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- -- Gui to Lua
- -- Version: 3.2
- -- Instances:
- local RobloxGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Top = Instance.new("Frame")
- local Icon = Instance.new("TextLabel")
- local UICorner = Instance.new("UICorner")
- local Icon_2 = Instance.new("TextLabel")
- local Holder = Instance.new("Frame")
- local HomeBTN = Instance.new("TextButton")
- local ScriptsBTN = Instance.new("TextButton")
- local CreditsBTN = Instance.new("TextButton")
- local HomePage = Instance.new("Frame")
- local Text = Instance.new("TextLabel")
- local Text_2 = Instance.new("TextLabel")
- local Text_3 = Instance.new("TextLabel")
- local Text_4 = Instance.new("TextLabel")
- local Text_5 = Instance.new("TextLabel")
- local Text_6 = Instance.new("TextLabel")
- local ScriptsPage = Instance.new("Frame")
- local KillbotV3 = Instance.new("TextButton")
- local SmugDance = Instance.new("TextButton")
- local OrbitHats = Instance.new("TextButton")
- local RetardDance = Instance.new("TextButton")
- local IPloggerTroll = Instance.new("TextButton")
- local CarsonDance = Instance.new("TextButton")
- local CarDrift = Instance.new("TextButton")
- local Cop = Instance.new("TextButton")
- local OrangeJustice = Instance.new("TextButton")
- local Spider = Instance.new("TextButton")
- local Stand = Instance.new("TextButton")
- local AntiAFK = Instance.new("TextButton")
- local HenryDance = Instance.new("TextButton")
- local Nameless = Instance.new("TextButton")
- local CreditsPage = Instance.new("Frame")
- local Text_7 = Instance.new("TextLabel")
- local Text_8 = Instance.new("TextLabel")
- local Text_9 = Instance.new("TextLabel")
- local Text_10 = Instance.new("TextLabel")
- local Text_11 = Instance.new("TextLabel")
- local HDroblox = Instance.new("TextButton")
- --Properties:
- RobloxGui.Name = "RobloxGui"
- RobloxGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- RobloxGui.ResetOnSpawn = false
- Main.Name = "Main"
- Main.Parent = RobloxGui
- Main.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.290410727, 0, 0.296096802, 0)
- Main.Size = UDim2.new(0, 416, 0, 257)
- Main.Visible = true
- wait(1.2)
- game.StarterGui:SetCore("SendNotification", {
- Title = "OrPlayz Hub V3";
- Text = "Whitelisted!";
- Icon = "";
- Duration = 2;
- })
- Main.Visible = true
- Top.Name = "Top"
- Top.Parent = Main
- Top.BackgroundColor3 = Color3.fromRGB(0, 156, 156)
- Top.BorderSizePixel = 0
- Top.Position = UDim2.new(-0.00054154027, 0, 0, 0)
- Top.Size = UDim2.new(0, 416, 0, 38)
- Icon.Name = "Icon"
- Icon.Parent = Main
- Icon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Icon.Position = UDim2.new(0.027279973, 0, 0.0194552392, 0)
- Icon.Size = UDim2.new(0, 46, 0, 28)
- Icon.Font = Enum.Font.GothamBlack
- Icon.Text = "Or"
- Icon.TextColor3 = Color3.fromRGB(0, 156, 156)
- Icon.TextSize = 18.000
- UICorner.CornerRadius = UDim.new(0.300000012, 0)
- UICorner.Parent = Icon
- Icon_2.Name = "Icon"
- Icon_2.Parent = Icon
- Icon_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Icon_2.BackgroundTransparency = 1.000
- Icon_2.Position = UDim2.new(1.14361012, 0, 0.133999959, 0)
- Icon_2.Size = UDim2.new(0, 29, 0, 20)
- Icon_2.Font = Enum.Font.GothamBlack
- Icon_2.Text = "Hub"
- Icon_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- Icon_2.TextSize = 18.000
- Holder.Name = "Holder"
- Holder.Parent = Main
- Holder.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
- Holder.BorderSizePixel = 0
- Holder.Position = UDim2.new(0.021634616, 0, 0.182879373, 0)
- Holder.Size = UDim2.new(0, 397, 0, 200)
- HomeBTN.Name = "HomeBTN"
- HomeBTN.Parent = Holder
- HomeBTN.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- HomeBTN.BorderSizePixel = 0
- HomeBTN.Position = UDim2.new(0.00503778318, 0, 0, 0)
- HomeBTN.Size = UDim2.new(0, 128, 0, 25)
- HomeBTN.Font = Enum.Font.GothamSemibold
- HomeBTN.Text = "Home"
- HomeBTN.TextColor3 = Color3.fromRGB(255, 255, 255)
- HomeBTN.TextSize = 14.000
- ScriptsBTN.Name = "ScriptsBTN"
- ScriptsBTN.Parent = Holder
- ScriptsBTN.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- ScriptsBTN.BorderSizePixel = 0
- ScriptsBTN.Position = UDim2.new(0.337531477, 0, 0, 0)
- ScriptsBTN.Size = UDim2.new(0, 128, 0, 25)
- ScriptsBTN.Font = Enum.Font.GothamSemibold
- ScriptsBTN.Text = "Scripts"
- ScriptsBTN.TextColor3 = Color3.fromRGB(255, 255, 255)
- ScriptsBTN.TextSize = 14.000
- CreditsBTN.Name = "CreditsBTN"
- CreditsBTN.Parent = Holder
- CreditsBTN.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- CreditsBTN.BorderSizePixel = 0
- CreditsBTN.Position = UDim2.new(0.677581906, 0, 0, 0)
- CreditsBTN.Size = UDim2.new(0, 128, 0, 25)
- CreditsBTN.Font = Enum.Font.GothamSemibold
- CreditsBTN.Text = "Credits"
- CreditsBTN.TextColor3 = Color3.fromRGB(255, 255, 255)
- CreditsBTN.TextSize = 14.000
- HomePage.Name = "HomePage"
- HomePage.Parent = Holder
- HomePage.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
- HomePage.BackgroundTransparency = 1.000
- HomePage.BorderSizePixel = 0
- HomePage.Position = UDim2.new(0.00400233828, 0, 0, 0)
- HomePage.Size = UDim2.new(0, 397, 0, 202)
- HomePage.Visible = false
- Text.Name = "Text"
- Text.Parent = HomePage
- Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text.BackgroundTransparency = 1.000
- Text.BorderSizePixel = 0
- Text.Position = UDim2.new(0.0251889173, 0, 0.17326732, 0)
- Text.Size = UDim2.new(0, 200, 0, 17)
- Text.Font = Enum.Font.GothamSemibold
- Text.Text = "OrHub Version 3.0"
- Text.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text.TextSize = 14.000
- Text.TextXAlignment = Enum.TextXAlignment.Left
- Text_2.Name = "Text"
- Text_2.Parent = HomePage
- Text_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_2.BackgroundTransparency = 1.000
- Text_2.BorderSizePixel = 0
- Text_2.Position = UDim2.new(0.0251889173, 0, 0.257425755, 0)
- Text_2.Size = UDim2.new(0, 368, 0, 17)
- Text_2.Font = Enum.Font.GothamSemibold
- Text_2.Text = "Number of scripts: null123"
- Text_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_2.TextSize = 14.000
- Text_2.TextXAlignment = Enum.TextXAlignment.Left
- Text_3.Name = "Text"
- Text_3.Parent = HomePage
- Text_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_3.BackgroundTransparency = 1.000
- Text_3.BorderSizePixel = 0
- Text_3.Position = UDim2.new(0.0327455923, 0, 0.866336703, 0)
- Text_3.Size = UDim2.new(0, 368, 0, 17)
- Text_3.Font = Enum.Font.GothamSemibold
- Text_3.Text = "Thanks for buying OrHub!"
- Text_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_3.TextSize = 14.000
- Text_3.TextWrapped = true
- Text_4.Name = "Text"
- Text_4.Parent = HomePage
- Text_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_4.BackgroundTransparency = 1.000
- Text_4.BorderSizePixel = 0
- Text_4.Position = UDim2.new(0.0251889173, 0, 0.341584206, 0)
- Text_4.Size = UDim2.new(0, 368, 0, 17)
- Text_4.Font = Enum.Font.GothamSemibold
- Text_4.Text = "Discord: discord.gg/66A6VVepex"
- Text_4.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_4.TextSize = 14.000
- Text_4.TextWrapped = true
- Text_4.TextXAlignment = Enum.TextXAlignment.Left
- Text_5.Name = "Text"
- Text_5.Parent = HomePage
- Text_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_5.BackgroundTransparency = 1.000
- Text_5.BorderSizePixel = 0
- Text_5.Position = UDim2.new(0.0251889173, 0, 0.425742626, 0)
- Text_5.Size = UDim2.new(0, 368, 0, 17)
- Text_5.Font = Enum.Font.GothamSemibold
- Text_5.Text = "Bugs & Glitches: None (For Now)"
- Text_5.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_5.TextSize = 14.000
- Text_5.TextWrapped = true
- Text_5.TextXAlignment = Enum.TextXAlignment.Left
- Text_6.Name = "Text"
- Text_6.Parent = HomePage
- Text_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_6.BackgroundTransparency = 1.000
- Text_6.BorderSizePixel = 0
- Text_6.Position = UDim2.new(0.0251889173, 0, 0.509900987, 0)
- Text_6.Size = UDim2.new(0, 371, 0, 17)
- Text_6.Font = Enum.Font.GothamSemibold
- Text_6.Text = "Exploits Supported: Any that can execute PSU obfuscated scripts"
- Text_6.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_6.TextScaled = true
- Text_6.TextSize = 14.000
- Text_6.TextWrapped = true
- Text_6.TextXAlignment = Enum.TextXAlignment.Left
- ScriptsPage.Name = "ScriptsPage"
- ScriptsPage.Parent = Holder
- ScriptsPage.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
- ScriptsPage.BackgroundTransparency = 1.000
- ScriptsPage.BorderSizePixel = 0
- ScriptsPage.Position = UDim2.new(0.00400233828, 0, 0, 0)
- ScriptsPage.Size = UDim2.new(0, 397, 0, 202)
- KillbotV3.Name = "Killbot V3"
- KillbotV3.Parent = ScriptsPage
- KillbotV3.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- KillbotV3.BorderSizePixel = 0
- KillbotV3.Position = UDim2.new(0.345088154, 0, 0.188118815, 0)
- KillbotV3.Size = UDim2.new(0, 122, 0, 25)
- KillbotV3.Font = Enum.Font.GothamSemibold
- KillbotV3.Text = "Killbot V3"
- KillbotV3.TextColor3 = Color3.fromRGB(255, 255, 255)
- KillbotV3.TextSize = 14.000
- KillbotV3.MouseButton1Click:Connect(function()
- --Showcased By OrPlayz on YouTube: https://www.youtube.com/channel/UCoJKX1k71tLcgnSb7KN2isQ?view_as=subscriber
- --More Fe Scripts on Discord: https://discord.gg/REehqNk
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function CharacterFade(COLOR,TIMER)
- coroutine.resume(coroutine.create(function()
- local FADE = IT("Model",Effects)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c ~= RootPart then
- local FADER = c:Clone()
- FADER.Color = COLOR
- FADER.CFrame = c.CFrame
- FADER.Parent = FADE
- FADER.Anchored = true
- FADER.Transparency = 0.25
- FADER:BreakJoints()
- FADER.Material = "Glass"
- FADER:ClearAllChildren()
- if FADER.Name == "Head" then
- FADER.Size = VT(1,1,1)
- end
- end
- end
- local TRANS = 0.75/TIMER
- for i = 1, TIMER do
- Swait()
- for _, c in pairs(FADE:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + TRANS
- end
- end
- end
- FADE:remove()
- end))
- end
- local PE=Instance.new("ParticleEmitter")
- PE.LightEmission=0.3
- PE.Size=NumberSequence.new(0)
- PE.Transparency=NumberSequence.new(0,1)
- PE.Rotation=NumberRange.new(0,360)
- PE.LockedToPart = false
- PE.Speed = NumberRange.new(0,0,0)
- PE.ZOffset = 0.3
- PE.Rate = 999
- PE.VelocitySpread = 25
- PE.Name = "Particles"
- function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
- local particle = nil
- coroutine.resume(coroutine.create(function(PART)
- particle = PE:Clone()
- Swait()
- particle.Rate = 999
- particle.Parent = art
- particle.Acceleration = accel
- if type == "Fire" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,size,size/2),
- NumberSequenceKeypoint.new(1,size/4,size/8)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- elseif type == "Smoke" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,size/5,0),
- NumberSequenceKeypoint.new(1,size*2,0.5)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- elseif type == "Solid" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,size,0),
- NumberSequenceKeypoint.new(1,size,0)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- end
- particle.Lifetime=NumberRange.new(lifetime)
- particle.Drag = drag
- if locked == true then
- particle.LockedToPart = true
- end
- particle.Speed = NumberRange.new(speed*0.8,speed)
- particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
- particle.Enabled = isenabledbydefault
- particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
- end))
- return particle
- end
- --//=================================\\
- --|| RAGDOLL STUFF
- --\\=================================//
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- attachmentName = attachmentName.."RigAttachment"
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- function getAttachment0(character, attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ArtificialHitbox(Part)
- local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
- HITBOX.CanCollide = true
- HITBOX.CFrame = Part.CFrame
- weldBetween(Part,HITBOX)
- end
- function R15Ragdoll(character,KeepArms)
- character:BreakJoints()
- coroutine.resume(coroutine.create(function()
- recurse(character, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- ArtificialHitbox(part)
- elseif part.Name == "HumanoidRootPart" then
- part:remove()
- end
- end
- end
- end
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- })
- if character:FindFirstChild("Head") then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",15};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- if KeepArms == true then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- Debris:AddItem(character,5)
- end))
- end
- function Ragdoll(Character2,CharTorso,KeepArms)
- coroutine.resume(coroutine.create(function()
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- hum:remove()
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = Character2
- NEWHUM.DisplayDistanceType = "None"
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = workspace
- Debris:AddItem(Character2,5)
- return Character2,Torso2
- end))
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
- DUST.ZOffset = 1
- RightArm.Transparency = 1
- local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
- MakeForm(Sphere,"Ball")
- CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
- MakeForm(LaserPart,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
- MakeForm(Bump,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
- MakeForm(BottomLaser,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
- local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
- local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
- local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
- local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
- MakeForm(Sphere,"Ball")
- CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local SKILLTEXTCOLOR = C3(1,0,0)
- local SKILLFONT = "SciFi"
- local SKILLTEXTSIZE = 5
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
- local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Warp()
- local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
- if HITFLOOR then
- CharacterFade(C3(0.5,0,0),50)
- HITPOS = HITPOS + VT(0,3.5,0)
- local POS = RootPart.Position
- RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
- CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
- end
- end
- function Dash()
- ATTACK = true
- Rooted = true
- local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
- local LOOP = 0
- repeat
- LOOP = LOOP + 1
- Swait()
- local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
- local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
- if HITFLOOR then
- CharacterFade(C3(0.5,0,0),35)
- HITPOS = HITPOS + VT(0,3.5,0)
- local POS = RootPart.Position
- RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
- RootPart.Velocity = VT(0,0,0)
- RootPart.RotVelocity = VT(0,0,0)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until KEYHOLD == false
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- Swait()
- SOUND.Volume = SOUND.Volume - 1/20
- end
- SOUND:remove()
- end))
- if LOOP > 50 then
- CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
- for i = 1, 100 do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- ATTACK = false
- Rooted = false
- end
- function LimbRip()
- ATTACK = true
- Rooted = false
- local TARGET = nil
- local ROOT = nil
- local HUMAN = nil
- local DIST = 4
- Speed = 12
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
- DIST = (TORSO.Position - RightArm.Position).Magnitude
- ROOT = TORSO
- HUMAN = HUM
- TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- end
- end
- end
- end
- end
- if ROOT then
- break
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Speed = 16
- if ROOT then
- CreateSound(305685800,Torso,5,1.3,false)
- Rooted = true
- local GORED = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- ROOT.Anchored = true
- until GORED == true
- ROOT.Anchored = false
- end))
- RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
- if TARGET.Name == "Torso" then
- local RARM = TARGET.Parent:FindFirstChild("Right Arm")
- local LARM = TARGET.Parent:FindFirstChild("Left Arm")
- if RARM and LARM then
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for _, c in pairs(TARGET.Parent:GetDescendants()) do
- if c:IsA("JointInstance") then
- if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
- c:remove()
- end
- end
- end
- CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GORED = true
- Ragdoll(TARGET.Parent,Torso)
- if ROOT.Name ~= "Torso" then
- ROOT:remove()
- end
- local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local bv = Instance.new("BodyVelocity",TARGET)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = TARGET.CFrame.lookVector*75
- Debris:AddItem(bv,0.05)
- CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
- HITBOX.CFrame = RARM.CFrame
- HITBOX.CanCollide = true
- weldBetween(RARM,HITBOX)
- local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
- HITBOX.CFrame = LARM.CFrame
- HITBOX.CanCollide = true
- weldBetween(LARM,HITBOX)
- RGRAB:remove()
- LGRAB:remove()
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- elseif TARGET.Name == "UpperTorso" then
- if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
- local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- local BLADE = true
- CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
- until BLADE == false
- SAWBLADE:remove()
- end))
- CreateSound(1165167936, SAWBLADE, 2, 1, true)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
- TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
- TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
- BLADE = false
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GORED = true
- TARGET.Parent:BreakJoints()
- R15Ragdoll(TARGET.Parent)
- if ROOT.Name ~= "Torso" then
- ROOT:remove()
- end
- local bv = Instance.new("BodyVelocity",TARGET)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = TARGET.CFrame.lookVector*75
- Debris:AddItem(bv,0.05)
- CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- end
- end
- ATTACK = false
- Rooted = false
- end
- function Buzzsaw()
- ATTACK = true
- Rooted = false
- local ARMSPEED = 0.1
- local TARGET = nil
- local ROOT = nil
- local HUMAN = nil
- local DIST = 4
- local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
- local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- local BLADE = true
- CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
- until BLADE == false
- SAWBLADE:remove()
- end))
- CreateSound(1165167936, SAWBLADE, 2, 1, true)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
- DIST = (TORSO.Position - RightArm.Position).Magnitude
- ROOT = TORSO
- HUMAN = HUM
- TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- end
- end
- end
- end
- end
- if ROOT then
- break
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if ROOT then
- ARMSPEED = 0.03
- Rooted = true
- RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
- repeat
- HUMAN.Health = HUMAN.Health - 0.5
- Swait()
- ROOT.Anchored = true
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
- ROOT.Anchored = false
- if HUMAN.Health == 0 then
- if ROOT.Name ~= "Torso" then
- ROOT:remove()
- end
- if TARGET.Name == "Torso" then
- Ragdoll(HUMAN.Parent,Torso,true)
- elseif TARGET.Name == "UpperTorso" then
- R15Ragdoll(HUMAN.Parent,true)
- end
- end
- end
- BLADE = false
- ATTACK = false
- Rooted = false
- end
- function ReeeEEEEEE()
- ATTACK = true
- Rooted = false
- Speed = 12
- local FX = CreateSound(198165368, Head, 4, 0.5, false)
- repeat
- Swait()
- FX.Parent = Head
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Head")
- if TORSO then
- if (TORSO.Position - Head.Position).Magnitude <= 25 then
- WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- TORSO:remove()
- if CHILD:FindFirstChild("Torso") then
- Ragdoll(CHILD,Torso,true)
- elseif CHILD:FindFirstChild("UpperTorso") then
- R15Ragdoll(CHILD,true)
- end
- end
- end
- end
- end
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until FX.Playing == false
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function Needle()
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 2
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0,4000000,0)
- local NEEDGYRO = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- until NEEDGYRO == false
- GYRO:Remove()
- end))
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
- WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
- NEEDGYRO = false
- if HIT then
- local NEEDLE = IT("Model",Effects)
- local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
- MakeForm(BASE,"Cyl")
- BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
- weldBetween(BASE,HIT)
- local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
- MakeForm(FLUID,"Cyl")
- FLUID.CFrame = BASE.CFrame
- weldBetween(BASE,FLUID)
- local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
- PART.CFrame = BASE.CFrame*CF(0,0.4,0)
- weldBetween(BASE,PART)
- local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
- PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
- weldBetween(BASE,PART)
- local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
- PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
- weldBetween(BASE,PART)
- Debris:AddItem(NEEDLE,7)
- if HIT.Parent:FindFirstChildOfClass("Humanoid") then
- local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
- coroutine.resume(coroutine.create(function()
- for i = 1, 500 do
- HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
- if HUMAN.Health == 0 then
- break
- end
- Swait(2)
- end
- if HUMAN.Health == 0 then
- local CHILD = HUMAN.Parent
- if CHILD:FindFirstChild("Torso") then
- CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
- Ragdoll(CHILD,Torso,true)
- elseif CHILD:FindFirstChild("UpperTorso") then
- R15Ragdoll(CHILD,true)
- end
- end
- end))
- end
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function ScrewThis()
- ATTACK = true
- Rooted = true
- local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
- SCREW.CanCollide = true
- local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- SCREW.Transparency = 0
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 1, 3 do
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- if MRANDOM(1, 5) == 1 then
- DUST:Emit(25)
- WELD:remove()
- CreateSound(328460122, RightArm, 3, 1, false)
- SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
- Debris:AddItem(SCREW,6)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 1, 3 do
- for i=0, 0.35, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.35, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- else
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WELD:remove()
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Debris:AddItem(SCREW,6)
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- Warp()
- end
- if Key == "b" and ATTACK == false then
- Dash()
- end
- if Key == "c" and ATTACK == false then
- LimbRip()
- end
- if Key == "v" and ATTACK == false then
- Buzzsaw()
- end
- if Key == "e" and ATTACK == false then
- ReeeEEEEEE()
- end
- if Key == "x" and ATTACK == false then
- Needle()
- end
- if Key == "t" and ATTACK == false then
- ScrewThis()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function AntiTimeStop()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = false
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = false
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local sick = IT("Sound")
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if HITFLOOR == nil then
- ANIM = "Midair"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- sick.SoundId = "rbxassetid://1696854181"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 2
- sick.Playing = true
- sick.Parent = Effects
- AntiTimeStop()
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- end)
- SmugDance.Name = "Smug Dance"
- SmugDance.Parent = ScriptsPage
- SmugDance.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- SmugDance.BorderSizePixel = 0
- SmugDance.Position = UDim2.new(0.67002517, 0, 0.188118815, 0)
- SmugDance.Size = UDim2.new(0, 122, 0, 25)
- SmugDance.Font = Enum.Font.GothamSemibold
- SmugDance.Text = "Smug Dance"
- SmugDance.TextColor3 = Color3.fromRGB(255, 255, 255)
- SmugDance.TextSize = 14.000
- SmugDance.MouseButton1Click:Connect(function()
- HumanDied = false
- local CountSCIFIMOVIELOL = 1
- function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
- local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 5772000--67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 5772000
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
- local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
- AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
- AttachmentA.Position = Position or Vector3.new(0,0,0)
- AlignPos.Attachment1 = AttachmentA;
- AlignPos.Attachment0 = AttachmentB;
- AlignOri.Attachment1 = AttachmentA;
- AlignOri.Attachment0 = AttachmentB;
- CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
- return {AlignPos,AlignOri,AttachmentA,AttachmentB}
- end
- if _G.netted ~= true then
- _G.netted = true
- coroutine.wrap(function()
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Connect(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
- sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
- end)
- end)()
- end
- game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
- local hatnameclone = {}
- for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
- if v:IsA("Accessory") then
- if hatnameclone[v.Name] then
- if hatnameclone[v.Name] == "s" then
- hatnameclone[v.Name] = {}
- end
- table.insert(hatnameclone[v.Name],v)
- else
- hatnameclone[v.Name] = "s"
- end
- end
- end
- for _,v in pairs(hatnameclone) do
- if type(v) == "table" then
- local num = 1
- for _,w in pairs(v) do
- w.Name = w.Name..num
- num = num + 1
- end
- end
- end
- hatnameclone = nil
- local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
- local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
- fldr.Name = "DMYF"
- local CloneChar = DeadChar:Clone()
- local ANIMATIONHERE
- if CloneChar:FindFirstChild("Animate") then
- ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
- CloneChar:FindFirstChild("Animate"):Destroy()
- end
- if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
- if CloneChar.Torso:FindFirstChild("Neck") then
- local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
- Clonessss.Part0 = nil
- Clonessss.Part1 = DeadChar.Head
- Clonessss.Parent = DeadChar.Torso
- end
- CloneChar.Parent = fldr
- CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
- CloneChar.Humanoid.BreakJointsOnDeath = false
- CloneChar.Name = "non"
- CloneChar.Humanoid.DisplayDistanceType = "None"
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- local topacc = false
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- v.Handle.Massless = true
- v.Handle.CanCollide = false
- if v.Handle:FindFirstChildOfClass("Attachment") then
- local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
- if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
- topacc = ath__.Name
- end
- end
- local bv = Instance.new("BodyVelocity",v.Handle)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- if topacc then
- local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
- local normaltop = allthings[1].Attachment1
- local alipos = allthings[1]
- local alirot = allthings[2]
- local p0 = v.Handle
- local p1 = DeadChar.Head
- alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
- alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- coroutine.wrap(function()
- if alipos.Attachment1 == normaltop then
- p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
- else
- v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
- end
- end)()
- end
- else
- SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
- end
- end)()
- end
- end
- local a = DeadChar.Torso
- local b = DeadChar.HumanoidRootPart
- local c = DeadChar.Humanoid
- a.Parent = game:FindFirstChildOfClass("Workspace")
- c.Parent = game:FindFirstChildOfClass("Workspace")
- local told = a:Clone()
- local told1 = c:Clone()
- b["RootJoint"].Part0 = told
- b["RootJoint"].Part1 = DeadChar.Head
- a.Name = "torso"
- a.Neck:Destroy()
- c.Name = "Mizt Hub Best"
- told.Parent = DeadChar
- told1.Parent = DeadChar
- DeadChar.PrimaryPart = told
- told1.Health = 0
- b:Destroy()
- a.Parent = DeadChar
- c.Parent = DeadChar
- told:Destroy()
- told1:Destroy()
- a.Name = "Torso"
- if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
- if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
- local Collider
- function UnCollide()
- if HumanDied then Collider:Disconnect(); return end
- --[[for _,Parts in next, CloneChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end]]
- for _,Parts in next, DeadChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end
- end
- Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
- local resetBindable = Instance.new("BindableEvent")
- resetBindable.Event:connect(function()
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- end)
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- if resetBindable then
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- end
- break
- end
- end
- end)()
- SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
- SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
- SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
- SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
- SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
- SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
- for _,v in pairs(DeadChar:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Head" then
- --[[local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = CloneChar[v.Name].CFrame
- end
- end)()]]
- elseif v:IsA("BasePart") and v.Name == "Head" then
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
- end
- end)()
- end
- end
- for _,BodyParts in next, CloneChar:GetDescendants() do
- if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
- BodyParts.Transparency = 1 end end
- game:GetService("RunService").RenderStepped:wait()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- end
- end
- Player = game.Players.LocalPlayer
- repeat wait() until Player.Character
- local scriptName = "Oni"
- local stopped=false
- local Song = nil
- local BaccupMusicID = 2377141094
- local BaccupVolume = 5
- local TimePos = 0
- spawn(function()
- game:GetService("RunService").Heartbeat:Connect(function()
- if Song == nil then
- Song = Instance.new("Sound",Player.Character.Torso)
- Song.SoundId = "rbxassetid://"..BaccupMusicID
- Song.Looped = true
- Song.Volume = BaccupVolume
- Song.RollOffMode = Enum.RollOffMode.LinearSquare
- Song.TimePosition = TimePos
- Song:Resume()
- end
- TimePos = Song.TimePosition
- end)
- end)
- function WaitForChildOfClass(where,class,timeout)
- local start = tick();
- local ret;
- repeat ret=where:FindFirstChildOfClass(class) wait() until ret or tick()-start>=(timeout or 15)
- if(not ret)then warn("timeout") repeat wait()until nil else return ret end
- end
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local instanceID = GUID:new()
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={},Connected={}}
- t.Connect = function(self,f)
- local ft={}
- ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
- ft.Disconnect=ft.disconnect
- ft.Func=function(...)
