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- Variable Manager for Makou Reactor
- http://wiki.qhimm.com/view/FF7/Savemap
- Memory Bank 01/02 - BA4
- Memory Bank 03/04 - CA4
- Memory Bank 11/12 - DA4 (or Memory Bank B/C)
- Memory Bank 13/14 - EA4 (or Memory Bank D/E)
- Memory Bank 15/07 - FA4 (or Memory Bank F/7)
- MAKAU REACTOR BIT LEGEND
- Bitified variables will appear as one of the following within the Variable Manager:
- Item:
- $I 0~ 1~ 2~ 3~ 4~ 5~ 6~ 7~
- Key item:
- $K 0~ 1~ 2~ 3~ 4~ 5~ 6~ 7~
- Event
- $E 0~ 1~ 2~ 3~ 4~ 5~ 6~ 7~
- Bit masks can be viewed in three ways:
- +--------------------------------+-----------+
- | Decimal | Bit | Hexadecimal | Binary |
- |---------+--------+-------------|-----------|
- | 1 | Bit 0 | 0X01 | 0000 0001 |
- | 2 | Bit 1 | 0x02 | 0000 0010 |
- | 4 | Bit 2 | 0x04 | 0000 0100 |
- | 8 | Bit 3 | 0x08 | 0000 1000 |
- | 16 | Bit 4 | 0x10 | 0001 0000 |
- | 32 | Bit 5 | 0x20 | 0010 0000 |
- | 64 | Bit 6 | 0x40 | 0100 0000 |
- | 128 | Bit 7 | 0x80 | 1000 0000 |
- +--------------------------------+-----------+
- Remember to use the Variable Manager to tie in the physical location to each variable.
- +-----------------+
- | BITMASK LEGEND: |
- +-----------------+
- -------------------------------------------------------------------------------
- 0Bt = 0 Batteries - Cloud figures out that he has to use a battery
- 100 = 100 gil spent on the vending machine in Wall Market
- 1Bt = 1st Battery used
- 1Hl = First time you enter Holzoff's house (2nd room) / If you collaps at
- the Great Glacier
- 1BG = 1st time you enter the base of Gaea's Cliff
- 1CR = 1st time you enter the Crater after viewing FMV of Promised Land
- 1SB = 1st time you Snowboard
- 200 = 200 gil spent on the vending machine in Wall Market
- 2Bt = 2nd Battery used
- 50 = 50 gil spent on the vending machine in Wall Market
- 3Bt = 3rd Batterys used and Turbo Ether obtained.
- -------------------------------------------------------------------------------
- AEM = MATERIA - Added Effect Materia
- AFH = Ask For Help - old man sitting in Fort Condor has aked for help
- All = MATERIA - All Materia
- AMS = "Ask My Son" - one time dialogue in Fort Condor
- -------------------------------------------------------------------------------
- Barret Talks R = Barret talks about home town, then rides ropeway
- BC1 = Black Caped figure 1 is down (Whirlwind Maze)
- BC2 = Black Caped figure 2 is down (Whirlwind Maze)
- BC3 = Black Caped figure 3 is down (Whirlwind Maze)
- BCJ = Black Caped figure has jumped off (Whirlwind Maze)
- BCS = Black Caped figure that appears before Schizo
- BDB = "Bring Dad Back" from the bar in the Wall Market
- Bes = Best - Mayor Domino's password
- BFC = "Banished From Fort Condor" after rope has been cut
- BGS = Boy Gives Sonwboard
- BJB = Before the Jenova Battle (Whirlwind Maze)
- BkB = KEY ITEM - Bikini Briefs (dummied)
- BLK = Black Chocobo (out of stables)
- BLU = Blue Chocobo (out of stables)
