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memes

Aug 24th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy ~= InternalData.RealOwner then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. Mouse:TriggerEvent("Move")
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  80. if Library == "RbxUtility" then
  81. return setmetatable({},{
  82. __tostring = function() return "RbxUtility" end;
  83. __index = function(self, Index)
  84. if Index:lower() == "create" then
  85. return function(Type)
  86. return function(Data)
  87. Data = Data or {}
  88. local Inst = Instance.new(Type)
  89. for x,y in pairs(Data) do
  90. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  91. if y == owner then y = InternalData.RealOwner end
  92. Inst[x] = y
  93. end
  94. return Inst
  95. end
  96. end
  97. end
  98. return InternalData.LoadLibrary(Library)[Index]
  99. end
  100. })
  101. end
  102. return InternalData.LoadLibrary(Library)
  103. end
  104. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  105. __index = function (self,Index)
  106. if Index:lower() == 'new' then
  107. return function (Type, Parent)
  108. if Parent == owner then Parent = InternalData.RealOwner end
  109. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  110. local Real = InternalData.RealInstance.new(Type,Parent)
  111. if not Type then return end
  112. if Type == "BillboardGui" then
  113. local ToReturn = setmetatable({},{
  114. __index = function (self,Index)
  115. if type(Real[Index]) == "function" then
  116. if Index:lower() == "clone" then
  117. return function (self)
  118. local Real = Real:Clone()
  119. local ToReturn = setmetatable({RealObject = Real},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  122. return Real[Index]
  123. end;
  124. __newindex = function (self,Index,Value)
  125. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  126. if Value == owner then Value = InternalData.RealOwner end
  127. Real[Index] = Value
  128. end;
  129. __tostring = function(self) return tostring(Real) end;
  130. })
  131. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  132. end
  133. end
  134. return function (self,...) return Real[Index](Real,...)end
  135. end
  136. return Real[Index]
  137. end;
  138. __newindex = function (self,Index,Value)
  139. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  140. if Value == owner then Value = InternalData.RealOwner end
  141. Real[Index] = Value
  142. end;
  143. __tostring = function(self) return tostring(Real) end;
  144. })
  145. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  146. elseif Type:lower() == "sound" then
  147. Real.Parent = owner.Character;
  148. local ToReturn = setmetatable({RealObject = Real},{
  149. __index = function (self,Index)
  150. if Index:lower() == "playbackloudness" then
  151. return InternalData.SoundLoudness[Real] or 0
  152. elseif type(Real[Index]) == "function" then
  153. if Index:lower() == "clone" then
  154. return function (self)
  155. local Real = Real:Clone()
  156. local ToReturn = setmetatable({},{
  157. __index = function (self,Index)
  158. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  159. return Real[Index]
  160. end;
  161. __newindex = function (self,Index,Value)
  162. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  163. if Value == owner then Value = InternalData.RealOwner end
  164. Real[Index] = Value
  165. end;
  166. __tostring = function(self) return tostring(Real) end;
  167. })
  168. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  169. end
  170. end
  171. return function (self,...) return Real[Index](Real,...)end
  172. end
  173. return Real[Index]
  174. end;
  175. __newindex = function (self,Index,Value)
  176. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  177. if Value == owner then Value = InternalData.RealOwner end
  178. Real[Index] = Value
  179. end;
  180. __tostring = function(self) return tostring(Real) end;
  181. })
  182. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  183. else
  184. local ToReturn = setmetatable({RealObject = Real},{
  185. __index = function (self,Index)
  186. if type(Real[Index]) == "function" then
  187. if Index:lower() == "clone" then
  188. return function (self)
  189. local Real = Real:Clone()
  190. local ToReturn = setmetatable({},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  193. return Real[Index]
  194. end;
  195. __newindex = function (self,Index,Value)
  196. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  197. if Value == owner then Value = InternalData.RealOwner end
  198. Real[Index] = Value
  199. end;
  200. __tostring = function(self) return tostring(Real) end;
  201. })
  202. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  203. end
  204. end
  205. return function (self,...) return Real[Index](Real,...)end
  206. end
  207. return Real[Index]
  208. end;
  209. __newindex = function (self,Index,Value)
  210. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  211. if Value == owner then Value = InternalData.RealOwner end
  212. Real[Index] = Value
  213. end;
  214. __tostring = function(self) return tostring(Real) end;
  215. })
  216. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  217. end
  218. end
  219. end
  220. return InternalData.RealInstance[Index]
  221. end;
  222. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  223. });
  224. InternalData.RealGame = game;game = setmetatable({},{
  225. __index = function (self,Index)
  226. if InternalData.RealGame[Index] then
  227. local Type = type(InternalData.RealGame[Index])
  228. if Type == "function" then
  229. if Index:lower() == "getservice" or Index:lower() == "service" then
  230. return function (self,Service)
  231. local FakeServices = {
  232. ["players"] = function()
  233. return setmetatable({},{
  234. __index = function (self2,Index2)
  235. local RealService = InternalData.RealGame:GetService(Service)
  236. local Type2 = type(RealService[Index2])
  237. if Type2 == "function" then
  238. return function (self,...) return RealService[Index2](RealService,...)end
  239. else
  240. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  241. return RealService[Index2]
  242. end
  243. end;
  244. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  245. })
  246. end;
  247. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  248. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  249. ["debris"] = function()
  250. return setmetatable({},{
  251. __index = function(self2,Index2)
  252. local RealService = InternalData.RealGame:GetService(Service)
  253. local Type2 = type(RealService[Index2])
  254. if Type2 == "function" then
  255. if Index2:lower() == "additem" then
  256. return function (self,Item,Time)
  257. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  258. return RealService:AddItem(Item,Time)
  259. end
  260. end
  261. return function (self,...) return RealService[Index2](RealService,...) end
  262. end
  263. return RealService[Index2]
  264. end;
  265. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  266. })
  267. end;
  268. ["runservice"] = function()
  269. return setmetatable({},{
  270. __index = function(self2,Index2)
  271. local RealService = InternalData.RealGame:GetService(Service)
  272. local Type2 = type(RealService[Index2])
  273. if Type2 == "function" then
  274. return function (self,...) return RealService[Index2](RealService,...) end
  275. else
  276. local RunServices = {
  277. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  278. ["renderstepped"] = function() return RealService["Stepped"] end
  279. }
  280. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  281. return RealService[Index2]
  282. end
  283. end;
  284. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  285. })
  286. end
  287. }
  288. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  289. return InternalData.RealGame:GetService(Service)
  290. end
  291. end
  292. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  293. else
  294. if game:GetService(Index) then return game:GetService(Index) end
  295. return InternalData.RealGame[Index]
  296. end
  297. end
  298. return nil
  299. end;
  300. __tostring = function(self) return tostring(InternalData.game) end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  302.  
  303. --//Paste script below this line.
  304. -----------------------
  305. --MemeusV2--
  306. -------------------------------------------------------
  307. --A script By makhail07
  308.  
  309. --This edit by 2003boobear
  310.  
  311. --Discord Creterisk#2958 (not 2003boobear's discord)
  312. -------------------------------------------------------
  313.  
  314. local FavIDs = {
  315. 340106355, --Nefl Crystals
  316. 927529620, --Dimension
  317. 876981900, --Fantasy
  318. 398987889, --Ordinary Days
  319. 1117396305, --Oh wait, it's you.
  320. 885996042, --Action Winter Journey
  321. 919231299, --Sprawling Idiot Effigy
  322. 743466274, --Good Day Sunshine
  323. 727411183, --Knife Fight
  324. 1402748531, --The Earth Is Counting On You!
  325. 595230126 --Robot Language
  326. }
  327.  
  328.  
  329.  
  330. --The reality of my life isn't real but a Universe -makhail07
  331. wait()
  332. local Player = game.Players.localPlayer
  333. local Character = Player.Character
  334. local plr = game:service'Players'.LocalPlayer
  335. local Humanoid = Character.Humanoid
  336. local char = plr.Character
  337. local hum = char.Humanoid
  338. local ra = char["Right Arm"]
  339. local la= char["Left Arm"]
  340. local rl= char["Right Leg"]
  341. local ll = char["Left Leg"]
  342. local hed = char.Head
  343. local root = char.HumanoidRootPart
  344. local rootj = root.RootJoint
  345. local tors = char.Torso
  346. local mouse = plr:GetMouse()
  347. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  348. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  349. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  350. local cam = game.Workspace.CurrentCamera
  351. trazx = Instance.new("ParticleEmitter")
  352. c = game.Players.LocalPlayer.Character
  353.  
  354. --where i put all the warn things
  355.  
  356. warn ("Well Look at that, I finished it.")
  357. --Looks Like you decided to look though the script. Well, Hello.
  358. warn ("I had a fun time making this edit.")
  359. --I Really DID have fun editing this.
  360. warn ("I hope you Enjoy this. Go have Fun!")
  361. --Just don't abuse.
  362. warn ("Also, the original MemeusV2 was made by makhail07.")
  363. --Support makhail07 for making the original!
  364. warn ("This edit was made by me, 2003boobear.")
  365. --This is one of my best edits BY FAR, though.
  366. Character.Head.face.Texture = "rbxassetid://620619801"
  367.  