- for id,_ in next, t.Waited do
- t.Waited[id] = true
- end
- return f(...)
- end;
- table.insert(self.Connected,ft)
- return ft;
- end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat wait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Connected then
- for i,v in next, t.Connected do
- if(v.Func and not v.Disconnected)then
- v.Func(...)
- else
- t.Connected[i]=nil
- end
- end
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local CF={N=CFrame.new,A=CFrame.Angles}
- local Head = Player.Character:WaitForChild'Head'
- local Torso = Player.Character:WaitForChild'Torso'
- local LArm = Player.Character:WaitForChild'Left Arm'
- local RArm = Player.Character:WaitForChild'Right Arm'
- local LLeg = Player.Character:WaitForChild'Left Leg'
- local RLeg = Player.Character:WaitForChild'Right Leg'
- local Root = Player.Character:WaitForChild'HumanoidRootPart'
- function newMotor(P0,P1,C0,C1)
- return NewInstance('Motor',P0,{Part0=P0,Part1=P1,C0=C0,C1=C1})
- end
- local welds = {}
- local vars = {}
- local Hit = {}
- table.insert(welds,Torso.Neck)
- table.insert(welds,Root.RootJoint)
- table.insert(welds,Torso["Right Hip"])
- table.insert(welds,Torso["Right Shoulder"])
- table.insert(welds,Torso["Left Hip"])
- table.insert(welds,Torso["Left Shoulder"])
- vars.WeldDefaults={}
- for i = 1,#welds do
- local v=welds[i]
- vars.WeldDefaults[i]=v.C0
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- -- MODIFIABLE STUFF --
- -- STOP MODIFIABLE STUFF --
- local signals = {} -- for l8r (stop commands, etc)
- local scripts = {}
- function BreakSignal(signalOrName)
- for name,signal in next, signals do
- if(typeof(signalOrName)~='RBXScriptSignal' and name==signalOrName or signal==signalOrName)then
- signal:disconnect()
- signals[name]=nil
- break
- end
- end
- end
- local Hum;
- repeat wait() Hum=Player.Character:FindFirstChildOfClass'Humanoid' until Hum
- for _,v in next, Hum:GetPlayingAnimationTracks() do
- v:Stop(0);
- end
- Player.Chatted:connect(function(msg)
- local msg2 = msg:lower()
- if string.sub(msg2,1,15)==";switch regular"then
- Song.SoundId = "rbxassetid://2377141094"
- Song.Volume = 1
- end
- if string.sub(msg2,1,13)==";switch lunar"then
- Song.SoundId = "rbxassetid://561833161"
- Song.Volume = 1
- end
- if string.sub(msg2,1,12)==";switch smug"then
- Song.SoundId = "rbxassetid://2784478072"
- Song.Volume = 1
- end
- if string.sub(msg2,1,12)==";switch nothing"then
- Song.Volume = 0
- end
- end)
- --// Shortcut Variables \\--
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- local Player = game.Players.LocalPlayer
- local Char = game.Players.LocalPlayer.Character
- local Mouse = Player:GetMouse()
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local Torso = Char.Torso
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Head = Char.Head
- local Sine = 0;
- local Change = 1
- local Attack=false
- local NeutralAnims=true
- local timePos=30;
- local walking=true;
- local legAnims=true;
- local movement = 8
- local footsound=0;
- local WalkSpeed=16;
- local Combo=0;
- function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
- local MoveStyle = Enum.EasingStyle[MoveStyle2]
- local outorin = Enum.EasingDirection[outorin2]
- local dahspeed=1
- if Attack == true then
- dahspeed=3 --speedstuff --5
- end
- if SPart.Name=="Bullet" then
- dahspeed=1
- end
- local tweeningInformation = TweenInfo.new(
- AnimTime/dahspeed,
- MoveStyle,
- outorin,
- 0,
- false,
- 0
- )
- local MoveCF = CFr
- local tweenanim = game:GetService("TweenService"):Create(SPart,tweeningInformation,MoveCF)
- tweenanim:Play()
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local NK,RJ,RH,RS,LH,LS=Char.Torso.Neck,Char.HumanoidRootPart["RootJoint"],Char.Torso["Right Hip"],Char.Torso["Right Shoulder"],Char.Torso["Left Hip"],Char.Torso["Left Shoulder"]
- local NKC0,RJC0,RHC0,RSC0,LHC0,LSC0=Char.Torso.Neck.C0,Char.HumanoidRootPart["RootJoint"].C0,Char.Torso["Right Hip"].C0,Char.Torso["Right Shoulder"].C0,Char.Torso["Left Hip"].C0,Char.Torso["Left Shoulder"].C0
- function makeMusic(id,pit,timePos)
- local sound = Torso:FindFirstChild(script.Name.."song")
- if(not sound)then
- sound = NewInstance("Sound",Torso,{Name=script.Name.."song",Volume=5,Pitch=(pit or 1),Looped=true})
- NewInstance("EqualizerSoundEffect",sound,{HighGain=0,MidGain=2,LowGain=30})
- end
- if(id=='stop')then
- if(sound)then
- sound:Stop()
- end
- else
- local timePos = typeof(timePos)=='number' and timePos or sound.TimePosition
- sound.Volume = 5
- sound.Name = script.Name.."song"
- sound.Looped=true
- sound.SoundId = "rbxassetid://"..id
- sound.Pitch=(pit or 1)
- sound:Play()
- sound.TimePosition = timePos
- end
- return sound;
- end
- for _,v in next, Hum:GetPlayingAnimationTracks() do
- v:Stop(0);
- end
- -- SCRIPT STUFF --
- local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
- --// Artificial HB \\--
- local ArtificialHB = script:FindFirstChild'Heartbeat' or IN("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- local tf = 0
- local allowframeloss = true
- local tossremainder = true
- local lastframe = tick()
- local frame = 1/Frame_Speed
- ArtificialHB:Fire()
- game:GetService("RunService").Stepped:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait(0.1)
- else
- for i = 0, num do
- ArtificialHB.Event:wait(0.1)
- end
- end
- end
- local footstepSounds = {
- [Enum.Material.Grass]=510933218;
- [Enum.Material.Metal]=1263161138;
- [Enum.Material.CorrodedMetal]=1263161138;
- [Enum.Material.DiamondPlate]=1263161138;
- [Enum.Material.Wood]=2452053757;
- [Enum.Material.WoodPlanks]=2452053757;
- [Enum.Material.Sand]=134456884;
- [Enum.Material.Snow]=2452051182;
- }
- while true do
- swait()
- Sine=Sine+Change
- local hitfloor,posfloor = workspace:FindPartOnRayWithIgnoreList(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), {Effects,Char})
- local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
- local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
- Hum.WalkSpeed = WalkSpeed
- local sidevec = math.clamp((Root.Velocity*Root.CFrame.rightVector).X+(Root.Velocity*Root.CFrame.rightVector).Z,-Hum.WalkSpeed,Hum.WalkSpeed)
- local forwardvec = math.clamp((Root.Velocity*Root.CFrame.lookVector).X+(Root.Velocity*Root.CFrame.lookVector).Z,-Hum.WalkSpeed,Hum.WalkSpeed)
- local sidevelocity = sidevec/Hum.WalkSpeed
- local forwardvelocity = forwardvec/Hum.WalkSpeed
- local lhit,lpos = workspace:FindPartOnRayWithIgnoreList(Ray.new(LLeg.CFrame.p,((CFrame.new(LLeg.Position,LLeg.Position - Vector3.new(0,1,0))).lookVector).unit * (2)), {Effects,Char})
- local rhit,rpos = workspace:FindPartOnRayWithIgnoreList(Ray.new(RLeg.CFrame.p,((CFrame.new(RLeg.Position,RLeg.Position - Vector3.new(0,1,0))).lookVector).unit * (2)), {Effects,Char})
- SetTween(RJ,{C0 = RJC0 * CF.N(1.49011612e-08, 0.189537123, -0.590966165, 0.971992552, -0.153945833, -0.177570254, 0.192711115, 0.954565585, 0.227303728, 0.134509996, -0.255157262, 0.957497716)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.34110451e-07, -5.58793545e-08, -1.1920929e-07, 0.989387274, -0.130459815, -0.0639770925, 0.136627004, 0.985145867, 0.104022875, 0.0494559631, -0.111659907, 0.992515147)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.678911209, 0.0130777061, -0.132889256, -0.112336569, 0.579523027, -0.807176411, -0.753905952, 0.479460984, 0.449158043, 0.647307098, 0.658991933, 0.383044809)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.245776564, -0.0488060862, 0.230882347, 0.11685501, -0.333171099, -0.935597122, 0.963373303, 0.266972274, 0.025253959, 0.241364643, -0.904280305, 0.352165312)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.691755474, 0.129822016, 0.0726819038, 0.867112279, -0.446177542, -0.221453875, 0.444869488, 0.893673897, -0.0586368069, 0.224069864, -0.0476736724, 0.973406374)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.727092266, 0.380637646, 0.0480112731, 0.806107342, 0.491314739, 0.32984978, -0.558668554, 0.815639555, 0.150405064, -0.195142031, -0.305519402, 0.931975126)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-1.49011612e-08, 0.189537197, -0.590517044, 0.971185148, -0.153113484, -0.182635412, 0.193144888, 0.954604268, 0.226772398, 0.139622644, -0.255513072, 0.956670582)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(-7.4505806e-09, -2.98023224e-08, -1.78813934e-07, 0.988112152, -0.136539161, -0.0706502944, 0.143486917, 0.984067798, 0.104986772, 0.055189915, -0.113876082, 0.991960824)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.675003827, 0.0236415565, -0.129766107, -0.107493497, 0.558513999, -0.822500706, -0.746433675, 0.501130283, 0.437841594, 0.656720579, 0.661007226, 0.363025486)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.249032483, -0.0372584164, 0.227478802, 0.118489452, -0.327943951, -0.937236965, 0.958552361, 0.28408283, 0.0217822324, 0.259109557, -0.900971532, 0.348012209)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.689085484, 0.119797468, 0.0699437261, 0.867011666, -0.447078437, -0.220026419, 0.444267988, 0.893535137, -0.0649685487, 0.225647092, -0.0414222628, 0.973328054)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.727031529, 0.380388796, 0.0480544567, 0.804796576, 0.491840124, 0.332258761, -0.560911, 0.813287437, 0.154734373, -0.194117069, -0.310897022, 0.930409372)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(0, 0.189537421, -0.589136302, 0.969854653, -0.151540428, -0.190833643, 0.193622947, 0.954715908, 0.225893542, 0.147959888, -0.256033689, 0.955277264)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(-2.60770321e-08, -6.33299351e-08, -5.96046448e-08, 0.985842288, -0.146354988, -0.0818248019, 0.154667959, 0.982189059, 0.106689565, 0.064752914, -0.117834717, 0.990919828)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.668395817, 0.0408191383, -0.124689981, -0.100277498, 0.523190439, -0.846295774, -0.73372221, 0.53561002, 0.418059349, 0.67200911, 0.662867844, 0.330166727)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.254327118, -0.0183240622, 0.222100616, 0.120933846, -0.319361657, -0.939884603, 0.950016737, 0.3117733, 0.0163005944, 0.287825078, -0.894877434, 0.341102928)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.684743524, 0.103449583, 0.0655936897, 0.866890013, -0.448473096, -0.217654794, 0.443207681, 0.893251657, -0.0752897188, 0.228185773, -0.0311984159, 0.97311765)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.726840615, 0.379617274, 0.0481808484, 0.802720904, 0.49257645, 0.336165637, -0.564478576, 0.809419394, 0.161877438, -0.192361921, -0.319700867, 0.927786827)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.09781933e-08, 0.189537346, -0.586146593, 0.968078792, -0.149084508, -0.201487705, 0.19383423, 0.954949558, 0.224721655, 0.158908069, -0.256603479, 0.953364015)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(7.4505806e-08, -7.82310963e-08, -5.96046448e-08, 0.982490838, -0.159049988, -0.09703058, 0.169344261, 0.979494572, 0.109146699, 0.0776811466, -0.123667151, 0.989278615)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.659286618, 0.0632859766, -0.118049577, -0.0921249092, 0.474977702, -0.875162423, -0.716103375, 0.57909441, 0.389673829, 0.691888034, 0.662605405, 0.286784202)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.261252433, 0.00672629476, 0.215353131, 0.123725563, -0.307997942, -0.943307638, 0.937562287, 0.347688943, 0.00944850594, 0.325067461, -0.885578752, 0.33178547)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.679063499, 0.0819728971, 0.0600894094, 0.86681211, -0.450159818, -0.214459121, 0.441663384, 0.892772257, -0.0888343826, 0.231452703, -0.0177163053, 0.97268486)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.726433575, 0.377950132, 0.0484565496, 0.800111771, 0.493318677, 0.341259122, -0.568998694, 0.804273069, 0.171422184, -0.189899564, -0.33133322, 0.924206018)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.86264515e-08, 0.189537182, -0.580835283, 0.966034472, -0.145658478, -0.213450432, 0.193402618, 0.955354333, 0.223368645, 0.171385258, -0.257063657, 0.951075912)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.49011612e-07, 8.56816769e-08, -1.1920929e-07, 0.978127003, -0.173188254, -0.115210734, 0.186059758, 0.976096153, 0.112330869, 0.0930023417, -0.131309941, 0.986969233)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.648212373, 0.0887366682, -0.11052756, -0.0847425908, 0.41793111, -0.90451777, -0.694903553, 0.625792027, 0.354250342, 0.714092314, 0.658572674, 0.237390608)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.269096971, 0.0355688483, 0.208173513, 0.126323536, -0.294966519, -0.947120428, 0.921715796, 0.38785997, 0.00214188546, 0.366718322, -0.873246491, 0.320871294)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.672633469, 0.0574910045, 0.0541619658, 0.866860986, -0.451837361, -0.210701481, 0.43966347, 0.892097414, -0.10420344, 0.235049114, -0.00230768346, 0.971980751)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.725710392, 0.374988198, 0.0489478707, 0.797347009, 0.493799329, 0.346987069, -0.573869288, 0.798332274, 0.182591498, -0.186847359, -0.344714344, 0.91992414)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-6.33299351e-08, 0.189537436, -0.57262516, 0.964001, -0.141268969, -0.225267008, 0.19196634, 0.955964625, 0.221992686, 0.183986589, -0.257244855, 0.948669612)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(8.19563866e-08, -3.7252903e-08, 2.98023224e-08, 0.973069489, -0.186974317, -0.134819642, 0.202922106, 0.972275078, 0.116206281, 0.109354205, -0.140434638, 0.984032393)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.636000693, 0.114187852, -0.10300602, -0.0794305503, 0.358728975, -0.930056155, -0.672550678, 0.669372439, 0.315619856, 0.735776126, 0.65057981, 0.188094765)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.276941776, 0.0651117414, 0.20169431, 0.128313303, -0.281805456, -0.950852931, 0.904067934, 0.427363455, -0.00465849834, 0.407672644, -0.859037936, 0.309607923)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.666200042, 0.0327786803, 0.048689574, 0.867117047, -0.453158587, -0.206773639, 0.437313974, 0.89133209, -0.119514503, 0.238462836, 0.0132079702, 0.971061766)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.724591255, 0.370410383, 0.049708128, 0.79490453, 0.49374783, 0.352618545, -0.57834363, 0.792307198, 0.194340006, -0.183427244, -0.358416796, 0.915364563)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(4.84287739e-08, 0.189537153, -0.561231554, 0.962306023, -0.136021823, -0.235510558, 0.189269334, 0.956787705, 0.220758706, 0.195305601, -0.257012337, 0.94646734)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(-7.4505806e-09, -1.45286322e-07, -5.36441803e-07, 0.967862248, -0.198685527, -0.154165283, 0.218039185, 0.968440175, 0.120758936, 0.125306815, -0.150492027, 0.980637789)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.623593688, 0.136654153, -0.0963653773, -0.0765538737, 0.305050969, -0.949254215, -0.652017534, 0.704955041, 0.279125959, 0.754329324, 0.640298605, 0.144931525)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.283866376, 0.0921915472, 0.196976542, 0.129560083, -0.270112634, -0.954072058, 0.887037992, 0.461583346, -0.0102243647, 0.443145543, -0.844973445, 0.299402893)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.660523057, 0.0106368065, 0.0445151329, 0.867632687, -0.453825474, -0.203116551, 0.434788287, 0.89068377, -0.132822305, 0.241190463, 0.02692803, 0.970104098)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.723039389, 0.36405623, 0.050762862, 0.793251812, 0.492964715, 0.357403815, -0.581701875, 0.786993504, 0.205582321, -0.179929525, -0.370981216, 0.911042511)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.47034836e-08, 0.189537168, -0.546700239, 0.961237788, -0.130086929, -0.243103951, 0.185209677, 0.957803786, 0.219793826, 0.204253599, -0.256299287, 0.944770455)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.86264515e-07, -2.98023224e-07, -5.96046448e-08, 0.96312207, -0.20706889, -0.171809286, 0.229951814, 0.96501106, 0.125999168, 0.139707342, -0.160860345, 0.977039278)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.611822486, 0.153832555, -0.0912885368, -0.0756101608, 0.263316542, -0.961741984, -0.635916948, 0.730174422, 0.249909863, 0.768044889, 0.630483687, 0.112238906)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.289161503, 0.11430192, 0.194773734, 0.130190268, -0.261143416, -0.956480265, 0.873129129, 0.487282485, -0.0141957719, 0.469783008, -0.833282709, 0.291451573)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.656181157, -0.00675338507, 0.042245239, 0.86841619, -0.453662455, -0.200110003, 0.432285309, 0.890391767, -0.142590284, 0.242863953, 0.0373227671, 0.969342113)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.721061945, 0.355953813, 0.0521083772, 0.792730808, 0.4913643, 0.360748589, -0.583417118, 0.783080995, 0.215426266, -0.176642343, -0.381241947, 0.907442629)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-5.21540642e-08, 0.189537197, -0.52932626, 0.960979164, -0.123646371, -0.247448415, 0.179821849, 0.958974481, 0.219162166, 0.210198104, -0.255106896, 0.943788767)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(-2.98023224e-08, 3.7252903e-08, 0, 0.959366262, -0.211482242, -0.186793536, 0.237819701, 0.962306559, 0.131939247, 0.151849836, -0.171001226, 0.97349894)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.601270556, 0.16439572, -0.0881659091, -0.0757586062, 0.23738043, -0.968458235, -0.625899017, 0.744750917, 0.231508464, 0.776215792, 0.62369591, 0.0921548381)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.292417407, 0.129936814, 0.195458055, 0.130438447, -0.255620778, -0.957937241, 0.864203453, 0.502871454, -0.0165137872, 0.485940635, -0.825698674, 0.286502242)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.653509498, -0.0181148052, 0.042185843, 0.869437993, -0.452629805, -0.197999567, 0.429977596, 0.890637696, -0.1479325, 0.243304357, 0.0434827432, 0.968974888)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.718691587, 0.346268296, 0.0537167192, 0.793503702, 0.488966256, 0.362303644, -0.583222687, 0.781023264, 0.223280489, -0.173790991, -0.388477594, 0.904920936)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-2.60770321e-08, 0.189537078, -0.509521604, 0.961593091, -0.116857402, -0.248360887, 0.173224285, 0.960255146, 0.21886839, 0.212913439, -0.253484458, 0.943617284)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.04308128e-07, -1.41561031e-07, -1.49011612e-07, 0.956915498, -0.211792052, -0.198637322, 0.241348624, 0.960494339, 0.138569459, 0.161442161, -0.18054007, 0.970227718)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.592256129, 0.167907, -0.087128222, -0.0763339922, 0.228628665, -0.970516503, -0.62260735, 0.749341071, 0.225495249, 0.778802454, 0.621463597, 0.0851456672)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.293499231, 0.138520658, 0.199073792, 0.130497441, -0.253785402, -0.958417177, 0.861176372, 0.50801307, -0.0172629096, 0.491269588, -0.823113441, 0.284848303)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.652625203, -0.0230002403, 0.044386059, 0.870646894, -0.450788289, -0.196886569, 0.427981824, 0.891491234, -0.148575872, 0.242498681, 0.045093406, 0.969103158)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.715995073, 0.335220218, 0.0555486083, 0.795571625, 0.485855967, 0.361953378, -0.581075788, 0.781016707, 0.228830248, -0.171512738, -0.392373413, 0.903673887)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-6.70552254e-08, 0.189537138, -0.480989456, 0.964301169, -0.109346867, -0.241177827, 0.163456216, 0.962335944, 0.21723628, 0.208340019, -0.248903185, 0.945855021)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(3.7252903e-08, -1.1920929e-07, -2.98023224e-07, 0.957064509, -0.201391578, -0.208492085, 0.234386086, 0.96084094, 0.14781037, 0.170560002, -0.190331608, 0.96679014)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.584586322, 0.167051643, -0.0879562497, -0.0932142437, 0.246192917, -0.964728057, -0.624929845, 0.739843965, 0.24918586, 0.775096059, 0.626115024, 0.0848893598)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.292949945, 0.143053859, 0.204196811, 0.121873751, -0.262331009, -0.957250893, 0.872002184, 0.488962471, -0.0229783673, 0.474087447, -0.831924379, 0.288345128)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.652868152, -0.0247113705, 0.0478369594, 0.872790575, -0.446371287, -0.197457403, 0.425788611, 0.894069493, -0.139082193, 0.23862277, 0.0373145193, 0.970395148)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.712155282, 0.314178288, 0.0560287237, 0.801071703, 0.480333865, 0.357160687, -0.573928714, 0.785812199, 0.230444327, -0.169970706, -0.389587671, 0.905169427)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.86264515e-08, 0.189537197, -0.437348843, 0.9701401, -0.100259423, -0.220853403, 0.148180276, 0.965874076, 0.212437987, 0.19201766, -0.238820732, 0.951889634)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(-1.56462193e-07, 7.4505806e-08, 2.08616257e-07, 0.960592151, -0.173384368, -0.217257231, 0.210592121, 0.964106798, 0.161707193, 0.181421727, -0.201087296, 0.962626636)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.5779109, 0.164413556, -0.0903826654, -0.143801495, 0.300239712, -0.942961991, -0.629450321, 0.707517505, 0.321265012, 0.763618767, 0.63974613, 0.0872438997)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.291294426, 0.146434069, 0.209482789, 0.0943586454, -0.288143456, -0.952926993, 0.90284276, 0.428101718, -0.0400490016, 0.419489563, -0.856564283, 0.300543368)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.653652251, -0.0264559984, 0.0515754223, 0.876563132, -0.437576115, -0.200409785, 0.422873527, 0.899061561, -0.113430761, 0.229815289, 0.0146814063, 0.97312361)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.706352711, 0.274402082, 0.0535668135, 0.812184572, 0.470432431, 0.345035911, -0.558288097, 0.798376679, 0.225630447, -0.169324502, -0.375883162, 0.911065996)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.84287739e-08, 0.189537436, -0.380109966, 0.978227973, -0.088815257, -0.187568352, 0.127291143, 0.970602393, 0.204274744, 0.163911566, -0.223703101, 0.960775733)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(3.7252903e-08, 2.23517418e-08, -3.57627869e-07, 0.966028214, -0.12858589, -0.224176988, 0.170714766, 0.968742371, 0.179985687, 0.194026113, -0.212141573, 0.957783818)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.572040081, 0.159967184, -0.0941721201, -0.228688329, 0.388369143, -0.892676473, -0.62824434, 0.641592443, 0.440077364, 0.743646979, 0.661459506, 0.097265996)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.288603097, 0.148472324, 0.214908004, 0.0443439707, -0.328961879, -0.943301499, 0.945541918, 0.318601638, -0.0666580871, 0.322465599, -0.888975263, 0.325175315)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.655037701, -0.0280708671, 0.0555508137, 0.881672442, -0.42471686, -0.205594942, 0.41930598, 0.90502882, -0.0714532286, 0.216416731, -0.0232089572, 0.976025283)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.69875896, 0.217371762, 0.0482932329, 0.828348637, 0.455965906, 0.325473964, -0.533958912, 0.818382263, 0.212458223, -0.169488475, -0.349779487, 0.921373069)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-3.91155481e-08, 