Hitbox, 1, 1)
  1111. local smonk = Instance.new("ParticleEmitter",ParticleBrick)
  1112. smonk.Size = NumberSequence.new(0.2)
  1113. smonk.Texture = "rbxassetid://1390780157"
  1114. local aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, .3)})
  1115. local bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1116. smonk.Transparency = bbb
  1117. smonk.Size = aaa
  1118. smonk.ZOffset = 0
  1119. smonk.LockedToPart = true
  1120. smonk.EmissionDirection = "Back"
  1121. smonk.Lifetime = NumberRange.new(.1, .3)
  1122. smonk.Rate = 100
  1123. smonk.Rotation = NumberRange.new(-360, 360)
  1124. smonk.RotSpeed = NumberRange.new(-100, 100)
  1125. smonk.Speed = NumberRange.new(0)
  1126. smonk.VelocitySpread = 50
  1127. for i = 0, 3, 0.1 do
  1128. swait()
  1129. PlayAnimationFromTable({
  1130. CFrame.new(0.269944966, -0.136297852, 0.0317531712, -0.342023432, -0.321392804, 0.883021414, 0, 0.939692855, 0.342019528, -0.939691484, 0.116978675, -0.321397007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(0.122265525, 1.54922485, 0.11197, 0.922779918, 0.100400083, -0.372017741, -0.103109837, 0.994589448, 0.0126584945, 0.371275842, 0.0266776793, 0.928139448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(0.758847594, 0.841563702, -1.25006151, 0.250777006, 0.706322193, 0.661981881, 0.918670297, -0.389249355, 0.067304045, 0.305214375, 0.591264844, -0.746492028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(-1.62002361, 0.0563841164, 0.0205107611, 0.981400728, 0.191971093, -1.78813934e-06, -0.18039459, 0.922215581, -0.342017859, -0.0656558871, 0.335656881, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(0.637906969, -1.80080652, -0.655436993, 0.989692926, -0.134568274, -0.0489828289, 0.134568334, 0.990898788, -0.00331147201, 0.0489826202, -0.00331418216, 0.998794198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(-0.867939234, -1.78434336, -0.55360961, 0.984807909, 0.173648, 2.98023224e-07, -0.163175792, 0.925417423, -0.34201777, -0.0593909919, 0.336821735, 0.93969363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. }, .4, false)
  1137. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1138. end
  1139. Trail2.Enabled = true
  1140. Humanoid.AutoRotate = false
  1141. local x = 0
  1142. smonk:Destroy()
  1143. for i = 0, .3, 0.1 do
  1144. swait()
  1145. PlayAnimationFromTable({
  1146. CFrame.new(0.303778768, 0.0392352566, 0.0897992924, 0.866023779, -0.0868238509, 0.492406875, 0, 0.984808087, 0.173646703, -0.500002861, -0.150382176, 0.852867246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-0.175833046, 1.5185591, 0.0131349564, 0.483953655, 0.105494767, -0.86871171, -0.0980787277, 0.992991269, 0.0659480393, 0.86958015, 0.0532863289, 0.490908504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(1.92705095, 0.711528957, -0.432023853, -0.129649267, -0.899685979, 0.416841, 0.969798267, -0.202645451, -0.135743886, 0.206597805, 0.386652559, 0.898786664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(-1.58646297, 0.120606795, -0.361709118, 0.981400669, 0.16624926, -0.0959900618, -0.189055681, 0.750184417, -0.633625567, -0.0333295465, 0.639987946, 0.767661989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(0.732877254, -1.9314785, -0.344442487, 0.989692986, -0.14320603, -4.14252281e-06, 0.141029716, 0.974657536, -0.173647359, 0.0248713493, 0.17185697, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(-0.555576324, -2.03161073, -0.235348016, 1, 0, 0, 7.4505806e-09, 0.984808087, -0.173646718, -2.98023224e-08, 0.173646703, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. }, .4, false)
  1153. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8)
  1154. end
  1155. CFuncs.Sound.Create("1135968861", Hitbox, 1, 1)
  1156. local slashbox=CFuncs.Part.Create(Character, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "owo", Vector3.new(5,5,30))
  1157. slashbox.Anchored=false
  1158. slashbox.CanCollide=false
  1159.  
  1160.  
  1161. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,-32)
  1162. local con = slashbox.Touched:connect(function(hit)
  1163. Damage(slashbox, hit, 15, 25, 0, "Normal", Torso, .1, 283376418, 1) Trail2.Enabled = false
  1164. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Character then
  1165. if hit.Parent:FindFirstChild("Humanoid").Health == 0 then
  1166. for y,t in pairs(hit.Parent:GetChildren()) do
  1167. if t:IsA("Part") then
  1168. t:BreakJoints()
  1169. t.Parent = workspace
  1170. t.Material = "Neon"
  1171. t.BrickColor = BrickColor.new("Crimson")
  1172. t.Transparency = .5
  1173. t.CanCollide = false
  1174. local GRAVITY_ACCELERATION = 200
  1175. local bodyForce = Instance.new('BodyForce', t)
  1176. bodyForce.Name = 'Antigravity'
  1177. bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
  1178. t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
  1179. local rl = Create("BodyAngularVelocity"){
  1180. P = 500,
  1181. maxTorque = Vector3.new(5, 5, 5),
  1182. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1183. Parent = t,
  1184. }
  1185.  