- BMB = Gave the Black Materia to Barret
- BME = Black Materia has been entrusted to someone
- BmH = ITEM - Behemoth Horn
- BMP = WEAPON - Black M-Phone
- BMR = Gave the Black Materia to Red XIII
- Bom = Bomb - Mayor Domino's password
- BsK = KEY ITEM - Basement Key
- Bt1 = Battery 1 obtained
- Bt2 = Battery 2 obtained
- Bt3 = Battery 3 obtained
- BtR = ACCESSORY - Bolt Ring
- BWg = KEY ITEM - Blonde Wig - 2 flags: [1] [64] Bit5 (Key Item) &
- [1] [160] Bit5 (Progression)
- -------------------------------------------------------------------------------
- C/M = MATERIA - Choco/Mog Materia
- CBM = Condor Born Movie
- Cid Regrets = Cid regrets giving Huge Materia to Shinra
- Cid Tells Pris = Cid tells Priscilla that they found Cloud
- CIM = Old Man - "Cloud is missing?" in Junon
- CLB1 = Chocobo Lure Bought (this is the flag for talking to Chloe)
- CLB2 = Chocobo Lure Bought (this is the flag for talking to Bill and Billy)
- CL1 = Cloud - "Hey" after being designated to climb the tower (Junon)
- Col = KEY ITEM - Cologne - 2 flags: [1] [65] Bit1 (Key Item) &
- [1] [161] Bit0 (Progression)
- CpA = KEY ITEM - Coupon A
- CpB = KEY ITEM - Coupon B
- CpC = KEY ITEM - Coupon C
- CtD = KEY ITEM - Cotton Dress - 2 flags: [1] [64] Bit0 (Key Item) &
- [1] [161] Bit5 (Progression)
- Cvr = MATERIA - Cover Materia
- CWC = Caught Wild Chocobo
- CWG = Cloud wakes up in Gast's house
- CWH = "Cloud Will Help" the Fort Condor Faction. You can now rest and buy items
- -------------------------------------------------------------------------------
- Deo = KEY ITEM - Deodrant - 2 flags: [1] [66] Bit2 (Key Item) &
- [1] [162] Bit1 (Progression)
- Dig = KEY ITEM - Digestive - 2 flags: [1] [66] Bit3 (Key Item) &
- [1] [162] Bit2 (Progression)
- Dis = KEY ITEM - Disinfectant - 2 flags: [1] [66] Bit1 (Key Item) &
- [1] [162] Bit0 (Progression)
- Dng = "It's dangerous, please don't go!" if you choose "I'm still going"
- (Icicle Inn)
- DPC = WEAPON - Death Penally & Chaos
- DrS = Dress Selected (clean/soft,shiny/shimmers)
- DTr = KEY ITEM - Diamond Tiara
- DWg = KEY ITEM - Dyed Wig - 2 flags: [1] [64] Bit4 (Key Item) &
- [1] [160] Bit4 (Progression)
- -------------------------------------------------------------------------------
- E+M = ITEM - Elixir & Magic Source
- EcS = ITEM - Echo Screen
- Elx = ITEM - Elixir
- EPC = Elena punches Cloud
- ES1 = MATERIA - Enemy Skill Materia Shinra HQ
- ES2 = MATERIA - Enemy Skill Materia Junon
- ES3 = MATERIA - Enemy Skill Materia Forgotten Capitol
- ES4D = MATERIA - Enemy Skill Materia Chocobo Sage Display
- ES4R = MATERIA - Enemy Skill Materia Chocobo Sage Received
- Eth = ITEM - Ether
- -------------------------------------------------------------------------------
- FCo = KEY ITEM - Flower Cologne - 2 flags: [1] [65] Bit2 (Key Item) &
- [1] [160] Bit1 (Progression)
- FCM = MATERIA - Full Cure Materia
- FCS = "Fort Condor Strategy" - The first time you talk to the guy in the shack.
