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- SSBM Hybrid 64 ver 2.0 Individual Patch Notes (Hybrid 64 v1.5 -> v2.0)
- Focus:
- - Complete rework of the game.
- o Many things felt too broken or unfair for the defender, so I'm going to give them more
- advantage against the attacker; enough so that they have better chances at punishing
- and an easier time surviving.
- o I still want to keep Smash 64's aspects alive (4-frame landing lag, pivoting,
- long combos, etc).
- o I want to promote a more varied combo game. While having near-guaranteed combos may be
- one of Smash 64's aspects, I feel this game will get boring seeing the same combos being
- performed repetitively -- both for the audience and the players. I want to see more varied
- combos and flowcharts that change depending on the defender's DI or SDI.
- Mechanics:
- - DI level: 3 -> 5
- - Shield stun decreased somewhat.
- - Minimum shield bubble coverage reverted to vMelee Default.
- - Knockback Launch Speed Decay slightly decreased.
- - Ledge Attacks over 100% now have slightly more invincibility.
- - Ledge Attacks below 100% are now invincible throughout the attack.
- Etc.
- - Fixed SFX issues with certain sword characters and their Ledge Attacks.
- - Changed Debug Menu blurb and "Next Screen" when selected in the Main Menu.
- - Updated game banner.
- - Default Debug Menu Language is now set to US (English).
- - Using the C-stick in Develop Mode no longer moves the camera.
- - The camera's max zoom has been adjusted for the following stages:
- • Dreamland
- • Pokémon Stadium (All forms)
- • Fountain of Dreams
- • Yoshi's Story
- Characters:
- - Bowser:
- - Jab 2:
- - Removed odd animation freeze.
- - Startup decreased.
- - Dash Attack:
- - Hitbox activates 1 frame later, but is active for 4 more frames.
- - Hitbox sizes increased.
- - Damage: 11/8 -> 15/9
- - F-tilt:
- - High:
- - Damage: 15/14 -> 15 (All)
- - Mid:
- - Damage: 14/13/12 -> 14 (All)
- - Low:
- - Damage: 13/11 -> 13 (All)
- - All:
- - Fist hitbox is now transcendent (Doesn't clang).
- - Up Tilt:
- - Changed hit SFX.
- - Damage: 8 -> 14
- - BKB: 75 -> 70
- - KBG: 50 -> 52
- - Angle: 120° -> 100°
- - Down Tilt:
- - First hit:
- - Arm hitbox size increased.
- - Now has fixed knockback.
- - Damage: 13 -> 8
- - BKB: 15 -> 13/10
- - Angle: 290° -> 90°/120°
- - Second hit:
- - Damage: 10 -> 9
- - Arm hitbox size increased.
- - BKB: 12 -> 45
- - KBG: 100 -> 62
- - Angle: 30° -> 361°
- - IASA: 49 -> 52
- - Up Smash:
- - Relocated and resized hitboxes for better reach.
- - Late Hitbox:
- - Active for 1 more frame.
- - Angle: 74° -> 361°
- - F-air:
- - IASA: 42 -> 46
- - D-air [Landing Hitbox]:
- - Angle: 55° -> 361°
- - BKB: 58 -> 70
- - Neutral-B
- - Hitbox size, flame reach, and visual effects size increased.
- - Side-B [Forward Throw (Air)]:
- - Element: Normal -> Fire
- - Up-B:
- - Has 1 more frame of invincibility.
- - Etc.
- - Adjusted Hurtboxes.
- - Captain Falcon:
- - Attributes:
- - Jump V Initial Velocity: 3.1 -> 2.98 (Full Hop height decreased)
- - Down Tilt:
- - Adjusted Hitbox IDs.
- - Startup and endlag reverted to vMelee default.
- - Angle: 60°/70°/35° -> 50° (All)
- - KBG: 75 -> 67
- - IASA: 29 -> 35
- - Up Smash:
- - Angle: 94° -> 90°
- - BKB: 85 -> 80
- - Active hitbox duration decreased by 3 frames.
