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  1. Properties:
  2. Chat:
  3. Enable: false
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 10.0
  34. WallDamageCap: 5.0
  35. CustomItems:
  36. GrapplingHook:
  37. Enable: true
  38. IronUses: 25
  39. GoldUses: 50
  40. RegionProtection:
  41. AllowHarmlessAbilities: false
  42. RespectWorldGuard: true
  43. RespectGriefPrevention: false
  44. RespectFactions: false
  45. RespectTowny: false
  46. RespectPreciousStones: false
  47. RespectLWC: false
  48. CacheBlockTime: 30000
  49. Air:
  50. CanBendWithWeapons: true
  51. Particles: spell
  52. PlaySound: true
  53. Water:
  54. CanBendWithWeapons: true
  55. NightFactor: 1.25
  56. FullMoonFactor: 1.5
  57. CanBendPackedIce: true
  58. CanBendFromBentBlocks: true
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Range: 4
  65. Earth:
  66. RevertEarthbending: true
  67. SafeRevert: true
  68. RevertCheckTime: 10000
  69. CanBendWithWeapons: true
  70. EarthbendableBlocks:
  71. - STONE
  72. - COBBLESTONE
  73. - CLAY
  74. - COAL_ORE
  75. - DIRT
  76. - GOLD_ORE
  77. - GRASS
  78. - GRAVEL
  79. - IRON_ORE
  80. - NETHERRACK
  81. - QUARTZ_ORE
  82. - MYCEL
  83. MetalBlocks:
  84. - IRON_BLOCK
  85. - GOLD_BLOCK
  86. - QUARTZ_BLOCK
  87. SandBlocks:
  88. - SAND
  89. - SANDSTONE
  90. - RED_SAND
  91. - RED_SANDSTONE
  92. MetalPowerFactor: 1.5
  93. PlaySound: true
  94. Range: 4
  95. Passive:
  96. SandRunPower: 1
  97. Fire:
  98. CanBendWithWeapons: true
  99. DayFactor: 1.25
  100. PlaySound: true
  101. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  102. DayMessage: You feel the strength of the rising sun empowering your firebending.
  103. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  104. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  105. FireGriefing: false
  106. RevertTicks: 12000
  107. Chi:
  108. CanBendWithWeapons: false
  109. DisabledWorlds:
  110. - TestWorld
  111. - TestWorld2
  112. Abilities:
  113. AvatarState:
  114. Enabled: false
  115. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  116. Cooldown: 7200000
  117. Duration: 480000
  118. PowerMultiplier: 5
  119. PotionEffects:
  120. Regeneration:
  121. Enabled: true
  122. Power: 3
  123. Speed:
  124. Enabled: true
  125. Power: 3
  126. DamageResistance:
  127. Enabled: true
  128. FireResistance:
  129. Enabled: true
  130. Power: 3
  131. Air:
  132. Passive:
  133. Factor: 0.3
  134. Speed: 2
  135. Jump: 3
  136. AirBlast:
  137. Enabled: true
  138. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  139. Speed: 25
  140. Range: 25
  141. Radius: 2
  142. Push:
  143. Self: 2.5
  144. Entities: 3.5
  145. CanFlickLevers: false
  146. CanOpenDoors: false
  147. CanPressButtons: false
  148. CanCoolLava: true
  149. AirBubble:
  150. Enabled: true
  151. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  152. Radius: 2
  153. AirBurst:
  154. Enabled: true
  155. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of air in front of you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  156. FallThreshold: 10
  157. PushFactor: 2
  158. ChargeTime: 3000
  159. Damage: 1
  160. Cooldown: 4000
  161. AirScooter:
  162. Enabled: true
  163. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  164. Speed: 0.555
  165. Tornado:
  166. Enabled: true
  167. Description: 'To use, simply sneak (default: shift). This will create a swirling
  168. vortex at the targeted location. Any creature or object caught in the vortex
  169. will be launched up and out in some random direction. If another player gets
  170. caught in the vortex, the launching effect is minimal. Tornado can also be
  171. used to transport the user. If the user gets caught in his/her own tornado,
  172. his movements are much more manageable. Provided the user doesn''t fall out
  173. of the vortex, it will take him to a maximum height and move him in the general
  174. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  175. Radius: 6
  176. Height: 16
  177. Range: 24
  178. MobPushFactor: 1
  179. PlayerPushFactor: 1
  180. AirShield:
  181. Enabled: true
  182. Description: 'Air Shield is one of the most powerful defensive techniques in
  183. existence. To use, simply sneak (default: shift). This will create a whirlwind
  184. of air around the user, with a small pocket of safe space in the center. This
  185. wind will deflect all projectiles and will prevent any creature from entering
  186. it for as long as its maintained.'
