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MR Variable Manager (Read Me)

Aug 29th, 2017
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  1. Variable Manager for Makou Reactor
  2.  
  3. http://wiki.qhimm.com/view/FF7/Savemap
  4.  
  5.  
  6. Memory Bank 01/02 - BA4
  7. Memory Bank 03/04 - CA4
  8. Memory Bank 11/12 - DA4 (or Memory Bank B/C)
  9. Memory Bank 13/14 - EA4 (or Memory Bank D/E)
  10. Memory Bank 15/07 - FA4 (or Memory Bank F/7)
  11.  
  12.  
  13. MAKAU REACTOR BIT LEGEND
  14.  
  15. Bitified variables will appear as one of the following within the Variable Manager:
  16.  
  17. Item:
  18. $I 0~ 1~ 2~ 3~ 4~ 5~ 6~ 7~
  19. Key item:
  20. $K 0~ 1~ 2~ 3~ 4~ 5~ 6~ 7~
  21. Event
  22. $E 0~ 1~ 2~ 3~ 4~ 5~ 6~ 7~
  23.  
  24. Bit masks can be viewed in three ways:
  25.  
  26. +--------------------------------+-----------+
  27. | Decimal | Bit | Hexadecimal | Binary |
  28. |---------+--------+-------------|-----------|
  29. | 1 | Bit 0 | 0X01 | 0000 0001 |
  30. | 2 | Bit 1 | 0x02 | 0000 0010 |
  31. | 4 | Bit 2 | 0x04 | 0000 0100 |
  32. | 8 | Bit 3 | 0x08 | 0000 1000 |
  33. | 16 | Bit 4 | 0x10 | 0001 0000 |
  34. | 32 | Bit 5 | 0x20 | 0010 0000 |
  35. | 64 | Bit 6 | 0x40 | 0100 0000 |
  36. | 128 | Bit 7 | 0x80 | 1000 0000 |
  37. +--------------------------------+-----------+
  38.  
  39. Remember to use the Variable Manager to tie in the physical location to each variable.
  40.  
  41. +-----------------+
  42. | BITMASK LEGEND: |
  43. +-----------------+
  44.  
  45. -------------------------------------------------------------------------------
  46.  
  47. 0Bt = 0 Batteries - Cloud figures out that he has to use a battery
  48. 100 = 100 gil spent on the vending machine in Wall Market
  49. 1Bt = 1st Battery used
  50. 1Hl = First time you enter Holzoff's house (2nd room) / If you collaps at
  51. the Great Glacier
  52. 1BG = 1st time you enter the base of Gaea's Cliff
  53. 1CR = 1st time you enter the Crater after viewing FMV of Promised Land
  54. 1SB = 1st time you Snowboard
  55. 200 = 200 gil spent on the vending machine in Wall Market
  56. 2Bt = 2nd Battery used
  57. 50 = 50 gil spent on the vending machine in Wall Market
  58. 3Bt = 3rd Batterys used and Turbo Ether obtained.
  59.  
  60. -------------------------------------------------------------------------------
  61.  
  62. AEM = MATERIA - Added Effect Materia
  63. AFH = Ask For Help - old man sitting in Fort Condor has aked for help
  64. All = MATERIA - All Materia
  65. AMS = "Ask My Son" - one time dialogue in Fort Condor
  66.  
  67. -------------------------------------------------------------------------------
  68.  