  368. -------------------------------------------------------
  369. --Start Good Stuff--
  370. -------------------------------------------------------
  371. CF = CFrame.new
  372. angles = CFrame.Angles
  373. attack = false
  374. timetofly = true
  375. Euler = CFrame.fromEulerAnglesXYZ
  376. Rad = math.rad
  377. IT = Instance.new
  378. BrickC = BrickColor.new
  379. Cos = math.cos
  380. Acos = math.acos
  381. Sin = math.sin
  382. Asin = math.asin
  383. Abs = math.abs
  384. Mrandom = math.random
  385. Floor = math.floor
  386. random = math.random
  387. radian = math.rad
  388. Vec3 = Vector3.new
  389. cFrame = CFrame.new
  390. Euler = CFrame.fromEulerAnglesXYZ
  391. -------------------------------------------------------
  392. --End Good Stuff--
  393. -------------------------------------------------------
  394. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  395. RSH, LSH = nil, nil
  396. RW = Instance.new("Weld")
  397. LW = Instance.new("Weld")
  398. RH = tors["Right Hip"]
  399. LH = tors["Left Hip"]
  400. RSH = tors["Right Shoulder"]
  401. LSH = tors["Left Shoulder"]
  402. RSH.Parent = nil
  403. LSH.Parent = nil
  404. RW.Name = "RW"
  405. RW.Part0 = tors
  406. RW.C0 = CF(1.5, 0.5, 0)
  407. RW.C1 = CF(0, 0.5, 0)
  408. RW.Part1 = ra
  409. RW.Parent = tors
  410. LW.Name = "LW"
  411. LW.Part0 = tors
  412. LW.C0 = CF(-1.5, 0.5, 0)
  413. LW.C1 = CF(0, 0.5, 0)
  414. LW.Part1 = la
  415. LW.Parent = tors
  416. Effects = {}
  417.  
  418. -------------------------------------------------------
  419. --Start HeartBeat--
  420. -------------------------------------------------------
  421. ArtificialHB = Instance.new("BindableEvent", script)
  422. ArtificialHB.Name = "Heartbeat"
  423. script:WaitForChild("Heartbeat")
  424.  
  425. frame = 1 / 60
  426. tf = 0
  427. allowframeloss = false
  428. tossremainder = false
  429.  
  430.  
  431. lastframe = tick()
  432. script.Heartbeat:Fire()
  433.  
  434.  
  435. game:GetService("RunService").Heartbeat:connect(function(s, p)
  436. tf = tf + s
  437. if tf >= frame then
  438. if allowframeloss then
  439. script.Heartbeat:Fire()
  440. lastframe = tick()
  441. else
  442. for i = 1, math.floor(tf / frame) do
  443. script.Heartbeat:Fire()
  444. end
  445. lastframe = tick()
  446. end
  447. if tossremainder then
  448. tf = 0
  449. else
  450. tf = tf - frame * math.floor(tf / frame)
  451. end
  452. end
  453. end)
  454. -------------------------------------------------------
  455. --End HeartBeat--
  456. -------------------------------------------------------
  457.  
  458. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  459. coroutine.resume(coroutine.create(function()
  460. local intensity = 1 * Intensity
  461. local rotM = 0.01 * Intensity
  462. for i = 0, Length, 0.1 do
  463. swait()
  464. intensity = intensity - 0.05 * Intensity / Length
  465. rotM = rotM - 5.0E-4 * Intensity / Length
  466. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  467. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  468. end
  469. Humanoid.CameraOffset = Vec3(0, 0, 0)
  470. end))
  471. end
  472.  
  473. local joyemoji = Instance.new('ParticleEmitter', tors)
  474. joyemoji.VelocitySpread = 2000
  475. joyemoji.Lifetime = NumberRange.new(1)
  476. joyemoji.Speed = NumberRange.new(40)
  477. joy= {}
  478. for i=0, 19 do
  479. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  480. end
  481. joyemoji.Size = NumberSequence.new(joy)
  482. joyemoji.Rate = 0
  483. joyemoji.LockedToPart = false
  484. joyemoji.LightEmission = 0
  485. joyemoji.Texture = "rbxassetid://1176402123"
  486. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  487.  
  488.  
  489. local LIT = Instance.new('ParticleEmitter', tors)
  490. LIT.VelocitySpread = 2000
  491. LIT.Lifetime = NumberRange.new(1)
  492. LIT.Speed = NumberRange.new(45)
  493. nani= {}
  494. for i=0, 19 do
  495. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  496. end
  497. LIT.Size = NumberSequence.new(nani)
  498. LIT.Rate = 0
  499. LIT.LockedToPart = false
  500. LIT.LightEmission = 0
  501. LIT.Texture = "rbxassetid://1492670151"
  502. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  503.  
  504. local toast = Instance.new('ParticleEmitter', tors)
  505. toast.VelocitySpread = 2000
  506. toast.Lifetime = NumberRange.new(1)
  507. toast.Speed = NumberRange.new(60)
  508. toasterstoasttoast= {}
  509. for i=0, 19 do
  510. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  511. end
  512. toast.Size = NumberSequence.new(toasterstoasttoast)
  513. toast.Rate = 0
  514. toast.LockedToPart = false
  515. toast.LightEmission = 0
  516. toast.Texture = "rbxassetid://436096230"
  517. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  518.  
  519. local ok = Instance.new('ParticleEmitter', tors)
  520. ok.VelocitySpread = 2000
  521. ok.Lifetime = NumberRange.new(1)
  522. ok.Speed = NumberRange.new(50)
  523. cool= {}
  524. for i=0, 19 do
  525. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  526. end
  527. ok.Size = NumberSequence.new(cool)
  528. ok.Rate = 0
  529. ok.LockedToPart = false
  530. ok.LightEmission = 0
  531. ok.Texture = "rbxassetid://636768448"
  532. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  533.  
  534. -------------------------------------------------------
  535. --Start Kyu's shitty stuff--
  536. -------------------------------------------------------
  537.  
  538. function ragdoll(model)
  539. local char = model
  540. torso = char.HumanoidRootPart
  541. torso2 = char.Torso
  542. LW.Parent = nil
  543. RW.Parent = nil
  544. LH.Parent = nil
  545. RH.Parent = nil
  546. if hum ~= nil then
  547. hum.PlatformStand = true
  548. end
  549.  
  550. local Head = char:FindFirstChild("Head")
  551. if Head then
  552. local Neck = Instance.new("Weld")
  553. Neck.Name = "Neck"
  554. Neck.Part0 = torso
  555. Neck.Part1 = Head
  556. Neck.C0 = CFrame.new(0, 1.5, 0)
  557. Neck.C1 = CFrame.new()
  558. Neck.Parent = torso
  559. end
  560. local Limb = char:FindFirstChild("Right Arm")
  561. if Limb then
  562.  
  563. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  564. local Joint = Instance.new("Glue")
  565. Joint.Name = "RightShoulder"
  566. Joint.Part0 = torso
  567. Joint.Part1 = Limb
  568. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  569. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  570. Joint.Parent = torso
  571.  
  572. local B = Instance.new("Part")
  573. B.TopSurface = 0
  574. B.BottomSurface = 0
  575. B.formFactor = "Symmetric"
  576. B.Size = Vector3.new(1, 1, 1)
  577. B.Transparency = 1
  578. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  579. B.Parent = char
  580. local W = Instance.new("Weld")
  581. W.Part0 = Limb
  582. W.Part1 = B
  583. W.C0 = CFrame.new(0, -0.5, 0)
  584. W.Parent = Limb
  585.  
  586. end
  587. local Limb = char:FindFirstChild("Left Arm")
  588. if Limb then
  589.  
  590. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  591. local Joint = Instance.new("Glue")
  592. Joint.Name = "LeftShoulder"
  593. Joint.Part0 = torso
  594. Joint.Part1 = Limb
  595. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  596. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  597. Joint.Parent = torso
  598.  
  599. local B = Instance.new("Part")
  600. B.TopSurface = 0
  601. B.BottomSurface = 0
  602. B.formFactor = "Symmetric"
  603. B.Size = Vector3.new(1, 1, 1)
  604. B.Transparency = 1
  605. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  606. B.Parent = char
  607. local W = Instance.new("Weld")
  608. W.Part0 = Limb
  609. W.Part1 = B
  610. W.C0 = CFrame.new(0, -0.5, 0)
  611. W.Parent = Limb
  612.  
  613. end
  614. local Limb = char:FindFirstChild("Right Leg")
  615. if Limb then
  616.  
  617. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  618. local Joint = Instance.new("Glue")
  619. Joint.Name = "RightHip"
  620. Joint.Part0 = torso
  621. Joint.Part1 = Limb
  622. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  623. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  624. Joint.Parent = torso
  625.  
  626. local B = Instance.new("Part")
  627. B.TopSurface = 0
  628. B.BottomSurface = 0
  629. B.formFactor = "Symmetric"
  630. B.Size = Vector3.new(1, 1, 1)
  631. B.Transparency = 1
  632. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  633. B.Parent = char
  634. local W = Instance.new("Weld")
  635. W.Part0 = Limb
  636. W.Part1 = B
  637. W.C0 = CFrame.new(0, -0.5, 0)
  638. W.Parent = Limb
  639.  
  640. end
  641. local Limb = char:FindFirstChild("Left Leg")
  642. if Limb then
  643.  
  644. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  645. local Joint = Instance.new("Glue")
  646. Joint.Name = "LeftHip"
  647. Joint.Part0 = torso
  648. Joint.Part1 = Limb
  649. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  650. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  651. Joint.Parent = torso
  652.  
  653. local B = Instance.new("Part")
  654. B.TopSurface = 0
  655. B.BottomSurface = 0
  656. B.formFactor = "Symmetric"
  657. B.Size = Vector3.new(1, 1, 1)
  658. B.Transparency = 1
  659. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  660. B.Parent = char
  661. local W = Instance.new("Weld")
  662. W.Part0 = Limb
  663. W.Part1 = B
  664. W.C0 = CFrame.new(0, -0.5, 0)
  665. W.Parent = Limb
  666.  
  667. end
  668. --[
  669. local Bar = Instance.new("Part")
  670. Bar.TopSurface = 0
  671. Bar.BottomSurface = 0
  672. Bar.formFactor = "Symmetric"
  673. Bar.Size = Vector3.new(1, 1, 1)
  674. Bar.Transparency = 1
  675. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  676. Bar.Parent = char
  677. local Weld = Instance.new("Weld")
  678. Weld.Part0 = torso
  679. Weld.Part1 = Bar
  680. Weld.C0 = CFrame.new(0, 0.5, 0)
  681. Weld.Parent = torso
  682. --]]
  683.  
  684. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  685.  
  686. end
  687.  
  688. -------------------------------------------------------
  689. --End Kyu's shitty stuff--
  690. -------------------------------------------------------
  691.  
