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James' Fun House Critiques/Bug Reports

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Oct 22nd, 2025
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  1. I played the mod in GZD 4.14.2 (the last stable version before it imploded), but I didn't come across anything game breaking, it worked perfectly fine (the HUD issue can be averted just by telling people to set their HUD scales to "Scale To Fullscreen")
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  3. A bamboo decoration is tagged as a secret in the first level
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  5. For some reason enemies start infighting when starting Jamesanity (cavern section), there's also no need to have the sides of the secret mech be tagged, since the 3D floor for it is already tagged as such and the easter egg room is missing textures
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  7. Missing Actor 31326 in Neo Oedo and Intrain In The Membrane
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  9. No need for the changemus scripts at level starts, if they are already set in mapinfo (the one in Zealot Training is unnessecary, just change the Lil' China music to Puggsy)
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  11. It is better to play specific sounds as AmbientSound, because they get cut off by other sound effects, even if you change channels (The CHAN_NOPAUSE can also work, but it plays even when the game's paused)
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  13. Can't quite understand Doctor Shinigami with some of his quotes, maybe add subtitle scripts (if scripts share the same id, they follow one after another, with 0, they overlap [Honey, I Shrunk The J.A.A.A.])
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  15. Missing Icon for slow effect of Frost Spirit
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  17. "Deprecated variable in Stealh Enemies, use Vel.Y instead" and "yelling about missing model materials"
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  19. A bit of an oddity, but why are the player shoulders flashing between different hues of blue when moving?
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  21. The weapons should have custom tags instead of using the actor names
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  23. The pistol and UZI feel kinda useless, the damage output and the ammo you get for them is almost non-existent, maybe to make them useful have them do fixed damage instead of with FBF_NORANDOM
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  25. When picking up the silencer, remove the "original" pistol during said pickup instead of still keeping it in player's inventory (why is it 100% accurate with the silencer but not without?)
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  27. The assault rifle feels like it should be a bit more accurate when tap-firing, instead of a slight random spread
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  29. Is there weapon weaknesses in this mod? Because human enemies and robots get wrecked by the lightning gun and boss enemies get destroyed by the Shrek Launcher (though I feel it should be balanced a bit more, the damage it does even without extra damage is disgusting)
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  31. The statusbar hud could have things moved around a bit, it looks a bit like there's too much space for some of these stats, when it could be smaller (it also cuts off the face and overlaps with weapon names) and the height 64 isn't really necessary, it's what we did for UJJD as it just took up space it didn't need to take
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  33. This last bit is pretty much my mini audiophile side coming out, but some of the music doesn't need to be in big MP3 files, you want to use .ogg, since it allows you to use loop tags and if a music file has multiple parts (usually tracker music or pre-SNES/Genesis consoles), just type the number of which section you want it to play (see the ZDF wiki page about music formats, though even in my experience, .vgz files from VGMRips don't work sometimes, but .vgm from Zophar do work), I cut down the size of the mod by 100MB with the music (3 tracks for E2 I couldn't find at all, so I couldn't adjust them and E1 is mostly .ogg files, but still). If you want, I can provide a link to just the music files.
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  35. It's also possible some tracks might get videos blocked in other countries (I would know, one of my Q2 vids was blocked in Russia because one map used an Opeth song), so maybe having a streamer-friendly variants could be a good call with an option to toggle between those (maybe using remixes of copyrighted songs e.g. Here Come The Storms from Big Trouble In Little China).
Tags: #DoomMod
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