- - Endlag increased.
- - N-air:
- - First Hit:
- - Angle: 65° -> 74°/78°/86°
- - BKB: 0 -> 10
- - WDSK: 40 -> 55
- - Damage: 6 -> 5
- - Second Hit:
- - Damage: 7 -> 6
- - B-air:
- - Damage: 14/8 -> 12/6
- - IASA: 29 -> 30
- - Removed sweetspot.
- - BKB: 20/0/0 -> 10 (All)
- - Up Air:
- - IASA: 33 -> 30
- - Early Hitbox:
- - BKB: 20 -> 35
- - KBG: 115 -> 80
- - Down Throw:
- - Angle: 70° -> 75°
- - BKB: 100 -> 85
- - KBG: 70 -> 48
- - Neutral B:
- - Startup increased.
- - Endlag increased.
- - (Ground) Side-B:
- - BKB: 78 -> 67
- - KBG: 80 -> 50
- - Damage: 7 -> 12
- - Endlag increased.
- - (Air) Side-B:
- - Landing Lag: 18 -> 24
- - Up-B:
- - Landing Lag: 18 -> 24
- - (Ground) Down-B:
- - Fixed an issue where a hitbox did not de-activate correctly.
- - Removed "Middle" Hitboxes. Now only has Early and Late hitboxes.
- - Early Hitboxes now last for 6 frames.
- - Damage: 15/12/9 -> 13/8
- - Angle: 361° -> 361°/50°
- - KBG: 70/60 -> 65 (All)
- - Dr. Mario:
- - Attributes:
- - Friction: 0.06 -> 0.075
- - Jab 1 and 2:
- - Shortened the time it takes to transition to the next jab.
- - Dash Attack:
- - IASA: 33 -> 38
- - Up Tilt:
- - Reverted to vMelee default.
- - Up Smash:
- - IASA: 36 -> 40
- - Down Smash:
- - Angle: 35° -> 361°
- - Damage: (18/17)/(15/13) -> (16/15)/(13/12)
- - N-air:
- - Late Hitbox size now matches with early hitbox.
- - F-air:
- - Angle: 50°/60° -> 361° (All)
- - Up Air:
- - Angle: 60° -> 55°
- - Down Throw:
- - Angle: 105° -> 60°
- - BKB: 75 -> 70
- - KBG: 120 -> 30
- - Up Throw:
- - Angle: 94° -> 90°
- - BKB: 95 -> 110
- - KBG: 142 -> 50
- - Up-B:
- - KBG (Last Hitbox): 160 -> 180
- - Donkey Kong:
- - Attributes:
- - Jump H Max Velocity: 1.6 -> 1.4
- - Dash Attack:
- - IASA: 40 -> 47
- - DK moves further forward, increasing its reach.
- - Up-Tilt:
- - Hitboxes activate 2 frames later.
- - F-air:
- - Fixed a timer issue preventing DK from Autocanceling the move.
- - Autocancel: None -> 50
- - IASA: None -> 60
- - Now only has two hitboxes instead of four. Adjusted hitbox locations and sizes appropriately.
- - Changed Hitbox IDs. Shoulder Hitbox takes priority over Arm Hitbox.
- - Angle (Late): 290° -> 361°/290° (Spike hitbox is now a sweetspot)
- - Up Air:
- - IASA: 36 -> 38
- - Neutral-B:
- - Range slightly increased.
- - (Ground) Up-B:
- - Hitbox reach decreased.
- - Added arm invincibility.
- - Dash Grab:
- - Reach increased.
- - Etc.
- - Changed whiff SFX for F-Smash and Up Smash.
- - Falco:
- - Attributes:
- - Friction: 0.08 -> 0.085
- - Up Throw:
- - Endlag increased.
