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- //VARIABILI TEXTDRAW
- new Text:TextDrawPol0[MAX_PLAYERS],
- Text:TextDrawPol1[MAX_PLAYERS],
- Text:TextDrawPol2[MAX_PLAYERS],
- Text:TextDrawPol3[MAX_PLAYERS],
- Text:TextDrawPol4[MAX_PLAYERS],
- Text:SpritePolDx[MAX_PLAYERS],
- Text:SpritePolSx[MAX_PLAYERS];
- //PER CREARE I TEXTDRAW
- TextDrawPol0[playerid] = TextDrawCreate(150.000000, 70.000000, "modelp1");
- TextDrawBackgroundColor(TextDrawPol0[playerid], 255);
- TextDrawFont(TextDrawPol0[playerid], 5);
- TextDrawLetterSize(TextDrawPol0[playerid], 0.500000, 1.000000);
- TextDrawColor(TextDrawPol0[playerid], -1);
- TextDrawSetOutline(TextDrawPol0[playerid], 0);
- TextDrawSetProportional(TextDrawPol0[playerid], 1);
- TextDrawSetShadow(TextDrawPol0[playerid], 1);
- TextDrawUseBox(TextDrawPol0[playerid], 1);
- TextDrawBoxColor(TextDrawPol0[playerid], 255);
- TextDrawTextSize(TextDrawPol0[playerid], 160.000000, 145.000000);
- TextDrawSetSelectable(TextDrawPol0[playerid], 0);
- TextDrawBoxColor(Textdraw6, 0x00000070 );
- TextDrawBackgroundColor(Textdraw6, 0x00000070);
- TextDrawPol1[playerid] = TextDrawCreate(327.000000, 70.000000, "modelp2");
- TextDrawBackgroundColor(TextDrawPol1[playerid], 255);
- TextDrawFont(TextDrawPol1[playerid], 5);
- TextDrawLetterSize(TextDrawPol1[playerid], 0.500000, 1.000000);
- TextDrawColor(TextDrawPol1[playerid], -1);
- TextDrawSetOutline(TextDrawPol1[playerid], 0);
- TextDrawSetProportional(TextDrawPol1[playerid], 1);
- TextDrawSetShadow(TextDrawPol1[playerid], 1);
- TextDrawUseBox(TextDrawPol1[playerid], 1);
- TextDrawBoxColor(TextDrawPol1[playerid], 255);
- TextDrawTextSize(TextDrawPol1[playerid], 160.000000, 145.000000);
- TextDrawSetSelectable(TextDrawPol1[playerid], 0);
- TextDrawBoxColor(TextDrawPol1[playerid], 0x00000070 );
- TextDrawBackgroundColor(TextDrawPol1[playerid], 0x00000070);
- TextDrawPol2[playerid] = TextDrawCreate(320.000000, 228.000000, "Seleziona la tua skin");
- TextDrawAlignment(TextDrawPol2[playerid], 2);
- TextDrawBackgroundColor(TextDrawPol2[playerid], 255);
- TextDrawFont(TextDrawPol2[playerid], 1);
- TextDrawLetterSize(TextDrawPol2[playerid], 0.500000, 2.000000);
- TextDrawColor(TextDrawPol2[playerid], -1);
- TextDrawSetOutline(TextDrawPol2[playerid], 0);
- TextDrawSetProportional(TextDrawPol2[playerid], 1);
- TextDrawSetShadow(TextDrawPol2[playerid], 1);
- TextDrawUseBox(TextDrawPol2[playerid], 1);
- TextDrawBoxColor(TextDrawPol2[playerid], 255);
- TextDrawTextSize(TextDrawPol2[playerid], 160.000000, 220.000000);
- TextDrawSetSelectable(TextDrawPol2[playerid], 0);
- TextDrawBoxColor(TextDrawPol2[playerid], 0x00000070 );
- TextDrawBackgroundColor(TextDrawPol2[playerid], 0x00000070);
- TextDrawPol3[playerid] = TextDrawCreate(245.000000, 262.000000, "Accetta");
- TextDrawAlignment(TextDrawPol3[playerid], 2);
- TextDrawBackgroundColor(TextDrawPol3[playerid], 255);
- TextDrawFont(TextDrawPol3[playerid], 1);
- TextDrawLetterSize(TextDrawPol3[playerid], 0.599999, 2.000000);
- TextDrawColor(TextDrawPol3[playerid], -1);
- TextDrawSetOutline(TextDrawPol3[playerid], 0);
- TextDrawSetProportional(TextDrawPol3[playerid], 1);