- Fla = WEAPON - Flayer
- FrR = ACCESSORY - Fairy Ring
- Ftu = First Tutorial - First time you talk to the guy in the shack at Fort Condor
- -------------------------------------------------------------------------------
- GAt = ARMOUR - Gold Armlet
- GLD = Gold Chocobo (out of stables)
- GMp = KEY ITEM - Glacier Map - 2 flags: [1] [130] Bit6 (Progression) &
- [1] [69] Bit4 (Key Item)
- GRN = Green Chocobo (out of stables)
- GtG = ITEM - Great Gospel
- GTi = KEY ITEM - Glass Tiara
- GTk = KEY ITEM - Gold Ticket
- GWT = Go with Tifa in the Whirlwind Maze
- -------------------------------------------------------------------------------
- H/M = MATERIA - HP<->MP Materia
- HBA = Honey Bee's make-up (Average result)
- HBB = Honey Bee's make-up (Best result)
- HBP = Honey Bee's make-up (Poor result)
- HiP = ITEM - Hi-Potion
- HMCg = KEY ITEM - Huge Materia Corel (Green) - 2 flags: [1] [66] Bit5 (Key Item) &
- [1] [128] Bit6 (Progression)
- HMFy = KEY ITEM - Huge Materia Fort Condor (Yellow) - 2 flags: [1] [66] Bit4 (Key Item) &
- [1] [177] Bit0 (Progression)
- HMJr = KEY ITEM - Huge Materia Junon (Red)
- HMRb = KEY ITEM - Huge Materia Rocket (Blue)
- HPA = MATERIA - HP Absorb Materia
- Hrp = WEAPON - Hairpin
- Hte = Hate; Villagers have scolded Barret
- Hyp = ITEM - Hyper
- -------------------------------------------------------------------------------
- IP1 = Ice Pillar 1 knocked down
- IP2 = Ice Pillar 2 knocked down
- IP3 = Ice Pillar 3 knocked down
- IP4 = Ice Pillar 4 knocked down
- -------------------------------------------------------------------------------
- JFC = "Joined Fort Condor" progression flag - agreed to help
- -------------------------------------------------------------------------------
- K60 = KEY ITEM - Keycard 60
- K62 = KEY ITEM - Keycard 62 - 2 flags: [1] [59] Bit0 (Progression) &
- [1] [67] Bit7 (Key Item)
- K65 = KEY ITEM - Keycard 65
- K66 = KEY ITEM - Keycard 66 - 2 flags: [1] [57] Bit3 (Progression) &
- [1] [68] Bit1 (Key Item)
- K68 = KEY ITEM - Keycard 68
- Kin = King - Mayor Domino's password
- KoR = MATERIA - Knights of The Round Materia
- KS5 = KEY ITEM - Key to Sector 5
- KSB = If you choose to kick the soldier's butt (Icicle Inn)
- Kst = KEY ITEM - Keystone
- KTA = KEY ITEM - Key To Ancients
- -------------------------------------------------------------------------------
- LBF = "Lose Boss Fight" - in the Fort Condor, meaning no Huge Materia
- Lng = KEY ITEM - Lingerie
- LnH = KEY ITEM - Lunar Harp
- LTD = KEY ITEM - Letter to Daughter (dummied)
- LTW = KEY ITEM - Letter to Wife (dummied)
- LUK = ITEM - Luck Source
- LvS = KEY ITEM - Leviathan Scales
- -------------------------------------------------------------------------------
- MAG = ITEM - Magic Source
- Mak = Mako - Mayor Domino's password
- MBC = Talk to old man to ask about "a man with a black cape" (Junon)
- MCd = KEY ITEM - Member's Card
- MCM = MATERIA - Magic Counter Materia
- MDs = "Man disappears" outside of Fort Condor (???)
- MgA = MATERIA - Mega All Materia
- MgC = WEAPON - Magic Comb (Fort Condor Prize)
- Mgl = ITEM - Megalixir
- MgS = WEAPON - Magic Shuriken
- Mim = MATERIA - Mime Materia
- MND = ITEM - Mind Source
- MOu = "Man Outside" - first time you talk to the guy outside of Fort Condor who asks for help.