- - Shoots lasers later.
- - Added one laser shot.
- - BKB: 75 -> 92
- - KBG: 110 -> 30
- - Fox:
- - Attributes:
- - Air Mobility: 0.06/0.02 -> 0.054/0.02
- - Friction: 0.08 -> 0.10
- - Dash Attack:
- - Reverted to vMelee default.
- - Up Tilt:
- - Added shield damage.
- - Down Tilt:
- - Angle: 80° (All) -> 80°/80°/90°
- - F-Smash:
- - Damage: 15/12 -> 12/8
- - KBG (Early): 105 -> 100
- - BKB (Late): 2 -> 8
- - N-air:
- - Added shield damage.
- - F-air:
- - Endlag increased.
- - Damage: 3/4/5 -> 5/5/6
- - Angle (First Hit): 361°/80° -> 80°
- - Angle (Second Hit): 70° -> 50°
- - BKB (Third Hit): 28 -> 15
- - KBG (Third Hit): 148 -> 155
- - B-air:
- - IASA: 38 -> 40
- - Up Air:
- - WDSK (First Hit): 65/15 -> 40/15
- - Damage (Second Hit): 13 -> 10
- - BKB (Second Hit): 0 -> 20
- - D-air:
- - Damage: 3/2 -> 2
- - Now has a landing hitbox that sends the opponent away.
- - Neutral-B:
- - Shoots faster.
- - Laser shot travels faster.
- - Mr. Game & Watch:
- - Attributes:
- - Friction: 0.06 -> 0.07
- - Dash Attack:
- - Head is now invincible throughout the attack. [Safety first!]
- - Down Tilt:
- - KBG (On grounded opponents): 100 -> 75
- - Up Air:
- - Removed IASA (This caused a graphical bug)
- - Side-B:
- - Landing a 9 is now a guaranteed shield break.
- - Ganondorf:
- - Attributes:
- - Air Jump Multiplier: x1.0 -> x0.88
- - Jab:
- - IASA: 15 -> 19
- - Dash Attack:
- - IASA: 35 -> 38
- - Up Tilt:
- - Hitboxes are now attatched to his leg and have the Darkness attribute.
- - Startup decreased.
- - IASA removed.
- - Hitboxes are now active 4 frames earlier.
- - Changed GFX.
- - Has a Hitbox that spikes airborne opponents.
- - Damage: 22 -> 24
- - BKB: 100 -> 70
- - Angle: 40° -> 361°/300°
- - Down Tilt:
- - IASA: 31 -> 35
- - Up Smash:
- - Damage: 10/13 -> 8/10
- - KBG (Last Hit): 80 -> 122
- - IASA: 40 -> 50
- - N-air:
- - Damage: 8/12 -> 6/10
- - F-air:
- - Damage: 18/17 -> 18 (All)
- - Sweetspot removed.
- - B-air:
- - Sweetspot removed.
- - BKB: 20/10 -> 20 (All)
- - Element: Darkness -> Electric
- - Up Air:
- - Reverted to vMelee Default.
- - D-air:
- - Damage: 22 -> 20/22
- - BKB: 65 -> 50
- - IASA: 38 -> 40
- - Down Throw:
- - Angle: 80° -> 361°
- - BKB: 80 -> 44
- - KBG: 52 -> 30
- - Up-B:
- - Multi-hit damage: 3% -> 2%
- - (Ground) Down-B:
- - Hitbox reach decreased.
- - Ice Climbers:
- - Up tilt:
- - IASA: 37 -> 40
- - Jigglypuff:
- - F-Smash:
- - Angle (Late): 361° -> 80°
- - Damage (Late): 13 -> 10
- - Down Smash:
- - Angle: 32° -> 40°
- - KBG: 66 -> 70
- - D-air:
- - Added a Landing hitbox that pops the opponent up (similar to 64).