  692. -------------------------------------------------------
  693. --Start Important Functions--
  694. -------------------------------------------------------
  695. function swait(num)
  696. if num == 0 or num == nil then
  697. game:service("RunService").Stepped:wait(0)
  698. else
  699. for i = 0, num do
  700. game:service("RunService").Stepped:wait(0)
  701. end
  702. end
  703. end
  704. function thread(f)
  705. coroutine.resume(coroutine.create(f))
  706. end
  707. function clerp(a, b, t)
  708. local qa = {
  709. QuaternionFromCFrame(a)
  710. }
  711. local qb = {
  712. QuaternionFromCFrame(b)
  713. }
  714. local ax, ay, az = a.x, a.y, a.z
  715. local bx, by, bz = b.x, b.y, b.z
  716. local _t = 1 - t
  717. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  718. end
  719. function QuaternionFromCFrame(cf)
  720. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  721. local trace = m00 + m11 + m22
  722. if trace > 0 then
  723. local s = math.sqrt(1 + trace)
  724. local recip = 0.5 / s
  725. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  726. else
  727. local i = 0
  728. if m00 < m11 then
  729. i = 1
  730. end
  731. if m22 > (i == 0 and m00 or m11) then
  732. i = 2
  733. end
  734. if i == 0 then
  735. local s = math.sqrt(m00 - m11 - m22 + 1)
  736. local recip = 0.5 / s
  737. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  738. elseif i == 1 then
  739. local s = math.sqrt(m11 - m22 - m00 + 1)
  740. local recip = 0.5 / s
  741. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  742. elseif i == 2 then
  743. local s = math.sqrt(m22 - m00 - m11 + 1)
  744. local recip = 0.5 / s
  745. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  746. end
  747. end
  748. end
  749. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  750. local xs, ys, zs = x + x, y + y, z + z
  751. local wx, wy, wz = w * xs, w * ys, w * zs
  752. local xx = x * xs
  753. local xy = x * ys
  754. local xz = x * zs
  755. local yy = y * ys
  756. local yz = y * zs
  757. local zz = z * zs
  758. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  759. end
  760. function QuaternionSlerp(a, b, t)
  761. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  762. local startInterp, finishInterp
  763. if cosTheta >= 1.0E-4 then
  764. if 1 - cosTheta > 1.0E-4 then
  765. local theta = math.acos(cosTheta)
  766. local invSinTheta = 1 / Sin(theta)
  767. startInterp = Sin((1 - t) * theta) * invSinTheta
  768. finishInterp = Sin(t * theta) * invSinTheta
  769. else
  770. startInterp = 1 - t
  771. finishInterp = t
  772. end
  773. elseif 1 + cosTheta > 1.0E-4 then
  774. local theta = math.acos(-cosTheta)
  775. local invSinTheta = 1 / Sin(theta)
  776. startInterp = Sin((t - 1) * theta) * invSinTheta
  777. finishInterp = Sin(t * theta) * invSinTheta
  778. else
  779. startInterp = t - 1
  780. finishInterp = t
  781. end
  782. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  783. end
  784. function rayCast(Position, Direction, Range, Ignore)
  785. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  786. end
  787. local RbxUtility = LoadLibrary("RbxUtility")
  788. local Create = RbxUtility.Create
  789.  
  790. -------------------------------------------------------
  791. --Start Damage Function--
  792. -------------------------------------------------------
  793. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  794. if hit.Parent == nil then
  795. return
  796. end
  797. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  798. for _, v in pairs(hit.Parent:children()) do
  799. if v:IsA("Humanoid") then
  800. h = v
  801. end
  802. end
  803. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  804. warn'No R15 allowed'
  805. hit.Parent:FindFirstChild("Head"):BreakJoints()
  806. end
  807.  
  808. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  809. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  810. if hit.Parent.DebounceHit.Value == true then
  811. return
  812. end
  813. end
  814. if insta == true then
  815. hit.Parent:FindFirstChild("Head"):BreakJoints()
  816. end
  817. local c = Create("ObjectValue"){
  818. Name = "creator",
  819. Value = game:service("Players").LocalPlayer,
  820. Parent = h,
  821. }
  822. game:GetService("Debris"):AddItem(c, .5)
  823. if HitSound ~= nil and HitPitch ~= nil then
  824. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  825. end
  826. local Damage = math.random(minim, maxim)
  827. local blocked = false
  828. local block = hit.Parent:findFirstChild("Block")
  829. if block ~= nil then
  830. if block.className == "IntValue" then
  831. if block.Value > 0 then
  832. blocked = true
  833. block.Value = block.Value - 1
  834. print(block.Value)
  835. end
  836. end
  837. end
  838. if blocked == false then
  839. h.Health = h.Health - Damage
  840. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  841. else
  842. h.Health = h.Health - (Damage / 2)
  843. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  844. end
  845. if Type == "Knockdown" then
  846. local hum = hit.Parent.Humanoid
  847. hum.PlatformStand = true
  848. coroutine.resume(coroutine.create(function(HHumanoid)
  849. swait(1)
  850. HHumanoid.PlatformStand = false
  851. end), hum)
  852. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  853. local bodvol = Create("BodyVelocity"){
  854. velocity = angle * knockback,
  855. P = 5000,
  856. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  857. Parent = hit,
  858. }
  859. local rl = Create("BodyAngularVelocity"){
  860. P = 3000,
  861. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  862. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  863. Parent = hit,
  864. }
  865. game:GetService("Debris"):AddItem(bodvol, .5)
  866. game:GetService("Debris"):AddItem(rl, .5)
  867. elseif Type == "Normal" then
  868. local vp = Create("BodyVelocity"){
  869. P = 500,
  870. maxForce = Vector3.new(math.huge, 0, math.huge),
  871. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  872. }
  873. if knockback > 0 then
  874. vp.Parent = hit.Parent.Torso
  875. end
  876. game:GetService("Debris"):AddItem(vp, .5)
  877. elseif Type == "Up" then
  878. local bodyVelocity = Create("BodyVelocity"){
  879. velocity = Vector3.new(0, 20, 0),
  880. P = 5000,
  881. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  882. Parent = hit,
  883. }
  884. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  885. elseif Type == "DarkUp" then
  886. coroutine.resume(coroutine.create(function()
  887. for i = 0, 1, 0.1 do
  888. swait()
  889. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  890. end
  891. end))
  892. local bodyVelocity = Create("BodyVelocity"){
  893. velocity = Vector3.new(0, 20, 0),
  894. P = 5000,
  895. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  896. Parent = hit,
  897. }
  898. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  899. elseif Type == "Snare" then
  900. local bp = Create("BodyPosition"){
  901. P = 2000,
  902. D = 100,
  903. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  904. position = hit.Parent.Torso.Position,
  905. Parent = hit.Parent.Torso,
  906. }
  907. game:GetService("Debris"):AddItem(bp, 1)
  908. elseif Type == "Freeze" then
  909. local BodPos = Create("BodyPosition"){
  910. P = 50000,
  911. D = 1000,
  912. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  913. position = hit.Parent.Torso.Position,
  914. Parent = hit.Parent.Torso,
  915. }
  916. local BodGy = Create("BodyGyro") {
  917. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  918. P = 20e+003,
  919. Parent = hit.Parent.Torso,
  920. cframe = hit.Parent.Torso.CFrame,
  921. }
  922. hit.Parent.Torso.Anchored = true
  923. coroutine.resume(coroutine.create(function(Part)
  924. swait(1.5)
  925. Part.Anchored = false
  926. end), hit.Parent.Torso)
  927. game:GetService("Debris"):AddItem(BodPos, 3)
  928. game:GetService("Debris"):AddItem(BodGy, 3)
  929. end
  930. local debounce = Create("BoolValue"){
  931. Name = "DebounceHit",
  932. Parent = hit.Parent,
  933. Value = true,
  934. }
  935. game:GetService("Debris"):AddItem(debounce, Delay)
  936. c = Create("ObjectValue"){
  937. Name = "creator",
  938. Value = Player,
  939. Parent = h,
  940. }
  941. game:GetService("Debris"):AddItem(c, .5)
  942. end
  943. end
  944. -------------------------------------------------------
  945. --End Damage Function--
  946. -------------------------------------------------------
  947.  
  948. -------------------------------------------------------
  949. --Start Damage Function Customization--
  950. -------------------------------------------------------
  951. function ShowDamage(Pos, Text, Time, Color)
  952. local Rate = (1 / 30)
  953. local Pos = (Pos or Vector3.new(0, 0, 0))
  954. local Text = (Text or "")
  955. local Time = (Time or 2)
  956. local Color = (Color or Color3.new(1, 0, 1))
  957. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  958. EffectPart.Anchored = true
  959. local BillboardGui = Create("BillboardGui"){
  960. Size = UDim2.new(3, 0, 3, 0),
  961. Adornee = EffectPart,
  962. Parent = EffectPart,
  963. }
  964. local TextLabel = Create("TextLabel"){
  965. BackgroundTransparency = 1,
  966. Size = UDim2.new(1, 0, 1, 0),
  967. Text = Text,
  968. Font = "Highway",
  969. TextColor3 = Color,
  970. TextScaled = true,
  971. Parent = BillboardGui,
  972. }
  973. game.Debris:AddItem(EffectPart, (Time))
  974. EffectPart.Parent = game:GetService("Workspace")
  975. delay(0, function()
  976. local Frames = (Time / Rate)
  977. for Frame = 1, Frames do
  978. wait(Rate)
  979. local Percent = (Frame / Frames)
  980. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  981. TextLabel.TextTransparency = Percent
  982. end
  983. if EffectPart and EffectPart.Parent then
  984. EffectPart:Destroy()
  985. end
  986. end)
  987. end
  988. -------------------------------------------------------
  989. --End Damage Function Customization--
  990. -------------------------------------------------------
  991.  