  1186. game:GetService("Debris"):AddItem(t, 1.5)
  1187. for a,b in pairs(t:GetChildren()) do
  1188. if b:IsA("Decal") then
  1189. b:Destroy()
  1190. end
  1191. end
  1192. end
  1193. genjirip = true
  1194. end
  1195. end
  1196. end
  1197. end)
  1198. slashbox.CFrame=RootPart.CFrame*CFrame.new(0,1,15)
  1199. game:GetService("Debris"):AddItem(slashbox, .1)
  1200. smonk.Enabled=false
  1201. for i = 0, 3, 0.1 do
  1202. Effects.Sphere.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(3,30)) * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360))) , .1, 1, .1, .1, 3, .1, .03)
  1203. x=x+1
  1204. end
  1205.  
  1206.  
  1207.  
  1208. for i = 0, .1, 0.1 do
  1209. swait()
  1210. PlayAnimationFromTable({
  1211. CFrame.new(0.056967862, 0.118550956, -0.12392126, 0.984808207, -0.0301531889, -0.171007454, 0, 0.984807849, -0.173648059, 0.173645437, 0.171010047, 0.969846845) * CFrame.new(0, 0 + .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(-0.0735047907, 1.59116268, -0.180348814, 0.988933265, -0.100751191, 0.108905405, 0.0348803364, 0.87136817, 0.489388674, -0.144203186, -0.480174065, 0.865238965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(1.61665702, 0.0398887843, 0.0250055026, 0.977912545, -0.206564933, -0.0319060981, 0.208211273, 0.949367702, 0.235264495, -0.0183068216, -0.236711293, 0.971407652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(-1.21035373, 1.11410511, -0.730613232, 0.865252137, -0.277722895, 0.417383194, -0.274877965, -0.959049523, -0.0683096498, 0.41926229, -0.055624336, -0.906159639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(0.625658393, -2.008708, -0.295205534, 0.999147177, 0.0329658017, 0.0248636007, -0.0330197215, 0.999453127, 0.00176072121, -0.0247919858, -0.00258021057, 0.9996894) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-0.417378128, -1.93872416, 0.154234827, 0.939692378, -0.116977699, 0.321394622, -0.0593912564, 0.869607747, 0.490158379, -0.336824834, -0.479686081, 0.810216308) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0),
  1217. }, .5, false)
  1218. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, -1, .2) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(0)), 1)
  1219. Torso.Velocity=RootPart.CFrame.lookVector*10
  1220. end
  1221. if genjirip == true then
  1222. genjirip = false
  1223. CFuncs.Sound.Create("258468929", Hitbox, 1, 1)
  1224. Effects.Sphere.Create(BrickColor.new(Torso.Color), GleamPart.CFrame * CFrame.new(.3,.15,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1, .2, .1, .1, 2, .1, .07)
  1225. Effects.Sphere.Create(BrickColor.new(Torso.Color), GleamPart.CFrame * CFrame.new(.3,.15,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), .1, .2, .1, .1, 2, .1, .07)
  1226. cooldownZ = 10
  1227. elseif genjirip == false then
  1228. CFuncs.Sound.Create("742820596", Hitbox, 1, 1)
  1229. cooldownZ = 0
  1230. end
  1231.  
  1232. for i = 0, 1.4, 0.1 do
  1233. swait()
  1234. PlayAnimationFromTable({
  1235. CFrame.new(0.056967862, 0.118550956, -0.12392126, 0.984808207, -0.0301531889, -0.171007454, 0, 0.984807849, -0.173648059, 0.173645437, 0.171010047, 0.969846845) * CFrame.new(0, 0 + .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(-0.0735047907, 1.59116268, -0.180348814, 0.988933265, -0.100751191, 0.108905405, 0.0348803364, 0.87136817, 0.489388674, -0.144203186, -0.480174065, 0.865238965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(1.61665702, 0.0398887843, 0.0250055026, 0.977912545, -0.206564933, -0.0319060981, 0.208211273, 0.949367702, 0.235264495, -0.0183068216, -0.236711293, 0.971407652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.21035373, 1.11410511, -0.730613232, 0.865252137, -0.277722895, 0.417383194, -0.274877965, -0.959049523, -0.0683096498, 0.41926229, -0.055624336, -0.906159639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.625658393, -2.008708, -0.295205534, 0.999147177, 0.0329658017, 0.0248636007, -0.0330197215, 0.999453127, 0.00176072121, -0.0247919858, -0.00258021057, 0.9996894) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.417378128, -1.93872416, 0.154234827, 0.939692378, -0.116977699, 0.321394622, -0.0593912564, 0.869607747, 0.490158379, -0.336824834, -0.479686081, 0.810216308) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0),
  1241. }, .5, false)
  1242. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, -1, .2) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(0)), 1)
  1243. end
  1244.  
  1245.  
  1246. Torso.Velocity=RootPart.CFrame.lookVector*0
  1247. Trail2.Enabled = false
  1248. x = 0
  1249. Humanoid.AutoRotate = true
  1250. Humanoid.WalkSpeed = 16
  1251. Attack = false
  1252. end
  1253.  
  1254.  
  1255.  