- - Forward Throw:
- - Angle: 361° -> 60°
- - KBG: 110 -> 75
- - Back Throw:
- - Angle: 105° -> 110°
- - BKB: 95 -> 75
- - Up Throw:
- - BKB: 130 -> 120
- - Down Throw:
- - Angle: 100° -> 130°
- - BKB: 100 -> 60
- - KBG: 45 -> 70
- - Down-B:
- - Hitbox size decreased.
- - Kirby:
- - Dash Attack:
- - Fixed an issue where Kirby's fire GFX started late.
- - Startup increased.
- - Reach decreased.
- - Early Hitbox lasts for 4 more frames.
- - Damage: 8/6 -> 12/7
- - Added shield damage.
- - BKB: 86/60 -> 60/30
- - KBG: 66 -> 50/60
- - Angle: 53° -> 60°/100°
- - Up Tilt:
- - Hitbox size decreased.
- - Range decreased.
- - BKB (Early): 40 -> 50
- - KBG (Early): 135 -> 70
- - IASA: 20 -> 23
- - Damage: 8/3 -> 10/6
- - Down Tilt:
- - IASA: 28 -> 30
- - Forward Smash:
- - IASA: 40 -> 45
- - N-air:
- - Damage: 12/11/9/6 -> 12/9/7/6
- - Startup slightly increased.
- - Hitboxes are active for 3 frames longer.
- - IASA: 55 -> 58
- - F-Air:
- - Damage: 3/3/5 -> 5 (All)
- - BKB (Last hit): 30 -> 15
- - Hitboxes are now active for 1 more frame each.
- - Made the multi-hit easier to connect.
- - Moved the Autocancel window earlier.
- - Range increased.
- - Landing Hitboxes are now active again.
- - WDSK: 80 -> 70
- - Angle: 361° -> 55°
- - B-air:
- - Damage: 14/10 -> 12/8
- - A hitbox is now attatched to his feet.
- - Up Air:
- - Damage: 14 -> 15
- - D-air:
- - Damage: 5 -> 3
- - BKB: 30 -> 42
- - KBG: 85 -> 70
- - Shield Damage: 0 -> 2
- - IASA: 50 -> 55
- - Landing Hitboxes are active again.
- - BKB: 0 -> 50
- - KBG: 100 -> 60
- - WDSK: 60 -> 0
- - F-Throw:
- - Kirby's height gain after throw release increased. (Kirby goes higher after the throw.)
- - Kirby's aerial movement can be controlled from frame 53.
- - BKB: 40 -> 60
- - KBG: 165 -> 95
- - Up Throw:
- - Damage: 10 -> 14
- - KBG: 160 -> 154
- - Kirby now has air control after performing the attack.
- - Kirby is launched slightly higher after performing the attack.
- - Neutral B [Cpt. Falcon]:
- - Adjusted to match changes.
- - (Air) Side-B:
- - Kirby jumps much higher when using the attack.
- - A hitbox is no longer attached to his hammer. It's on his body, instead.
- - Number of hits: 16 -> 6
- - WDSK: 40 -> 55/72
- - Angle: 120° -> 80°/100°
- - Now has a launching hitbox that sends the opponent away.
- - BKB: 50
- - KBG: 50
- - Angle: 361°
- - Damage: 5
- - Endlag increased.
- - Down-B:
- - Drops slower
- - Ledge Get-up Attack [Below 100%]:
- - Hitboxes activate 1 frame earlier.
- - Adjusted a hitbox location. It now hits characters in front of Kirby more consistently.
- - Etc.
- - Shield size decreased.
- - Walk speed while opponent is inhaled increased.
- - Luigi:
- - Attributes:
- - Terminal Velocity: 1.6 -> 1.7
- - Gravity: 0.075 -> 0.08
- - Up Smash:
- - IASA: 37 -> 40
- - D-air:
- - Now only has two hitboxes.
- - Meteor hitbox was relocated to his feet.
