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- Float_Height = "5" -- Your float height | 5 is default
- local i=1
- G=game;
- _=wait;
- p=G:GetService("Players").LocalPlayer.Character
- p:FindFirstChild("Humanoid").HipHeight = Float_Height
- _(1.5);
- t=.4;
- n=2;
- for i=1,i do
- repeat p:FindFirstChild("Humanoid").HipHeight=Float_Height-n _(t)p:FindFirstChild("Humanoid").HipHeight=Float_Height+n _(t) until
- p:FindFirstChild("Humanoid").Health == 0
- endFloat_Height = "5" -- Your float height | 5 is default
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