  1256. function eviscerate()
  1257. Attack = true
  1258. Humanoid.WalkSpeed = 8
  1259. CFuncs.Sound.Create("1135967858", Hitbox, 1, 1)
  1260. for i = 0, 1.5, 0.1 do
  1261. swait()
  1262. PlayAnimationFromTable({
  1263. CFrame.new(-0.0458893031, 0.0233199894, 0.00852047652, 0.642786622, 0, 0.766045451, 0, 1, 0, -0.766045451, 0, 0.642786622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(-3.7252903e-07, 1.49992311, 2.83122063e-07, 0.609421909, 0.0691012964, -0.789829135, 0, 0.996194661, 0.0871559978, 0.792846203, -0.0531147718, 0.607102871) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(0.0943778157, 0.940841079, -1.12602353, 0.426232457, 0.603392184, 0.673976243, 0.585196078, -0.75206691, 0.303217977, 0.689834476, 0.265166849, -0.673658013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-1.67025638, 0.084327966, 0.0316855907, 0.990968049, 0.132812575, -0.0185303688, -0.128943056, 0.981674016, 0.140321121, 0.0368272066, -0.136664391, 0.989932656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(0.629439831, -1.71538591, -0.248679817, 0.865063012, 0.137056947, -0.482578039, 0.0530059822, 0.931599379, 0.359601319, 0.498855233, -0.336657315, 0.798627317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-0.624710441, -1.94632924, -0.112823054, 0.937575758, 0.0560208336, -0.343239754, -0.0754769817, 0.996194899, -0.0435780883, 0.339492381, 0.066764459, 0.938236535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. }, .5, false)
  1270. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .7, 0) * CFrame.Angles(math.rad(10), math.rad(-5), math.rad(0)), .5)
  1271. end
  1272. Humanoid.WalkSpeed = 0
  1273. local con = Hitbox.Touched:connect(function(hit)
  1274. Damage(Hitbox, hit, 5, 10, 15, "Bleed", Torso, 0.5, "851453784", 1) end)
  1275. CFuncs.Sound.Create("356430037", Hitbox, 1, 1)
  1276. Trail.Enabled = true
  1277. for i = 0, 1, 0.1 do
  1278. swait()
  1279. PlayAnimationFromTable({
  1280. CFrame.new(-0.0787980556, -1.3984735, 0.210181862, 0.773100019, 0.116978504, -0.623403907, 0.116977945, 0.939691901, 0.321395725, 0.623404145, -0.321395546, 0.71279192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(0.167461932, 1.48767281, 0.0717237964, 0.832675278, 0.183072329, -0.522624791, -0.24244833, 0.969033182, -0.0468358546, 0.497866362, 0.165708527, 0.851275444) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(1.77043903, 0.127353668, -0.608350813, 0.440236121, -0.71480149, 0.543370187, 0.888771892, 0.43290326, -0.150596276, -0.127580345, 0.54922998, 0.825875103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-1.71090555, 0.246254131, -0.166778117, 0.954284787, 0.279950738, -0.104728758, -0.292272031, 0.947345078, -0.130822003, 0.0625905395, 0.155450732, 0.985858798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(0.410227358, -1.35434425, -0.378370583, 0.954839408, -0.214596987, 0.205499411, -0.0407914519, 0.590403914, 0.806076467, -0.294309199, -0.778056085, 0.554987252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-0.299851596, -1.67116189, 1.11658049, 0.965596139, -0.250979006, 0.0680721402, 0.00862145424, 0.292521626, 0.956220031, -0.25990364, -0.922735453, 0.284621537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. }, .3, false)
  1287. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1288. end
  1289. Humanoid.WalkSpeed = 16
  1290. Trail.Enabled = false
  1291. con:Disconnect()
  1292. Attack = false
  1293. end
  1294.  
  1295.  
  1296. function kunayy()
  1297. Attack = true
  1298. Humanoid.WalkSpeed = 8
  1299. Humanoid.AutoRotate = false
  1300. local bodygyro = Instance.new("BodyGyro",RootPart)
  1301. bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1302. bodygyro.P = 20000
  1303. for i = 0, 1, 0.1 do
  1304. swait()
  1305. PlayAnimationFromTable({
  1306. CFrame.new(-0.0132390689, 0.0233201589, 0.089176558, 6.00516796e-06, 0.173649311, -0.984810889, 0, 0.98480773, 0.17364873, 1.00000334, -1.05053186e-06, 5.91576099e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(-0.103041366, 1.48747063, 0.0480993837, 0.994157851, -0.0809517652, -0.071394071, 0.0844595805, 0.995291293, 0.0475610606, 0.0672077239, -0.0533130877, 0.996313632) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(1.70731008, 0.0952474996, -0.163227618, 0.958621502, -0.205043569, 0.197489589, 0.267551988, 0.885916233, -0.378904611, -0.0972672403, 0.416064799, 0.904117942) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(-0.894582868, 0.225302547, -0.807934582, 0.709045291, -0.671143293, 0.216383159, 0.444058239, 0.186590791, -0.876353979, 0.547783971, 0.717461228, 0.430327922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(0.68700707, -1.98529398, -0.371600866, 0.930009067, -0.191918284, 0.313449889, 0.199811533, 0.979808986, 0.00707193511, -0.308478206, 0.0560539477, 0.949578464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-0.469858557, -1.99930918, -0.178885132, 0.939692974, 0, 0.342019349, 0.0593912229, 0.98480773, -0.163176507, -0.336823285, 0.17364873, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. }, .4, false)
  1313. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1314. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1315. end
  1316. local kunai=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","kunai",Vector3.new(1, 1, 1))
  1317. CFuncs.Mesh.Create("SpecialMesh",kunai,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=45728702",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2))
  1318. kunai.Anchored = true
  1319. kunai.CFrame = LeftArm.CFrame * CFrame.new(0,80,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1320.  
  1321.  