  69. Barret Talks R = Barret talks about home town, then rides ropeway
  70. BC1 = Black Caped figure 1 is down (Whirlwind Maze)
  71. BC2 = Black Caped figure 2 is down (Whirlwind Maze)
  72. BC3 = Black Caped figure 3 is down (Whirlwind Maze)
  73. BCJ = Black Caped figure has jumped off (Whirlwind Maze)
  74. BCS = Black Caped figure that appears before Schizo
  75. BDB = "Bring Dad Back" from the bar in the Wall Market
  76. Bes = Best - Mayor Domino's password
  77. BFC = "Banished From Fort Condor" after rope has been cut
  78. BGS = Boy Gives Sonwboard
  79. BJB = Before the Jenova Battle (Whirlwind Maze)
  80. BkB = KEY ITEM - Bikini Briefs (dummied)
  81. BLK = Black Chocobo (out of stables)
  82. BLU = Blue Chocobo (out of stables)
  83. BMB = Gave the Black Materia to Barret
  84. BME = Black Materia has been entrusted to someone
  85. BmH = ITEM - Behemoth Horn
  86. BMP = WEAPON - Black M-Phone
  87. BMR = Gave the Black Materia to Red XIII
  88. Bom = Bomb - Mayor Domino's password
  89. BsK = KEY ITEM - Basement Key
  90. Bt1 = Battery 1 obtained
  91. Bt2 = Battery 2 obtained
  92. Bt3 = Battery 3 obtained
  93. BtR = ACCESSORY - Bolt Ring
  94. BWg = KEY ITEM - Blonde Wig - 2 flags: [1] [64] Bit5 (Key Item) &
  95. [1] [160] Bit5 (Progression)
  96.  
  97. -------------------------------------------------------------------------------
  98.  
  99. C/M = MATERIA - Choco/Mog Materia
  100. CBM = Condor Born Movie
  101. Cid Regrets = Cid regrets giving Huge Materia to Shinra
  102. Cid Tells Pris = Cid tells Priscilla that they found Cloud
  103. CIM = Old Man - "Cloud is missing?" in Junon
  104. CLB1 = Chocobo Lure Bought (this is the flag for talking to Chloe)
  105. CLB2 = Chocobo Lure Bought (this is the flag for talking to Bill and Billy)
  106. CL1 = Cloud - "Hey" after being designated to climb the tower (Junon)
  107. Col = KEY ITEM - Cologne - 2 flags: [1] [65] Bit1 (Key Item) &
  108. [1] [161] Bit0 (Progression)
  109. CpA = KEY ITEM - Coupon A
  110. CpB = KEY ITEM - Coupon B
  111. CpC = KEY ITEM - Coupon C
  112. CtD = KEY ITEM - Cotton Dress - 2 flags: [1] [64] Bit0 (Key Item) &
  113. [1] [161] Bit5 (Progression)
  114. Cvr = MATERIA - Cover Materia
  115. CWC = Caught Wild Chocobo
  116. CWG = Cloud wakes up in Gast's house
  117. CWH = "Cloud Will Help" the Fort Condor Faction. You can now rest and buy items
  118.  
  119. -------------------------------------------------------------------------------
  120.  
  121. Deo = KEY ITEM - Deodrant - 2 flags: [1] [66] Bit2 (Key Item) &
  122. [1] [162] Bit1 (Progression)
  123.  
  124. Dig = KEY ITEM - Digestive - 2 flags: [1] [66] Bit3 (Key Item) &
  125. [1] [162] Bit2 (Progression)
  126.  
  127. Dis = KEY ITEM - Disinfectant - 2 flags: [1] [66] Bit1 (Key Item) &
  128. [1] [162] Bit0 (Progression)
  129. Dng = "It's dangerous, please don't go!" if you choose "I'm still going"
  130. (Icicle Inn)
  131.  
  132. DPC = WEAPON - Death Penally & Chaos
  133. DrS = Dress Selected (clean/soft,shiny/shimmers)
  134. DTr = KEY ITEM - Diamond Tiara
  135. DWg = KEY ITEM - Dyed Wig - 2 flags: [1] [64] Bit4 (Key Item) &
  136. [1] [160] Bit4 (Progression)
  137.  
  138.  
  139. -------------------------------------------------------------------------------
  140.  
  141. E+M = ITEM - Elixir & Magic Source
  142. EcS = ITEM - Echo Screen
  143. Elx = ITEM - Elixir
  144. EPC = Elena punches Cloud
  145. ES1 = MATERIA - Enemy Skill Materia Shinra HQ
  146. ES2 = MATERIA - Enemy Skill Materia Junon
  147. ES3 = MATERIA - Enemy Skill Materia Forgotten Capitol
  148. ES4D = MATERIA - Enemy Skill Materia Chocobo Sage Display
  149. ES4R = MATERIA - Enemy Skill Materia Chocobo Sage Received
  150. Eth = ITEM - Ether
  151.  