  187. Radius: 7 XXXXXXXXX
  188. IsAvatarStateToggle: false
  189. AirSpout:
  190. Enabled: true
  191. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  192. Height: 20
  193. AirSuction:
  194. Enabled: true
  195. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  196. Speed: 25
  197. Range: 20
  198. Radius: 2
  199. Push: 2.5
  200. AirSwipe:
  201. Enabled: true
  202. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  203. Damage: 3
  204. Range: 9
  205. Radius: 3
  206. Push: 1
  207. Arc: 20
  208. Speed: 25
  209. Cooldown: 1800
  210. ChargeFactor: 2
  211. MaxChargeTime: 2000
  212. Flight:
  213. Enabled: false
  214. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  215. bound and you will glide around in the direction you look. While flying, click
  216. to Hover. Click again to disable Hovering.'
  217. HoverEnabled: true
  218. Cooldown: 0
  219. Suffocate:
  220. Enabled: true
  221. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  222. ChargeTime: 100
  223. Cooldown: 15000
  224. Range: 10
  225. Damage: 2.4
  226. DamageInitialDelay: 2
  227. DamageInterval: 1
  228. SlowPotency: 3
  229. SlowDelay: 0
  230. SlowInterval: 10
  231. BlindPotentcy: 0
  232. BlindDelay: 200
  233. BlindInterval: 0
  234. CanBeUsedOnUndeadMobs: true
  235. RequireConstantAim: false
  236. RequireConstantAimRadius: 5
  237. AnimationRadius: 2.0
  238. AnimationParticleAmount: 1
  239. AnimationSpeed: 1.0
  240. AirCombo:
  241. Enabled: true
  242. Twister:
  243. Speed: 0.85
  244. Range: 18
  245. Height: 6
  246. Radius: 2
  247. RemoveDelay: 2500
  248. Cooldown: 5000
  249. DegreesPerParticle: 30
  250. HeightPerParticle: 2
  251. AirStream:
  252. Speed: 0.5
  253. Range: 45
  254. EntityDuration: 4000
  255. EntityHeight: 14
  256. Cooldown: 7000
  257. AirSweep:
  258. Speed: 1.4
  259. Range: 10
  260. Damage: 3.0
  261. Knockback: 3.5
  262. Cooldown: 6000
  263. Water:
  264. Passive:
  265. SwimSpeedFactor: 0.79
  266. Bloodbending:
  267. Enabled: true
  268. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  269. CanOnlyBeUsedAtNight: false
  270. CanBeUsedOnUndeadMobs: true
  271. ThrowFactor: 3
  272. Range: 5
  273. HoldTime: 4000
  274. Cooldown: 8800
  275. CanOnlyBeUsedDuringFullMoon: false
  276. CanBloodbendOtherBloodbenders: false
  277. HealingWaters:
  278. Enabled: true
  279. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water and within the range of 6 blocks.