0.189537212, -0.312856078, 0.986939788, -0.0741609335, -0.143003806, 0.101277381, 0.975993395, 0.192820758, 0.125271007, -0.204785511, 0.970757484)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.34110451e-07, 2.98023224e-08, -4.76837158e-07, 0.971029639, -0.0701059178, -0.228443846, 0.117625095, 0.972385645, 0.201570392, 0.208004206, -0.222601548, 0.952461481)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.566619456, 0.15387249, -0.098847717, -0.34234485, 0.498424113, -0.796475708, -0.608181, 0.528596818, 0.59220022, 0.716181457, 0.687138081, 0.122169688)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.28508395, 0.149040967, 0.220425665, -0.0310346764, -0.377603054, -0.925447345, 0.982760251, 0.157308102, -0.0971419215, 0.182261392, -0.912507653, 0.366211355)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.657046199, -0.0293234587, 0.0596764386, 0.887549818, -0.408709198, -0.212631479, 0.415330738, 0.909552515, -0.014654329, 0.199388698, -0.0753058046, 0.977022588)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.689823627, 0.147022426, 0.0406910479, 0.848097861, 0.437145561, 0.299389005, -0.501798451, 0.844081163, 0.189011231, -0.17008315, -0.310533017, 0.935222507)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-3.44589353e-08, 0.189537197, -0.241366148, 0.994309247, -0.0557342321, -0.0907899141, 0.0713228062, 0.981315315, 0.178699061, 0.0791338757, -0.184157521, 0.979705989)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.63912773e-07, -7.4505806e-09, 0, 0.973276138, -0.00389257073, -0.229604855, 0.0568519421, 0.972814739, 0.224498287, 0.222489074, -0.231552288, 0.947038591)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.561134696, 0.146511033, -0.103688836, -0.467816532, 0.605748951, -0.643596172, -0.557348609, 0.362960249, 0.746741056, 0.685937583, 0.708045363, 0.167814523)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.281096727, 0.148123786, 0.225969553, -0.129037082, -0.422115386, -0.897311449, 0.991582811, -0.0452222526, -0.121320188, 0.010632595, -0.905413449, 0.424397856)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.659644604, -0.0299514532, 0.0638144016, 0.893333435, -0.391290545, -0.221014202, 0.411585599, 0.909839988, 0.0528084077, 0.180424079, -0.138141856, 0.973839819)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.680265605, 0.0699474216, 0.0316421986, 0.869119167, 0.414961219, 0.269144982, -0.464292765, 0.872052848, 0.154777139, -0.170482099, -0.259482235, 0.950581372)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-3.63215804e-08, 0.189537197, -0.172774553, 0.998779714, -0.033640705, -0.036158476, 0.0391127914, 0.985815227, 0.163213268, 0.0301549658, -0.164428353, 0.985927999)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(2.68220901e-07, 5.96046448e-08, -2.38418579e-07, 0.971692383, 0.0620427802, -0.227957457, -0.00410491927, 0.969188869, 0.246284783, 0.236213937, -0.238377288, 0.942008078)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.55499661, 0.138462067, -0.107840523, -0.579404771, 0.682371259, -0.445712268, -0.476917654, 0.159613892, 0.864333928, 0.660938621, 0.713367224, 0.232953995)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.277109474, 0.145863771, 0.231455326, -0.237660155, -0.451418251, -0.860080838, 0.957167268, -0.259585887, -0.128242269, -0.165374011, -0.853719413, 0.493776083)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.662726283, -0.029722929, 0.0678095222, 0.898001254, -0.37488696, -0.230333611, 0.40919891, 0.903973103, 0.124052525, 0.161709532, -0.205651596, 0.965172291)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.670994043, -0.00551068783, 0.0223269463, 0.888821781, 0.391414315, 0.238308132, -0.425495058, 0.897998512, 0.11203862, -0.170146659, -0.200981542, 0.964705467)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.3772161e-08, 0.189537361, -0.113925062, 0.999844253, -0.00873631053, 0.0153357182, 0.0063688471, 0.988945544, 0.148143023, -0.0164604094, -0.148022279, 0.988847136)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(8.94069672e-08, -4.47034836e-08, -5.36441803e-07, 0.967071474, 0.11973536, -0.224580586, -0.057724338, 0.962615073, 0.264651209, 0.24787274, -0.242972821, 0.937829137)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.547687054, 0.130372345, -0.11052154, -0.656840801, 0.715725958, -0.237268925, -0.385666192, -0.0484969914, 0.921362936, 0.647936523, 0.696695328, 0.307886213)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.273589909, 0.142540574, 0.236806512, -0.339526594, -0.463450789, -0.818495572, 0.886166096, -0.449334353, -0.113174163, -0.315327555, -0.763748646, 0.56325537)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.666138649, -0.0284857154, 0.0715166032, 0.900626659, -0.362026364, -0.240433827, 0.409562916, 0.89207685, 0.190937907, 0.145361036, -0.270436317, 0.951700687)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.662881136, -0.0711719394, 0.0139467716, 0.905177474, 0.369218498, 0.210549742, -0.389970988, 0.918464899, 0.0659161434, -0.16904512, -0.141774133, 0.975358307)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.58676368e-08, 0.189537197, -0.0698363781, 0.998084724, 0.0176939331, 0.0592774637, -0.0255936924, 0.99047637, 0.135283306, -0.0563192293, -0.136541337, 0.989032149)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.34110451e-07, 1.49011612e-08, -5.06639481e-07, 0.961517394, 0.163349718, -0.220910072, -0.0984262973, 0.955489159, 0.278123587, 0.256508589, -0.245677322, 0.934797347)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.538859248, 0.122806847, -0.111190766, -0.696404219, 0.715622425, -0.0539030358, -0.308230221, -0.230430663, 0.922982037, 0.648085773, 0.659383237, 0.381049275)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.270898998, 0.138492078, 0.241966903, -0.421262294, -0.46628803, -0.777890265, 0.80248946, -0.591255963, -0.080169417, -0.42255047, -0.658021212, 0.623265266)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.669722497, -0.0262063146, 0.074840188, 0.900598764, -0.354617149, -0.251333624, 0.413837105, 0.876377642, 0.246376306, 0.132893801, -0.325897098, 0.936018348)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.656580567, -0.120869875, 0.00745615363, 0.917227149, 0.350975394, 0.1884422, -0.361339211, 0.93215996, 0.0226310715, -0.167715207, -0.0888494253, 0.981823504)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.84287739e-08, 0.189537287, -0.0431208909, 0.994664311, 0.0444080941, 0.0931172669, -0.056018915, 0.990442455, 0.126038402, -0.0866301656, -0.130582243, 0.987645447)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(4.47034836e-08, 5.96046448e-08, 2.38418579e-07, 0.957249701, 0.189899772, -0.218199566, -0.123283848, 0.950225711, 0.286133379, 0.261675507, -0.247000605, 0.93301481)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.528378606, 0.116150975, -0.109599829, -0.706708014, 0.702261865, 0.0859772339, -0.260905117, -0.371636629, 0.890962839, 0.65764147, 0.607218683, 0.445862353)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.269244373, 0.134037375, 0.246914148, -0.478072077, -0.471159458, -0.741252959, 0.730395436, -0.681990087, -0.0375790112, -0.487821341, -0.5593732, 0.670173109)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.673335195, -0.0229426622, 0.0777346194, 0.8976807, -0.353578299, -0.26296705, 0.422520638, 0.860078633, 0.285904229, 0.125082642, -0.367759556, 0.921470106)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.652438879, -0.151212156, 0.00342646241, 0.92496413, 0.338384688, 0.17302306, -0.34144935, 0.939815044, -0.0126620047, -0.166894048, -0.0473668203, 0.9848364)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.65661287e-09, 0.189537153, -0.0343365669, 0.990742743, 0.0705166161, 0.116001807, -0.0845926628, 0.98900789, 0.121274583, -0.106174834, -0.129964799, 0.985817552)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.78813934e-07, -4.47034836e-08, -1.1920929e-07, 0.955693007, 0.19866696, -0.217214987, -0.131511763, 0.948333621, 0.28873536, 0.263354421, -0.24737601, 0.932442784)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.516269386, 0.110608995, -0.105741739, -0.698199749, 0.692714453, 0.180731639, -0.248760581, -0.471472681, 0.846068323, 0.671293795, 0.545765877, 0.501502275)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.268694699, 0.129426539, 0.251642644, -0.510953724, -0.486158669, -0.708925962, 0.684009135, -0.729437649, 0.00722974073, -0.520632207, -0.481217772, 0.705245912)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.676882386, -0.0188094378, 0.0802030861, 0.891937613, -0.358933926, -0.274980128, 0.435344279, 0.846013248, 0.30779323, 0.122159183, -0.394243628, 0.910850883)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.650540888, -0.161242604, 0.00207972527, 0.928886592, 0.33199212, 0.164167315, -0.330529153, 0.943071663, -0.0369647816, -0.167093426, -0.0199259873, 0.985739708)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.86264515e-09, 0.189537197, -0.0466778353, 0.986217856, 0.099106364, 0.132484913, -0.115542911, 0.985688806, 0.122749537, -0.118423611, -0.136365458, 0.983555019)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(8.19563866e-08, -1.49011612e-08, -2.38418579e-07, 0.957838058, 0.189864099, -0.215634048, -0.124475554, 0.950668335, 0.284140468, 0.258944511, -0.245319337, 0.934219658)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.50112623, 0.104550481, -0.0932330638, -0.670189917, 0.696694613, 0.25585565, -0.273658901, -0.552405238, 0.787375033, 0.689895809, 0.45767346, 0.560873091)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.273519635, 0.119276941, 0.252197802, -0.525217474, -0.525682986, -0.669181406, 0.660885513, -0.747363806, 0.0683935732, -0.536075532, -0.406330913, 0.739944994)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.68089813, -0.00980824232, 0.0818195045, 0.881073713, -0.373215914, -0.290549338, 0.456369013, 0.832183599, 0.314956903, 0.124243364, -0.410098135, 0.90353936)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.649852753, -0.15384829, 0.00258758664, 0.928956211, 0.333361238, 0.160967484, -0.328790694, 0.942797542, -0.0550425313, -0.170108572, -0.00179259549, 0.985423684)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.86264515e-09, 0.189537197, -0.0838198662, 0.980095923, 0.133183733, 0.147221103, -0.152910516, 0.979389191, 0.131966636, -0.12661095, -0.151851609, 0.980260551)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.2665987e-07, -2.98023224e-08, -1.1920929e-07, 0.96388948, 0.163238376, -0.210405141, -0.103102535, 0.957232773, 0.270324647, 0.245534062, -0.238869786, 0.939496875)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.481628269, 0.0965042114, -0.0654494315, -0.615685642, 0.711493075, 0.338687181, -0.341542304, -0.628290892, 0.698998928, 0.710126877, 0.31468758, 0.629834652)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.28821218, 0.0980823636, 0.244515777, -0.52479732, -0.599112213, -0.604691803, 0.654448509, -0.738230944, 0.16343917, -0.544320703, -0.30996719, 0.779509723)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.685931265, 0.00811487436, 0.0821013153, 0.862090111, -0.398875743, -0.312567949, 0.489379734, 0.815430403, 0.309161693, 0.131560043, -0.419489473, 0.898176193)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.649381161, -0.131595314, 0.00411856174, 0.924729347, 0.344068944, 0.162764192, -0.336652607, 0.938870192, -0.0720277652, -0.177596688, 0.0118113188, 0.984032512)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(7.4505806e-09, 0.189537227, -0.144210577, 0.972016394, 0.17148684, 0.160550386, -0.195557386, 0.969376266, 0.148549721, -0.130159408, -0.17578958, 0.975785077)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.41561031e-07, -5.21540642e-08, -2.98023224e-07, 0.972352505, 0.119613588, -0.200557366, -0.0677362308, 0.966398358, 0.247963637, 0.223478124, -0.227522999, 0.947782099)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.458393335, 0.0870629549, -0.0231413245, -0.532743096, 0.724609852, 0.437178999, -0.455823272, -0.680945754, 0.573182464, 0.713028669, 0.106082566, 0.693063021)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.312501401, 0.0666595697, 0.228986859, -0.508563459, -0.698430121, -0.50354588, 0.663134634, -0.69073832, 0.288327843, -0.549195588, -0.187285736, 0.814437568)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.691820145, 0.0342794061, 0.0810709298, 0.83470571, -0.434172124, -0.338763595, 0.531514227, 0.796108961, 0.289315552, 0.144079834, -0.421550959, 0.895285368)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.649109542, -0.0954128504, 0.00660669804, 0.916339397, 0.363017172, 0.168938994, -0.352961779, 0.931560874, -0.0872512236, -0.189050615, 0.0203229915, 0.981757104)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(4.09781933e-08, 0.189537361, -0.223198935, 0.961890101, 0.211827487, 0.172906667, -0.241143346, 0.955270827, 0.17119509, -0.128908873, -0.206366166, 0.969946146)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(2.98023224e-08, -1.2665987e-07, -2.68220901e-07, 0.980733156, 0.0621625893, -0.18519856, -0.0204628669, 0.975495458, 0.219066069, 0.194278061, -0.211055562, 0.957972705)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.432704508, 0.0772240162, 0.0310899913, -0.424619466, 0.715379834, 0.554914474, -0.608944833, -0.679227889, 0.409677744, 0.669988513, -0.163955241, 0.724040091)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.344997585, 0.0272468328, 0.206990123, -0.475010097, -0.805226564, -0.354930162, 0.682213724, -0.591739297, 0.42945233, -0.555832505, -0.0381439701, 0.830418825)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.698252618, 0.0668503046, 0.0788972974, 0.800072849, -0.47569567, -0.36550951, 0.577824891, 0.774845123, 0.256386161, 0.161251143, -0.416327834, 0.89480114)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.649001837, -0.0480901003, 0.0098592639, 0.904325008, 0.387805074, 0.178335115, -0.375351429, 0.921433628, -0.100358106, -0.2032433, 0.0238181371, 0.978838563)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(2.23517418e-08, 0.189537153, -0.312679917, 0.950162888, 0.25117743, 0.1846634, -0.286238372, 0.937578917, 0.1975182, -0.12352442, -0.24053216, 0.962749302)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(9.68575478e-08, -1.49011612e-08, -2.68220901e-07, 0.98641336, -0.00305626169, -0.16425395, 0.0341958404, 0.981746852, 0.187093139, 0.16068399, -0.190167993, 0.968512714)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.406502873, 0.0683347583, 0.0925530791, -0.30726096, 0.662024736, 0.683603764, -0.772018433, -0.593419135, 0.227686241, 0.556397617, -0.457795769, 0.693429887)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.382990837, -0.0163624883, 0.18103084, -0.425740421, -0.890706599, -0.159332663, 0.703120053, -0.4364914, 0.561335504, -0.569532633, 0.1269532, 0.812105656)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.704751372, 0.102725148, 0.0759244263, 0.761256635, -0.518805027, -0.389011174, 0.622491896, 0.752715945, 0.214295208, 0.181637511, -0.405290127, 0.89596194)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.648988426, 0.00551980734, 0.0135445297, 0.889878452, 0.415048361, 0.189344704, -0.400504649, 0.909501731, -0.111367144, -0.218431994, 0.0232699495, 0.975574672)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(5.96046448e-08, 0.189537197, -0.402160645, 0.937904835, 0.286239415, 0.19596307, -0.327040792, 0.917987287, 0.224373832, -0.115666986, -0.274529219, 0.954596698)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(2.23517418e-08, 8.19563866e-08, -1.1920929e-07, 0.987950265, -0.0679435357, -0.139061034, 0.0896481797, 0.983631372, 0.156309634, 0.126164585, -0.166892767, 0.977869809)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.382090718, 0.0618562847, 0.155049801, -0.206886634, 0.560487568, 0.801904917, -0.902242184, -0.426276684, 0.0651711002, 0.378361166, -0.710029542, 0.593886554)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.422763467, -0.0593279302, 0.154429406, -0.368355721, -0.927565515, 0.0627393201, 0.716188192, -0.240089223, 0.655310631, -0.592780471, 0.286320508, 0.752749443)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.710768938, 0.137973726, 0.0726388991, 0.722628534, -0.558779001, -0.406908542, 0.660793841, 0.731202364, 0.169394299, 0.202878296, -0.391291618, 0.897625268)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.64897126, 0.059130311, 0.0172292888, 0.874771416, 0.441231608, 0.200224027, -0.424918234, 0.897160769, -0.120612368, -0.232850954, 0.0204293597, 0.972297907)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(2.98023224e-08, 0.189537406, -0.481149107, 0.926555932, 0.314295828, 0.206669912, -0.360420644, 0.899044693, 0.248627931, -0.10766273, -0.304855764, 0.946293771)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(3.7252903e-08, 9.68575478e-08, -1.1920929e-07, 0.985845268, -0.124571614, -0.112210363, 0.138901025, 0.98166573, 0.130533218, 0.093892321, -0.144271731, 0.985073566)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.361590743, 0.0590020567, 0.212278724, -0.142043307, 0.433732778, 0.889775038, -0.973632097, -0.223320156, -0.0465696417, 0.178505912, -0.872928441, 0.454017222)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.460416913, -0.0968808234, 0.130571097, -0.314529747, -0.907919943, 0.277042121, 0.716175735, -0.0354155414, 0.697020948, -0.623027623, 0.417644739, 0.661369503)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.715793848, 0.168722689, 0.0695546567, 0.68836087, -0.592075825, -0.419053137, 0.690487921, 0.711842179, 0.128480986, 0.222229108, -0.37779206, 0.898825407)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.64886266, 0.106455088, 0.0204832256, 0.860877633, 0.463669032, 0.209524453, -0.445821166, 0.885840118, -0.128573537, -0.24522081, 0.0172756687, 0.969313383)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.04308128e-07, 0.189537495, -0.541539669, 0.917448282, 0.333793133, 0.216497153, -0.384607494, 0.883345246, 0.2679151, -0.10181351, -0.329064667, 0.93880266)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.75088644e-07, 7.07805157e-08, -2.38418579e-07, 0.982092261, -0.167305842, -0.0866242647, 0.176481932, 0.97789526, 0.112138599, 0.0659479722, -0.125418097, 0.989909708)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.346476048, 0.0604904033, 0.25927341, -0.111306913, 0.313504845, 0.943040609, -0.993779302, -0.0386157259, -0.104458064, 0.00366809173, -0.94880116, 0.315852821)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.492778063, -0.125391275, 0.112129718, -0.27391848, -0.847298861, 0.455030888, 0.704797447, 0.145077005, 0.694415867, -0.654392302, 0.510918081, 0.557434916)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.719485283, 0.192034841, 0.0670967698, 0.661201775, -0.616886497, -0.426922858, 0.71167028, 0.695815504, 0.0967820287, 0.237355709, -0.367820501, 0.899094045)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.648593903, 0.142636359, 0.0229718089, 0.8496328, 0.480946541, 0.216366187, -0.461660922, 0.876614451, -0.135707825, -0.254937679, 0.0154142892, 0.966834605)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.49011612e-08, 0.189537242, -0.578681588, 0.911431253, 0.344349921, 0.225202501, -0.399162292, 0.872780144, 0.280934781, -0.0998123959, -0.34594509, 0.932930589)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(6.33299351e-08, -7.4505806e-09, -1.1920929e-07, 0.978981197, -0.193451315, -0.0645938367, 0.199315086, 0.974619389, 0.101934932, 0.043234963, -0.112666905, 0.992691815)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.337427199, 0.0665121898, 0.293091357, -0.101308286, 0.219289213, 0.970385969, -0.9872756, 0.0980142951, -0.12522094, -0.122571208, -0.970724285, 0.206569314)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.517859697, -0.142837018, 0.100698486, -0.250461072, -0.770755649, 0.585837007, 0.687667966, 0.284306347, 0.668043852, -0.68145591, 0.570180416, 0.45881626)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.721688688, 0.206282377, 0.0655421615, 0.642288566, -0.632830679, -0.432424366, 0.725637794, 0.683732748, 0.0771965981, 0.246810257, -0.363365948, 0.898359537)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.648120642, 0.164889514, 0.024500519, 0.841819108, 0.492705971, 0.220411465, -0.471952975, 0.870051861, -0.142374426, -0.261918128, 0.0158296674, 0.964960337)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-2.98023224e-08, 0.189537436, -0.591023028, 0.908774316, 0.34637323, 0.232712254, -0.404492557, 0.868247092, 0.287285596, -0.102543667, -0.355208099, 0.929145932)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(5.21540642e-08, -4.09781933e-08, -2.68220901e-07, 0.978125036, -0.202555269, -0.0473605394, 0.20639886, 0.973376393, 0.099689357, 0.0259070508, -0.107283816, 0.993890941)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.334477246, 0.0768665075, 0.312639296, -0.0991722047, 0.156331375, 0.982713282, -0.975315511, 0.180537179, -0.127145678, -0.197293222, -0.971064806, 0.134568065)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.534806132, -0.148613483, 0.0968803763, -0.243615866, -0.698697627, 0.672661006, 0.670039356, 0.380192041, 0.637574494, -0.701212227, 0.606032729, 0.375534058)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.722405016, 0.210997462, 0.0650159717, 0.631693304, -0.640288293, -0.437028974, 0.73379612, 0.675679386, 0.0707149655, 0.250013441, -0.365360498, 0.896663427)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.647434413, 0.172282994, 0.0250093639, 0.837696016, 0.499134779, 0.221652925, -0.476803154, 0.866315961, -0.14884755, -0.266316295, 0.0190043971, 0.963698328)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-8.94069672e-08, 0.189537123, -0.590922236, 0.907649815, 0.34422645, 0.24016659, -0.405492276, 0.866891503, 0.289957225, -0.108387411, -0.360565275, 0.926415145)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(9.87201929e-08, 2.16066837e-07, 8.94069672e-08, 0.978595018, -0.203005195, -0.0337766185, 0.205425784, 0.973427594, 0.101188309, 0.0123373177, -0.105961025, 0.994293749)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.334554464, 0.0896688849, 0.323678136, -0.0996119231, 0.111781798, 0.98872757, -0.964292705, 0.234212488, -0.123629384, -0.245391935, -0.9657377, 0.0844601765)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.54696244, -0.147962913, 0.0974898934, -0.244206354, -0.632251024, 0.735269904, 0.653356254, 0.453019351, 0.606546998, -0.716581464, 0.628515899, 0.302455008)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.722375572, 0.210800648, 0.0653452277, 0.624981105, -0.643631995, -0.441742897, 0.7395733, 0.669304013, 0.0711588264, 0.249860197, -0.371173859, 0.894315243)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.6450454, 0.169455349, 0.024433732, 0.835570514, 0.502913535, 0.221133396, -0.478654742, 0.863982618, -0.15628092, -0.269650936, 0.024737319, 0.962640285)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(2.98023224e-08, 0.189537466, -0.590246916, 0.906387746, 0.341601282, 0.248535752, -0.406355888, 0.865839183, 0.29188627, -0.115483247, -0.365556091, 0.923597515)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.77882612e-07, -2.60770321e-08, -4.17232513e-07, 0.978978693, -0.202726141, -0.0224230811, 0.203959882, 