SHARE
TWEET

Untitled

a guest Feb 27th, 2020 123 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. every 1 seconds in "world":
  2.     loop all players:
  3.         if {cooltime::%loop-player%} >= 1:
  4.             loop 50 times:
  5.                 remove 1 from {cooltime::%loop-player%}
  6.             if display name of loop-player's held item is set:
  7.                 send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ %{cooltime::%loop-player%::%{id.%loop-player%}%}% &e]" to loop-player
  8.             else:
  9.                 send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player
  10.         else:
  11.             if display name of loop-player's held item is set:
  12.                 send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ Already &e]" to loop-player
  13.             else:
  14.                 send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player
  15.  
  16. #-fall-damage-cancel-
  17.  
  18. on damage:
  19.     if damage cause is fall:
  20.         cancel event
  21. #-Shop-Chest-
  22.  
  23. on leftclick on chest:
  24.     if player is op:
  25.         if player is sneaking:
  26.             if block under the event-block is gold block:
  27.                 cancel event
  28.                 open chest with 6 rows named "shop-edit" to player
  29.                 set {_num} to 0
  30.                 loop 54 times:
  31.                     set {_shop} to "%inventory name of player's current inventory%"
  32.                     replace all "-edit" with "" in {_shop}
  33.                     set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
  34.                     add 1 to {_num}
  35.  
  36. on rightclick on chest:
  37.     if block under the event-block is gold block:
  38.         cancel event
  39.         open chest with 6 rows named "shop" to player
  40.         set {_num} to 0
  41.         loop 54 times:
  42.             set {_shop} to "%inventory name of player's current inventory%"
  43.             set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
  44.             add 1 to {_num}
  45.  
  46. on inventory close:
  47.     if inventory name of player's current inventory contain "-edit":
  48.         set {_num} to 0
  49.         loop 54 times:
  50.             set {_shop} to "%inventory name of player's current inventory%"
  51.             replace all "-edit" with "" in {_shop}
  52.             set {%{_shop}%::%{_num}%} to slot {_num} of player's current inventory
  53.             add 1 to {_num}
  54.         send "&6%{_shop}%&7の情報を保存しました"
  55.  
  56. #-Timer-
  57.  
  58. command /timer [<number>]:
  59.     permission: sk.admin
  60.     trigger:
  61.         set {timer} to arg-1
  62.         set {progress} to 100 / arg-1
  63.         set {ppercent} to 100
  64.  
  65. every 1 seconds in "world":
  66.     if {timer} >= 0:
  67.         loop all players:
  68.             create bossbar titled "&e[ %{timer}% Seconds &e]" and id "timer" for loop-player with progress {ppercent} with colors green
  69.         remove {progress} from {ppercent}
  70.         remove 1 from {timer}
  71.     else if {timer} <= 0:
  72.         remove bossbar "timer"
  73.         delete {player::*}
  74.         set {ffa} to false
  75.         send all players title "&4! - &cタイムアップ&4 - !" for 3 seconds
  76.         teleport all players to {lobby}
  77.         delete {timer}
  78.  
  79. #-Gamemode-
  80.  
  81. command /game [<text>]:
  82.     permission: sk.admin
  83.     trigger:
  84.         if arg-1 is "ffa":
  85.             ffastart(player)
  86.         if arg-1 is "tdm":
  87.             tdmstart(player)
  88.         if arg-1 is not set:
  89.             send "&c/game ffa,tdm"
  90.  
  91. command /ss [<text>]:
  92.     permission: sk.admin
  93.     trigger:
  94.         if arg-1 is "lobby":
  95.             send "&a待機場所を設定しました。"
  96.             set {lobby} to location of event-player
  97.         if arg-1 is "ffa":
  98.             send "&a待機場所を設定しました。"
  99.             set {ffa} to location of event-player
  100.         if arg-1 is "blue":
  101.             send "&a待機場所を設定しました。"
  102.             set {bspawn} to location of event-player
  103.         if arg-1 is "red":
  104.             send "&a待機場所を設定しました。"
  105.             set {rspawn} to location of event-player
  106.  
  107.  
  108. on quit:
  109.     if {player::*} contains "%player%":
  110.         remove player from {player::*}
  111.         death()
  112.  
