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- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.vmf"
- Valve Software - vbsp.exe (Mar 6 2018)
- 8 threads
- materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_dynamo_a1/coalmines/blendgroundtograss_coalmines_wvt_patch
- Patching WVT material: maps/cp_dynamo_a1/coalmines/blendgroundtowall_coalmines_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2106 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (506673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2083 texinfos to 1238
- Reduced 51 texdatas to 46 (1198 bytes to 950)
- Writing D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
- Wrote ZIP buffer, estimated size 2174, actual size 1692
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1"
- Valve Software - vvis.exe (Mar 6 2018)
- 8 threads
- reading d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
- reading d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.prt
- 295 portalclusters
- 709 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 494 visible clusters (1.13%)
- Total clusters visible: 43775
- Average clusters visible: 148
- Building PAS...
- Average clusters audible: 292
- visdatasize:23624 compressed from 23600
- writing d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1"
- Valve Software - vrad.exe SSE (Mar 6 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
- Setting up ray-trace acceleration structure... Done (0.89 seconds)
- 4769 faces
- 1 degenerate faces
- 1810810 square feet [260756640.00 square inches]
- 169 Displacements
- 191703 Square Feet [27605310.00 Square Inches]
- 4768 patches before subdivision
- 118886 patches after subdivision
- sun extent from map=0.008727
- 97 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
- transfers 12970282, max 723
- transfer lists: 99.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1084230, 865158, 815655)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(317446, 200053, 189062)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(97974, 48543, 45528)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(31415, 12495, 11675)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(10146, 3243, 3032)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3323, 879, 826)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1092, 243, 231)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(361, 70, 68)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(120, 21, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(40, 6, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(13, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(4, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0301 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 99/1024 4752/49152 ( 9.7%)
- brushes 1332/8192 15984/98304 (16.3%)
- brushsides 9908/65536 79264/524288 (15.1%)
- planes 5396/65536 107920/1310720 ( 8.2%)
- vertexes 9261/65536 111132/786432 (14.1%)
- nodes 1443/65536 46176/2097152 ( 2.2%)
- texinfos 1238/12288 89136/884736 (10.1%)
- texdata 46/2048 1472/65536 ( 2.2%)
- dispinfos 169/0 29744/0 ( 0.0%)
- disp_verts 13689/0 273780/0 ( 0.0%)
- disp_tris 21632/0 43264/0 ( 0.0%)
- disp_lmsamples 468996/0 468996/0 ( 0.0%)
- faces 4769/65536 267064/3670016 ( 7.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3453/65536 193368/3670016 ( 5.3%)
- leaves 1543/65536 49376/2097152 ( 2.4%)
- leaffaces 5874/65536 11748/131072 ( 9.0%)
- leafbrushes 2452/65536 4904/131072 ( 3.7%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 38548/512000 154192/2048000 ( 7.5%)
- edges 25371/256000 101484/1024000 ( 9.9%)
- LDR worldlights 97/8192 8536/720896 ( 1.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 760/32768 7600/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14322/65536 28644/131072 (21.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 35/512 12320/180224 ( 6.8%)
- LDR lightdata [variable] 5693068/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 23624/16777216 ( 0.1%)
- entdata [variable] 73930/393216 (18.8%)
- LDR ambient table 1543/65536 6172/262144 ( 2.4%)
- HDR ambient table 1543/65536 6172/262144 ( 2.4%)
- LDR leaf ambient 7977/65536 223356/1835008 (12.2%)
- HDR leaf ambient 1543/65536 43204/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8380 ( 0.0%)
- pakfile [variable] 1692/0 ( 0.0%)
- physics [variable] 506673/4194304 (12.1%)
- physics terrain [variable] 16701/1048576 ( 1.6%)
- Level flags = 0
- Total triangle count: 15010
- Writing d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
- 49 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp" "D:\Games\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_dynamo_a1.bsp"
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