ArenMook

Buff player damage

Dec 6th, 2015
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text 0.23 KB | None | 0 0
  1. for (int i = 0; i < GamePlayer.list.size; ++i)
  2. {
  3. GamePlayer p = GamePlayer.list[i];
  4. if (p.isObserver) continue;
  5.  
  6. if (p.ship != null)
  7. {
  8. p.ship.AddBuff("BuffDamage", 200000f, -1f);
  9. p.ship.AdjustHP(1f, 1f, null, 1f);
  10. }
  11. }
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