Lunos

Ripping Cries from a Pokémon BW2 ROM and Converting them into decomp format

Jan 4th, 2021 (edited)
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  1. | - Downloads - |
  2. Tinke: https://github.com/pleonex/tinke/releases
  3. VGMToolbox: https://sourceforge.net/projects/vgmtoolbox/files/latest/download
  4. Foobar2000: https://www.foobar2000.org/download
  5. vgmstream plugin for Foobar2000: https://www.foobar2000.org/components/view/foo_input_vgmstream
  6.  
  7. Before starting, I must give credits for this to Kurausukun. Without their guidance, this would have been a huge pita to figure out.
  8. Now, without further ado...
  9.  
  10. | - Process - |
  11. 1) Open your ROM of BW2 with Tinke and extract the swan_sound_data.sdat file.
  12. 2) Open VGMToolbox and go to Misc. Tools -> Extraction Tools -> Nintendo DS -> SDAT Extractor
  13. 3) Drag-and-drop your swan_sound_data.sdat file there. A folder with its contents will be made wherever you have the file.
  14. Note: The cries are inside the folders from WAVE_ARC_PMWB_501 to WAVE_ARC_PV653_WHITE. They were exported as .swav files.
  15.  
  16. To convert them to .wav we'll use Foobar2000. The process is simple:
  17. 1) Install Foobar2000, open it and set it up however you like. Then download its vgmstream plugin.
  18. 2) Go to Library -> Configure -> Components -> Install and select the foo_input_vgmstream.fb2k-component file.
  19. 3) File -> Add Folder and choose the swan_sound_data\WaveArc folder.
  20. Note: This'll open every single .swav that was inside or in a subdirectory of it.
  21. 4) Select all the cry files, right click, Quick Convert, choose .wav and a folder where all the files will be put in, and presto.
  22.  
  23. Note: When selecting the cries, you can use the info window on the top right corner of the program as a reference.
  24. The last cry is WAVE_ARC_PV653_WHITE, so you can just choose that and every single file above it.
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