  992. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  993. for _, c in pairs(workspace:children()) do
  994. local hum = c:findFirstChild("Humanoid")
  995. if hum ~= nil then
  996. local head = c:findFirstChild("Head")
  997. if head ~= nil then
  998. local targ = head.Position - Part.Position
  999. local mag = targ.magnitude
  1000. if magni >= mag and c.Name ~= plr.Name then
  1001. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  1002. end
  1003. end
  1004. end
  1005. end
  1006. end
  1007.  
  1008.  
  1009. CFuncs = {
  1010. Part = {
  1011. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1012. local Part = Create("Part")({
  1013. Parent = Parent,
  1014. Reflectance = Reflectance,
  1015. Transparency = Transparency,
  1016. CanCollide = false,
  1017. Locked = true,
  1018. BrickColor = BrickColor.new(tostring(BColor)),
  1019. Name = Name,
  1020. Size = Size,
  1021. Material = Material
  1022. })
  1023. RemoveOutlines(Part)
  1024. return Part
  1025. end
  1026. },
  1027. Mesh = {
  1028. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1029. local Msh = Create(Mesh)({
  1030. Parent = Part,
  1031. Offset = OffSet,
  1032. Scale = Scale
  1033. })
  1034. if Mesh == "SpecialMesh" then
  1035. Msh.MeshType = MeshType
  1036. Msh.MeshId = MeshId
  1037. end
  1038. return Msh
  1039. end
  1040. },
  1041. Mesh = {
  1042. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1043. local Msh = Create(Mesh)({
  1044. Parent = Part,
  1045. Offset = OffSet,
  1046. Scale = Scale
  1047. })
  1048. if Mesh == "SpecialMesh" then
  1049. Msh.MeshType = MeshType
  1050. Msh.MeshId = MeshId
  1051. end
  1052. return Msh
  1053. end
  1054. },
  1055. Weld = {
  1056. Create = function(Parent, Part0, Part1, C0, C1)
  1057. local Weld = Create("Weld")({
  1058. Parent = Parent,
  1059. Part0 = Part0,
  1060. Part1 = Part1,
  1061. C0 = C0,
  1062. C1 = C1
  1063. })
  1064. return Weld
  1065. end
  1066. },
  1067. Sound = {
  1068. Create = function(id, par, vol, pit)
  1069. coroutine.resume(coroutine.create(function()
  1070. local S = Create("Sound")({
  1071. Volume = vol,
  1072. Pitch = pit or 1,
  1073. SoundId = id,
  1074. Parent = par or workspace
  1075. })
  1076. wait()
  1077. S:play()
  1078. game:GetService("Debris"):AddItem(S, 6)
  1079. end))
  1080. end
  1081. },
  1082. ParticleEmitter = {
  1083. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1084. local fp = Create("ParticleEmitter")({
  1085. Parent = Parent,
  1086. Color = ColorSequence.new(Color1, Color2),
  1087. LightEmission = LightEmission,
  1088. Size = Size,
  1089. Texture = Texture,
  1090. Transparency = Transparency,
  1091. ZOffset = ZOffset,
  1092. Acceleration = Accel,
  1093. Drag = Drag,
  1094. LockedToPart = LockedToPart,
  1095. VelocityInheritance = VelocityInheritance,
  1096. EmissionDirection = EmissionDirection,
  1097. Enabled = Enabled,
  1098. Lifetime = LifeTime,
  1099. Rate = Rate,
  1100. Rotation = Rotation,
  1101. RotSpeed = RotSpeed,
  1102. Speed = Speed,
  1103. VelocitySpread = VelocitySpread
  1104. })
  1105. return fp
  1106. end
  1107. }
  1108. }
  1109. function RemoveOutlines(part)
  1110. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1111. end
  1112. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1113. local Part = Create("Part")({
  1114. formFactor = FormFactor,
  1115. Parent = Parent,
  1116. Reflectance = Reflectance,
  1117. Transparency = Transparency,
  1118. CanCollide = false,
  1119. Locked = true,
  1120. BrickColor = BrickColor.new(tostring(BColor)),
  1121. Name = Name,
  1122. Size = Size,
  1123. Material = Material
  1124. })
  1125. RemoveOutlines(Part)
  1126. return Part
  1127. end
  1128. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1129. local Msh = Create(Mesh)({
  1130. Parent = Part,
  1131. Offset = OffSet,
  1132. Scale = Scale
  1133. })
  1134. if Mesh == "SpecialMesh" then
  1135. Msh.MeshType = MeshType
  1136. Msh.MeshId = MeshId
  1137. end
  1138. return Msh
  1139. end
  1140. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1141. local Weld = Create("Weld")({
  1142. Parent = Parent,
  1143. Part0 = Part0,
  1144. Part1 = Part1,
  1145. C0 = C0,
  1146. C1 = C1
  1147. })
  1148. return Weld
  1149. end
  1150.  
  1151.  
  1152. -------------------------------------------------------
  1153. --Start Effect Function--
  1154. -------------------------------------------------------
  1155. EffectModel = Instance.new("Model", char)
  1156. Effects = {
  1157. Block = {
  1158. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1159. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1160. prt.Anchored = true
  1161. prt.CFrame = cframe
  1162. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. if Type == 1 or Type == nil then
  1165. table.insert(Effects, {
  1166. prt,
  1167. "Block1",
  1168. delay,
  1169. x3,
  1170. y3,
  1171. z3,
  1172. msh
  1173. })
  1174. elseif Type == 2 then
  1175. table.insert(Effects, {
  1176. prt,
  1177. "Block2",
  1178. delay,
  1179. x3,
  1180. y3,
  1181. z3,
  1182. msh
  1183. })
  1184. else
  1185. table.insert(Effects, {
  1186. prt,
  1187. "Block3",
  1188. delay,
  1189. x3,
  1190. y3,
  1191. z3,
  1192. msh
  1193. })
  1194. end
  1195. end
  1196. },
  1197. Sphere = {
  1198. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1200. prt.Anchored = true
  1201. prt.CFrame = cframe
  1202. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1203. game:GetService("Debris"):AddItem(prt, 10)
  1204. table.insert(Effects, {
  1205. prt,
  1206. "Cylinder",
  1207. delay,
  1208. x3,
  1209. y3,
  1210. z3,
  1211. msh
  1212. })
  1213. end
  1214. },
  1215. Cylinder = {
  1216. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1217. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1218. prt.Anchored = true
  1219. prt.CFrame = cframe
  1220. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1221. game:GetService("Debris"):AddItem(prt, 10)
  1222. table.insert(Effects, {
  1223. prt,
  1224. "Cylinder",
  1225. delay,
  1226. x3,
  1227. y3,
  1228. z3,
  1229. msh
  1230. })
  1231. end
  1232. },
  1233. Wave = {
  1234. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1235. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1236. prt.Anchored = true
  1237. prt.CFrame = cframe
  1238. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1239. game:GetService("Debris"):AddItem(prt, 10)
  1240. table.insert(Effects, {
  1241. prt,
  1242. "Cylinder",
  1243. delay,
  1244. x3 / 60,
  1245. y3 / 60,
  1246. z3 / 60,
  1247. msh
  1248. })
  1249. end
  1250. },
  1251. Ring = {
  1252. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1253. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1254. prt.Anchored = true
  1255. prt.CFrame = cframe
  1256. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1257. game:GetService("Debris"):AddItem(prt, 10)
  1258. table.insert(Effects, {
  1259. prt,
  1260. "Cylinder",
  1261. delay,
  1262. x3,
  1263. y3,
  1264. z3,
  1265. msh
  1266. })
  1267. end
  1268. },
  1269. Break = {
  1270. Create = function(brickcolor, cframe, x1, y1, z1)
  1271. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1272. prt.Anchored = true
  1273. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1274. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1275. local num = math.random(10, 50) / 1000
  1276. game:GetService("Debris"):AddItem(prt, 10)
  1277. table.insert(Effects, {
  1278. prt,
  1279. "Shatter",
  1280. num,
  1281. prt.CFrame,
  1282. math.random() - math.random(),
  1283. 0,
  1284. math.random(50, 100) / 100
  1285. })
  1286. end
  1287. },
  1288. Spiral = {
  1289. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1290. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1291. prt.Anchored = true
  1292. prt.CFrame = cframe
  1293. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1294. game:GetService("Debris"):AddItem(prt, 10)
  1295. table.insert(Effects, {
  1296. prt,
  1297. "Cylinder",
  1298. delay,
  1299. x3,
  1300. y3,
  1301. z3,
  1302. msh
  1303. })
  1304. end
  1305. },
  1306. Push = {
  1307. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1308. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1309. prt.Anchored = true
  1310. prt.CFrame = cframe
  1311. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1312. game:GetService("Debris"):AddItem(prt, 10)
  1313. table.insert(Effects, {
  1314. prt,
  1315. "Cylinder",
  1316. delay,
  1317. x3,
  1318. y3,
  1319. z3,
  1320. msh
  1321. })
  1322. end
  1323. }
  1324. }
  1325. -------------------------------------------------------
  1326. --End Effect Function--
  1327. -------------------------------------------------------
  1328.  
  1329. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1330. local NSound = nil
  1331. coroutine.resume(coroutine.create(function()
  1332. NSound = Instance.new("Sound", PARENT)
  1333. NSound.Volume = VOLUME
  1334. NSound.Pitch = PITCH
  1335. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1336. swait()
  1337. NSound:play()
  1338. game:GetService("Debris"):AddItem(NSound, 10)
  1339. end))
  1340. return NSound
  1341. end
  1342.  
  1343.  
  1344.  
  1345.  
  1346.  
  1347. -------------------------------------------------------
  1348. --End Important Functions--
  1349. -------------------------------------------------------
  1350.  
  1351. chargeup = Instance.new("Sound", hed)
  1352. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1353. chargeup.Volume = 10
  1354. chargeup.Pitch = 1
  1355. chargeup.Looped = true
  1356. chargeup.TimePosition = 1
  1357.  
  1358. meme = Instance.new("Sound", hed)
  1359. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1360. meme.Volume = 10
  1361. meme.Pitch = 1
  1362. meme.Looped = true
  1363. meme.TimePosition = 1
  1364.  
