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- # Dont touch this number please
- config-version: 34
- # This is the main config for ajQueue.
- # If you have any questions, make sure to read the comment above the options first,
- # then feel free to join my discord and ask for support.
- # Discord invite link is on the plugin page.
- # The time the server will wait between sending people in the queue
- # Default: 5
- wait-time: 5.0
- # The time that a server has to be offline to be marked as offline instead of restarting
- # Default: 120
- offline-time: 120
- # The time the server will wait between sending players update messages on what position they are in the queue.
- # Default: 10
- message-time: 10
- # If a player is in a server, you can have the plugin make them automatically join a queue for another server
- # Example with the default values: Player joins the limbo server, they will auto-join the queue for the lobbys group
- # Note that you dont have to use groups. Just put the name of a server to use a single server instead.
- queue-servers:
- - 'limbo:lobbys'
- # Should the plugin send an actionbar to the player?
- # The actionbar contains some info such as which server they are queued for, what position they are in, estimated time remaining, etc.
- send-actionbar: true
- # What kick reasons should cause the player to be removed from the queue?
- # For example, if one of the below kick reasons is 'banned' and the player gets kicked when trying to connect to
- # a server in a queue with a message saying "You are banned from this server!" then it will kick them from the queue too.
- kick-reasons:
- - 'banned'
- - 'blacklisted'
- # Should we completly kick the user from the server if they are in a queue-server
- # and are kicked from the server with one of the above reasons?
- # Note this will do nothing on servers that arent queue-servers
- # (as in the config option queue-servers)
- # Default: true
- kick-kicked-players: true
- # Should we remove a player from the queue if they move servers?
- # This will remove the player from if they switch to any other server
- # Default: false
- remove-player-on-server-switch: false
- # Should we wait until the server is done loading to load the servers?
- # Enable this if you have a plugin that adds servers to the server list during startup.
- # Default: false
- wait-to-load-servers: false
- # How long should we wait after the server finishes loading to load the server list?
- # Only works if the above is enabled.
- # This is in miliseconds so 1000 = 1 second
- # Default: 500
- wait-to-load-servers-delay: 500
- # How often (in seconds) we should check for new servers to add queues for.
- # If you dynamicly add servers, set this to something other than 0.
- # To disable, set to 0
- # Default: 0
- reload-servers-interval: 0
- # Should we require permissions for players to be able to join queues?
- # If enabled, players will be required to have the permission ajqueue.queue.<server> to be able to join queues
- # Default: false
- require-permission: true
- # Should we let players join more than one queue?
- # If enabled, players will be able to be in multiple queues at once.
- # If disabled, players will be removed from the previous queue when joining a new queue
- # Default: true
- allow-multiple-queues: true
- # If the player is queued for multiple servers, which server should we pick to use in things like placeholders and actionbars
- # Options are first and last
- # Default: last
- multi-server-queue-pick: last
- # THIS FEATURE IS ONLY AVAILABLE ON ajQueuePlus (https://www.spigotmc.org/resources/ajqueueplus.79123/)
- # This will show players a different name than the actual bungeecord server name
- # for example, instead of showing players "event-a", this option can make it appear as "Event A"
- # With this example, you would use this: - "event-a:Event A"
- # Note that currently players still have to use the normal names in queue commands and leave commands
- # Format: "realname:Alias"
- server-aliases:
- - "rakennus:raksa"
- - "creative:luova"
- - "tubunkaverit:tubu"
- #- "lobbys:hubi"
- # How long should we wait after a server is online before sending players?
- # The server will still show up as offline or restarting until this amount of time after its up
- # Meant to let your server 'cool down' after lag from starting up
- # In seconds
- # Default: 1
- wait-after-online: 1
- # This is for helping with finding issues with the server pinged
- # This will spam the console when enabled
- # When this enabled, if servers are offline then it will spam errors. You can ignore them.
