TheDjRider

AutheMe Creative

Dec 14th, 2017
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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: SQLITE, MYSQL
  4. backend: 'MYSQL'
  5. # Enable the database caching system, should be disabled on bungeecord environments
  6. # or when a website integration is being used.
  7. caching: false
  8. # Database host address
  9. mySQLHost: 'play.eternalgamingtm.com'
  10. # Database port
  11. mySQLPort: '3306'
  12. # Connect to MySQL database over SSL
  13. mySQLUseSSL: false
  14. # Username to connect to the MySQL database
  15. mySQLUsername: 'eg_authme'
  16. # Password to connect to the MySQL database
  17. mySQLPassword: 'authme'
  18. # Database Name, use with converters or as SQLITE database name
  19. mySQLDatabase: 'eg_authme'
  20. # Table of the database
  21. mySQLTablename: 'authme'
  22. # Column of IDs to sort data
  23. mySQLColumnId: 'id'
  24. # Column for storing or checking players nickname
  25. mySQLColumnName: 'username'
  26. # Column for storing or checking players RealName
  27. mySQLRealName: 'realname'
  28. # Column for storing players passwords
  29. mySQLColumnPassword: 'password'
  30. # Column for storing players emails
  31. mySQLColumnEmail: 'email'
  32. # Column for storing if a player is logged in or not
  33. mySQLColumnLogged: 'isLogged'
  34. # Column for storing if a player has a valid session or not
  35. mySQLColumnHasSession: 'hasSession'
  36. # Column for storing the player's last IP
  37. mySQLColumnIp: 'ip'
  38. # Column for storing players lastlogins
  39. mySQLColumnLastLogin: 'lastlogin'
  40. # Column storing the registration date
  41. mySQLColumnRegisterDate: 'regdate'
  42. # Column for storing the IP address at the time of registration
  43. mySQLColumnRegisterIp: 'regip'
  44. # Column for storing player LastLocation - X
  45. mySQLlastlocX: 'x'
  46. # Column for storing player LastLocation - Y
  47. mySQLlastlocY: 'y'
  48. # Column for storing player LastLocation - Z
  49. mySQLlastlocZ: 'z'
  50. # Column for storing player LastLocation - World Name
  51. mySQLlastlocWorld: 'world'
  52. # Column for storing player LastLocation - Yaw
  53. mySQLlastlocYaw: 'yaw'
  54. # Column for storing player LastLocation - Pitch
  55. mySQLlastlocPitch: 'pitch'
  56. # Overrides the size of the DB Connection Pool, -1 = Auto
  57. poolSize: 10
  58. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  59. # You should set this at least 30 seconds less than mysql server wait_timeout
  60. maxLifetime: 1800
  61. ExternalBoardOptions:
  62. # Column for storing players passwords salts
  63. mySQLColumnSalt: ''
  64. # Column for storing players groups
  65. mySQLColumnGroup: ''
  66. # -1 means disabled. If you want that only activated players
  67. # can log into your server, you can set here the group number
  68. # of unactivated users, needed for some forum/CMS support
  69. nonActivedUserGroup: -1
  70. # Other MySQL columns where we need to put the username (case-sensitive)
  71. mySQLOtherUsernameColumns: []
  72. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  73. bCryptLog2Round: 10
  74. # phpBB table prefix defined during the phpBB installation process
  75. phpbbTablePrefix: 'phpbb_'
  76. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  77. phpbbActivatedGroupId: 2
  78. # IP Board table prefix defined during the IP Board installation process
  79. IPBTablePrefix: 'ipb_'
  80. # IP Board default group ID; 3 is the default registered group defined by IP Board
  81. IPBActivatedGroupId: 3
  82. # Xenforo table prefix defined during the Xenforo installation process
  83. XFTablePrefix: 'xf_'
  84. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  85. XFActivatedGroupId: 2
  86. # Wordpress prefix defined during WordPress installation
  87. wordpressTablePrefix: 'wp_'
  88. settings:
  89. sessions:
  90. # Do you want to enable the session feature?
  91. # If enabled, when a player authenticates successfully,
  92. # his IP and his nickname is saved.
  93. # The next time the player joins the server, if his IP
  94. # is the same as last time and the timeout hasn't
  95. # expired, he will not need to authenticate.
  96. enabled: true
  97. # After how many minutes should a session expire?
