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- /*
- This file was generated by Nickk's TextDraw editor script
- Nickk888 is the author of the NTD script
- */
- //Variables
- new PlayerText:PlayerTD[MAX_PLAYERS][3];
- //Textdraws
- //Player Textdraws
- PlayerTD[playerid][0] = CreatePlayerTextDraw(playerid, 31.000000, 415.000000, "TextDraw");
- PlayerTextDrawFont(playerid, PlayerTD[playerid][0], 5);
- PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][0], 0.600000, 2.000000);
- PlayerTextDrawTextSize(playerid, PlayerTD[playerid][0], 25.500000, 29.500000);
- PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][0], 1);
- PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][0], 0);
- PlayerTextDrawAlignment(playerid, PlayerTD[playerid][0], 1);
- PlayerTextDrawColor(playerid, PlayerTD[playerid][0], 1433087894);
- PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][0], 0);
- PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][0], 0);
- PlayerTextDrawUseBox(playerid, PlayerTD[playerid][0], 1);
- PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][0], 1);
- PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][0], 0);
- PlayerTextDrawSetPreviewModel(playerid, PlayerTD[playerid][0], 1313);
- PlayerTextDrawSetPreviewRot(playerid, PlayerTD[playerid][0], -10.000000, 0.000000, -20.000000, 1.000000);
- PlayerTextDrawSetPreviewVehCol(playerid, PlayerTD[playerid][0], 1, 1);
- PlayerTD[playerid][1] = CreatePlayerTextDraw(playerid, 3.000000, 427.000000, "SAK");
- PlayerTextDrawFont(playerid, PlayerTD[playerid][1], 1);
- PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][1], 0.600000, 2.000000);
- PlayerTextDrawTextSize(playerid, PlayerTD[playerid][1], 400.000000, 17.000000);
- PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][1], 0);
- PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][1], 1);
- PlayerTextDrawAlignment(playerid, PlayerTD[playerid][1], 1);
- PlayerTextDrawColor(playerid, PlayerTD[playerid][1], -1811885057);
- PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][1], 150);
- PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][1], 0);
- PlayerTextDrawUseBox(playerid, PlayerTD[playerid][1], 0);
- PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][1], 1);
- PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][1], 0);
- PlayerTD[playerid][2] = CreatePlayerTextDraw(playerid, 5.000000, 404.000000, "TextDraw");
- PlayerTextDrawFont(playerid, PlayerTD[playerid][2], 5);
- PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][2], 0.600000, 2.000000);
- PlayerTextDrawTextSize(playerid, PlayerTD[playerid][2], 29.000000, 46.000000);
- PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][2], 1);
- PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][2], 0);
- PlayerTextDrawAlignment(playerid, PlayerTD[playerid][2], 1);
- PlayerTextDrawColor(playerid, PlayerTD[playerid][2], 1433087894);
- PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][2], 0);
- PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][2], 0);
- PlayerTextDrawUseBox(playerid, PlayerTD[playerid][2], 1);
- PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][2], 1);
- PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][2], 0);
- PlayerTextDrawSetPreviewModel(playerid, PlayerTD[playerid][2], 2035);
- PlayerTextDrawSetPreviewRot(playerid, PlayerTD[playerid][2], 100.000000, -170.000000, 0.000000, 0.800000);
- PlayerTextDrawSetPreviewVehCol(playerid, PlayerTD[playerid][2], 1, 1);
- /*Player Progress Bars
- Requires "progress2" include by Southclaws
- Download: https://github.com/Southclaws/progress2/releases */
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