  152. -------------------------------------------------------------------------------
  153.  
  154. FCo = KEY ITEM - Flower Cologne - 2 flags: [1] [65] Bit2 (Key Item) &
  155. [1] [160] Bit1 (Progression)
  156. FCM = MATERIA - Full Cure Materia
  157. FCS = "Fort Condor Strategy" - The first time you talk to the guy in the shack.
  158. Fla = WEAPON - Flayer
  159. FrR = ACCESSORY - Fairy Ring
  160. Ftu = First Tutorial - First time you talk to the guy in the shack at Fort Condor
  161.  
  162. -------------------------------------------------------------------------------
  163.  
  164. GAt = ARMOUR - Gold Armlet
  165. GLD = Gold Chocobo (out of stables)
  166. GMp = KEY ITEM - Glacier Map - 2 flags: [1] [130] Bit6 (Progression) &
  167. [1] [69] Bit4 (Key Item)
  168. GRN = Green Chocobo (out of stables)
  169. GtG = ITEM - Great Gospel
  170. GTi = KEY ITEM - Glass Tiara
  171. GTk = KEY ITEM - Gold Ticket
  172. GWT = Go with Tifa in the Whirlwind Maze
  173.  
  174. -------------------------------------------------------------------------------
  175.  
  176. H/M = MATERIA - HP<->MP Materia
  177. HBA = Honey Bee's make-up (Average result)
  178. HBB = Honey Bee's make-up (Best result)
  179. HBP = Honey Bee's make-up (Poor result)
  180. HiP = ITEM - Hi-Potion
  181. HMCg = KEY ITEM - Huge Materia Corel (Green) - 2 flags: [1] [66] Bit5 (Key Item) &
  182. [1] [128] Bit6 (Progression)
  183.  
  184. HMFy = KEY ITEM - Huge Materia Fort Condor (Yellow) - 2 flags: [1] [66] Bit4 (Key Item) &
  185. [1] [177] Bit0 (Progression)
  186. HMJr = KEY ITEM - Huge Materia Junon (Red)
  187. HMRb = KEY ITEM - Huge Materia Rocket (Blue)
  188. HPA = MATERIA - HP Absorb Materia
  189. Hrp = WEAPON - Hairpin
  190. Hte = Hate; Villagers have scolded Barret
  191. Hyp = ITEM - Hyper
  192.  
  193. -------------------------------------------------------------------------------
  194.  
  195. IP1 = Ice Pillar 1 knocked down
  196. IP2 = Ice Pillar 2 knocked down
  197. IP3 = Ice Pillar 3 knocked down
  198. IP4 = Ice Pillar 4 knocked down
  199.  
  200. -------------------------------------------------------------------------------
  201.  
  202. JFC = "Joined Fort Condor" progression flag - agreed to help
  203.  
  204. -------------------------------------------------------------------------------
  205.  
  206. K60 = KEY ITEM - Keycard 60
  207. K62 = KEY ITEM - Keycard 62 - 2 flags: [1] [59] Bit0 (Progression) &
  208. [1] [67] Bit7 (Key Item)
  209. K65 = KEY ITEM - Keycard 65
  210. K66 = KEY ITEM - Keycard 66 - 2 flags: [1] [57] Bit3 (Progression) &
  211. [1] [68] Bit1 (Key Item)
  212. K68 = KEY ITEM - Keycard 68
  213. Kin = King - Mayor Domino's password
  214. KoR = MATERIA - Knights of The Round Materia
  215. KS5 = KEY ITEM - Key to Sector 5
  216. KSB = If you choose to kick the soldier's butt (Icicle Inn)
  217. Kst = KEY ITEM - Keystone
  218. KTA = KEY ITEM - Key To Ancients
  219.  
  220. -------------------------------------------------------------------------------
  221.  