  1322. for i = 0, .1, 0.1 do
  1323. swait()
  1324. PlayAnimationFromTable({
  1325. CFrame.new(0.267050862, 0.0233191699, -0.145480633, 0.766051054, 0.111617945, -0.633019686, 0, 0.984807968, 0.173647434, 0.642784894, -0.133022785, 0.754413128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(-0.103030369, 1.48747206, 0.0481008291, 0.896663129, -0.0809524283, 0.435249299, 0.0493626073, 0.995291054, 0.083422482, -0.439952999, -0.0533168167, 0.896436691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(1.70731616, 0.0952472389, -0.163225979, 0.958621681, -0.260223269, 0.115448803, 0.26755172, 0.962081969, -0.0530517697, -0.0972658694, 0.0817451179, 0.991895676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(-1.91511369, 0.529604673, -0.64014852, 0.834547937, 0.542870939, 0.0939203352, 0.206015989, -0.149394542, -0.967077494, -0.510967135, 0.826421559, -0.236516997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(0.68701154, -1.98529327, -0.37160185, 0.930008888, -0.28755042, 0.228906691, 0.199811101, 0.918300092, 0.341761321, -0.308478624, -0.272102952, 0.91148293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(-0.58936131, -1.88161922, -0.491538405, 0.939692616, 0.0593912527, 0.33682391, 0.0593908988, 0.941511333, -0.331706613, -0.33682403, 0.331706524, 0.881204009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. }, .4, false)
  1332. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1333. kunai.CFrame = LeftArm.CFrame * CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1334. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1335. end
  1336.  
  1337. local kuntrail1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really black","kunai",Vector3.new(0.1, 0.1, 0.1))
  1338. local kuntrail2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really black","kunai",Vector3.new(0.1, 0.1, 0.1))
  1339. kuntrail1.Anchored = true
  1340. kuntrail2.Anchored = true
  1341. kuntrail1.CFrame = kunai.CFrame * CFrame.new(0,.2,1)
  1342. kuntrail2.CFrame = kunai.CFrame * CFrame.new(0,-.2,1)
  1343. local Trail3 = Instance.new("Trail", Character)
  1344. A2 = Instance.new('Attachment',kuntrail2)
  1345. A3 = Instance.new('Attachment',kuntrail1)
  1346. Trail3 = Instance.new('Trail',Character)
  1347. Trail3.Attachment0 = A2
  1348. Trail3.Attachment1 = A3
  1349. Trail3.Lifetime = .2
  1350. Trail3.Attachment0 = A2
  1351. Trail3.Attachment1 = A3
  1352. Trail3.MinLength = 0
  1353. Trail3.Texture = "rbxassetid://1165010419"
  1354. local startColor = Color3.new(200, 0, 0)
  1355. local endColor = Color3.new(0,0, 0)
  1356. local startT = .5
  1357. local endT = 1
  1358. local startW = .1
  1359. local endW = .1
  1360. local sequence = ColorSequence.new(startColor, endColor)
  1361. local sequence2 = NumberSequence.new(startT, endT)
  1362. local sequence3 = NumberSequence.new(startW, endW)
  1363. Trail3.Color = sequence
  1364. Trail3.WidthScale = sequence3
  1365. Trail3.Transparency = sequence2
  1366. Trail3.Enabled = true
  1367. local con = kunai.Touched:connect(function(hit)
  1368. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Character then
  1369. Damage(Hitbox, hit, 5, 6, 0, "Stagger", hit, 0.5, "851453784", 1)
  1370. RootPart.CFrame=hit.Parent.Torso.CFrame * CFrame.new(0,0,3) kunai:Destroy()
  1371. end end)
  1372. CFuncs.Sound.Create("608494468", Torso, 1, 1)
  1373. kunai.Anchored = false
  1374. local roketsped = 250
  1375. kunai.CFrame = CFrame.new(kunai.Position, Mouse.hit.p)
  1376. kunai.Velocity = kunai.CFrame.lookVector * roketsped
  1377. local GRAVITY_ACCELERATION = 130
  1378. local bodyForce = Instance.new('BodyForce', kunai)
  1379. bodyForce.Name = 'Antigravity'
  1380. bodyForce.force = Vector3.new(0, kunai:GetMass() * GRAVITY_ACCELERATION, 0)
  1381. game:GetService("Debris"):AddItem(kunai, 3)
  1382. game:GetService("Debris"):AddItem(kuntrail1, 3)
  1383. game:GetService("Debris"):AddItem(kuntrail2, 3)
  1384. for i = 0, .4, 0.1 do
  1385. swait()
  1386. PlayAnimationFromTable({
  1387. CFrame.new(0.0406299457, 0.0233199894, -0.0756803155, 1.00000334, 0, 6.9886446e-06, 0, 1, 0, -6.9886446e-06, 0, 1.00000334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. CFrame.new(0.0230878145, 1.48596978, -0.0395567417, 0.806168199, -0.00414236449, 0.591672063, -0.0387550145, 0.997458518, 0.0597880185, -0.590416014, -0.0711294487, 0.803958774) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. CFrame.new(1.68625438, 0.0885032937, -0.279244632, 0.958621979, -0.205044419, 0.197486714, 0.246597111, 0.944705844, -0.216149762, -0.142246574, 0.255905539, 0.956179142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1390. CFrame.new(-1.88312232, 0.716546774, -0.608011961, 0.451612294, 0.886880159, -0.0974167064, 0.270454913, -0.24012588, -0.932305574, -0.850235701, 0.394693822, -0.348304898) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(0.687008262, -2.01966119, -0.0212197751, 0.930009007, -0.191918314, 0.313449889, 0.14320907, 0.974656999, 0.1718577, -0.338488758, -0.114940353, 0.933924139) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(-0.589368761, -1.9383862, -0.157336846, 0.939693034, 0.0593909137, 0.336823344, 0, 0.984807849, -0.173647821, -0.342019379, 0.163175642, 0.925417006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. }, .5, false)
  1394. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1395. kuntrail1.CFrame = kunai.CFrame * CFrame.new(0,.3,1)
  1396. kuntrail2.CFrame = kunai.CFrame * CFrame.new(0,-.3,1)
  1397. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1398. end
  1399. Humanoid.WalkSpeed = 16
  1400. bodygyro:Destroy()
  1401. Humanoid.AutoRotate = true
  1402. Attack = false
  1403. while kunai do
  1404. swait()
  1405. kuntrail1.CFrame = kunai.CFrame * CFrame.new(0,.3,1)
  1406. kuntrail2.CFrame = kunai.CFrame * CFrame.new(0,-.3,1)
  1407. end
  1408. end
  1409.  