- MPA = MATERIA - MP Absorb Materia
- MP1 = KEY ITEM - Midgar Part 1 - 2 flags: [1] [56] Bit6 (Progression) &
- [1] [68] Bit3 (Key Item)
- MP2 = KEY ITEM - Midgar Part 2 - 2 flags: [1] [56] Bit7 (Progression) &
- [1] [68] Bit4 (Key Item)
- MP3 = KEY ITEM - Midgar Part 3 - 2 flags: [1] [57] Bit0 (Progression) &
- [1] [68] Bit5 (Key Item)
- MP4 = KEY ITEM - Midgar Part 4 - 2 flags: [1] [57] Bit1 (Progression) &
- [1] [68] Bit6 (Key Item)
- MP5 = KEY ITEM - Midgar Part 5 - 2 flags: [1] [57] Bit2 (Progression) &
- [1] [68] Bit7 (Key Item)
- MsF = WEAPON - Master Fist
- MyP = KEY ITEM - Mystery Panties (dummied)
- Myt = KEY ITEM - Mythril - 2 flags: [1][48] Bit7 (Progression) &
- [1][70] Bit1 (Key Item)
- -------------------------------------------------------------------------------
- NMT = "No More Troops" - There are no troops attacking Fort Condor
- -------------------------------------------------------------------------------
- OaW = Obtained any wig in the Wall Market
- ObD = Obtaining the Dress
- OlW = Old Woman - “Wow, now this is rare. We almost never have anyone other
- than the Shinra people visit this town.” (Junon)
- -------------------------------------------------------------------------------
- PAC = Priscilla after you get Cloud back from Mideel
- PBC = Priscilla before you get Cloud back from Mideel (as Tifa)
- PcR = ACCESSORY - Peace Ring (Fort Condor Prize)
- PhC = KEY ITEM - Pharmacy Coupon - 2 flags: [1] [66] Bit0 (Key Item) &
- [1] [160] Bit6 (Progression)
- PHS = KEY ITEM - PHS (durr)
- PlB = WEAPON - Pile Bunker
- PmH = WEAPON - Premium Heart
- PoB = Pushed over the Boulder in Gaea's Cliff
- PPD = ITEM - Potion & Phoenix Down
- PR1 = Priscilla - "It gets deeper the farther you go.." or (High Voltage
- through tower base)
- PR2 = Priscilla - "It gets deeper the farther you go.."
- Ptn = ITEM - Potion
- PxD = ITEM - Phoenix Down
- PxM = MATERIA - Phoenix Materia - 2 flags: [1] [168] Bit5 (Materia) &
- [1] [177] Bit1 (Progression)
- -------------------------------------------------------------------------------
- Qdr = MATERIA - Quadra Magic
- -------------------------------------------------------------------------------
- RdC = Riding Chocobo
- RDT = Cloud remarks about Junon being a "Run-Down Town".
- RFC = Rufus Finds the Northern Crater
- Rmd = ITEM - Remedy
- Rmh = MATERIA - Ramuh Materia
- Rpw = Talking to Barret about his hometown before riding the ropeway
- RTi = KEY ITEM - Ruby Tiara
- -------------------------------------------------------------------------------
- SCo = KEY ITEM - Sexy Cologne - 2 flags: [1] [65] Bit3 (Key Item) &
- [1] [160] Bit2 (Progression)
- SGM = Steal the Glacier Map before talking to man - "What nerve! You already
- tore down the map."
- Shv = Received the Shiva Materia from Priscilla
- SkD = KEY ITEM - Silk Dress - 2 flags: [1] [64] Bit2 (Key Item) &
- [1] [161] Bit7 (Progression)
- SkG = WEAPON - Sneak Glove
- SlpC = Free nights sleep at Corel (?? - this seems to control much more than
- just the free sleep)
- SlpJ = Free nights sleep at Junon "You all must be tired. If you want to get
- some rest, stay here."
- SnB = KEY ITEM - Snowboard - 2 flags: [1] [70] Bit2 (Key Item)&
- [1] [130] Bit1 (Progression)
- SNI = Sephorth's Nibelheim Illusion
- SOA = Shop owner in Wall Market asked you to get him something from the inn
- SpB = WEAPON - Super Ball (Fort Condor Prize)
- SPD = ITEM - Speed Source
- SSS = Screen Shakes, then Schizo fight
- StB = ACCESSORY - Safety Bit
- StD = KEY ITEM - Satin Dress - 2 flags: [1] [64] Bit1 (Key Item) &
- [1] [161] Bit6 (Progression)
- SwB = ITEM - Swift Bolt
- -------------------------------------------------------------------------------
- TEt = ITEM - Turbo Ether
- TF1 = Tifa - "No...it was 5 years ago" in Junon
- TF2 = Tifa tells you to cross when then wind is calm in the Whirlwind Maze
- ToC = Reached the Top of the Crater after Gaea's Cliff
- ToP = Top of Pole (in lower Junon)
- TrnC = Train Crashed at Corel
- TTB = Talked to Chocobo Bill for the first time (after saying Give Me One)
- T2T = "Talked a 2nd time" to the guy at Fort Condor after agreeing to help
- -------------------------------------------------------------------------------
- UlM = MATERIA - Ultima Materia
- Umb = WEAPON - Umbrella
- -------------------------------------------------------------------------------
- Vcn = ITEM - Vaccine
- -------------------------------------------------------------------------------
- Wait = Selected "Wait" at Fort Condor.