  222. LBF = "Lose Boss Fight" - in the Fort Condor, meaning no Huge Materia
  223. Lng = KEY ITEM - Lingerie
  224. LnH = KEY ITEM - Lunar Harp
  225. LTD = KEY ITEM - Letter to Daughter (dummied)
  226. LTW = KEY ITEM - Letter to Wife (dummied)
  227. LUK = ITEM - Luck Source
  228. LvS = KEY ITEM - Leviathan Scales
  229.  
  230. -------------------------------------------------------------------------------
  231.  
  232. MAG = ITEM - Magic Source
  233. Mak = Mako - Mayor Domino's password
  234. MBC = Talk to old man to ask about "a man with a black cape" (Junon)
  235. MCd = KEY ITEM - Member's Card
  236. MCM = MATERIA - Magic Counter Materia
  237. MDs = "Man disappears" outside of Fort Condor (???)
  238. MgA = MATERIA - Mega All Materia
  239. MgC = WEAPON - Magic Comb (Fort Condor Prize)
  240. Mgl = ITEM - Megalixir
  241. MgS = WEAPON - Magic Shuriken
  242. Mim = MATERIA - Mime Materia
  243. MND = ITEM - Mind Source
  244. MOu = "Man Outside" - first time you talk to the guy outside of Fort Condor who asks for help.
  245. MPA = MATERIA - MP Absorb Materia
  246. MP1 = KEY ITEM - Midgar Part 1 - 2 flags: [1] [56] Bit6 (Progression) &
  247. [1] [68] Bit3 (Key Item)
  248.  
  249. MP2 = KEY ITEM - Midgar Part 2 - 2 flags: [1] [56] Bit7 (Progression) &
  250. [1] [68] Bit4 (Key Item)
  251.  
  252. MP3 = KEY ITEM - Midgar Part 3 - 2 flags: [1] [57] Bit0 (Progression) &
  253. [1] [68] Bit5 (Key Item)
  254.  
  255. MP4 = KEY ITEM - Midgar Part 4 - 2 flags: [1] [57] Bit1 (Progression) &
  256. [1] [68] Bit6 (Key Item)
  257.  
  258. MP5 = KEY ITEM - Midgar Part 5 - 2 flags: [1] [57] Bit2 (Progression) &
  259. [1] [68] Bit7 (Key Item)
  260. MsF = WEAPON - Master Fist
  261. MyP = KEY ITEM - Mystery Panties (dummied)
  262. Myt = KEY ITEM - Mythril - 2 flags: [1][48] Bit7 (Progression) &
  263. [1][70] Bit1 (Key Item)
  264.  
  265. -------------------------------------------------------------------------------
  266.  
  267. NMT = "No More Troops" - There are no troops attacking Fort Condor
  268.  
  269. -------------------------------------------------------------------------------
  270.  
  271. OaW = Obtained any wig in the Wall Market
  272. ObD = Obtaining the Dress
  273. OlW = Old Woman - “Wow, now this is rare. We almost never have anyone other
  274. than the Shinra people visit this town.” (Junon)
  275.  
  276. -------------------------------------------------------------------------------
  277.  
  278. PAC = Priscilla after you get Cloud back from Mideel
  279. PBC = Priscilla before you get Cloud back from Mideel (as Tifa)
  280. PcR = ACCESSORY - Peace Ring (Fort Condor Prize)
  281. PhC = KEY ITEM - Pharmacy Coupon - 2 flags: [1] [66] Bit0 (Key Item) &
  282. [1] [160] Bit6 (Progression)
  283. PHS = KEY ITEM - PHS (durr)
  284. PlB = WEAPON - Pile Bunker
  285. PmH = WEAPON - Premium Heart
  286. PoB = Pushed over the Boulder in Gaea's Cliff
  287. PPD = ITEM - Potion & Phoenix Down
  288. PR1 = Priscilla - "It gets deeper the farther you go.." or (High Voltage
  289. through tower base)
  290. PR2 = Priscilla - "It gets deeper the farther you go.."
  291. Ptn = ITEM - Potion
  292. PxD = ITEM - Phoenix Down
  293. PxM = MATERIA - Phoenix Materia - 2 flags: [1] [168] Bit5 (Materia) &
  294. [1] [177] Bit1 (Progression)
  295.  