  1365. local ohno = Instance.new("Sound")
  1366. ohno.Parent = hed
  1367. ohno.Volume = 10
  1368. ohno.Pitch = 1
  1369. ohno.Looped = true
  1370.  
  1371. local bass = Instance.new("Sound") --why
  1372. bass.Parent = hed
  1373. bass.Volume = 7
  1374. bass.Pitch = 1
  1375. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1376. bass.Looped = true
  1377.  
  1378. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1379. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1380. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1381. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1382. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1383. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1384.  
  1385. STHAP = Instance.new("Sound", hed)
  1386. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1387. STHAP.Volume = 10
  1388. STHAP.Pitch = 1
  1389. STHAP.Looped = false
  1390.  
  1391. forevergone = Instance.new("Sound", tors)
  1392. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1393. forevergone.Volume = 10
  1394. forevergone.Pitch = 1
  1395. forevergone.Looped = true
  1396. forevergone.TimePosition = 24
  1397.  
  1398. -------------------------------------------------------
  1399. --Start Music Option--
  1400. -------------------------------------------------------
  1401. local Music = Instance.new("Sound",tors)
  1402. Music.Volume = 2.5
  1403. Music.SoundId = "rbxassetid://"
  1404. Music.Looped = true
  1405. Music.Pitch = 1 --Pitcher
  1406. Music:Play()
  1407. -------------------------------------------------------
  1408. --End Music Option--
  1409. -------------------------------------------------------
  1410. --hi fat >:)
  1411. -------------------------------------------------------
  1412. --Start Attacks N Stuff--
  1413. -------------------------------------------------------
  1414. local sine=0
  1415. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1416. local Hitboxpart = Instance.new("Part", EffectModel)
  1417. RemoveOutlines(Hitboxpart)
  1418. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1419. Hitboxpart.CanCollide = false
  1420. Hitboxpart.Transparency = 1
  1421. Hitboxpart.Anchored = true
  1422. Hitboxpart.CFrame = Pose
  1423. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1424. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1425. end
  1426. function GEtOuT()
  1427. attack = true
  1428. hum.WalkSpeed = 10
  1429. Character.Head.face.Texture = "rbxassetid://494811799"
  1430. CreateSound("814652778", hed, 10, 1)
  1431. CreateSound("537371462", hed, 10, 1)
  1432. local vel3 = Instance.new("BodyVelocity",tors)
  1433. vel3.Velocity = Vector3.new(0,25,0)
  1434. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1435. for i = 0,12,0.1 do
  1436. swait()
  1437. CameraEnshaking(1, 2)
  1438. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1444. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1445. end
  1446. vel3:Destroy()
  1447. Character.Head.face.Texture = "rbxassetid://620619801"
  1448. attack = false
  1449. Humanoid.JumpPower = 50
  1450. hum.WalkSpeed = 16
  1451. end
  1452.  
  1453. function GEtOuT2()
  1454. attack = true
  1455. hum.WalkSpeed = 10
  1456. Humanoid.JumpPower = 0
  1457. Character.Head.face.Texture = "rbxassetid://494811799"
  1458. CreateSound("814652778", hed, 10, 1)
  1459. CreateSound("537371462", hed, 10, 1)
  1460. root.Velocity = root.CFrame.lookVector * 20
  1461. for i = 0,12,0.1 do
  1462. swait()
  1463. CameraEnshaking(1, 2)
  1464. root.Velocity = root.CFrame.lookVector * 50
  1465. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1471. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1472. end
  1473. Character.Head.face.Texture = "rbxassetid://620619801"
  1474. attack = false
  1475. Humanoid.JumpPower = 50
  1476. hum.WalkSpeed = 16
  1477. end
  1478. function Flight() --wowthatsdiffrent
  1479. attack = true
  1480. Character.Head.face.Texture = "rbxassetid://269748407"
  1481. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1482. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1483. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1484. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1485. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1486. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1487. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1488. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1489. local vel4 = Instance.new("BodyVelocity",ll)
  1490. vel4.Velocity = Vector3.new(0,4,0)
  1491. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1492. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1493. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1494. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1495. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1496. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1497. Trail2.Enabled = true
  1498. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1499. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1500. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1501. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1502. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1503. Trail3.Enabled = true
  1504. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1505. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1506. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1507. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1508. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1509. Trail4.Enabled = true
  1510. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1511. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1512. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1513. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1514. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1515. Trail5.Enabled = true
  1516. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1517. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1518. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1519. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1520. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1521. Trail.Enabled = false
  1522. ragdoll(char)
  1523. wait(1)
  1524. Character.Head.face.Texture = "rbxassetid://249062487"
  1525. CreateSound("948494432", hed, 10, 1)
  1526. wait(2)
  1527. Character.Head.face.Texture = "rbxassetid://269748407"
  1528. CreateSound("633394595", hed, 10, 1)
  1529. wait(2)
  1530. Character.Head.face.Texture = "rbxassetid://494811799"
  1531. STHAP:play()
  1532. wait(11)
  1533. forevergone:play()
  1534. end
  1535.  
  1536. function OBJECTION()
  1537. attack = true
  1538. hum.WalkSpeed = 10
  1539. Character.Head.face.Texture = "rbxassetid://55831869"
  1540. CreateSound("330859085", hed, 10, 1)
  1541. for i = 0,8,0.1 do
  1542. swait()
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1549. end
  1550. attack = false
  1551. Character.Head.face.Texture = "rbxassetid://620619801"
  1552. hum.WalkSpeed = 16
  1553. end
  1554.  
  1555. function Hello()
  1556. attack = true
  1557. hum.WalkSpeed = 10
  1558. Character.Head.face.Texture = "rbxassetid://334668738"
  1559. CreateSound("855338765", hed, 10, 0.9)
  1560. for i = 0,3,0.1 do
  1561. swait()
  1562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1568. end
  1569. attack = false
  1570. Character.Head.face.Texture = "rbxassetid://620619801"
  1571. hum.WalkSpeed = 16
  1572. end
  1573.  
  1574. function Victory()
  1575. attack = true
  1576. hum.WalkSpeed = 1.01
  1577. Character.Head.face.Texture = "rbxassetid://616284160"
  1578. Humanoid.Jump = true
  1579. CreateSound("130834939", hed, 10, 1)
  1580. for i = 0,3.7,0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1588. end
  1589. Humanoid.Jump = true
  1590. for i = 0,3.7,0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1598. end
  1599. Humanoid.Jump = true
  1600. for i = 0,3.7,0.1 do
  1601. swait()
  1602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1608. end
  1609. Humanoid.Jump = true
  1610. for i = 0,3.7,0.1 do
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1616. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1618. end
  1619. Humanoid.Jump = true
  1620. for i = 0,3.7,0.1 do
  1621. swait()
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1627. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1628. end
  1629. attack = false
  1630. Character.Head.face.Texture = "rbxassetid://620619801"
  1631. hum.WalkSpeed = 16
  1632. end
  1633.  
  1634. function ShutTheHellUp()
  1635. attack = true
  1636. hum.WalkSpeed = 2.01
  1637. Character.Head.face.Texture = "rbxassetid://963148419"
  1638. CreateSound("336377340", hed, 10, 1)
  1639. for i = 0,3,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1647. end
  1648. for i = 0,1.2,0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1656. end
  1657. for i = 0,1.2,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1665. end
  1666. for i = 0,1.2,0.1 do
  1667. swait()
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1674. end
  1675. for i = 0,1.2,0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1683. end
  1684. for i = 0,2,0.1 do
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1692. end
  1693. for i = 0,2,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1701. end
  1702. hum.WalkSpeed = 16
  1703. Character.Head.face.Texture = "rbxassetid://620619801"
  1704. attack = false
  1705. end
  1706.  
  1707. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1708. attack = true
  1709. hum.WalkSpeed = 5
  1710. Humanoid.JumpPower = 175
  1711. Character.Head.face.Texture = "rbxassetid://1223903433"
  1712. CreateSound("145799973", hed, 10, 1)
  1713. local vel2 = Instance.new("BodyVelocity",tors)
  1714. vel2.Velocity = Vector3.new(0,1.2,0)
  1715. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1716. for i = 0,60,0.1 do
  1717. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1718. swait()
  1719. CameraEnshaking(1, 1)
  1720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1726. end
  1727. hum.WalkSpeed = 16
  1728. vel2:Destroy()
  1729. Character.Head.face.Texture = "rbxassetid://620619801"
  1730. Humanoid.JumpPower = 50
  1731. attack = false
  1732. end
  1733.  
  1734. function EndMySufferingV2() --why
  1735. attack = true
  1736. hum.WalkSpeed = 1.01
  1737. Character.Head.face.Texture = "rbxassetid://202210455"
  1738. local A = math.random(1,5)
  1739. if A == 1 then
  1740. meme.SoundId = "rbxassetid://295810519"
  1741. end
  1742. if A == 2 then
  1743. meme.SoundId = "rbxassetid://1124778077"
  1744. end
  1745. if A == 3 then
  1746. meme.SoundId = "rbxassetid://464157070"
  1747. end
  1748. if A == 4 then
  1749. meme.SoundId = "rbxassetid://146334595"
  1750. end
  1751. if A == 5 then
  1752. meme.SoundId = "rbxassetid://145536915"
  1753. end
  1754. meme:Play()
  1755. bass:Play()
  1756. joyemoji.Rate = 70
  1757. LIT.Rate = 70
  1758. ok.Rate = 70
  1759. toast.Rate = 70
  1760.  
  1761. for i = 0,50,0.1 do
  1762. swait()
  1763. CameraEnshaking(1, 10)
  1764. bass.Parent = hed
  1765. meme.Parent = hed
  1766. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1767. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1768. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1769. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1770. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1772. end
  1773. bass:Stop()
  1774. meme:Stop()
  1775. joyemoji.Rate = 0
  1776. LIT.Rate = 0
  1777. ok.Rate = 0
  1778. toast.Rate = 0
  1779. Character.Head.face.Texture = "rbxassetid://620619801"
  1780. attack = false
  1781. hum.WalkSpeed = 16
  1782. end
  1783.  