  1410. local Grabbed = false
  1411.  
  1412. function LetsMakeItWorthTheWait()
  1413. Attack = true
  1414. Humanoid.WalkSpeed = 0
  1415. CFuncs.Sound.Create("1428540783", Torso, 1, 1)
  1416. for i = 0, 1, 0.1 do
  1417. swait()
  1418. PlayAnimationFromTable({
  1419. CFrame.new(-0.0333155356, 0.0233187675, 0.197782785, 0.499996066, 0, 0.866031528, 0, 1, 0, -0.866031528, 0, 0.499996066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0, 1.49992299, 0, 0.609417915, 0, -0.792849422, 0, 1, 0, 0.792849422, 0, 0.609417915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(1.71061885, 0.0137988478, 0.357897758, 0.827914357, -0.0647464767, -0.557104886, 0.215027958, 0.954053581, 0.208673686, 0.517997026, -0.292557061, 0.803796947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(-2.12302017, 0.574781239, -0.154309124, 0.335662484, 0.92221415, -0.191968501, -0.0656579956, -0.180391043, -0.981401086, -0.939691305, 0.34202382, 2.23517418e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(0.6499874, -1.9999944, 2.44965736e-06, 0.989692569, -0.143207997, -6.13927841e-06, 0.143207967, 0.989692628, -7.94403718e-07, 6.2584877e-06, -1.04308128e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(-0.500015318, -1.99999607, -0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. }, .5, false)
  1426. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1427. end
  1428. local grab = nil
  1429. Humanoid.AutoRotate = false
  1430. Torso.Velocity = RootPart.CFrame.lookVector * 100
  1431. for i = 0, 1.5, 0.1 do
  1432. swait()
  1433. PlayAnimationFromTable({
  1434. CFrame.new(-0.0280991532, 0.0233187675, -0.0499025211, 0.500006914, 0, -0.866025209, 0, 1, 0, 0.866025209, 0, 0.500006914) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(0.240943387, 1.49992299, -0.0102872998, 0.381918371, 0, 0.924196184, 0, 1, 0, -0.924196184, 0, 0.381918371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(1.71062016, 0.0137983859, 0.357904017, 0.827914119, -0.334626853, -0.450092465, 0.215028897, 0.930570304, -0.296313226, 0.517997026, 0.148538977, 0.842386663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-1.98095691, 0.546994209, -0.578191876, 0.630834579, 0.751795232, -0.191968143, -0.123396076, -0.147055, -0.981401205, -0.76604265, 0.642789841, 1.20699406e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0.649979949, -1.99999607, 1.00135803e-05, 0.989692688, -0.134569272, -0.0489861369, 0.143207997, 0.9300071, 0.338494182, 6.51180744e-06, -0.342020392, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(-0.500007689, -1.99999607, 2.28881872e-05, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. }, .3, false)
  1441. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 3)) do
  1442. if v:FindFirstChild('Torso') and grab == nil then
  1443. Grabbed = true
  1444. grab = v
  1445. bp1 = Instance.new("BodyPosition",grab.Torso)
  1446. bp1.P = 1000000
  1447. bp1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1448. CFuncs.Sound.Create("260411131", Torso, 1, 1)
  1449. game:GetService("Debris"):AddItem(bp1, 8)
  1450. end
  1451. end
  1452. if Grabbed == true and grab ~= nil then
  1453. grab.Humanoid.PlatformStand = true
  1454. bp1.Position = Grabby.Position
  1455. end
  1456. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1457. end
  1458. Torso.Velocity = RootPart.CFrame.lookVector * 0
  1459. if Grabbed == true and grab ~= nil then
  1460. for i = 0, .5, 0.1 do
  1461. swait()
  1462. PlayAnimationFromTable({
  1463. CFrame.new(-0.0554977916, 0.0623728335, -0.152154908, 0.480865866, -0.130426377, -0.867043018, 0.336192876, 0.940720201, 0.0449446328, 0.809782922, -0.313106, 0.496208608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0.0193056464, 1.55411339, -0.06709712, 0.376117229, -0.148114711, 0.914657354, -0.0663197041, 0.980305851, 0.186016947, -0.924195588, -0.130623966, 0.358886987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(1.72180605, 0.218793139, -0.00660773739, 0.941652536, -0.336580455, -0.00209197402, 0.332422674, 0.930959046, -0.151031703, 0.0527818352, 0.141523957, 0.988526702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(-1.71522117, 0.234984636, -0.272691578, 0.599825084, 0.668729424, 0.439330131, -0.231067121, 0.670452714, -0.705054164, -0.766040325, 0.321394414, 0.556675613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(0.292810827, -2.08248138, 1.04904175e-05, 0.989370286, -0.145036727, 0.0105372518, 0.132740736, 0.93032974, 0.341857553, -0.0593850166, -0.336824924, 0.939692795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(-1.13200116, -1.77640009, 2.15031832e-05, 0.939692855, 0.342019886, -5.96046448e-08, -0.342019886, 0.939692855, -7.30156898e-07, -1.78813934e-07, 7.13160262e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. }, .3, false)