  280. ShiftRequired: true
  281. Radius: 6
  282. Interval: 750
  283. Power: 1
  284. IceBlast:
  285. Enabled: true
  286. Damage: 2
  287. Range: 18
  288. Cooldown: 1000
  289. SelectRange: 20
  290. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  291. can be used to fire an explosive burst of ice at an opponent, spraying ice
  292. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  293. a block of ice to select it as a source. From there, you can just left click
  294. to send the blast off at your opponent.'
  295. DynamicSourcing:
  296. Enabled: true
  297. IceSpike:
  298. Enabled: true
  299. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  300. Cooldown: 3000
  301. Damage: 2
  302. Range: 20
  303. ThrowingMult: 2
  304. Height: 2
  305. Projectile:
  306. Range: 18
  307. Damage: 3
  308. SelectRange: 20
  309. DynamicSourcing:
  310. Enabled: false
  311. OctopusForm:
  312. Enabled: true
  313. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  314. Range: 10
  315. AttackRange: 2.5
  316. Radius: 3
  317. Damage: 2
  318. Knockback: 1.75
  319. FormDelay: 40
  320. SelectRange: 12
  321. Cooldown: 0
  322. AutoSourcing:
  323. Enabled: true
  324. Cooldown: 1650
  325. SelectRange: 5
  326. DynamicSourcing:
  327. Enabled: true
  328. PhaseChange:
  329. Enabled: true
  330. Description: 'To use, simply left-click. Any water you are looking at within
  331. range will instantly freeze over into solid ice. Provided you stay within
  332. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  333. however, you do either of those the ice will instantly thaw. If you sneak
  334. (default: shift), anything around where you are looking at will instantly
  335. melt. Since this is a more favorable state for these things, they will never
  336. re-freeze unless they would otherwise by nature or some other bending ability.
  337. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  338. will evaporate water around that block that is above sea level. '
  339. Range: 20
  340. Radius: 3
  341. Cooldown: 160
  342. PlantArmor:
  343. Enabled: true
  344. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  345. Duration: 6000
  346. Resistance: 1
  347. Cooldown: 12000
  348. SelectRange: 20
  349. AutoSourcing:
  350. Enabled: false
  351. Cooldown: 17500
  352. SelectRange: 5
  353. Surge:
  354. Enabled: true
  355. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  356. Wave:
  357. Radius: 2.5
  358. Range: 24
  359. SelectRange: 18
  360. HorizontalPush: 1.4
  361. DynamicSourcing:
  362. Enabled: true
  363. VerticalPush: 1.0
  364. Wall:
  365. Radius: 2.5
  366. SelectRange: 5
  367. DynamicSourcing:
  368. Enabled: true
  369. Torrent:
  370. Enabled: true
  371. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  372. Range: 20
  373. DeflectDamage: 1
  374. Damage: 2
  375. Cooldown: 2000
  376. Wave:
  377. Radius: 8
  378. Knockback: 1.5
  379. Height: 0.8
  380. SelectRange: 15
  381. AutoSourcing:
  382. Enabled: false
  383. Cooldown: 2000
  384. SelectRange: 5
  385. DynamicSourcing:
  386. Enabled: true
  387. Plantbending:
  388. RegrowTime: 12000
  389. WaterArms:
  390. Enabled: false
  391. Description: |-
  392. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  393. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  394. Punch - An offensive attack, harming players or mobs!
  395. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  396. Grab - Grab an entity with your arm, and swing them about!