0.973581374, 0.102663092, 0.00101814407, -0.105078384, 0.994463503)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.334949851, 0.103234962, 0.331708938, -0.102874264, 0.0742998794, 0.991915524, -0.952003956, 0.281653792, -0.119832337, -0.288280219, -0.956635118, 0.0417588539)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.557626903, -0.145811081, 0.0993191749, -0.244226918, -0.565585613, 0.787696719, 0.636853993, 0.519014716, 0.570123434, -0.73127979, 0.64088732, 0.233438045)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.722211957, 0.210049331, 0.0663023889, 0.618077457, -0.646715164, -0.446922183, 0.745566964, 0.662480652, 0.0724550486, 0.24921912, -0.377993286, 0.891633809)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.6394642, 0.160725296, 0.0226872265, 0.833744824, 0.506500363, 0.219833359, -0.479767174, 0.861622691, -0.165621266, -0.273300558, 0.0326168016, 0.961375535)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.47034836e-08, 0.189537242, -0.588281631, 0.905172646, 0.338159323, 0.257508665, -0.406645745, 0.865288079, 0.293113977, -0.123699956, -0.370033562, 0.920746148)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(3.95812094e-08, -3.7252903e-08, -2.38418579e-07, 0.979379773, -0.201594174, -0.0132354964, 0.201865375, 0.973858416, 0.104164965, -0.00810950249, -0.104688838, 0.994471967)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.33597818, 0.117414743, 0.336351722, -0.108122282, 0.0450498797, 0.993116438, -0.939464927, 0.322089821, -0.116891958, -0.325138718, -0.94563669, 0.0074978862)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.566546321, -0.141857862, 0.102279782, -0.243395582, -0.502016544, 0.829902351, 0.620909393, 0.576687157, 0.530945897, -0.745137691, 0.644524097, 0.171343789)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.721793056, 0.20846945, 0.0677962303, 0.611292601, -0.649301529, -0.452469409, 0.751556575, 0.655409932, 0.0748391747, 0.247959837, -0.385804892, 0.888634086)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.630917311, 0.146009147, 0.0198155642, 0.832219481, 0.509870529, 0.217813447, -0.480173171, 0.859205067, -0.176637426, -0.277208567, 0.0424130373, 0.959873199)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-8.94069672e-08, 0.189537123, -0.584133506, 0.904273629, 0.333502501, 0.26658082, -0.405794829, 0.865462005, 0.293779016, -0.132739529, -0.373833686, 0.917948127)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.15949661e-07, -1.49011612e-08, -2.08616257e-07, 0.97987771, -0.199511915, -0.00589289516, 0.199007064, 0.974274099, 0.105764993, -0.0153600797, -0.104809485, 0.994373739)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.338021398, 0.131929606, 0.337416559, -0.114467114, 0.0246048272, 0.993122339, -0.927642226, 0.355090767, -0.115717374, -0.355495661, -0.934507966, -0.0178217553)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.573539972, -0.135860652, 0.106127769, -0.241568446, -0.444810033, 0.862431824, 0.606009185, 0.624982715, 0.492086828, -0.757890165, 0.641514361, 0.118582837)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.720958173, 0.205745518, 0.0696248412, 0.605077028, -0.651097775, -0.458206743, 0.757223964, 0.648413181, 0.078563869, 0.245954543, -0.394502372, 0.885366738)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.620027959, 0.125814795, 0.0159921646, 0.830973506, 0.512990713, 0.215229705, -0.479978085, 0.856719196, -0.188820913, -0.281254798, 0.0535996817, 0.958135068)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(5.96046448e-08, 0.189537227, -0.576867759, 0.904014349, 0.327239186, 0.275086433, -0.403184146, 0.866562366, 0.294129699, -0.14212881, -0.376807958, 0.915322423)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(5.11936378e-08, -2.04890966e-07, -5.36441803e-07, 0.980514228, -0.196448147, 0.000226095377, 0.195285037, 0.974832356, 0.107544109, -0.0213472415, -0.10540434, 0.994200349)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.341473639, 0.146376491, 0.335038811, -0.121087819, 0.0126896221, 0.992560685, -0.917288303, 0.380718201, -0.116772279, -0.379367858, -0.924604058, -0.0344602391)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.578579426, -0.127721608, 0.110448301, -0.238822773, -0.396658063, 0.886355519, 0.592721045, 0.663463771, 0.456615508, -0.769185007, 0.634411752, 0.0766573697)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.719546556, 0.20159632, 0.0714992881, 0.59997952, -0.651800871, -0.463875413, 0.762180746, 0.641911268, 0.0838468522, 0.243115753, -0.4038634, 0.881923735)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.607869267, 0.101400912, 0.0115556121, 0.829954743, 0.515831351, 0.212351829, -0.479380131, 0.854196668, -0.201352268, -0.285254031, 0.0653161108, 0.956223786)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-8.94069672e-08, 0.189537123, -0.565738022, 0.904701233, 0.319079161, 0.282319248, -0.398281127, 0.868705273, 0.294488251, -0.151287153, -0.378866285, 0.913002014)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(9.17352736e-08, -7.82310963e-08, -1.1920929e-07, 0.981285155, -0.192468062, 0.00597155187, 0.19067046, 0.975519896, 0.109571725, -0.0269143991, -0.106382452, 0.993960977)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.346639633, 0.160298228, 0.329744011, -0.12735264, 0.00810161326, 0.991824508, -0.908798099, 0.399620473, -0.119956091, -0.397325248, -0.91664499, -0.0435298905)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.581839859, -0.117558092, 0.114709705, -0.235488653, -0.359124839, 0.903091609, 0.581591129, 0.692405045, 0.426997662, -0.778650701, 0.625783205, 0.0458102971)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.717435718, 0.195847094, 0.0730726123, 0.596540689, -0.65116787, -0.469169438, 0.766036093, 0.636352599, 0.090797469, 0.239432812, -0.41356495, 0.878428161)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.595820129, 0.074672997, 0.00696069002, 0.829081416, 0.518382072, 0.209532902, -0.478655607, 0.851723135, -0.213206008, -0.288986087, 0.0764713436, 0.954274178)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.11758709e-07, 0.189537525, -0.550383985, 0.906534374, 0.308908552, 0.28769967, -0.390774906, 0.871876836, 0.295171052, -0.159657806, -0.380008548, 0.911099851)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(-2.70083547e-08, 7.82310963e-08, -3.87430191e-07, 0.982144833, -0.187728196, 0.0122322589, 0.185218915, 0.976307392, 0.111883394, -0.0329460911, -0.107620127, 0.993646145)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.353649437, 0.173289448, 0.322352111, -0.132886827, 0.00895024743, 0.991090775, -0.902174056, 0.412956893, -0.124693885, -0.410393953, -0.91070658, -0.0468020104)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.58367455, -0.105688974, 0.118387312, -0.232078135, -0.332381666, 0.914145529, 0.573007226, 0.712707996, 0.4046112, -0.786004186, 0.617713451, 0.0250530709)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.71456933, 0.188478351, 0.0740327835, 0.595152974, -0.649085283, -0.473794967, 0.768486857, 0.632103622, 0.099364005, 0.234991431, -0.423241556, 0.875011563)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.585250199, 0.0477646589, 0.00267481804, 0.828254998, 0.520662606, 0.207133189, -0.478103936, 0.849421382, -0.223383203, -0.292250305, 0.0859871283, 0.952468336)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-5.21540642e-08, 0.189537123, -0.530884981, 0.909558237, 0.296794832, 0.29088968, -0.380620718, 0.87593919, 0.296409369, -0.166828915, -0.380320132, 0.909683943)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(9.406358e-08, -7.82310963e-08, -5.96046448e-07, 0.983019948, -0.182435125, 0.0197306722, 0.179049551, 0.977157831, 0.114472032, -0.0401636362, -0.10899549, 0.993230581)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.362449408, 0.185085744, 0.313761145, -0.137553349, 0.0131353289, 0.990407288, -0.897128701, 0.422148168, -0.130196989, -0.419808775, -0.906431675, -0.0462837853)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.584522247, -0.0925492942, 0.121080905, -0.229147345, -0.315416664, 0.920871198, 0.567106128, 0.72563982, 0.389663398, -0.791127205, 0.611522138, 0.0125962477)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.710969567, 0.179626465, 0.0741657317, 0.595976591, -0.645586789, -0.477524847, 0.769371688, 0.629374802, 0.109337986, 0.22995469, -0.432556659, 0.871788621)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.577202916, 0.0225439072, -0.000920057297, 0.827381849, 0.522718966, 0.205436766, -0.477980793, 0.847411633, -0.231144994, -0.294913322, 0.0930504799, 0.950982571)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-7.4505806e-09, 0.189537197, -0.507643223, 0.9136765, 0.282928646, 0.291798919, -0.367983103, 0.880679607, 0.298315108, -0.172579482, -0.37994054, 0.90876919)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.70432031e-07, 1.2665987e-07, 0, 0.983823061, -0.176794052, 0.0289167017, 0.172306404, 0.978035033, 0.117294841, -0.0490185842, -0.110414907, 0.992676079)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.372847617, 0.195583105, 0.304760158, -0.141373351, 0.0187943149, 0.989777982, -0.893250525, 0.428582221, -0.135724023, -0.426752061, -0.903307319, -0.0438020416)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.58479774, -0.0785734206, 0.12256667, -0.227166802, -0.306559056, 0.924346685, 0.563779771, 0.732536912, 0.381499559, -0.794070303, 0.607792079, 0.00642370339)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.7067132, 0.169517398, 0.0733751357, 0.598949552, -0.640817463, -0.480221063, 0.768667281, 0.628213882, 0.120408326, 0.224521637, -0.441248536, 0.868843853)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.572270989, 0.000291347504, -0.00359493494, 0.826391459, 0.524607539, 0.204608366, -0.478450775, 0.845773757, -0.23611702, -0.296920925, 0.0972302333, 0.949939013)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-5.96046448e-08, 0.189537108, -0.481211901, 0.918704689, 0.267550498, 0.290514112, -0.35313639, 0.885864735, 0.300895959, -0.176851347, -0.379025578, 0.908329964)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(8.19563866e-08, -2.19792128e-07, 1.49011612e-07, 0.984463811, -0.170975134, 0.0399808437, 0.165125296, 0.978909492, 0.120290391, -0.0597042516, -0.11181967, 0.991933346)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.384595513, 0.204803646, 0.295926601, -0.144442439, 0.0245233327, 0.989209354, -0.890136361, 0.433422387, -0.140720814, -0.432196498, -0.90085721, -0.0407755002)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.584832728, -0.0641267747, 0.122775435, -0.22646004, -0.303989023, 0.925368309, 0.562749147, 0.734603465, 0.379039913, -0.795002759, 0.606587648, 0.00471115066)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.701907456, 0.158399403, 0.0716618896, 0.603859723, -0.63497889, -0.481825143, 0.766447127, 0.628549397, 0.132228732, 0.218888417, -0.449140757, 0.866233289)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.570633769, -0.0183104873, -0.00525420904, 0.825240195, 0.526380897, 0.204700023, -0.47958833, 0.844531059, -0.238248125, -0.298284829, 0.0984403268, 0.949387014)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(8.94069672e-08, 0.189537227, -0.447307557, 0.927772522, 0.244010761, 0.282306403, -0.327264726, 0.895558953, 0.301449776, -0.179265082, -0.372065753, 0.910731077)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.49011612e-07, -7.4505806e-09, -1.78813934e-07, 0.984990358, -0.16403155, 0.0537371188, 0.156428829, 0.979898214, 0.123813264, -0.0729662105, -0.113548867, 0.990849435)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.39835149, 0.213677704, 0.286273539, -0.145192638, 0.0445259549, 0.988401055, -0.89561522, 0.41862455, -0.150420845, -0.42046687, -0.90706718, -0.020903239)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.580269694, -0.0462131649, 0.120901823, -0.232572019, -0.32676214, 0.916044056, 0.570128798, 0.717265189, 0.400604337, -0.787948966, 0.61543256, 0.0194807649)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.695768595, 0.140619755, 0.0667588413, 0.616926372, -0.623374224, -0.480423152, 0.758363008, 0.634081364, 0.151083753, 0.210445732, -0.457542747, 0.863925457)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.571749091, -0.0358558297, -0.00607961416, 0.826577306, 0.524179399, 0.204954043, -0.478470862, 0.846202672, -0.234535426, -0.296371102, 0.0957973525, 0.950256228)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-5.96046448e-08, 0.189537406, -0.401577502, 0.943018913, 0.204970613, 0.262111425, -0.280833691, 0.912781715, 0.296584189, -0.178459406, -0.353294224, 0.918333054)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(3.7252903e-09, 5.21540642e-08, -7.15255737e-07, 0.985371053, -0.155001402, 0.0708417073, 0.145112813, 0.981079996, 0.128157333, -0.0893659145, -0.116002508, 0.98922056)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.414993614, 0.222824872, 0.274371862, -0.142938986, 0.0952213109, 0.985140264, -0.916658103, 0.362624079, -0.168052837, -0.373237848, -0.92705816, 0.0354522876)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.566310406, -0.0218040347, 0.116119325, -0.252972811, -0.39620769, 0.882623494, 0.591411233, 0.65866518, 0.465180337, -0.765661418, 0.639671624, 0.067697227)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.687512338, 0.110464394, 0.0563702583, 0.645193875, -0.600569248, -0.472272635, 0.738159597, 0.649460137, 0.182543248, 0.197092146, -0.466388494, 0.862343729)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.575209558, -0.0549265146, -0.00624507666, 0.833017707, 0.513975501, 0.204720467, -0.472161859, 0.853326082, -0.221129283, -0.288348407, 0.0875437111, 0.953515351)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-9.31322575e-08, 0.189537227, -0.345513105, 0.96138078, 0.150435448, 0.230469465, -0.214496329, 0.934237659, 0.284940958, -0.172447994, -0.323371589, 0.930426061)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.2665987e-07, 2.08616257e-07, 0, 0.985377669, -0.144190982, 0.090773955, 0.13148883, 0.982345819, 0.133069649, -0.10835886, -0.119188093, 0.986941099)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.434406161, 0.231689483, 0.260053456, -0.141778216, 0.177467555, 0.973860502, -0.947254062, 0.261323512, -0.185526013, -0.287417382, -0.948796868, 0.13105689)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.543083549, 0.00830316544, 0.108621746, -0.292948723, -0.508459151, 0.809722424, 0.621680737, 0.542126775, 0.565341949, -0.726425529, 0.669005096, 0.157283917)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.677405477, 0.0690187216, 0.0408975482, 0.688316464, -0.566012263, -0.453707576, 0.702573419, 0.675861955, 0.222713113, 0.180585548, -0.472060293, 0.862872183)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.581083179, -0.0749778748, -0.00576239824, 0.843888104, 0.496141136, 0.204198286, -0.461043298, 0.865246832, -0.196944356, -0.274394065, 0.0720549896, 0.958913982)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-4.47034836e-08, 0.189537168, -0.282333016, 0.978381276, 0.0826306939, 0.189584434, -0.132100567, 0.955024123, 0.265477657, -0.159121081, -0.284782559, 0.945293367)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.1920929e-07, 4.47034836e-08, 4.76837158e-07, 0.984817743, -0.132223889, 0.112476736, 0.116273701, 0.983558774, 0.138175815, -0.128897622, -0.122999877, 0.984000206)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.456134826, 0.239508465, 0.243328631, -0.148815542, 0.286905378, 0.946329415, -0.975122154, 0.116415821, -0.188637808, -0.164288998, -0.950858891, 0.262443185)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.511738896, 0.0423628986, 0.0989690572, -0.357885003, -0.643409669, 0.676714301, 0.648849308, 0.349809885, 0.675742447, -0.671500623, 0.6809237, 0.292284101)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.666027009, 0.0190188885, 0.0214467347, 0.74270004, -0.52036339, -0.421447784, 0.649376571, 0.713299692, 0.263654649, 0.163422272, -0.469494879, 0.867679656)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.589208007, -0.0951214433, -0.00471246243, 0.857591748, 0.472271383, 0.203705803, -0.446327448, 0.880165398, -0.161557719, -0.255593777, 0.0476313792, 0.965610206)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-2.18860805e-08, 0.189537168, -0.217023462, 0.989630342, 0.00712575018, 0.143461391, -0.0415821597, 0.970214307, 0.238652796, -0.13748771, -0.242143437, 0.960449815)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(5.21540642e-08, 8.94069672e-08, 8.94069672e-08, 0.983635604, -0.1200343, 0.134360939, 0.100612655, 0.984590292, 0.143035606, -0.14945963, -0.127176523, 0.980554998)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.479337096, 0.245399684, 0.224466324, -0.170895427, 0.410483241, 0.895711124, -0.985165596, -0.0567876734, -0.161938176, -0.0156075172, -0.910098195, 0.41409871)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.474663019, 0.0776639283, 0.0881301165, -0.445414364, -0.758498967, 0.475694627, 0.655327916, 0.0858196616, 0.750453472, -0.610042214, 0.645998716, 0.458840132)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.654277563, -0.0350258946, -0.000102490187, 0.800697327, -0.466566712, -0.375765353, 0.580552101, 0.759069502, 0.294571966, 0.147794366, -0.454014242, 0.878651083)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.599134266, -0.114190996, -0.00326657295, 0.871800125, 0.445482403, 0.203740507, -0.430281669, 0.89518714, -0.116179802, -0.234141603, 0.0136197601, 0.972106993)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-1.21071935e-08, 0.189537182, -0.155578852, 0.992984176, -0.0676295012, 0.0969992578, 0.04630889, 0.977191567, 0.207248896, -0.108803004, -0.201302916, 0.973467529)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(7.4505806e-08, -2.23517418e-08, -1.78813934e-07, 0.981983364, -0.108711332, 0.154565632, 0.0859083086, 0.985361814, 0.147247866, -0.168310568, -0.131316483, 0.976948082)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.502877831, 0.248543814, 0.204010665, -0.209087208, 0.529092371, 0.822401285, -0.968359351, -0.229194418, -0.0987431258, 0.136245623, -0.81702584, 0.56027323)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.435225844, 0.110940397, 0.0773501694, -0.538765907, -0.809144974, 0.234554157, 0.630751908, -0.202864885, 0.748998046, -0.558465242, 0.551480055, 0.619666398)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.643226087, -0.0874683261, -0.0213510394, 0.852912724, -0.410377443, -0.322692633, 0.504380345, 0.807234049, 0.306551099, 0.134686574, -0.424221039, 0.895486474)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.610144854, -0.130943358, -0.00165912509, 0.884121954, 0.419901699, 0.204965517, -0.415913433, 0.907126069, -0.0643316731, -0.212942198, -0.028370766, 0.976652801)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(0, 0.189537197, -0.103604376, 0.98965919, -0.132734001, 0.0543743074, 0.121360317, 0.976903439, 0.175873175, -0.0764627904, -0.167455584, 0.982910097)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.1920929e-07, 4.47034836e-08, -4.76837158e-07, 0.9801898, -0.0992380679, 0.171405643, 0.0734861866, 0.985867381, 0.150550008, -0.183923542, -0.134971648, 0.973629713)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.525589705, 0.248399988, 0.182665706, -0.25641498, 0.627351522, 0.735310435, -0.928487659, -0.37129724, -0.00699595921, 0.268629849, -0.684520721, 0.67769438)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.397034377, 0.139127374, 0.0678683519, -0.615339339, -0.788228869, 0.00726203993, 0.584434807, -0.450024545, 0.675213933, -0.528955221, 0.419729888, 0.7375862)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.633880138, -0.132822096, -0.0399337411, 0.892706275, -0.359330446, -0.271950662, 0.433158696, 0.850664139, 0.297899365, 0.124294154, -0.383734614, 0.915040374)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.621419191, -0.144375384, -0.000148385763, 0.892870188, 0.399371445, 0.208051175, -0.406063795, 0.913773596, -0.0114052407, -0.19466652, -0.0742987096, 0.978051424)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-2.98023224e-08, 0.189537138, -0.0650737286, 0.983219922, -0.181539744, 0.0179427341, 0.176896766, 0.972833633, 0.149339333, -0.0445663221, -0.143659383, 0.988623202)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.56462193e-07, -2.98023224e-08, -2.38418579e-07, 0.978633046, -0.0922776759, 0.183744863, 0.0642890036, 0.986156523, 0.152847305, -0.195305616, -0.137768626, 0.971017778)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.546539962, 0.244803369, 0.161118805, -0.302142948, 0.700945437, 0.646053612, -0.87850666, -0.467834771, 0.0967290699, 0.370048225, -0.538336396, 0.757138252)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.36309433, 0.160046697, 0.0606380105, -0.663459718, -0.72917074, -0.167723954, 0.53713882, -0.620227635, 0.571664035, -0.520867765, 0.289184898, 0.8031618)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.626954913, -0.16699481, -0.0540461838, 0.918538272, -0.320234418, -0.231813356, 0.377591193, 0.884350002, 0.274499953, 0.117099762, -0.339669108, 0.933226883)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.632222235, -0.153920591, 0.0010574162, 0.897353888, 0.386269808, 0.213429257, -0.40250501, 0.914673269, 0.0369152464, -0.180958301, -0.119032383, 0.976260841)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-8.94069672e-08, 0.189537317, -0.0419099629, 0.977484047, -0.210687786, -0.0116440319, 0.210373297, 0.968771935, 0.131240934, -0.0163704511, -0.130735531, 0.991282105)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(9.68575478e-08, 5.21540642e-08, -1.1920929e-07, 0.977607846, -0.0881208032, 0.191096067, 0.0587683618, 0.986295521, 0.154166862, -0.202062517, -0.139484361, 0.969388962)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.565159976, 0.237913728, 0.139914095, -0.337504089, 0.754677832, 0.562629759, -0.831470013, -0.519214809, 0.197670728, 0.441303551, -0.401095241, 0.80272913)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.33534649, 0.172632813, 0.0561987162, -0.684834659, -0.670891643, -0.284439385, 0.504202902, -0.718076229, 0.479735374, -0.526099682, 0.185124278, 0.830029011)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.622789979, -0.187793493, -0.0626862049, 0.932360888, -0.297077179, -0.206029445, 0.34307003, 0.906796813, 0.244995072, 0.114044413, -0.299106479, 0.947380185)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.642023921, -0.159470677, 0.00182148814, 0.897617698, 0.381283432, 0.221145391, -0.405686527, 0.910823882, 0.0762809366, -0.172339782, -0.158186644, 0.972253084)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(0, 0.189537197, -0.0343365669, 0.975014687, -0.219427466, -0.0346115716, 0.222049028, 0.967179954, 0.123520002, 0.00637193862, -0.128119275, 0.991738319)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.78813934e-07, -3.7252903e-08, 1.1920929e-07, 0.977259159, -0.0867670923, 0.193484232, 0.0569665134, 0.986335278, 0.154588133, -0.204253525, -0.14005053, 0.96884793)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.581227243, 0.228079736, 0.119405508, -0.357586205, 0.79629457, 0.487900734, -0.795444191, -0.533429205, 0.287613928, 0.489285976, -0.285251081, 