  1470. bp1.Position = Grabby.Position
  1471. end
  1472. bp1:Destroy()
  1473. grab.Humanoid.PlatformStand = false
  1474. bp1 = Instance.new("BodyPosition",grab.Torso)
  1475. bp1.P = 10000
  1476. bp1.MaxForce = Vector3.new(1000000,1000000,1000000)
  1477. local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really black","kunai",Vector3.new(1, 1, 1))
  1478. ref.Anchored = true
  1479. ref.CFrame = RootPart.CFrame * CFrame.new(0,20,-20)
  1480. bp1.Position = ref.Position
  1481. game:GetService("Debris"):AddItem(ref, 0)
  1482. game:GetService("Debris"):AddItem(bp1, .05)
  1483. for i = 0, .5, 0.1 do
  1484. swait()
  1485. PlayAnimationFromTable({
  1486. CFrame.new(0.00070281513, -0.0234149024, 0.0575801767, 0.496474743, -0.0419043228, -0.867043018, 0.0058269999, 0.998972535, -0.0449439213, 0.868035495, 0.0172612611, 0.496208787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(0.0193071961, 1.55410862, -0.0670970976, 0.376117468, 0.329057723, 0.866173625, -0.0663187504, 0.941978037, -0.329058111, -0.924195707, 0.0663209632, 0.37611708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(1.81039298, 0.0338475034, -0.421948314, 0.941652358, -0.292533785, 0.166477874, 0.332422704, 0.730717838, -0.596277416, 0.052782923, 0.616827071, 0.785327017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-1.44418693, 1.45612931, -0.469804764, 0.479306877, 0.256443471, -0.839346111, -0.152324677, -0.917537451, -0.367317796, -0.86432755, 0.30391106, -0.400719374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(0.631909788, -1.95479882, 0.206661612, 0.989370346, -0.145036399, 0.0105374008, 0.132740378, 0.930329859, 0.341857374, -0.0593849868, -0.336824834, 0.939692795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(-0.57471472, -2.04357886, 2.66249262e-05, 1.00000012, 0, 1.49011612e-08, 4.65661287e-10, 1.00000012, -9.69157554e-07, 0, 9.71485861e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. }, .3, false)
  1493. end
  1494. Humanoid.WalkSpeed = 8
  1495. Humanoid.AutoRotate = false
  1496. local bodygyro = Instance.new("BodyGyro",RootPart)
  1497. bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1498. bodygyro.P = 20000
  1499. for i = 0, 4, 1 do
  1500. for i = 0, .5, 0.1 do
  1501. swait()
  1502. PlayAnimationFromTable({
  1503. CFrame.new(-0.0132390689, 0.0233201589, 0.089176558, 6.00516796e-06, 0.173649311, -0.984810889, 0, 0.98480773, 0.17364873, 1.00000334, -1.05053186e-06, 5.91576099e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(-0.103041366, 1.48747063, 0.0480993837, 0.994157851, -0.0809517652, -0.071394071, 0.0844595805, 0.995291293, 0.0475610606, 0.0672077239, -0.0533130877, 0.996313632) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(1.70731008, 0.0952474996, -0.163227618, 0.958621502, -0.205043569, 0.197489589, 0.267551988, 0.885916233, -0.378904611, -0.0972672403, 0.416064799, 0.904117942) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(-0.894582868, 0.225302547, -0.807934582, 0.709045291, -0.671143293, 0.216383159, 0.444058239, 0.186590791, -0.876353979, 0.547783971, 0.717461228, 0.430327922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. CFrame.new(0.68700707, -1.98529398, -0.371600866, 0.930009067, -0.191918284, 0.313449889, 0.199811533, 0.979808986, 0.00707193511, -0.308478206, 0.0560539477, 0.949578464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(-0.469858557, -1.99930918, -0.178885132, 0.939692974, 0, 0.342019349, 0.0593912229, 0.98480773, -0.163176507, -0.336823285, 0.17364873, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. }, .4, false)
  1510. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, grab.Torso.Position.Z))
  1511. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1512. end
  1513. local kunai=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","kunai",Vector3.new(1, 1, 1))
  1514. CFuncs.Mesh.Create("SpecialMesh",kunai,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=45728702",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2))
  1515. kunai.Anchored = true
  1516. kunai.CFrame = LeftArm.CFrame * CFrame.new(0,80,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1517.  
  1518.  
