Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Square Attacks:
- Neutral Square: Poke N' Prod: Dingodile attacks with the barrel of his flamethrower, then with hilt of it. Gains a total of 25 AP.
- Forward Square: Dashin': Dingodile dashes forward slightly, with the barrel going forward first. Gains 15 AP.
- Down Square: Tail Whack: Dingodile whips his tail forward, hitting the opponent in the legs. Gains 15 AP.
- Up Square: Head Butt: Dingodile quickly pushes his head upwards. This move can only hit opponents directly above Dingodile and can knock opponents upward slightly. Gains 15 AP.
- Neutral Air Square: Big Ol' Whack: Dingodile lifts his flamethrower above his head and slams it down. Gains 25 AP.
- Forward Air Square: Air Poke N' Prod: Dingodile sticks his flamethrower barrel out very quickly. Gains 15 AP.
- Down Air Square: Butt Slam: Dingodile slams quickly down to the ground on his buttocks. Gains 25 AP.
- Up Air Square: Swing and a Hit: Dingodile swings his Flamethrower gun over his head very quickly. Gains 20 AP.
- Triangle Attacks:
- Neutral Triangle: Flamethrower: Dingodile shoots a short stream of flame out of his gun. Dingodile can move around slowly while holding the button. Gains 35 AP.
- Forward Triangle: Flame Shot: Dingodile shoots a fast moving, small ball of flame. This move can be charged. The lowest charge gains 15 AP while the highest charge gains 40 AP. Dingodile can ove while charging.
- Down Triangle: Fire Tornado: Dingodile points his flamethrower diagonally downward and spins around, creating a ring of fire. Gains 25 AP.
- Up Triangle: Flame Spew: Dingodile points his flamethrower upwards and shoots three small balls of fire, which travel at an angle. The balls of flame leave small patches of fire after they hit the ground. The balls in the air gain 30 AP, while the fire patches gain 15 AP.
- Neutral Air Triangle: Air Flamethrower: Behaves like regular Flamethrower, but Dingodile can't move while using it. Gains 35 AP.
- Forward Air Triangle: Air Flame Shot: Behaves like regular Flame Shot, but can't be charged. Gains 30 AP.
- Down Air Triangle: Broiler: Dingodile points his flamethrower down and lets out a long stream of fire. This lasts as long as you hold the button or until Dingodile hits the ground. Gains 25 AP.
- Up Air Triangle: Air Flame Spew: Behaves like regualr Flame Spew.
- Circle Attacks:
- Neutral Circle: Spin Attack: Simillar to Crash's spin attack, Dingodile will spin around, which will launch away any nearby items or opponents. Gains 15 AP.
- Forward Circle: Flame Push: Dingodile releases a burst of flame from his flamethrower, which launches opponents away from him. Has less delay than the Spin Attack, but doesn't grant any AP.
- Down Circle: Flame Jump: Dingodile will let out a burst of flame from his flamethrower beneath him, launching him upward into the sky. Gains no AP.
- Up Circle: Missile Launch: Dingodile will point his flamethrower upwards and launch a small missile. The missile will continue up until it hits an opponents or goes offscreen. Gains 25 AP.
- Neutral Air Circle: Air Spin Attack: Behaves like regular Spin Attack.
- Forward Air Circle: Air Flame Push: Behaves like regular Flame Push.
- Down Air Circle: Air Flame Jump: Behaves like regular Flame Jump.
- Up Air Circle: Air Missile Launch: Behaves like regular Missile Launch, but pushes Dingodile down slightly when fired.
- Supers:
- Level 1: HeatWave: Dingodile will let loose a giant wave of flame. Can be aimed upwards or downwards and can go through platforms.
- Level 2: Overload: Dingodile's backpack will start beeping, signifying an overload. You have several seconds to get into a good position before the backpack explodes.
- Level 3: Pack Attack: Dingodile's backpack will turn into a jetpack, which lets him fly around. He also gains another flamethrower, for double the flame action. Pressing the Square button will launch two small balls of fire that bounce around the stage, pressing the Triangle button will unleash two big fireballs that leave big fire patches, and pressing the Circle button will let loose two big streams of flame that can be aimed.
- Extras:
- Alt Colors:
- 1: Brown fur with tan pants.
- 2: Purple fur with green pants.
- 3: Orange fur with yellow pants.
- 4: Dark brown fur with blue pants.
- Alt Costume:
- http://www.crashmania.net/images/characters/chdingodilexs.jpg
- 1: Blue swimming trunks with starfish pattern.
- 2: White swimming trunks with red polka dot pattern.
- 3: Red and white swimming trunks with stripe pattern.
- 4: Red and orange swimming trunks with fire pattern.
- Taunts:
- Tiny Tiger: Flexes his arms.
- Pinstripe: Spins his flamethrower around on one finger.
- Ripper Roo: Points in front of himself and laughs madly.
- Victory Animations:
- Smoking Gun: Blows out some smoke from his flamethrower.
- Victory Dance: Does his victory dance from Twinsanity.
- Gonna Make Toast: Sits down and takes a bite of burnt toast.
- Lose Animations:
- Backfire: Dingodile looks into the barrel of his gun, which then shoots fire at him, leaving him burnt.
- Penguin Hop: Dingodile lies on the ground, with a penguin jumping up and down on his back.
- Ya Thrashed Me: Dingodile sits down, crosses his arms, and shakes his head.
- Intros:
- Stalkin': Dingodile walks onto screen, looks around, and laughs.
- Reloadin': Dingodile cocks his flamethrower.
- Cut: Dingodile lifts his head up, and does the cut motion on his neck.
Advertisement
Add Comment
Please, Sign In to add comment