BlueCommander

forloop3.mcfunction

Oct 19th, 2018
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  1. scoreboard players operation Global run_scratch3 = Global x
  2. scoreboard players operation Global run_scratch4 = Global y
  3. scoreboard players operation Global run_scratch5 = Global z
  4. scoreboard players set Global run_scratch6 1000
  5. scoreboard players operation Global run_scratch3 *= Global run_scratch6
  6. scoreboard players operation Global run_scratch4 *= Global run_scratch6
  7. scoreboard players operation Global run_scratch5 *= Global run_scratch6
  8. execute store result entity @s Pos[0] double 0.001 run scoreboard players get Global run_scratch3
  9. execute store result entity @s Pos[1] double 0.001 run scoreboard players get Global run_scratch4
  10. execute store result entity @s Pos[2] double 0.001 run scoreboard players get Global run_scratch5
  11. execute at @s run setblock ~ ~ ~ stone
  12. scoreboard players add Global z 1
  13. execute if score Global z <= Global run_scratch2 run function blingedit_tutorial:forloop3
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