  113. on join:
  114.     if {game} is true:
  115.         send "&c試合がすでに始まっているので観戦です。"
  116.         send "&c少々お待ちください。"
  117.         set player's gamemode to adventure
  118.         teleport player to {lobby}
  119.     else:
  120.         teleport player to {lobby}
  121.         set player's gamemode to adventure
  122.  
  123. on damage of player:
  124.     health of victim*2 <= final damage
  125.     cancel event
  126.     broadcast "&7%attacker% &f≪&r%display name of attacker's held item%&f≫ &ckilled &7%victim%"
  127.     heal victim
  128.     set victim's gamemode to spectator
  129.     remove victim from {player::*}
  130.     death()
  131.  
  132. function ffastart(p: player):
  133.     if {game} is not set:
  134.         set {game} to false
  135.     else if {game} is true:
  136.         send "&cもうすでに試合が始まっています。" to {_p}
  137.     else if {game} is false:
  138.         loop all players:
  139.             teleport loop-player to {ffa}
  140.         start()
  141.  
  142. function start():
  143.     broadcast "&a5秒後にスタートします..."
  144.     wait 2 seconds
  145.     send all players title "&6[ &a3 &6]" for 1 seconds
  146.     wait 1 seconds
  147.     send all players title "&6[ &e2 &6]" for 1 seconds
  148.     wait 1 seconds
  149.     send all players title "&6[ &c1 &6]" for 1 seconds
  150.     wait 1 seconds
  151.     send all players title "&6[ &aSTART &6]" for 1 seconds
  152.     loop all players:
  153.         add loop-player to {player::*}
  154.     set {_num} to number of {player::*}
  155.     broadcast "&b残り%{_num}%人です。"
  156.     command "/timer 600"
  157.     set {game} to true
  158.  
  159. function tdmstart(p: player):
  160.     if {game} is not set:
  161.         set {game} to false
  162.     else if {game} is true:
  163.         send "&cもうすでに試合が始まっています。" to {_p}
  164.     else if {game} is false:
  165.         loop all players:
  166.             if number of {red::*} is 0:
  167.                 add loop-player to {red::*}
  168.                 send loop-player title "&6[ &c赤チーム &6]" for 3 seconds
  169.             if number of {red::*} = number of {blue::*}:
  170.                 add loop-player to {red::*}
  171.                 send loop-player title "&6[ &c赤チーム &6]" for 3 seconds
  172.             if number of {red::*} > number of {blue::*}:
  173.                 add loop-player to {blue::*}
  174.                 send loop-player title "&6[ &9蒼チーム &6]" for 3 seconds
  175.             teleport {blue::*} to {bspawn}
  176.             teleport {red::*} to {rspawn}
  177.         start()
  178.  
  179. function death():
  180.     set {_num} to number of {player::*}
  181.     if {_num} <= 1:
  182.         broadcast "&eWinner &8- &b%{players::*}%"
  183.         set {game} to false
  184.         teleport all players to {lobby}
  185.         delete {timer}
  186.         remove bossbar "timer"
  187.     else:
  188.         broadcast "&b残り%{_num}%人です。"
  189.  