  1519. for i = 0, .1, 0.1 do
  1520. swait()
  1521. PlayAnimationFromTable({
  1522. CFrame.new(0.267050862, 0.0233191699, -0.145480633, 0.766051054, 0.111617945, -0.633019686, 0, 0.984807968, 0.173647434, 0.642784894, -0.133022785, 0.754413128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(-0.103030369, 1.48747206, 0.0481008291, 0.896663129, -0.0809524283, 0.435249299, 0.0493626073, 0.995291054, 0.083422482, -0.439952999, -0.0533168167, 0.896436691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(1.70731616, 0.0952472389, -0.163225979, 0.958621681, -0.260223269, 0.115448803, 0.26755172, 0.962081969, -0.0530517697, -0.0972658694, 0.0817451179, 0.991895676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(-1.91511369, 0.529604673, -0.64014852, 0.834547937, 0.542870939, 0.0939203352, 0.206015989, -0.149394542, -0.967077494, -0.510967135, 0.826421559, -0.236516997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(0.68701154, -1.98529327, -0.37160185, 0.930008888, -0.28755042, 0.228906691, 0.199811101, 0.918300092, 0.341761321, -0.308478624, -0.272102952, 0.91148293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(-0.58936131, -1.88161922, -0.491538405, 0.939692616, 0.0593912527, 0.33682391, 0.0593908988, 0.941511333, -0.331706613, -0.33682403, 0.331706524, 0.881204009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. }, .4, false)
  1529. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, grab.Torso.Position.Z))
  1530. kunai.CFrame = LeftArm.CFrame * CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1531. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1532. end
  1533.  
  1534. local con = kunai.Touched:connect(function(hit)
  1535. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Character then
  1536. Damage(Hitbox, hit, 10, 15, 1, "Normal", hit, 0.1, "851453784", 1) kunai:Destroy()
  1537. end end)
  1538. CFuncs.Sound.Create("608494468", Torso, 1, 1)
  1539. kunai.Anchored = false
  1540. local roketsped = 500
  1541. kunai.CFrame = CFrame.new(kunai.Position, grab.Torso.Position)
  1542. kunai.Velocity = kunai.CFrame.lookVector * roketsped
  1543. local GRAVITY_ACCELERATION = 196.2
  1544. local bodyForce = Instance.new('BodyForce', kunai)
  1545. bodyForce.Name = 'Antigravity'
  1546. bodyForce.force = Vector3.new(0, kunai:GetMass() * GRAVITY_ACCELERATION, 0)
  1547. game:GetService("Debris"):AddItem(kunai, 3)
  1548. for i = 0, .4, 0.1 do
  1549. swait()
  1550. PlayAnimationFromTable({
  1551. CFrame.new(0.0406299457, 0.0233199894, -0.0756803155, 1.00000334, 0, 6.9886446e-06, 0, 1, 0, -6.9886446e-06, 0, 1.00000334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(0.0230878145, 1.48596978, -0.0395567417, 0.806168199, -0.00414236449, 0.591672063, -0.0387550145, 0.997458518, 0.0597880185, -0.590416014, -0.0711294487, 0.803958774) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(1.68625438, 0.0885032937, -0.279244632, 0.958621979, -0.205044419, 0.197486714, 0.246597111, 0.944705844, -0.216149762, -0.142246574, 0.255905539, 0.956179142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(-1.88312232, 0.716546774, -0.608011961, 0.451612294, 0.886880159, -0.0974167064, 0.270454913, -0.24012588, -0.932305574, -0.850235701, 0.394693822, -0.348304898) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(0.687008262, -2.01966119, -0.0212197751, 0.930009007, -0.191918314, 0.313449889, 0.14320907, 0.974656999, 0.1718577, -0.338488758, -0.114940353, 0.933924139) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-0.589368761, -1.9383862, -0.157336846, 0.939693034, 0.0593909137, 0.336823344, 0, 0.984807849, -0.173647821, -0.342019379, 0.163175642, 0.925417006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. }, .5, false)
  1558. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, grab.Torso.Position.Z))
  1559. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1560. end
  1561. end
  1562. bodygyro:Destroy()
  1563. end
  1564.  
  1565. Humanoid.WalkSpeed = 16
  1566. Humanoid.AutoRotate = true
  1567. Attack = false
  1568. end
  1569.  
  1570.  
  1571.  
  1572. Mouse.Button1Down:connect(function()
  1573. if Attack == false and Combo== 1 then
  1574. basicatk1()
  1575. Combo=2
  1576. elseif Attack == false and Combo== 2 then
  1577. basicatk2()
  1578. Combo=3
  1579. elseif Attack == false and Combo== 3 then
  1580. basicatk3()
  1581. Combo=1
  1582. end
  1583. end)
  1584.  
  1585. Mouse.KeyDown:connect(function(Key)
  1586. Key = Key:lower()
  1587. if Attack == false and Key == 'z' and cooldownZ >=coZ then
  1588. slashland()
  1589. elseif Attack == false and Key == 'x' and cooldownX >=coX then
  1590. cooldownX = 0
  1591. kunayy()
  1592. elseif Attack == false and Key == 'c' and cooldownC >=coC then
  1593. if Combo==3 then
  1594. Combo=1
  1595. elseif Combo==2 then
  1596. Combo=3
  1597. elseif Combo==1 then
  1598. Combo=2
  1599. end
  1600. cooldownC = 0
  1601. eviscerate()
  1602. elseif Attack == false and Key == 'v' and cooldownV >=coV then
  1603. cooldownV = 0
  1604. LetsMakeItWorthTheWait()
  1605. end
  1606. end)
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612. function updateskills1()
  1613. if cooldownZ <= coZ then
  1614. cooldownZ = cooldownZ + 1 / 35
  1615. end
  1616. if cooldownX <= coX then
  1617. cooldownX = cooldownX + 1 / 35
  1618. end
  1619. if cooldownC <= coC then
  1620. cooldownC = cooldownC + 1 / 35
  1621. end
  1622. if cooldownV <= coV then
  1623. cooldownV = cooldownV + 1 / 35
  1624. end
  1625. end
  1626.  
