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BlooDMasK

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Jul 17th, 2017
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  1. //VARIABILI TEXTDRAW
  2. new Text:TextDrawPol0[MAX_PLAYERS],
  3. Text:TextDrawPol1[MAX_PLAYERS],
  4. Text:TextDrawPol2[MAX_PLAYERS],
  5. Text:TextDrawPol3[MAX_PLAYERS],
  6. Text:TextDrawPol4[MAX_PLAYERS],
  7. Text:SpritePolDx[MAX_PLAYERS],
  8. Text:SpritePolSx[MAX_PLAYERS];
  9.  
  10. //PER CREARE I TEXTDRAW
  11. TextDrawPol0[playerid] = TextDrawCreate(150.000000, 70.000000, "modelp1");
  12. TextDrawBackgroundColor(TextDrawPol0[playerid], 255);
  13. TextDrawFont(TextDrawPol0[playerid], 5);
  14. TextDrawLetterSize(TextDrawPol0[playerid], 0.500000, 1.000000);
  15. TextDrawColor(TextDrawPol0[playerid], -1);
  16. TextDrawSetOutline(TextDrawPol0[playerid], 0);
  17. TextDrawSetProportional(TextDrawPol0[playerid], 1);
  18. TextDrawSetShadow(TextDrawPol0[playerid], 1);
  19. TextDrawUseBox(TextDrawPol0[playerid], 1);
  20. TextDrawBoxColor(TextDrawPol0[playerid], 255);
  21. TextDrawTextSize(TextDrawPol0[playerid], 160.000000, 145.000000);
  22. TextDrawSetSelectable(TextDrawPol0[playerid], 0);
  23. TextDrawBoxColor(Textdraw6, 0x00000070 );
  24. TextDrawBackgroundColor(Textdraw6, 0x00000070);
  25.  
  26. TextDrawPol1[playerid] = TextDrawCreate(327.000000, 70.000000, "modelp2");
  27. TextDrawBackgroundColor(TextDrawPol1[playerid], 255);
  28. TextDrawFont(TextDrawPol1[playerid], 5);
  29. TextDrawLetterSize(TextDrawPol1[playerid], 0.500000, 1.000000);
  30. TextDrawColor(TextDrawPol1[playerid], -1);
  31. TextDrawSetOutline(TextDrawPol1[playerid], 0);
  32. TextDrawSetProportional(TextDrawPol1[playerid], 1);
  33. TextDrawSetShadow(TextDrawPol1[playerid], 1);
  34. TextDrawUseBox(TextDrawPol1[playerid], 1);
  35. TextDrawBoxColor(TextDrawPol1[playerid], 255);
  36. TextDrawTextSize(TextDrawPol1[playerid], 160.000000, 145.000000);
  37. TextDrawSetSelectable(TextDrawPol1[playerid], 0);
  38. TextDrawBoxColor(TextDrawPol1[playerid], 0x00000070 );
  39. TextDrawBackgroundColor(TextDrawPol1[playerid], 0x00000070);
  40.  
  41. TextDrawPol2[playerid] = TextDrawCreate(320.000000, 228.000000, "Seleziona la tua skin");
  42. TextDrawAlignment(TextDrawPol2[playerid], 2);
  43. TextDrawBackgroundColor(TextDrawPol2[playerid], 255);
  44. TextDrawFont(TextDrawPol2[playerid], 1);
  45. TextDrawLetterSize(TextDrawPol2[playerid], 0.500000, 2.000000);
  46. TextDrawColor(TextDrawPol2[playerid], -1);
  47. TextDrawSetOutline(TextDrawPol2[playerid], 0);
  48. TextDrawSetProportional(TextDrawPol2[playerid], 1);
  49. TextDrawSetShadow(TextDrawPol2[playerid], 1);
  50. TextDrawUseBox(TextDrawPol2[playerid], 1);
  51. TextDrawBoxColor(TextDrawPol2[playerid], 255);
  52. TextDrawTextSize(TextDrawPol2[playerid], 160.000000, 220.000000);
  53. TextDrawSetSelectable(TextDrawPol2[playerid], 0);
  54. TextDrawBoxColor(TextDrawPol2[playerid], 0x00000070 );
  55. TextDrawBackgroundColor(TextDrawPol2[playerid], 0x00000070);
  56.  
  57. TextDrawPol3[playerid] = TextDrawCreate(245.000000, 262.000000, "Accetta");
  58. TextDrawAlignment(TextDrawPol3[playerid], 2);
  59. TextDrawBackgroundColor(TextDrawPol3[playerid], 255);
  60. TextDrawFont(TextDrawPol3[playerid], 1);
  61. TextDrawLetterSize(TextDrawPol3[playerid], 0.599999, 2.000000);
  62. TextDrawColor(TextDrawPol3[playerid], -1);
  63. TextDrawSetOutline(TextDrawPol3[playerid], 0);
  64. TextDrawSetProportional(TextDrawPol3[playerid], 1);
  65. TextDrawSetShadow(TextDrawPol3[playerid], 1);
  66. TextDrawUseBox(TextDrawPol3[playerid], 1);
  67. TextDrawBoxColor(TextDrawPol3[playerid], 255);
  68. TextDrawTextSize(TextDrawPol3[playerid], 0.000000, 71.000000);
  69. TextDrawSetSelectable(TextDrawPol3[playerid], 1);
  70. TextDrawBoxColor(TextDrawPol3[playerid], 0x00000070 );
  71. TextDrawBackgroundColor(TextDrawPol3[playerid], 0x00000070);
  72.  