  296. -------------------------------------------------------------------------------
  297.  
  298. Qdr = MATERIA - Quadra Magic
  299.  
  300. -------------------------------------------------------------------------------
  301.  
  302.  
  303. RdC = Riding Chocobo
  304. RDT = Cloud remarks about Junon being a "Run-Down Town".
  305. RFC = Rufus Finds the Northern Crater
  306. Rmd = ITEM - Remedy
  307. Rmh = MATERIA - Ramuh Materia
  308. Rpw = Talking to Barret about his hometown before riding the ropeway
  309. RTi = KEY ITEM - Ruby Tiara
  310.  
  311. -------------------------------------------------------------------------------
  312.  
  313. SCo = KEY ITEM - Sexy Cologne - 2 flags: [1] [65] Bit3 (Key Item) &
  314. [1] [160] Bit2 (Progression)
  315.  
  316. SGM = Steal the Glacier Map before talking to man - "What nerve! You already
  317. tore down the map."
  318. Shv = Received the Shiva Materia from Priscilla
  319. SkD = KEY ITEM - Silk Dress - 2 flags: [1] [64] Bit2 (Key Item) &
  320. [1] [161] Bit7 (Progression)
  321. SkG = WEAPON - Sneak Glove
  322. SlpC = Free nights sleep at Corel (?? - this seems to control much more than
  323. just the free sleep)
  324. SlpJ = Free nights sleep at Junon "You all must be tired. If you want to get
  325. some rest, stay here."
  326. SnB = KEY ITEM - Snowboard - 2 flags: [1] [70] Bit2 (Key Item)&
  327. [1] [130] Bit1 (Progression)
  328. SNI = Sephorth's Nibelheim Illusion
  329. SOA = Shop owner in Wall Market asked you to get him something from the inn
  330. SpB = WEAPON - Super Ball (Fort Condor Prize)
  331. SPD = ITEM - Speed Source
  332. SSS = Screen Shakes, then Schizo fight
  333. StB = ACCESSORY - Safety Bit
  334. StD = KEY ITEM - Satin Dress - 2 flags: [1] [64] Bit1 (Key Item) &
  335. [1] [161] Bit6 (Progression)
  336. SwB = ITEM - Swift Bolt
  337.  
  338. -------------------------------------------------------------------------------
  339.  
  340. TEt = ITEM - Turbo Ether
  341. TF1 = Tifa - "No...it was 5 years ago" in Junon
  342. TF2 = Tifa tells you to cross when then wind is calm in the Whirlwind Maze
  343. ToC = Reached the Top of the Crater after Gaea's Cliff
  344. ToP = Top of Pole (in lower Junon)
  345. TrnC = Train Crashed at Corel
  346. TTB = Talked to Chocobo Bill for the first time (after saying Give Me One)
  347. T2T = "Talked a 2nd time" to the guy at Fort Condor after agreeing to help
  348.  
  349. -------------------------------------------------------------------------------
  350.  
  351. UlM = MATERIA - Ultima Materia
  352. Umb = WEAPON - Umbrella
  353.  
  354. -------------------------------------------------------------------------------
  355.  
  356. Vcn = ITEM - Vaccine
  357.  
  358. -------------------------------------------------------------------------------
  359.  
  360. Wait = Selected "Wait" at Fort Condor.
  361. Wig = KEY ITEM - Wig - 2 flags: [1] [64] Bit3 (Key Item) &
  362. [1] [160] Bit3 (Progression)
  363. WnS = WEAPON - Wind Slash
  364.  
  365. -------------------------------------------------------------------------------
  366.  
  367. XPn = ITEM - X-Potion
  368.  
  369. -------------------------------------------------------------------------------
  370.  
  371. Yam = Learned about Yamski and the tutorial (Holzoff's Cabin)
  372. YEL = Yellow Chocobo (out of stables)
  373.  
  374. -------------------------------------------------------------------------------
  375.  
  376.  
  377. Chocobo Prize List 0x0DCO OR [11][28]
  378.  