- - Feet hitbox size reduced.
- - Reach decreased.
- - Down Throw:
- - Damage: 5 -> 7
- - BKB: 85 -> 70
- - KBG: 100 -> 60
- - Angle: 75° -> 70°
- - Up-B:
- - Height gain increased: 0.95 -> 1.15
- - Landing Lag: 24 -> 30
- - Down-B:
- - Cyclone now charges on the "landing" action state, like Mario.
- - Link:
- - Jab 1 and 2:
- - Adjusted knockback and angles to connect more consistently.
- - Jab 3:
- - BKB: 10 -> 45
- - KBG: 100 -> 72
- - Dash Attack:
- - Tipper Hitbox:
- - Angle: 361° -> 85°
- - KBG: 115 -> 70
- - BKB: 25 -> 45
- - Up Tilt:
- - IASA: 29 -> 30
- - Up Smash:
- - Adjusted Multi-hit angles to be more consistent.
- - Down Smash:
- - Fixed an error that caused its IASA to be too early.
- - Forward Throw:
- - Angle: 65° -> 45°
- - BKB: 62 -> 60
- - KBG: 110 -> 60
- - Up-B:
- - Ground:
- - Angle (Late): 80° -> 65°
- - Damage: 6 -> 10
- - Fixed an issue where a strong hitbox was active throughout the attack.
- - Air:
- - Landing Lag: 20 -> 25
- - Adjusted knockback to better connect against fastfallers.
- - Hitbox reach increased.
- - Grabs:
- - Link's grab hitbox on his hand can now grab aerial opponents.
- - Added a damaging hitbox that only hits aerial opponents.
- - Ledge Attack [Over 100%]:
- - Fixed a vMelee issue where a hitbox was placed improperly.
- - Mario:
- - Attributes:
- - Friction: 0.06 -> 0.07
- - Down Throw:
- - Angle: 75° -> 60°
- - BKB: 60 -> 70
- - KBG: 130 -> 30
- - Up-B:
- - Height gain increased.
- - Landing Lag: 20 -> 25
- - Marth:
- - Down Tilt:
- - IASA: 20 -> 24
- - F-Smash:
- - BKB: 60/80 -> 40/70
- - Damage (Sweetspot): 20 -> 18
- - IASA: 48 -> 50
- - B-air:
- - Angle (Sweetspot/Tipper): 70° -> 361°
- - KBG: 70 -> 85
- - IASA: 35 -> 40
- - Up Air:
- - Angle and hitbox duration reverted to vMelee default.
- - F-Throw:
- - Endlag increased.
- - Angle: 45° -> 52°
- - BKB: 70 -> 82
- - KBG: 90 -> 40
- - Down Throw:
- - Reverted to vMelee Default.
- - Up-B:
- - Landing Lag: 20 -> 30
- - Mewtwo:
- - Attributes:
- - Friction: 0.04 -> 0.056
- - Dash Attack:
- - Removed IASA.
- - Adjusted hand hitbox location for precision.
- - Strong hit lasts for 2 more frames.
- - F-tilt (All):
- - Reach decreased.
- - Down Tilt:
- - Reach decreased.
- - Up Air:
- - Adjusted hitbox sizes.
- - Neutral B:
- - Added shield damage to all stages.
- - Side-B:
- - Damage: 14 -> 18
- - BKB: 20 -> 90
- - KBG: 162 -> 75
- - Endlag increased for both aerial and grounded iterations.
- - Removed broken Reflect Hitbox.
- - Element: Normal -> Darkness
- - Etc.
- - Adjusted tail and head hurtboxes.
- - Ness:
- - Up Tilt:
- IASA: 27 -> 32
- - F-Smash:
- - Reflect bubble size and location adjusted. It is now on his bat instead of his body.
- - Damage: 18/20/22/24 -> 15/17/19/21
- - Down Smash:
- - Angle: 30° -> 361°
- - N-air:
- - Early Hitbox is active for 3 less frames.
