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- scoreboard players operation Global run_scratch3 = Global x
- scoreboard players operation Global run_scratch4 = Global y
- scoreboard players operation Global run_scratch5 = Global z
- scoreboard players set Global run_scratch6 1000
- scoreboard players operation Global run_scratch3 *= Global run_scratch6
- scoreboard players operation Global run_scratch4 *= Global run_scratch6
- scoreboard players operation Global run_scratch5 *= Global run_scratch6
- execute store result entity @s Pos[0] double 0.001 run scoreboard players get Global run_scratch3
- execute store result entity @s Pos[1] double 0.001 run scoreboard players get Global run_scratch4
- execute store result entity @s Pos[2] double 0.001 run scoreboard players get Global run_scratch5
- execute at @s run setblock ~ ~ ~ stone
- scoreboard players add Global z 1
- execute if score Global z <= Global run_scratch2 run function blingedit_tutorial:forloop3
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