  98. # A player's session ends after the timeout or if his IP has changed
  99. timeout: 10
  100. # Message language, available languages:
  101. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  102. messagesLanguage: 'en'
  103. # Forces authme to hook into Vault instead of a specific permission handler system.
  104. forceVaultHook: false
  105. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  106. # FINE for some additional detailed ones (like password failed),
  107. # and DEBUG for debugging
  108. logLevel: 'FINE'
  109. # By default we schedule async tasks when talking to the database. If you want
  110. # typical communication with the database to happen synchronously, set this to false
  111. useAsyncTasks: true
  112. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  113. # but it is incompatible with any permission plugin not included in our compatibility list.
  114. # If you have issues with permission checks on player join please disable this option.
  115. useAsyncPreLoginEvent: true
  116. restrictions:
  117. # Can not authenticated players chat?
  118. # Keep in mind that this feature also blocks all commands not
  119. # listed in the list below.
  120. allowChat: false
  121. # Hide the chat log from players who are not authenticated?
  122. hideChat: false
  123. # Allowed commands for unauthenticated players
  124. allowCommands:
  125. - '/login'
  126. - '/register'
  127. - '/l'
  128. - '/reg'
  129. - '/email'
  130. - '/captcha'
  131. # Max number of allowed registrations per IP
  132. # The value 0 means an unlimited number of registrations!
  133. maxRegPerIp: 1
  134. # Minimum allowed username length
  135. minNicknameLength: 3
  136. # Maximum allowed username length
  137. maxNicknameLength: 16
  138. # When this setting is enabled, online players can't be kicked out
  139. # due to "Logged in from another Location"
  140. # This setting will prevent potential security exploits.
  141. ForceSingleSession: true
  142. ForceSpawnLocOnJoin:
  143. # If enabled, every player that spawn in one of the world listed in
  144. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  145. # authentication. The quit location of the player will be overwritten.
  146. # This is different from "teleportUnAuthedToSpawn" that teleport player
  147. # to the spawnpoint on join.
  148. enabled: true
  149. # WorldNames where we need to force the spawn location
  150. # Case-sensitive!
  151. worlds:
  152. - 'creative'
  153. # This option will save the quit location of the players.
  154. SaveQuitLocation: false
  155. # To activate the restricted user feature you need
  156. # to enable this option and configure the AllowedRestrictedUser field.
  157. AllowRestrictedUser: false
  158. # The restricted user feature will kick players listed below
  159. # if they don't match the defined IP address. Names are case-insensitive.
  160. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  161. # Example:
  162. # AllowedRestrictedUser:
  163. # - playername;127.0.0.1
  164. # - playername;regex:127\.0\.0\..*
  165. AllowedRestrictedUser: []
  166. # Ban unknown IPs trying to log in with a restricted username?
  167. banUnsafedIP: false
  168. # Should unregistered players be kicked immediately?
  169. kickNonRegistered: false
  170. # Should players be kicked on wrong password?
  171. kickOnWrongPassword: true
  172. # Should not logged in players be teleported to the spawn?
  173. # After the authentication they will be teleported back to
  174. # their normal position.
  175. teleportUnAuthedToSpawn: true
  176. # Can unregistered players walk around?
  177. allowMovement: false
  178. # After how many seconds should players who fail to login or register
  179. # be kicked? Set to 0 to disable.
  180. timeout: 30
  181. # Regex pattern of allowed characters in the player name.
  182. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  183. # How far can unregistered players walk?
  184. # Set to 0 for unlimited radius
  185. allowedMovementRadius: 100
  186. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  187. ProtectInventoryBeforeLogIn: true
  188. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  189. DenyTabCompleteBeforeLogin: false
  190. # Should we display all other accounts from a player when he joins?
  191. # permission: /authme.admin.accounts
  192. displayOtherAccounts: true
  193. # Spawn priority; values: authme, essentials, multiverse, default
  194. spawnPriority: 'essentials,multiverse,default'
  195. # Maximum Login authorized by IP
  196. maxLoginPerIp: 0
  197. # Maximum Join authorized by IP
  198. maxJoinPerIp: 0
  199. # AuthMe will NEVER teleport players if set to true!
  200. noTeleport: false
  201. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  202. # characters, which is what we recommend. See also http://asciitable.com
  203. # You can test your regex with https://regex101.com
  204. allowedPasswordCharacters: '[!-~]*'
  205. # Threshold of the other accounts command, a value less than 2 means disabled.