0.824154794)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.314694464, 0.176750183, 0.0547261834, -0.685753644, -0.63605988, -0.353793174, 0.490901053, -0.763082027, 0.420383394, -0.537362278, 0.114601851, 0.835528731)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.621430874, -0.194651127, -0.0655461252, 0.93680048, -0.290799707, -0.194526121, 0.330100656, 0.918891311, 0.216038451, 0.115924351, -0.266597837, 0.956810832)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.650540471, -0.161242127, 0.00207972527, 0.894008398, 0.383963078, 0.230913982, -0.415109158, 0.903766513, 0.104358643, -0.16862227, -0.189151913, 0.967361391)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(-1.11758709e-08, 0.189537242, -0.0466778278, 0.974624395, -0.217015266, -0.0548787154, 0.222308785, 0.967077494, 0.123854622, 0.0261936281, -0.132911757, 0.990781724)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(1.49011612e-08, -8.19563866e-08, -4.76837158e-07, 0.978274345, -0.0876055211, 0.18789506, 0.0588118024, 0.986367702, 0.153687865, -0.198797494, -0.139298424, 0.970090508)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.596162379, 0.213605642, 0.0964719057, -0.363650531, 0.840993643, 0.400609732, -0.77158314, -0.512889624, 0.376302451, 0.521936536, -0.172261208, 0.835409164)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.298480749, 0.171664655, 0.0586566329, -0.662913859, -0.628652513, -0.406621516, 0.509272993, -0.776728511, 0.370585918, -0.548804402, 0.0385851488, 0.835059822)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.623009682, -0.187385917, -0.062461406, 0.935559571, -0.296586424, -0.191741735, 0.331345171, 0.925011933, 0.185912028, 0.122224316, -0.237464488, 0.963676274)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.658983648, -0.149228454, 0.00309759378, 0.887182474, 0.392337114, 0.242855921, -0.429686993, 0.894289613, 0.124961644, -0.168156251, -0.215215728, 0.961980104)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.86264515e-08, 0.189537197, -0.0838198662, 0.974259079, -0.212295249, -0.0758287609, 0.220724687, 0.966708601, 0.129441515, 0.0458244905, -0.142846838, 0.988683403)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(4.47034836e-08, -6.70552254e-08, 2.38418579e-07, 0.981132269, -0.0901558697, 0.171030447, 0.0643376559, 0.986451268, 0.150912359, -0.182318807, -0.137061268, 0.973639607)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.611214876, 0.19264245, 0.0680840313, -0.358058721, 0.892447889, 0.274464846, -0.758897185, -0.449414164, 0.471276879, 0.543938458, -0.0395457558, 0.83819288)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.284086406, 0.156361997, 0.0704865754, -0.608124793, -0.640989125, -0.468313187, 0.571125507, -0.763007879, 0.302712291, -0.551361978, -0.0833787993, 0.830089152)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.627759933, -0.165514112, -0.0531771481, 0.931035697, -0.309825242, -0.192823157, 0.340153694, 0.928156734, 0.151064813, 0.13216655, -0.206236154, 0.969535232)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.668563962, -0.113072097, 0.00616168976, 0.877594471, 0.404675454, 0.257032365, -0.448431253, 0.882524371, 0.141634807, -0.169521153, -0.239559323, 0.955967546)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.49011612e-08, 0.189537197, -0.144210577, 0.973902822, -0.205275506, -0.0968260989, 0.217524678, 0.965953887, 0.140057474, 0.0647791699, -0.15746443, 0.985397696)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(8.94069672e-08, 1.49011612e-08, -2.38418579e-07, 0.985140979, -0.094386667, 0.143487036, 0.0732282251, 0.986542583, 0.146189645, -0.155354425, -0.133510083, 0.97879523)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.625975728, 0.165894151, 0.0351284146, -0.339223534, 0.934748113, 0.105703853, -0.756706715, -0.337899566, 0.5596596, 0.558858097, 0.109862715, 0.821953654)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.271857262, 0.131478757, 0.0897214413, -0.517973661, -0.66095674, -0.542991102, 0.671774507, -0.707292318, 0.220128834, -0.529549301, -0.250746697, 0.81037271)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.635485351, -0.129954338, -0.0380815268, 0.923457384, -0.329376906, -0.196817786, 0.355080396, 0.927976847, 0.113035426, 0.145411044, -0.174269602, 0.973902345)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.679002404, -0.054284811, 0.0111439824, 0.865658939, 0.41997391, 0.272500932, -0.469985008, 0.869255126, 0.153328747, -0.172478661, -0.260801852, 0.949859798)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(2.60770321e-08, 0.189537197, -0.22319892, 0.973543942, -0.196302459, -0.11695122, 0.213114202, 0.964682877, 0.154820368, 0.0824292153, -0.175648391, 0.980995953)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(6.33299351e-08, 2.23517418e-08, -2.98023224e-08, 0.98917973, -0.100070328, 0.107282579, 0.0846636668, 0.986578107, 0.139627621, -0.119815201, -0.129033864, 0.984375298)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.63989526, 0.134980142, -0.000653356314, -0.306468993, 0.946851194, -0.0977226868, -0.761531174, -0.182294399, 0.621963799, 0.571092844, 0.265031487, 0.776924253)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.262063593, 0.0989333391, 0.114880443, -0.393039227, -0.66871959, -0.631137133, 0.794476807, -0.592537642, 0.133062869, -0.462954372, -0.449124992, 0.764172912)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.645590186, -0.0834425092, -0.0183361173, 0.913421094, -0.353107244, -0.202428341, 0.373806953, 0.924550772, 0.0739892349, 0.161029071, -0.143252313, 0.976498067)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.689800501, 0.0226060748, 0.0176598132, 0.852335811, 0.436644167, 0.287863582, -0.492277384, 0.855668843, 0.159667984, -0.176597357, -0.277799755, 0.944267333)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(1.11758709e-08, 0.189537406, -0.312679827, 0.973185599, -0.186149031, -0.135123327, 0.20806767, 0.962856233, 0.172092691, 0.0980694294, -0.195592955, 0.975769341)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(2.60770321e-08, -7.4505806e-08, -2.38418579e-07, 0.992090762, -0.106700882, 0.0661132559, 0.0973245949, 0.986502886, 0.131681636, -0.0792714506, -0.124205656, 0.989084959)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.652337909, 0.102473259, -0.0366681665, -0.262697667, 0.913320959, -0.311183304, -0.767619371, -0.002424123, 0.640901446, 0.584594369, 0.407233506, 0.701719582)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.254796028, 0.0620640218, 0.143380523, -0.246972412, -0.642871916, -0.725065708, 0.907529235, -0.415752828, 0.0594994873, -0.339698672, -0.64332372, 0.686104655)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.657035589, -0.0307532549, 0.0040306747, 0.902009845, -0.378130704, -0.208315551, 0.393531024, 0.918582678, 0.0365996324, 0.177515551, -0.114991844, 0.97737664)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.700271964, 0.109712601, 0.025041908, 0.839027166, 0.452833802, 0.301620185, -0.512996733, 0.843115211, 0.161218435, -0.181295156, -0.289997131, 0.939698875)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(3.35276127e-08, 0.189537168, -0.402160406, 0.972850919, -0.175935715, -0.150358677, 0.203041822, 0.960619748, 0.189693823, 0.111063592, -0.2150729, 0.97026211)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(6.89178705e-08, 4.84287739e-08, -5.96046448e-07, 0.993224263, -0.113517918, 0.0248871259, 0.109639838, 0.986305177, 0.123211749, -0.0385330468, -0.119648293, 0.99206835)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.662727594, 0.0715163946, -0.0698937178, -0.215160266, 0.837984204, -0.501486599, -0.769966662, 0.17030859, 0.614935994, 0.600714207, 0.518437684, 0.608576238)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.249889508, 0.0251954943, 0.171881378, -0.10716556, -0.576989293, -0.809690595, 0.978796184, -0.204212934, 0.0159757808, -0.174567118, -0.790809989, 0.586639583)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.668482542, 0.0219371319, 0.026398778, 0.890649557, -0.401469469, -0.213460937, 0.411650449, 0.911334932, 0.00357492082, 0.19309929, -0.091055125, 0.976945043)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.70966047, 0.196818173, 0.0324240625, 0.827182829, 0.4669168, 0.312661618, -0.530279338, 0.832706809, 0.159383565, -0.18593654, -0.297637701, 0.936397195)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(2.60770321e-08, 0.189537406, -0.481148899, 0.972574353, -0.1668621, -0.162037551, 0.198636681, 0.958306193, 0.205409139, 0.121006563, -0.231962293, 0.965168893)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(6.70552254e-08, 2.98023224e-08, -1.1920929e-07, 0.99274689, -0.119675502, -0.0114617273, 0.120197102, 0.986029625, 0.115318835, -0.0024992153, -0.11586009, 0.99326247)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.670696378, 0.0450991839, -0.0975887179, -0.172346935, 0.744336843, -0.645181656, -0.767408371, 0.309175938, 0.561689019, 0.617560565, 0.591923118, 0.517924786)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.246942699, -0.00734975049, 0.197039247, 0.00113572541, -0.488994688, -0.872285843, 0.999977231, -0.00524195796, 0.00424046768, -0.00664612185, -0.872271001, 0.488977939)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.678587437, 0.0684471726, 0.0461420119, 0.880726099, -0.420801044, -0.217366233, 0.426373512, 0.904255509, -0.0229721535, 0.206221282, -0.072447136, 0.975819767)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.717310429, 0.273709953, 0.0389408767, 0.817830861, 0.477891833, 0.32058093, -0.543199778, 0.824998379, 0.155921668, -0.189964995, -0.301657349, 0.934299946)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(7.4505806e-08, 0.189537197, -0.541539431, 0.972383797, -0.159897208, -0.170007885, 0.19528468, 0.956322968, 0.21750927, 0.127803311, -0.244702429, 0.961138427)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(9.49949026e-08, 2.23517418e-08, 2.38418579e-07, 0.991450667, -0.124462955, -0.0391746089, 0.128056109, 0.985755324, 0.109032728, 0.0250460505, -0.113117129, 0.993265986)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.676148117, 0.0253857374, -0.117891878, -0.140048444, 0.660366416, -0.73776865, -0.762328267, 0.403576672, 0.505946219, 0.631856084, 0.633278906, 0.446895838)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.245427161, -0.0322318301, 0.21627444, 0.0700204894, -0.407520592, -0.910507619, 0.989425778, 0.144593745, 0.0113727534, 0.127018884, -0.901676118, 0.413336009)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.686312079, 0.104007781, 0.0612383485, 0.873231113, -0.434830338, -0.219977289, 0.436880052, 0.898543537, -0.0418991335, 0.215878129, -0.0595161989, 0.974604845)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.722818375, 0.332498491, 0.0439229012, 0.811369002, 0.485452175, 0.325601846, -0.551752925, 0.81996578, 0.15239723, -0.193000644, -0.303302497, 0.93314451)},"Quad","Out",0.001)
- swait()
- SetTween(RJ,{C0 = RJC0 * CF.N(2.98023224e-08, 0.189537197, -0.578681469, 0.97228545, -0.15561156, -0.174487978, 0.193223163, 0.955011129, 0.224985778, 0.131627575, -0.252465487, 0.95861119)},"Quad","Out",0.001)
- SetTween(NK,{C0 = NKC0 * CF.N(8.19563866e-08, 6.70552254e-08, -1.1920929e-07, 0.990254819, -0.127438635, -0.0561688468, 0.132793739, 0.985559642, 0.105062515, 0.0419687256, -0.111497521, 0.992878139)},"Quad","Out",0.001)
- SetTween(LS,{C0 = LSC0 * CF.N(-0.679218531, 0.0134752542, -0.129994139, -0.120505661, 0.605112255, -0.786967397, -0.757952392, 0.45586127, 0.466581851, 0.641082406, 0.652709544, 0.403712422)},"Quad","Out",0.001)
- SetTween(RS,{C0 = RSC0 * CF.N(0.244820893, -0.0475355089, 0.228104889, 0.1056052, -0.35334006, -0.929515064, 0.97226876, 0.232833847, 0.0219543502, 0.208665013, -0.906056941, 0.368130147)},"Quad","Out",0.001)
- SetTween(LH,{C0 = LHC0 * CF.N(-0.691064596, 0.125877321, 0.0705215037, 0.868664086, -0.443152517, -0.221447125, 0.443049043, 0.894931138, -0.0529708453, 0.221653834, -0.0520982742, 0.97373265)},"Quad","Out",0.001)
- SetTween(RH,{C0 = RHC0 * CF.N(0.72605896, 0.368653417, 0.0469870567, 0.807706475, 0.489756405, 0.328251719, -0.556455076, 0.817246318, 0.149886891, -0.194854125, -0.303722143, 0.932622552)},"Quad","Out",0.001)
- swait()
- end
- end)
- OrbitHats.Name = "Orbit Hats"
- OrbitHats.Parent = ScriptsPage
- OrbitHats.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- OrbitHats.BorderSizePixel = 0
- OrbitHats.Position = UDim2.new(0.67002517, 0, 0.341584146, 0)
- OrbitHats.Size = UDim2.new(0, 122, 0, 25)
- OrbitHats.Font = Enum.Font.GothamSemibold
- OrbitHats.Text = "Orbit Hats"
- OrbitHats.TextColor3 = Color3.fromRGB(255, 255, 255)
- OrbitHats.TextSize = 14.000
- OrbitHats.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/4B4fktPS", true))()
- end)
- RetardDance.Name = "Retard Dance"
- RetardDance.Parent = ScriptsPage
- RetardDance.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- RetardDance.BorderSizePixel = 0
- RetardDance.Position = UDim2.new(0.0125944586, 0, 0.341584146, 0)
- RetardDance.Size = UDim2.new(0, 122, 0, 25)
- RetardDance.Font = Enum.Font.GothamSemibold
- RetardDance.Text = "Retard Dance"
- RetardDance.TextColor3 = Color3.fromRGB(255, 255, 255)
- RetardDance.TextSize = 14.000
- RetardDance.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/v1MvZeBv",true))()
- Player = game.Players.LocalPlayer
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local NB = Neck.C0
- local RSB = RightShoulder.C0
- local LSB = LeftShoulder.C0
- local RHB = RightHip.C0
- local LHB = LeftHip.C0
- local RJB = RootJoint.C0
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- plr = game.Players.LocalPlayer
- chara = plr.Character
- Create = Instance.new
- Huge = math.huge
- Player = game.Players.LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- char = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- --------------------------------
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj1 = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck1 = tors["Neck"]
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Maroon")
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RHI, LHI = nil, nil
- RJO, NEC = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Instance.new("Weld")
- LH = Instance.new("Weld")
- rootj = Instance.new("Weld")
- neck = Instance.new("Weld")
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RHI = tors["Right Hip"]
- LHI = tors["Left Hip"]
- RJO = root["RootJoint"]
- NEC = tors["Neck"]
- RSH.Parent = nil
- LSH.Parent = nil
- RHI.Parent = nil
- LHI.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "Left Shoulder"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- RH.Name = "Right Hip"
- RH.Part0 = tors
- RH.C0 = CF(0.5, -1, 0)
- RH.C1 = CF(0, 1, 0)
- RH.Part1 = rl
- RH.Parent = tors
- LH.Name = "Left Hip"
- LH.Part0 = tors
- LH.C0 = CF(-0.5, -1, 0)
- LH.C1 = CF(0, 1, 0)
- LH.Part1 = ll
- LH.Parent = tors
- neck.Name = "Neck"
- neck.Part0 = tors
- neck.C0 = CF(0, 1, 0)
- neck.C1 = CF(0, -1/2, 0)
- neck.Part1 = hed
- neck.Parent = tors
- rootj.Name = "RootJoint"
- rootj.Part0 = root
- rootj.C0 = CF(0, 0, 0)
- rootj.C1 = CF(0, 0, 0)
- rootj.Part1 = tors
- rootj.Parent = root
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- RSH.Parent = tors
- LSH.Parent = tors
- RHI.Parent = tors
- LHI.Parent = tors
- RJO.Parent = root
- NEC.Parent = tors
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- rootj.Parent = nil
- neck.Parent = nil
- RW.Parent = nil
- LW.Parent = nil
- RH.Parent = nil
- LH.Parent = nil
- ----------------------------------------------------------------------------------
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = tick()
- local Sit = 1
- asd = [[tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 + -0.2 * Cos(sine / 20), -0.2) * RHCF * angles(Rad(-2.25), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 + -0.2 * Cos(sine / 20), 0.075) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.1 * Sin(sine / 20), 0.25) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.5 + 0.1 * Sin(sine / 20), 0.25) * angles(Rad(0), Rad(0), Rad(0)), 0.12)]]
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 16
- hum.JumpPower = 45
- animat = hum.Animator
- ----------------------------------------------------------------------------------
- player = game.Players.LocalPlayer
- torso = player.Character:WaitForChild("Torso")
- local dancing = false
- function kolorskiddance()
- dancing = true
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- for i = 0,2.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(-45 * Sin(sine / 1)), Rad(20), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(-45 * Sin(sine / 1)), Rad(-20), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.75, 0) * angles(Rad(2.5 * Sin(sine / 20)), Rad(0), Rad(45 + 2.5 * Sin(sine / 30))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.75, 0) * angles(Rad(2.5 * Sin(sine / 30)), Rad(0), Rad(-45 + 2.5 * Sin(sine / 20))), 0.12)
- swait()
- end
- for i = 0,1.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(35)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(20), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(11.25), Rad(-20), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.75, 0) * angles(Rad(2.5 * Sin(sine / 20)), Rad(0), Rad(40 + 2.5 * Sin(sine / 30))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.25, -0.35) * angles(Rad(25), Rad(122.25), Rad(65)), 0.12)
- swait()
- end
- for i = 0,2.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(-5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(-11.25), Rad(20), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(-11.25), Rad(-20), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.75, 0) * angles(Rad(2.5 * Sin(sine / 20)), Rad(0), Rad(35 + 2.5 * Sin(sine / 30))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1, 0.5, -1) * angles(Rad(25), Rad(0), Rad(95)), 0.12)
- swait()
- end
- for i = 0,1.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(-5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(20), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(11.25), Rad(-20), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.75, 0) * angles(Rad(-15), Rad(-122.25), Rad(-75)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.5, -1) * angles(Rad(25), Rad(0), Rad(92.5)), 0.12)
- swait()
- end
- for i = 0,2.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(2.5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(-11.25), Rad(20), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(-11.25), Rad(-20), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.25, -1.1) * angles(Rad(30), Rad(0), Rad(-65.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5, 0.5, -1) * angles(Rad(25), Rad(0), Rad(95)), 0.12)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(0), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(11.25), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.05, -1.1) * angles(Rad(25), Rad(0), Rad(-25.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5, 0.35, -1) * angles(Rad(20), Rad(0), Rad(28.5)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180 + 12.5), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180 + -12.5), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(10), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(-11.25), Rad(-25), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.25, 0.6, -1.1) * angles(Rad(142.5), Rad(0), Rad(-55)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.8, -1) * angles(Rad(132.5), Rad(0), Rad(5)), 0.12)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(0), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(11.25), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.35, -1.1) * angles(Rad(25), Rad(0), Rad(-28.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5, 0.05, -1) * angles(Rad(20), Rad(0), Rad(25.5)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180 + -12.5), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180 + 12.5), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1.1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(-11.25), Rad(10), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(11.25), Rad(-25), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.5, -1.1) * angles(Rad(122.5), Rad(0), Rad(-5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.25, 0.7, -1) * angles(Rad(112.5), Rad(0), Rad(45)), 0.12)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(0), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(11.25), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.05, -1.1) * angles(Rad(25), Rad(0), Rad(-25.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5, 0.35, -1) * angles(Rad(20), Rad(0), Rad(28.5)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180 + 12.5), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180 + -12.5), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25), Rad(10), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(-11.25), Rad(-25), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.25, 0.6, -1.1) * angles(Rad(142.5), Rad(0), Rad(-55)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.8, -1) * angles(Rad(132.5), Rad(0), Rad(5)), 0.12)
- swait()
- end
- for i = 0,3.625,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180 + 12.5 * Sin(sine / 10)), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180 + -12.5 * Sin(sine / 10)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(11.25 * Sin(sine / 10)), Rad(10), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(-11.25 * Sin(sine / 10)), Rad(-25), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.25 + 0.75 * Cos(sine / 5), 0.6 + -0.75 * Sin(sine / 5), -1.1) * angles(Rad(142.5), Rad(0), Rad(-55)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75 + 0.75 * Cos(sine / 5), 0.8 + -0.75 * Sin(sine / 5), -1) * angles(Rad(132.5), Rad(0), Rad(5)), 0.12)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.25) * RHCF * angles(Rad(5.625), Rad(0), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.25) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.05, -1.1) * angles(Rad(25), Rad(0), Rad(-25.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5, 0.05, -1) * angles(Rad(20), Rad(0), Rad(25.5)), 0.12)
- swait()
- end
