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Jun 20th, 2018
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  1. ** Executing...
  2. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.vmf"
  4.  
  5. Valve Software - vbsp.exe (Mar 6 2018)
  6. 8 threads
  7. materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Patching WVT material: maps/cp_dynamo_a1/coalmines/blendgroundtograss_coalmines_wvt_patch
  11. Patching WVT material: maps/cp_dynamo_a1/coalmines/blendgroundtowall_coalmines_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 2106 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (1) (506673 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 2083 texinfos to 1238
  39. Reduced 51 texdatas to 46 (1198 bytes to 950)
  40. Writing D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
  41. Wrote ZIP buffer, estimated size 2174, actual size 1692
  42. 2 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1"
  47.  
  48. Valve Software - vvis.exe (Mar 6 2018)
  49. 8 threads
  50. reading d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
  51. reading d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.prt
  52. 295 portalclusters
  53. 709 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Optimized: 494 visible clusters (1.13%)
  57. Total clusters visible: 43775
  58. Average clusters visible: 148
  59. Building PAS...
  60. Average clusters audible: 292
  61. visdatasize:23624 compressed from 23600
  62. writing d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
  63. 0 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  67. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1"
  68.  
  69. Valve Software - vrad.exe SSE (Mar 6 2018)
  70.  
  71. Valve Radiosity Simulator
  72. 8 threads
  73. [Reading texlights from 'lights.rad']
  74. unknown light specifier type - lights
  75.  
  76. [56 texlights parsed from 'lights.rad']
  77.  
  78. Loading d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
  79. Setting up ray-trace acceleration structure... Done (0.89 seconds)
  80. 4769 faces
  81. 1 degenerate faces
  82. 1810810 square feet [260756640.00 square inches]
  83. 169 Displacements
  84. 191703 Square Feet [27605310.00 Square Inches]
  85. 4768 patches before subdivision
  86. 118886 patches after subdivision
  87. sun extent from map=0.008727
  88. 97 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
  91. transfers 12970282, max 723
  92. transfer lists: 99.0 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #1 added RGB(1084230, 865158, 815655)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #2 added RGB(317446, 200053, 189062)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #3 added RGB(97974, 48543, 45528)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #4 added RGB(31415, 12495, 11675)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #5 added RGB(10146, 3243, 3032)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #6 added RGB(3323, 879, 826)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #7 added RGB(1092, 243, 231)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #8 added RGB(361, 70, 68)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #9 added RGB(120, 21, 20)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  112. Bounce #10 added RGB(40, 6, 6)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #11 added RGB(13, 2, 2)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #12 added RGB(4, 1, 1)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #13 added RGB(2, 0, 0)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #14 added RGB(1, 0, 0)
  121. Build Patch/Sample Hash Table(s).....Done<0.0301 sec>
  122. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  123. FinalLightFace Done
  124. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  125. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  126. Writing leaf ambient...done
  127. Ready to Finish
  128.  
  129. Object names Objects/Maxobjs Memory / Maxmem Fullness
  130. ------------ --------------- --------------- --------
  131. models 99/1024 4752/49152 ( 9.7%)
  132. brushes 1332/8192 15984/98304 (16.3%)
  133. brushsides 9908/65536 79264/524288 (15.1%)
  134. planes 5396/65536 107920/1310720 ( 8.2%)
  135. vertexes 9261/65536 111132/786432 (14.1%)
  136. nodes 1443/65536 46176/2097152 ( 2.2%)
  137. texinfos 1238/12288 89136/884736 (10.1%)
  138. texdata 46/2048 1472/65536 ( 2.2%)
  139. dispinfos 169/0 29744/0 ( 0.0%)
  140. disp_verts 13689/0 273780/0 ( 0.0%)
  141. disp_tris 21632/0 43264/0 ( 0.0%)
  142. disp_lmsamples 468996/0 468996/0 ( 0.0%)
  143. faces 4769/65536 267064/3670016 ( 7.3%)
  144. hdr faces 0/65536 0/3670016 ( 0.0%)
  145. origfaces 3453/65536 193368/3670016 ( 5.3%)
  146. leaves 1543/65536 49376/2097152 ( 2.4%)
  147. leaffaces 5874/65536 11748/131072 ( 9.0%)
  148. leafbrushes 2452/65536 4904/131072 ( 3.7%)
  149. areas 4/256 32/2048 ( 1.6%)
  150. surfedges 38548/512000 154192/2048000 ( 7.5%)
  151. edges 25371/256000 101484/1024000 ( 9.9%)
  152. LDR worldlights 97/8192 8536/720896 ( 1.2%)
  153. HDR worldlights 0/8192 0/720896 ( 0.0%)
  154. leafwaterdata 0/32768 0/393216 ( 0.0%)
  155. waterstrips 760/32768 7600/327680 ( 2.3%)
  156. waterverts 0/65536 0/786432 ( 0.0%)
  157. waterindices 14322/65536 28644/131072 (21.9%)
  158. cubemapsamples 0/1024 0/16384 ( 0.0%)
  159. overlays 35/512 12320/180224 ( 6.8%)
  160. LDR lightdata [variable] 5693068/0 ( 0.0%)
  161. HDR lightdata [variable] 0/0 ( 0.0%)
  162. visdata [variable] 23624/16777216 ( 0.1%)
  163. entdata [variable] 73930/393216 (18.8%)
  164. LDR ambient table 1543/65536 6172/262144 ( 2.4%)
  165. HDR ambient table 1543/65536 6172/262144 ( 2.4%)
  166. LDR leaf ambient 7977/65536 223356/1835008 (12.2%)
  167. HDR leaf ambient 1543/65536 43204/1835008 ( 2.4%)
  168. occluders 0/0 0/0 ( 0.0%)
  169. occluder polygons 0/0 0/0 ( 0.0%)
  170. occluder vert ind 0/0 0/0 ( 0.0%)
  171. detail props [variable] 1/12 ( 8.3%)
  172. static props [variable] 1/8380 ( 0.0%)
  173. pakfile [variable] 1692/0 ( 0.0%)
  174. physics [variable] 506673/4194304 (12.1%)
  175. physics terrain [variable] 16701/1048576 ( 1.6%)
  176.  
  177. Level flags = 0
  178.  
  179. Total triangle count: 15010
  180. Writing d:\games\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp
  181. 49 seconds elapsed
  182.  
  183. ** Executing...
  184. ** Command: Copy File
  185. ** Parameters: "D:\Games\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_dynamo_a1.bsp" "D:\Games\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_dynamo_a1.bsp"
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