  1627.  
  1628.  
  1629.  
  1630. while true do
  1631. swait()
  1632. updateskills1()
  1633. for i, v in pairs(Character:GetChildren()) do
  1634. if v:IsA("Part") then
  1635. v.Material = "SmoothPlastic"
  1636. elseif v:IsA("Accessory") then
  1637. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1638. end
  1639. end
  1640. for i, v in pairs(Character:GetChildren()) do
  1641. if v:IsA'Model' then
  1642. for _, c in pairs(v:GetChildren()) do
  1643. if c:IsA'Part' then
  1644. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1645. end
  1646. end
  1647. end
  1648. end
  1649. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1650. Velocity = RootPart.Velocity.y
  1651. Sine = Sine + Change
  1652. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1653. if RootPart.Velocity.y > 1 and hit == nil and equipped == false then
  1654. Anim = "Jump"
  1655. if Attack == false then
  1656. Change = 1
  1657. PlayAnimationFromTable({
  1658. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. }, .2, false)
  1665. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1666. end
  1667. elseif RootPart.Velocity.y < -1 and hit == nil and equipped == false then
  1668. Anim = "Fall"
  1669. if Attack == false then
  1670. Change = 1
  1671. PlayAnimationFromTable({
  1672. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. }, .1, false)
  1679. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1680. end
  1681. elseif TorsoVelocity < 1 and hit ~= nil and equipped == false then
  1682. Anim = "Idle"
  1683. if Attack == false then
  1684. Change = 1
  1685. PlayAnimationFromTable({
  1686. CFrame.new(0, -0, -0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(-8.94069672e-08, 1.49998629, -7.4505806e-08, 0.64278698, -0.133022159, 0.754407108, 0, 0.984807849, 0.173647985, -0.766044974, -0.11161866, 0.633021653) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5 * math.sin(Sine / 20)/2), 0, 0),
  1688. CFrame.new(0.274591953, 0.453050971, -1.06877387, 0.258818567, 0.965925932, -0, 0, 0, -1, -0.965925932, 0.258818567, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5 * math.sin(Sine / 20)/2), 0, 0),
  1689. CFrame.new(-0.891517162, 0.434179008, -0.57989186, 0.965925694, -0.258819431, -0, 0, 0, -1, 0.258819431, 0.965925694, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5 * math.sin(Sine / 20)/2), 0, 0),
  1690. CFrame.new(0.58007282, -1.993595, 0.00245711952, 0.992461562, -0.0858315825, -0.0874815583, 0.0868240073, 0.996194661, 0.00759596378, 0.0864966214, -0.0151341967, 0.996137261) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-0.553183556, -1.99999607, 0.0178237632, 0.98480773, 0, 0.173648447, 0, 1, 0, -0.173648447, 0, 0.98480773) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1692. }, .2, false)
  1693. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1694. end
  1695. elseif TorsoVelocity > 2 and hit ~= nil then
  1696. Anim = "Walk"
  1697. if Attack == false and equipped == false then
  1698. PlayAnimationFromTable({
  1699. CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1700. CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(5 - 30 * math.cos(Sine/6)/2), 0, 0),
  1702. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1703. CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1704. CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false)
  1705. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5)
  1706. end
  1707. end
  1708. if #Effects > 0 then
  1709. for e = 1, #Effects do
  1710. if Effects[e] ~= nil then
  1711. local Thing = Effects[e]
  1712. if Thing ~= nil then
  1713. local Part = Thing[1]
  1714. local Mode = Thing[2]
  1715. local Delay = Thing[3]
  1716. local IncX = Thing[4]
  1717. local IncY = Thing[5]
  1718. if Thing[1].Transparency <= 1 then
  1719. if Thing[2] == "Block1" then
  1720. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1721. Mesh = Thing[7]
  1722. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1724. elseif Thing[2] == "Ice" then
  1725. if Thing[6] <= Thing[5] then
  1726. Thing[6] = Thing[6] + .05
  1727. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1728. else
  1729. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1730. end
  1731. elseif Thing[2] == "Shatter" then
  1732. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1733. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1734. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1735. Thing[6] = Thing[6] + Thing[5]
  1736. elseif Thing[2] == "Block2" then
  1737. Thing[1].CFrame = Thing[1].CFrame
  1738. Mesh = Thing[7]
  1739. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1740. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1741. elseif Thing[2] == "Block3" then
  1742. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1743. Mesh = Thing[7]
  1744. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1745. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1746. elseif Thing[2] == "Block4" then
  1747. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1748. Mesh = Thing[7]
  1749. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1750. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1751. elseif Thing[2] == "Block2Fire" then
  1752. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1753. Mesh = Thing[7]
  1754. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1755. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1756. if Thing[1].Transparency >= .3 then
  1757. Thing[1].BrickColor = BrickColor.new("Bright red")
  1758. else
  1759. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1760. end
  1761. elseif Thing[2] == "Cylinder" then
  1762. Mesh = Thing[7]
  1763. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1764. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1765. elseif Thing[2] == "Blood" then
  1766. Mesh = Thing[7]
  1767. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1768. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1769. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1770. elseif Thing[2] == "Elec" then
  1771. Mesh = Thing[10]
  1772. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1773. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1774. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1775. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1776. elseif Thing[2] == "Disappear" then
  1777. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1778. end
  1779. else
  1780. Part.Parent = nil
  1781. table.remove(Effects, e)
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787.  
  1788. end
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