  1784. function HELP()
  1785. attack = true
  1786. hum.WalkSpeed = 1.01
  1787. Character.Head.face.Texture = "rbxassetid://307972876"
  1788. CreateSound("1123321019", hed, 10, 1)
  1789. for i = 0,15,0.1 do
  1790. swait()
  1791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1793. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1794. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1795. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1796. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1797. end
  1798. CreateSound("198462271", hed, 10, 1)
  1799. for i = 0,8,0.1 do
  1800. Character.Head.face.Texture = "rbxassetid://341497730"
  1801. swait()
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1805. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1806. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1807. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1808. end
  1809. for i = 0,8,0.1 do
  1810. Character.Head.face.Texture = "rbxassetid://341497730"
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1818. end
  1819. CreateSound("948494432", hed, 10, 1)
  1820. for i = 0,7.5,0.1 do
  1821. Character.Head.face.Texture = "rbxassetid://249062487"
  1822. swait()
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1826. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1827. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1828. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1829. end
  1830. CreateSound("1542642349", hed, 10, 1)
  1831. for i = 0,10,0.1 do
  1832. Character.Head.face.Texture = "rbxassetid://270636807"
  1833. swait()
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1840. end
  1841. CreateSound("269597232", hed, 10, 1)
  1842. for i = 0,6,0.1 do
  1843. Character.Head.face.Texture = "rbxassetid://265057155"
  1844. swait()
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1851. end
  1852. attack = false
  1853. Character.Head.face.Texture = "rbxassetid://620619801"
  1854. hum.WalkSpeed = 16
  1855. end
  1856.  
  1857. function Choose()
  1858. attack = true
  1859. hum.WalkSpeed = 1.01
  1860. Character.Head.face.Texture = "rbxassetid://374187112"
  1861. CreateSound("130784263", hed, 10, 1)
  1862. for i = 0,4,0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1870. end
  1871. for i = 0,5,0.1 do
  1872. swait()
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1879. end
  1880. attack = false
  1881. Character.Head.face.Texture = "rbxassetid://620619801"
  1882. hum.WalkSpeed = 16
  1883. end
  1884.  
  1885. function slap()
  1886. attack = true
  1887. hum.WalkSpeed = 10
  1888. CreateSound("146163534", hed, 10, 1)
  1889. Character.Head.face.Texture = "rbxassetid://293603561"
  1890. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1891. CameraEnshaking(1, 2)
  1892. for i = 0,4,0.1 do
  1893. swait()
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1899. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1900. end
  1901. Character.Head.face.Texture = "rbxassetid://620619801"
  1902. attack = false
  1903. hum.WalkSpeed = 16
  1904. end
  1905.  
  1906. function MYSPAGHETTTTTTT() --ow
  1907. attack = true
  1908. hum.WalkSpeed = 1.01
  1909. CreateSound("1282149571", hed, 10, 1)
  1910. Character.Head.face.Texture = "rbxassetid://1329282756"
  1911. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1912. CameraEnshaking(1, 2.2)
  1913. for i = 0,4,0.1 do
  1914. swait()
  1915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1917. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1920. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1921. end
  1922. for i = 0,5,0.1 do
  1923. swait()
  1924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1930. end
  1931. for i = 0,6,0.1 do
  1932. swait()
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1937. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1938. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1939. end
  1940. attack = false
  1941. Character.Head.face.Texture = "rbxassetid://620619801"
  1942. hum.WalkSpeed = 16
  1943. end
  1944.  
  1945.  
  1946. function dead()
  1947. attack = true
  1948. hum.WalkSpeed = 0.20
  1949. CreateSound("137225991", hed, 10, 1)
  1950. Character.Head.face.Texture = "rbxassetid://297512410"
  1951. for i = 0,1.1,0.1 do
  1952. swait()
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1959. end
  1960. for i = 0,1.1,0.1 do
  1961. swait()
  1962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1966. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1967. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1968. end
  1969. for i = 0,1.1,0.1 do
  1970. swait()
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1977. end
  1978. for i = 0,1.1,0.1 do
  1979. swait()
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1986. end
  1987. for i = 0,1.1,0.1 do
  1988. swait()
  1989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1993. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1994. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1995. end
  1996. for i = 0,1.1,0.1 do
  1997. swait()
  1998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2000. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2001. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2002. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2003. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2004. end
  2005. for i = 0,1.1,0.1 do
  2006. swait()
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2011. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2012. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2013. end
  2014. for i = 0,1.1,0.1 do
  2015. swait()
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2020. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2021. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2022. end
  2023. for i = 0,1.1,0.1 do
  2024. swait()
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2031. end
  2032. Character.Head.face.Texture = "rbxassetid://273309187"
  2033. for i = 0,9,0.1 do
  2034. swait()
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2041. end
  2042. attack = false
  2043. Character.Head.face.Texture = "rbxassetid://620619801"
  2044. hum.WalkSpeed = 16
  2045. end
  2046.  
  2047. function hap() --much hap
  2048. attack = true
  2049. hum.WalkSpeed = 0.10
  2050. CreateSound("363808674", hed, 10, 1)
  2051. Character.Head.face.Texture = "rbxassetid://315792941"
  2052. for i = 0,12,0.1 do
  2053. swait()
  2054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2058. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2060. end
  2061. CreateSound("233168827", hed, 10, 1)
  2062. Character.Head.face.Texture = "rbxassetid://335761015"
  2063. for i = 0,10,0.1 do
  2064. swait()
  2065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2069. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2070. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2071. end
  2072. CreateSound("363808674", hed, 10, 1)
  2073. attack = false
  2074. Character.Head.face.Texture = "rbxassetid://620619801"
  2075. hum.WalkSpeed = 16
  2076. end
  2077.  
  2078. function HAAAAA() --KONO POWA
  2079. attack = true
  2080. hum.WalkSpeed = 1.01
  2081. Character.Head.face.Texture = "rbxassetid://305068389"
  2082. chargeup.Pitch = 1
  2083. for i = 0,7,0.1 do
  2084. swait()
  2085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2089. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2090. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2091. end
  2092. Character.Head.face.Texture = "rbxassetid://313921371"
  2093. chargeup:play()
  2094. for i = 0,30,0.1 do
  2095. swait()
  2096. CameraEnshaking(1, 2)
  2097. chargeup.Parent = hed
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  2100. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2104. end
  2105. chargeup:stop()
  2106. chargeup.Pitch = 1.1
  2107. chargeup.TimePosition = 1
  2108. chargeup:play()
  2109. Character.Head.face.Texture = "rbxassetid://304942859"
  2110. for i, v in pairs(c:children()) do
  2111. if v.ClassName == "Part" then
  2112. local tra = trazx:clone()
  2113. tra.Parent = v
  2114. tra.LightEmission = 1
  2115. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2116. tra.Rate = 15
  2117. tra.Rotation = NumberRange.new(-5, 5)
  2118. tra.Lifetime = NumberRange.new(1.5, 2)
  2119. tra.Size = NumberSequence.new({
  2120. NumberSequenceKeypoint.new(0, 0.1, 0),
  2121. NumberSequenceKeypoint.new(1, 0, 0)
  2122. })
  2123. tra.Transparency = NumberSequence.new({
  2124. NumberSequenceKeypoint.new(0, 1, 0),
  2125. NumberSequenceKeypoint.new(0.135, 0, 0),
  2126. NumberSequenceKeypoint.new(0.875, 0, 0),
  2127. NumberSequenceKeypoint.new(1, 1, 0)
  2128. })
  2129. tra.Speed = NumberRange.new(0.5)
  2130. tra.VelocitySpread = 360
  2131. tra.VelocityInheritance = 0.5
  2132. tra.ZOffset = 2
  2133. tra.Acceleration = Vector3.new(0, 2.5, 0)
  2134. end
  2135. end
  2136. local tra = trazx:clone()
  2137. tra.Parent = c.HumanoidRootPart
  2138. tra.Texture = "rbxassetid://347730682"
  2139. tra.LightEmission = 0.8
  2140. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2141. tra.Rate = 250
  2142. tra.Rotation = NumberRange.new(-5, 5)
  2143. tra.Lifetime = NumberRange.new(0.75)
  2144. tra.Size = NumberSequence.new({
  2145. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  2146. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  2147. })
  2148. tra.Transparency = NumberSequence.new({
  2149. NumberSequenceKeypoint.new(0, 1, 0),
  2150. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2151. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2152. NumberSequenceKeypoint.new(0.699, 1, 0),
  2153. NumberSequenceKeypoint.new(1, 1, 0)
  2154. })
  2155. tra.Speed = NumberRange.new(15)
  2156. tra.VelocitySpread = 360
  2157. tra.VelocityInheritance = 0.5
  2158. tra.ZOffset = 3.5
  2159. tra.Acceleration = Vector3.new(0, 25, 0)
  2160. for i = 0,35,0.1 do
  2161. swait()
  2162. ohno.Parent = hed
  2163. CameraEnshaking(1, 3)
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2170. end
  2171. chargeup:stop()
  2172. chargeup.Pitch = 1.3
  2173. chargeup.TimePosition = 1
  2174. chargeup:play()
  2175. tra:Destroy()
  2176. tra:Destroy()
  2177. Character.Head.face.Texture = "rbxassetid://280233855"
  2178. local tra = trazx:clone()
  2179. tra.Parent = c.HumanoidRootPart
  2180. tra.Texture = "rbxassetid://347730682"
  2181. tra.LightEmission = 0.8
  2182. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2183. tra.Rate = 250
  2184. tra.Rotation = NumberRange.new(-5, 5)
  2185. tra.Lifetime = NumberRange.new(0.3)
  2186. tra.Size = NumberSequence.new({
  2187. NumberSequenceKeypoint.new(0, 8, 0.875),
  2188. NumberSequenceKeypoint.new(1, 10, 0.875)
  2189. })
  2190. tra.Transparency = NumberSequence.new({
  2191. NumberSequenceKeypoint.new(0, 1, 0),
  2192. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2193. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2194. NumberSequenceKeypoint.new(0.699, 1, 0),
  2195. NumberSequenceKeypoint.new(1, 1, 0)
  2196. })
  2197. for i = 0,32,0.1 do
  2198. swait()
  2199. CameraEnshaking(1, 5)
  2200. chargeup.Parent = hed
  2201. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2208. end
  2209. chargeup:stop()
  2210. CreateSound("681582832", hed, 10, 1)
  2211. game.Players.LocalPlayer.Character:BreakJoints()
  2212. local S = Instance.new("Explosion",workspace)
  2213. S.Position = tors.Position
  2214. S.BlastPressure = 9
  2215. S.BlastRadius = 30
  2216. S.ExplosionType = 0
  2217. attack = false
  2218. hum.WalkSpeed = 16
  2219. Character.Head.face.Texture = "rbxassetid://295197013"
  2220. tra:Destroy()
  2221. CameraEnshaking(4, 30)
  2222. error("WARNING, TO MUCH ENERGY.")