- - Late Hitbox:
- - Angle: 361° -> 55°
- - Adjusted Late Hitbox hit SFX.
- - F-air:
- - Multi-hits:
- - Angle: 30° -> 85°
- - BKB: 16 -> 20
- - Last Hit:
- - BKB: 45 -> 60
- - KBG: 90 -> 60
- - Angle: 65° -> 361°
- - Up air:
- - Now autocancels properly.
- - IASA: 32 -> 38
- - D-air:
- - Now autocancels properly.
- - BKB: 90 -> 70
- - Down Throw:
- - Element: Normal -> Fire
- - Angle: 70° -> 60°
- - BKB: 54 -> 72
- - KBG: 182 -> 45
- - Endlag slightly increased.
- - Neutral B:
- - Shield Damage: 0 -> 18
- - Damage Scaling reverted to vMelee default.
- - Side-B:
- - Shoots projectile at a sharper downward angle.
- - Landing Lag: 25 -> 28
- - At frame 50+, Ness will land with 4 frames of lag.
- - Peach:
- - F-air:
- - Startup reverted to vMelee default.
- - Pichu:
- - Dash Attack:
- - Distance traveled increased.
- - Endlag increased.
- - Startup slightly increased.
- - IASA: Removed -> 45
- - BKB: 40 -> 55
- - F-tilt:
- - IASA: 28 -> 30
- - Up Tilt:
- - BKB, KBG and Angle reverted to vMelee defaults.
- - IASA: 24 -> 26
- - N-air:
- - BKB: 25/18 -> 10 (All)
- - F-air:
- - Removed IASA.
- - B-air:
- - Is now a multi-hit attack.
- - Removed IASA.
- - Now has a landing hitbox.
- - BKB: 30
- - KBG: 100
- - WDSK: 30
- - Damage: 3
- - Angle: 55°
- - Finishing Hitbox:
- - BKB: 20 -> 28
- - KBG: 100 -> 112
- - Damage: 9 -> 5
- - Down B:
- - Self-Damage: 3 -> 6
- - Is now a guaranteed shield break.
- - Etc.
- - Tech rolls cover more distance.
- - Crouch heal ticks: 3% -> 2%
- - Pikachu:
- - Up Tilt:
- - IASA: 24 -> 34
- - Down Tilt:
- - IASA: 19 -> 23
- - F-Smash:
- - Damage: 21/19/18 -> 18/16/15
- - IASA: 51 -> 50
- - Up Smash:
- - Damage (Early): 19/18/17 -> 18 (All)
- - Down Smash:
- - Adjusted Multi-hit Hitbox sizes and positions to lower the chances of hitting below the stage.
- - Angle [Multi-hits]: 170°/90° -> 150°/260°/290°
- - BKB [Multi-hits]: 70/30 -> 42 (All)
- - N-air:
- - Adjusted Hitbox locations. Now covers below Pikachu.
- - F-air:
- - Damage: 3 -> 4
- - Angle: 361° -> 50°
- - Now has a Landing Hitbox:
- - WDSK: 80
- - BKB: 15
- - KBG: 100
- - Angle: 60°
- - Damage: 2
- - B-air:
- - Hitboxes start 1 frame earlier, but end 1 frame earlier.
- - BKB: 15 -> 28
- - KBG: 100 -> 92
- - IASA: 43 -> 45
- - Up-air:
- - Now autocancels properly.
- - Up-B:
- - Landing Lag: 12 -> 24
- - Down-B:
- - KBG: 100 -> 60
- - Damage: 21 -> 17
- - Is now a guaranteed Shield Break on hit.
- - Roy:
- - Jab:
- - Angle: 62°/361° -> 67°/361°
- - BKB: 30 -> 44
- - Dash Attack:
- - Startup slightly increased.
- - Hitbox sizes tweaked.