- # Default: false
- pinger-debug: false
- # When a queue is paused, should we prevent players from joining it?
- # Default: false
- prevent-joining-paused: false
- # When a server goes back online, should we send all players in the queue instantly?
- # Default: false
- send-all-when-back-online: false
- # Require a permission for players to be able to join a queue from a server
- # If enabled, players will need the permission ajqueue.joinfrom.<server> to join queues.
- # Replace <server> with the name of the server
- # Default: false
- joinfrom-server-permission: true
- # Server groups are a group of servers that you can queue for. It will send you to the server that is the least full.
- # If all servers in the group are full, it will act the same as it would when a single server is full.
- # Same if all servers are offline. It will only send players to servers that are online.
- # Format: "groupname:server1,server2,etc"
- server-groups:
- - "lobbys:hub,hub2"
- # Should we allow tab-completing in the /queue command?
- # Default: true
- tab-complete-queues: true
- # Should we have no wait time for these servers?
- # If the server is joinable, the plugin will attempt to send players who join these queues as soon as they join.
- # If the server is not immidiatly joinable, they will have to wait for the normal wait-time
- # This also works with group
- # NOTE: Server names are caps sensitive
- send-instantly:
- - "lobbys"
- # Should we log to the bungeecord console when a player fails to get sent to a server from the queue?
- # Enable this if you are having an issue with one player stopping the queue
- # Default: false
- send-fail-debug: false
- # After how many (unsuccessfull) attempts of sending the player should we remove them from the queue?
- # Set to -1 to disable
- # Default: 10
- max-tries: 3
- # Should we enable the ajqueue.bypasspaused permission?
- # If enabled, anyone with the permission ajqueue.bypasspaused will be able to join paused servers
- # Default: false
- enable-bypasspaused-permission: false
- # Should we check to make sure that people dont get sent quicker than wait-time?
- # Default: true
- check-last-player-sent-time: true
- # Should we send debug info to the console when priority queue is used?
- # This will print several lines to the console when a player joins a queue,
- # so you should probably only use this for debugging purposes
- # Default: false
- priority-queue-debug: false
- # When a player is kicked from a server, should we automatically add that player to the queue?
- # You will still need to use another plugin to make sure the player doesnt get kicked from bungee completly.
- # Default: false
- auto-add-to-queue-on-kick: false
- # The delay for the above option.
- # In seconds, decimals supported.
- # Default: 1
- auto-add-to-queue-on-kick-delay: 1
- # With what kick reasons should we auto-add the player to the queue
- # This wont work if auto-add-to-queue-on-kick is disabled.
- # If you set it to [], then all kick messages will cause the player to be added to the queue
- # This works on contains, so you dont have to include the whole kick message, just a few words.
- auto-add-kick-reasons:
- - "restarting"
- - "closed"
- # Should we enable the server command being a queue command?
- # This may require extra setup on bungeecord. See the wiki:
- # https://wiki.ajg0702.us/ajqueue/setup/replacing-server-command
- # Default: false
- enable-server-command: false
- # Should we enable priority messages?
- # Configure the priority messages in the option below.
- # Default: false
- enable-priority-messages: false
- # Messages we send to players with priority queue when they join the queue
- # In the free version, "priority" is 1.
- # The * will send when a player joins with any priority.
- # The format is <priority>:<message>
- # Example: 1:You have a priority of 1!
- priority-messages:
- - "*:<green>Joining the queue with a priority of {PRIORITY}!"
- - "100:<yellow>Wow! You have a priority of 100!"
- # Should the plugin send a title to the player?
- # The title shows what position the player is in the queue
- # Default: false
- send-title: false
- # What protocols do servers support?
- # The protocol version number list can be found here: https://wiki.vg/Protocol_version_numbers
- # Format: server(s):protocol(s)
- # Example: 1.17:755,756
- # This example will only allow 1.17 and 1.17.1 on the server called 1.17
- # Example: lobby-1,lobby-2,lobby-3:754,755,756
- # This example will only allow 1.16.5, 1.17, and 1.17.1 on the 3 lobby servers
- supported-protocols:
- - "1.17:755,756"
- # These are the protocol names the plugin should use.