  206. otherAccountsCmdThreshold: 0
  207. # Command to run when a user has more accounts than the configured threshold.
  208. # Available variables: %playername%, %playerip%
  209. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  210. GameMode:
  211. # Force survival gamemode when player joins?
  212. ForceSurvivalMode: false
  213. unrestrictions:
  214. # Below you can list all account names that AuthMe will ignore
  215. # for registration or login. Configure it at your own risk!!
  216. # This option adds compatibility with BuildCraft and some other mods.
  217. # It is case-insensitive! Example:
  218. # UnrestrictedName:
  219. # - 'npcPlayer'
  220. # - 'npcPlayer2'
  221. UnrestrictedName: []
  222. security:
  223. # Minimum length of password
  224. minPasswordLength: 5
  225. # Maximum length of password
  226. passwordMaxLength: 30
  227. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  228. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  229. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  230. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  231. # If you use ARGON2, check that you have the argon2 c library on your system
  232. passwordHash: 'SHA256'
  233. # If a password check fails, AuthMe will also try to check with the following hash methods.
  234. # Use this setting when you change from one hash method to another.
  235. # AuthMe will update the password to the new hash. Example:
  236. # legacyHashes:
  237. # - 'SHA1'
  238. legacyHashes: []
  239. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  240. doubleMD5SaltLength: 8
  241. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  242. pbkdf2Rounds: 10000
  243. # Prevent unsafe passwords from being used; put them in lowercase!
  244. # You should always set 'help' as unsafePassword due to possible conflicts.
  245. # unsafePasswords:
  246. # - '123456'
  247. # - 'password'
  248. # - 'help'
  249. unsafePasswords:
  250. - '123456'
  251. - 'password'
  252. - 'qwerty'
  253. - '12345'
  254. - '54321'
  255. - '123456789'
  256. - 'help'
  257. registration:
  258. # Enable registration on the server?
  259. enabled: true
  260. # Send every X seconds a message to a player to
  261. # remind him that he has to login/register
  262. messageInterval: 5
  263. # Only registered and logged in players can play.
  264. # See restrictions for exceptions
  265. force: true
  266. # Type of registration: PASSWORD or EMAIL
  267. # PASSWORD = account is registered with a password supplied by the user;
  268. # EMAIL = password is generated and sent to the email provided by the user.
  269. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  270. type: 'PASSWORD'
  271. # Second argument the /register command should take: NONE = no 2nd argument
  272. # CONFIRMATION = must repeat first argument (pass or email)
  273. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  274. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  275. secondArg: 'CONFIRMATION'
  276. # Do we force kick a player after a successful registration?
  277. # Do not use with login feature below
  278. forceKickAfterRegister: false
  279. # Does AuthMe need to enforce a /login after a successful registration?
  280. forceLoginAfterRegister: false
  281. # Enable to display the welcome message (welcome.txt) after a login
  282. # You can use colors in this welcome.txt + some replaced strings:
  283. # {PLAYER}: player name, {ONLINE}: display number of online players,
  284. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  285. # {WORLD}: player current world, {SERVER}: server name
  286. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  287. useWelcomeMessage: true
  288. # Broadcast the welcome message to the server or only to the player?
  289. # set true for server or false for player
  290. broadcastWelcomeMessage: false
  291. # Should we delay the join message and display it once the player has logged in?
  292. delayJoinMessage: false
  293. # The custom join message that will be sent after a successful login,
  294. # keep empty to use the original one.
  295. # Available variables:
  296. # {PLAYERNAME}: the player name (no colors)
  297. # {DISPLAYNAME}: the player display name (with colors)
  298. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  299. customJoinMessage: ''
  300. # Should we remove the leave messages of unlogged users?
  301. removeUnloggedLeaveMessage: false
  302. # Should we remove join messages altogether?
  303. removeJoinMessage: false
  304. # Should we remove leave messages altogether?
  305. removeLeaveMessage: false
  306. # Do we need to add potion effect Blinding before login/reigster?
  307. applyBlindEffect: false
  308. # Do we need to prevent people to login with another case?
  309. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  310. preventOtherCase: true
  311. GroupOptions:
  312. # Enables switching a player to defined permission groups before they log in.
  313. # See below for a detailed explanation.
  314. enablePermissionCheck: false
  315. # This is a very important option: if a registered player joins the server
  316. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  317. # You can set up your permission plugin with this special group to have no permissions,
  318. # or only permission to chat (or permission to send private messages etc.).
