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- function RRgib()
- {
- local vector Start, HitLocation, X;
- local Pawn SP;
- Start = Pawn(Owner).Location;
- foreach visiblecollidingactors(class'Pawn', SP, 3000, Owner.Location, true)
- {
- if (SP != none && SP != PlayerPawn(SP) && SP != FlockMasterPawn(SP) && SP != FlockPawn(SP) && SP != Nali(SP) && SP != Cow(SP) && SP != Bird1(SP) && SP != NaliRabbit(SP) && SP != Bloblet(SP)) <<<----------
- {
- SP.TakeDamage( 10000, Pawn(Owner), HitLocation, 60000*X, 'slashed');
- return;
- }
- }
- }
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