  190. on rightclick with bone:
  191.     set {cooltime::%player%} to 10
  192.     set {_loc} to location of event-player
  193.     add 1.5 to y-coordinate of {_loc}
  194.     execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  195.     set {_a2} to yaw of location of event-player - 270
  196.     set {_a1} to Pitch of location of event-player * -1
  197.     set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
  198.     set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
  199.     set {_y} to cos(90-{_a1}) * 1
  200.     execute console command "/playsound minecraft:entity.skeleton.shoot master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0.75"
  201.     if name of event-item contains "火":
  202.         if lore of event-item contains "直線":
  203.             loop 40 times:
  204.                 add {_x} to x-coordinate of {_loc}
  205.                 add {_y} to y-coordinate of {_loc}
  206.                 add {_z} to z-coordinate of {_loc}
  207.                 loop 20 times:
  208.                     set {_numx} to random number between -0.25 and 0.25
  209.                     set {_numy} to random number between -0.25 and 0.25
  210.                     set {_numz} to random number between -0.25 and 0.25
  211.                     execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 1 -1 0 force"
  212.                 if block at {_loc} is not air:
  213.                     execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  214.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  215.                     loop living entities in radius 2 of {_loc}:
  216.                         loop-entity's gamemode is not spectator
  217.                         loop-entities is not event-player
  218.                         make player damage loop-entity by 12
  219.                     stop
  220.                 loop living entities in radius 2 of {_loc}:
  221.                     loop-entity is not event-player
  222.                     loop-entity's gamemode is not spectator
  223.                     execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  224.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  225.                     make player damage loop-entity by 8
  226.                     ignite loop-entity for 5 seconds
  227.                     stop
  228.                 wait a ticks
  229.     else if name of event-item contains "水":
  230.         if lore of event-item contains "直線":
  231.             loop 40 times:
  232.                 add {_x} to x-coordinate of {_loc}
  233.                 add {_y} to y-coordinate of {_loc}
  234.                 add {_z} to z-coordinate of {_loc}
  235.                 loop 20 times:
  236.                     set {_numx} to random number between -0.25 and 0.25
  237.                     set {_numy} to random number between -0.25 and 0.25
  238.                     set {_numz} to random number between -0.25 and 0.25
  239.                     execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 0.5 -0.1 1 0 force"
  240.                 if block at {_loc} is not air:
  241.                     execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  242.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  243.                     loop living entities in radius 2 of {_loc}:
  244.                         loop-entity's gamemode is not spectator
  245.                         command "/effect %loop-entity% speed 5 1 true"
  246.                     stop
  247.                 loop living entities in radius 2 of {_loc}:
  248.                     loop-entities is not event-player
  249.                     loop-entity's gamemode is not spectator
  250.                     execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  251.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  252.                     command "/effect %loop-entity% speed 5 1 true"
  253.                     stop
  254.                 wait a ticks
  255.     else if name of event-item contains "草":
  256.         if lore of event-item contains "直線":
  257.             loop 40 times:
  258.                 add {_x} to x-coordinate of {_loc}
  259.                 add {_y} to y-coordinate of {_loc}
  260.                 add {_z} to z-coordinate of {_loc}
  261.                 loop 20 times:
  262.                     set {_numx} to random number between -0.25 and 0.25
  263.                     set {_numy} to random number between -0.25 and 0.25
  264.                     set {_numz} to random number between -0.25 and 0.25
  265.                     execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -1 1 0 force"
  266.                 if block at {_loc} is not air:
  267.                     execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  268.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  269.                     loop living entities in radius 2 of {_loc}:
  270.                         loop-entity's gamemode is not spectator
  271.                         set {_a::*} to lore of player's tool
  272.                         loop {_a::*}:
  273.                             loop-value-2 contains "&a特性&7:&a":
  274.                                 set {_n} to loop-value-2
  275.                                 replace "&a特性&7:&a" with "" in {_n}
  276.                                 add {_n} parsed as number to {_health}
  277.                         set {_health} to 7
  278.                         add 1 to {_health}
  279.                         add {_health} to the loop-entity's health
  280.                     stop
  281.                 loop living entities in radius 2 of {_loc}:
  282.                     loop-entity is not event-player
  283.                     loop-entity's gamemode is not spectator
  284.                     execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  285.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  286.                     set {_a::*} to lore of player's tool
  287.                     loop {_a::*}:
  288.                         loop-value-2 contains "&a特性&7:&a":
  289.                             set {_n} to loop-value-2
  290.                             replace "&a特性&7:&a" with "" in {_n}
  291.                             add {_n} parsed as number to {_health}
