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SrGhost

Logo Sak

May 23rd, 2022
628
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  1. /*
  2. This file was generated by Nickk's TextDraw editor script
  3. Nickk888 is the author of the NTD script
  4. */
  5.  
  6. //Variables
  7. new PlayerText:PlayerTD[MAX_PLAYERS][3];
  8.  
  9. //Textdraws
  10.  
  11. //Player Textdraws
  12. PlayerTD[playerid][0] = CreatePlayerTextDraw(playerid, 31.000000, 415.000000, "TextDraw");
  13. PlayerTextDrawFont(playerid, PlayerTD[playerid][0], 5);
  14. PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][0], 0.600000, 2.000000);
  15. PlayerTextDrawTextSize(playerid, PlayerTD[playerid][0], 25.500000, 29.500000);
  16. PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][0], 1);
  17. PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][0], 0);
  18. PlayerTextDrawAlignment(playerid, PlayerTD[playerid][0], 1);
  19. PlayerTextDrawColor(playerid, PlayerTD[playerid][0], 1433087894);
  20. PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][0], 0);
  21. PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][0], 0);
  22. PlayerTextDrawUseBox(playerid, PlayerTD[playerid][0], 1);
  23. PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][0], 1);
  24. PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][0], 0);
  25. PlayerTextDrawSetPreviewModel(playerid, PlayerTD[playerid][0], 1313);
  26. PlayerTextDrawSetPreviewRot(playerid, PlayerTD[playerid][0], -10.000000, 0.000000, -20.000000, 1.000000);
  27. PlayerTextDrawSetPreviewVehCol(playerid, PlayerTD[playerid][0], 1, 1);
  28.  
  29. PlayerTD[playerid][1] = CreatePlayerTextDraw(playerid, 3.000000, 427.000000, "SAK");
  30. PlayerTextDrawFont(playerid, PlayerTD[playerid][1], 1);
  31. PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][1], 0.600000, 2.000000);
  32. PlayerTextDrawTextSize(playerid, PlayerTD[playerid][1], 400.000000, 17.000000);
  33. PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][1], 0);
  34. PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][1], 1);
  35. PlayerTextDrawAlignment(playerid, PlayerTD[playerid][1], 1);
  36. PlayerTextDrawColor(playerid, PlayerTD[playerid][1], -1811885057);
  37. PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][1], 150);
  38. PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][1], 0);
  39. PlayerTextDrawUseBox(playerid, PlayerTD[playerid][1], 0);
  40. PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][1], 1);
  41. PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][1], 0);
  42.  
  43. PlayerTD[playerid][2] = CreatePlayerTextDraw(playerid, 5.000000, 404.000000, "TextDraw");
  44. PlayerTextDrawFont(playerid, PlayerTD[playerid][2], 5);
  45. PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][2], 0.600000, 2.000000);
  46. PlayerTextDrawTextSize(playerid, PlayerTD[playerid][2], 29.000000, 46.000000);
  47. PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][2], 1);
  48. PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][2], 0);
  49. PlayerTextDrawAlignment(playerid, PlayerTD[playerid][2], 1);
  50. PlayerTextDrawColor(playerid, PlayerTD[playerid][2], 1433087894);
  51. PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][2], 0);
  52. PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][2], 0);
  53. PlayerTextDrawUseBox(playerid, PlayerTD[playerid][2], 1);
  54. PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][2], 1);
  55. PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][2], 0);
  56. PlayerTextDrawSetPreviewModel(playerid, PlayerTD[playerid][2], 2035);
  57. PlayerTextDrawSetPreviewRot(playerid, PlayerTD[playerid][2], 100.000000, -170.000000, 0.000000, 0.800000);
  58. PlayerTextDrawSetPreviewVehCol(playerid, PlayerTD[playerid][2], 1, 1);
  59.  
  60.  
  61. /*Player Progress Bars
  62. Requires "progress2" include by Southclaws
  63. Download: https://github.com/Southclaws/progress2/releases */
  64.  
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