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  1. ---- Minecraft Crash Report ----
  2. // Shall we play a game?
  3.  
  4. Time: 16.11.16 21:38
  5. Description: Initializing game
  6.  
  7. java.lang.ArrayIndexOutOfBoundsException: 4
  8.     at lol.lol.lol.lol.s(Komplexe.java:182)
  9.     at lol.lol.lol.lol.q(Komplexe.java:159)
  10.     at net.minecraft.client.c.ag(Minecraft.java:610)
  11.     at net.minecraft.client.c.lol(Minecraft.java:445)
  12.     at net.minecraft.client.main.Main.main(Main.java:113)
  13.  
  14.  
  15. A detailed walkthrough of the error, its code path and all known details is as follows:
  16. ---------------------------------------------------------------------------------------
  17.  
  18. -- Head --
  19. Stacktrace:
  20.     at lol.lol.lol.lol.s(Komplexe.java:182)
  21.     at lol.lol.lol.lol.q(Komplexe.java:159)
  22.     at net.minecraft.client.c.ag(Minecraft.java:610)
  23.  
  24. -- Initialization --
  25. Details:
  26. Stacktrace:
  27.     at net.minecraft.client.c.lol(Minecraft.java:445)
  28.     at net.minecraft.client.main.Main.main(Main.java:113)
  29.  
  30. -- System Details --
  31. Details:
  32.     Minecraft Version: 1.8.8
  33.     Operating System: Windows 10 (amd64) version 10.0
  34.     CPU: 4x Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
  35.     Java Version: 1.8.0_25, Oracle Corporation
  36.     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  37.     Memory: 151908128 bytes (144 MB) / 310816768 bytes (296 MB) up to 1060372480 bytes (1011 MB)
  38.     JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
  39.     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  40.     Launched Version: Komplexe
  41.     LWJGL: 2.9.4
  42.     OpenGL: GeForce GTX 1070/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.63, NVIDIA Corporation
  43.     GL Caps: Using GL 1.3 multitexturing.
  44. Using GL 1.3 texture combiners.
  45. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  46. Shaders are available because OpenGL 2.1 is supported.
  47. VBOs are available because OpenGL 1.5 is supported.
  48.  
  49.     Using VBOs: Yes
  50.     Is Modded: Very likely; Jar signature invalidated
  51.     Type: Client (map_client.txt)
  52.     Resource Packs: Fade-Pack
  53.     Current Language: Deutsch (Deutschland)
  54.     Profiler Position: N/A (disabled)
  55.     CPU: 4x Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
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