  397. Freeze - Use your Arms to fire small blasts of ice in any direction!
  398. Spear - Throw your Arms in any direction, freezing whatever it hits!
  399. SneakMessage: 'Active Ability:'
  400. Arms:
  401. InitialLength: 4
  402. SourceGrabRange: 4
  403. MaxAttacks: 6
  404. MaxAlternateUsage: 25
  405. MaxIceShots: 3
  406. Cooldown: 20000
  407. AllowPlantSource: true
  408. Lightning:
  409. Enabled: false
  410. Damage: 10.0
  411. KillUser: false
  412. Cooldowns:
  413. UsageCooldownEnabled: true
  414. UsageCooldown: 360
  415. Whip:
  416. MaxLength: 12
  417. MaxLengthWeak: 8
  418. NightAugments:
  419. MaxLength:
  420. Normal: 16
  421. FullMoon: 17
  422. Pull:
  423. Multiplier: 0.15
  424. Punch:
  425. PunchDamage: 1.6
  426. MaxLength: 6
  427. NightAugments:
  428. MaxLength:
  429. Normal: 11
  430. FullMoon: 13
  431. Grapple:
  432. RespectRegions: false
  433. Grab:
  434. HoldTime: 2400
  435. Freeze:
  436. Range: 18
  437. Damage: 1.4
  438. Spear:
  439. Range: 25
  440. Damage: 2.2
  441. DamageEnabled: true
  442. Sphere: 1
  443. Duration: 3700
  444. Length: 18
  445. NightAugments:
  446. Range:
  447. Normal: 32
  448. FullMoon: 38
  449. Sphere:
  450. Normal: 2
  451. FullMoon: 3
  452. Duration:
  453. Normal: 6700
  454. FullMoon: 13600
  455. WaterBubble:
  456. Enabled: true
  457. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  458. Radius: 4
  459. WaterManipulation:
  460. Enabled: true
  461. Description: 'To use, place your cursor over a waterbendable object and tap
  462. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  463. the origin of your ability. After you have selected an origin, simply left-click
  464. in any direction and you will see your water spout off in that direction,
  465. slicing any creature in its path. If you look towards a creature when you
  466. use this ability, it will target that creature. A collision from Water Manipulation
  467. both knocks the target back and deals some damage. Alternatively, if you have
  468. the source selected and tap shift again, you will be able to control the water
  469. more directly.'
  470. Damage: 3
  471. Range: 15
  472. Speed: 35
  473. Push: 0.3
  474. SelectRange: 10
  475. AutoSourcing:
  476. Enabled: false
  477. Cooldown: 1200
  478. SelectRange: 5
  479. DynamicSourcing:
  480. Enabled: true
  481. Cooldown: 550
  482. WaterSpout:
  483. Enabled: true
  484. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  485. Height: 20
  486. BlockSpiral: false
  487. Particles: false
  488. Wave:
  489. Particles: false
  490. Enabled: true
  491. ChargeTime: 500
  492. FlightTime: 3000
  493. Speed: 1.3
  494. SelectRange: 12
  495. WaterCombo:
  496. Enabled: true
  497. IceWave:
  498. Damage: 3
  499. Cooldown: 4000
  500. IceBullet:
  501. Damage: 2
  502. Radius: 3
  503. Range: 14.5
  504. MaxShots: 10
  505. AnimationSpeed: 1
  506. ShootTime: 7000
  507. Cooldown: 12000
  508. Earth:
  509. Passive:
  510. Duration: 2500
  511. Catapult:
  512. Enabled: true
  513. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  514. Length: 7
  515. Speed: 12
  516. Push: 5
  517. ShiftModifier: 2
  518. Cooldown: 2000
  519. Collapse:
  520. Enabled: true
  521. Description: ' To use, simply left-click on an earthbendable block. That block
  522. and the earthbendable blocks above it will be shoved back into the earth below
  523. them, if they can. This ability does have the capacity to trap something inside
  524. of it, although it is incredibly difficult to do so. Additionally, press sneak
  525. with this ability to affect an area around your targetted location - all earth
  526. that can be moved downwards will be moved downwards. This ability is especially
  527. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  528. SelectRange: 20
  529. Radius: 7
  530. Speed: 8
  531. Cooldown: 460
  532. DynamicSourcing:
  533. Enabled: true
  534. EarthArmor:
  535. Enabled: true
  536. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  537. Duration: 12600
  538. Strength: 2
  539. SelectRange: 10
  540. Cooldown: 22600
  541. AutoSourcing:
  542. Enabled: true
  543. SelectRange: 5
  544. Cooldown: 17500
  545. EarthBlast:
  546. Enabled: true
  547. Description: 'To use, place your cursor over an earthbendable object (dirt,
  548. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  549. turn to stone, indicating that you have it focused as the source for your
  550. ability. After you have selected an origin (you no longer need to be sneaking),
  551. simply left-click in any direction and you will see your object launch off
  552. in that direction, smashing into any creature in its path. If you look towards
  553. a creature when you use this ability, it will target that creature. A collision
  554. from Earth Blast both knocks the target back and deals some damage. You cannot
  555. have multiple of these abilities flying at the same time.'