- for i = 0,2,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(11.25), Rad(20), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(11.25), Rad(-20), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.65, -1.1) * angles(Rad(125), Rad(0), Rad(-25.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5, 0.65, -1) * angles(Rad(120), Rad(0), Rad(25.5)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90+25), Rad(180+35), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-25), Rad(180+55), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.3, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(20), Rad(30), Rad(-25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(-20), Rad(-30), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(65)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1, 0) * angles(Rad(120), Rad(0), Rad(25)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90+15), Rad(180+-25), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-15), Rad(180+25), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1.2, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(15), Rad(25), Rad(-15)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(15), Rad(-50), Rad(15)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(120), Rad(0), Rad(0)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(180), Rad(55)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.75) * RHCF * angles(Rad(15), Rad(10), Rad(10)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.75) * LHCF * angles(Rad(10), Rad(-15), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.25, 0) * angles(Rad(110), Rad(-25), Rad(-40)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.25, 0) * angles(Rad(105), Rad(20), Rad(45)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.5 * Cos(sine / 5)) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -0.6 - 0.5 * Cos(sine / 5), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -0.6 - 0.5 * Cos(sine / 5), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(11.25), Rad(25), Rad(25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(11.25), Rad(-25), Rad(-20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(90 - 30 * Cos(sine / 5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1, 0.5, -0.5) * angles(Rad(0), Rad(0), Rad(85 - 30 * Cos(sine / 5))), 0.12)
- swait()
- end
- for i = 0,2.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(90+25), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-25), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -0.5, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -0.5, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(0), Rad(25), Rad(-25)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(0), Rad(-25), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.5, -1) * angles(Rad(170), Rad(35), Rad(-90)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1, 0.5, -0.5) * angles(Rad(40), Rad(15), Rad(25)), 0.12)
- swait()
- end
- for i = 0,2.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.5 * Cos(sine / 5.5)) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -0.5 - 0.5 * Cos(sine / 5.5), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -0.5 - 0.5 * Cos(sine / 5.5), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(0), Rad(0), Rad(11.25 + -11.25 * Cos(sine / 5.5))), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(0), Rad(0), Rad(-11.25 + 11.25 * Cos(sine / 5.5))), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.5, -1) * angles(Rad(0), Rad(60 * Cos(sine / 2.5)), Rad(-90 + 60 * Sin(sine / 2.5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.5, -1) * angles(Rad(0), Rad(60 * Cos(sine / 2.5)), Rad(85 + 60 * Sin(sine / 2.5))), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-10), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(0), Rad(20), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(0), Rad(-20), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.25, -1) * angles(Rad(30), Rad(-90), Rad(0)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(205), Rad(0), Rad(-25)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(0), Rad(20), Rad(0)), 0.3)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(0), Rad(-20), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.15, -0.75) * angles(Rad(70), Rad(-55), Rad(-25)), 0.24)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.35, -0.75) * angles(Rad(45), Rad(-125), Rad(-45)), 0.24)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(-15)), 0.3)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -0.85, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.25, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(15), Rad(25), Rad(0)), 0.3)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(-15), Rad(-25), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(75)), 0.24)
- LW.C0 = clerp(LW.C0, CF(-1.25, 0.5, -0.5) * angles(Rad(175), Rad(-90), Rad(25)), 0.24)
- swait()
- end
- for i = 0,1.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180+-15), Rad(-15)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180+15), Rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -0.85, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.25, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(15), Rad(40), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(-15), Rad(-40), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.6, 0) * angles(Rad(0), Rad(0), Rad(100)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.15, -0.5) * angles(Rad(0), Rad(0), Rad(35)), 0.12)
- swait()
- end
- for i = 0,4,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.35) * angles(Rad(90+15), Rad(180), Rad(0)), 0.075)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-5), Rad(180+15), Rad(25)), 0.15)
- RH.C0 = clerp(RH.C0, CF(0.65, -0.65, 0) * RHCF * angles(Rad(2.5), Rad(0), Rad(0)), 0.075)
- LH.C0 = clerp(LH.C0, CF(-0.65, -0.65, 0) * LHCF * angles(Rad(2.5), Rad(0), Rad(0)), 0.075)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(0), Rad(25), Rad(-15)), 0.075)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(0), Rad(-25), Rad(15)), 0.075)
- RW.C0 = clerp(RW.C0, CF(1.5, 1, -0.5) * angles(Rad(250), Rad(-55), Rad(110)), 0.06)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(167.5), Rad(60)), 0.06)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.7) * angles(Rad(90+55), Rad(180+5), Rad(15)), 0.3)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180+-5), Rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(55)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(-55)), 0.3)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(-5), Rad(40), Rad(0)), 0.3)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(5), Rad(-40), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(55+75), Rad(10), Rad(-65)), 0.24)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(55+25), Rad(-35), Rad(-25)), 0.24)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.55) * angles(Rad(90+45), Rad(180+5), Rad(7.5)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-45), Rad(180+-5), Rad(7.5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(55)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(-55)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(-5), Rad(40), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(5), Rad(-40), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.15, -0.75) * angles(Rad(45), Rad(0), Rad(-82.5)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(45), Rad(0), Rad(-75)), 0.12)
- swait()
- end
- for i = 0,1,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.55) * angles(Rad(90+50), Rad(180+5), Rad(7.5)), 0.45)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-35), Rad(180+-5), Rad(7.5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(50)), 0.45)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(-50)), 0.45)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(-5), Rad(40), Rad(0)), 0.45)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(5), Rad(-40), Rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.35, -0.5) * angles(Rad(50), Rad(0), Rad(-47.5)), 0.36)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(50), Rad(0), Rad(-65)), 0.36)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.55) * angles(Rad(90+45), Rad(180+5), Rad(7.5)), 0.45)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90+-45), Rad(180+-5), Rad(7.5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(55)), 0.45)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(-55)), 0.45)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(-5), Rad(40), Rad(0)), 0.45)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(5), Rad(-40), Rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CF(0.5, 0.15, -0.75) * angles(Rad(45), Rad(0), Rad(-82.5)), 0.36)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(45), Rad(0), Rad(-75)), 0.36)
- swait()
- end
- for i = 0,2.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90+15), Rad(180+-5), Rad(-7.5)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180+5), Rad(7.5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(15)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1.1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(-15)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0.5) * RHCF * angles(Rad(5+10), Rad(0), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0.5) * LHCF * angles(Rad(-5+-5), Rad(-15), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.85, 0) * angles(Rad(15), Rad(0), Rad(55)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.6, 0) * angles(Rad(15), Rad(0), Rad(-110)), 0.12)
- swait()
- end
- for i = 0,4.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.5 * Cos(sine / 2.5)) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75, -0.5 - 0.5 * Cos(sine / 2.5), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75, -0.5 - 0.5 * Cos(sine / 2.5), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(-7.5 + 15 * Cos(sine / 2.5)), Rad(25), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(-7.5 + 15 * Cos(sine / 2.5)), Rad(-25), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.75, 0.25, -1) * angles(Rad(0), Rad(15 * Cos(sine / 2.5)), Rad(-105 + 70 * -Sin(sine / 2.5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.75, 0.25, -1) * angles(Rad(0), Rad(22.5 * Sin(sine / 2.5)), Rad(105 + 70 * Sin(sine / 2.5))), 0.12)
- swait()
- end
- for i = 0,4,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5 * Cos(sine / 2.5), 0, 0.5 * Sin(sine / 2.5)) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75 - -0.5 * Cos(sine / 2.5), -1 + -0.5 * Sin(sine / 2.5), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75 - -0.5 * Cos(sine / 2.5), -1 + -0.5 * Sin(sine / 2.5), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(15 * Cos(sine / 2.5)), Rad(25), Rad(15 * Sin(sine / 2.5))), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(-15 * Cos(sine / 2.5)), Rad(-25), Rad(-15 * Sin(sine / 2.5))), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(175), Rad(-5), Rad(0)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(175), Rad(2.5), Rad(0)), 0.12)
- swait()
- end
- for i = 0,4,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5 * Cos(sine / 2.5), 0, 0.5 * Sin(sine / 2.5)) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.75 + 0.5 * Cos(sine / 2.5), -1 + -0.5 * Sin(sine / 2.5), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.75 + 0.5 * Cos(sine / 2.5), -1 + -0.5 * Sin(sine / 2.5), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(0), Rad(25), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(0), Rad(-25), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.5 + 0.5 * Cos(sine / 2.5), 0.25 + 0.75 * Sin(sine / 2.5), -1 + 0.5 * Sin(sine / 2.5)) * angles(Rad(0), Rad(0), Rad(-45 + -45 * Sin(sine / 2.5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-0.5 + 0.5 * Cos(sine / 2.5), 0.25 + 0.75 * Sin(sine / 2.5), -1 + 0.5 * Sin(sine / 2.5)) * angles(Rad(0), Rad(0), Rad(45 + 45 * Sin(sine / 2.5))), 0.12)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.25) * angles(Rad(90+10), Rad(180+40), Rad(0)), 0.3)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.65, -0.75, -0.5) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.65, -0.85, -0.5) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(10), Rad(25), Rad(-10+12.5)), 0.3)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(-10), Rad(-25), Rad(10+-12.5)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1, 0.5, -0.5) * angles(Rad(15), Rad(-35), Rad(-25)), 0.24)
- LW.C0 = clerp(LW.C0, CF(-1, 0.5, -0.5) * angles(Rad(15), Rad(35), Rad(25)), 0.24)
- swait()
- end
- for i = 0,2,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0.15) * angles(Rad(90+5), Rad(180+35), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.65, -1.15, -0.5) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.65, -1.25, -0.5) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(5), Rad(25), Rad(-5+35)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(-5), Rad(-25), Rad(5+-35)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.85, -0.5) * angles(Rad(135), Rad(35), Rad(25)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.85, -0.5) * angles(Rad(135), Rad(-35), Rad(-25)), 0.12)
- swait()
- end
- for i = 0,0.5,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90+2.5), Rad(180+20), Rad(0)), 0.3)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.65, -1, -0.5) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.65, -1.1, -0.5) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(2.5), Rad(25), Rad(-2.5+20)), 0.3)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(-2.5), Rad(-25), Rad(2.5+-20)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.75, -0.25) * angles(Rad(0), Rad(-25), Rad(60)), 0.24)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.75, -0.25) * angles(Rad(0), Rad(20), Rad(-55)), 0.24)
- swait()
- end
- for i = 0,2,0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(-7.5)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(7.5), Rad(0), Rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(7.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(-145), Rad(-20)), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(135), Rad(35)), 0.12)
- swait()
- end
- for i = 0, 1, 0.4 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(90), Rad(180), Rad(0)), 0.3)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(90), Rad(180), Rad(0)), 0.6)
- RH.C0 = clerp(RH.C0, CF(0.5, -1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C1 = clerp(RH.C1, CF(0, 1, 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- LH.C1 = clerp(LH.C1, CF(0, 1, 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.24)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.24)
- swait()
- end
- rootj.Parent = nil
- neck.Parent = nil
- RW.Parent = nil
- LW.Parent = nil
- RH.Parent = nil
- LH.Parent = nil
- dancing = false
- end
- kolors = Instance.new('Sound',torso)
- kolors.SoundId = "rbxassetid://586968170"
- kolors.Looped = true
- kolors.Playing = true
- spawn(function()
- while true do
- swait()
- if not dancing then
- kolorskiddance()
- end
- end
- end)
- spawn(function()
- while true do
- swait()
- sine = sine+change
- change = 1
- end
- end) -- https://glot.io/snippets/foykvbv04m/raws
- end)
- IPloggerTroll.Name = "IP logger Troll"
- IPloggerTroll.Parent = ScriptsPage
- IPloggerTroll.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- IPloggerTroll.BorderSizePixel = 0
- IPloggerTroll.Position = UDim2.new(0.67002517, 0, 0.504950523, 0)
- IPloggerTroll.Size = UDim2.new(0, 122, 0, 25)
- IPloggerTroll.Font = Enum.Font.GothamSemibold
- IPloggerTroll.Text = "Troll IP Logger"
- IPloggerTroll.TextColor3 = Color3.fromRGB(255, 255, 255)
- IPloggerTroll.TextSize = 14.000
- IPloggerTroll.MouseButton1Click:Connect(function()
- -- Gui to Lua
- -- Version: 3.2
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("ImageLabel")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local close = Instance.new("TextButton")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local username = Instance.new("TextBox")
- local snatch = Instance.new("TextButton")
- local TextButton_Roundify_12px = Instance.new("ImageLabel")
- local miscbut = Instance.new("TextButton")
- local MISC = Instance.new("ImageLabel")
- local TextLabel_5 = Instance.new("TextLabel")
- local TextLabel_6 = Instance.new("TextLabel")
- local snatchall = Instance.new("TextButton")
- local TextButton_Roundify_12px_2 = Instance.new("ImageLabel")
- local TextLabel_7 = Instance.new("TextLabel")
- Frame.Draggable = true
- Frame.Active = true
- Frame.Selectable = true
- local sound = Instance.new("Sound")
- sound.Parent = workspace
- sound.SoundId = "rbxassetid://5292029547"
- sound:Play()
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Name = "Frame"
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Frame.BackgroundTransparency = 1.000
- Frame.Position = UDim2.new(0.152727276, 0, 0.277641267, 0)
- Frame.Size = UDim2.new(0, 0, 0, 0)
- Frame.ZIndex = 3
- Frame.Image = "rbxassetid://3570695787"
- Frame.ImageColor3 = Color3.fromRGB(20, 20, 20)
- Frame.ScaleType = Enum.ScaleType.Slice
- Frame.SliceCenter = Rect.new(100, 100, 100, 100)
- Frame.SliceScale = 0.120
- Frame.ClipsDescendants = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 1.000
- TextLabel.Position = UDim2.new(0.026143793, 0, 0.0232558139, 0)
- TextLabel.Size = UDim2.new(0, 22, 0, 24)
- TextLabel.ZIndex = 3
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "IP"
- TextLabel.TextColor3 = Color3.fromRGB(255, 85, 0)
- TextLabel.TextSize = 25.000
- TextLabel_2.Parent = Frame
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.BackgroundTransparency = 1.000
- TextLabel_2.Position = UDim2.new(0.0980392173, 0, 0.0232558139, 0)
- TextLabel_2.Size = UDim2.new(0, 102, 0, 24)
- TextLabel_2.ZIndex = 3
- TextLabel_2.Font = Enum.Font.SourceSansBold
- TextLabel_2.Text = "LOGGER"
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.TextSize = 25.000
- close.Name = "close"
- close.Parent = Frame
- close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- close.BackgroundTransparency = 1.010
- close.Position = UDim2.new(0.934640527, 0, 0.0232558139, 0)
- close.Size = UDim2.new(0, 20, 0, 20)
- close.ZIndex = 3
- close.Font = Enum.Font.SourceSansBold
- close.Text = "X"
- close.TextColor3 = Color3.fromRGB(255, 0, 0)
- close.TextScaled = true
- close.TextSize = 14.000
- close.TextWrapped = true
- TextLabel_3.Parent = Frame
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.BackgroundTransparency = 1.000
- TextLabel_3.Position = UDim2.new(7.4505806e-09, 0, 0.860465109, 0)
- TextLabel_3.Size = UDim2.new(0, 214, 0, 24)
- TextLabel_3.ZIndex = 3
- TextLabel_3.Font = Enum.Font.SourceSansBold
- TextLabel_3.Text = "Gui & Code Remade: fixed#8267"
- TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.TextSize = 15.000
- TextLabel_4.Parent = Frame
- TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_4.BackgroundTransparency = 1.000
- TextLabel_4.Position = UDim2.new(0, 0, 0.767441869, 0)
- TextLabel_4.Size = UDim2.new(0, 240, 0, 24)
- TextLabel_4.ZIndex = 3
- TextLabel_4.Font = Enum.Font.SourceSansBold
- TextLabel_4.Text = "Gui & Code Revamp: Univrs#7207"
- TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_4.TextSize = 15.000
- username.Name = "username"
- username.Parent = Frame
- username.BackgroundColor3 = Color3.fromRGB(255, 128, 0)
- username.BackgroundTransparency = 1.000
- username.BorderSizePixel = 0
- username.Position = UDim2.new(0.173202619, 0, 0.313953489, 0)
- username.Size = UDim2.new(0, 200, 0, 24)
- username.ZIndex = 3
- username.Font = Enum.Font.GothamBold
- username.PlaceholderColor3 = Color3.fromRGB(178, 178, 178)
- username.PlaceholderText = "Input User"
- username.Text = ""
- username.TextColor3 = Color3.fromRGB(255, 255, 255)
- username.TextSize = 14.000
- snatch.Name = "LogFakeIp"
- snatch.Parent = Frame
- snatch.BackgroundColor3 = Color3.fromRGB(255, 128, 0)
- snatch.BackgroundTransparency = 1.000
- snatch.BorderSizePixel = 0
- snatch.Position = UDim2.new(0.205882356, 0, 0.511627913, 0)
- snatch.Size = UDim2.new(0, 180, 0, 28)
- snatch.ZIndex = 4
- snatch.Font = Enum.Font.SourceSansBold
- snatch.Text = "Take Ip"
- snatch.TextColor3 = Color3.fromRGB(255, 255, 255)
- snatch.TextScaled = true
- snatch.TextSize = 14.000
- snatch.TextWrapped = true
- snatch.MouseButton1Down:connect(function()
- local v = game.Players[username.Text]
- ass = gethiddenproperty or get_hidden_prop
- local Thing = game:GetService("HttpService"):JSONDecode(game:HttpGet("http://country.io/names.json"))
- local ParsedCountry = Thing[ass(v, "CountryRegionCodeReplicate")]
- local SayMessageRequest1 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest1:FireServer(
- v.Name.." - Cracking IP Address...",
- "All"
- )
- wait(2)
- local SayMessageRequest = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest:FireServer(
- v.Name.." is from "..tostring(ParsedCountry).." OS: "..v.OsPlatform.." IP: "..math.random(836).."."..math.random(725).."."..math.random(99)..".".."##".." ".."(IP: Successfully Logged)",
- "All"
- )
- wait(0.55)
- local SayMessageRequest2 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest2:FireServer(
- v.Name.."'s Data Has Been Successfully Stolen.",
- "All"
- )
- end)
- TextButton_Roundify_12px.Name = "TextButton_Roundify_12px"
- TextButton_Roundify_12px.Parent = snatch
- TextButton_Roundify_12px.Active = true
- TextButton_Roundify_12px.AnchorPoint = Vector2.new(0.5, 0.5)
- TextButton_Roundify_12px.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_Roundify_12px.BackgroundTransparency = 1.000
- TextButton_Roundify_12px.Position = UDim2.new(0.5, 0, 0.5, 0)
- TextButton_Roundify_12px.Selectable = true
- TextButton_Roundify_12px.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_12px.ZIndex = 3
- TextButton_Roundify_12px.Image = "rbxassetid://3570695787"
- TextButton_Roundify_12px.ImageColor3 = Color3.fromRGB(255, 128, 0)
- TextButton_Roundify_12px.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_12px.SliceCenter = Rect.new(100, 100, 100, 100)
- TextButton_Roundify_12px.SliceScale = 0.120
- miscbut.Name = "miscbut"
- miscbut.Parent = Frame
- miscbut.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- miscbut.BackgroundTransparency = 1.010
- miscbut.Position = UDim2.new(0.934640527, 0, 0.883720934, 0)
- miscbut.Size = UDim2.new(0, 20, 0, 20)
- miscbut.ZIndex = 3
- miscbut.Font = Enum.Font.SourceSansBold
- miscbut.Text = ">"
- miscbut.TextColor3 = Color3.fromRGB(255, 255, 255)
- miscbut.TextScaled = true
- miscbut.TextSize = 14.000
- miscbut.TextWrapped = true
- MISC.Name = "MISC"
- MISC.Parent = Frame
- MISC.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- MISC.BackgroundTransparency = 1.000
- MISC.Position = UDim2.new(0.0775638819, 0, 0.0725949258, 0)
- MISC.Size = UDim2.new(0, 262, 0, 147)
- MISC.ZIndex = 0
- MISC.Image = "rbxassetid://3570695787"
- MISC.ImageColor3 = Color3.fromRGB(20, 20, 20)
- MISC.ScaleType = Enum.ScaleType.Slice
- MISC.SliceCenter = Rect.new(100, 100, 100, 100)
- MISC.SliceScale = 0.120
- TextLabel_5.Parent = MISC
- TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_5.BackgroundTransparency = 1.000
- TextLabel_5.Position = UDim2.new(0.02614378, 0, 0.0232981984, 0)
- TextLabel_5.Size = UDim2.new(0, 18, 0, 20)
- TextLabel_5.Font = Enum.Font.SourceSansBold
- TextLabel_5.Text = "MI"
- TextLabel_5.TextColor3 = Color3.fromRGB(255, 85, 0)
- TextLabel_5.TextSize = 25.000
- TextLabel_6.Parent = MISC
- TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_6.BackgroundTransparency = 1.000
- TextLabel_6.Position = UDim2.new(0.0980392322, 0, 0.0232981984, 0)
- TextLabel_6.Size = UDim2.new(0, 28, 0, 20)
- TextLabel_6.Font = Enum.Font.SourceSansBold
- TextLabel_6.Text = "SC"
- TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_6.TextSize = 25.000
- snatchall.Name = "logserver"
- snatchall.Parent = MISC
- snatchall.BackgroundColor3 = Color3.fromRGB(255, 128, 0)
- snatchall.BackgroundTransparency = 1.000
- snatchall.BorderSizePixel = 0
- snatchall.Position = UDim2.new(0.0493937507, 0, 0.703036785, 0)
- snatchall.Size = UDim2.new(0, 236, 0, 23)
- snatchall.ZIndex = 2
- snatchall.Font = Enum.Font.SourceSansBold
- snatchall.Text = "Log Server"
- snatchall.TextColor3 = Color3.fromRGB(255, 255, 255)
- snatchall.TextScaled = true
- snatchall.TextSize = 14.000
- snatchall.TextWrapped = true
- snatchall.MouseButton1Down:connect(function()
- --[[https://v3rmillion.net/showthread.php?tid=1012504, In-Chat Player Real Country Fake IP leaker by kuraga.