- Wig = KEY ITEM - Wig - 2 flags: [1] [64] Bit3 (Key Item) &
- [1] [160] Bit3 (Progression)
- WnS = WEAPON - Wind Slash
- -------------------------------------------------------------------------------
- XPn = ITEM - X-Potion
- -------------------------------------------------------------------------------
- Yam = Learned about Yamski and the tutorial (Holzoff's Cabin)
- YEL = Yellow Chocobo (out of stables)
- -------------------------------------------------------------------------------
- Chocobo Prize List 0x0DCO OR [11][28]
- Chocobo Race(G1) - Winning Prize
- 00 = 500GP | "Received "Sprint Shoes"
- 01 = 300GP | "Received "Counter Attack" Materia!!"
- 02 = 500GP | "Received "Magic Counter"
- 03 = 300GP | "Received "Precious Watch"!!"
- 04 = 500GP | "Received "Cat's Bell"!!"
- 05 = 300GP | "Enemy Away" Materia!!"
- 06 = 300GP | "Received "Sneak Attack" Materia!!"
- 07 = 400GP | "Received "Chocobracelet"!!"
- 08 = 30GP | "Received "Ether"!!"
- 09 = 200GP | "Received "Elixir"!!"
- 10 = 15GP | "Received "Hero Drink"!!"
- 11 = 20GP | "Received "Bolt Plume"!!"
- 12 = 20GP | "Received "Fire Fang"!!"
- 13 = 20GP | "Received "Antarctic Wind"!!"
- 14 = 50GP | "Received "Swift Bolt"!!"
- 15 = 50GP | "Received "Fire Veil"!!"
- 16 = 50GP | "Received "Ice Crystal"!!"
- 17 = 300GP | "Received "Megalixir"!!"
- 18 = 150GP | "Received "Turbo Ether"!!"
- 19 = 5GP | "Received "Potion"!!"
- 20 = 10GP | "Received "Phoenix Down"!!"
- 21 = 10GP | "Received "Hyper"!!"
- 22 = 10GP | "Received "Tranquilizer"!!"
- 23 = 15GP | "Received "Hi-Potion"!!"
- 255 = If you lost the race (Nothing)
- ------------------------------------------------------------------------------
- Op Code
- ------------------------------------------------------------------------------
- Memory Bank 5 = 71 x 1 Byte
- Memory Bank 6 =
- ------------------------------------------------------------------------------
- Enemy indexing
- ------------------------------------------------------------------------------
- Game Moment
- ------------------------------------------------------------------------------
- Japanese Honey Bee Inn scenes
- ------------------------------------------------------------------------------
- Save Map:
- MR (dec) | Offset (from mem bank h) | Offset Address | Desc | Op | Field/Script
- #345 frcyo TEMPORARY VARS (Mem Bank 5/6)
- [5] [1] = Repeatedly reset and used to record dialogue selections
- [6] [7] = Stores Gil value for buying Chocobo Lure
- [6] [9] = Stores Gil value for buying Chocobo Lure
- [5][11] = Menu Selections
- [5][12] = 0 = No Chocobos in pen; 1 or more = Chocobos in pen
- [5][14] = Viewing penned Chocobos:
- 55 = View Choc 1; 56 = View Choc 2; 57 = view Choc 3; 58 = View Choc 4
- ALSO Stable fill position after mating
- [5][15] = At least 1 Chocobo occupied in Pen (?)