- - Damage: 12/6 -> 10/6
- - IASA: 43 -> 53
- - Reach increased.
- - F-Tilt:
- - Damage: 12/10/10/7 -> 12/7
- - BKB: 45/30 -> 52/30
- - Endlag increased.
- - Up Tilt:
- - IASA: 36 -> 40
- - Startup slightly increased (Fixes an inconsistency issue when standing next to Roy).
- - Down Tilt:
- - BKB: 90/70 -> 70 (All)
- - Damage: 10/12/6 -> 11/6
- - IASA: 20 -> 26
- - F-Smash:
- - IASA: 54 -> Removed
- - BKB: 80/30 -> 62/30
- - KBG: 65/100 -> 70/100
- - N-air:
- - Damage (2nd Hit): 8/6 -> 5/3
- - F-air:
- - Damage: 8/6 -> 6/4
- - IASA: 32 -> 38
- - B-air:
- - IASA: 34 -> 40
- - Damage: 9 -> 7/5
- - Up Air:
- - Damage: 9/6 -> 7/5
- - BKB (Sweetspot): 50 -> 10
- - KBG (Sweetspot): 70 -> 130
- - Angle (Sweetspot): 115°/80° -> 85°/70°
- - Down Throw:
- - Endlag increased.
- - Side-B:
- - Start:
- - Damage: 7/6 -> 4 (All)
- - Step 1 (Down):
- - Damage: 6 -> 5 (All)
- - Angle: 50° -> 55°/90°
- - Shield Damage: 1 -> 3
- - Step 1 (Up):
- - WDSK: 82 -> 40
- - Damage: 4/3 -> 5/3
- - Increased input window by 4 frames.
- - Step 2 (Side):
- - Damage: 10/8 -> 7 (All)
- - BKB: 40 -> 45
- - Shield Damage: 1 -> 3
- - Step 2 (Down):
- - Shield Damage: 1 -> 4
- - Angle (Multi-hit): 90°/75°/95° -> 110°/90°
- - Angle (Last Hit): 62° -> 75°
- - Step 2 (Up):
- - Angle: 98° -> 98°/105°
- - WDSK: 80 -> 50
- - BKB: 0 -> 15
- - Damage: 5 -> 7
- - Increased input window by 4 frames.
- - Step 3 (Up):
- - Damage: 13/10 -> 13
- - KBG: 155 -> 100
- - BKB: 22 -> 40
- - Step 3 (Side):
- - Shield Damage: 5 -> 10
- - Damage: 10 -> 15
- - BKB: 45 -> 50
- - KBG: 130 -> 100
- - Step 3 (Down):
- - Shield Damage: 4 -> 5
- - Up-B:
- - Changed hitbox locations and properties for better consistency.
- - Travel speed slowed down for better consistency.
- - Invincibility starts 5 frames earlier and lasts longer.
- - Damage: (5/3) / (3/2) / 3 -> 5/2/3
- - Landing Lag: 25 -> 28
- - Samus:
- - Jab 1:
- - Shortened the time it takes to transition to Jab 2.
- - Up Smash:
- - Adjusted Multi-hit angles to be more consistent.
- - Angle (Last hit): 110° -> 80°
- - F-air:
- - Reverted to vMelee default.
- - Up-B:
- - Landing Lag: 18 -> 24
- - Sheik:
- - F-Smash:
- - Damage: 5/10 -> 7 (All)
- - KBG (2nd Hit): 103 -> 110
- - N-air:
- - Damage (Early): 14/10 -> 12 (All)
- - F-air:
- - Damage: 9 -> 11
- - BKB: 18 -> 10
- - KBG: 112 -> 140
- - B-air:
- - Damage (Early): 8/10/14 -> 8/14
- - Damage (Late): 6/7/9/10 -> 8 (All)
- - Yoshi:
- - N-air:
- - Range decreased.
- - F-air:
- - Startup increased.