- TextDrawSetShadow(TextDrawPol3[playerid], 1);
- TextDrawUseBox(TextDrawPol3[playerid], 1);
- TextDrawBoxColor(TextDrawPol3[playerid], 255);
- TextDrawTextSize(TextDrawPol3[playerid], 0.000000, 71.000000);
- TextDrawSetSelectable(TextDrawPol3[playerid], 1);
- TextDrawBoxColor(TextDrawPol3[playerid], 0x00000070 );
- TextDrawBackgroundColor(TextDrawPol3[playerid], 0x00000070);
- TextDrawPol4[playerid] = TextDrawCreate(394.000000, 262.000000, "Declina");
- TextDrawAlignment(TextDrawPol4[playerid], 2);
- TextDrawBackgroundColor(TextDrawPol4[playerid], 255);
- TextDrawFont(TextDrawPol4[playerid], 1);
- TextDrawLetterSize(TextDrawPol4[playerid], 0.629999, 2.000000);
- TextDrawColor(TextDrawPol4[playerid], -1);
- TextDrawSetOutline(TextDrawPol4[playerid], 0);
- TextDrawSetProportional(TextDrawPol4[playerid], 1);
- TextDrawSetShadow(TextDrawPol4[playerid], 1);
- TextDrawUseBox(TextDrawPol4[playerid], 1);
- TextDrawBoxColor(TextDrawPol4[playerid], 255);
- TextDrawTextSize(TextDrawPol4[playerid], 0.000000, 71.000000);
- TextDrawSetSelectable(TextDrawPol4[playerid], 1);
- TextDrawBoxColor(TextDrawPol4[playerid], 0x00000070 );
- TextDrawBackgroundColor(TextDrawPol4[playerid], 0x00000070);
- SpritePolDx[playerid] = TextDrawCreate(409.000, 226.000, "LD_BEAT:right");
- TextDrawFont(SpritePolDx[playerid], 4);
- TextDrawTextSize(SpritePolDx[playerid], 19.000, 23.500);
- TextDrawColor(SpritePolDx[playerid], -1);
- TextDrawSetSelectable(SpritePolDx[playerid], 1);
- SpritePolSx[playerid] = TextDrawCreate(212.500, 226.000, "LD_BEAT:left");
- TextDrawFont(SpritePolSx[playerid], 4);
- TextDrawTextSize(SpritePolSx[playerid], 19.000, 23.500);
- TextDrawColor(SpritePolSx[playerid], -1);
- TextDrawSetSelectable(SpritePolSx[playerid], 1);
- //PER SHOWARE I TEXTDRAW
- TextDrawShowForPlayer(playerid, TextDrawPol0[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol1[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol2[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol3[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol4[playerid]);
- //PER TOGLIERE I TEXTDRAW
- TextDrawHideForAll(TextDrawPol0[playerid]);
- TextDrawDestroy(TextDrawPol0[playerid]);
- TextDrawHideForAll(TextDrawPol1[playerid]);
- TextDrawDestroy(TextDrawPol1[playerid]);
- TextDrawHideForAll(TextDrawPol2[playerid]);
- TextDrawDestroy(TextDrawPol2[playerid]);
- TextDrawHideForAll(TextDrawPol3[playerid]);
- TextDrawDestroy(TextDrawPol3[playerid]);
- TextDrawHideForAll(TextDrawPol4[playerid]);
- TextDrawDestroy(TextDrawPol4[playerid]);
- TextDrawHideForAll(SpritePolDx[playerid]);
- TextDrawDestroy(SpritePolDx[playerid]);
- TextDrawHideForAll(SpritePolSx[playerid]);
- TextDrawDestroy(SpritePolSx[playerid]);
- //SOTTO LE FUNZIONI
- TextDrawShowForPlayer(playerid, TextDrawPol0[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol1[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol2[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol3[playerid]);
- TextDrawShowForPlayer(playerid, TextDrawPol4[playerid]);
- TextDrawShowForPlayer(playerid,SpritePolDx[playerid]);
- TextDrawShowForPlayer(playerid,SpritePolSx[playerid]);
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