- [5][16] = Chocobo Type temp var (while penned)
- [5][17] = Circle Pressed
- [5][18] = Talk variable
- [5][21] = $TempVar Pepio Nut
- [5][22] = $TempVar luchile Nut
- [5][23] = $TempVar Saraha Nut
- [5][24] = $TempVar Lasan Nut
- [5][25] = $TempVar Pram Nut
- [5][26] = $TempVar Porov Nut
- [5][27] = $TempVar Carob Nut
- [5][28] = $TempVar Zeio Nut
- [5][29] = Used to make sure you have a nut during breeding
- [5][30] = Choice of nut selected during dialogue
- [5][56] = Quantity of Chocobos selected when mating
- [5][59] = If selected "Never Mind" when choosing which Chocobo to mate
- [5][58] = Dialogue choice when selecting Chocobo to mate
- [5][60] = $TempVar 1 Stable #
- [5][61] = $TempVar 2 Stable #
- [5][63] = Chocobo Colour Temporary Variable
- [5][64] = TempVar 0 Type
- [5][65] = Used for storing rnd number 1
- [5][66] = Used for storing rnd number 2
- [6][67] = Temp Var for stats
- [6][69] = Results from the RNG calculations
- [6][72] = $TempVar 0 Stamina
- [6][75] = $TempVar 0 MDash
- [6][77] = $TempVar 1 Dash
- [6][79] = $TempVar 1 MDash
- [6][81] = $TempVar 1 Run
- [6][83] = $TempVar 1 MRun
- [5][85] = $TempVar 1 Acc
- [5][86] = $TempVar 1 Coop
- [5][87] = $TempVar 1 Int
- [5][88] = $TempVar 1 Pers
- [5][89] = $TempVar 1 PCount
- [5][90] = $TempVar 1 Races Won
- [5][91] = $TempVar 1 Sex
- [5][92] = $TempVar 1 Colour
- [6][93] = $TempVar 1 Stamina
- [5][95] = $TempVar 1 Type
- [5][109] = Used for storing rnd number 3
- [5][111] = $TempVar # Stables Filled
- [5][112] = used to make sure that there are Chocobos that can mate ~ same sex/just mated/freshly born
- [5][113] = Mating Mode Activated
- [5][114] = $TempVar 0 Stable # (1) (assigned, but never used)
- [5][115] = $TempVar 0 Stable # (2) (assigned, but never used)
- [6][116] = $TempVar 2 Dash
- [6][118] = $TempVar 2 MDash
- [6][120] = $TempVar 2 Run
- [6][122] = $TempVar 2 MRun
- [5][124] = $TempVar 2 Acc
- [5][125] = $TempVar 2 Coop
- [5][126] = $TempVar 2 Int
- [5][127] = $TempVar 2 Pers
- [5][128] = $TempVar 2 PCount
- [5][129] = $TempVar 2 Races Won
- [5][130] = $TempVar 2 Sex
- [5][131] = $TempVar 2 Colour
- [6][132] = $TempVar 2 Stamina
- [5][134] = $TempVar 2 Type
- [5][135] = Mating dialogue choices
- [6][136] = Dash difference between parents (Unused)
- [6][138] = MDash difference between parents (Unused)
- [6][140] = Run difference between parents (Unused)
- [6][142] = MRun difference between parents (Unused)
- [5][146] = Int difference between parents (Unused)
- [6][152] = Stamina difference between parents (Unused)
- [6][155] = Dash average of both parents
- [6][157] = MDash average of both parents
- [6][159] = Run average of both parents
- [6][161] = MRun average of both parents
- [5][163] = Acc average of both parents
- [5][165] = Int average of both parents
- [5][166] = Personality variable (0 if both parents are 0, rnd value between 1 & 2 otherwise).
- [6][171] = Stamina average of both parents
- [6][174] = Used for calculating the averages between parents stats (16bit)
- [6][176] = Used for calculating the averages between parents stats (16bit)
- [5][178] = Used for calculating the averages between parents stats (8bit)
- [5][179] = Used for calculating the averages between parents stats (8bit)
- [5][180] = Colour of best parent
- [5][181] = Newborn Gold flag (0 = not Gold, 1 = Gold)
- [5][183] = Total races won between parents
- [6][184] = Battles required before mating can continue
- [5][186] = Used for storing rnd number 4
- [6][187] = Final modifier for MDash and MRun
- [6][189] = Final modifier Temp Var
- [5][193] = Used to see if the breeding music is still playing, as to not end prematurely.
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