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Oct 21st, 2017
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  1. void RenderInterface()
  2. {
  3. RECT scrn = g_Render->GetViewport();
  4.  
  5. g_Render->DrawString2(g_Render->font.Other, scrn.left + 275, (scrn.top) + 30, Color(219, 85, 85, 255), FONT_LEFT, XorStr("oOoOoOoF FrAmEwOrK"));
  6.  
  7. static bool Chams = false;
  8. static bool EnemyOnly = true;
  9. static bool VisibleOnly = true;
  10. static bool BacktrackSkeleton = false;
  11. static bool GrenadePrediction = false;
  12. static bool ViewModelFovToggle = false;
  13. static bool RankReveal = false;
  14. static bool Speclist = false;
  15. static bool Namespam = false;
  16. static bool Clantag = false;
  17.  
  18. if (GetKeyState(VK_F3))
  19. Chams = true;
  20. else
  21. Chams = false;
  22.  
  23. if (GetKeyState(VK_F4))
  24. EnemyOnly = true;
  25. else
  26. EnemyOnly = false;
  27.  
  28. if (GetKeyState(VK_F5))
  29. VisibleOnly = true;
  30. else
  31. VisibleOnly = false;
  32.  
  33. if (GetKeyState(VK_F6))
  34. BacktrackSkeleton = true;
  35. else
  36. BacktrackSkeleton = false;
  37.  
  38. if (GetKeyState(VK_F8))
  39. GrenadePrediction = true;
  40. else
  41. GrenadePrediction = false;
  42.  
  43. if (GetKeyState(VK_RMENU))
  44. ViewModelFovToggle = true;
  45. else
  46. ViewModelFovToggle = false;
  47.  
  48. if (GetKeyState(VK_RIGHT))
  49. Speclist = true;
  50. else
  51. Speclist = false;
  52.  
  53. if (GetKeyState(VK_F9))
  54. RankReveal = true;
  55. else
  56. RankReveal = false;
  57.  
  58. if (GetKeyState(VK_F7))
  59. Clantag = true;
  60. else
  61. Clantag = false;
  62.  
  63. if (Chams)
  64. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 45, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Chams: On"));
  65. else
  66. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 45, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Chams: Off"));
  67.  
  68. if (EnemyOnly)
  69. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 60, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Chams Enemy Only: On"));
  70. else
  71. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 60, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Chams Enemy Only: Off"));
  72.  
  73. if (VisibleOnly)
  74. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 75, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Chams Visible Only: On"));
  75. else
  76. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 75, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Chams Visible Only: Off"));
  77.  
  78.  
  79. if (BacktrackSkeleton)
  80. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 90, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Backtrack Dot: On"));
  81. else
  82. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 90, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Backtrack Dot: Off"));
  83.  
  84. if (ViewModelFovToggle)
  85. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 105, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Viewmodel Changer: On"));
  86. else
  87. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 105, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Viewmodel Changer: Off"));
  88.  
  89. //g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 120, Color(255, 255, 255, 255), FONT_LEFT, XorStr("FOV: %s"), Globals::ViewmodelFov);
  90.  
  91. if (GrenadePrediction)
  92. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 120, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Grenade Prediction: On"));
  93. else
  94. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 120, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Grenade Prediction: Off"));
  95.  
  96. if (RankReveal)
  97. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 135, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Rank Reveal: On"));
  98. else
  99. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 135, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Rank Reveal: Off"));
  100.  
  101. if (Speclist)
  102. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 150, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Speclist: On"));
  103. else
  104. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 150, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Speclist: Off"));
  105.  
  106. if (Clantag)
  107. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 165, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Clantag: On"));
  108. else
  109. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 165, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Clantag: Off"));
  110.  
  111. if (Namespam)
  112. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 180, Color(76, 76, 255, 255), FONT_LEFT, XorStr("Namespam: On"));
  113. else
  114. g_Render->DrawString2(g_Render->font.Menu, scrn.left + 275, (scrn.top) + 180, Color(255, 255, 255, 255), FONT_LEFT, XorStr("Namespam: Off"));
  115. }
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