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- these were used for Blizzard Route 1:52 Attempts (assumes 14 SPC)
- ignores obvious pot/yolo spots (Bug Catcher Tackle for example)
- After Lightyear Guy
- always pot 3-7 hp consider yolo if 8+ (esp if 1x hp)
- Brock
- on most paces go for DK turn 2 if 1-20 hp (20 hp because 6 hp is the nuts)
- on rly good paces go for 2x leer on 1-14 and 19-20 aswell
- consider stalling if bide turn 2 17-20 hp via 2x leer into DK, pace dependent 17 could argue to always leer DK
- winrate is around the same, going for range is 40% redbar and a 2/3 range,, stalling is 100% redbar +1 turn
- Route 3
- BC1 yolos completely pace dependent, consider aggresive 2-3 hp yolo on last Caterpie
- shorts guy
- 1 25% yolo, pot turn 1 good because ok odds to get hit into redbar again
- 2-5 always yolo (on rly good paces heal wrap at 5)
- 6 yolo often, only pot if you wouldnt yolo 2t wrap
- 7-8 yolo on bad to mid
- if QA rat to 1hp: pot on good consider yolo a lot
- Moon
- if your 10/11 hp+4 HA at Nerd Koffing consider Tackle after HA mid roll
- Bridge and Misty very pace dependant fine to be aggresive on bridge and play for 8 or less DMG until misty
- Machop
- bad paces rly want to stall machop to guarantee yolo surge hp
- could go as low as 15 hp
- standard stall: 18-22/23 (basically 50% 6dmg 25% 10 25% 11)
- good paces can early pot+bb+dig
- SURGE
- 1/2 horror, yolo a lot or 2Pot
- 3 small horror, yolo, 1 pot or 2pot all on pace
- 4-11 god yolo hp but also good 1 pot hp (yolo if mid to bad)
- 12-15 worse yolo 1 pot better (35 kinda sucks because of 0 dmg so 15 improves)
- 16-22 horror, always 1 pot
- 23 0pot often 1pot if good
- 24+ no pot unless God pace
- Flybar: (hp @28)
- very pace dependant
- Lvl max current max hp hp where
- redbar redbar until 30/31/32
- 27 18/88 11/8 /5
- 28 18/91 14/11/8
- 29 19/94 17/14/11
- 30 20/97 - /17/14
- 31 20/100 - /- /17
- 32 21/104 - /- /-
- Dmg:
- Selfhit 14
- Veno 4-5 10-12
- SP1 15-18
- Cubone 22-26
- SP2 17-20
- Generally really aim to get atleast redbar until 30, depending on pace you might do a riskier setup to get to 31/32 aswell.
- This is usually the decision between riskier Cubone setup or safe Slowpoke, Cubone is rly good and generally the target.
- Misc strats:
- 12-13 4ttg: sus strat: HA+TB+Thrash upside: better winrate (probably), absorb would be rly good hp
- downside: slow af (like +8 to just thrash, winrate dif is small)
- main use is on god pace where you can Full restore para and be fine
- 15-18 Veno: BB stall, rly good always go for it.
- SILPH
- 10-17 HP after Persian XACC Nidoqueen IF SCREECH 21-33
- otherwise XACC Rhyhorn
- LVL UPS AND REDBAR HP
- 40 Zam 26/128
- 41 Drowzee 27/131
- 42 Venomoth 27/134
- 43 Candy 28/137
- 44 Arcanine 29/140
- 45 Machoke 1 30/144
- 46 Queen 30/147
- 47 Rhydon 31/150
- 48 Kadabra 31/153
- 49 Cloyster 32/157
- 50 Onix 1 33/160
- 51 Gengar 1 33/163
- 52 Gengar 2 34/166
- 53 Aero 35/169
- 54 Zam 35/172
- Snorlax HP:
- 1-23 No Heal
- 24-33 Heal or yolo (Veno dmg is 34-40)
- 34+ No Heal or safe heal
- can FR or SP depending on pace
- if you have 25-26 HP might be faster to heal in bike menu
- KOGA
- not gonna list all options here have the def ranges open and risk manage, leech life yolo pretty good
- BLAINE
- check if you want to yolo via https://pastebin.com/p9m4vdx6
- can do a safe SP on mid HP often because of Gio heal anyways (decreases redbar odds, a lot safer and faster if not redbar)
- if you need erika redbar and gio yolo, dont heal.
- GIOVANNI + LORELEI
- if you early elixir aim to heal in the same menu
- use the redbar chart above for yolo decision making,
- you want to be very close to 110 hp because of increased redbar odds and better 0 dmg hp for lorelei
- basically always go for 2 dug setup into eggs setup unless you rly want greenbar/sandslash dmg
- this guarantees redbar or centerskip
- BRUNO YOLO
- always setup on Hitmonchan
- AGATHA YOLO
- 19-24 XSPECIAL
- otherwise XSPEED
- LANCE
- if centerskip: 44-47 Dra2 XATK, otherwise Dra1 XATK
- center: 30-34 Dra1 XATK,
- 35-44 Dra2 XSPC,
- 45-47 Dra2 XATK,
- 48+ Dra1 XATK
- CHAMP
- FR except if you can get to good HP in 2 Healing or less
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