- ]]
- -- CREDITS TO kuraga#4659 AND DerzeTT#8830
- ass = gethiddenproperty or get_hidden_prop
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= game:GetService("Players").LocalPlayer.Name then
- local Thing = game:GetService("HttpService"):JSONDecode(game:HttpGet("http://country.io/names.json"))
- local ParsedCountry = Thing[ass(v, "CountryRegionCodeReplicate")]
- local SayMessageRequest = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest:FireServer(
- v.Name.." is from "..tostring(ParsedCountry).." OS: "..v.OsPlatform.." IP: "..math.random(728).."."..math.random(326).."."..math.random(99)..".".."##".." ".."(IP: Successfully Logged)",
- "All"
- )
- wait(2)
- end
- end
- for i = 1,5 do
- local SayMessageRequest1 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest1:FireServer(
- "Program Status: Cracking...",
- "All"
- )
- wait(1)
- end
- wait(5)
- local SayMessageRequest2 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest2:FireServer(
- "Program Status: Successfully Stolen Addresses, Data Being Sold To [%Encryped Site%]",
- "All"
- )
- end)
- TextButton_Roundify_12px_2.Name = "TextButton_Roundify_12px"
- TextButton_Roundify_12px_2.Parent = snatchall
- TextButton_Roundify_12px_2.Active = true
- TextButton_Roundify_12px_2.AnchorPoint = Vector2.new(0.5, 0.5)
- TextButton_Roundify_12px_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_Roundify_12px_2.BackgroundTransparency = 1.000
- TextButton_Roundify_12px_2.Position = UDim2.new(0.5, 0, 0.5, 0)
- TextButton_Roundify_12px_2.Selectable = true
- TextButton_Roundify_12px_2.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_12px_2.Image = "rbxassetid://3570695787"
- TextButton_Roundify_12px_2.ImageColor3 = Color3.fromRGB(255, 128, 0)
- TextButton_Roundify_12px_2.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_12px_2.SliceCenter = Rect.new(100, 100, 100, 100)
- TextButton_Roundify_12px_2.SliceScale = 0.120
- TextLabel_7.Parent = MISC
- TextLabel_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_7.BackgroundTransparency = 1.000
- TextLabel_7.Position = UDim2.new(0.0980392322, 0, 0.213774383, 0)
- TextLabel_7.Size = UDim2.new(0, 212, 0, 62)
- TextLabel_7.Font = Enum.Font.SourceSansBold
- TextLabel_7.Text = "Holy fuck some people are annoying"
- TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_7.TextScaled = true
- TextLabel_7.TextSize = 25.000
- TextLabel_7.TextWrapped = true
- -- Scripts:
- local function XHSJL_fake_script() -- close.LocalScript
- local script = Instance.new('LocalScript', close)
- close.MouseButton1Down:Connect(function()
- MISC:TweenPosition(UDim2.new(0.078, 0, 0.073, 0), 'Out', 'Bounce', 0.35)
- wait(.35)
- Frame.ClipsDescendants = true
- Frame:TweenSize(UDim2.new(0,0,0,0), 'Out', 'Linear', .3)
- wait(.3)
- ScreenGui:Destroy()
- end)
- end
- coroutine.wrap(XHSJL_fake_script)()
- local function MOOLDA_fake_script() -- miscbut.LocalScript
- local script = Instance.new('LocalScript', miscbut)
- local t = false
- miscbut.MouseButton1Down:Connect(function()
- if (t == false) then
- MISC:TweenPosition(UDim2.new(1.051, 0, 0.073, 0), 'Out', 'Bounce', 0.35)
- wait(.35)
- t = true
- elseif (t == true) then
- MISC:TweenPosition(UDim2.new(0.078, 0, 0.073, 0), 'Out', 'Bounce', 0.35)
- wait(.35)
- t = false
- end
- end)
- end
- coroutine.wrap(MOOLDA_fake_script)()
- Frame:TweenSize(UDim2.new(0, 306, 0, 172), 'Out', 'Linear', 0.3)
- wait(.3)
- Frame.ClipsDescendants = false
- end)
- CarsonDance.Name = "Carson Dance"
- CarsonDance.Parent = ScriptsPage
- CarsonDance.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- CarsonDance.BorderSizePixel = 0
- CarsonDance.Position = UDim2.new(0.345088154, 0, 0.504950523, 0)
- CarsonDance.Size = UDim2.new(0, 122, 0, 25)
- CarsonDance.Font = Enum.Font.GothamSemibold
- CarsonDance.Text = "Carson Dance"
- CarsonDance.TextColor3 = Color3.fromRGB(255, 255, 255)
- CarsonDance.TextSize = 14.000
- CarsonDance.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet(("https://pastebin.com/raw/yCrBkPaY"), true))()
- end)
- CarDrift.Name = "Car Drift"
- CarDrift.Parent = ScriptsPage
- CarDrift.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- CarDrift.BorderSizePixel = 0
- CarDrift.Position = UDim2.new(0.0125944596, 0, 0.504950523, 0)
- CarDrift.Size = UDim2.new(0, 122, 0, 25)
- CarDrift.Font = Enum.Font.GothamSemibold
- CarDrift.Text = "Car Drift"
- CarDrift.TextColor3 = Color3.fromRGB(255, 255, 255)
- CarDrift.TextSize = 14.000
- CarDrift.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/MonkoTubeYT/carscript/master/!carscript.lua',true))()
- end)
- Cop.Name = "Cop"
- Cop.Parent = ScriptsPage
- Cop.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- Cop.BorderSizePixel = 0
- Cop.Position = UDim2.new(0.664987385, 0, 0.668316841, 0)
- Cop.Size = UDim2.new(0, 122, 0, 25)
- Cop.Font = Enum.Font.GothamSemibold
- Cop.Text = "Cop"
- Cop.TextColor3 = Color3.fromRGB(255, 255, 255)
- Cop.TextSize = 14.000
- Cop.MouseButton1Click:Connect(function()
- function LoadLibrary(a)
- return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
- end
- loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
- --//====================================================\\--
- --|| GOOD COP BAD COP BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = workspace.CloneCharacter
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",RootPart)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 20
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local MODE = "GoodCop"
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- elseif TYPE == "Head" then
- local MSH = IT("SpecialMesh",PART)
- MSH.Scale = VT(1.25,1.25,1.25)
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function CharacterFade(COLOR,TIMER)
- coroutine.resume(coroutine.create(function()
- local FADE = IT("Model",Effects)
- FADE.Name = "FadingEffect"
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c ~= RootPart then
- local FADER = c:Clone()
- FADER.Color = COLOR
- FADER.CFrame = c.CFrame
- FADER.Parent = FADE
- FADER.Anchored = true
- FADER.Transparency = 0.25+c.Transparency
- FADER:BreakJoints()
- FADER.Material = "Neon"
- if FADER.Name == "Head" then
- FADER:ClearAllChildren()
- FADER.Size = VT(1,1,1)
- end
- FADER.CanCollide = false
- end
- end
- local TRANS = 0.75/TIMER
- for i = 1, TIMER do
- Swait()
- for _, c in pairs(FADE:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + TRANS
- end
- end
- end
- FADE:remove()
- end))
- end
- function Chatter(Text,Timer)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("SpeechBoard")~= nil then
- Character:FindFirstChild("SpeechBoard"):destroy()
- end
- local naeeym2 = IT("BillboardGui",Character)
- naeeym2.Size = UD2(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "SpeechBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = IT("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Legacy"
- tecks2.TextSize = 15
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(Text),1 do
- CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
- tecks2.Text = string.sub(Text,1,i)
- wait(Timer)
- end
- wait(1)
- naeeym2:Destroy()
- end)
- chat()
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
- CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(FACE,"Head")
- local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
- MakeForm(EYE,"Ball")
- local top = Instance.new("Shirt")
- top.ShirtTemplate = "rbxassetid://269003887"
- top.Parent = Character
- top.Name = "Cloth"
- local bottom = Instance.new("Pants")
- bottom.PantsTemplate = "rbxassetid://268832352"
- bottom.Parent = Character
- bottom.Name = "Cloth"
- local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
- CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
- local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local A = IT("Attachment",BATON)
- local B = IT("Attachment",BATON)
- B.Position = VT(0,0,-0.4)
- A.Position = VT(0,0,1)
- local Trail = IT("Trail",BATON)
- Trail.Attachment0 = A
- Trail.Attachment1 = B
- Trail.Lifetime = 0.1
- Trail.Color = ColorSequence.new(C3(0,0,0))
- Trail.Transparency = NumberSequence.new(0, 1)
- Trail.Enabled = false
- Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
- local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
- CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
- local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- local SKILLTEXTCOLOR = C3(1,1,1)
- local SKILLFONT = "Legacy"
- local SKILLTEXTSIZE = 4
- local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
- local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
- local GOODUI = {}
- local BADUI = {}
- for i = 1, #ATTACKSGOODCOP do
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
- SKILLTEXT.TextXAlignment = "Right"
- table.insert(GOODUI,SKILLTEXT)
- end
- for i = 1, #ATTACKSBADCOP do
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
- SKILLTEXT.TextXAlignment = "Left"
- table.insert(BADUI,SKILLTEXT)
- end
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- local DEAD = false
- if Humanoid.Health < 2000 then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- DEAD = true
- Humanoid.Parent:BreakJoints()
- end
- else
- DEAD = true
- Humanoid.Parent:BreakJoints()
- end
- if DEAD == true then
- if MODE == "GoodCop" then
- local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
- Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
- elseif MODE == "BadCop" then
- local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
- Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
- end
- end
- end
- --//=================================\\
- --|| TRANSFORMATIONS
- --\\=================================//
- function Switch()
- ATTACK = true
- Rooted = true
- if MODE == "GoodCop" then
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(363808674, Torso, 6, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(363808674, Torso, 6, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "BadCop"
- elseif MODE == "BadCop" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "GoodCop"
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ATTACK GOOD COP
- --\\=================================//
- function Warning()
- local TARGET = Mouse.Target
- if TARGET ~= nil then
- if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
- if LEG and HUM.Health > 0 then
- Speed = 6
- ATTACK = true
- Rooted = false
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 2
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0,4000000,0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,LEG.Position)
- until ATTACK == false
- GYRO:Remove()
- end))
- local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
- local PASS = true
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
- if HIT == nil then
- PASS = false
- break
- else
- if HIT.Parent ~= TARGET.Parent then
- PASS = false
- break
- end
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(147722227, GUN, 6, 1.3, false)
- GUNWELD.Part0 = LeftArm
- GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
- if HIT == nil then
- PASS = false
- break
- else
- if HIT.Parent ~= TARGET.Parent then
- PASS = false
- break
- end
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if PASS == true then
- local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
- local DISTANCE = (LEG.Position - GUNPOS).Magnitude
- CreateSound(160432334, LEG, 10, 1, false)
- local HEAD = HUM.Parent:FindFirstChild("Head")
- if HEAD then
- CreateSound(535690488, HEAD, 7, 1, false)
- end
- ApplyDamage(HUM,15)
- HUM.WalkSpeed = HUM.WalkSpeed - 3
- HUM.PlatformStand = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- if HUM.WalkSpeed > 0 then
- HUM.PlatformStand = false
- end
- end))
- WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
- WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GUNWELD.Part0 = Torso
- GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
- ATTACK = false
- Rooted = false
- Speed = 20
- end
- end
- end
- end
- function BatonStun()
- ATTACK = true
- Rooted = false
- Speed = 4
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- BATONWELD.Part0 = RightArm
- BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Speed = 25
- CreateSound(147722227, BATON, 6, 1.2, false)
- Trail.Enabled = true
- BATON.CanCollide = true
- local SPEAKING = false
- local HITS = {}
- local TOUCH = BATON.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- local PASS = true
- for i = 1, #HITS do
- if HITS[i] == hit.Parent then
- PASS = false
- end
- end
- table.insert(HITS,hit.Parent)
- if PASS == true then
- HUM.PlatformStand = true
- ApplyDamage(HUM,20)
- local bv = Instance.new("BodyVelocity",TORSO)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
- Debris:AddItem(bv,0.05)
- CreateSound(260430079, BATON, 6, 1, false)
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
- coroutine.resume(coroutine.create(function()
- wait(1)
- if HUM.WalkSpeed > 0 then
- HUM.PlatformStand = false
- end
- end))
- if SPEAKING == false and MRANDOM(1,5) == 1 then
- SPEAKING = true
- Chatter("Let that be a warning.",0)
- end
- end
- end
- end
- end)
- for i=0, 0.35, 0.1 / Animation_Speed do
- Swait()
- BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- TOUCH:Disconnect()
- BATON.CanCollide = false
- Speed = 20
- Trail.Enabled = false
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- BATONWELD.Part0 = Torso
- BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
- ATTACK = false
- Rooted = false
- end
- function Cuffs()
- local TARGET = Mouse.Target
- if TARGET ~= nil then
- if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
- if ROOT and HUM.Health > 0 then
- local FOE = Mouse.Target.Parent
- ATTACK = true
- Rooted = true
- CharacterFade(C3(1,1,1),70)
- RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
- ROOT.Anchored = true
- CreateSound(289556450, RootPart, 5, 1.4, false)
- Chatter("You have the right to remain silent.",0)
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local RIGHTCUFF = nil
- local LEFTCUFF = nil
- local ChainLink = nil
- CreateSound(1279090548, ROOT, 10, 1.4, false)
- for _, c in pairs(FOE:GetChildren()) do
- if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
- LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
- LEFTCUFF.CFrame = c.CFrame
- weldBetween(c,LEFTCUFF)
- end
- end
- for _, c in pairs(FOE:GetChildren()) do
- if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
- RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
- RIGHTCUFF.CFrame = c.CFrame
- weldBetween(c,RIGHTCUFF)
- end
- end
- if RIGHTCUFF and LEFTCUFF then
- local A = IT("Attachment",RIGHTCUFF)
- local B = IT("Attachment",LEFTCUFF)
- ChainLink = IT("Beam",FOE)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
- ChainLink.TextureSpeed = 0
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.Segments = 25
- ChainLink.TextureLength = 3
- ChainLink.Attachment0 = B
- ChainLink.Attachment1 = A
- ChainLink.FaceCamera = true
- ChainLink.Transparency = NumberSequence.new(0)
- end
- coroutine.resume(coroutine.create(function()
- wait(4)
- if RIGHTCUFF and LEFTCUFF then
- RIGHTCUFF:remove()
- LEFTCUFF:remove()
- ChainLink:remove()
- local bv = Instance.new("BodyVelocity",ROOT)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
- Debris:AddItem(bv,0.05)
- ApplyDamage(HUM,70)
- HUM.PlatformStand = false
- WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
- WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
- end
- end))
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- HUM.PlatformStand = true
- ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
- ROOT.Anchored = false
- Chatter("Anything you say can and WILL be used against you.",0)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK BAD COP
- --\\=================================//
- function Silence()
- Speed = 6
- ATTACK = true
- Rooted = false
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 2
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0,4000000,0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local AMMO = 6
- local FIRING = true
- local SHOOTING = false
- local TIMER = 70
- CreateSound(147722227, GUN, 6, 1.3, false)
- GUNWELD.Part0 = LeftArm
- GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
- local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
- if SHOOTING == false and AMMO > 0 then
- SHOOTING = true
- AMMO = AMMO - 1
- local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
- local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
- local DISTANCE = (POS - GUNPOS).Magnitude
- if HIT then
- if HIT.Parent:FindFirstChildOfClass("Humanoid") then
- if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- CreateSound(160432334, HIT, 10, 1, false)
- ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
- end
- end
- end
- TIMER = 55
- WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
- WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if AMMO <= 0 then
- FIRING = false
- end
- SHOOTING = false
- end
- end)
- repeat
- Swait()
- if SHOOTING == false then
- TIMER = TIMER - 1
- if TIMER <= 0 then
- FIRING = false
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until FIRING == false and SHOOTING == false
- MOUSE:Disconnect()
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GUNWELD.Part0 = Torso
- GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
- Speed = 20
- ATTACK = false
- Rooted = false
- end
- function BatonBreaker()
- ATTACK = true
- Rooted = false
- Speed = 4
- Chatter("I'll break you!",0)
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- BATONWELD.Part0 = RightArm
- BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Speed = 30
- CreateSound(147722227, BATON, 6, 1, false)
- Trail.Enabled = true
- BATON.CanCollide = true
- local SPEAKING = false
- local HITS = {}
- local TOUCH = BATON.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- local PASS = true
- for i = 1, #HITS do
- if HITS[i] == hit.Parent then
- PASS = false
- end
- end
- table.insert(HITS,hit.Parent)
- if PASS == true then
- CreateSound(260430079, BATON, 6, 0.8, false)
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
- TORSO.Anchored = true
- local POS = TORSO.CFrame
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- Swait()
- TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
- end
- local HEAD = HUM.Parent:FindFirstChild("Head")
- HUM.Parent:BreakJoints()
- if HEAD then
- CreateSound(363808674, HEAD, 10, 0.8, false)
- local bv = Instance.new("BodyVelocity",TORSO)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
- Debris:AddItem(bv,0.05)
- local TEXTS = {"Criminals should leave this world!","And stay down!"}
- Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
- end
- TORSO.Anchored = false
- end))
- end
- end
- end
- end)
- for i=0, 0.45, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
- BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- TOUCH:Disconnect()
- BATON.CanCollide = false
- Speed = 20
- Trail.Enabled = false
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- BATONWELD.Part0 = Torso
- BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
- ATTACK = false
- Rooted = false
- end
- function TheRightToRemainSilent()
- local TARGET = Mouse.Target
- if TARGET ~= nil then
- if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
- if ROOT and HUM.Health > 0 then
- local FOE = Mouse.Target.Parent
- ATTACK = true
- Rooted = true
- CharacterFade(C3(1,1,1),70)
- RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
- ROOT.Anchored = true
- CreateSound(289556450, RootPart, 5, 1.4, false)
- Chatter("You are to remain silent and DEAD!",0)
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- HUM.PlatformStand = true
- ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
- CreateSound(260430117, ROOT, 6, 1.3, false)
- coroutine.resume(coroutine.create(function()
- Swait()
- ROOT.Anchored = true
- end))
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
- CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local AMMO = 6
- local FIRING = true
- local SHOOTING = false
- local TIMER = 70
- CreateSound(147722227, GUN, 6, 1.3, false)
- GUNWELD.Part0 = LeftArm
- GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 1, 6 do
- local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
- local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
- WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
- WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- HUM.Health = HUM.Health/1.5
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- FOE:BreakJoints()
- ROOT.Anchored = false
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GUNWELD.Part0 = Torso
- GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
- ATTACK = false
- Rooted = false
- end
- end
- end
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- if MODE == "GoodCop" then
- Warning()
- elseif MODE == "BadCop" then
- Silence()
- end
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "q" and ATTACK == false then
- if MODE == "GoodCop" then
- BatonStun()
- elseif MODE == "BadCop" then
- BatonBreaker()
- end
- end
- if Key == "e" and ATTACK == false then
- if MODE == "GoodCop" then
- Cuffs()
- elseif MODE == "BadCop" then
- TheRightToRemainSilent()
- end
- end
- if Key == "t" and ATTACK == false then
- if MODE == "GoodCop" then
- Chatter("You should obey the law.",0.01)
- elseif MODE == "BadCop" then
- Chatter("I don't think so, Criminal!",0.01)
- end
- end
- if Key == "f" and ATTACK == false then
- Switch()
- end
- if Key == "0" and ATTACK == false then
- if sick.Parent ~= RootPart then
- sick = IT("Sound",RootPart)
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- if MODE == "GoodCop" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif MODE == "BadCop" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if MODE == "GoodCop" then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- elseif MODE == "BadCop" then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = 3e3
- Humanoid.Health = 3e3
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- for _, c in pairs(Character:GetChildren()) do
- if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- end
- end
- sick.SoundId = "rbxassetid://259554386"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 4
- sick.Playing = true
- if MODE == "GoodCop" then
- for E = 1, #GOODUI do
- GOODUI[E].TextStrokeTransparency = 0
- GOODUI[E].TextTransparency = 0
- end
- for E = 1, #BADUI do
- BADUI[E].TextStrokeTransparency = 1
- BADUI[E].TextTransparency = 0.5
- end
- elseif MODE == "BadCop" then
- for E = 1, #GOODUI do
- GOODUI[E].TextStrokeTransparency = 1
- GOODUI[E].TextTransparency = 0.5
- end
- for E = 1, #BADUI do
- BADUI[E].TextStrokeTransparency = 0
- BADUI[E].TextTransparency = 0
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- end)
- OrangeJustice.Name = "Orange Justice"
- OrangeJustice.Parent = ScriptsPage
- OrangeJustice.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- OrangeJustice.BorderSizePixel = 0
- OrangeJustice.Position = UDim2.new(0.00755667547, 0, 0.668316841, 0)
- OrangeJustice.Size = UDim2.new(0, 122, 0, 25)
- OrangeJustice.Font = Enum.Font.GothamSemibold
- OrangeJustice.Text = "Orange Justice"
- OrangeJustice.TextColor3 = Color3.fromRGB(255, 255, 255)
- OrangeJustice.TextSize = 14.000
- Spider.Name = "Spider"
- Spider.Parent = ScriptsPage
- Spider.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- Spider.BorderSizePixel = 0
- Spider.Position = UDim2.new(0.664987385, 0, 0.821782172, 0)
- Spider.Size = UDim2.new(0, 122, 0, 25)
- Spider.Font = Enum.Font.GothamSemibold
- Spider.Text = "Spider"
- Spider.TextColor3 = Color3.fromRGB(255, 255, 255)
- Spider.TextSize = 14.000
- Spider.MouseButton1Click:Connect(function()
- setsimulationradius(math.huge, math.huge)
- local mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Character.Archivable = true
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- local clonec = game.Players.LocalPlayer.Character:Clone()
- clonec.Parent = workspace
- clonec.Name = "POOCLONE"
- clonec.Humanoid.HipHeight = -1.2 -- change this to look taller.
