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- _G.AF = true
- _G.R = false
- wait(1)
- _G.R = true
- function copy()
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- setclipboard(tostring(char.Position))
- end
- local _1BS = Vector3.new(-251.438843, 286.240143, 980.644653)
- local BTS = Vector3.new(-283.651245, 280.763702, 1003.48425, -0.998344898, -4.71891104e-09, -0.0575101189, -2.11418572e-09, 1, -4.53524471e-08, 0.0575101189, -4.51557973e-08, -0.998344898)
- local BT = CFrame.new(-273.733398, 279.476349, 1005.24664, -0.453701854, 0, 0.891153514, 0, 1, 0, -0.891153514, 0, -0.453701854)
- local _1B = CFrame.new(-253.166702, 286.240143, 979.757568, -0.450805545, 3.08250705e-08, 0.892622173, -4.84970855e-08, 1, -5.90258971e-08, -0.892622173, -6.98987748e-08, -0.450805545)
- function tp()
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- while _G.AF do
- wait()
- if PROTOSMASHER_LOADED then
- wait()
- print("proto")
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- char.CFrame = BT
- else
- wait()
- print("visenya or synapse :P")
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- char.Position = BTS
- end
- end
- end
- while _G.R do
- wait(.2)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer({ "Respawn" })
- end
- function tp1()
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- while _G.AF do
- wait()
- if PROTOSMASHER_LOADED then
- wait()
- print("proto")
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- char.CFrame = _1B
- else
- wait()
- print("visenya or synapse :P")
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- char.Position = _1BS
- end
- end
- end
- tp() -- 10T bt [delete if you have 60M-100M and use tp1()]
- tp1() -- 1B bt [delete if you have 600B-10T+ bt and use tp()]
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