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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using MySql;
- using MySql.Data;
- using MySql.Data.MySqlClient;
- public class Clickevent : MonoBehaviour {
- const string Database_server = "localhost";
- const string Database_Username = "Admin";
- const string Database_Password = "1374";
- const string Database_Table = "oxide";
- public Text Input_Username;
- public Text Input_Password;
- // MYSQL
- MySqlConnection Mysqlconn;
- string ConnectionString = "server=" + Database_server + ";" + "user id=" + Database_Username + ";" + "password=" + Database_Password + ";" + "database=" + Database_Table;
- MySqlCommand MysqlLogin;
- MySqlDataReader MysqlReader;
- // Connect to Mysql Database
- private bool MysqlConnect()
- {
- // Connect to Database
- Mysqlconn.ConnectionString = ConnectionString;
- Mysqlconn.Open();
- if (Mysqlconn.State == System.Data.ConnectionState.Open)
- {
- Debug.Log("Connected to Database");
- return true;
- }
- else
- {
- Debug.Log("Can't Connect to Database");
- return false;
- }
- }
- // Login to Player Account
- public void Login()
- {
- MysqlConnect();
- }
- // Play Offline
- public void Playoffline()
- {
- }
- // Host a Game
- public void HostandPlay()
- {
- }
- // Connect to Server
- public void JoinGame()
- {
- }
- // Open the Setting Window
- public void Settings()
- {
- }
- // Exit the Game
- public void Exit()
- {
- Application.Quit();
- }
- }
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