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May 21st, 2018
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  1. Spellguns
  2. These weapons cast a Cantrip instead of dealing damage through normal means. They require Attunement to use, and their spell effects scale normally. Their Spell Save DC is always 10 + Proficiency Bonus, and their accuracy is the same as a normal ranged weapon.
  3.  
  4. Melee Weapons (Simple, One-Handed)
  5. Shocking Baton (Shocking Grasp) - 60gp
  6.  
  7. Pistols (Martial, One-Handed, Ammunition)
  8. Chill Touch - 40gp
  9. Eldritch Blaster - 40gp
  10. Acid Splash - 60gp
  11. Fire Bolter - 60gp
  12.  
  13. Longarms (Martial, Two-Handed, Ammunition)
  14. Ray of Frost - 60gp
  15. Thorn Whip - 120gp
  16. Sacred Flamethrower - 120gp
  17.  
  18. Ammo
  19. Pistol Ammo (20 Charges)- 2gp
  20. Longarm Ammo (20 Charges) - 5gp
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