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Oct 15th, 2019
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  1. function RRgib()
  2. {
  3. local vector Start, HitLocation, X;
  4. local Pawn SP;
  5.  
  6. Start = Pawn(Owner).Location;
  7. foreach visiblecollidingactors(class'Pawn', SP, 3000, Owner.Location, true)
  8. {
  9. if (SP != none && SP != PlayerPawn(SP) && SP != FlockMasterPawn(SP) && SP != FlockPawn(SP) && SP != Nali(SP) && SP != Cow(SP) && SP != Bird1(SP) && SP != NaliRabbit(SP) && SP != Bloblet(SP)) <<<----------
  10. {
  11. SP.TakeDamage( 10000, Pawn(Owner), HitLocation, 60000*X, 'slashed');
  12. return;
  13. }
  14. }
  15. }
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