  292.                     set {_health} to 7
  293.                     add 1 to {_health}
  294.                     add {_health} to the loop-entity's health
  295.                     stop
  296.                 wait a ticks
  297.     else if name of event-item contains "風":
  298.         if lore of event-item contains "直線":
  299.             loop 40 times:
  300.                 add {_x} to x-coordinate of {_loc}
  301.                 add {_y} to y-coordinate of {_loc}
  302.                 add {_z} to z-coordinate of {_loc}
  303.                 loop 20 times:
  304.                     set {_numx} to random number between -0.25 and 0.25
  305.                     set {_numy} to random number between -0.25 and 0.25
  306.                     set {_numz} to random number between -0.25 and 0.25
  307.                     execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 1 1 0 force"
  308.                 if block at {_loc} is not air:
  309.                     execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
  310.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  311.                     loop living entities in radius 2 of {_loc}:
  312.                         loop-entity's gamemode is not spectator
  313.                         loop-entities is not event-player
  314.                         make player damage loop-entity by 4
  315.                         set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
  316.                     stop
  317.                 loop living entities in radius 2 of {_loc}:
  318.                     loop-entity is not event-player
  319.                     loop-entity's gamemode is not spectator
  320.                     execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
  321.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  322.                     make player damage loop-entity by 4
  323.                     set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
  324.                     stop
  325.                 wait a ticks
  326.     else if name of event-item contains "雷":
  327.         if lore of event-item contains "直線":
  328.             loop 40 times:
  329.                 add {_x} to x-coordinate of {_loc}
  330.                 add {_y} to y-coordinate of {_loc}
  331.                 add {_z} to z-coordinate of {_loc}
  332.                 loop 20 times:
  333.                     set {_numx} to random number between -0.25 and 0.25
  334.                     set {_numy} to random number between -0.25 and 0.25
  335.                     set {_numz} to random number between -0.25 and 0.25
  336.                     execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 0 1 0 force"
  337.                 if block at {_loc} is not air:
  338.                     execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  339.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  340.                     loop living entities in radius 2 of {_loc}:
  341.                         loop-entity's gamemode is not spectator
  342.                         loop-entities is not event-player
  343.                         make player damage loop-entity by 12
  344.                     stop
  345.                 loop living entities in radius 2 of {_loc}:
  346.                     loop-entity is not event-player
  347.                     loop-entity's gamemode is not spectator
  348.                     execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  349.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  350.                     make player damage loop-entity by 12
  351.                     stop
  352.                 wait a ticks
  353.     else if name of event-item contains "氷":
  354.         if lore of event-item contains "直線":
  355.             loop 40 times:
  356.                 add {_x} to x-coordinate of {_loc}
  357.                 add {_y} to y-coordinate of {_loc}
  358.                 add {_z} to z-coordinate of {_loc}
  359.                 loop 20 times:
  360.                     set {_numx} to random number between -0.25 and 0.25
  361.                     set {_numy} to random number between -0.25 and 0.25
  362.                     set {_numz} to random number between -0.25 and 0.25
  363.                     execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -0.1 1 0 force"
  364.                 if block at {_loc} is not air:
  365.                     execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
  366.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  367.                     loop living entities in radius 2 of {_loc}:
  368.                         loop-entity's gamemode is not spectator
  369.                         loop-entities is not event-player
  370.                         make player damage loop-entity by 7
  371.                         command "/effect %loop-entity% slowness 5 3 true"
  372.                     stop
  373.                 loop living entities in radius 2 of {_loc}:
  374.                     loop-entity is not event-player
  375.                     loop-entity's gamemode is not spectator
  376.                     execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
  377.                     execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  378.                     make player damage loop-entity by 7
  379.                     command "/effect %loop-entity% slowness 5 3 true"
  380.                     stop
  381.                 wait a ticks
  382.  
  383. on rightclick with tnt:
  384.     cancel event
  385.     set {_loc} to location of event-player
  386.     add 1.5 to y-coordinate of {_loc}
  387.     set {_a2} to yaw of location of event-player - 270
  388.     set {_a1} to Pitch of location of event-player * -1
  389.     set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
  390.     set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
  391.     set {_y} to cos(90-{_a1}) * 1
  392.     add {_x} to x-coordinate of {_loc}
  393.     add {_y} to y-coordinate of {_loc}
  394.     add {_z} to z-coordinate of {_loc}
  395.     loop 2 times:
  396.         set velocity of event-player to vector {_x} * -0.75,{_y} + 0.5,{_z} * -0.75
  397.         wait a ticks
  398.  