  379. Chocobo Race(G1) - Winning Prize
  380. 00 = 500GP | "Received "Sprint Shoes"
  381. 01 = 300GP | "Received "Counter Attack" Materia!!"
  382. 02 = 500GP | "Received "Magic Counter"
  383. 03 = 300GP | "Received "Precious Watch"!!"
  384. 04 = 500GP | "Received "Cat's Bell"!!"
  385. 05 = 300GP | "Enemy Away" Materia!!"
  386. 06 = 300GP | "Received "Sneak Attack" Materia!!"
  387. 07 = 400GP | "Received "Chocobracelet"!!"
  388. 08 = 30GP | "Received "Ether"!!"
  389. 09 = 200GP | "Received "Elixir"!!"
  390. 10 = 15GP | "Received "Hero Drink"!!"
  391. 11 = 20GP | "Received "Bolt Plume"!!"
  392. 12 = 20GP | "Received "Fire Fang"!!"
  393. 13 = 20GP | "Received "Antarctic Wind"!!"
  394. 14 = 50GP | "Received "Swift Bolt"!!"
  395. 15 = 50GP | "Received "Fire Veil"!!"
  396. 16 = 50GP | "Received "Ice Crystal"!!"
  397. 17 = 300GP | "Received "Megalixir"!!"
  398. 18 = 150GP | "Received "Turbo Ether"!!"
  399. 19 = 5GP | "Received "Potion"!!"
  400. 20 = 10GP | "Received "Phoenix Down"!!"
  401. 21 = 10GP | "Received "Hyper"!!"
  402. 22 = 10GP | "Received "Tranquilizer"!!"
  403. 23 = 15GP | "Received "Hi-Potion"!!"
  404. 255 = If you lost the race (Nothing)
  405.  
  406.  
  407.  
  408.  
  409. ------------------------------------------------------------------------------
  410. Op Code
  411. ------------------------------------------------------------------------------
  412. Memory Bank 5 = 71 x 1 Byte
  413. Memory Bank 6 =
  414. ------------------------------------------------------------------------------
  415. Enemy indexing
  416. ------------------------------------------------------------------------------
  417. Game Moment
  418. ------------------------------------------------------------------------------
  419. Japanese Honey Bee Inn scenes
  420. ------------------------------------------------------------------------------
  421. Save Map:
  422.  
  423. MR (dec) | Offset (from mem bank h) | Offset Address | Desc | Op | Field/Script
  424.  
  425.  
  426.  
  427.  
  428.  
  429. #345 frcyo TEMPORARY VARS (Mem Bank 5/6)
  430.  
  431. [5] [1] = Repeatedly reset and used to record dialogue selections
  432. [6] [7] = Stores Gil value for buying Chocobo Lure
  433. [6] [9] = Stores Gil value for buying Chocobo Lure
  434. [5][11] = Menu Selections
  435. [5][12] = 0 = No Chocobos in pen; 1 or more = Chocobos in pen
  436. [5][14] = Viewing penned Chocobos:
  437. 55 = View Choc 1; 56 = View Choc 2; 57 = view Choc 3; 58 = View Choc 4
  438. ALSO Stable fill position after mating
  439. [5][15] = At least 1 Chocobo occupied in Pen (?)