  319. # The better way is to set up this group with few permissions, so if a player
  320. # tries to exploit an account they can do only what you've defined for the group.
  321. # After login, the player will be moved to his correct permissions group!
  322. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  323. # Otherwise your group will be wiped and the player will join in the default group []!
  324. # Example: registeredPlayerGroup: 'NotLogged'
  325. registeredPlayerGroup: ''
  326. # Similar to above, unregistered players can be set to the following
  327. # permissions group
  328. unregisteredPlayerGroup: ''
  329. Email:
  330. # Email SMTP server host
  331. mailSMTP: 'smtp.gmail.com'
  332. # Email SMTP server port
  333. mailPort: 465
  334. # Only affects port 25: enable TLS/STARTTLS?
  335. useTls: true
  336. # Email account which sends the mails
  337. mailAccount: ''
  338. # Email account password
  339. mailPassword: ''
  340. # Email address, fill when mailAccount is not the email address of the account
  341. mailAddress: ''
  342. # Custom sender name, replacing the mailAccount name in the email
  343. mailSenderName: ''
  344. # Recovery password length
  345. RecoveryPasswordLength: 8
  346. # Mail Subject
  347. mailSubject: 'Your new AuthMe password'
  348. # Like maxRegPerIP but with email
  349. maxRegPerEmail: 1
  350. # Recall players to add an email?
  351. recallPlayers: false
  352. # Delay in minute for the recall scheduler
  353. delayRecall: 5
  354. # Blacklist these domains for emails
  355. emailBlacklisted:
  356. - '10minutemail.com'
  357. # Whitelist ONLY these domains for emails
  358. emailWhitelisted: []
  359. # Send the new password drawn in an image?
  360. generateImage: false
  361. # The OAuth2 token
  362. emailOauth2Token: ''
  363. Hooks:
  364. # Do we need to hook with multiverse for spawn checking?
  365. multiverse: true
  366. # Do we need to hook with BungeeCord?
  367. bungeecord: true
  368. # Send player to this BungeeCord server after register/login
  369. sendPlayerTo: ''
  370. # Do we need to disable Essentials SocialSpy on join?
  371. disableSocialSpy: false
  372. # Do we need to force /motd Essentials command on join?
  373. useEssentialsMotd: false
  374. Protection:
  375. # Enable some servers protection (country based login, antibot)
  376. enableProtection: false
  377. # Apply the protection also to registered usernames
  378. enableProtectionRegistered: true
  379. # Countries allowed to join the server and register. For country codes, see
  380. # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  381. # PLEASE USE QUOTES!
  382. countries:
  383. - 'US'
  384. - 'GB'
  385. # Countries not allowed to join the server and register
  386. # PLEASE USE QUOTES!
  387. countriesBlacklist:
  388. - 'A1'
  389. # Do we need to enable automatic antibot system?
  390. enableAntiBot: true
  391. # The interval in seconds
  392. antiBotInterval: 5
  393. # Max number of players allowed to login in the interval
  394. # before the AntiBot system is enabled automatically
  395. antiBotSensibility: 10
  396. # Duration in minutes of the antibot automatic system
  397. antiBotDuration: 10
  398. # Delay in seconds before the antibot activation
  399. antiBotDelay: 60
  400. Purge:
  401. # If enabled, AuthMe automatically purges old, unused accounts
  402. useAutoPurge: false
  403. # Number of days after which an account should be purged
  404. daysBeforeRemovePlayer: 60
  405. # Do we need to remove the player.dat file during purge process?
  406. removePlayerDat: false
  407. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  408. removeEssentialsFile: false
  409. # World in which the players.dat are stored
  410. defaultWorld: 'world'
  411. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  412. removeLimitedCreativesInventories: false
  413. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  414. removeAntiXRayFile: false
  415. # Do we need to remove permissions?
  416. removePermissions: false
  417. Security:
  418. SQLProblem:
  419. # Stop the server if we can't contact the sql database
  420. # Take care with this, if you set this to false,
  421. # AuthMe will automatically disable and the server won't be protected!
  422. stopServer: true
  423. console:
  424. # Remove passwords from console?
  425. removePassword: true
  426. # Copy AuthMe log output in a separate file as well?
