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- Beast Within any%
- Chapter One start:
- open bag, get stuff, open inventory, open both letters, leave down
- write letter, look at paper, read it, exit, get keys, leave
- go right, click on log, dirt, leave, go to garage and get cement mix, take back to log, use on track
- go back to track, get it, go to forest, get fur, go to car, use keys on car
- Prinzregentenplatz (Police Station)
- skip cutscene
- Thalkirchen (Zoo)
- look at sign, read it, look at wolf kennel, click a wolf, exit
- talk to Thomas (himself, himself, klingmann)
- leave left, talk to Klingmann (all), leave
- Lochham (Huber Farm)
- enter house, open tape menu
- Klingman, load a, empty, load b, splice
- right, right, "thomas", left, left, "herr doktor klingmann here"
- right, right, "show our wolves to", right, right, right, "mr knight"
- transfer, exit, leave
- Thalkirchen (Zoo)
- left, click on jacket, use tape on walkie, click on wolf twice, leave
- Lochham (Huber Farm)
- enter house, look at receipt, exit, use receipt on mirror, leave
- Marienplatz
- left, left, look at sign, talk to Ubergrau (sample analysis, die koniglich-bayrische hofjagdloge, exit)
- go right (long walk) to post, use letter on door, go to hunting club, talk to Xavier (3rd, 3rd, exit), leave to map
- Universitat (Biology Lab)
- give both furs, paw print to man, leave
- Marienplatz
- go to Ubergrau, talk to him (ritter family papers, exit) leave
- go to club (2nd), use ritter family papers on xavier, END
- Chapter Two
- down, look at door, leave, talk to Gerde (Gabriel, Gabriel, Locked Door, exit), leave
- go to bar, talk to Huber (Gabriel's case, 3rd, exit, werewolves, werewolves, exit) leave
- talk to mayor (this building, trial records, exit), go to schloss, bedroom
- get screwdriver, use it on hole, go in closet, right, open closet,get key, open closet, go in
- left, use key on locked door, middle bookcase, right bookcase
- inventory, look at "letter to ludwig", "victor ritter's journal", right bookcase, leave
- go to mayor (trial records, all),
- in dungeon, look window, church, leave
- talk to mayor (church records), go to church, give note to man, go back to mayor
- (church file), go to bar, talk to huber (ludwig II, exit), go back to schloss library
- use desk, use barclay's card on phone, use typewriter, exit
- go to main hall, use package on gerde, exit
- go to POST, ring bell, give package to woman, give purse to woman, END
- Chapter Three
- leave
- Marienplatz
- go to Ubergrau, open package in inventory, look at card, leave
- go to cuckoo store, look at cuckoo clock (on bottom left), give money to man, go right to crime scene
- use evidence analysis on reports, go to club, go to back room, use cuckoo clock on plant, go to front room, wait for guy to leave, use desk, get keys, go to back room, unlock door, use cuckoo clock on plant, go to front room, wait for guy to leave, use desk, replace keys
- go to back room, enter door, look at book, exit, click right, look at paintings, exit
- talk to Von Zell (hunting, club members, the club, trophies), leave to map
- Prinzregentenplatz (Police Station)
- talk to Leber (other victims, 1st, 1st, 1st, the killer, 1st, 1st, 1st, 1st, downtown killing, 1st, 1st, black wolf, missing persons, exit)
- look at map, use notepad on note, leave
- Marienplatz
- go to Ubergrau, talk (ludwig II, missing persons, exit) leave to map
- Lochham (Huber Farm)
- enter, write letter, use grossberg's number on phone, leave
- Perlach (Von Glower's House)
- talk to him about everything, leave
- Marienplatz
- go to post, mail letter, go to club, main hall, talk to Preiss (all)
- talk to guys sitting in chairs, (3rd), combine magazine with tape recorder, use it on them, talk to guys at bar (Aigner/Hennemann) (3rd, 3rd) END
- Chapter Four
- go to post, get letter, open letter, go to bar
- talk to Smiths (Ludwig II, Black wolf, tarot reading, gabriel's tarot, exit) leave
- go to church, back room, look at gerde, leave
- go to schloss bedroom, closet, go back, get roses, go back to church, give roses to gerde
- get in car and leave
- Neuschwanstein
- go to singer's hall, look at one of the paintings, press "tour tape", skip, exit, leave
- Herrenchiemsee
- buy ticket, go to display room 1, look at "ludwig's diary" display box on left, click on it three times, exit, look at "ludwig's tagebuch" display, first panel, click on it, exit
- go to display room 2, look at painting, exit
- go to receptionist, talk to her (3rd, exit) leave
- Rittersberg
- go to library, click on left bookcase, desk
- call barclay, call barclay's friend, exit
- leave
- Munchen (Wagner Museum)
- go down, talk to Georg (ludwig's letter, wolf panels, lost opera, exit) leave
- Seeshaupt (Starnberger See)
- walk left, talk to guy (diary, black wolf, black wolf, black wolf, exit) leave
- Rittersberg
- go inside, talk to gerde (special permit, exit) go to library
- sit at desk, call ludwig book, call chaphill, write letter, leave