  556. CanHitSelf: false
  557. Radius: 20
  558. Speed: 35
  559. SelectRange: 8
  560. Revert: true
  561. Damage: 3
  562. Push: 0.3
  563. Cooldown: 0
  564. AutoSourcing:
  565. Enabled: false
  566. Cooldown: 1500
  567. SelectRange: 5
  568. DynamicSourcing:
  569. Enabled: false
  570. EarthGrab:
  571. Enabled: true
  572. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  573. Range: 15
  574. Cooldown: 4000
  575. EarthTunnel:
  576. Enabled: true
  577. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  578. To use, simply sneak (default: shift) in the direction you want to tunnel.
  579. You will slowly begin tunneling in the direction you''re facing for as long
  580. as you sneak or if the tunnel has been dug long enough. This ability will
  581. be interrupted if it hits a block that cannot be earthbent.'
  582. MaxRadius: 1
  583. Range: 10
  584. Radius: 0.8
  585. Revert: true
  586. Interval: 30
  587. Extraction:
  588. Enabled: true
  589. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  590. Cooldown: 1500
  591. TripleLootChance: 5
  592. DoubleLootChance: 20
  593. LavaFlow:
  594. Enabled: true
  595. Description: 'This ability allows an Earthbender to create lava using the Earth
  596. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  597. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  598. block to create a pool of lava after a small delay. Additionally, you can
  599. left click at any time to turn lava back into its original state -- Earth.'
  600. ShiftCooldown: 21500
  601. ClickLavaCooldown: 12300
  602. ClickLandCooldown: 670
  603. ShiftCleanupDelay: 8600
  604. ClickLavaCleanupDelay: 6800
  605. ClickLandCleanupDelay: 17800
  606. ClickRange: 10
  607. ShiftRadius: 5
  608. ShiftPlatformRadius: 1.5
  609. ClickRadius: 4
  610. ClickLavaCreateSpeed: 0.078
  611. ClickLandCreateSpeed: 0.2
  612. ShiftFlowSpeed: 0.02
  613. ShiftRemoveSpeed: 3.0
  614. ClickLavaStartDelay: 900
  615. ClickLandStartDelay: 0
  616. UpwardFlow: 2
  617. DownwardFlow: 4
  618. AllowNaturalFlow: false
  619. ParticleDensity: 0.11
  620. DynamicSourcing:
  621. Enabled: true
  622. EarthSmash:
  623. Enabled: true
  624. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  625. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  626. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  627. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  628. simply hop ontop of it and hold sneak while aiming in the direction that you
  629. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  630. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  631. or an advanced means of transportation.'
