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- Spellguns
- These weapons cast a Cantrip instead of dealing damage through normal means. They require Attunement to use, and their spell effects scale normally. Their Spell Save DC is always 10 + Proficiency Bonus, and their accuracy is the same as a normal ranged weapon.
- Melee Weapons (Simple, One-Handed)
- Shocking Baton (Shocking Grasp) - 60gp
- Pistols (Martial, One-Handed, Ammunition)
- Chill Touch - 40gp
- Eldritch Blaster - 40gp
- Acid Splash - 60gp
- Fire Bolter - 60gp
- Longarms (Martial, Two-Handed, Ammunition)
- Ray of Frost - 60gp
- Thorn Whip - 120gp
- Sacred Flamethrower - 120gp
- Ammo
- Pistol Ammo (20 Charges)- 2gp
- Longarm Ammo (20 Charges) - 5gp
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