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Apr 23rd, 2017
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  1. extends Tween
  2.  
  3. # class member variables go here, for example:
  4. # var a = 2
  5. # var b = "textvar"
  6. var curNode
  7. var scenePath
  8. var nodeParent
  9.  
  10. func _ready():
  11. startScreen()
  12. pass
  13.  
  14. func startScreen():
  15. get_owner().set_opacity(0)
  16. interpolate_method(get_owner(), "set_opacity",0,1, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  17. start()
  18. pass
  19.  
  20.  
  21. func throw_right(node):
  22. interpolate_method(node, "set_pos",node.get_pos(),Vector2(500,0), 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  23. interpolate_method(node, "set_opacity",1,0, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  24. start()
  25.  
  26. func throw_left(node):
  27. interpolate_method(node, "set_pos",Vector2(0,0),Vector2(-500,0), 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  28. interpolate_method(node, "set_opacity",1,0, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  29. start()
  30.  
  31. func fade_in(node):
  32. interpolate_method(node, "set_opacity",0,1, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  33. start()
  34.  
  35. func fade_out(node):
  36. interpolate_method(node, "set_opacity",1,0, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  37. curNode = node
  38. interpolate_callback(self,0.6,"end_fadeout")
  39. start()
  40.  
  41.  
  42. func fast_fade_in(node):
  43. interpolate_method(node, "set_opacity",0,1, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  44. start()
  45.  
  46. func fast_fade_out(node):
  47. interpolate_method(node, "set_opacity",1,0, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  48. curNode = node
  49. interpolate_callback(self,0.2,"end_fadeout")
  50. start()
  51.  
  52. func end_fadeout():
  53. curNode.hide()
  54. pass
  55.  
  56. func show_panel(node,from):
  57. if from == "right":
  58. interpolate_method(node, "set_pos",Vector2(500,node.get_pos().y),Vector2(0,0), 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  59. elif from == "left":
  60. interpolate_method(node, "set_pos",Vector2(-500,node.get_pos().y),Vector2(0,0), 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  61. interpolate_method(node, "set_opacity",0,1, 0.4, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  62. start()
  63.  
  64. func changeScreen(pathScreen):
  65. interpolate_method(get_owner(), "set_opacity",1,0, 1, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  66. interpolate_callback(self,1,"changeScreen2")
  67. start()
  68. scenePath = pathScreen
  69. pass
  70.  
  71. func changeScreen2():
  72. get_tree().change_scene(scenePath)
  73.  
  74. pass
  75.  
  76. func Toast(node, parent):
  77. interpolate_method(node, "set_pos", Vector2(0, node.get_pos().y), Vector2(0, 0), 0.5, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  78. curNode = node
  79. nodeParent = parent
  80. interpolate_callback(self, 1, "ToastOut")
  81. start()
  82. pass
  83.  
  84. func ToastOut():
  85. interpolate_method(curNode, "set_pos", Vector2(0, 0), Vector2(0, -50), 0.5, Tween.TRANS_CUBIC, Tween.EASE_OUT)
  86. interpolate_callback(self, 1, "ToastDisable")
  87. start()
  88. pass
  89.  
  90. func ToastDisable():
  91. nodeParent.hide()
  92. pass
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