  399. on rightclick with sand:
  400.     cancel event
  401.     set {_loc} to location of event-player
  402.     add 1.5 to y-coordinate of {_loc}
  403.     set {_a2} to yaw of location of event-player - 270
  404.     set {_a1} to Pitch of location of event-player * -1
  405.     set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.4
  406.     set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.4
  407.     set {_y} to cos(90-{_a1}) * 0.4
  408.     loop 10 times:
  409.         add {_x} to x-coordinate of {_loc}
  410.         add {_y} to y-coordinate of {_loc}
  411.         add {_z} to z-coordinate of {_loc}
  412.         execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.075 0.075 0.075 0 10 force @a 12"
  413.         execute console command "/playsound minecraft:block.sand.step master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.75 2"
  414.         if block at {_loc} is not air:
  415.             execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
  416.             launch "ball large" firework at {_loc} timed 0 coloured "brown"
  417.             loop living entities in radius 3 of {_loc}:
  418.                 loop-entity's gamemode is not spectator
  419.                 make player damage loop-entity by 8
  420.             stop
  421.         wait a ticks
  422.     execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
  423.     launch "ball large" firework at {_loc} timed 0 coloured "brown"
  424.     loop living entities in radius 2 of {_loc}:
  425.         loop-entity's gamemode is not spectator
  426.         make player damage loop-entity by 8
  427.  
  428. command /type <number>:
  429.     trigger:
  430.         if arg-1 is 1:
  431.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  432.             set the name of held item to "&a合成装備 &e/ &a火"
  433.         if arg-1 is 2:
  434.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  435.             set the name of held item to "&a合成装備 &e/ &a水"
  436.         if arg-1 is 3:
  437.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  438.             set the name of held item to "&a合成装備 &e/ &a草"
  439.         if arg-1 is 4:
  440.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  441.             set the name of held item to "&a合成装備 &e/ &a風"
  442.         if arg-1 is 5:
  443.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  444.             set the name of held item to "&a合成装備 &e/ &a雷"
  445.         if arg-1 is 6:
  446.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  447.             set the name of held item to "&a合成装備 &e/ &a氷"
  448.  
  449. on join:
  450.     set rf max hp of event-entity to 40
  451.     set health of event-entity to max health of event-entity
  452.  
  453. on inventory click:
  454.     if inventory name of player's current inventory contain "合成箱":
  455.         if clicked slot is 0:
  456.             cancel event
  457.         if clicked slot is 4:
  458.             cancel event
  459.         if clicked slot is 5:
  460.             cancel event
  461.         if clicked slot is 6:
  462.             cancel event
  463.         if clicked slot is 7:
  464.             cancel event
  465.         if clicked slot is 8:
  466.             cancel event
  467.  
  468. on rightclick on anvil:
  469.     cancel event
  470.     open chest with 1 rows named "&5合成箱" to player
  471.     set slot 0 of player's current inventory to black stained glass pane named "&7閉じる合成"
  472.     set slot 4 of player's current inventory to red stained glass pane named "&c←アイテム 使いかた→"
  473.     set slot 5 of player's current inventory to yellow stained glass pane named "&b属性"
  474.     set slot 6 of player's current inventory to yellow stained glass pane named "&bタイプ"
  475.     set slot 7 of player's current inventory to yellow stained glass pane named "&b特性"
  476.     set slot 8 of player's current inventory to black stained glass pane named "&7閉じると合成"
  477.  
  478. on inventory close:
  479.     if inventory name of player's current inventory contain "合成箱":
  480.         set {_num} to 0
  481.         if name of slot 1 of player's current inventory contain "火" or "水" or "草":
  482.             if name of slot 2 of player's current inventory contain "直線":
  483.                 if name of slot 3 of player's current inventory contain "特性":
  484.  
  485. every 1 seconds in "world":
  486.     set {_have} to 0
  487.     set {_num} to 0
  488.     loop all players:
  489.         loop 9 times:
  490.             if slot {_num} of loop-player's inventory bone:
  491.                 add 1 to {_have}
  492.             add 1 to {_num}
  493.         if {_have} >= 6:
  494.             send "&c6個以上もつんじゃねえぇ!!" to loop-player
  495.         if loop-player's selected hotbar slot is 6:
  496.             send "aaaa"
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top