  73. TextDrawPol4[playerid] = TextDrawCreate(394.000000, 262.000000, "Declina");
  74. TextDrawAlignment(TextDrawPol4[playerid], 2);
  75. TextDrawBackgroundColor(TextDrawPol4[playerid], 255);
  76. TextDrawFont(TextDrawPol4[playerid], 1);
  77. TextDrawLetterSize(TextDrawPol4[playerid], 0.629999, 2.000000);
  78. TextDrawColor(TextDrawPol4[playerid], -1);
  79. TextDrawSetOutline(TextDrawPol4[playerid], 0);
  80. TextDrawSetProportional(TextDrawPol4[playerid], 1);
  81. TextDrawSetShadow(TextDrawPol4[playerid], 1);
  82. TextDrawUseBox(TextDrawPol4[playerid], 1);
  83. TextDrawBoxColor(TextDrawPol4[playerid], 255);
  84. TextDrawTextSize(TextDrawPol4[playerid], 0.000000, 71.000000);
  85. TextDrawSetSelectable(TextDrawPol4[playerid], 1);
  86. TextDrawBoxColor(TextDrawPol4[playerid], 0x00000070 );
  87. TextDrawBackgroundColor(TextDrawPol4[playerid], 0x00000070);
  88.  
  89.  
  90. SpritePolDx[playerid] = TextDrawCreate(409.000, 226.000, "LD_BEAT:right");
  91. TextDrawFont(SpritePolDx[playerid], 4);
  92. TextDrawTextSize(SpritePolDx[playerid], 19.000, 23.500);
  93. TextDrawColor(SpritePolDx[playerid], -1);
  94. TextDrawSetSelectable(SpritePolDx[playerid], 1);
  95.  
  96. SpritePolSx[playerid] = TextDrawCreate(212.500, 226.000, "LD_BEAT:left");
  97. TextDrawFont(SpritePolSx[playerid], 4);
  98. TextDrawTextSize(SpritePolSx[playerid], 19.000, 23.500);
  99. TextDrawColor(SpritePolSx[playerid], -1);
  100. TextDrawSetSelectable(SpritePolSx[playerid], 1);
  101.  
  102. //PER SHOWARE I TEXTDRAW
  103. TextDrawShowForPlayer(playerid, TextDrawPol0[playerid]);
  104. TextDrawShowForPlayer(playerid, TextDrawPol1[playerid]);
  105. TextDrawShowForPlayer(playerid, TextDrawPol2[playerid]);
  106. TextDrawShowForPlayer(playerid, TextDrawPol3[playerid]);
  107. TextDrawShowForPlayer(playerid, TextDrawPol4[playerid]);
  108.  
  109.  
  110.  
  111. //PER TOGLIERE I TEXTDRAW
  112. TextDrawHideForAll(TextDrawPol0[playerid]);
  113. TextDrawDestroy(TextDrawPol0[playerid]);
  114. TextDrawHideForAll(TextDrawPol1[playerid]);
  115. TextDrawDestroy(TextDrawPol1[playerid]);
  116. TextDrawHideForAll(TextDrawPol2[playerid]);
  117. TextDrawDestroy(TextDrawPol2[playerid]);
  118. TextDrawHideForAll(TextDrawPol3[playerid]);
  119. TextDrawDestroy(TextDrawPol3[playerid]);
  120. TextDrawHideForAll(TextDrawPol4[playerid]);
  121. TextDrawDestroy(TextDrawPol4[playerid]);
  122. TextDrawHideForAll(SpritePolDx[playerid]);
  123. TextDrawDestroy(SpritePolDx[playerid]);
  124. TextDrawHideForAll(SpritePolSx[playerid]);
  125. TextDrawDestroy(SpritePolSx[playerid]);
  126.  
  127.  
  128. //SOTTO LE FUNZIONI
  129. TextDrawShowForPlayer(playerid, TextDrawPol0[playerid]);
  130. TextDrawShowForPlayer(playerid, TextDrawPol1[playerid]);
  131. TextDrawShowForPlayer(playerid, TextDrawPol2[playerid]);
  132. TextDrawShowForPlayer(playerid, TextDrawPol3[playerid]);
  133. TextDrawShowForPlayer(playerid, TextDrawPol4[playerid]);
  134. TextDrawShowForPlayer(playerid,SpritePolDx[playerid]);
  135. TextDrawShowForPlayer(playerid,SpritePolSx[playerid]);
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