  427. logConsole: true
  428. captcha:
  429. # Enable captcha when a player uses wrong password too many times
  430. useCaptcha: false
  431. # Max allowed tries before a captcha is required
  432. maxLoginTry: 5
  433. # Captcha length
  434. captchaLength: 5
  435. # Minutes after which login attempts count is reset for a player
  436. captchaCountReset: 60
  437. tempban:
  438. # Tempban a user's IP address if they enter the wrong password too many times
  439. enableTempban: false
  440. # How many times a user can attempt to login before their IP being tempbanned
  441. maxLoginTries: 10
  442. # The length of time a IP address will be tempbanned in minutes
  443. # Default: 480 minutes, or 8 hours
  444. tempbanLength: 480
  445. # How many minutes before resetting the count for failed logins by IP and username
  446. # Default: 480 minutes (8 hours)
  447. minutesBeforeCounterReset: 480
  448. # The command to execute instead of using the internal ban system, empty if disabled.
  449. # Available placeholders: %player%, %ip%
  450. customCommand: ''
  451. recoveryCode:
  452. # Number of characters a recovery code should have (0 to disable)
  453. length: 8
  454. # How many hours is a recovery code valid for?
  455. validForHours: 4
  456. # Max number of tries to enter recovery code
  457. maxTries: 3
  458. # How long a player has after password recovery to change their password
  459. # without logging in. This is in minutes.
  460. # Default: 2 minutes
  461. passwordChangeTimeout: 2
  462. emailRecovery:
  463. # Seconds a user has to wait for before a password recovery mail may be sent again
  464. # This prevents an attacker from abusing AuthMe's email feature.
  465. cooldown: 60
  466. privacy:
  467. # The mail shown using /email show will be partially hidden
  468. # E.g. (if enabled)
  469. # original email: my.email@example.com
  470. # hidden email: my.***@***mple.com
  471. enableEmailMasking: false
  472. # Minutes after which a verification code will expire
  473. verificationCodeExpiration: 10
  474. # Before a user logs in, various properties are temporarily removed from the player,
  475. # such as OP status, ability to fly, and walk/fly speed.
  476. # Once the user is logged in, we add back the properties we previously saved.
  477. # In this section, you may define how these properties should be handled.
  478. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  479. limbo:
  480. persistence:
  481. # Besides storing the data in memory, you can define if/how the data should be persisted
  482. # on disk. This is useful in case of a server crash, so next time the server starts we can
  483. # properly restore things like OP status, ability to fly, and walk/fly speed.
  484. # DISABLED: no disk storage,
  485. # INDIVIDUAL_FILES: each player data in its own file,
  486. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  487. type: 'INDIVIDUAL_FILES'
  488. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  489. # persistence attempts to reduce the number of files by distributing players into various
  490. # buckets based on their UUID. This setting defines into how many files the players should
  491. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  492. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  493. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  494. # 6.25 players per file (100 / 16).
  495. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  496. # change this setting only on server restart, not with /authme reload.
  497. distributionSize: 'SIXTEEN'
  498. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  499. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  500. # from modifying the 'allow flight' property on the player.
  501. restoreAllowFlight: 'RESTORE'
  502. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  503. # RESTORE: restore the speed the player had;
  504. # DEFAULT: always set to default speed;
  505. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  506. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  507. restoreFlySpeed: 'RESTORE_NO_ZERO'
  508. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  509. # See above for a description of the values.
  510. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  511. BackupSystem:
  512. # General configuration for backups: if false, no backups are possible
  513. ActivateBackup: false
  514. # Create backup at every start of server
  515. OnServerStart: false
  516. # Create backup at every stop of server
  517. OnServerStop: true
  518. # Windows only: MySQL installation path
  519. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  520. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  521. Converter:
  522. Rakamak:
  523. # Rakamak file name
  524. fileName: 'users.rak'
  525. # Rakamak use IP?
  526. useIP: false
  527. # Rakamak IP file name
  528. ipFileName: 'UsersIp.rak'
  529. CrazyLogin:
  530. # CrazyLogin database file name
  531. fileName: 'accounts.db'
  532. loginSecurity:
  533. # LoginSecurity: convert from SQLite; if false we use MySQL
  534. useSqlite: true
  535. mySql:
  536. # LoginSecurity MySQL: database host
  537. host: ''
  538. # LoginSecurity MySQL: database name
  539. database: ''
  540. # LoginSecurity MySQL: database user
  541. user: ''
  542. # LoginSecurity MySQL: password for database user
  543. password: ''
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