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- Laser Pulser: Small energy
- Basically a PD weapon consisting of two half IR Pulse Lasers
- 30 damage/shot, 0.1s chargeup, 0.3s chargedown
- Photon Lance: Medium/large energy
- Quite powerful ranged beam burst weapon with long, fairly thick beam
- 1500-2250 peak DPS, beam lasts 1 - 1.55s (0.2-0.25s chargeup, 0.2-0.5s chargedown), 3-4s beam cycle time
- Heavy Beam Cannon: Medium energy
- Powerful beam burst weapon with 5 separate thin beams in fan pattern
- 2800 peak DPS, beam lasts 0.8s (0.1s chargeup/chargedown), 5s beam cycle time
- Superheavy Beam Cannon: Large energy
- Same as above but 9 beams, 5600 peak DPS, 6s beam cycle time
- Plasma Siege Gun: Medium energy
- Double barreled high alpha plasma weapon with AoE
- 1000 damage/shot, 0.5s chargeup, 5.5s chargedown
- Plasma Siege Cannon: Large energy
- Very powerful high alpha plasma weapon with AoE
- 3250 damage/shot, 1s chargeup, 7s chargedown
- Heat ray: Large energy
- Fairly big pulse laser weapon with a long projectile; goes through hull/armor
- 400 damage/shot, 0.25s chargeup, 0.75s chargedown
- Railcannon: Medium ballistic
- Very long range (1250), high-velocity railgun
- 500 damage/shot, 0.25s chargeup, 3.75s chargedown
- Acid Jet: Medium ballistic
- Medium range HE weapon that fires a yellow shot with plasma graphic
- 200 damage/shot, 1s chargedown
- Diamonddust MRM: Small/medium missile
- Reloadable missile launcher (Salamander-style); MIRVs into five homing short-lived kinetic projectiles
- 5 x 150 damage/shot
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