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- Name: [Enter Player Name]
- Appearance: [Brief Physical Appearance]
- Race: [Enter Race. Add Bonuses Where Appropriate.]
- Class: [Enter Class. Add Bonuses Where Appropriate.]
- Base Equipment: {Fixed Based on Class. Each Level to Base Equipment adds +3 Attack/Defense. If another Equipment is Equipped, each Level to Equipment adds +1 Attack/Defense}
- Basic Armor:
- Basic Weapon:
- {Base} Stats: {Fixed}
- Base HP: 10
- Base MP: 10
- Base Defense: 3
- Base Physical Attack: 5
- Base Ranged Attack: 3
- Base Magic Attack: 3
- SPECIAL Bar: 25
- *Additional* Stats: {Based on Race. +10 Extra Points to Allocate at Beginning. +5 Points to Allocate with each Level Up}
- Constitution: [+5 to Base HP per Point]
- Will: [+2 to Base MP per Point]
- Strength: [+3 to Base Physical Attack]
- Dexterity: [+3 to Base Ranged Attack]
- Wisdom: [+3 to Base Magic Attack]
- Charisma: [+1 to Haggling]
- Luck: [+1% to Loot]
- Special: [+3 to SPECIAL, but SPECIAL Bar increases by 5. Unaffected by Race or Class. SPECIAL Bar fills via Attacks and Damage]
- -Bonuses-:
- Race Bonus:
- Class Bonus:
- Current Total Stats: {Base + Stats}
- HP: {Base} + *Add. Stats* + -Bonuses- = Total
- MP: {Base} + *Add. Stats* + -Bonuses- = Total
- Defense: {Base} + Armour = Total
- Physical Attack: {Base} + *Add. Stats* + -Bonuses- + Weapon = Total
- Ranged Attack: {Base} + *Add. Stats* + -Bonuses- + Weapon = Total
- Magic Attack: {Base} + *Add. Stats* + -Bonuses- + Weapon = Total
- Haggling: *Add. Stats* + -Bonuses- = Total
- Loot: {10} + *Add. Stats* + -Bonuses- = [Total x 10] = Total %
- Bag: {Base Equipment is Fixed, but takes no Slots. Each Bag Upgrade adds 1 Slot. Money takes up no Slots. Beginning Bag has 5 Slots.}
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Money:
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