  632. AllowGrab: true
  633. AllowShooting: true
  634. AllowFlight: true
  635. SelectRange: 6
  636. GrabRange: 6
  637. ChargeTime: 300
  638. Cooldown: 0
  639. ShotRange: 38
  640. Damage: 3
  641. Knockback: 3.5
  642. Knockup: 0.15
  643. FlightSpeed: 0.75
  644. FlightTimer: 4000
  645. RemoveTimer: 15000
  646. MetalClips:
  647. Enabled: false
  648. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected. Another permission requiring action is throwing entities. To do so, click while controlling a metalclipped entity
  649. Damage: 2
  650. DamageInterval: 500
  651. MagnetRange: 20
  652. MagnetPower: 0.6
  653. Cooldown: 1000
  654. Duration: 10000
  655. ThrowEnabled: true
  656. RaiseEarth:
  657. Enabled: true
  658. Description: 'To use, simply left-click on an earthbendable block. A column
  659. of earth will shoot upwards from that location. Anything in the way of the
  660. column will be brought up with it, leaving talented benders the ability to
  661. trap brainless entities up there. Additionally, simply sneak (default shift)
  662. looking at an earthbendable block. A wall of earth will shoot upwards from
  663. that location. Anything in the way of the wall will be brought up with it. '
  664. Column:
  665. Height: 6
  666. SelectRange: 15
  667. Wall:
  668. Height: 6
  669. Width: 6
  670. Cooldown: 0
  671. DynamicSourcing:
  672. Enabled: true
  673. Shockwave:
  674. Enabled: true
  675. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  676. To use, you must first charge it by holding sneak (default: shift). Once charged,
  677. you can release sneak to create an enormous shockwave of earth, disturbing
  678. all earth around you and expanding radially outwards. Anything caught in the
  679. shockwave will be blasted back and dealt damage. If you instead click while
  680. charged, the disruption is focused in a cone in front of you. Lastly, if you
  681. fall from a great enough height with this ability selected, you will automatically
  682. create a shockwave.'
  683. FallThreshold: 4
  684. ChargeTime: 1000
  685. Damage: 3
  686. Knockback: 1.1
  687. Range: 8
  688. Cooldown: 6500
  689. SandSpout:
  690. Enabled: true
  691. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  692. Height: 15
  693. BlindnessTime: 5
  694. SpoutDamage: 4
  695. Spiral: false
  696. Tremorsense:
  697. Enabled: true
  698. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  699. MaxDepth: 15
  700. Radius: 5
  701. LightThreshold: 7
  702. Cooldown: 1000
  703. EarthCombo:
  704. Enabled: true
  705. Fire:
  706. Blaze:
  707. Enabled: true
  708. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  709. ArcOfFire:
  710. Arc: 8
  711. Range: 5
  712. RingOfFire:
  713. Range: 5
  714. Cooldown: 650
  715. Combustion:
  716. Enabled: true
  717. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  718. It allows the bender to Firebend with their mind, concentrating energy to
  719. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  720. the blast. This technique is highly destructive and very effective, it also
  721. comes with a long cooldown.'
  722. Cooldown: 16000
  723. BreakBlocks: false
  724. Power: 1.0
  725. Damage: 3
  726. Radius: 4
  727. Range: 35
  728. Speed: 25
  729. FireBlast:
  730. Enabled: true
  731. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  732. Speed: 20
  733. Range: 20
  734. Radius: 2
  735. Push: 0.3
  736. Damage: 3
  737. Cooldown: 2000
  738. Dissipate: false
  739. FireTicks: 2
  740. Charged:
  741. ChargeTime: 2450
  742. Damage: 5
  743. DamageRadius: 3
  744. DamageBlocks: false
  745. ExplosionRadius: 1
  746. Range: 18
  747. FireTicks: 4
  748. FireBurst:
  749. Enabled: true
  750. Description: FireBurst is a very powerful firebending ability. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of flames in front of you.