- - B-air:
- - Damage: 7/6/5/4 -> 3/3/3/3
- - Angle (Last hit): 65° -> 361°
- - KBG (Last Hit): 100 -> 125
- - Shield Damage: 0 -> 2 (All)
- - D-air:
- - Damage: 4 -> 2
- - Shield Damage: 1 -> 4
- - Now has a landing hitbox that sends the oppoenent away.
- - Startup increased.
- - Multi-hits: 15 -> 8
- - Multi-hits now have a larger gap between each hit.
- - Changed hit SFX.
- - Neutral-B:
- - Egg Initial Vertical Momentum: 2.2 -> 1.66
- - Egg Initial Horizontal Momentum: 0.68 -> 1.15
- - Initial Velocity on breakout: 2.4 -> 2.15
- - It is harder for characters to break out of the egg.
- - Characters no longer have air control while inside the egg.
- - Characters now have less invincibility after breaking out of the egg.
- - Side-B:
- - Damage: 9 -> 12
- - BKB: 53 -> 50
- - Bonking against the wall sends Yoshi higher.
- - Up-B:
- - Startup and Endlag reverted to vMelee Defaults.
- - Angle: 361° -> 80°
- - BKB: 18 -> 50
- - KBG: 40 -> 50
- - Egg hitbox size reduced.
- - Young Link:
- - F-Throw:
- - Angle: 55° -> 70°
- - KBG: 110 -> 165
- - Neutral-B:
- - BKB: 45 -> 50
- - KBG: 30 -> 50
- - Damage (Fully Charged): 10 -> 12
- - Uncharged arrow travels slightly farther
- - Side-B:
- - Strong hitbox now lasts for 4 frames.
- - Middle hitbox:
- - BKB: 55 -> 45
- - KBG: 30 -> 60
- - (Air) Up-B:
- - Landing Lag: 20 -> 24
- - Fixed an issue where Up-B hit multiple times.
- - Early Hit:
- - BKB: 15 -> 45
- - KBG: 100 -> 75
- - Middle Hit:
- - BKB: 10 -> 25
- - KBG: 100 -> 85
- - Vertical height increased.
- - Gravity decreased.
- - Horizontal mobility increased.
- - Grabs:
- - Young Link's grab hitbox on his hand can now grab aerial opponents.
- - Added a damaging hitbox that only hits aerial opponents.
- - Ledge Attack [Over 100%]:
- - Fixed a vMelee issue where a hitbox was placed improperly.
- - Zelda:
- - Jab:
- - Last Hit:
- - BKB: 10/20 -> 20 (All)
- - KBG: 100 -> 110
- - Dash Attack:
- - Damage: 13/10 -> 12/10
- - F-tilt (All):
- - Angle: 110°/361° -> 361° (All)
- - Damage: 13/12/11 -> 9/9/12
- - BKB: 50 -> 35/20
- - KBG: 88 -> 75/90
- - Up Tilt:
- - IASA: 35 -> 38
- - BKB: 50/30 -> 20/0
- - Forward Smash:
- - Angle (Sourspot): 80° -> 60°
- - N-air:
- - Angle: 160° -> 80°
- - WDSK: 42 -> 16
- - Now has a landing hitbox that sends the opponent away.
- - F-air:
- - Damage (Sweetspot): 18 -> 16
- - Shield Damage: 6 -> 10
- - B-air:
- - Damage (Sweetspot): 18 -> 16
- - Shield Damage: 6 -> 10
- - Down Throw:
- - Angle: 100° -> 50°
- - BKB: 100 -> 75
- - KBG: 100 -> 40
- - Endlag increased.
- - Side-B:
- - Start-up reverted to vMelee defaults.
- - Explosion Delay Frames: 12 -> 15
- - Up-B:
- - Landing Lag: 18 -> 25
- - Invincibility starts 4 frames earlier.
- - Now has air control after use.
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