  2223. end
  2224.  
  2225. function NEN()
  2226. attack = true
  2227. hum.WalkSpeed = 1.01
  2228. CreateSound("230292011", hed, 10, 1)
  2229. Character.Head.face.Texture = "rbxassetid://705269463"
  2230. for i = 0,4,0.1 do
  2231. swait()
  2232. CameraEnshaking(1, 3)
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2239. end
  2240. attack = false
  2241. Character.Head.face.Texture = "rbxassetid://620619801"
  2242. hum.WalkSpeed = 16
  2243. end
  2244.  
  2245. function FLYSKYHIGH()
  2246. attack = true
  2247. timetofly = false
  2248. hum.WalkSpeed = 0.05
  2249. Character.Head.face.Texture = "rbxassetid://705269463"
  2250. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2251. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2252. Humanoid.JumpPower = 0
  2253. for i = 0,300,0.1 do --thatsalongtime
  2254. swait()
  2255. CameraEnshaking(1, 7)
  2256. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2257. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2258. root.Velocity = root.CFrame.lookVector * 225
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2265. end
  2266. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2267. attack = false
  2268. Humanoid.JumpPower = 50
  2269. Character.Head.face.Texture = "rbxassetid://620619801"
  2270. hum.WalkSpeed = 16
  2271. wait(45)
  2272. timetofly = true
  2273. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2274. end
  2275.  
  2276.  
  2277. function highnoon()
  2278. attack = true
  2279. hum.WalkSpeed = 1.01
  2280. CreateSound("495316660", hed, 10, 1)
  2281. Character.Head.face.Texture = "rbxassetid://155195214"
  2282. CameraEnshaking(2, 4)
  2283. local Blobby = Instance.new("Part", char)
  2284. Blobby.Name = "Blob"
  2285. Blobby.CanCollide = false
  2286. Blobby.BrickColor = BrickColor.new("Really black")
  2287. Blobby.Transparency = 0
  2288. Blobby.Material = "Plastic"
  2289. Blobby.Size = Vector3.new(1, 1, 2)
  2290. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2291. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2292.  
  2293. local Weld = Instance.new("Weld", Blobby)
  2294. Weld.Part0 = ra
  2295. Weld.Part1 = Blobby
  2296. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2297. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2298.  
  2299. local M2 = Instance.new("SpecialMesh")
  2300. M2.Parent = Blobby
  2301. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2302. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2303. M2.Scale = Vector3.new(.002, .002, .002)
  2304. for i = 0,7.75,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2312. end
  2313. for i = 0,16.5,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2321. end
  2322. Blobby.Transparency = 1
  2323. Blobby:Destroy()
  2324. attack = false
  2325. Character.Head.face.Texture = "rbxassetid://620619801"
  2326. hum.WalkSpeed = 16
  2327. end
  2328.  
  2329. function somuchcancerwhy() --o no
  2330. attack = true
  2331. hum.WalkSpeed = 0.10
  2332. Character.Head.face.Texture = "rbxassetid://315074049"
  2333. local A = math.random(1,13)
  2334. if A == 1 then
  2335. ohno.SoundId = "rbxassetid://295810519"
  2336. ohno.TimePosition = 1
  2337. end
  2338. if A == 2 then
  2339. ohno.SoundId = "rbxassetid://488472970"
  2340. ohno.TimePosition = 2
  2341. end
  2342. if A == 3 then
  2343. ohno.SoundId = "rbxassetid://917045199"
  2344. ohno.TimePosition = 3
  2345. end
  2346. if A == 4 then
  2347. ohno.SoundId = "rbxassetid://324205173"
  2348. ohno.TimePosition = 1
  2349. end
  2350. if A == 5 then
  2351. ohno.SoundId = "rbxassetid://376134741"
  2352. ohno.TimePosition = 8
  2353. end
  2354. if A == 6 then
  2355. ohno.SoundId = "rbxassetid://164147183"
  2356. ohno.TimePosition = 0
  2357. end
  2358. if A == 7 then
  2359. ohno.SoundId = "rbxassetid://825526716"
  2360. ohno.TimePosition = 1
  2361. end
  2362. if A == 8 then
  2363. ohno.SoundId = "rbxassetid://185460366"
  2364. ohno.TimePosition = 0
  2365. end
  2366. if A == 9 then
  2367. ohno.SoundId = "rbxassetid://273319633"
  2368. ohno.TimePosition = 1
  2369. end
  2370. if A == 10 then
  2371. ohno.SoundId = "rbxassetid://506212392"
  2372. ohno.TimePosition = 2
  2373. end
  2374. if A == 11 then
  2375. ohno.SoundId = "rbxassetid://708297448"
  2376. ohno.TimePosition = 4
  2377. end
  2378. if A == 12 then
  2379. ohno.SoundId = "rbxassetid://497199103"
  2380. ohno.TimePosition = 9
  2381. end
  2382. if A == 13 then
  2383. ohno.SoundId = "rbxassetid://152833989"
  2384. ohno.TimePosition = 1
  2385. end
  2386. ohno:Play()
  2387. for i = 0,100,0.1 do
  2388. swait()
  2389. CameraEnshaking(2, 3)
  2390. ohno.Parent = hed
  2391. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2392. end
  2393. attack = false
  2394. ohno:Stop()
  2395. Character.Head.face.Texture = "rbxassetid://620619801"
  2396. hum.WalkSpeed = 16
  2397. end
  2398.  
  2399. function WRY() --WRYYYYYYY
  2400. attack = true
  2401. hum.WalkSpeed = 0.30
  2402. CreateSound("794081034", hed, 10, 1)
  2403. Character.Head.face.Texture = "rbxassetid://396389196"
  2404. for i = 0,2,0.1 do
  2405. swait()
  2406. CameraEnshaking(1, 2)
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2413. end
  2414. for i = 0,14.7,0.1 do
  2415. swait()
  2416. CameraEnshaking(1, 3)
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2423. end
  2424. attack = false
  2425. Character.Head.face.Texture = "rbxassetid://620619801"
  2426. hum.WalkSpeed = 16
  2427. end
  2428.  
  2429. function BOI()
  2430. attack = true
  2431. hum.WalkSpeed = 1.01
  2432. CreateSound("390901873", hed, 10, 1)
  2433. Character.Head.face.Texture = "rbxassetid://282463320"
  2434. for i = 0,4,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2442. end
  2443. for i = 0,4,0.1 do
  2444. swait()
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2451. end
  2452. attack = false
  2453. Character.Head.face.Texture = "rbxassetid://620619801"
  2454. hum.WalkSpeed = 16
  2455. end
  2456.  
  2457. function WhatHuh()
  2458. attack = true
  2459. hum.WalkSpeed = 1.01
  2460. CreateSound("130766865", hed, 10, 1)
  2461. Character.Head.face.Texture = "rbxassetid://276732672"
  2462. for i = 0,4,0.1 do
  2463. swait()
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2470. end
  2471. for i = 0,6.7,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2479. end
  2480. for i = 0,8.1,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2488. end
  2489. for i = 0,1,0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2497. end
  2498. for i = 0,1,0.1 do
  2499. swait()
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2506. end
  2507. for i = 0,4,0.1 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2515. end
  2516. attack = false
  2517. Character.Head.face.Texture = "rbxassetid://620619801"
  2518. hum.WalkSpeed = 16
  2519. end
  2520.  
  2521. function NothingPersonal()
  2522. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2523. local HITBODY = mouse.Target.Parent
  2524. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2525. local HEAD = HITBODY:FindFirstChild("Head")
  2526. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2527. if TORS ~= nil and HUMAN ~= nil then
  2528. attack = true
  2529. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2530. TORS.Anchored = true
  2531. hum.WalkSpeed = 0
  2532. Character.Head.face.Texture = "rbxassetid://40770311"
  2533. CreateSound("1255922819", hed, 10, 1)
  2534. CameraEnshaking(2, 4)
  2535. end
  2536. wait(3.5)
  2537. for i = 0,9,0.1 do
  2538. swait()
  2539. for i = 1,2 do
  2540. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2541. CameraEnshaking(1, 7)
  2542. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2543. end
  2544. end
  2545. wait(.5)
  2546. TORS.Anchored = false
  2547. attack = false
  2548. Character.Head.face.Texture = "rbxassetid://620619801"
  2549. hum.WalkSpeed = 16
  2550. end
  2551. end
  2552.  
  2553. function VeryMuchWorrying()
  2554. attack = true
  2555. hum.WalkSpeed = 1.01
  2556. Character.Head.face.Texture = "rbxassetid://111523405"
  2557. CreateSound("1395854043", hed, 10, 1)
  2558. for i = 0,14,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2566. end
  2567. attack = false
  2568. Character.Head.face.Texture = "rbxassetid://620619801"
  2569. hum.WalkSpeed = 16
  2570. end
  2571.  
  2572. function Ashes() --Straight from... Whatever it was called.