- go to bar, talk to huber (smiths, ludwig's dream, exit) leave
- go to post, mail letter, pay woman, leave
- get lilys by the church, leave to map
- Seeshaupt (Starnberger See)
- walk left, use lily on the water, leave
- Rittersberg
- go inside, leave, go to post, ring bell, leave to map
- Munchen (Wagner Museum)
- give fax to Georg END
- Chapter Five
- Marienplatz
- go to club, main room, get recorder, leave
- go to ubergrau's, use tape on him, leave
- Prinzregentenplatz (Police Station)
- talk to Leber (grossberg's account, grossberg's account, exit) use tape on him
- click on desk, get kicked out
- Buchenau (Grossberg's contact Dorn)
- click on door, exit
- Marienplatz
- go to ubergrau, talk (money, missing persons) leave
- go to shop, use wallet on weisswurst sign, leave to map
- Buchenau (Grossberg's contact Dorn)
- click on door, give money to him, talk to him (3rd, 3rd, 3rd, exit)
- go down, click on back-right cage, click on item in cage (bottom right), use weisswurst on tiger, get item, leave
- Marienplatz
- go to club
- Hunting Lodge
- leave, go to Preiss's room (right side, back), open dresser, get rope, go to window, use rope on it
- go left, go in window, go to bathroom, click on rug, footprint, exit
- go to bedside, click on book, click on insert, leave out window, back to hallway
- go downstairs, talk to Hennemann (all), go upstairs
- go to Klingmann's room (left side, front) use wolf tags on him
- go to Von Aigner's room (left side, middle) talk to him (all)
- go downstairs, open dresser, get lamp, get matches from fireplace, leave
- go to barn, get shears,
- Right, Right, Down, Down, use shears on bush, enter, use matches on lamp
- Up, Up, Left, Left, enter lodge, upstairs, Von Glower's room (right side, front)
- Up, Right, Right, Down, Down, Up, Down, shoot the dog END
- Chapter Six
- leave dungeon, go to post, get letters, look at von glower's letter, leave
- go to bar, get roll, talk to smith (our plan, von glower's letter, exit) leave
- go to schloss bedroom, get sheet, leave to dungeon
- use bread on bird, use sheet on bird, leave to map
- Altotting
- go up, inside, use wallet on holy water, leave
- Neuschwanstein
- go to living room, back side, skip cutscene, go to front, use water on chair
- go to bedroom, click on panel (between the two doors) and get part 1,
- go to grotto and get part 2 (left of exit)
- go to singer's hall, back side, use bird on hallway, go to front side, get part 3 (left of entrance), leave
- Altotting
- go down, enter, click on silver stuff on wall, leave
- Rittersberg
- go to church crypt, look at silver heart, leave
- go to schloss, talk to gerde (silver heart) leave
- go to church crypt, get silver heart, leave to map
- Altotting
- go up, inside, use silver heart on priest, use silver heart on offering bowl
- walk right, click on door, click on chair, urn
- Opera
- go to office, talk to Gabriel, get TODO list off board, get seating chart, binoculars off table, leave
- go to auditorium, talk to workers (top left), Georg, leave
- go to basement, down, open door, shovel coal, click furnace, pilot light, turn handle, leave
- Up, Up, Left, Left, open box, get key, exit, Left, Down, open door
- go left, get sign, leave room, use key on door, Up, Left
- get rope, leave left, go to Foyer
- get program, go upstairs, look at diagram, click on X, look at seating chart, mittel, exit
- go in doors, leave, go to spotlight room, turn it on, aim it, leave
- go to foyer, give seating chart to guy, go to office, talk to Gabriel
- Overture
- go to office, click on dress
- go to spotlight room, look window, use binoculars on von glower
- Act One
- go to mittel, use rope on door, use sign on door
- Act Two
- go left, click on box, use knife on grate, leave
- Up, Up, Left, get tape, leave right
- get costume, wear it, get make up from desk, use it on mirror, hide
- use tape on dude
- Act Three
- Forward, turn around, close door, turn left, forward, turn right, close door, turn left
- forward, turn right, close door, turn around, forward, forward
- turn around, close door, turn right, forward, turn left, close door, turn right, forward
- turn left, forward, turn left, forward, turn right, close door, turn right, close door
- turn around, forward, turn right, forward, turn right, forward, forward, turn right
- forward, forward, turn right, forward, forward, forward
- switch to grace, open furnace, switch to woof, click on dog when he leaps
- END
- notes: on walking screens (marienplatz, seehaupt, rittersberg town) it's faster to mash left click to walk than just click once and let it go. timing on marienplatz, just a single click was 30 seconds left to right, and mashing left click was 25 seconds.
- when going right to left in marienplatz, it is faster to leave to the map, go somewhere else, leave, then go back to marienplatz, as that will place you on the left side of the walk. very rough timing was 16 seconds doing that compared to the 25 second walk
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