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obsydyinn

Character Stat Sheet

Nov 10th, 2015
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  1. Name: [Enter Player Name]
  2. Appearance: [Brief Physical Appearance]
  3. Race: [Enter Race. Add Bonuses Where Appropriate.]
  4. Class: [Enter Class. Add Bonuses Where Appropriate.]
  5.  
  6.  
  7. Base Equipment: {Fixed Based on Class. Each Level to Base Equipment adds +3 Attack/Defense. If another Equipment is Equipped, each Level to Equipment adds +1 Attack/Defense}
  8. Basic Armor:
  9. Basic Weapon:
  10.  
  11. {Base} Stats: {Fixed}
  12. Base HP: 10
  13. Base MP: 10
  14. Base Defense: 3
  15. Base Physical Attack: 5
  16. Base Ranged Attack: 3
  17. Base Magic Attack: 3
  18. SPECIAL Bar: 25
  19.  
  20. *Additional* Stats: {Based on Race. +10 Extra Points to Allocate at Beginning. +5 Points to Allocate with each Level Up}
  21. Constitution: [+5 to Base HP per Point]
  22. Will: [+2 to Base MP per Point]
  23. Strength: [+3 to Base Physical Attack]
  24. Dexterity: [+3 to Base Ranged Attack]
  25. Wisdom: [+3 to Base Magic Attack]
  26. Charisma: [+1 to Haggling]
  27. Luck: [+1% to Loot]
  28. Special: [+3 to SPECIAL, but SPECIAL Bar increases by 5. Unaffected by Race or Class. SPECIAL Bar fills via Attacks and Damage]
  29.  
  30. -Bonuses-:
  31. Race Bonus:
  32. Class Bonus:
  33.  
  34. Current Total Stats: {Base + Stats}
  35. HP: {Base} + *Add. Stats* + -Bonuses- = Total
  36. MP: {Base} + *Add. Stats* + -Bonuses- = Total
  37. Defense: {Base} + Armour = Total
  38. Physical Attack: {Base} + *Add. Stats* + -Bonuses- + Weapon = Total
  39. Ranged Attack: {Base} + *Add. Stats* + -Bonuses- + Weapon = Total
  40. Magic Attack: {Base} + *Add. Stats* + -Bonuses- + Weapon = Total
  41. Haggling: *Add. Stats* + -Bonuses- = Total
  42. Loot: {10} + *Add. Stats* + -Bonuses- = [Total x 10] = Total %
  43.  
  44. Bag: {Base Equipment is Fixed, but takes no Slots. Each Bag Upgrade adds 1 Slot. Money takes up no Slots. Beginning Bag has 5 Slots.}
  45. Slot 1:
  46. Slot 2:
  47. Slot 3:
  48. Slot 4:
  49. Slot 5:
  50.  
  51. Money:
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