  751. Damage: 3
  752. ChargeTime: 3000
  753. Range: 6.9
  754. Cooldown: 12000
  755. FireJet:
  756. Enabled: true
  757. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  758. Speed: 0.85
  759. Duration: 2150
  760. Cooldown: 5200
  761. IsAvatarStateToggle: false
  762. FireShield:
  763. Enabled: true
  764. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  765. Radius: 4
  766. DiscRadius: 1.5
  767. Duration: 1000
  768. FireTicks: 4
  769. HeatControl:
  770. Enabled: true
  771. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  772. Extinguish:
  773. Range: 10
  774. Radius: 7
  775. Solidify:
  776. Range: 10
  777. Radius: 7
  778. RevertTime: 20000
  779. Melt:
  780. Range: 15
  781. Radius: 5
  782. Illumination:
  783. Enabled: true
  784. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  785. Range: 5
  786. Lightning:
  787. Enabled: false
  788. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  789. Damage: 6.0
  790. Range: 20.0
  791. ChargeTime: 2500
  792. Cooldown: 1000
  793. StunChance: 0.2
  794. StunDuration: 30.0
  795. MaxArcAngle: 5
  796. SubArcChance: 0.00125
  797. ChainArcRange: 6.2
  798. ChainArcChance: 0.8
  799. MaxChainArcs: 3
  800. WaterArcs: 4
  801. WaterArcRange: 20.0
  802. SelfHitWater: true
  803. SelfHitClose: false
  804. ArcOnIce: false
  805. WallOfFire:
  806. Enabled: true
  807. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  808. Range: 6
  809. Height: 3
  810. Width: 3
  811. Duration: 4000
  812. Damage: 2
  813. Cooldown: 5000
  814. Interval: 500
  815. FireTicks: 2
  816. FireCombo:
  817. Enabled: true
  818. FireKick:
  819. Range: 7.0
  820. Damage: 3
  821. Cooldown: 5500
  822. FireSpin:
  823. Range: 7
  824. Damage: 3
  825. Knockback: 3.0
  826. Cooldown: 5000
  827. FireWheel:
  828. Range: 20.0
  829. Damage: 3
  830. Speed: 0.55
  831. Cooldown: 5000
  832. FireTicks: 2
  833. JetBlast:
  834. Speed: 1.2
  835. Cooldown: 6000
  836. JetBlaze:
  837. Speed: 1.1
  838. Damage: 3
  839. Cooldown: 6000
  840. FireTicks: 2.5
  841. Chi:
  842. Passive:
  843. FallReductionFactor: 0.5
  844. Speed: 1
  845. Jump: 1
  846. BlockChi:
  847. Chance: 35
  848. Duration: 1000
  849. ChiCombo:
  850. Enabled: false
  851. Immobilize:
  852. ParalyzeDuration: 4000
  853. Cooldown: 15000
  854. AcrobatStance:
  855. Enabled: false
  856. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  857. ChiBlockBoost: 5
  858. HighJump:
  859. Enabled: false
  860. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  861. Height: 1
  862. Cooldown: 3000
  863. Paralyze:
  864. Enabled: false
  865. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  866. Cooldown: 10000
  867. Duration: 2000
  868. RapidPunch:
  869. Enabled: false
  870. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  871. Damage: 1
  872. Distance: 3
  873. Cooldown: 6000
  874. Punches: 3
  875. Smokescreen:
  876. Enabled: false
  877. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  878. Cooldown: 25000
  879. Radius: 4
  880. Duration: 12
  881. WarriorStance:
  882. Enabled: false
  883. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  884. Strength: 1
  885. Resistance: -1
  886. QuickStrike:
  887. Enabled: false
  888. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  889. Damage: 1
  890. ChiBlockChance: 10
  891. SwiftKick:
  892. Enabled: false
  893. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  894. Damage: 2
  895. ChiBlockChance: 15
  896. Storage:
  897. engine: sqlite
  898. MySQL:
  899. host: localhost
  900. port: 3306
  901. pass: ''
  902. db: minecraft
  903. user: root
  904. debug: false
  905. ExtraAbilities:
  906. finnbon:
  907. VineWhip:
  908. Range: 10
  909. Damage: 2
  910. SelectRange: 7
  911. RevertTime: 4000
  912. Cooldown: 2500
  913. SpoutRush:
  914. Cooldown: 5000
  915. Speed: 1
  916. Range: 50
  917. Drag: true
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