- game.Players.LocalPlayer.Character = clonec
- clonec.Animate.Disabled = false
- workspace.Camera.CameraSubject = clonec.Humanoid
- game.Players.LocalPlayer.Character = workspace[game.Players.LocalPlayer.Name]
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- ---game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy()
- spawn(function()
- while true do
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- clonec.Humanoid.Jump = game.Players.LocalPlayer.Character.Humanoid.Jump
- local veco = workspace.Camera.CFrame:VectorToObjectSpace(game.Players.LocalPlayer.Character.Humanoid.MoveDirection)
- clonec.Humanoid:Move(veco, true)
- end
- wait()
- end
- end)
- for i,v in pairs(clonec:GetDescendants())do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- local bodyvelocity = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character["HumanoidRootPart"])
- bodyvelocity.MaxForce = Vector3.new(9.9999999805064e+18, 9.999999869911e+14, 9.999999869911e+14)
- bodyvelocity.Velocity = Vector3.new(0, 0, 0)
- game:GetService("RunService").Stepped:connect(function()
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (clonec.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-90),0,0)) * CFrame.new(0,-0,-1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(0,0,0)
- end)
- local segments = Instance.new("Folder")
- local part = Instance.new("Part")
- local part_2 = Instance.new("Part")
- segments.Name = "segments"
- segments.Parent = workspace
- part.Anchored = true
- part.CanCollide = false
- part.Transparency = 1
- part.Size = Vector3.new(1, 1, 2)
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.BrickColor = BrickColor.new("Alder")
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Color = Color3.new(0.666667, 0.333333, 1)
- part.Parent = segments
- part.Name = "seg1"
- part.CFrame = CFrame.new(-4.1, 2.1, -37.5)
- part_2.Anchored = true
- part_2.CanCollide = false
- part_2.Size = Vector3.new(1, 1, 2)
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.BrickColor = BrickColor.new("Cool yellow")
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Color = Color3.new(0.992157, 0.917647, 0.552941)
- part_2.Parent = segments
- part_2.CFrame = CFrame.new(-4.1, 2.1, -37.5)
- part_2.Name = "seg2"
- part_2.Transparency = 1
- local segments2 = Instance.new("Folder")
- local part = Instance.new("Part")
- local part_2 = Instance.new("Part")
- segments2.Name = "segments2"
- segments2.Parent = workspace
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1, 1, 2)
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.BrickColor = BrickColor.new("Alder")
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Name = "seg1"
- part.Color = Color3.new(0.666667, 0.333333, 1)
- part.Parent = segments2
- part.CFrame = CFrame.new(-4.1, 2.1, -37.5)
- part_2.Anchored = true
- part_2.CanCollide = false
- part_2.Size = Vector3.new(1, 1, 2)
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.BrickColor = BrickColor.new("Alder")
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Color = Color3.new(0.666667, 0.333333, 1)
- part_2.Parent = segments2
- part_2.CFrame = CFrame.new(-4.1, 2.1, -37.5)
- part_2.Name = "seg2"
- part_2.Transparency = 1
- part.Transparency = 1
- local leg1 = Instance.new("Part")
- leg1.Anchored = true
- leg1.Size = Vector3.new(0.5, 0.2, 0.5)
- leg1.BottomSurface = Enum.SurfaceType.Smooth
- leg1.Color = Color3.new(0, 1, 0)
- leg1.BrickColor = BrickColor.new("New Yeller")
- leg1.TopSurface = Enum.SurfaceType.Smooth
- leg1.Name = "leg1"
- leg1.Parent = workspace
- leg1.CFrame = CFrame.new(-31.15, 0.1, 8.65)
- leg1.CanCollide = false
- leg1.Transparency = 1
- local leg1 =workspace.leg1:Clone()
- leg1.Parent = workspace
- local leg2= workspace.leg1:Clone()
- leg2.Parent = workspace
- local lp = game.Players.LocalPlayer
- local head = game.Players.LocalPlayer.Character.Head
- function coffset(x,y,z)
- return (head.CFrame * CFrame.new(x,y,z)).Position
- end
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- leg1.Position = mouse.Hit.Position
- elseif k == "x" then
- leg2.Position = mouse.Hit.Position
- end
- end)
- spawn(function()
- --
- while true do
- if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude >0.1 then
- wait(1.6/lp.Character.Humanoid.WalkSpeed)
- local ray1 =Ray.new(coffset(3,-0,0),Vector3.new(0,-10,0) )
- local hit,pos = workspace:FindPartOnRayWithIgnoreList(ray1,{leg1,leg2,lp.Character})
- if pos then
- leg1.Position = pos
- end
- wait(1.6/lp.Character.Humanoid.WalkSpeed)
- local ray2 =Ray.new(coffset(-3,-0,0),Vector3.new(0,-10,0) )
- local hit,pos = workspace:FindPartOnRayWithIgnoreList(ray2,{leg1,leg2,lp.Character})
- if pos then
- leg2.Position = pos
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- end)
- spawn(function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local len = 2
- local offset = Vector3.new(1,-3,0)
- local offset = Vector3.new(1,-1,0)
- local segs = {}
- local posn = game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,-2.5,0)
- for i,v in pairs(workspace.segments:GetChildren()) do
- table.insert(segs,v)
- end
- function vectorabsy(vec)
- local v = Vector3.new(vec.X,math.abs(vec.Y),vec.Z)
- return v
- end
- local count = #segs
- while true do
- for i = 1,5 do
- for i = 1,count do
- if i == 1 then
- local seg = segs[i]
- local pos1 = segs[i].Position - (segs[i].CFrame.LookVector* (len/2) ) -- Calculating position that is on back of the part
- local pos2 =leg1.Position
- local vec = (pos2 - pos1).Unit
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2)
- seg.CFrame = cframe
- else
- local seg = segs[i]
- local pos1 = segs[i].Position - (segs[i].CFrame.LookVector* (len/2) )
- local pos2 = segs[i-1].Position - (segs[i-1].CFrame.LookVector* (len/2) )
- local vec = (pos2 - pos1).Unit
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2)
- seg.CFrame = cframe
- end
- end
- --Back
- for i = 1,count do
- local i = ( count - i ) + 1
- if i == count then
- local seg = segs[i]
- local pos1 = segs[i].Position + (segs[i].CFrame.LookVector* (len/2) ) -- Calculating position that is on back of the part
- local pos2 =(game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(offset)).Position
- local vec =(pos2 - pos1).Unit
- if vec.Y > 0 then
- vec = Vector3.new(vec.X, vec.Y-0.01 ,vec.Z)
- end
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2) * CFrame.Angles(0,math.rad(-180),0)
- seg.CFrame =cframe
- else
- local seg = segs[i]
- local pos1 = segs[i].Position + (segs[i].CFrame.LookVector* (len/2) )
- local pos2 = segs[i+1].Position + (segs[i+1].CFrame.LookVector* (len/2) )
- local vec = (pos2 - pos1).Unit
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2) * CFrame.Angles(0,math.rad(-180),0)
- seg.CFrame = cframe
- end
- end
- end
- game:GetService("RunService").Heartbeat:wait()
- end
- end)
- spawn(function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local len = 2
- local offset = Vector3.new(-1,-1,0)
- local segs = {}
- local posn = game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,-2.5,0)
- for i,v in pairs(workspace.segments2:GetChildren()) do
- table.insert(segs,v)
- end
- function vectorabsy(vec)
- local v = Vector3.new(vec.X,math.abs(vec.Y),vec.Z)
- return v
- end
- local count = #segs
- while true do
- for i = 1,5 do
- for i = 1,count do
- if i == 1 then
- local seg = segs[i]
- local pos1 = segs[i].Position - (segs[i].CFrame.LookVector* (len/2) ) -- Calculating position that is on back of the part
- local pos2 =leg2.Position
- local vec = (pos2 - pos1).Unit
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2)
- seg.CFrame = cframe
- else
- local seg = segs[i]
- local pos1 = segs[i].Position - (segs[i].CFrame.LookVector* (len/2) )
- local pos2 = segs[i-1].Position - (segs[i-1].CFrame.LookVector* (len/2) )
- local vec = (pos2 - pos1).Unit
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2)
- seg.CFrame = cframe
- end
- end
- --Back
- for i = 1,count do
- local i = ( count - i ) + 1
- if i == count then
- local seg = segs[i]
- local pos1 = segs[i].Position + (segs[i].CFrame.LookVector* (len/2) ) -- Calculating position that is on back of the part
- local pos2 =(game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(offset)).Position
- local vec =(pos2 - pos1).Unit
- if vec.Y > 0 then
- vec = Vector3.new(vec.X, vec.Y-0.01 ,vec.Z)
- end
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2) * CFrame.Angles(0,math.rad(-180),0)
- seg.CFrame =cframe
- else
- local seg = segs[i]
- local pos1 = segs[i].Position + (segs[i].CFrame.LookVector* (len/2) )
- local pos2 = segs[i+1].Position + (segs[i+1].CFrame.LookVector* (len/2) )
- local vec = (pos2 - pos1).Unit
- local cframe = CFrame.new(pos2 - (vec*(len/2) ),pos2) * CFrame.Angles(0,math.rad(-180),0)
- seg.CFrame = cframe
- end
- end
- end
- game:GetService("RunService").Heartbeat:wait()
- end
- end)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
- local bodyvelocity = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character["Right Arm"])
- bodyvelocity.MaxForce = Vector3.new(9.9999999805064e+18, 9.999999869911e+14, 9.999999869911e+14)
- bodyvelocity.Velocity = Vector3.new(0, 200, 0)
- local bodyvelocity = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character["Left Arm"])
- bodyvelocity.MaxForce = Vector3.new(9.9999999805064e+18, 9.999999869911e+14, 9.999999869911e+14)
- bodyvelocity.Velocity = Vector3.new(0, 200, 0)
- local bodyvelocity = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character["Left Leg"])
- bodyvelocity.MaxForce = Vector3.new(9.9999999805064e+18, 9.999999869911e+14, 9.999999869911e+14)
- bodyvelocity.Velocity = Vector3.new(0, 200, 0)
- local bodyvelocity = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character["Right Leg"])
- bodyvelocity.MaxForce = Vector3.new(9.9999999805064e+18, 9.999999869911e+14, 9.999999869911e+14)
- bodyvelocity.Velocity = Vector3.new(0, 200, 0)
- spawn(function()
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
- segments:Destroy()
- segments2:Destroy()
- end)
- game:GetService("RunService").Stepped:connect(function()
- game.Players.LocalPlayer.Character["Right Arm"].CanCollide = false
- game.Players.LocalPlayer.Character["Left Arm"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- end)
- repeat game:GetService("RunService").Heartbeat:wait()
- game.Players.LocalPlayer.Character["Right Arm"].CFrame = segments.seg1 .CFrame * CFrame.Angles(math.rad(90),0,0 )
- game.Players.LocalPlayer.Character["Left Arm"].CFrame = segments.seg2.CFrame * CFrame.Angles(math.rad(90),0,0 )
- game.Players.LocalPlayer.Character["Right Leg"].CFrame = segments2.seg1.CFrame * CFrame.Angles(math.rad(90),0,0 )
- game.Players.LocalPlayer.Character["Left Leg"].CFrame = segments2.seg2.CFrame * CFrame.Angles(math.rad(90),0,0 )
- until game.Players.LocalPlayer.Character.Humanoid.Health < 1
- end)
- --thisisascript
- end)
- Stand.Name = "Stand"
- Stand.Parent = ScriptsPage
- Stand.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- Stand.BorderSizePixel = 0
- Stand.Position = UDim2.new(0.34005037, 0, 0.821782172, 0)
- Stand.Size = UDim2.new(0, 122, 0, 25)
- Stand.Font = Enum.Font.GothamSemibold
- Stand.Text = "Stand"
- Stand.TextColor3 = Color3.fromRGB(255, 255, 255)
- Stand.TextSize = 14.000
- Stand.MouseButton1Click:Connect(function()
- --[[
- leaked by the people
- So this is the list of hats you need to be wearing (they are all free to get) :
- https://www.roblox.com/catalog/451220849/Lavender-Updo
- https://www.roblox.com/catalog/63690008/Pal-Hair
- https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
- https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
- https://www.roblox.com/catalog/62234425/Brown-Hair
- https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
- https://www.roblox.com/catalog/4819740796/Robox
- also the last hat is the head of the stand]]--
- --[[Controls:
- Q - Summon/Unsummon
- E - Barrage - Throws Punches
- R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
- T - Blackhole - Sucks people and things in a blackhole
- F - Arm Teleport - Your arm goes forward and teleports you
- G - Long Neck - Makes your neck very long
- H - Cape - Stand transforms into a cape and makes you quicker
- J - Dance - The stand starts dancing next to you
- Z - Stand Idle 1 - The stand stays at the same pose
- X - Stand Idle 2 - You walk very slow on top of the stand
- C - Dash Forward - The stand gives you a massive push and boost you forward
- V - Throne - The stand transforms into a throne for you
- B - Stand Idle 3 - The stand stands with its arms crossed behind you
- Those are pretty much the moves of the Fe Stand...]]--
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- print(v)
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
- ag = v.Handle:FindFirstChild("SpecialMesh")
- ag:Destroy()
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
- ag = v.Handle:FindFirstChild("Mesh")
- ag:Destroy()
- end
- end
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- v.Handle.Parent = workspace
- v.Parent = workspace
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character:BreakJoints()
- wait(7)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
- local x = -2 --Edit Position for head
- local y = 2.8 --Edit Position for head x2
- local z = 3 --Edit Position for head x3
- local Hats = {rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- torso1 = Character:WaitForChild("Robloxclassicred"),
- torso2 = Character:WaitForChild("Kate Hair"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- Character.Head.Transparency = 0
- Character.Head.face:Remove()
- Character.Torso.Transparency = 0
- Character["Right Arm"].Transparency = 0
- Character["Left Arm"].Transparency = 0
- Character["Right Leg"].Transparency = 0
- Character["Left Leg"].Transparency = 0
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.torso2.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = true
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
- att2.Position = Vector3.new(-1.7,y,0.3)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 5
- Character.Humanoid.HipHeight = 6
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- att2.Position = Vector3.new(0,-5.5,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if tog == true then
- tog = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(0,0.5,1)
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.HipHeight = 0
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- att2.Position = Vector3.new(500,0.5,1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 1.8
- wait(0.2)
- Character.Humanoid.Sit = true
- Character.Torso.Anchored = true
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,-5,-1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if tog == true then
- Character.Humanoid.HipHeight = 0
- Character.Humanoid.WalkSpeed = 5
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- att2.Position = Vector3.new(0,0.6,-3.3)
- tog = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.08)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.08)
- att2.Position = Vector3.new(0.5,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.08)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.08)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(0.1)
- att2.Position = Vector3.new(0.3,0.6,-2.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- wait(0.3)
- att2.Position = Vector3.new(0,3.6,-3.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- wait(1)
- wait()
- Character.Humanoid.Sit = false
- Player.Character.Humanoid.WalkSpeed = 16
- Character.Torso.Anchored = false
- att2.Position = Vector3.new(x,y,z)
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if tog == true then
- Character.Humanoid.WalkSpeed = 4
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- toggle = false
- att2.Position = Vector3.new(x,y,z)
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- wait()
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- wait(1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
- Character.Humanoid.WalkSpeed = 16
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "h" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 30
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
- att2.Position = Vector3.new(0,-20,1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.2)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,12.8,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "b" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,2.8,3)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- att2.Position = Vector3.new(0,0.5,1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
- wait()
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- toggle = true
- else
- att2.Position = Vector3.new(0,0.5,1)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- wait()
- att2.Position = Vector3.new(0,0.5,1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "j" then
- if tog == true then
- toggle = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(-5,0.5,0)
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.1)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- att2.Position = Vector3.new(-4.7,0.5,0)
- wait(0.05)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.03)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.03)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait (0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- att2.Position = Vector3.new(-4.7,0.5,0)
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "t" then
- if tog == true then
- tog = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(0,0.5,-6)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- for index, part in pairs(workspace:GetDescendants()) do
- if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
- table.insert(unanchoredparts, part)
- part.Massless = true
- part.CanCollide = false
- part.Transparency = 0
- if part:FindFirstChildOfClass("BodyPosition") ~= nil then
- part:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- end
- end
- for index, part in pairs(unanchoredparts) do
- local mover = Instance.new("BodyPosition", part)
- table.insert(movers, mover)
- mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- local temp1 = Instance.new("BodyThrust", part)
- temp1.Location = Vector3.new(10,-3,-8)
- temp1.Force = Vector3.new(0,0,4000)
- end
- for index, mover in pairs(movers) do
- mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
- end
- wait(4)
- Character.Humanoid.WalkSpeed = 16
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- while true do
- Hats.CanCollide = true
- wait(0.5)
- end
- end)
- AntiAFK.Name = "Anti-AFK"
- AntiAFK.Parent = ScriptsPage
- AntiAFK.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- AntiAFK.BorderSizePixel = 0
- AntiAFK.Position = UDim2.new(0.00755667547, 0, 0.821782172, 0)
- AntiAFK.Size = UDim2.new(0, 122, 0, 25)
- AntiAFK.Font = Enum.Font.GothamSemibold
- AntiAFK.Text = "Anti Afk"
- AntiAFK.TextColor3 = Color3.fromRGB(255, 255, 255)
- AntiAFK.TextSize = 14.000
- AntiAFK.MouseButton1Click:Connect(function()
- local VirtualUser=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- warn("Anti-Afk has Loaded")
- end)
- HenryDance.Name = "Henry Dance"
- HenryDance.Parent = ScriptsPage
- HenryDance.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- HenryDance.BorderSizePixel = 0
- HenryDance.Position = UDim2.new(0.345088154, 0, 0.341584146, 0)
- HenryDance.Size = UDim2.new(0, 122, 0, 25)
- HenryDance.Font = Enum.Font.GothamSemibold
- HenryDance.Text = "Henry Dance"
- HenryDance.TextColor3 = Color3.fromRGB(255, 255, 255)
- HenryDance.TextSize = 14.000
- HenryDance.MouseButton1Click:Connect(function()
- HumanDied = false
- local CountSCIFIMOVIELOL = 1
- function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
- local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 5772000--67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 5772000
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
- local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
- AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
- AttachmentA.Position = Position or Vector3.new(0,0,0)
- AlignPos.Attachment1 = AttachmentA;
- AlignPos.Attachment0 = AttachmentB;
- AlignOri.Attachment1 = AttachmentA;
- AlignOri.Attachment0 = AttachmentB;
- CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
- return {AlignPos,AlignOri,AttachmentA,AttachmentB}
- end
- if _G.netted ~= true then
- _G.netted = true
- coroutine.wrap(function()
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Connect(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
- sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
- end)
- end)()
- end
- game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
- local hatnameclone = {}
- for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
- if v:IsA("Accessory") then
- if hatnameclone[v.Name] then
- if hatnameclone[v.Name] == "s" then
- hatnameclone[v.Name] = {}
- end
- table.insert(hatnameclone[v.Name],v)
- else
- hatnameclone[v.Name] = "s"
- end
- end
- end
- for _,v in pairs(hatnameclone) do
- if type(v) == "table" then
- local num = 1
- for _,w in pairs(v) do
- w.Name = w.Name..num
- num = num + 1
- end
- end
- end
- hatnameclone = nil
- local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
- local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
- fldr.Name = "DMYF"
- local CloneChar = DeadChar:Clone()
- local ANIMATIONHERE
- if CloneChar:FindFirstChild("Animate") then
- ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
- CloneChar:FindFirstChild("Animate"):Destroy()
- end
- if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
- if CloneChar.Torso:FindFirstChild("Neck") then
- local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
- Clonessss.Part0 = nil
- Clonessss.Part1 = DeadChar.Head
- Clonessss.Parent = DeadChar.Torso
- end
- CloneChar.Parent = fldr
- CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
- CloneChar.Humanoid.BreakJointsOnDeath = false
- CloneChar.Name = "non"
- CloneChar.Humanoid.DisplayDistanceType = "None"
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- local topacc = false
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- v.Handle.Massless = true
- v.Handle.CanCollide = false
- if v.Handle:FindFirstChildOfClass("Attachment") then
- local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
- if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
- topacc = ath__.Name
- end
- end
- local bv = Instance.new("BodyVelocity",v.Handle)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- if topacc then
- local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
- local normaltop = allthings[1].Attachment1
- local alipos = allthings[1]
- local alirot = allthings[2]
- local p0 = v.Handle
- local p1 = DeadChar.Head
- alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
- alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- coroutine.wrap(function()
- if alipos.Attachment1 == normaltop then
- p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
- else
- v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
- end
- end)()
- end
- else
- SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
- end
- end)()
- end
- end
- local a = DeadChar.Torso
- local b = DeadChar.HumanoidRootPart
- local c = DeadChar.Humanoid
- a.Parent = game:FindFirstChildOfClass("Workspace")
- c.Parent = game:FindFirstChildOfClass("Workspace")
- local told = a:Clone()
- local told1 = c:Clone()
- b["RootJoint"].Part0 = told
- b["RootJoint"].Part1 = DeadChar.Head
- a.Name = "torso"
- a.Neck:Destroy()
- c.Name = "Mizt Hub Best"
- told.Parent = DeadChar
- told1.Parent = DeadChar
- DeadChar.PrimaryPart = told
- told1.Health = 0
- b:Destroy()
- a.Parent = DeadChar
- c.Parent = DeadChar
- told:Destroy()
- told1:Destroy()
- a.Name = "Torso"
- if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
- if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
- local Collider
- function UnCollide()
- if HumanDied then Collider:Disconnect(); return end
- --[[for _,Parts in next, CloneChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end]]
- for _,Parts in next, DeadChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end
- end
- Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
- local resetBindable = Instance.new("BindableEvent")
- resetBindable.Event:connect(function()
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- end)
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- if resetBindable then
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- end
- break
- end
- end
- end)()
- SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
- SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
- SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
- SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
- SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
- SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
- for _,v in pairs(DeadChar:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Head" then
- --[[local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = CloneChar[v.Name].CFrame
- end
- end)()]]
- elseif v:IsA("BasePart") and v.Name == "Head" then
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
- end
- end)()
- end
- end
- for _,BodyParts in next, CloneChar:GetDescendants() do
- if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
- BodyParts.Transparency = 1 end end
- game:GetService("RunService").RenderStepped:wait()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- end
- end
- wait(0.1)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- NS = NumberSequence.new
- NSK = NumberSequenceKeypoint.new
- RAY = Ray.new
- CS = ColorSequence.new
- NR = NumberRange.new
- TI = TweenInfo.new
- RAND = Random.new
- ANGLES = CFrame.Angles
- COS = math.cos
- ACOS = math.acos
- RAD = math.rad
- SIN = math.sin
- MRANDOM = math.random
- MHUGE = math.huge
- FLOOR = math.floor
- SQRT = math.sqrt
- CEIL = math.ceil
- Character = game.Players.LocalPlayer.Character
- Torso = Character.Torso
- Root = Character.HumanoidRootPart
- Neck = Torso.Neck
- RootJoint = Root.RootJoint
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- --values and other stuff
- NeckOrg = CF(0,-.5,0) * ANGLES(RAD(-90),0,RAD(180))
- RootJointOrg = CF(0,0,0) * ANGLES(RAD(-90),0,RAD(180))
- LeftShoulderOrg = CF(.5,.5,0) * ANGLES(0,RAD(-90),0)
- RightShoulderOrg = CF(-.5,.5,0) * ANGLES(0,RAD(90),0)
- LeftHipOrg = CF(-.5,1,0) * ANGLES(0,RAD(-90),0)
- RightHipOrg = CF(.5,1,0) * ANGLES(0,RAD(90),0)
- HB = game["Run Service"].Heartbeat
- local so = IT("Sound")
- so.SoundId = "rbxassetid://5599347184"
- so.Looped = true
- so.Volume = 4
- so.Parent = Root
- repeat wait() until so.IsLoaded
- function co(f)
- coroutine.resume(coroutine.create(f))
- end
- function Clerp(joint,cf,bool)
- local s = .45/1.825
- local dir = Enum.EasingDirection.Out
- if bool == false then
- dir = Enum.EasingDirection.In
- s = .35/1.825
- end
- game.TweenService:Create(joint,TweenInfo.new(s,Enum.EasingStyle.Sine,dir),{C1 = cf}):Play()
- if joint == RightHip then
- wait(s)
- end
- end
- function swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- HB:Wait()
- else
- for i=1,NUMBER do
- HB:Wait()
- end
- end
- end
- Clerp(Neck,NeckOrg,false)
- Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)),false)
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)),false)
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
- so:Play()
- while true do
- Clerp(Neck,NeckOrg)
- Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(-45)))
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(105),0,RAD(120)))
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(105),0,RAD(-120)))
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0))
- Clerp(RightHip,RightHipOrg)
- Clerp(Neck,NeckOrg,false)
- Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(-45),0,RAD(120)),false)
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(-45),0,RAD(-120)),false)
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
- Clerp(Neck,NeckOrg)
- Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(45)))
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(0,0,RAD(120)))
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-120)))
- Clerp(LeftHip,LeftHipOrg)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0))
- Clerp(Neck,NeckOrg,false)
- Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(25),0,0),false)
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(25),0,0),false)
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
- Clerp(Neck,NeckOrg)
- Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(-45)))
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)))
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)))
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0))
- Clerp(RightHip,RightHipOrg)
- Clerp(Neck,NeckOrg,false)
- Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
- Clerp(LeftShoulder,LeftShoulderOrg * CF(0,-.5,0) * ANGLES(RAD(-45),0,RAD(15)),false)
- Clerp(RightShoulder,RightShoulderOrg * CF(0,-.5,0) * ANGLES(RAD(-45),0,RAD(-15)),false)
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
- Clerp(Neck,NeckOrg)
- Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(45)))
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(-105),0,RAD(20)))
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(-105),0,RAD(-20)))
- Clerp(LeftHip,LeftHipOrg)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0))
- Clerp(Neck,NeckOrg,false)
- Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
- Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)),false)
- Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)),false)
- Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
- Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
- end
- end)
- Nameless.Name = "Nameless"
- Nameless.Parent = ScriptsPage
- Nameless.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- Nameless.BorderSizePixel = 0
- Nameless.Position = UDim2.new(0.34005037, 0, 0.668316841, 0)
- Nameless.Size = UDim2.new(0, 122, 0, 25)
- Nameless.Font = Enum.Font.GothamSemibold
- Nameless.Text = "Nameless"
- Nameless.TextColor3 = Color3.fromRGB(255, 255, 255)
- Nameless.TextSize = 14.000
- Nameless.MouseButton1Click:Connect(function()
- loadstring(game:GetObjects("rbxassetid://5688101100")[1].Source)()
- end)
- CreditsPage.Name = "CreditsPage"
- CreditsPage.Parent = Holder
- CreditsPage.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
- CreditsPage.BackgroundTransparency = 1.000
- CreditsPage.BorderSizePixel = 0
- CreditsPage.Position = UDim2.new(0.00400233828, 0, 0, 0)
- CreditsPage.Size = UDim2.new(0, 397, 0, 202)
- CreditsPage.Visible = false
- Text_7.Name = "Text"
- Text_7.Parent = CreditsPage
- Text_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_7.BackgroundTransparency = 1.000
- Text_7.BorderSizePixel = 0
- Text_7.Position = UDim2.new(0.0327455923, 0, 0.866336703, 0)
- Text_7.Size = UDim2.new(0, 368, 0, 17)
- Text_7.Font = Enum.Font.GothamSemibold
- Text_7.Text = "Thanks for buying OrHub!"
- Text_7.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_7.TextSize = 14.000
- Text_7.TextWrapped = true
- Text_8.Name = "Text"
- Text_8.Parent = CreditsPage
- Text_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_8.BackgroundTransparency = 1.000
- Text_8.BorderSizePixel = 0
- Text_8.Position = UDim2.new(0.0251889173, 0, 0.17326732, 0)
- Text_8.Size = UDim2.new(0, 200, 0, 17)
- Text_8.Font = Enum.Font.GothamSemibold
- Text_8.Text = "OrHub Version 3.0 (Credits)"
- Text_8.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_8.TextSize = 14.000
- Text_8.TextXAlignment = Enum.TextXAlignment.Left
- Text_9.Name = "Text"
- Text_9.Parent = CreditsPage
- Text_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_9.BackgroundTransparency = 1.000
- Text_9.BorderSizePixel = 0
- Text_9.Position = UDim2.new(0.0251889173, 0, 0.257425725, 0)
- Text_9.Size = UDim2.new(0, 200, 0, 17)
- Text_9.Font = Enum.Font.GothamSemibold
- Text_9.Text = "Skreet - UI Maker I"
- Text_9.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_9.TextSize = 14.000
- Text_9.TextXAlignment = Enum.TextXAlignment.Left
- Text_10.Name = "Text"
- Text_10.Parent = CreditsPage
- Text_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_10.BackgroundTransparency = 1.000
- Text_10.BorderSizePixel = 0
- Text_10.Position = UDim2.new(0.0251889173, 0, 0.341584146, 0)
- Text_10.Size = UDim2.new(0, 200, 0, 17)
- Text_10.Font = Enum.Font.GothamSemibold
- Text_10.Text = "OrPlayz - UI Maker II"
- Text_10.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_10.TextSize = 14.000
- Text_10.TextXAlignment = Enum.TextXAlignment.Left
- Text_11.Name = "Text"
- Text_11.Parent = CreditsPage
- Text_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Text_11.BackgroundTransparency = 1.000
- Text_11.BorderSizePixel = 0
- Text_11.Position = UDim2.new(0.0251889173, 0, 0.425742567, 0)
- Text_11.Size = UDim2.new(0, 200, 0, 17)
- Text_11.Font = Enum.Font.GothamSemibold
- Text_11.Text = "Skreet - Scripter"
- Text_11.TextColor3 = Color3.fromRGB(255, 255, 255)
- Text_11.TextSize = 14.000
- Text_11.TextXAlignment = Enum.TextXAlignment.Left
- HDroblox.Name = "HD roblox"
- HDroblox.Parent = Holder
- HDroblox.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- HDroblox.BorderSizePixel = 0
- HDroblox.Position = UDim2.new(0.0125944586, 0, 0.188118815, 0)
- HDroblox.Size = UDim2.new(0, 122, 0, 25)
- HDroblox.Font = Enum.Font.GothamSemibold
- HDroblox.Text = "HD roblox"
- HDroblox.TextColor3 = Color3.fromRGB(255, 255, 255)
- HDroblox.TextSize = 14.000
- HDroblox.MouseButton1Click:Connect(function()
- _G.BlurSize = 3
- _G.ColorCorrectionBrightness = 0.03
- _G.ColorCorrectionContrast = 0.3
- _G.ColorCorrectionSaturation = 0.01
- _G.ColorCorrectionTintColor = Color3.fromRGB(244,244,244)
- _G.SunRaysIntensity = 0.2
- _G.SunRaysSpread = 1
- -- Lighting settings:
- _G.GlobalShadows = true
- _G.Brightness = 0.9
- _G.GeographicLatitude = 350
- _G.TimeOfDay = 17
- _G.ExposureCompensation = 0.03
- spawn(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/7n9g57p2"))() -- something that changes the lighting
- end)
- end)
- HomeBTN.MouseButton1Click:Connect(function()
- HomePage.Visible = true
- ScriptsPage.Visible = false
- CreditsPage.Visible = false
- end)
- ScriptsBTN.MouseButton1Click:Connect(function()
- HomePage.Visible = false
- ScriptsPage.Visible = true
- CreditsPage.Visible = false
- end)
- CreditsBTN.MouseButton1Click:Connect(function()
- HomePage.Visible = false
- ScriptsPage.Visible = false
- CreditsPage.Visible = true
- end)
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