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- ARMORLION
- Size: Medium
- Movement: 5 Flight/Ground/Space/Water
- ABILITIES: STR: 14 (+2) DEX: 14 (+2) CON: 14 (+2)
- EQUIPMENT (6 Req, Melee cost -1)
- - Enhanced Unarmed (Free)
- -- +7 to hit, Damage DC: 21, Range 3
- -Maser Rifle Mk 3 (3 Req)
- -- +11 to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
- -Sonic Blade Kick (Based on Shishioh Blade) (2 req after discount)
- -- +9 to hit, Damage DC: 23, Range 2
- -Heat Whip (1 Req after discount)
- -- +9 to hit, Damage DC: 21, Improved Grab, Range 4
- COMBAT: Grapple +5, Init +4; Knockback -2
- MECHA SAVES: Toughness +6, Reflex +10
- PILOT SAVES: Fortitude +6, Will +4
- ----------------
- GUNDAM [G] 'RED DEVIL'
- Size: Medium
- Movement: 6 Ground/Space, 5 Water
- ABILITIES: STR: 16 (+3) DEX: 16 (+3) CON: 14 (+2)
- EQUIPMENT (8 Req)
- Beam Saber - 3 Req
- * +8 to hit, Damage DC 23, Penetrating, Range 2, Improved Sunder
- Rail Rifle Mk 3 - 3 Req
- * +7 to hit, Damage DC: 20, Autofire, Range 5, 20 Ammo
- Small Shield (2 Req)
- COMBAT: Grapple =6, Init +7; Knockback -2
- MECHA SAVES: Toughness +6, Reflex +12
- PILOT SAVES: Fortitude +6, Will +4
- -----
- BARDOCK-S 'DANGERZONE'
- Size: Medium
- Movement: 6 Fly/Ground/Space, 3 Water
- ABILITIES:
- STR: 16 (+3) DEX: 14 (+2) CON: 10 (+0)
- EQUIPMENT (10 Req)
- 2x Wire Barrel EM-Railgun - 2*(2+1) Req
- +11 to Hit, Damage DC 21, Range 6, 10 Ammo
- Toughness +0, Reflex = +13, Speed 6. Only one barrel is allowed to attack each turn, the others may still take Aid Another Actions.
- Heavy EM-Railgun - 4 Req
- +9, Damage DC 23, Penetrating, Range 8, 4 Ammo
- COMBAT: Grapple +7, Init +5; Knockback -0
- MECHA SAVES: Toughness +6, Reflex +10
- PILOT SAVES: Fortitude +6, Will +4
- ----------------------
- ASTRAY 'MURDER FRAME'
- Size: Medium
- Movement: 7 Ground/Space/Flight, 5 Water
- ABILITIES: STR: 16 (+3) DEX: 18 (+4) CON: 12 (+1)
- EQUIPMENT (8 Req, Special Equipment (Other than Barriers) is half cost to a minimum of 1 Req)
- High Mobility Thrusters, +2 to Reflex Save (2 Req)
- Hybrid Armor, +2 to Toughness Save (2 Req)
- Maser Rifle Mk 3 - 3 Req
- +11 to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
- Prog Knife Mk 3 - 1 Req
- +9 to hit, Damage DC: 22, Range 2
- COMBAT: Grapple +5, Init +5; Knockback -0
- MECHA SAVES: Toughness +7, Reflex +14
- PILOT SAVES: Fortitude +6, Will +4
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