  440. [5][16] = Chocobo Type temp var (while penned)
  441. [5][17] = Circle Pressed
  442. [5][18] = Talk variable
  443. [5][21] = $TempVar Pepio Nut
  444. [5][22] = $TempVar luchile Nut
  445. [5][23] = $TempVar Saraha Nut
  446. [5][24] = $TempVar Lasan Nut
  447. [5][25] = $TempVar Pram Nut
  448. [5][26] = $TempVar Porov Nut
  449. [5][27] = $TempVar Carob Nut
  450. [5][28] = $TempVar Zeio Nut
  451. [5][29] = Used to make sure you have a nut during breeding
  452. [5][30] = Choice of nut selected during dialogue
  453. [5][56] = Quantity of Chocobos selected when mating
  454. [5][59] = If selected "Never Mind" when choosing which Chocobo to mate
  455. [5][58] = Dialogue choice when selecting Chocobo to mate
  456. [5][60] = $TempVar 1 Stable #
  457. [5][61] = $TempVar 2 Stable #
  458. [5][63] = Chocobo Colour Temporary Variable
  459. [5][64] = TempVar 0 Type
  460. [5][65] = Used for storing rnd number 1
  461. [5][66] = Used for storing rnd number 2
  462. [6][67] = Temp Var for stats
  463. [6][69] = Results from the RNG calculations
  464. [6][72] = $TempVar 0 Stamina
  465. [6][75] = $TempVar 0 MDash
  466. [6][77] = $TempVar 1 Dash
  467. [6][79] = $TempVar 1 MDash
  468. [6][81] = $TempVar 1 Run
  469. [6][83] = $TempVar 1 MRun
  470. [5][85] = $TempVar 1 Acc
  471. [5][86] = $TempVar 1 Coop
  472. [5][87] = $TempVar 1 Int
  473. [5][88] = $TempVar 1 Pers
  474. [5][89] = $TempVar 1 PCount
  475. [5][90] = $TempVar 1 Races Won
  476. [5][91] = $TempVar 1 Sex
  477. [5][92] = $TempVar 1 Colour
  478. [6][93] = $TempVar 1 Stamina
  479. [5][95] = $TempVar 1 Type
  480. [5][109] = Used for storing rnd number 3
  481. [5][111] = $TempVar # Stables Filled
  482. [5][112] = used to make sure that there are Chocobos that can mate ~ same sex/just mated/freshly born
  483. [5][113] = Mating Mode Activated
  484. [5][114] = $TempVar 0 Stable # (1) (assigned, but never used)
  485. [5][115] = $TempVar 0 Stable # (2) (assigned, but never used)
  486. [6][116] = $TempVar 2 Dash
  487. [6][118] = $TempVar 2 MDash
  488. [6][120] = $TempVar 2 Run
  489. [6][122] = $TempVar 2 MRun
  490. [5][124] = $TempVar 2 Acc
  491. [5][125] = $TempVar 2 Coop
  492. [5][126] = $TempVar 2 Int
  493. [5][127] = $TempVar 2 Pers
  494. [5][128] = $TempVar 2 PCount
  495. [5][129] = $TempVar 2 Races Won
  496. [5][130] = $TempVar 2 Sex
  497. [5][131] = $TempVar 2 Colour
  498. [6][132] = $TempVar 2 Stamina
  499. [5][134] = $TempVar 2 Type
  500. [5][135] = Mating dialogue choices
  501. [6][136] = Dash difference between parents (Unused)
  502. [6][138] = MDash difference between parents (Unused)
  503. [6][140] = Run difference between parents (Unused)
  504. [6][142] = MRun difference between parents (Unused)
  505. [5][146] = Int difference between parents (Unused)
  506. [6][152] = Stamina difference between parents (Unused)
  507. [6][155] = Dash average of both parents
  508. [6][157] = MDash average of both parents
  509. [6][159] = Run average of both parents
  510. [6][161] = MRun average of both parents
  511. [5][163] = Acc average of both parents
  512. [5][165] = Int average of both parents
  513. [5][166] = Personality variable (0 if both parents are 0, rnd value between 1 & 2 otherwise).
  514. [6][171] = Stamina average of both parents
  515. [6][174] = Used for calculating the averages between parents stats (16bit)
  516. [6][176] = Used for calculating the averages between parents stats (16bit)
  517. [5][178] = Used for calculating the averages between parents stats (8bit)
  518. [5][179] = Used for calculating the averages between parents stats (8bit)
  519. [5][180] = Colour of best parent
  520. [5][181] = Newborn Gold flag (0 = not Gold, 1 = Gold)
  521. [5][183] = Total races won between parents
  522. [6][184] = Battles required before mating can continue
  523. [5][186] = Used for storing rnd number 4
  524. [6][187] = Final modifier for MDash and MRun
  525. [6][189] = Final modifier Temp Var
  526. [5][193] = Used to see if the breeding music is still playing, as to not end prematurely.
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