- # If you are on velocity, if the protocol is not listed here then the velocity
- # api will be used to find the name of the protocol.
- # If you are on bungee, only this list can be used.
- protocol-names:
- - "757:1.18.1"
- - "756:1.17.1"
- - "755:1.17"
- - "754:1.16.5"
- - "753:1.16.3"
- - "751:1.16.2"
- - "736:1.16.1"
- - "735:1.16"
- - "578:1.15.2"
- - "575:1.15.1"
- - "573:1.15"
- - "498:1.14.4"
- - "490:1.14.3"
- - "485:1.14.2"
- - "480:1.14.1"
- - "477:1.14"
- - "404:1.13.2"
- - "401:1.13.1"
- - "393:1.13"
- - "340:1.12.2"
- - "338:1.12.1"
- - "335:1.12"
- - "316:1.11.2"
- - "315:1.11"
- - "210:1.10.2"
- - "110:1.9.4"
- - "109:1.9.2"
- - "108:1.9.1"
- - "107:1.9"
- - "47:1.8.9"
- - "5:1.7.10"
- # On velocity, should we end a player a message when they are kicked while trying to connect to a server with the queue?
- # This has no effect on bungee, because the message is sent from bungee and theres no way to change that in ajQueue
- # Default: false
- velocity-kick-message: true
- # Should the updater be enabled?
- enable-updater: false
- # What servers should we make slash server commands for?
- # For example, if survival is in this list, then if a player executes /survival
- # then they will be put in the queue for survival
- # This works for both servers and groups
- # If you have ajQueuePlus, you can also make aliases.
- # For example, if you have a server called lobby, and you want people to be able to use /hub, you can use this:
- # - "hub:lobby"
- # If you have the free version, you can only put the server name, no aliases.
- slash-servers:
- - "rakennus:rakennus"
- - "hub-1:hub"
- - "hub-2:hub2"
- - "survival:survival"
- - "creative:creative"
- - "speedmines:speedmines"
- - "speedmines2:speedmines2"
- - "tapahtuma:tapahtuma"
- - "zombieattack:zombieattack"
- - "tubunkaverit:tubunkaverit"
- - "avtesting:avtesting"
- - "parkour:parkour"
- - "hub:lobbys"
- # What balancer should we use?
- # If a group is not specified here, then the default one is used
- # Example entry: - "bedwars:minigame"
- # Balancers:
- # default - Will send the player to the server in the group with the least number of players
- # minigame - Will send the player to the server with the most players, until that server is full, which it will then send to the next server
- balancer-types: []
- # What priority should we give whitelisted players priority when the server is whitelisted?
- # This will have no effect if the server isnt whitelisted
- # If you set to 0, this will be disabled
- # If you have the free version, set it to 1 to enable
- give-whitelisted-players-priority: 0
- # What priority should we give players that are able to bypass paused priority when the server is paused?
- # This will have no effect if the server isnt paused
- # If you set to 0, this will be disabled
- # If you have the free version, set it to 1 to enable
- give-pausedbypass-players-priority: 0
- # What priority should we give players that are able to bypass full servers priority when the server is full?
- # This will have no effect if the server isnt full
- # If you set to 0, this will be disabled
- # If you have the free version, set it to 1 to enable
- give-fulljoin-players-priority: 1
- # Should we force players to be queued every few seconds for queue-servers?
- # This will check every few seconds, and if a player in a queue-server is
- # not in the queue for the target server, it will add them.
- force-queue-server-target: true
- # The minimum time between pinging the server.
- # If ajQueue is pinging your backend servers too often, raise this number
- minimum-ping-time: 1.0
- # Should we print some extra stuff to the console that might help aj diagnose some issues?
- debug: false
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