  2573. attack = true
  2574. hum.WalkSpeed = 1.01
  2575. Character.Head.face.Texture = "rbxassetid://360687027"
  2576. CreateSound("290084602", tors, 10, 1)
  2577. for i = 0,6.2,0.1 do
  2578. swait()
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2585. end
  2586. for i = 0,6.2,0.1 do
  2587. swait()
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2594. end
  2595. attack = false
  2596. Character.Head.face.Texture = "rbxassetid://620619801"
  2597. hum.WalkSpeed = 16
  2598. end
  2599.  
  2600. function AnotherOne() --WhAT ANOTHER ONE
  2601. attack = true
  2602. hum.WalkSpeed = 1.01
  2603. local icri = CreateSound("1205111204", hed, 10, 1)
  2604. swait(165)
  2605. local FRAME = tors.CFrame
  2606. repeat
  2607. swait()
  2608. Character.Head.face.Texture = "rbxassetid://582931093"
  2609. CameraEnshaking(1, 10)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2615. tors.CFrame = FRAME * CF(0,1,0)
  2616. swait()
  2617. tors.CFrame = FRAME
  2618. until icri.Playing == false
  2619. Character.Head.face.Texture = "rbxassetid://620619801"
  2620. attack = false
  2621. hum.WalkSpeed = 16
  2622. end
  2623.  
  2624. function Dance()
  2625. attack = true
  2626. hum.WalkSpeed = 1.01
  2627. CreateSound("838766490", hed, 10, 1)
  2628. Character.Head.face.Texture = "rbxassetid://258591579"
  2629. for i = 0,2,0.1 do
  2630. swait()
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2637. end
  2638. for i = 0,4,0.1 do
  2639. swait()
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2646. end
  2647. for i = 0,4,0.1 do
  2648. swait()
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2653. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2655. end
  2656. for i = 0,4,0.1 do
  2657. swait()
  2658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2664. end
  2665. for i = 0,4,0.1 do
  2666. swait()
  2667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2673. end
  2674. for i = 0,4,0.1 do
  2675. swait()
  2676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2682. end
  2683. for i = 0,4,0.1 do
  2684. swait()
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2691. end
  2692. for i = 0,4,0.1 do
  2693. swait()
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2700. end
  2701. for i = 0,4,0.1 do
  2702. swait()
  2703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2709. end
  2710. for i = 0,4,0.1 do
  2711. swait()
  2712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2718. end
  2719. for i = 0,4,0.1 do
  2720. swait()
  2721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2727. end
  2728. for i = 0,4,0.1 do
  2729. swait()
  2730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2736. end
  2737. for i = 0,4,0.1 do
  2738. swait()
  2739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2743. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2745. end
  2746. for i = 0,4,0.1 do
  2747. swait()
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2754. end
  2755. for i = 0,4,0.1 do
  2756. swait()
  2757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2763. end
  2764. for i = 0,3,0.1 do
  2765. swait()
  2766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2772. end
  2773. attack = false
  2774. Character.Head.face.Texture = "rbxassetid://620619801"
  2775. hum.WalkSpeed = 16
  2776. end
  2777.  
  2778. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2779. attack = true
  2780. Character.Head.face.Texture = "rbxassetid://266304560"
  2781. for i = 0,6,0.1 do
  2782. swait()
  2783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2787. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2788. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2789. end
  2790. CreateSound("1093102664", hed, 10, 1)
  2791. CameraEnshaking(3, 8)
  2792. for i = 0,2,0.1 do
  2793. swait()
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2798. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2799. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2800. end
  2801. Character.Head.face.Texture = "rbxassetid://30128383"
  2802. hum.MaxHealth = 0
  2803. ragdoll(char)
  2804. CreateSound("534269232", hed, 5, 1)
  2805. error("Seems like you just died.")
  2806. end
  2807.  
  2808. MoreTaunts = false
  2809. mouse.KeyDown:connect(function(key)
  2810. if attack == false then
  2811. if MoreTaunts == false then
  2812. if key == 'q' then
  2813. GEtOuT()
  2814. elseif key == 'e' then
  2815. GEtOuT2()
  2816. elseif key == 'x' then
  2817. OBJECTION()
  2818. elseif key == 'n' then
  2819. BOI()
  2820. elseif key == 'u' then
  2821. Victory()
  2822. elseif key == '3' then
  2823. hap()
  2824. elseif key == '6' then
  2825. Flight()
  2826. elseif key == '9' and timetofly then
  2827. FLYSKYHIGH()
  2828. elseif key == '9' then
  2829. local A = math.random(1,10)
  2830. if A == 1 then
  2831. warn ("This has a Cooldown, Please wait. :>")
  2832. end
  2833. if A == 2 then
  2834. warn ("You can't Fly All day, you know.")
  2835. end
  2836. if A == 3 then
  2837. warn ("Calm down there.")
  2838. end
  2839. if A == 4 then
  2840. warn ("Take a Break.")
  2841. end
  2842. if A == 5 then
  2843. warn ("*Elevator Music plays in the backround*")
  2844. end
  2845. if A == 6 then
  2846. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2847. end
  2848. if A == 7 then
  2849. warn ("Can you wait a LITTLE Longer?")
  2850. end
  2851. if A == 8 then
  2852. warn ("Like a tiger defying the laws of gravity...")
  2853. end
  2854. if A == 9 then
  2855. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2856. end
  2857. if A == 10 then
  2858. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2859. end
  2860. elseif key == 'k' then
  2861. Hello()
  2862. elseif key == '5' then
  2863. HAAAAA()
  2864. elseif key == '4' then
  2865. Dance()
  2866. elseif key == '1' then
  2867. HELP()
  2868. elseif key == '2' then
  2869. dead()
  2870. elseif key == 'j' then
  2871. WhatHuh()
  2872. elseif key == 'l' then
  2873. ShutTheHellUp()
  2874. elseif key == 'c' then
  2875. Choose()
  2876. elseif key == 'r' then
  2877. MYSPAGHETTTTTTT()
  2878. elseif key == 't' then
  2879. SpinMeDad()
  2880. elseif key == 'y' then
  2881. EndMySufferingV2()
  2882. elseif key == 'f' then
  2883. NEN()
  2884. elseif key == 'z' then
  2885. NothingPersonal()
  2886. elseif key == '7' then
  2887. somuchcancerwhy()
  2888. elseif key == '8' then
  2889. highnoon()
  2890. elseif key == 'v' then
  2891. VeryMuchWorrying()
  2892. elseif key == 'b' then
  2893. Ashes()
  2894. elseif key == 'p' then
  2895. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2896. elseif key == 'g' then
  2897. AnotherOne()
  2898. elseif key == 'h' then
  2899. slap()
  2900. elseif key == 'm' then
  2901. WRY()
  2902. end
  2903. end
  2904. end
  2905. end)
  2906.  
  2907. -------------------------------------------------------
  2908. --End Attacks N Stuff--
  2909. -------------------------------------------------------
  2910.  
  2911.  
  2912.  
  2913.  
  2914. while jumping do
  2915. Humanoid.Jump = true
  2916. wait(0.9)
  2917. end
  2918.  
  2919.  
  2920.  
  2921.  
  2922. -------------------------------------------------------
  2923. --Start Animations--
  2924. -------------------------------------------------------
  2925. local equipped = false
  2926. local idle = 0
  2927. local change = 1
  2928. local val = 0
  2929. local toim = 0
  2930. local idleanim = 0.4
  2931. hum.Animator.Parent = nil
  2932. while true do
  2933. swait()
  2934. sine = sine + change
  2935. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2936. local velderp = root.Velocity.y
  2937. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2938. if equipped == true or equipped == false then
  2939. if attack == false then
  2940. idle = idle + 1
  2941. else
  2942. idle = 0
  2943. end
  2944. if 1 < root.Velocity.y and hitfloor == nil then
  2945. Anim = "Jump"
  2946. if attack == false then
  2947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2952. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2953. end
  2954. elseif -1 > root.Velocity.y and hitfloor == nil then
  2955. Anim = "Fall"
  2956. if attack == false then
  2957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2959. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2961. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2962. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2963. end
  2964. elseif torvel < 1 and hitfloor ~= nil then
  2965. Anim = "Idle"
  2966. change = 1
  2967. if attack == false then
  2968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2974. end
  2975. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2976. Anim = "Walk"
  2977. change = 1
  2978. if attack == false then
  2979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2980. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2981. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2982. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2983. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2984. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2985. end
  2986. end
  2987. end
  2988. if 0 < #Effects then
  2989. for e = 1, #Effects do
  2990. if Effects[e] ~= nil then
  2991. local Thing = Effects[e]
  2992. if Thing ~= nil then
  2993. local Part = Thing[1]
  2994. local Mode = Thing[2]
  2995. local Delay = Thing[3]
  2996. local IncX = Thing[4]
  2997. local IncY = Thing[5]
  2998. local IncZ = Thing[6]
  2999. if 1 >= Thing[1].Transparency then
  3000. if Thing[2] == "Block1" then
  3001. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3002. local Mesh = Thing[1].Mesh
  3003. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3004. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3005. elseif Thing[2] == "Block2" then
  3006. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3007. local Mesh = Thing[7]
  3008. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3010. elseif Thing[2] == "Block3" then
  3011. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3012. local Mesh = Thing[7]
  3013. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3014. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3015. elseif Thing[2] == "Cylinder" then
  3016. local Mesh = Thing[1].Mesh
  3017. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3018. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3019. elseif Thing[2] == "Blood" then
  3020. local Mesh = Thing[7]
  3021. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3022. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3023. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3024. elseif Thing[2] == "Elec" then
  3025. local Mesh = Thing[1].Mesh
  3026. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3027. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3028. elseif Thing[2] == "Disappear" then
  3029. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3030. elseif Thing[2] == "Shatter" then
  3031. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3032. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3033. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3034. Thing[6] = Thing[6] + Thing[5]
  3035. end
  3036. else
  3037. Part.Parent = nil
  3038. table.remove(Effects, e)
  3039. end
  3040. end
  3041. end
  3042. end
  3043. end
  3044. end
  3045. -------------------------------------------------------
  3046. --End Animations And Script--
  3047. -------------------------------------------------------
  3048.  
  3049. --cool beans boibiparti
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